Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?cr=3&ordering=-alignment
https://api.open5e.com/monsters/?cr=3&ordering=-alignment&page=2", "previous": null, "results": [ { "slug": "alpha-fish", "desc": "A fish as large as a rowboat serenely floats beneath the surface of the water, its flowing fins and iridescent scales shimmering in the waves. When disturbed, it attacks with a ferocity unexpected of such a delicate-looking creature._ \nAlpha fish are solitary and extremely territorial creatures. They are always found alone, except during the few short weeks of mating season each year when schools of the fish gather. \n**Dazzling Dominance.** Before attacking, alpha fish often attempt to intimidate potential rivals or predators away by flaring their colorful fins to make themselves appear much larger. If successful, they usually refrain from attacking. \n**Aggressive.** If intimidation doesn’t work, alpha fish defend their chosen homes by viciously attacking. They have been known to attack creatures much larger than themselves and, occasionally, objects they don’t recognize. \n**Valuable.** Many aristocrats seek the beautiful, shimmering fish as pets in massive, personal aquariums, and the alpha fish’s scales are valuable spell components.", "name": "Alpha Fish", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 59, "hit_dice": "7d10+21", "speed": { "walk": 0, "swim": 50 }, "strength": 16, "dexterity": 13, "constitution": 16, "intelligence": 1, "wisdom": 10, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "intimidation": 5, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The alpha fish uses its Fin Flare. It then makes two headbutt attacks." }, { "name": "Headbutt", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.", "attack_bonus": 5, "damage_dice": "2d6+3" }, { "name": "Fin Flare", "desc": "The alpha fish flares its fins in an attempt to frighten its opponents. Each creature within 30 feet that can see the fish must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the alpha fish's Fin Flare for the next 24 hours." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Defensive Frenzy", "desc": "When it has half its hit points or fewer, the alpha fish can make one headbutt attack as a bonus action." }, { "name": "Frightening Display", "desc": "When the alpha fish uses its Fin Flare, it looks one size category larger than it actually is to any creature that can see it until the start of its next turn." }, { "name": "Too Aggressive", "desc": "The alpha fish attacks anything it thinks is threatening, even inanimate objects or illusions. It automatically fails ability checks and saving throws to detect or see through illusions." }, { "name": "Water Breathing", "desc": "The fish can breathe only under water." } ], "spell_list": [], "page_no": 14, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_alpha-fish/" }, { "slug": "carrier-mosquito", "desc": "Carrier mosquitos are massive insects that defy logic, as they not only stay aloft but also zip around with incredible speed and maneuverability. Their nine-foot wingspans keep them from falling out of the sky, but their wings beat frequently, producing an incredibly loud and distracting drone. Swamp-dwelling Open Game License", "name": "Carrier Mosquito", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d10+20", "speed": { "walk": 20, "fly": 40 }, "strength": 16, "dexterity": 13, "constitution": 15, "intelligence": 2, "wisdom": 8, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 9", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Impaling Proboscis", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until the grapple ends, the target is restrained, the mosquito can automatically hit the target with its impaling proboscis, and the mosquito can't make impaling proboscis attacks against other targets.", "attack_bonus": 5, "damage_dice": "2d10+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If the carrier mosquito moves at least 20 feet straight toward a target and then hits it with an impaling proboscis attack on the same turn, the target takes an extra 5 (1d10) piercing damage." }, { "name": "Disruptive Droning", "desc": "While a carrier mosquito is in flight, it produces a constant, loud droning, forcing those nearby to shout in order to be heard. A spellcaster within 30 feet of the mosquito must succeed on a DC 10 spellcasting ability check to cast a spell with a verbal component. In addition, a creature that is concentrating on a spell and that starts its turn within 30 feet of the mosquito must succeed on a DC 10 Constitution saving throw or lose concentration on the spell." } ], "spell_list": [], "page_no": 389, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_carrier-mosquito/" }, { "slug": "corpse-worm", "desc": "A large, bloated worm, its body the gray-white pallor of death and slicked with yellow mucus, crawls across a pile of corpses. As its dozens of legs propel it over the bodies, its fang-filled maw opens to reveal a second jaw that repeatedly bursts outward, slurping up chunks of flesh with each strike._ \nThese creatures prowl deep caverns, seeking flesh to devour. \n**Eaters of the Dead.** The corpse worm feeds primarily on death and decay, though it hunts and kills living prey it encounters if hungry. Corpse worms have a keen sense of smell that they can use to locate wounded prey or sources of carrion on which to feed. \n**Ignore the Unliving.** While both the living and the dead are food for the corpse worm, it doesn’t feed upon the undead. Unless attacked, the corpse worm ignores undead near it. Some intelligent undead tame and train corpse worms, using them as pets, guardians, or shock troops. \n**Slimy Eggs.** A female corpse worm lays up to two dozen eggs in crevasses, cul-de-sacs, or other remote areas. Corpse worm eggs are about the size of a human head and are sheathed in a rubbery, translucent gray membrane. The eggs are deposited with a sticky, mustard-colored excretion, allowing them to be placed on walls or even ceilings. This excretion exudes a powerful smell that many subterranean predators find unpleasant, and it allows the mother to relocate the eggs as she watches over them until they hatch.", "name": "Corpse Worm", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "8d10+32", "speed": { "walk": 30, "climb": 30 }, "strength": 16, "dexterity": 12, "constitution": 19, "intelligence": 1, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the corpse worm can't bite another target or use its Regurgitate reaction. The target must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hp maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0.", "attack_bonus": 5, "damage_dice": "2d6+3" }, { "name": "Swallow", "desc": "The corpse worm makes a bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and effects outside the corpse worm, and it takes 10 (3d6) acid damage at the start of each of the corpse worm's turns. The corpse worm can have only one creature swallowed at a time. If the corpse worm takes 20 damage or more on a single turn from the swallowed creature, the worm must succeed on a DC 12 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the worm. If the corpse worm dies, the target is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone." } ], "bonus_actions": null, "reactions": [ { "name": "Regurgitate (Recharge 5-6)", "desc": "When a creature the corpse worm can see hits it with an attack while within 10 feet of it, the corpse worm regurgitates a portion of its stomach contents on the attacker. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If the corpse worm has a swallowed creature when it uses this reaction, the worm must succeed on a DC 14 Constitution saving throw or also regurgitate the swallowed creature, which falls prone in a space within 5 feet of the target. If it regurgitates the swallowed creature, the target and the swallowed creature take 7 (2d6) acid damage." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The corpse worm has advantage on Wisdom (Perception) checks that rely on smell." } ], "spell_list": [], "page_no": 71, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_corpse-worm/" }, { "slug": "frost-mole", "desc": "Frost moles primarily eat meat and supplement their diets with plants that eke out an existence in arctic climates. Though they can overpower prey with their claws, they prefer to ensnare their victims in pits they dig as traps. Since frost moles build their warrens near farms where they can grab more docile livestock, their lairs present a nuisance to those who work the land during the short growing seasons. Creatures capable of taming frost moles find them extremely valuable. Frost mole masters train the moles to excavate treacherous pits around their lairs, protecting the masters from intruders.", "name": "Frost Mole", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 71, "hit_dice": "11d6+33", "speed": { "burrow": 30, "walk": 30 }, "strength": 16, "dexterity": 15, "constitution": 16, "intelligence": 3, "wisdom": 13, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "athletics": 5, "perception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 13", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "2d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The frost mole has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Snow Burrower", "desc": "The frost mole can burrow through nonmagical snow and ice in addition to sand, earth, and mud." }, { "name": "Snow Camouflage", "desc": "The frost mole has advantage on Dexterity (Stealth) checks made to hide in snowy terrain." }, { "name": "Snow Pit", "desc": "If the frost mole moves at least 20 feet straight toward a creature, it can dig a 5-foot-diameter, 20-foot-deep pit beneath the creature. If the target is Medium or smaller, it must succeed on a DC 13 Dexterity saving throw or fall into the pit and land prone, taking falling damage as normal. If the target is Large or larger, it must succeed on a DC 13 Dexterity saving throw or be restrained. If the target is prone or restrained, the mole can make one claw attack against it as a bonus action." } ], "spell_list": [], "page_no": 390, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_frost-mole/" }, { "slug": "hodag", "desc": "A creature covered in green and brown fur with a horned, frog-shaped head and spikes running along its back and tail stalks forward, its fanged face twisted in a leering grin._ \nHodags are carnivorous nocturnal predators that stalk temperate forests, hills, and plains. \n**Taste for Domestic Life.** While fierce, hodags prefer to kill easy prey. Many stalk the lands outside farms, villages, and even small cities, attacking livestock, pets, and travelers. Hodags have been known to break down the doors of houses, barns, and other buildings to get at prey inside. \n**Solo Hunters until Mating.** Hodags are generally solitary creatures with large territories. Babies are abandoned by their mothers after birth. There is an exception for one week each year in spring just after the end of winter. Hodags within several hundred miles instinctually gather in a prey-filled area, which never seems to be the same place twice. The hodags gorge on as much food as possible and engage in mating rituals. When the week is over, the hodags disperse, returning to their territories. \n**Impossible to Train.** Hodags are born with strong predator instincts, which helps the young survive after being left by their mothers. Many believe this same instinct makes hodags impossible to train, but such claims only make them more valuable targets for those who collect exotic pets.", "name": "Hodag", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 52, "hit_dice": "7d10+14", "speed": { "walk": 40 }, "strength": 19, "dexterity": 12, "constitution": 14, "intelligence": 3, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed", "senses": "darkvision 60 ft., passive Perception 13", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The hodag makes three melee attacks, but can use its bite and horn attacks only once each." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d8+4" }, { "name": "Claws", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "1d6+4" }, { "name": "Tail", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d4+4" }, { "name": "Horns", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "2d4+4" }, { "name": "Territorial Display (Recharge 6)", "desc": "The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also knocked prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone." }, { "name": "Improved Critical", "desc": "The hodag's teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20." }, { "name": "Keen Hearing and Smell", "desc": "The hodag has advantage on Wisdom (Perception) checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 200, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_hodag/" }, { "slug": "viiret", "desc": "The mouth of this massive flytrap hangs limply, and the smell of decay emanates strongly from it._ \n**Disease Eater.** Viirets feed on diseased flesh and plant matter. The swamplands they inhabit are rife with maladies, giving them plenty of opportunity to find food. Viirets have an acute sense for diseased matter, regardless of the disease’s source. While they aren’t bothered by eating untainted prey, such prey isn’t as nutritionally satisfying. Their stomachs quickly burn through healthy prey, leaving the viiret hungry shortly afterward. \n**Unpleasant Odor.** The viiret has developed a form of mimicry where its sickly odor deters healthy creatures from approaching it. The viiret is even repellent to most insects. \n**Desperate Cure.** Marshland societies aware of the viirets’ ability to remove disease often view the plants as agents of harsh deities that demand a price for divine gifts. These societies send plague victims on dangerous pilgrimages to find the plants. The plants devour these pilgrims and remove diseased flesh. This process is dangerous, as many who enter the plant hopeful of eliminating the disease die as a result of the injuries they suffer. To mitigate this, multiple ill people travel together to viirets, optimistic the plants will expel newly healthy specimens in favor of a sickly one.", "name": "Viiret", "size": "Large", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 85, "hit_dice": "10d10+30", "speed": { "walk": 30 }, "strength": 16, "dexterity": 6, "constitution": 17, "intelligence": 1, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "cold", "damage_resistances": "", "damage_immunities": "necrotic, poison", "condition_immunities": "blinded, charmed, deafened, frightened, poisoned", "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 11", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The viiret makes two attacks, only one of which can be a bite attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 13 Dexterity saving throw or be swallowed. A swallowed creature is blinded and restrained, and it has total cover against attacks and other effects outside the viiret. At the start of each of the viiret's turns, the creature takes 7 (2d6) acid damage. If the creature is poisoned or suffering from a disease, it takes 3 (1d6) necrotic damage at the start of each of the viiret's turns instead. In addition, at the start of each of the viiret's turns, a swallowed creature that is poisoned or suffering from a disease can repeat the condition or disease's saving throw as if it had taken a long rest, but it suffers no ill effects on a failed saving throw. The creature has advantage on this saving throw. The viiret can have only one creature swallowed at a time.\n\nIf the viiret takes 10 damage or more on a single turn from the swallowed creature, the viiret must succeed on a DC 13 Constitution saving throw or regurgitate the swallowed creature, which falls prone within 5 feet of the viiret. Alternatively, the viiret can regurgitate the creature as a bonus action, which it does if the swallowed creature isn't poisoned or suffering from a disease and a creature that is poisoned or suffering from a disease is within 60 feet of the viiret. If the viiret dies, a swallowed creature is no longer restrained by it and can escape by using 10 feet of movement, exiting prone.", "attack_bonus": 5, "damage_dice": "2d8+3" }, { "name": "Vine", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 8 (2d4 + 3) bludgeoning damage.", "attack_bonus": 5, "damage_dice": "2d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Disease Eater", "desc": "The viiret is immune to disease, and it has advantage on attack rolls against a creature if the creature is poisoned or suffering from a disease." }, { "name": "Disease Sense", "desc": "The viiret can pinpoint, by scent, the location of poisoned creatures or creatures suffering from a disease within 60 feet of it." } ], "spell_list": [], "page_no": 361, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_viiret/" }, { "slug": "bar-brawl", "desc": "", "name": "Bar Brawl", "size": "Huge", "type": "Humanoid", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": "leather armor", "hit_points": 67, "hit_dice": "9d12+9", "speed": { "walk": 30 }, "strength": 14, "dexterity": 12, "constitution": 13, "intelligence": 11, "wisdom": 10, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned", "senses": "passive Perception 10", "languages": "any two languages", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The bar brawl makes two melee attacks or two darts attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "4d6", "desc": "Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.", "name": "Barstool" }, { "attack_bonus": 4, "damage_dice": "4d4", "desc": "Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.", "name": "Broken Bottles" }, { "attack_bonus": 3, "damage_dice": "4d4", "desc": "Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.", "name": "Darts" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.", "name": "Liquid Courage (Recharge 5-6)" }, { "desc": "The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.", "name": "Swarm" } ], "spell_list": [], "page_no": 48, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_bar-brawl/" }, { "slug": "bronze-golem", "desc": "", "name": "Bronze Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 57, "hit_dice": "6d10+24", "speed": { "walk": 30 }, "strength": 17, "dexterity": 6, "constitution": 18, "intelligence": 1, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The golem makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d8+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and, if the target is a Medium or smaller creature, it is grappled (escape DC 13). The golem can only grapple one creature at a time.", "name": "Slam" }, { "desc": "The golem makes a slam attack against a target it is grappling as it opens a plate in its chest and exposes its arcane boiler. If the attack hits, the target is forced into the golem's boiler, and the grapple ends. While inside the boiler, the target is blinded and restrained, it has total cover against attacks and other effects outside the boiler, and it takes 14 (4d6) fire damage at the start of each of its turns. To escape, it or another creature must succeed on a DC 13 Strength (Athletics) check to open the boiler, freeing the target, which falls prone in a space within 5 feet of the golem. A bronze golem can only have one creature in its boiler at a time.", "name": "Brazen Bull" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The golem's body is hot to the touch, thanks to the boiler inside its chest. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.", "name": "Boiling Body" }, { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_bronze-golem/" }, { "slug": "ghost-boar", "desc": "", "name": "Ghost Boar", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 68, "hit_dice": "8d10+24", "speed": { "walk": 40 }, "strength": 18, "dexterity": 10, "constitution": 16, "intelligence": 7, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands Common but can't speak it", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 6, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "name": "Tusk" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.", "name": "Tusk Swipe" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.", "name": "Charge" }, { "desc": "When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.", "name": "Incorporeal Jaunt" }, { "desc": "If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.", "name": "Relentless (Recharges after a Short or Long Rest)" } ], "spell_list": [], "page_no": 169, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ghost-boar/" }, { "slug": "gloomflower", "desc": "", "name": "Gloomflower", "size": "Tiny", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 44, "hit_dice": "8d4+24", "speed": { "walk": 10 }, "strength": 10, "dexterity": 6, "constitution": 16, "intelligence": 1, "wisdom": 6, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "blinded, deafened, frightened", "senses": "blindsight 120 ft. passive Perception 8", "languages": "understands all languages known by creatures within 120 feet, but can't speak, telepathy 120 ft.", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The gloomflower makes two psychic strike attacks.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "3d6", "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 10 (3d6) psychic damage.", "name": "Psychic Strike" }, { "desc": "Each creature of the gloomflower's choice that is within 60 feet of the gloomflower and aware of it must make a DC 14 Wisdom saving throw. On a failure, a creature is bombarded with visions of its fears and anxieties for 1 minute. While bombarded, it takes 7 (2d6) psychic damage at the start of each of its turns and must spend its action to make one melee attack against a creature within 5 feet of it, other than the gloomflower or itself. If the creature can't make a melee attack, it takes the Dodge action. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, a creature is incapacitated by hallucinations until the end of its next turn but isn't bombarded with visions of its fears and anxieties. \n\nA creature that is reduced to 0 hp by this psychic damage falls unconscious and is stable. When that creature regains consciousness, it suffers permanent hallucinations and has disadvantage on ability checks until cured by a remove curse spell or similar magic.", "name": "Corrupting Visions (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Creatures have disadvantage on attack rolls against the gloomflower. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.", "name": "Blur" }, { "desc": "Whenever the gloomflower takes damage, each creature within 10 feet of the gloomflower must succeed on a DC 14 Wisdom saving throw or take 7 (2d6) psychic damage.", "name": "Psychic Scream" } ], "spell_list": [], "page_no": 188, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_gloomflower/" }, { "slug": "keg-golem", "desc": "", "name": "Keg Golem", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "6d8+18", "speed": { "walk": 30 }, "strength": 16, "dexterity": 10, "constitution": 16, "intelligence": 8, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 8", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 3, "damage_dice": "1d6+3", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", "name": "Slam" }, { "desc": "The keg golem shoots a 1 gallon jet of ale in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw. On a failure, a target takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Ale Blast (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "A keg golem holds 20 gallons of ale. If it runs out of ale or empties itself from ale blast, the golem's speed is reduced to 0 and it has disadvantage on all attack rolls until it is refilled with at least 1 gallon of ale.", "name": "Empty Keg" }, { "desc": "The keg golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The keg golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "If the keg golem moves at least 15 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Dexterity saving throw or be knocked prone. If the target is prone, the keg golem can make one slam attack against it as a bonus action.", "name": "Rolling Charge" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_keg-golem/" }, { "slug": "megapede", "desc": "", "name": "Megapede", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d10+20", "speed": { "climb": 40, "walk": 40 }, "strength": 17, "dexterity": 14, "constitution": 15, "intelligence": 2, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 8", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The megapede makes one stinger attack and one bite attack. It can use its Consume Metal in place of its bite attack.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the megapede has advantage on attacks against the grappled target, and it can't make bite attacks against another target.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "1d10+3", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target must make a DC 13 Constitution saving throw or become poisoned for 1 minute.", "name": "Stinger" }, { "desc": "The megapede consumes one unattended Medium or smaller metal object or attempts to consume a metal object worn or held by the creature it is grappling. The grappled creature must succeed on a DC 13 Strength saving throw or the object is consumed. If the object is a magic item, the creature has advantage on the saving throw. Magic items consumed by the megapede stay intact in its stomach for 1d4 hours before they are destroyed.", "name": "Consume Metal" }, { "desc": "The megapede spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.", "name": "Acid Spray (Recharge 6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The megapede can sense any metal within 600 feet of it. It knows the direction to the metal and can identify the specific type of metal within the area.", "name": "Metal Sense" } ], "spell_list": [], "page_no": 266, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_megapede/" }, { "slug": "paper-golem-swarm", "desc": "", "name": "Paper Golem Swarm", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 55, "hit_dice": "10d8+10", "speed": { "fly": 30, "walk": 20 }, "strength": 8, "dexterity": 16, "constitution": 12, "intelligence": 3, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "darkvision 30 ft., passive perception 8", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 5, "damage_dice": "4d6", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hp or fewer.", "name": "Paper Cut" }, { "desc": "The air is momentarily filled with paper golems. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.", "name": "Whirlwind (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While the paper golem swarm remains motionless, it is indistinguishable from ordinary sheets of paper.", "name": "False Appearance" }, { "desc": "The paper golem swarm is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack or whirlwind action, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", "name": "Ink Blot (Recharge 4-6)" }, { "desc": "The paper golem's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a piece of paper. The swarm can't regain hp or gain temporary hp.", "name": "Swarm" } ], "spell_list": [], "page_no": 204, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_paper-golem-swarm/" }, { "slug": "purple-slime", "desc": "", "name": "Purple Slime", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 7, "armor_desc": null, "hit_points": 76, "hit_dice": "8d10+32", "speed": { "climb": 10, "swim": 30, "walk": 20 }, "strength": 17, "dexterity": 8, "constitution": 18, "intelligence": 2, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, cold", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The purple slime makes two spike attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d8+2", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.", "name": "Spike" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The purple slime can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous" }, { "desc": "The purple slime can breathe air and water.", "name": "Amphibious" }, { "desc": "The purple slime has advantage on Dexterity (Stealth) checks made while underwater.", "name": "Underwater Camouflage" } ], "spell_list": [], "page_no": 307, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_purple-slime/" }, { "slug": "shadow-ooze", "desc": "", "name": "Shadow Ooze", "size": "Medium", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 8, "armor_desc": null, "hit_points": 76, "hit_dice": "9d8+36", "speed": { "climb": 20, "walk": 20 }, "strength": 16, "dexterity": 6, "constitution": 18, "intelligence": 2, "wisdom": 6, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, necrotic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The ooze makes one pseudopod attack and then uses Snuff Out.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage and 3 (1d6) acid damage.", "name": "Pseudopod" }, { "desc": "The ooze extinguishes one natural or magical light source within 60 feet of it. If the light source is created by a spell, it is dispelled.", "name": "Snuff Out" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous" }, { "desc": "The ooze devours all natural and magical light within 30 feet of it. This area is heavily obscured by darkness for all creatures except shadow fey.", "name": "Aura of Darkness" }, { "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", "name": "Spider Climb" } ], "spell_list": [], "page_no": 287, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_shadow-ooze/" }, { "slug": "thread-bound-constrictor-snake", "desc": "", "name": "Thread-Bound Constrictor Snake", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 60, "hit_dice": "8d12+8", "speed": { "walk": 30 }, "strength": 19, "dexterity": 14, "constitution": 12, "intelligence": 1, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 6, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", "name": "Constrict" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The snake is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster's spell save DC or return to the textile to which it is bound for 1 minute.", "name": "Antimagic Susceptibility" }, { "desc": "The snake is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The snake's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The snake can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.", "name": "Shifting Form" } ], "spell_list": [], "page_no": 353, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_thread-bound-constrictor-snake/" }, { "slug": "wood-golem", "desc": "", "name": "Wood Golem", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 20 }, "strength": 18, "dexterity": 10, "constitution": 15, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The wood golem makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.", "name": "Slam" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The wood golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_wood-golem/" }, { "slug": "amphiptere", "desc": "_The amphiptere is most commonly found as a flight of gold-crested, bat-winged serpents bursting from the foliage._ \n**Tiny Wyverns.** An amphiptere has batlike wings and a stinger similar to a wyvern’s at the end of its tail. Their reptilian bodies are scaly, but their wings sprout greenish-yellow feathers. \n**Swooping and Swift.** They are surprisingly maneuverable in spite of their size, able to change direction suddenly and make deadly hit-and-run strikes. They swoop in and out of combat, snapping at targets with their needlelike teeth and striking with their envenomed stingers. Once a foe is poisoned and injured, they hover closer in a tightly packed, flapping mass of fangs, battering wings, and jabbing stingers. \n**Strength in Flocks.** Despite their fighting ability, amphipteres are not particularly brave. Most often, they tend to lurk in small flocks in dense foliage, where they can burst forth in a flurry of wings when prey comes within view. They display surprising cunning and tenacity in large groups; they may harass foes for minutes or hours before closing in for the kill.", "name": "Amphiptere", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "8d8+24", "speed": { "walk": 20, "climb": 20, "fly": 60, "swim": 20 }, "strength": 11, "dexterity": 18, "constitution": 17, "intelligence": 2, "wisdom": 16, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., passive Perception 15", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The amphiptere makes one bite attack and one stinger attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d6" }, { "name": "Stinger", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must make a successful DC 13 Constitution saving throw or be poisoned for 1 hour.", "attack_bonus": 6, "damage_dice": "1d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Flyby", "desc": "The amphiptere doesn't provoke an opportunity attack when it flies out of an enemy's reach." }, { "name": "Swarming", "desc": "Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't incapacitated." } ], "spell_list": [], "page_no": 16, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_amphiptere/" }, { "slug": "cactid", "desc": "_Rootlike tendrils explode from the sand at the base of this tall cactus bristling with needles. It uses its tendrils to reach for prey._ \n**Needled Sentients.** Cactids are semi-sentient cacti that grow in a myriad of shapes and sizes, from ground-hugging barrels and spheroid clumps that pin their victims to the ground to towering saguaros with clublike arms that yank victims off their feet. Most cactids are green or brown with distinct ribs; all are lined with countless needles. \n**Drain Fluids.** In addition to gathering water, a cactid's tendril-roots can snag nearby creatures and pull them into a deadly embrace. Once a creature is pinned, the cactid’s spines siphon off the victim’s bodily fluids, until little but a dried husk remains. Many cactids are adorned with bright flowers or succulent fruit to lure prey into reach. Some scatter shiny objects within reach to attract sentient creatures. For those traveling the desert, however, a cactid’s greatest treasure is the water stored within its flesh. A slain cactid’s body yields four gallons of water with a successful DC 15 Wisdom (Survival) check. Failure indicates that only one gallon is recovered. \n**Slow Packs.** Cactids were created by a nomadic sect of druids, but their original purpose is lost. They have limited mobility, so they often congregate in stands or to travel together in a pack to better hunting grounds.", "name": "Cactid", "size": "Large", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "8d10+32", "speed": { "walk": 5 }, "strength": 16, "dexterity": 8, "constitution": 18, "intelligence": 7, "wisdom": 10, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing", "damage_immunities": "", "condition_immunities": "blinded, deafened", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10", "languages": "understands Sylvan, but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The cactid makes two attacks with its tendrils and uses Reel." }, { "name": "Tendril", "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and a Medium or smaller target is grappled (escape DC 13). Until this grapple ends, the target is restrained. If the target is neither undead nor a construct, the cactid drains the target's body fluids; at the start of each of the target's turns, the target must make a DC 13 Constitution saving throw. On a failed save, the creature's hit point maximum is reduced by 3 (1d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction lasts until the creature finishes a long rest and drinks abundant water or until it receives a greater restoration spell or comparable magic. The cactid has two tendrils, each of which can grapple one target at a time.", "attack_bonus": 5, "damage_dice": "2d6" }, { "name": "Reel", "desc": "Each creature grappled by the cactid is pulled up to 5 feet straight toward the cactid." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hail of Needles (1/Day)", "desc": "When reduced below 10 hp (even below 0 hp), the cactid releases a hail of needles as a reaction. All creatures within 15 feet take 21 (6d6) piercing damage, or half damage with a successful DC 14 Dexterity saving throw." } ], "spell_list": [], "page_no": 50, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_cactid/" }, { "slug": "clockwork-huntsman", "desc": "_A clockwork huntsman is mechanical soldier clad in flat-black armor, and beneath its breastplate, gears tick and whir._ \n**Slave Hunters.** These metal huntsmen were once the province of corrupt aristocrats, running down escaped slaves and tracking prey in hunting expeditions. Their masters may vary, but the clockwork huntsmen still perform when called upon. In some places they operate only on the command of the secret police, hunting down persons of interest wanted for questioning. \nHuntsmen may operate alone, but usually they seek their quarry as a small group of two or three. Because they are unsleeping and tireless, few can hide from them for long without magical assistance. \n**Despised Machines.** Clockwork huntsmen are painted matte black with mithral trim, and occasionally outfitted with armor or a black steel blade for added intimidation. Common folk detest them; all but their keepers and commanders shun them. \n**Obedient to Orders.** Bound with specific instructions, clockwork huntsmen patrol, stand sentry, or remain unmoving as ordered, always paying attention, always alert to their surroundings. Clockwork huntsmen are unrelenting and single-minded in their missions, focusing on particular targets—priests, spellcasters, or heavily armored intruders, as directed. Oblivious to injury, clockwork huntsmen attack until destroyed or ordered to stand down. \nClockwork huntsmen stand nearly six feet tall and weigh 400 lb. \n**Constructed Nature.** A clockwork huntsman doesn’t require air, food, drink, or sleep.", "name": "Clockwork Huntsman", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "", "hit_points": 110, "hit_dice": "20d8+20", "speed": { "walk": 40 }, "strength": 17, "dexterity": 14, "constitution": 12, "intelligence": 4, "wisdom": 10, "charisma": 1, "strength_save": 5, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "survival": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "understands Common", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Longsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "1d8" }, { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", "attack_bonus": 5, "damage_dice": "1d6" }, { "name": "Net Cannon", "desc": "Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target, size Large or smaller. Hit: the target is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within the huntsman's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net. The huntsman can fire up to four nets before it must be reloaded.", "attack_bonus": 4, "damage_dice": "0" }, { "name": "Explosive Core", "desc": "The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Every creature within 5 ft. of the construct takes 10 (3d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The clockwork huntsman is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The clockwork huntsman has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 63, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_clockwork-huntsman/" }, { "slug": "jba-fofi-spider", "desc": "_A large, brown spider that resembles a tarantula with exaggeratedly long legs gracefully emerges from the bushes, followed by similar arachnids that are smaller and yellow in color._ \nThe j’ba fofi resembles an oversized tarantula with very long legs, although a flicker of intelligence indicates this species evolved above mere vermin. \n**Spider Pack Leaders.** The youngest are yellow in color, but their hairs turn brown as they age. Immature j’ba fofi pull ordinary spiders into their fellowship in teeming masses that follow along wherever they roam. \n**Fond of Camouflage.** The natural coloring of a j’ba fofi, along with its proficiency at camouflage—their hair-like bristles are usually covered in a layer of leaves—makes it virtually invisible in its natural environment. They weave leaves and other forest litter into their webs to create well-hidden, enclosed lairs.", "name": "J'ba Fofi Spider", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d10+20", "speed": { "walk": 40, "climb": 40 }, "strength": 17, "dexterity": 17, "constitution": 15, "intelligence": 4, "wisdom": 13, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 11", "languages": "", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage plus 22 (5d8) poison damage, or half as much poison damage with a successful DC 12 Constitution saving throw. A target dropped to 0 hit points by this attack is stable but poisoned and paralyzed for 1 hour, even after regaining hit points.", "attack_bonus": 5, "damage_dice": "1d10" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Jungle Stealth", "desc": "The j'ba fofi spider gains an additional +2 to Stealth (+7 in total) in forest or jungle terrain." }, { "name": "Camouflaged Webs", "desc": "It takes a successful DC 15 Wisdom (Perception) check to spot the j'ba fofi's web. A creature that fails to notice a web and comes into contact with it is restrained by the web. A restrained creature can pull free from the web by using an action and making a successful DC 12 Strength check. The web can be attacked and destroyed (AC 10; hp 5; vulnerable to fire damage; immune to bludgeoning, poison, and psychic damage)." }, { "name": "Spider Climb", "desc": "The j'ba fofi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Spider Symbiosis", "desc": "No ordinary spider will attack the j'ba fofi unless magically controlled or the j'ba fofi attacks it first. In addition, every j'ba fofi is accompanied by a swarm of spiders (a variant of the swarm of insects), which moves and attacks according to the j'ba fofi's mental command (commanding the swarm does not require an action by the j'ba fofi)." }, { "name": "Web Sense", "desc": "While in contact with a web, the j'ba fofi knows the exact location of any other creature in contact with the same web." }, { "name": "Web Walker", "desc": "The j'ba fofi ignores movement restrictions caused by webbing." } ], "spell_list": [], "page_no": 362, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_jba-fofi-spider/" }, { "slug": "mahoru", "desc": "_“I saw no more terrible beast on all my journeys north than the mahoru. The white bears had their aloof majesty, the lindwurm serpentine grace, but the monster that gnawed away the pack ice beneath our feet and savaged any who fell into the water was a thing of nightmare. The men it snatched were torn apart, like rags in the mouth of a rabid dog.”_ \nA hybrid of fish and mammal, a mahoru is eight feet long and looks like a small orca with a serpentine neck and seal-like head. \n**Valuable Teeth and Fur.** Their heavy jaws are filled with triangular, serrated teeth adept at tearing flesh and sundering bone. Their white and black fur is highly prized for its warmth and waterproof qualities. Their pectoral fins feature stubby, claw-tipped paws. Skraeling use the mahoru’s fangs to make arrowheads or tooth-studded clubs, and the mahoru is a totem beast for many northern tribes. \n**Iceberg Hunters.** Relatives of the bunyip, mahoru prowl northern coasts and estuaries, hunting among the fragmenting pack ice each summer. They lurk beneath the surface, catching swimmers chunks or lurching up onto the ice to break or tilt it and send prey tumbling into the water. When necessary, they stalk beaches and riverbanks in search of carrion or unwary victims. \n**Work in Pairs and Packs.** Mahoru work together in mated pairs to corral everything from fish and seals to larger prey like kayaking humans and even polar bears. They gnaw at ice bridges and the frozen surface of lakes and rivers to create fragile patches that plunge unwary victims into their waiting jaws.", "name": "Mahoru", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 91, "hit_dice": "14d8+28", "speed": { "walk": 10, "swim": 60 }, "strength": 18, "dexterity": 19, "constitution": 14, "intelligence": 3, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "3d10" }, { "name": "Roar", "desc": "When a mahoru roars all creatures with hearing within 30 feet of it must succeed on a DC 14 Wisdom saving throw or become frightened until the end of the mahoru's next turn. If the target fails the saving throw by 5 or more, it's also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Roar of all mahoru for the next 24 hours." }, { "name": "Vorpal Bite", "desc": "a mahoru's saw-like jaws are excel at dismembering prey. When the mahoru scores a critical hit, the target must succeed on a DC 14 Strength saving throw or lose an appendage. Roll on the following table for the result:\n\n1-2: right hand\n\n3-4: left hand\n\n5-6: right food\n\n7-8: left foot\n\n9: right forearm\n\n10: left forearm\n\n11: right lower leg\n\n12: left lower leg" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The mahoru can breathe air and water." }, { "name": "Keen Sight and Smell", "desc": "The mahoru has advantage on Wisdom (Perception) checks that rely on sight or smell." }, { "name": "Pack Tactics", "desc": "The mahoru has advantage on attack rolls against a creature if at least one of the mahoru's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Blood Frenzy", "desc": "The mahoru has advantage on melee attack rolls against any creature that isn't at maximum hit points." } ], "spell_list": [], "page_no": 281, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_mahoru/" }, { "slug": "mbielu", "desc": "_This lumbering saurian quadruped has large, oblong plates of bone covered in greenish slime protruding from its back and its thick, club-like tail._ \n_**Large Plates.**_ People describe this reptilian herbivore as “the animal with planks growing out of its back.” The mbielu is a large dinosaur akin to a stegosaurus, with square dorsal plates that support symbiotic colonies of toxic, green algae. The plates themselves are as large as shields. \n_**Aquatic Herbivore.**_ An mbielu spends most of its life underwater, feeding on aquatic plants and avoiding the withering glare of the harsh sun, but it comes onto land frequently to sun itself for a few hours before immersing itself once again. \n_**Toxic Alchemy.**_ Its dorsal plate algae undergo an alchemical reaction in the continual transition between water and sky, especially during mbielu migrations to new watery dens. The algae produce a hallucinogenic contact poison that clouds the minds of most creatures. Mbielus themselves are immune to the toxin.", "name": "Mbielu", "size": "Huge", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 95, "hit_dice": "10d12+30", "speed": { "walk": 30, "swim": 20 }, "strength": 19, "dexterity": 14, "constitution": 16, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Tail", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.", "attack_bonus": 6, "damage_dice": "3d10" } ], "bonus_actions": null, "reactions": [ { "name": "Rollover", "desc": "If the mbielu is grappled by a Large creature, it rolls on top of the grappler and crushes it. The mbielu automatically escapes from the grapple and the grappler takes 20 (3d10 + 4) bludgeoning damage." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Toxic Skin", "desc": "A creature that touches the mbielu or hits it with a melee attack exposes itself to the mbielu's poisonous skin. The creature must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a creature also suffers disadvantage on Intelligence, Wisdom, and Charisma saving throws." } ], "spell_list": [], "page_no": 114, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_mbielu/" }, { "slug": "monolith-footman", "desc": "_A suit of elven parade armor, beautifully ornate but perhaps not terribly functional, stands at attention._ \n**Beautiful Construct.** Like the Open Game License", "name": "Monolith Footman", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "8d10+16", "speed": { "walk": 40 }, "strength": 18, "dexterity": 12, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Elvish, Umbral", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Longsword", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) cold or fire damage.", "attack_bonus": 6, "damage_dice": "2d6" }, { "name": "Slam", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) cold or fire damage.", "attack_bonus": 6, "damage_dice": "1d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blatant Dismissal", "desc": "While in the courts or castles of the fey, a monolith footman that scores a successful hit with its longsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 10 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible-and under the monolith footman's control, shouting for a retreat or the like. Outside fey locales, this ability does not function." }, { "name": "Fey Flame", "desc": "The ritual powering a monolith footman grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct's needs." }, { "name": "Simple Construction", "desc": "Monolith footmen are designed with a delicate fey construction. They burst into pieces and are destroyed when they receive a critical hit." } ], "spell_list": [], "page_no": 295, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_monolith-footman/" }, { "slug": "night-scorpion", "desc": "", "name": "Night Scorpion", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 90, "hit_dice": "12d10+24", "speed": { "walk": 40 }, "strength": 15, "dexterity": 14, "constitution": 14, "intelligence": 1, "wisdom": 9, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 9", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The scorpion makes three attacks: two with its claws and one with its sting." }, { "name": "Claw", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple one target.", "attack_bonus": 4, "damage_dice": "1d8+2" }, { "name": "Sting", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", "attack_bonus": 4, "damage_dice": "1d10" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 340, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_night-scorpion/" }, { "slug": "prismatic-beetle-swarm", "desc": "_A dazzling explosion of multicolored lights erupts from this cloud of flying beetles, flashing every color of the rainbow._ \n_**Flesh-Eating Beauties.**_ The depths of the jungle are filled with lethal wildlife, and prismatic beetles are superlative examples of this. These flesh-eating, venomous insects distract and subdue their prey with sparkling beauty even as they devour it alive. Individual prismatic beetles sparkle like precious gems in the light; tosculi traders, gnolls, and humans often incorporate their carapaces into decorative jewelry or utilize them as special components in enchantment and illusion (pattern) spells and items. \n_**Hypno-Paralytic.**_ When swarming in the thousands, these beautiful bugs create a hypnotic cascade of glimmering hues capable of enthralling creatures. As they descend on their dazed prey, the beetles’ bites slowly paralyze their victims while their toxins distract the mind with feelings of euphoria and delight. \n_**Predator Partners.**_ Although carnivorous, prismatic beetles are not overly aggressive; they attack other creatures only when hungry or threatened. Even when they’re not attacking, however, they can be a threat; more than one unwary traveler has stopped to admire what they thought was a docile swarm of prismatic beetles, and became captivated. The unfortunates are often killed and eaten by lurking jungle predator, as such animals know the beetles stun and confuse prey.", "name": "Prismatic Beetle Swarm", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "", "hit_points": 38, "hit_dice": "7d8+7", "speed": { "walk": 20, "burrow": 5, "fly": 30 }, "strength": 3, "dexterity": 16, "constitution": 12, "intelligence": 1, "wisdom": 13, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., darkvision 30 ft., passive Perception 13", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. The target also takes 10 (4d4) poison damage and becomes euphoric for 1d4 rounds, or takes half as much poison damage and is not euphoric if it makes a successful DC 11 Constitution saving throw. A euphoric creature has disadvantage on saving throws.", "attack_bonus": 5, "damage_dice": "4d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." }, { "name": "Glittering Carapace", "desc": "The glossy, iridescent carapaces of the beetles in the swarm scatter and tint light in a dazzling exhibition of colors. In bright light, a creature within 30 feet that looks at the prismatic beetle swarm must make a successful DC 13 Wisdom saving throw or be blinded until the end of its next turn. If the saving throw fails by 5 or more, the target is also knocked unconscious. Unless it's surprised, a creature can avoid the saving throw by choosing to avert its eyes at the start of its turn. A creature that averts its eyes can't see the swarm until the start of its next turn, when it can choose to avert its eyes again. If the creature looks at the swarm in the meantime, it must immediately make the saving throw. The saving throw is made with advantage if the swarm of prismatic beetles is in dim light, and this ability has no effect if the swarm is in darkness." } ], "spell_list": [], "page_no": 375, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_prismatic-beetle-swarm/" }, { "slug": "stygian-fat-tailed-scorpion", "desc": "_The black carapace gleams in the desert sun, and its tail drips translucent venom. Even the largest lion avoids this scorpion._ \n**Highly Venomous.** Known for its small size and aggressive behavior, the Stygian fat-tailed scorpion brings a swift death to those who feel its toxic sting. \n**Pit Traps.** A Stygian fat-tailed scorpion is no more than a foot long, with a tail about the same length. It weighs no more than 5 pounds for the largest specimens—they make excellent guard animals that require little food or care, and are often kept at the bottom of pits or in rarely used tunnels. \n**Valuable Venom.** A dose of fat-tailed scorpion venom can be worth 4,000 gp or more to the right buyer.", "name": "Stygian Fat-Tailed Scorpion", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 10, "hit_dice": "4d4", "speed": { "walk": 30, "climb": 20 }, "strength": 3, "dexterity": 16, "constitution": 10, "intelligence": 1, "wisdom": 10, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The scorpion makes three attacks: two with its claws and one with its sting." }, { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.", "attack_bonus": 5, "damage_dice": "1" }, { "name": "Sting", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, plus 21 (6d6) poison damage and the target is poisoned until it completes a short or long rest. A successful DC 10 Constitution saving throw reduces the poison damage to half and prevents the poisoned condition. If the target fails this saving throw while already poisoned, it gains one level of exhaustion in addition to the other effects.", "attack_bonus": 5, "damage_dice": "6d6+1" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 340, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_stygian-fat-tailed-scorpion/" }, { "slug": "alpine-creeper", "desc": "", "name": "Alpine Creeper", "size": "Huge", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 5, "armor_desc": "", "hit_points": 95, "hit_dice": "10d12+30", "speed": { "walk": 15 }, "strength": 3, "dexterity": 1, "constitution": 17, "intelligence": 1, "wisdom": 4, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -3, "skills": { "perception": -3 }, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing", "damage_immunities": "cold", "condition_immunities": "blinded, charmed, deafened, frightened, grappled, prone", "senses": "tremorsense 60', passive Perception 7", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Gentle Dissolution", "desc": "Each creature in creeper's space: 10 (3d6) acid (DC 13 Con half). Creeper can choose not to harm friendly Beasts in its space. Unconscious creature that takes damage from this: DC 13 Wis save Fail: remain unconscious Success: wakes up." }, { "name": "Sleep Spores", "desc": "Releases sleep-inducing spores. Humanoids and Giants within 20' of it: DC 13 Con save or fall unconscious 1 min. Effect ends for creature if it takes damage or another uses action to wake it." }, { "name": "Cleaning Call (1/Day)", "desc": "Sprays pheromone-laced spores calling nearby Beasts to feast. Arrive in 1d4 rounds and act as creeper allies attacking creatures within 10 ft. of it. Beasts remain 1 hr until creeper dies or until it dismisses them as a bonus action. Choose one CR 1 or lower Beast or roll d100 to choose Summoned Beasts. They arrive at creeper's location; aggressive and prioritize active threats before feasting on creatures knocked out. Summoned Beasts:[br/] • 01-04: 2d4 badgers • 05-09: 1d6 black bears • 10-13: 1d3 brown bears • 14-17: 1d3 dire wolves • 18-20: 1d6 giant badgers • 21-30: 2d6 giant rats • 31-34: 1d3 giant vultures • 35-40: 2d6 giant weasels • 41-44: 1d3 lions or tigers • 45-60: 1d6 swarms of rats • 61-71: 2d4 wolves • 72-75: 1d4 worgs • 76-100: No beasts respond" } ], "bonus_actions": [ { "name": "Lethargic Stupor", "desc": "One unconscious Humanoid or Giant in creeper's space suffers one level of exhaustion. A creature with more than half its hp max can't suffer more than one level of exhaustion from this. This exhaustion lasts until creature finishes short rest." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False", "desc": "[+]Appearance[/+] Motionless: indistinguishable from patch of lichen." }, { "name": "Mossy Carpet", "desc": "Enter hostile creature's space and stop there. It can move through space as narrow as 1' wide with o squeezing." } ], "spell_list": [], "page_no": 19, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_alpine-creeper/" }, { "slug": "beetle-clacker-swarm", "desc": "", "name": "Beetle, Clacker Swarm", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 36, "hit_dice": "8d8", "speed": { "walk": 20, "climb": 20 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 30', passive Perception 8", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +3 to hit 0' 1 tgt in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half of its hp or fewer." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Constant Clacking", "desc": "A creature that starts its turn in the swarm's space takes 5 (1d10) thunder." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny creature. Swarm can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 54, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_beetle-clacker-swarm/" }, { "slug": "crab-duffel", "desc": "", "name": "Crab, Duffel", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "8d8+24", "speed": { "walk": 30, "swim": 30 }, "strength": 16, "dexterity": 12, "constitution": 16, "intelligence": 2, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30', passive Perception 11", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Claws or one Claw and uses Collect." }, { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) bludgeoning damage and target is grappled (escape DC 13). Until this grapple ends target is restrained and crab can't attack another target with that claw. The crab has two claws each of which can grapple only one target." }, { "name": "Collect", "desc": "Places one target it is grappling into its extradimensional space if there is room and grapple ends. Target blinded and restrained and has total cover vs. attacks and effects outside. A trapped creature can take its action to climb out of the bag by succeeding on a DC 13 Str or Dex check (creature's choice). If crab dies trapped creature is no longer restrained by crab and can escape bag using 5 ft. of movement exiting prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Extradimensional Bag", "desc": "Uses an extra-dimensional space such as a bag of holding as its “shell.” Bag can hold creatures in addition to the crab based on extradimensional space's size. Breathing creatures inside bag can survive up to a number of min equal to 10 divided by the number of creatures (minimum 1 min) after which time they begin to suffocate. If bag is overloaded pierced or torn it ruptures and is destroyed. While this would normally cause the contents to be lost in the Astral Plane crab's half-in half-out existence kept the bag constantly open even when it fully withdrew altering the bag which simply spills out its contents into area when the bag is destroyed or crab dies. Bag becomes a standard bag of holding or similar magic item with extradimensional space 24 hrs after crab dies." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from its extradimensional bag with an ajar lid or opening." } ], "spell_list": [], "page_no": 97, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_crab-duffel/" }, { "slug": "daeodon", "desc": "", "name": "Daeodon", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "9d10+27", "speed": { "walk": 40 }, "strength": 21, "dexterity": 8, "constitution": 16, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and one Slam attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 14 (2d8+5) piercing damage and the target is grappled (escape DC 13). Until this grapple ends the target is restrained and the daeodon can't Bite another target." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage." }, { "name": "Fierce Call (Recharge: Short/Long Rest)", "desc": "Lets out a loud fearsome call. Each hostile creature within 60' of the daeodon must make DC 13 Wis save or drop whatever it is holding and become frightened for 1 min. While frightened a creature must take the Dash action and move away from the daeodon by the safest available route on each of its turns unless there is nowhere to move. A frightened creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Relentless (Recharge: Short/Long Rest)", "desc": "If it takes 15 damage or less that would reduce it to 0 hp it is reduced to 1 hp instead." }, { "name": "Trampling Charge", "desc": "If it moves 20'+ straight toward a creature and then hits it with Bite on the same turn that target must make DC 13 Str save or be knocked prone. If target is prone daeodon can make one Slam vs. it as a bonus action." } ], "spell_list": [], "page_no": 103, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_daeodon/" }, { "slug": "desert-slime", "desc": "", "name": "Desert Slime", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 8, "armor_desc": "", "hit_points": 75, "hit_dice": "10d10+20", "speed": { "walk": 20 }, "strength": 17, "dexterity": 6, "constitution": 14, "intelligence": 2, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, fire", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60' (blind beyond), passive Perception 10", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Pseudopod", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage + 10 (3d6) acid." }, { "name": "Mire", "desc": "One creature in slime's space must make a DC 13 Dex save. If a creature fails the save by 5+ it is restrained and knocked prone. Otherwise creature that fails the save is restrained and slime steadily creeps up the creature dissolving and consuming its flesh. The restrained creature must re-save at end of each of turns being pulled prone on a failure. A restrained creature takes 10 (3d6) acid at start of each of slime's turns. If restrained creature is also prone it is unable to breathe or cast spells with verbal components. Slime can have only one creature mired at a time and a mired creature moves with the slime when it moves. A creature including a restrained target can take its action to pull the restrained creature out of the slime by succeeding on a DC 13 Str check. The creature making the attempt takes 10 (3d6) acid." } ], "bonus_actions": [ { "name": "Surging Sands (Recharge 4-6)", "desc": "Takes the Dash action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from ordinary sand." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." }, { "name": "Sandy Ooze", "desc": "Can occupy another creature's space and vice versa. Its space is difficult terrain for creatures traveling through it." } ], "spell_list": [], "page_no": 115, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_desert-slime/" }, { "slug": "diomedian-horse", "desc": "", "name": "Diomedian Horse", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 57, "hit_dice": "6d10+24", "speed": { "walk": 60 }, "strength": 20, "dexterity": 14, "constitution": 18, "intelligence": 4, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and one Claw attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (2d6+5) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 10 (2d4+5) slashing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Pack Tactics", "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target." }, { "name": "Pounce", "desc": "If the diomedian horse moves at least 20' straight toward a creature and then hits with Claw attack on the same turn that target must make DC 14 Str save or be knocked prone. If the target is prone the diomedian horse can make one Bite attack vs. it as a bonus action." } ], "spell_list": [], "page_no": 130, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_diomedian-horse/" }, { "slug": "giant-mole-lizard", "desc": "", "name": "Giant Mole Lizard", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d10+20", "speed": { "walk": 15, "burrow": 20 }, "strength": 19, "dexterity": 5, "constitution": 14, "intelligence": 1, "wisdom": 8, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -1, "skills": { "perception": -1 }, "damage_vulnerabilities": "", "damage_resistances": "acid", "damage_immunities": "", "condition_immunities": "prone", "senses": "blindsight 10', tremorsense 60', passive Perception 9", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Claw attacks. It can replace one attack with use of Constricting Tail." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage." }, { "name": "Constricting Tail", "desc": "A Large or smaller creature within 5 ft. of the lizard must make DC 12 Dex save or be grappled (escape DC 14). Until this grapple ends the target is restrained can't breathe and begins to suffocate and the giant mole lizard can't use Constricting Tail on another target." } ], "bonus_actions": [ { "name": "Mass Shove", "desc": "Each Large or smaller creature within 10 ft. of the giant mole lizard and that isn't grappled by it must make DC 14 Str save or be pushed up to 15 ft. away from the lizard and knocked prone." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Beast of Burden", "desc": "Is considered to be a Huge Beast for the purpose of determining its carrying capacity." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 199, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_giant-mole-lizard/" }, { "slug": "golem-barnyard", "desc": "", "name": "Golem, Barnyard", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 9, "armor_desc": "", "hit_points": 75, "hit_dice": "10d8+30", "speed": { "walk": 40 }, "strength": 19, "dexterity": 8, "constitution": 16, "intelligence": 1, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "nonmagic B/P/S attacks not made w/adamantine weapons", "damage_immunities": "lightning, poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60', passive Perception 10", "languages": "understands creator's languages but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and one Wing Slap attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 7 (2d6) poison." }, { "name": "Wing Slap", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage and the target must make DC 13 Str save or be knocked prone." }, { "name": "Chymus Expulsion (Recharge 5-6)", "desc": "Exhales semi-digested decayed meat and vegetation in a 15 ft. cone. Each creature in that area: 14 (4d6) poison (DC 13 Con half)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Easily Distracted", "desc": "Disadvantage on Wis (Perception) checks. In addition a creature that the golem can see or hear and that is within 30' of it can attempt to distract golem as a bonus action. Golem must make DC 10 Wis save or spend its next turn moving up to its speed toward the creature using its available actions on that creature." }, { "name": "Immutable Form", "desc": "Immune: form-altering spells/effects." }, { "name": "Lightning Absorption", "desc": "Whenever it is subjected to lightning it takes no damage and instead regains a number of hp equal to the lightning dealt." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 214, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_golem-barnyard/" }, { "slug": "grolar-bear", "desc": "", "name": "Grolar Bear", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural", "hit_points": 68, "hit_dice": "8d10+24", "speed": { "walk": 40, "swim": 30, "climb": 20 }, "strength": 20, "dexterity": 10, "constitution": 16, "intelligence": 2, "wisdom": 13, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "One Bite and one Claw. If it hits one creature with both creature: DC 13 Str save or take 7 (2d6) bludgeoning damage and be knocked prone." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (1d8+5) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d6+5) slashing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." } ], "spell_list": [], "page_no": 222, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_grolar-bear/" }, { "slug": "hippopotamus", "desc": "", "name": "Hippopotamus", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "9d10+27", "speed": { "walk": 40, "swim": 20 }, "strength": 21, "dexterity": 7, "constitution": 16, "intelligence": 2, "wisdom": 11, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Gore", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 18 (3d8+5) piercing damage." }, { "name": "Thunderous Bray (Recharge 5-6)", "desc": "Emits a resounding bray in a 15 ft. cone. All in area make a DC 13 Con save. On a failure a creature takes 14 (4d6) thunder and is incapacitated until the end of its next turn. On a success a creature takes half the damage and isn't incapacitated." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath", "desc": "Can hold its breath for 10 min." } ], "spell_list": [], "page_no": 233, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_hippopotamus/" }, { "slug": "swarm-vampire-blossom", "desc": "", "name": "Swarm, Vampire Blossom", "size": "Large", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "", "hit_points": 82, "hit_dice": "11d10+22", "speed": { "walk": 20, "fly": 10 }, "strength": 3, "dexterity": 19, "constitution": 14, "intelligence": 3, "wisdom": 14, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 3, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "psychic", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "passive Perception 12", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Petal Slashes", "desc": "Melee Weapon Attack: +6 to hit, 0 ft., one creature, in the swarm's space. 18 (4d8) slashing damage or 9 (2d8) slashing damage if the swarm has half its hp or fewer. Target must make a DC 13 Con save reducing its hp max by an amount equal to damage taken on a failed save or by half as much if made. This reduction lasts until creature finishes a long rest. Target dies if this reduces its hp max to 0." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Frenzy", "desc": "Has advantage on melee attack rolls vs. any creature that doesn't have all its hp." }, { "name": "Blood Sense", "desc": "Can pinpoint by scent location of creatures that aren't constructs or undead within 30' of it. Swarm is otherwise blind." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from carpet of flower petals." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny plant. Swarm can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 364, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_swarm-vampire-blossom/" }, { "slug": "basilisk", "desc": "", "name": "Basilisk", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 20 }, "strength": 16, "dexterity": 8, "constitution": 15, "intelligence": 2, "wisdom": 8, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 9", "languages": "", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.", "attack_bonus": 5, "damage_dice": "2d6+2d6", "damage_bonus": 3 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Petrifying Gaze", "desc": "If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.\nA creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.\nIf the basilisk sees its reflection within 30 ft. of it in bright light, it mistakes itself for a rival and targets itself with its gaze." } ], "spell_list": [], "page_no": 265, "environments": [ "Desert", "Mountains", "Ruin", "Jungle", "Hills", "Mountain", "Caverns", "Plane Of Earth" ], "img_main": "http://api.open5e.com/static/img/monsters/basilisk.png", "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_basilisk/" }, { "slug": "doppelganger", "desc": "", "name": "Doppelganger", "size": "Medium", "type": "Monstrosity", "subtype": "shapechanger", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": null, "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 30 }, "strength": 11, "dexterity": 18, "constitution": 14, "intelligence": 11, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 6, "insight": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Common", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The doppelganger makes two melee attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.", "attack_bonus": 6, "damage_dice": "1d6", "damage_bonus": 4 }, { "name": "Read Thoughts", "desc": "The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Shapechanger", "desc": "The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." }, { "name": "Ambusher", "desc": "The doppelganger has advantage on attack rolls against any creature it has surprised." }, { "name": "Surprise Attack", "desc": "If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.", "attack_bonus": 0, "damage_dice": "3d6" } ], "spell_list": [], "page_no": 279, "environments": [ "Underdark", "Urban", "Sewer", "Forest", "Grassland", "Ruin", "Laboratory", "Hills", "Shadowfell", "Caverns", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_doppelganger/" }, { "slug": "giant-scorpion", "desc": "", "name": "Giant Scorpion", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 52, "hit_dice": "7d10+14", "speed": { "walk": 40 }, "strength": 15, "dexterity": 13, "constitution": 15, "intelligence": 1, "wisdom": 9, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 9", "languages": "", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Claw", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.", "attack_bonus": 4, "damage_dice": "1d8", "damage_bonus": 2 }, { "name": "Multiattack", "desc": "The scorpion makes three attacks: two with its claws and one with its sting." }, { "name": "Sting", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 4, "damage_dice": "1d10", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 378, "environments": [ "Desert", "Jungle", "Shadowfell" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-scorpion/" }, { "slug": "killer-whale", "desc": "", "name": "Killer Whale", "size": "Huge", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 90, "hit_dice": "12d12+12", "speed": { "swim": 60 }, "strength": 19, "dexterity": 10, "constitution": 13, "intelligence": 3, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 120 ft., passive Perception 13", "languages": "", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation", "desc": "The whale can't use its blindsight while deafened." }, { "name": "Hold Breath", "desc": "The whale can hold its breath for 30 minutes" }, { "name": "Keen Hearing", "desc": "The whale has advantage on Wisdom (Perception) checks that rely on hearing." } ], "spell_list": [], "page_no": 383, "environments": [ "Underwater", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_killer-whale/" }, { "slug": "owlbear", "desc": "", "name": "Owlbear", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 59, "hit_dice": "7d10+21", "speed": { "walk": 40 }, "strength": 20, "dexterity": 12, "constitution": 17, "intelligence": 3, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The owlbear makes two attacks: one with its beak and one with its claws." }, { "name": "Beak", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.", "attack_bonus": 7, "damage_dice": "1d10", "damage_bonus": 5 }, { "name": "Claws", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.", "attack_bonus": 7, "damage_dice": "2d8", "damage_bonus": 5 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Sight and Smell", "desc": "The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell." } ], "spell_list": [], "page_no": 339, "environments": [ "Jungle", "Hills", "Feywild", "Mountains", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_owlbear/" }, { "slug": "phase-spider", "desc": "A **phase spider** possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.", "name": "Phase Spider", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 32, "hit_dice": "5d10+5", "speed": { "walk": 30, "climb": 30 }, "strength": 15, "dexterity": 15, "constitution": 12, "intelligence": 6, "wisdom": 10, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "attack_bonus": 4, "damage_dice": "1d10", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ethereal Jaunt", "desc": "As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa." }, { "name": "Spider Climb", "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Web Walker", "desc": "The spider ignores movement restrictions caused by webbing." } ], "spell_list": [], "page_no": 385, "environments": [ "Hill", "Underdark", "Urban", "Astral Plane", "Mountains", "Grassland", "Forest", "Ruin", "Ethereal Plane", "Feywild", "Shadowfell", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_phase-spider/" }, { "slug": "lazavik", "desc": "Standing no taller than a cat, this tiny humanoid has a snowwhite beard and a single eye that blazes with golden light. He holds a long reed whip in his hands._ \n**Swamp-Dwelling Fey.** Lazaviks are fey that dwell primarily in swamps and marshes, picking particular tracts of marshland to call home. When it has chosen a suitable location, a lazavik builds a minuscule hut for itself out of dried rushes, mud, and sticks, and it spends its days fishing and enjoying the company of the native animals and good-aligned fey of the region. All lazaviks are male and are thought to sprout like reeds out of the damp soil, though romances between female Open Game License", "name": "Lazavik", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 14, "armor_desc": null, "hit_points": 36, "hit_dice": "8d4+16", "speed": { "swim": 30, "walk": 30 }, "strength": 12, "dexterity": 18, "constitution": 15, "intelligence": 13, "wisdom": 17, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "perception": 7, "stealth": 8, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "frightened, poisoned", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Common, Sylvan", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Reed Whip", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "2d4+4" }, { "name": "Eye Flare (Recharge 5-6)", "desc": "The lazavik's eye flares with blinding light in a 15-foot cone. Each creature in the area much make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (3d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Glowing Eye", "desc": "As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik's eye gains the lazavik's Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required)." }, { "name": "Hold Breath", "desc": "The lazavik can hold its breath for 30 minutes." }, { "name": "Speak with Beasts", "desc": "The lazavik can communicate with beasts as if they shared a language." }, { "name": "Swamp Stride", "desc": "Difficult terrain composed of mud, reeds, or other marshy terrain doesn't cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as quicksand, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard." } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_lazavik/" }, { "slug": "brownie-beastrider", "desc": "", "name": "Brownie Beastrider", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "", "hit_points": 54, "hit_dice": "12d4+24", "speed": { "walk": 30 }, "strength": 4, "dexterity": 20, "constitution": 14, "intelligence": 10, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 3, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Common, Sylvan", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Branch Spears or it makes one Branch Spear and its mount makes one melee weapon attack." }, { "name": "Branch Spear", "desc": "Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 20/60' one target 10 (2d4+5) piercing damage." }, { "name": "Domestic Magic", "desc": "Wis no material components: At will: mending and prestidigitation" }, { "name": "Invisibility", "desc": "Magically turns invisible until it attacks uses Domestic Magic or Beasts of the Forest or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it." }, { "name": "Beasts of the Forest (1/Day)", "desc": "Magically calls 2d4 hawks or ravens or it calls 1 black bear or wolf. Called creatures arrive in 1d4 rounds acting as allies of brownie and obeying its spoken commands. The Beasts remain for 1 hr until brownie dies or until brownie dismisses them as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Mounted Warrior", "desc": "While mounted the brownie's mount can't be charmed or frightened." }, { "name": "Speak with Beasts", "desc": "Can communicate with Beasts as if they shared a language." } ], "spell_list": [], "page_no": 68, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_brownie-beastrider/" }, { "slug": "thursir-giant", "desc": "_Heavily armored and carrying two rune-marked hammers, a thursir giant’s reddish hair and beard are often plaited in the style of an enormous dwarf._ \n**Forge Masters.** Greedy and aggressively competitive, thursir dwell in vast caverns under frozen mountains where they labor to forge chains, armor, and massive engines of war. Thursir giants have a natural affinity for metalworking. Any armor or weapons forged by a thursir giant are of the highest quality and can fetch double the usual price for such an item. \n**Enormous Appetites.** When not toiling at the forge, these giants entertain themselves with gluttonous feasts and boisterous wrestling competitions, or raid human settlements for food and valuables. \n**Hearth Rune Priestesses.** Female priestesses have a much higher standing in their society than other female thursir giants, who are treated shabbily. Most female thursir giants are drudges, considered fit only for child-bearing and menial labor. However, male thursir are makers, warrior, and metalworkers, while women make up the bulk of their priesthood and spellcasters. As priests and casters, they are valued advisors and held in high regard—or at least very valuable property. \nThursir stand nine feet tall and weigh 600 lb.", "name": "Thursir Giant", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral evil (50%) lawful evil (50%)", "armor_class": 13, "armor_desc": "chain shirt", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "walk": 40 }, "strength": 19, "dexterity": 10, "constitution": 18, "intelligence": 13, "wisdom": 15, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "athletics": 6, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Dwarven, Giant", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The giant makes two warhammer attacks." }, { "name": "Warhammer", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "attack_bonus": 6, "damage_dice": "2d8" }, { "name": "Rock", "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.", "attack_bonus": 6, "damage_dice": "2d10" }, { "name": "Runic Blood (3/day)", "desc": "Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cast Iron Stomach", "desc": "The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair." } ], "spell_list": [], "page_no": 227, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_thursir-giant/" }, { "slug": "bleakheart", "desc": "A humanoid in blurred gray tones settles in the shadowed corner of a dimly-lit room and disappears from view._ \n**Poor Players.** Some people are driven to perform. They crave the adulation of their peers, the attention of strangers, the promise of fame and the immortality it brings. Unfortunately, not every such artist has the talent and perseverance to succeed. Whenever a minstrel flees a stage pelted by rotting produce and ends their life in despair, or an actor’s alcoholism leads them to an early grave after a scathing review, a bleakheart is born. Once a bleakheart rises, it seeks to spread hopelessness and create new bleakhearts. \n**Walking Shadows.** Bleakhearts exist on the fringes of the societies where they once lived. When they are not skulking in the dark, the citizenry ignores them as they would any other drifter. They linger around taverns, theaters, and other places the living visit for entertainment. Sometimes the sight and sound of merriment rouses the bleakhearts from cold despair to hot rage. The resulting carnage invariably leads to the destruction of the originating bleakheart and the creation of several new ones. \n**Familiar Faces.** A bleakheart gains grim satisfaction in causing distress to the living, especially those who have recently experienced joy. By day, they lurk in deeply shadowed areas of settlements, usually around places of entertainment, and skim the thoughts of passersby. When a bleakheart detects someone who is elated, it follows them home for further observation. While its victim sleeps, the bleakheart probes their mind, causing the victim nightmares about the subject of their happiness. Once the victim awakens, its joy turned to pain, the bleakheart disguises itself as the personage who once brought the victim joy and reveals itself. Even while magically disguised, a bleakheart appears disquietingly out of focus. \n**Undead Nature.** A bleakheart doesn’t require air, food, drink, or sleep.", "name": "Bleakheart", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 12, "armor_desc": null, "hit_points": 66, "hit_dice": "12d8+12", "speed": { "walk": 30 }, "strength": 10, "dexterity": 15, "constitution": 12, "intelligence": 10, "wisdom": 10, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "persuasion": 5, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Disheartening Touch", "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d6) psychic damage.", "attack_bonus": 5, "damage_dice": "3d6" }, { "name": "Steal Joy (Recharge 5-6)", "desc": "Each creature of the bleakheart's choice that is within 20 feet of the bleakheart and aware of it must succeed on a DC 13 Wisdom saving throw or its Charisma score is reduced by 1d4. A creature that has taken psychic damage from the bleakheart's Disheartening Touch within the last minute has disadvantage on this saving throw. A creature that has its Charisma reduced to 0 ends its life at the earliest opportunity, and a new bleakheart rises from its corpse 1d4 hours later. Otherwise, the Charisma reduction lasts until the target finishes a long rest." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Indiscernible in Shadows", "desc": "While in dim light or darkness, the bleakheart is invisible." }, { "name": "Silent Entry (3/Day)", "desc": "As a bonus action, the bleakheart can silently unlock a door within 10 feet of it that is held shut by a mundane lock. If a door has multiple locks, only one is unlocked per use of this trait." }, { "name": "Sunlight Weakness", "desc": "While in sunlight, the bleakheart has disadvantage on attack rolls, ability checks, and saving throws." }, { "name": "Innate Spellcasting", "desc": "The bleakheart's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\nAt will: detect thoughts, minor illusion\n3/day each: disguise self" } ], "spell_list": [], "page_no": 43, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_bleakheart/" }, { "slug": "chill-haunt", "desc": "This ghostly humanoid’s hands end in frozen claws. Water drips from the claws, freezing before it hits the ground._ \n**Forlorn Spirits.** Chill haunts arise from the corpses of humanoids that froze to death. While most chill haunts derive from those who died alone in the cold, stories tell of entire families or villages returning as chill haunts. Because of the intensity of their demise, chill haunts dread cold and flee when targeted by cold magic. \n**Hungry for Body Heat.** The chill haunt’s disdain for cold leads it to seek out warm buildings or open fires. While ambient heat or direct contact with fire diminishes its shivering and restores wounds it has received in combat, it craves heat from living creatures. Contact with the chill haunt sets off a deepening freeze in the victim, which is hard to reverse without the application of fire. The haunt comes into contact with living creatures to remember the feeling of warmth, and it does not care about the side effects of its touch. After it has drained the warmth from one creature, it immediately moves on to the next, ever-hungry. \n**Restless Undead.** Destroying a chill haunt is only a temporary solution to the undead creature’s depredations. Similar to a ghost, a destroyed chill haunt returns to unlife 24 hours after its demise, attaining eternal rest only after being slain under a specific set of circumstances. For most chill haunts, the surest way to eternal rest is by coaxing the haunt to a warm building where it can sit by a hearth and nestle in blankets or furs. Though physical objects normally pass through the spectral creature, such conditions allow the coverings to conform to the shape of the haunt’s former body. Moments later, the haunt lets out a contented sigh and winks out of existence. \n**Undead Nature.** A chill haunt doesn’t require air, food, drink, or sleep.", "name": "Chill Haunt", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 39, "hit_dice": "6d8+12", "speed": { "walk": 0, "fly": 30 }, "strength": 7, "dexterity": 16, "constitution": 14, "intelligence": 8, "wisdom": 16, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "acrobatics": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "cold, fire, necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 13", "languages": "the languages it knew in life", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Shivering Touch", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) cold damage plus 3 (1d6) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or take 3 (1d6) cold damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target takes fire damage, the effect ends.", "attack_bonus": 5, "damage_dice": "2d6+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cryophobia", "desc": "Whenever the chill haunt is subjected to cold damage, it takes no damage, but it must succeed on a DC 13 Wisdom saving throw or become frightened of the source of the damage for 1 minute. This trait overrides the haunt's normal immunity to the frightened condition." }, { "name": "Fire Absorption", "desc": "Whenever the chill haunt is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt." }, { "name": "Incorporeal Movement", "desc": "The chill haunt can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." } ], "spell_list": [], "page_no": 62, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_chill-haunt/" }, { "slug": "crocotta", "desc": "A human voice emanates from a lion-like hyena. As it speaks, its black tongue runs over the many teeth in its unnaturally wide mouth._ \n**Disturbing Grin.** The crocotta’s mouth stretches back to its ears, allowing its powerful jaw to open unnaturally wide. In spite of its large mouth, the crocotta is able to perfectly mimic the sounds of humanoid voices. When hunting, it often mimics the sounds of a person in need, luring in a victim, then pounces on the victim when they investigate the sounds. \n**Dog Hater.** The crocotta holds particular animosity toward dogs and attacks them before more obvious threats. Dogs innately understand this about crocotta and often purposefully distract an attacking crocotta to allow their humanoid families to escape. \n**Oracular Eyes.** The gemstone eyes of the crocotta hold its prey captive when the crocotta is alive, but they grant visions of the future after its death. If a crocotta’s eye is placed under a creature’s tongue within five days of the crocotta’s death, the creature experiences omens of the future similar to those produced by the augury spell.", "name": "Crocotta", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "walk": 50 }, "strength": 16, "dexterity": 15, "constitution": 14, "intelligence": 8, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from metal weapons", "damage_immunities": "", "condition_immunities": "blinded, charmed", "senses": "passive Perception 15", "languages": "Common", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "2d10+3" }, { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "1d8+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Mimicry", "desc": "The crocotta can mimic animal sounds, humanoid voices, and even environmental sounds. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check." }, { "name": "Paralyzing Gaze", "desc": "When a creature that can see the crocotta's eyes starts its turn within 30 feet of the crocotta, the crocotta can force it to make a DC 13 Constitution saving throw if the crocotta isn't incapacitated and can see the creature. On a failed save, the creature is paralyzed until the start of its next turn.\n\nA creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the crocotta until the start of its next turn, when it can avert its eyes again. If it looks at the crocotta in the meantime, it must immediately make the save.\n\nCanines are immune to the crocotta's Paralyzing Gaze, and canine-like humanoids, such as werewolves, have advantage on the saving throw." }, { "name": "Pounce", "desc": "If the crocotta moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the crocotta can make one bite attack against it as a bonus action." } ], "spell_list": [], "page_no": 75, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_crocotta/" } ] }{ "count": 278, "next": "