list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /monsters/?format=api&ordering=-charisma&page=37
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api.open5e.com/monsters/?format=api&ordering=-charisma&page=38",
    "previous": "https://api.open5e.com/monsters/?format=api&ordering=-charisma&page=36",
    "results": [
        {
            "slug": "mosslurker-tob1-2023",
            "desc": "False",
            "name": "Moss Lurker",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "10d6 + 10",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 12,
            "skills": {
                "Perception": 2,
                "Stealth": 4
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "blindsight 60 ft., passive Perception 12",
            "languages": "Giant, Sylvan, Trollkin",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Poisoned Claw",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn."
                },
                {
                    "name": "Throw Stone",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If the target is at least 10 feet below the moss lurker, such as at the base of a cliff where the moss lurker stands, the target must succeed on a DC 12 Strength saving throw or take 1d4 bludgeoning damage for every 10 feet the rock fell before hitting the target, to a maximum of 10d4."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Forest Camouflage",
                    "desc": "A moss lurker has advantage on Dexterity (Stealth) checks made to hide in forested terrain."
                },
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell."
                },
                {
                    "name": "Poisoned Gifts",
                    "desc": "A moss lurker can spend 1 minute stirring one of its red claws in a drink or cooked meal, contaminating the food or drink. A creature that eats or drinks the contaminated food or drink must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that fails this saving throw by 5 or more is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake."
                }
            ],
            "spell_list": [],
            "page_no": 278,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_moss-lurker/"
        },
        {
            "slug": "myling-tob1-2023",
            "desc": "False",
            "name": "Myling",
            "size": "Small",
            "type": "Undead",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "10d6 + 10",
            "speed": {
                "walk": 10,
                "burrow": 30
            },
            "strength": 10,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {
                "Stealth": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, frightened, poisoned, stunned, unconscious",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "the languages it knew in life",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 13 Dexterity saving throw or the myling attaches to it. While attached, the myling sinks its teeth into the target and can't attack, and at the start of each of the myling's turns, the target takes 17 (5d6) necrotic damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Bury Alive (Recharge 6)",
                    "desc": "The creature to which the myling is attached is knocked prone, dragged into the ground, and buried just below the surface, ending the attachment. The buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 13 Strength check."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Enfeebling Attacks",
                    "desc": "Each time the myling deals necrotic damage to a creature that is below half its hp maximum, the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The myling doesn't require air, food, drink, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 281,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_myling/"
        },
        {
            "slug": "ratfolk-tob1-2023",
            "desc": "False",
            "name": "Ratfolk",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral",
            "armor_class": 14,
            "armor_desc": "studded leather",
            "hit_points": 17,
            "hit_dice": "5d6",
            "speed": {
                "walk": 10
            },
            "strength": 7,
            "dexterity": 15,
            "constitution": 11,
            "intelligence": 14,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 12,
            "skills": {
                "Perception": 2
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "Common",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                },
                {
                    "name": "Light Crossbow",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Nimbleness",
                    "desc": "The ratfolk can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": 302,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ratfolk/"
        },
        {
            "slug": "ratfolkrogue-tob1-2023",
            "desc": "False",
            "name": "Ratfolk Rogue",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral",
            "armor_class": 15,
            "armor_desc": "studded leather",
            "hit_points": 31,
            "hit_dice": "7d6 + 7",
            "speed": {
                "walk": 10
            },
            "strength": 7,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 14,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 12,
            "skills": {
                "Acrobatics": 5,
                "Perception": 2,
                "Stealth": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "Common, Thieves Cant",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage."
                },
                {
                    "name": "Light Crossbow",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Cunning Action",
                    "desc": "The ratfolk rogue takes the Dash, Disengage, or Hide action."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Nimbleness",
                    "desc": "The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": 302,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ratfolk-rogue/"
        },
        {
            "slug": "ravenfolkwarrior-tob1-2023",
            "desc": "False",
            "name": "Ravenfolk Warrior",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral",
            "armor_class": 15,
            "armor_desc": "studded leather armor",
            "hit_points": 78,
            "hit_dice": "12d8 + 24",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 15,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 14,
            "skills": {
                "Deception": 2,
                "Perception": 4,
                "Stealth": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 120 ft., passive Perception 14",
            "languages": "Common, Feather Speech, Ravenfolk",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ravenfolk warrior makes one Peck attack and one Runespear attack, or it makes two Longbow attacks. It can replace one attack with a use of Ghost Wings."
                },
                {
                    "name": "Peck",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 4 (1d8) radiant damage."
                },
                {
                    "name": "Runespear",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage."
                },
                {
                    "name": "Longbow",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage."
                },
                {
                    "name": "Ghost Wings",
                    "desc": "The ravenfolk warrior furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 13 Dexterity saving throw or be blinded until the start of its next turn."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Odin's Call (Recharge 6)",
                    "desc": "When the ravenfolk warrior takes damage while below half its hp maximum, it moves up to half its speed without provoking opportunity attacks."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Mimicry",
                    "desc": "The ravenfolk warrior can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check."
                },
                {
                    "name": "Rune-Powered Weapons",
                    "desc": "The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack)."
                }
            ],
            "spell_list": [],
            "page_no": 304,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ravenfolk-warrior/"
        },
        {
            "slug": "roachlinglord-tob1-2023",
            "desc": "False",
            "name": "Roachling Lord",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 63,
            "hit_dice": "14d6 + 14",
            "speed": {
                "walk": 25
            },
            "strength": 10,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 3,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 10,
            "skills": {
                "Acrobatics": 5,
                "Stealth": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., tremorsense 10 ft., passive Perception 10",
            "languages": "Common",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The roachling lord makes two Begrimed Shortsword or Begrimed Dart attacks."
                },
                {
                    "name": "Begrimed Shortsword",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage."
                },
                {
                    "name": "Begrimed Dart",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Hardy",
                    "desc": "The roachling is immune to diseases and has advantage on Constitution saving throws."
                },
                {
                    "name": "Unpleasant Scent",
                    "desc": "The roachling has disadvantage on Wisdom (Animal Handling) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling bathes meticulously, it loses this trait for 24 hours."
                }
            ],
            "spell_list": [],
            "page_no": 310,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_roachling-lord/"
        },
        {
            "slug": "rottingwind-tob1-2023",
            "desc": "False",
            "name": "Rotting Wind",
            "size": "Large",
            "type": "Undead",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 110,
            "hit_dice": "13d10 + 39",
            "speed": {
                "walk": 60
            },
            "strength": 14,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, grappled, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious",
            "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11",
            "languages": "―",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The rotting wind makes two Wind of Decay attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or contract the tomb rot disease (see the Tomb Rot trait)."
                },
                {
                    "name": "Wind of Decay",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the rotting wind's space. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) necrotic damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Air Form",
                    "desc": "The rotting wind can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Invisibility",
                    "desc": "The rotting wind is invisible."
                },
                {
                    "name": "Poisonous Aura",
                    "desc": "The rotting wind radiates an aura of poison and decay that slowly pollutes the area within 30 feet of it. Each hour the rotting wind stays in a place, nonmagical plants in the aura begin to wither, and water in the aura becomes poisoned. Nonmagical plants in the aura for 24 hours die. A creature that drinks water poisoned by the aura must succeed on a DC 14 Constitution saving throw or contract the tomb rot disease (see the Tomb Rot trait). Creatures immune to the poisoned condition are immune to this disease."
                },
                {
                    "name": "Tomb Rot",
                    "desc": "A creature infested with this disease manifests symptoms 1d4 days after infection, which include muscle weakness and rotten-smelling breath as its body rots from the inside out. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a DC 14 Constitution saving throw or take 10 (3d6) necrotic damage and suffer one level of exhaustion. This exhaustion lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws recovers from the disease."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The rotting wind doesn't require air, food, drink, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 311,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_rotting-wind/"
        },
        {
            "slug": "sandsilhouette-tob1-2023",
            "desc": "False",
            "name": "Sand Silhouette",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8 + 42",
            "speed": {
                "walk": 30,
                "burrow": 30
            },
            "strength": 18,
            "dexterity": 12,
            "constitution": 17,
            "intelligence": 7,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "exhaustion, frightened, poisoned",
            "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 11",
            "languages": "the languages it knew in life",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The sand silhouette makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the silhouette uses its Engulf on the target."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage."
                },
                {
                    "name": "Engulf",
                    "desc": "The sand silhouette engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, and it must succeed on a DC 15 Constitution saving throw at the start of each of the sand silhouette's turns or take 10 (3d6) necrotic damage. If the sand silhouette moves, the engulfed target moves with it. The sand silhouette can have only one creature engulfed at a time."
                },
                {
                    "name": "Haunted Haboob (3/Day)",
                    "desc": "The sand silhouette creates a storm of whirling sand and wailing souls around itself. The storm is a 10-foot-radius, 30-foot-tall cylinder centered on the silhouette and moves with the silhouette for 1 minute, until it ends the storm as a bonus action, or until its concentration ends (as if concentrating on a spell). The sandstorm's area is lightly obscured, and a creature that starts its turn in the sandstorm's area or enters it for the first time on a turn must succeed on a DC 15 Wisdom saving throw or take 3 (1d6) necrotic damage and be frightened for 1 minute. An engulfed creature automatically succeeds on this saving throw. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Sand Camouflage",
                    "desc": "The sand silhouette has advantage on Dexterity (Stealth) checks made to hide in desert terrain."
                },
                {
                    "name": "Sand Form",
                    "desc": "The sand silhouette can move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Sand Glide",
                    "desc": "The sand silhouette can burrow through nonmagical, loose sand without disturbing the material it is moving through."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The sand silhouette doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Water Hypersusceptibility",
                    "desc": "For every 5 feet the sand silhouette moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. In addition, the silhouette takes 10 cold damage when it starts its turn at least partially submerged in water."
                }
            ],
            "spell_list": [],
            "page_no": 312,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_sand-silhouette/"
        },
        {
            "slug": "scorpioncultist-tob1-2023",
            "desc": "False",
            "name": "Scorpion Cultist",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 26,
            "hit_dice": "4d8 + 8",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 17,
            "constitution": 15,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Animal Handling": 3,
                "Deception": 2,
                "Perception": 3,
                "Stealth": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "poison",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "passive Perception 14",
            "languages": "Common",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage."
                },
                {
                    "name": "Sling",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Dark Devotion",
                    "desc": "The scorpion cultist has advantage on saving throws against being charmed or frightened."
                },
                {
                    "name": "Keen Senses",
                    "desc": "The scorpion cultist has advantage on Wisdom (Perception) checks."
                },
                {
                    "name": "Scorpion's Blessing",
                    "desc": "The scorpion cultist has advantage on saving throws against poison. In addition, when the scorpion cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack)."
                }
            ],
            "spell_list": [],
            "page_no": 411,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_scorpion-cultist/"
        },
        {
            "slug": "spiderofleng-tob1-2023",
            "desc": "False",
            "name": "Spider of Leng",
            "size": "Large",
            "type": "Aberration",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 144,
            "hit_dice": "17d10 + 51",
            "speed": {
                "walk": 20
            },
            "strength": 14,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 18,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 6,
            "intelligence_save": 7,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Athletics": 5,
                "Perception": 3,
                "Stealth": 6
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, poisoned, unconscious",
            "senses": "darkvision 240 ft., passive Perception 13",
            "languages": "Common, Void Speech",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The spider of Leng makes two Claw attacks and one Staff of Leng attack, or it makes three Spit Venom attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 4 (1d8) poison damage."
                },
                {
                    "name": "Staff of Leng",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage plus 7 (2d6) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned until the end of is next turn."
                },
                {
                    "name": "Spit Venom",
                    "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 16 (3d8 + 3) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned and blinded until the end of its next turn."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The spider of Leng casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):\nAt will: comprehend languages, detect magic\n3/day each: confusion, silence\n1/day each: arcane eye, hypnotic pattern"
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Poisonous Riposte",
                    "desc": "The spider of Leng adds 3 to its AC against one melee attack that would hit it. To do so, the spider must see the attacker. If this effect causes the attack to miss, the attacker takes 4 (1d8) poison damage."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Eldritch Understanding",
                    "desc": "The spider of Leng can read and use any spell scroll or magic item, ignoring all class, race, and level requirements."
                },
                {
                    "name": "Poisonous Blood",
                    "desc": "A creature that hits the spider of Leng with a melee attack while within 5 feet of it takes 4 (1d8) poison damage."
                },
                {
                    "name": "Poisonous Death",
                    "desc": "When the spider of Leng dies, the poisonous blood in its body vaporizes, forming a cloud in the spider's space until initiative count 20 on the next round. Each creature within 5 feet of the spider and each creature that enters the cloud for the first time on a turn must make a DC 15 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "spell_list": [],
            "page_no": 341,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_spider-of-leng/"
        },
        {
            "slug": "spinosaurus-tob1-2023",
            "desc": "False",
            "name": "Spinosaurus",
            "size": "Gargantuan",
            "type": "Beast",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 232,
            "hit_dice": "15d20 + 75",
            "speed": {
                "walk": 40
            },
            "strength": 25,
            "dexterity": 9,
            "constitution": 21,
            "intelligence": 2,
            "wisdom": 11,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 15,
            "skills": {
                "Perception": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "passive Perception 15",
            "languages": "—",
            "challenge_rating": "13",
            "cr": 13.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The spinosaurus makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the spinosaurus' choice that is within 120 feet of the spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spinosaurus's Frightful Presence for the next 24 hours."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The spinosaurus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The spinosaurus regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Move",
                    "desc": "The spinosaurus moves up to half its speed without provoking opportunity attacks."
                },
                {
                    "name": "Roar",
                    "desc": "The spinosaurus uses Frightful Presence."
                },
                {
                    "name": "Tail Attack (Costs 2 Actions)",
                    "desc": "The spinosaurus makes one Tail attack."
                }
            ],
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "The spinosaurus can hold its breath for 1 hour."
                },
                {
                    "name": "Reptilian Affinity",
                    "desc": "The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The spinosaurus deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 104,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_spinosaurus/"
        },
        {
            "slug": "swarmofsluaghs-tob1-2023",
            "desc": "False",
            "name": "Swarm of Sluaghs",
            "size": "Medium",
            "type": "Swarm",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 54,
            "hit_dice": "12d8",
            "speed": {
                "walk": 50,
                "fly": 30
            },
            "strength": 6,
            "dexterity": 16,
            "constitution": 11,
            "intelligence": 6,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {
                "Stealth": 5
            },
            "damage_vulnerabilities": "fire",
            "damage_resistances": "bludgeoning, piercing, and slashing",
            "damage_immunities": "cold",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common, Sylvan",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Chilling Touch",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shadow Stealth",
                    "desc": "While in dim light or darkness, the swarm of sluaghs takes the Hide action."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Sunlight Weakness",
                    "desc": "While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws."
                },
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hp or gain temporary hp."
                }
            ],
            "spell_list": [],
            "page_no": 357,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-sluaghs/"
        },
        {
            "slug": "templedog-tob1-2023",
            "desc": "False",
            "name": "Temple Dog",
            "size": "Medium",
            "type": "Celestial",
            "subtype": "",
            "group": "null",
            "alignment": "Any Good",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 97,
            "hit_dice": "15d8 + 30",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 15,
            "intelligence": 8,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": 3,
            "perception": 15,
            "skills": {
                "Perception": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "understands Celestial and Common but can’t speak",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The temple dog makes two Bite attacks. If both attacks hit a Medium or smaller target, the temple dog sinks in its teeth, shaking its head violently, and the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage and be grappled (escape DC 15). Until this grapple ends, the target is restrained, and temple dog can't Bite another target."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) radiant damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Magic Resistance",
                    "desc": "The temple dog has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Protector's Instincts",
                    "desc": "The temple dog has advantage on initiative rolls while in its temple or within 30 feet of a priest of its deity."
                },
                {
                    "name": "Radiant Jaws",
                    "desc": "The temple dog's Bite attacks are magical. When it hits with a Bite attack, the Bite deals an extra 2d6 radiant damage (included in the attack)."
                },
                {
                    "name": "Rushing Bite",
                    "desc": "If the temple dog moves at least 15 feet straight toward a target and then hits it with a Bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the temple dog. If the target is pushed, the temple dog can move up to 10 feet straight toward the target without provoking opportunity attacks."
                }
            ],
            "spell_list": [],
            "page_no": 359,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_temple-dog/"
        },
        {
            "slug": "tophet-tob1-2023",
            "desc": "False",
            "name": "Tophet",
            "size": "Huge",
            "type": "Construct",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 161,
            "hit_dice": "14d12 + 70",
            "speed": {
                "walk": 30
            },
            "strength": 21,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 8,
            "dexterity_save": 3,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Perception": 3
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "fire, poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "understands the languages of its creator but can’t speak",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The tophet makes two Slam attacks. It can replace one Slam attack with a use of Burning Belly."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature."
                },
                {
                    "name": "Burning Belly",
                    "desc": "The tophet makes one Slam attack against a target it is grappling as it shoves the creature into its open, flame-filled belly. If the attack hits, the target is forced into the tophet's burning belly, and the grapple ends. While inside the belly, the target is restrained, has three-quarters cover against attacks and other effects outside the belly, and it takes 14 (4d6) fire damage at the start of each of its turns. A creature, including the target, can take its action to pull the target free from the belly by succeeding on a DC 16 Strength check. The creature making the attempt takes 7 (2d6) fire damage."
                },
                {
                    "name": "Gout of Flame (Recharge 5-6)",
                    "desc": "Flames erupt on a point the tophet can see within 100 feet of it. Each creature within 10 feet of that point must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Burning Heart",
                    "desc": "The tophet sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Each creature in the bright light has resistance to cold damage. At the start of each of its turns, the tophet chooses whether this light is active."
                },
                {
                    "name": "Construct Nature",
                    "desc": "The tophet doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Heated Body",
                    "desc": "A creature that touches the tophet or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
                }
            ],
            "spell_list": [],
            "page_no": 364,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_tophet/"
        },
        {
            "slug": "treacle-tob1-2023",
            "desc": "False",
            "name": "Treacle",
            "size": "Tiny",
            "type": "Ooze",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 22,
            "hit_dice": "4d4 + 12",
            "speed": {
                "walk": 10
            },
            "strength": 4,
            "dexterity": 15,
            "constitution": 17,
            "intelligence": 1,
            "wisdom": 1,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "Deception": 4
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 5",
            "languages": "—",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Blood Drain",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The treacle attaches to the target. While attached, the treacle can't attack, and at the start of each of the treacle's turns, the target loses 5 (2d4) hp due to blood loss. Each time the target loses hp in this way, it must succeed on a DC 14 Wisdom (Perception) check to notice the treacle is attached and harming it, otherwise it is unaware the hp loss is from the treacle. A creature that loses hp in this way while below half its hp maximum automatically succeeds on this check."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Mimic Innocence",
                    "desc": "When a creature the treacle can see moves within 120 feet of it, the treacle squishes, stretches, and molds its body into the shape of a Tiny Beast or object the creature finds least threatening, such as an injured rabbit or a long-lost toy. The treacle's body takes on most of the coloration of the desired shape, but some part of it is always white, pale, or pearlescent. Regardless of the shape, the treacle's flesh doesn't change and is soft and plush to the touch. The treacle can maintain this shape for up to 8 hours or until another creature it can see moves within 120 feet of it."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "The treacle can move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Mimicry",
                    "desc": "The treacle can mimic animal sounds. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."
                }
            ],
            "spell_list": [],
            "page_no": 368,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_treacle/"
        },
        {
            "slug": "tuskedskyfish-tob1-2023",
            "desc": "False",
            "name": "Tusked Skyfish",
            "size": "Large",
            "type": "Aberration",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 102,
            "hit_dice": "12d10 + 36",
            "speed": {
                "walk": 20,
                "fly": 5
            },
            "strength": 19,
            "dexterity": 12,
            "constitution": 17,
            "intelligence": 3,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "lightning",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "—",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The tusked skyfish makes one Gore attack and one Electrified Tentacles attack."
                },
                {
                    "name": "Gore",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
                },
                {
                    "name": "Electrified Tentacles",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained and takes 14 (4d6) lightning damage at the start of each of its turns, and the skyfish can't use its Electrified Tentacles on another target."
                },
                {
                    "name": "Stench Spray (Recharge 5-6)",
                    "desc": "The tusked skyfish sprays foul-smelling liquid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. If the saving throw fails by 5 or more, the creature falls unconscious while poisoned in this way. The unconscious creature wakes up if it takes damage or if another creature takes an action to shake it awake. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Electrified Tendrils",
                    "desc": "A creature that touches the skyfish or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage. In addition, a creature that starts its turn beneath the skyfish while the skyfish is hovering takes 3 (1d6) lightning damage, provided the creature is within 15 feet of the skyfish."
                },
                {
                    "name": "Mobile Grappler",
                    "desc": "While grappling a creature, the tusked skyfish can move at its full speed, carrying the grappled creature along with it."
                }
            ],
            "spell_list": [],
            "page_no": 372,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_tusked-skyfish/"
        },
        {
            "slug": "vilebarber-tob1-2023",
            "desc": "False",
            "name": "Vile Barber",
            "size": "Small",
            "type": "Fey",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 35,
            "hit_dice": "10d6",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 18,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 8,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 9,
            "skills": {
                "Acrobatics": 3,
                "Stealth": 6
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons",
            "damage_immunities": "False",
            "condition_immunities": "frightened",
            "senses": "darkvision 60 ft., passive Perception 9",
            "languages": "Common, Goblin, Sylvan, Umbral",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The vile barber makes two Straight Razor attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or lose 3 (1d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."
                },
                {
                    "name": "Straight Razor",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. Instead of dealing damage, the vile barber can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."
                },
                {
                    "name": "Frightening Cut (Recharge 5-6)",
                    "desc": "The vile barber makes one Straight Razor attack against a creature it can see within 5 feet of it. If the attack hits and deals damage, the target takes an extra 7 (2d6) necrotic damage, and each creature that can see the attack within 15 feet of the target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Hidden Step",
                    "desc": "The vile barber magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Blood Frenzy",
                    "desc": "The vile barber has advantage on melee attack rolls against any creature that doesn't have all its hp."
                }
            ],
            "spell_list": [],
            "page_no": 387,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_vile-barber/"
        },
        {
            "slug": "voidling-tob1-2023",
            "desc": "False",
            "name": "Voidling",
            "size": "Large",
            "type": "Aberration",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 180,
            "hit_dice": "24d10 + 48",
            "speed": {
                "walk": 50
            },
            "strength": 15,
            "dexterity": 21,
            "constitution": 15,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": 6,
            "wisdom_save": 7,
            "charisma_save": 4,
            "perception": 13,
            "skills": {
                "Stealth": 9
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "False",
            "damage_immunities": "necrotic",
            "condition_immunities": "exhaustion, petrified, prone",
            "senses": "truesight 60 ft., passive Perception 13",
            "languages": "Void Speech, telepathy 60 ft.",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The voidling makes four Shadow Tendril or Necrotic Bolt attacks. If two Necrotic Bolt attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn."
                },
                {
                    "name": "Shadow Tendril",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) necrotic damage."
                },
                {
                    "name": "Necrotic Bolt",
                    "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (4d6 + 3) necrotic damage."
                },
                {
                    "name": "Shadow's Grasp (Recharge 5-6)",
                    "desc": "The voidling releases a wave of small, grasping tendrils of shadow. Each creature within 20 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage and is restrained by tendrils of shadow for 1 minute. On a success, a creature takes half the damage and isn't restrained. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Darkness Regeneration",
                    "desc": "While in an area of dim light or darkness, the voidling regains 5 hp at the start of its turn if it has at least 1 hp."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The voidling has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Void Traveler",
                    "desc": "The voidling doesn't require air, food, drink, sleep, or ambient pressure."
                }
            ],
            "spell_list": [],
            "page_no": 390,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_voidling/"
        },
        {
            "slug": "ychenbannog-tob1-2023",
            "desc": "False",
            "name": "Ychen Bannog",
            "size": "Gargantuan",
            "type": "Beast",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 186,
            "hit_dice": "12d20 + 60",
            "speed": {
                "walk": 50
            },
            "strength": 28,
            "dexterity": 10,
            "constitution": 21,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning",
            "damage_immunities": "False",
            "condition_immunities": "exhaustion",
            "senses": "passive Perception 11",
            "languages": "—",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ychen bannog makes one Gore attack and two Stomp attacks."
                },
                {
                    "name": "Gore",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the ychen bannog scores a critical hit, it rolls damage dice three times, instead of twice."
                },
                {
                    "name": "Stomp",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone."
                },
                {
                    "name": "Deafening Bellow (Recharge 5-6)",
                    "desc": "The ychen bannog delivers a fearsome bellow in a 60-foot cone that is audible out to 1 mile. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 44 (8d10) thunder damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw."
                },
                {
                    "name": "Overrun (Recharge 6)",
                    "desc": "The ychen bannog moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time the ychen bannog enters a creature's space during this move, that creature must make a DC 17 Dexterity saving throw. On a failure, a creature takes 54 (12d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Siege Monster",
                    "desc": "The ychen bannog deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 401,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ychen-bannog/"
        },
        {
            "slug": "alseid-woad-warrior",
            "desc": "",
            "name": "Alseid, Woad Warrior",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 14,
            "armor_desc": "leather armor",
            "hit_points": 55,
            "hit_dice": "10d8+10",
            "speed": {
                "walk": 40
            },
            "strength": 14,
            "dexterity": 17,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Elvish, Sylvan",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Greatsword or Shortbow attacks."
                },
                {
                    "name": "Greatsword",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 9 (2d6+2) slashing damage."
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +6 to hit 80/320' one target 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Dye Bomb (3/Day)",
                    "desc": "Lobs a sphere of concentrated dye that explodes on impact marking creatures caught in its effect. Each creature within a 10 ft. radius of where sphere landed: DC 13 Dex save or be brightly painted for 8 hrs. Any attack roll vs. creature has advantage if attacker can see it and other creatures have advantage on any Wis (Perception) or Wis (Survival) check made to find the marked creature. To remove the effect a creature must spend 1 min bathing. Alternatively spells that create water or clean objects such as prestidigitation also remove the effect."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Painted for War",
                    "desc": "Advantage on Cha (Intimidation) checks and advantage on savings throws vs. being frightened. In addition each friendly creature within 10 ft. of warrior and that can see it has advantage on saves vs. being frightened."
                },
                {
                    "name": "Woodfriend",
                    "desc": "When in a forest alseid leave no tracks and automatically discern true north."
                }
            ],
            "spell_list": [],
            "page_no": 20,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_alseid-woad-warrior/"
        },
        {
            "slug": "angel-haladron",
            "desc": "",
            "name": "Angel, Haladron",
            "size": "Tiny",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "lawful good",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 28,
            "hit_dice": "8d4+8",
            "speed": {
                "walk": 0,
                "fly": 60
            },
            "strength": 13,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 15,
            "wisdom": 15,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "radiant",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, poisoned, prone, unconscious",
            "senses": "darkvision 60', passive Perception 12",
            "languages": "Celestial, Common, telepathy 30'",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Bolt of Law",
                    "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant + 4 (1d8) thunder."
                },
                {
                    "name": "Stitch (3/Day)",
                    "desc": "The haladron repairs a single break or tear in an object it touches leaving no trace of the former damage. If the haladron uses this feature on a creature the creature regains 3 (1d6) hp."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Flyby",
                    "desc": "The haladron doesn't provoke opportunity attacks when it flies out of an enemy's reach."
                },
                {
                    "name": "Immortal Nature",
                    "desc": "Doesn't require food drink or sleep"
                },
                {
                    "name": "Immutable Form",
                    "desc": "Immune: form-altering spells/effects."
                }
            ],
            "spell_list": [],
            "page_no": 23,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_angel-haladron/"
        },
        {
            "slug": "angel-shrouded",
            "desc": "",
            "name": "Angel, Shrouded",
            "size": "Medium",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "chaotic good",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 161,
            "hit_dice": "17d8+85",
            "speed": {
                "walk": 40,
                "fly": 60
            },
            "strength": 18,
            "dexterity": 20,
            "constitution": 20,
            "intelligence": 16,
            "wisdom": 22,
            "charisma": 10,
            "strength_save": 9,
            "dexterity_save": 1,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 1,
            "charisma_save": 5,
            "perception": 6,
            "skills": {
                "perception": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison, radiant; nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "charmed, exhaustion, frightened, poisoned",
            "senses": "blindsight 30', darkvision 120', passive Perception 21",
            "languages": "all, telepathy 120'",
            "challenge_rating": "13",
            "cr": 13.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Justicar's Blade or Justicar's Blast attacks."
                },
                {
                    "name": "Justicar's Blade",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 13 (2d8+5) slashing damage + 14 (4d6) poison and target: DC 17 Con save or be poisoned. Poisoned condition lasts until it is removed by the lesser restoration spell or similar magic."
                },
                {
                    "name": "Justicar's Blast",
                    "desc": "Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Wis (DC 19) no material components: At will: bane bless locate creature3/day ea: invisibility (self only) healing word (level 5) nondetection"
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Executioner's Judgment",
                    "desc": "When a creature poisoned by shrouded angel starts its turn angel demands target repent. If it doesn't repent: DC 17 Con save. Fail: reduced to 0 hp. Success: 22 (5d8) radiant. If target repents its next action is chosen by angel as if it failed a save vs. the command spell: “Draw Nigh” (approach) “Clasp Hands in Prayer” (drop) “Seek Redemption” (flee) “Be Penitent” (grovel) or “In Stillness Hear the Truth” (halt). Once angel uses this reaction it must deal poison to a poisoned target before using it again."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Angelic Poison",
                    "desc": "Its weapon attacks are magical and its weapons are coated with radiant poison. Creatures with resistance or immunity to poison or the poisoned condition can be affected by angel's poison. Such creatures have advantage on saves vs. the angel's poison."
                },
                {
                    "name": "Divine Awareness",
                    "desc": "Knows if it hears a lie."
                },
                {
                    "name": "Evasion",
                    "desc": "If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."
                },
                {
                    "name": "Immortal Nature",
                    "desc": "Doesn't require food drink or sleep"
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                }
            ],
            "spell_list": [],
            "page_no": 29,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_angel-shrouded/"
        },
        {
            "slug": "avestruzii",
            "desc": "",
            "name": "Avestruzii",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 14,
            "armor_desc": "scale mail",
            "hit_points": 22,
            "hit_dice": "3d8+9",
            "speed": {
                "walk": 40
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 8,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "Common, Terran",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Battleaxe",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) slashing damage or 7 (1d10+2) slashing damage if used with two hands."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) slashing damage."
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +2 to hit 80/320' one target 3 (1d6) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Dig In",
                    "desc": "Has resistance to one melee weapon attack that would hit it. To do so the avestruzii must see the attacker and must not have moved during its previous turn."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 48,
            "environments": [],
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            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_avestruzii/"
        },
        {
            "slug": "avestruzii-champion",
            "desc": "",
            "name": "Avestruzii Champion",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 15,
            "armor_desc": "scale mail",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 40
            },
            "strength": 17,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "Common, Terran",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Greataxe attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) slashing damage."
                },
                {
                    "name": "Greataxe",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 9 (1d12+3) piercing damage. If target is a creature: DC 13 Str save or be pushed 5 ft. away from avestruzii."
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +3 to hit 80/320' one target 4 (1d6+1) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Dig In",
                    "desc": "As Avestruzi above."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 48,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_avestruzii-champion/"
        },
        {
            "slug": "bannik",
            "desc": "",
            "name": "Bannik",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 60,
            "hit_dice": "11d8+11",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 14,
            "dexterity": 15,
            "constitution": 13,
            "intelligence": 9,
            "wisdom": 17,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 3,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": 2,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "cold",
            "damage_resistances": "fire; nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Common, Elvish, Sylvan",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Scalding Claws attacks."
                },
                {
                    "name": "Scalding Claws",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire."
                },
                {
                    "name": "Scalding Splash (Recharge 5-6)",
                    "desc": "Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hazesight",
                    "desc": "Can see through areas obscured by fog smoke and steam with o penalty."
                },
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 10 min."
                }
            ],
            "spell_list": [],
            "page_no": 51,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_bannik/"
        },
        {
            "slug": "beach-weird",
            "desc": "",
            "name": "Beach Weird",
            "size": "Large",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 65,
            "hit_dice": "10d10+10",
            "speed": {
                "walk": 20,
                "swim": 40
            },
            "strength": 17,
            "dexterity": 13,
            "constitution": 13,
            "intelligence": 13,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, fire; nonmagic B/P/S attacks",
            "damage_immunities": "poison",
            "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
            "senses": "blindsight 30', passive Perception 12",
            "languages": "Aquan",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 16 (3d8+3) bludgeoning damage and target: DC 13 Str save or be pushed up to 10 ft. away from the beach weird."
                },
                {
                    "name": "Create Quicksand (3/Day)",
                    "desc": "Creates a 10 ft. radius 5 ft. deep area of quicksand centered on a point it can see within 30' of it. A creature that starts its turn in the quicksand or enters area for the first time on a turn: DC 13 Str save or be grappled by it. Grappled creature must make DC 13 Str save at start of each of its turns or sink 1 foot into the quicksand. A Small creature that sinks 2'+ or a Med creature that sinks 3'+ is restrained instead."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Elemental Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Invisible in Water",
                    "desc": "Is invisible while fully immersed in water."
                },
                {
                    "name": "Swim in Sand",
                    "desc": "Can burrow through sand at half its swim speed. It can't make attacks while immersed in sand."
                },
                {
                    "name": "Tidepool Bound",
                    "desc": "Dies if it moves more than 100' from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hrs."
                }
            ],
            "spell_list": [],
            "page_no": 52,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_beach-weird/"
        },
        {
            "slug": "berberoka",
            "desc": "",
            "name": "Berberoka",
            "size": "Large",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 114,
            "hit_dice": "12d10+48",
            "speed": {
                "walk": 40,
                "swim": 40
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 18,
            "intelligence": 6,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid",
            "damage_immunities": "poison",
            "condition_immunities": "paralyzed, petrified, poisoned",
            "senses": "darkvision 60', passive Perception 14",
            "languages": "Common, Giant",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": null,
            "bonus_actions": [
                {
                    "name": "Saturated Expansion",
                    "desc": "While in contact with body of water it absorbs water that is a cube up to 10 ft. on a side and becomes saturated as water fills its body. While saturated increases in size along with anything it is wearing or carrying becoming Huge and has advantage on Str checks and Str saves. If it lacks room to become Huge it attains max size possible in space available. Ground exposed by the absorbed water becomes difficult terrain."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "Can breathe air and water."
                },
                {
                    "name": "Aqueous Regeneration",
                    "desc": "If it starts its turn in contact with body of water large enough to submerge at least half of its body it regains 10 hp if it has at least 1 hp."
                },
                {
                    "name": "Swamp Camouflage",
                    "desc": "Has advantage on Dex (Stealth) checks made to hide in marshland or swamp terrain."
                },
                {
                    "name": "Swamp Stalker",
                    "desc": "Leaves behind no tracks or other traces of its passage when it moves through marshland or swamp terrain."
                },
                {
                    "name": "Multiattack",
                    "desc": "Three Slams or two Muck-Coated Slam attacks."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage."
                },
                {
                    "name": "Muck-Coated Slam (Saturated Only)",
                    "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 24 (3d12+5) bludgeoning damage and the target: DC 15 Dex save or its speed is reduced by 10 ft. as mud and muck coat it. A creature including target can take an action to clean off the mud and muck."
                },
                {
                    "name": "Water Jet (Saturated Only Recharge 4-6)",
                    "desc": "Releases all absorbed water as a powerful jet in a 60' line that is 5 ft. wide. Each creature in that line: 40 (9d8) bludgeoning damage and is pushed up to 15 ft. away from it and knocked prone (DC 14 Dex half damage and isn't pushed or knocked prone). After using Water Jet it is no longer saturated."
                }
            ],
            "spell_list": [],
            "page_no": 56,
            "environments": [],
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            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_berberoka/"
        },
        {
            "slug": "blood-flurry",
            "desc": "",
            "name": "Blood Flurry",
            "size": "Medium",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 144,
            "hit_dice": "17d8+68",
            "speed": {
                "walk": 15,
                "fly": 40
            },
            "strength": 5,
            "dexterity": 21,
            "constitution": 18,
            "intelligence": 6,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold; B/P/S",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
            "senses": "darkvision 60', passive Perception 11",
            "languages": "understands Primordial but can't speak",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Free Bleeding Cuts attacks."
                },
                {
                    "name": "Free Bleeding Cuts",
                    "desc": "Melee Weapon Attack: +9 to hit 0' 1 tgt in the swarm's space. 27 (6d8) slashing damage or 13 (3d8) slashing damage if flurry has half of its hp or fewer. If target is a creature other than an Undead or a Construct: DC 16 Con save or lose 13 (3d8) hp at start of each of its turns due to a bleeding wound. Any creature can take an action to stanch the wound with successful DC 12 Wis (Medicine) check. Wound also closes if target receives magical healing."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Blood Sense",
                    "desc": "Can pinpoint by scent the location of creatures that aren't Undead or Constructs within 30' of it."
                },
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from collection of snowflakes whether resting on the ground or carried by natural winds. It loses this trait if it has consumed blood in the last 24 hrs. "
                },
                {
                    "name": "Rust Vulnerability",
                    "desc": "The large amount of iron in its diet makes it susceptible to effects that harm ferrous metal such as the rust monster's Antennae."
                },
                {
                    "name": "Swarm",
                    "desc": "Can occupy another creature's space and vice versa and flurry can move through any opening large enough for a Tiny crystalline Aberration. Can't regain hp or gain temp hp."
                }
            ],
            "spell_list": [],
            "page_no": 63,
            "environments": [],
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            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_blood-flurry/"
        },
        {
            "slug": "brain-coral",
            "desc": "",
            "name": "Brain Coral",
            "size": "Huge",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 119,
            "hit_dice": "14d12+28",
            "speed": {
                "walk": 0,
                "swim": 120
            },
            "strength": 16,
            "dexterity": 6,
            "constitution": 14,
            "intelligence": 18,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 5,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "psychic",
            "condition_immunities": "blinded, charmed, deafened, frightened, poisoned, prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 15 ",
            "languages": "Common, Deep Speech, telepathy 120'",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Pseudopod from spire and one additional Pseudopod per cluster it has. Additional Pseudopods can originate from central spire or any cluster provided target is within reach of attack's origin."
                },
                {
                    "name": "Pseudopod",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage."
                },
                {
                    "name": "Reef Poison Spray (Recharge 5-6)",
                    "desc": "Expels poison cloud. Each creature within 15 ft. of central spire: 21 (6d6) poison and is incapacitated until end of its next turn (DC 15 Int half damage not incapacitated)."
                },
                {
                    "name": "Beasts of the Sea (1/Day)",
                    "desc": "Magically calls 2d4 giant crabs 2 giant sea horses or reef sharks or 1 swarm of quippers provided coral is underwater. The called creatures arrive in 1d4 rounds acting as allies of coral and obeying its telepathic commands. Beasts remain 1 hr until coral dies or until coral dismisses them as a bonus action."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Colony Cluster",
                    "desc": "Consists of Huge central spire and 3 Small clusters. Each cluster acts on coral's turn and shares its move allowing spire and clusters to swim total of 120' on coral's turn. Cluster can't move more than 120' from spire. Cluster over 120' away from spire for over 24 hrs enters dormant state becoming new brain coral after 30 days. Brain coral and its clusters share hp and damage dealt to cluster or spire reduces shared total. If more than one section of coral is included in damaging spell or effect (ex: Dragon's breath weapon or lightning bolt spell) coral makes one save and takes damage as if only one section was affected. When coral takes 15+ damage in one turn cluster is destroyed. At end of its turn if coral took damage on previous turn it can expel one new cluster from spire per 15 damage it took. Can't have more than 5 clusters active at a time."
                },
                {
                    "name": "Water Breathing",
                    "desc": "Can breathe only underwater."
                }
            ],
            "spell_list": [],
            "page_no": 67,
            "environments": [],
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            "v2_converted_path": "/v2/creatures/tob3_brain-coral/"
        },
        {
            "slug": "capybear",
            "desc": "",
            "name": "Capybear",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 60,
            "hit_dice": "8d8+24",
            "speed": {
                "walk": 30,
                "swim": 20
            },
            "strength": 15,
            "dexterity": 14,
            "constitution": 17,
            "intelligence": 9,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "Capybear",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) piercing damage."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) bludgeoning damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Protect the Community",
                    "desc": "When another capybear within 5 ft. of this capybear is hit by an attack this capybear can leap in the way becoming the new target of the attack."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 30 min."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Pounce",
                    "desc": "If the capybear moves at least 20' straight toward a creature and then hits it with Slam attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the capybear can make one Bite attack vs. it as a bonus action."
                },
                {
                    "name": "Swamp Camouflage",
                    "desc": "Has advantage on Dex (Stealth) checks made to hide in swamps or muddy terrain."
                }
            ],
            "spell_list": [],
            "page_no": 72,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_capybear/"
        },
        {
            "slug": "cave-mimic",
            "desc": "",
            "name": "Cave Mimic",
            "size": "Gargantuan",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 174,
            "hit_dice": "12d20+48",
            "speed": {
                "walk": 10,
                "burrow": 20
            },
            "strength": 20,
            "dexterity": 8,
            "constitution": 18,
            "intelligence": 5,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "acid",
            "condition_immunities": "prone",
            "senses": "darkvision 60', tremorsense 60', passive Perception 14",
            "languages": "—",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Four Pseudopod attacks."
                },
                {
                    "name": "Pseudopod",
                    "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 10 (1d10+5) bludgeoning damage. If mimic is in object or terrain form target is subjected to mimic's Adhesive trait."
                },
                {
                    "name": "Stalagteeth (Terrain Form Recharge 4-6)",
                    "desc": "Launches harpoon-like pseudopod shaped like pointed object (ex: stalagtite) at a creature in its space. Target: DC 14 Dex or 24 (7d6) piercing damage and pseudopod stuck in it. While pseudopod is stuck target restrained and 10 (3d6) acid at start of each of its turns mimic can use bonus action to pull target up to 30' to its nearest wall ceiling or similar surface. Creature including target can use action to detach pseudopod via DC 15 Str. If target detaches harpoon while stuck to mimic's ceiling: normal fall damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "Into Gargantuan object or stretches out as terrain up to 35 ft. cube or back to true amorphous form. Stats same. Items worn/carried not transformed. Reverts on death."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Adhesive (Object or Terrain Form)",
                    "desc": "Adheres to anything that touches it. Creature adhered is also grappled (escape DC 15). Ability checks to escape: disadvantage. It can choose for creature to not be affected."
                },
                {
                    "name": "False Appearance (Object or Terrain Form)",
                    "desc": "While motionless it is indistinguishable from an ordinary object or terrain feature."
                },
                {
                    "name": "Grappler",
                    "desc": "Advantage on attack rolls vs. any creature grappled by it."
                },
                {
                    "name": "Object Mimicry (Object or Terrain Form)",
                    "desc": "Shape minor pseudopods into Med or smaller objects. Creature that sees one can tell it is an imitation with DC 15 Wis (Insight) check. Creature with half its body in contact with object (ex: sitting on “chair”) is subject to Adhesive."
                },
                {
                    "name": "Stretched Form (Terrain Form)",
                    "desc": "Occupy another's space vice versa."
                },
                {
                    "name": "Tunneler",
                    "desc": "Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake."
                }
            ],
            "spell_list": [],
            "page_no": 77,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_cave-mimic/"
        },
        {
            "slug": "chaos-raptor",
            "desc": "",
            "name": "Chaos Raptor",
            "size": "Gargantuan",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 248,
            "hit_dice": "16d20+80",
            "speed": {
                "walk": 20,
                "burrow": 80,
                "fly": 120
            },
            "strength": 28,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 5,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 1,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": 5,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "tremorsense 60', passive Perception 15",
            "languages": "understands Common and Terran, but can't speak",
            "challenge_rating": "13",
            "cr": 13.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Beak attack and one Talons attack."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +14 to hit, 10 ft., one target, 27 (4d8+9) piercing damage."
                },
                {
                    "name": "Talons",
                    "desc": "Melee Weapon Attack: +14 to hit, 5 ft., one target, 23 (4d6+9) slashing damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and raptor can't use its talons on another target."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Aura of Chaos",
                    "desc": "When a creature with Int of 4 or higher starts its turn within 30' of raptor creature must make a DC 18 Cha save. Fail: creature can't take reactions until start of its next turn and must roll a d8 to determine what it does during that turn. On 1-4 creature does nothing. On 5-6 creature takes no action but uses all its movement to move in a random direction. On 7-8 creature makes one melee attack vs. randomly determined creature within its reach or it does nothing if no creature is within its reach. At start of raptor's turn it chooses whether this aura is active."
                },
                {
                    "name": "Earth Glide",
                    "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
                },
                {
                    "name": "Keen Sight",
                    "desc": "Advantage: sight Wis (Percept) checks."
                },
                {
                    "name": "Regeneration",
                    "desc": "Raptor regains 20 hp at start of its turn if at least half of its body is submerged in earth or stone. If raptor takes thunder this trait doesn't function at start of raptor's next turn. Raptor dies only if it starts its turn with 0 hp and doesn't regenerate."
                }
            ],
            "spell_list": [],
            "page_no": 81,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_chaos-raptor/"
        },
        {
            "slug": "clockwork-armadillo",
            "desc": "",
            "name": "Clockwork Armadillo",
            "size": "Small",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 22,
            "hit_dice": "4d6+8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 18,
            "constitution": 14,
            "intelligence": 5,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60', passive Perception 12",
            "languages": "understands the languages of its creator but can't speak",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Scissor Claws",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) slashing damage and the target must make DC 11 Con save or drop whatever it is currently holding."
                },
                {
                    "name": "Tuck In",
                    "desc": "Tucks its entire body into its shell forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Scissor Claws attacks. As part of this action the armadillo can expand its shell outward to contain one object of its size or smaller that isn't being worn or carried and is within 5 ft. of the armadillo. The armadillo can uncurl its body and release any contained item as a bonus action."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Construct Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Immutable Form",
                    "desc": "Immune: form-altering spells/effects."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                },
                {
                    "name": "Overclocked",
                    "desc": "Advantage on initiative rolls."
                }
            ],
            "spell_list": [],
            "page_no": 86,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_clockwork-armadillo/"
        },
        {
            "slug": "clockwork-pugilist",
            "desc": "",
            "name": "Clockwork Pugilist",
            "size": "Medium",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 32,
            "hit_dice": "5d8+10",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 6,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": 5,
            "dexterity_save": null,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Common",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Fist attacks."
                },
                {
                    "name": "Fist",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage."
                },
                {
                    "name": "Brass Onslaught (Recharge 6)",
                    "desc": "The pugilist moves up to 10 ft. and makes one fist attack. If it hits the target takes an extra 10 (3d6) bludgeoning damage. This movement doesn't provoke opportunity attacks."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Get Down Sir!",
                    "desc": "When a creature within 5 ft. of the pugilist is targeted by a ranged attack or spell the pugilist steps in the way and the ranged attack or spell targets the pugilist instead."
                },
                {
                    "name": "Parry",
                    "desc": "+2 to its AC vs. one melee attack that would hit it. Must see attacker and have at least one hand empty."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Construct Nature",
                    "desc": "A clockwork pugilist doesn't require air food drink or sleep."
                },
                {
                    "name": "Immutable Form",
                    "desc": "Immune: form-altering spells/effects."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                }
            ],
            "spell_list": [],
            "page_no": 88,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_clockwork-pugilist/"
        },
        {
            "slug": "crab-samurai",
            "desc": "",
            "name": "Crab, Samurai",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8+42",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 18,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 6,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": 7,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened",
            "senses": "blindsight 30', passive Perception 15",
            "languages": "understands Common but can't speak",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three melee attacks. If grappling two creatures it can't make Crustaceous Sword attacks."
                },
                {
                    "name": "Crustaceous Sword",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) slashing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage. If the target is Med or smaller it is grappled (escape DC 15) and the crab can't use this claw to attack another target. The crab has two claws each of which can grapple only one target."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Fighting Stance",
                    "desc": "Adopts a fighting stance choosing from the options below. The stance lasts until the crab ends it (no action required) or uses this bonus action again.Banded Claw. Adopts a wide grappler's stance. While the samurai crab is in this stance each creature that starts its turn grappled by the crab takes 3 (1d6) bludgeoning damage.Hard Shell. Defensive stance increasing its AC by 2.Soft Shell. Adopts an offensive stance gaining advantage on the first Crustaceous Sword attack it makes each turn."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "Can breathe air and water."
                }
            ],
            "spell_list": [],
            "page_no": 99,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_crab-samurai/"
        },
        {
            "slug": "diomedian-horse",
            "desc": "",
            "name": "Diomedian Horse",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 57,
            "hit_dice": "6d10+24",
            "speed": {
                "walk": 60
            },
            "strength": 20,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 4,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "—",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (2d6+5) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 10 (2d4+5) slashing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Pounce",
                    "desc": "If the diomedian horse moves at least 20' straight toward a creature and then hits with Claw attack on the same turn that target must make DC 14 Str save or be knocked prone. If the target is prone the diomedian horse can make one Bite attack vs. it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": 130,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_diomedian-horse/"
        },
        {
            "slug": "dire-lionfish",
            "desc": "",
            "name": "Dire Lionfish",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d10+48",
            "speed": {
                "walk": 0,
                "swim": 60
            },
            "strength": 17,
            "dexterity": 15,
            "constitution": 17,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "—",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and one Headbutt attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (2d10+3) piercing damage."
                },
                {
                    "name": "Headbutt",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage + 7 (2d6) poison."
                },
                {
                    "name": "Forceful Spit (Recharge 4-6)",
                    "desc": "Launches a stream of pessurized water from its mouth in a 30' line that is 5 ft. wide  Each creature in that line: 21 (6d6) bludgeoning damage and is pushed up to 20' away from the lionfish and is knocked prone (DC 14 Dex half damage and is pushed up to 10 ft. away from the lionfish and isn't knocked prone.)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If it moves 30'+ straight to foe and hits with Headbutt attack on same turn target takes an extra 9 (2d8) piercing damage."
                },
                {
                    "name": "Coral Camouflage",
                    "desc": "The lionfish has advantage on Dex (Stealth) checks made to hide in underwater terrain that includes plant life or coral reefs."
                },
                {
                    "name": "Envenomed Spines",
                    "desc": "A creature that touches lionfish or hits it with melee attack while within 5 ft. of it: 7 (2d6) poison."
                },
                {
                    "name": "Poison Affinity",
                    "desc": "Advantage on saves vs. being poisoned."
                },
                {
                    "name": "Water Breathing",
                    "desc": "Can breathe only underwater."
                }
            ],
            "spell_list": [],
            "page_no": 131,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_dire-lionfish/"
        },
        {
            "slug": "dragonette-shovel",
            "desc": "",
            "name": "Dragonette, Shovel",
            "size": "Tiny",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 33,
            "hit_dice": "6d4+18",
            "speed": {
                "walk": 20,
                "burrow": 30
            },
            "strength": 14,
            "dexterity": 11,
            "constitution": 16,
            "intelligence": 8,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "tremorsense 60', darkvision 60' passive Perception 13",
            "languages": "Common, Draconic, Sylvan",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Head Slap",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and if target is Small or smaller: DC 12 Str save or be launched up 10 ft. into the air and away from dragonette taking falling damage as normal."
                },
                {
                    "name": "Raking Claws",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."
                },
                {
                    "name": "Sticky Tongue",
                    "desc": "Launches tongue at target up to 15 ft. away. If target is Small or smaller: DC 13 Str save or be pulled up to 15 ft. toward dragonette. If target is Med or larger: DC 13 Dex save or dragonette is pulled up to 15 ft. closer to the target. If target is within 5 ft. of dragonette dragonette can make one Raking Claws attack vs. it as a bonus action."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Floral Camouflage",
                    "desc": "Advantage on Dex (Stealth) checks made to hide among ample obscuring flowers fruits or vegetables."
                },
                {
                    "name": "Messy Digger",
                    "desc": "Opportunity attacks vs. it have disadvantage when dragonette burrows out of an enemy's reach."
                },
                {
                    "name": "Squat Body",
                    "desc": "Advantage on ability checks/saves vs. effects to move it vs. its will and if effect moves it vs. its will along the ground can use a reaction to reduce distance moved by up to 10 ft.."
                }
            ],
            "spell_list": [],
            "page_no": 150,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_dragonette-shovel/"
        },
        {
            "slug": "drake-ethereal",
            "desc": "",
            "name": "Drake, Ethereal",
            "size": "Large",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 133,
            "hit_dice": "14d10+56",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 19,
            "intelligence": 8,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 7,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, necrotic",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Draconic",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 15 (2d10+4) piercing damage + 9 (2d8) force. Target is grappled (escape DC 15) if it is a Large or smaller creature and drake doesn't have another creature grappled."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
                },
                {
                    "name": "Phase Breath (Recharge 5-6)",
                    "desc": "Exhales a blue mist in a 30' cone. Each creature in that area: 27 (6d8) force and is magically shifted to the Ethereal Plane for 1 min (DC 15 Con half damage and isn't magically shifted). A creature shifted to the Ethereal Plane in this way can re-save at end of each of its turns magically shifting back to the Material Plane on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Ethereal Step",
                    "desc": "Magically shifts from Material Plane to Ethereal or vice versa. Drake can bring creatures grappled by it into the Ethereal Plane with it. A creature not native to Ethereal Plane returns to Material Plane in 1d4 rounds if brought to the plane while grappled by drake."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Ethereal Sight",
                    "desc": "Can see 60' into the Ethereal Plane when on the Material Plane and vice versa."
                }
            ],
            "spell_list": [],
            "page_no": 153,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_drake-ethereal/"
        },
        {
            "slug": "drake-riptide",
            "desc": "",
            "name": "Drake, Riptide",
            "size": "Large",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 231,
            "hit_dice": "22d10+110",
            "speed": {
                "walk": 20,
                "swim": 60
            },
            "strength": 22,
            "dexterity": 9,
            "constitution": 20,
            "intelligence": 11,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 3,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "poison",
            "condition_immunities": "paralyzed, poisoned, unconscious",
            "senses": "blindsight 120', darkvision 60', passive Perception 17",
            "languages": "Aquan, Draconic",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Sonic Pulses or one Bite and two Slams."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 24 (4d8+6) piercing damage."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 20 (4d6+6) bludgeoning damage."
                },
                {
                    "name": "Sonic Pulse",
                    "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 21 (4d8+3) thunder. Drake can use this action only while underwater."
                },
                {
                    "name": "Buffeting Blast (Recharge 5-6)",
                    "desc": "Exhales powerful stream of water in 60' line × 5 ft. wide. Each creature in line: 38 (7d10) bludgeoning damage and becomes disoriented for 1 min (DC 17 Dex half damage not disoriented). When a disoriented creature moves it moves in a random direction. It can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Manipulate Currents",
                    "desc": "While underwater changes water flow within 60' of it. Chooses one of below which lasts until start of its next turn.A 20' cube of rushing water forms on a point drake can see in the water. The cube's space is difficult terrain and a creature that starts its turn swimming in the area must make DC 17 Str save or be pushed out of the cube directly away from drake.The current shoots in a 60' long 10 ft. wide line from drake in a direction it chooses. Each creature in area: pushed up to 15 ft. away from drake in a direction following the line (DC 17 Str negates).The drake takes the Dash action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "Can breathe air and water."
                },
                {
                    "name": "Echolocation",
                    "desc": "Can't use its blindsight while deafened or out of water."
                },
                {
                    "name": "Underwater Camouflage",
                    "desc": "Advantage: Dex (Stealth) underwater."
                }
            ],
            "spell_list": [],
            "page_no": 155,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_drake-riptide/"
        },
        {
            "slug": "dwarf-firecracker",
            "desc": "",
            "name": "Dwarf, Firecracker",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 14,
            "armor_desc": "scale mail",
            "hit_points": 68,
            "hit_dice": "8d8 +32",
            "speed": {
                "walk": 25
            },
            "strength": 17,
            "dexterity": 10,
            "constitution": 18,
            "intelligence": 15,
            "wisdom": 9,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 2,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -1,
            "skills": {
                "perception": -1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "fire, poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 9",
            "languages": "Common, Dwarvish",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Wrecking Maul or Fire Blast attacks."
                },
                {
                    "name": "Wrecking Maul",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) fire. The target must make DC 13 Str save or be pushed up to 15 ft. away from the firecracker and knocked prone."
                },
                {
                    "name": "Fire Blast",
                    "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (3d6+2) fire."
                },
                {
                    "name": "Combustion Wave (Recharge 5-6)",
                    "desc": "The firecracker slams its massive hammer into the ground battering itself and its foes with fiery shockwave. Each creature within 20' of the firecracker including itself must make a DC 13 Con save taking 10 (3d6) fire and 10 (3d6) thunder on a failed save or half damage if made. Creatures behind cover have advantage on the save."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Dwarven Fleet Foot",
                    "desc": "When the firecracker takes fire its speed increases by 10 ft. until the end of its next turn. In addition it can immediately reroll its initiative and choose to change its place in the initiative order in subsequent rounds to the result."
                },
                {
                    "name": "Siege Monster",
                    "desc": "Double damage to objects/structures."
                }
            ],
            "spell_list": [],
            "page_no": 165,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_dwarf-firecracker/"
        },
        {
            "slug": "ember-glider",
            "desc": "",
            "name": "Ember Glider",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 44,
            "hit_dice": "8d8+8",
            "speed": {
                "walk": 40,
                "climb": 30
            },
            "strength": 6,
            "dexterity": 16,
            "constitution": 13,
            "intelligence": 3,
            "wisdom": 11,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": 2,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "—",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage."
                },
                {
                    "name": "Brimstone Acorn",
                    "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 10 (2d6+3) fire. If the target is a creature or a flammable object it ignites. Until a creature takes an action to douse the fire the target takes 3 (1d6) fire at the start of each of its turns."
                },
                {
                    "name": "Blazing Tail (Recharge 5-6)",
                    "desc": "Lashes its tail releasing an arc of fire. Each creature in a 15 ft. cone: 14 (4d6) fire (DC 13 Dex half). The fire ignites flammable objects in  area that aren't being worn or carried."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Fiery Nature",
                    "desc": "Is infused with elemental power and it requires only half the amount of air food and drink that a typical Monstrosity of its size needs."
                },
                {
                    "name": "Glide",
                    "desc": "Has membranes between its fore and hind limbs that expand while falling to slow its rate of descent to 60' per round landing on its feet and taking no falling damage. It can move up to 5 ft. horizontally for every 1' it falls. Can't gain height with its gliding membranes alone. If subject to a strong wind or lift of any kind can use updraft to glide farther."
                },
                {
                    "name": "Glow",
                    "desc": "Sheds dim light in a 10 ft. radius."
                },
                {
                    "name": "Heated Body",
                    "desc": "A creature that touches the ember glider or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                }
            ],
            "spell_list": [],
            "page_no": 170,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_ember-glider/"
        },
        {
            "slug": "gullkin-hunter",
            "desc": "",
            "name": "Gullkin Hunter",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "7d8+14",
            "speed": {
                "walk": 20,
                "fly": 30,
                "swim": 30
            },
            "strength": 12,
            "dexterity": 17,
            "constitution": 15,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "Aquan, Common",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Beak and one Shortsword or two Shortbows."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage."
                },
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +5 to hit 80/320' one target 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Tempest Breath (Recharges: Short/Long Rest)",
                    "desc": "Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates)."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Mark Quarry (Recharges: Short/Long Rest)",
                    "desc": "Marks a creature as its quarry. Whenever hunter hits marked creature with weapon attack deals extra 1d6 damage to target."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "The gullkin can hold its breath for 5 min."
                }
            ],
            "spell_list": [],
            "page_no": 223,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_gullkin-hunter/"
        },
        {
            "slug": "juniper-sheriff",
            "desc": "",
            "name": "Juniper Sheriff",
            "size": "Small",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 31,
            "hit_dice": "7d6+7",
            "speed": {
                "walk": 40
            },
            "strength": 7,
            "dexterity": 16,
            "constitution": 13,
            "intelligence": 12,
            "wisdom": 17,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Sylvan",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Saber",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) slashing damage."
                },
                {
                    "name": "Bitter Truth",
                    "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) psychic and target: disad- vantage on next save vs. sheriff's Aura of Honesty for next 1 min."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Hop Away",
                    "desc": "Takes the Dash or Disengage action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Aura of Honesty",
                    "desc": "Creature that enters space within 10 ft. of sheriff for 1st time on a turn or starts turn there: DC 13 Cha save or be unable to speak deliberate lie until it starts its turn more than 10 ft. away from sheriff. Creatures affected by this are aware of it and sheriff knows whether creature in area succeeded/failed save."
                },
                {
                    "name": "Sheriff's Duty",
                    "desc": "Knows if it hears a lie and can't speak deliberate lie."
                },
                {
                    "name": "Unfailing Memory",
                    "desc": "Remembers every creature that has ever spoken to it. If creature has spoken to sheriff and speaks to sheriff again while polymorphed or disguised sheriff has advantage on Int (Investigation) Wis (Insight) and Wis (Perception) checks to identify or recognize that creature."
                }
            ],
            "spell_list": [],
            "page_no": 248,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_juniper-sheriff/"
        },
        {
            "slug": "ley-wanderer",
            "desc": "",
            "name": "Ley Wanderer",
            "size": "Huge",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d12+32",
            "speed": {
                "walk": 10,
                "fly": 40
            },
            "strength": 14,
            "dexterity": 9,
            "constitution": 14,
            "intelligence": 19,
            "wisdom": 11,
            "charisma": 10,
            "strength_save": 5,
            "dexterity_save": 2,
            "constitution_save": null,
            "intelligence_save": 7,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "psychic",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "all, telepathy 120'",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Slam or Psychic Lash attacks."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage + 9 (2d8) psychic."
                },
                {
                    "name": "Psychic Lash",
                    "desc": "Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 17 (3d8+4) psychic."
                },
                {
                    "name": "Dispelling Burst (Recharge 5-6)",
                    "desc": "Emits a psychic burst that disrupts magic within 30' of it. Each creature in the area: 27 (6d8) psychic (DC 15 Int half). Each spell of 3rd level or lower in the area immediately ends and wanderer gains 5 temp hp for each spell ended this way."
                },
                {
                    "name": "Teleport (3/Day)",
                    "desc": "Magically teleports itself and up to six willing creatures holding hands with wanderer with items worn/carried to location it is familiar with up to 100 miles away. If destination is a location rich in magical energy (ex: ley line) can teleport up to 300 miles away."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Drain Magic Item",
                    "desc": "Drains the magic from an item it is holding. Magic item with charges loses 1d6 charges item with limited uses per day loses one daily use and single-use item such as potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 min. Wanderer gains 5 temp hp each time it drains a magic item. A drained item regains its magic after 24 hrs."
                }
            ],
            "reactions": [
                {
                    "name": "Absorb Spell",
                    "desc": "When a creature wanderer can see within 30' of it casts spell wanderer can absorb spell's energy countering it. Works like counterspell except wanderer must always make spellcasting ability check no matter spell's level. Its ability check for this is +7. If it successfully counters the spell it gains 5 temp hp/spell level."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Sense Magic",
                    "desc": "Senses magic within 120' of it at will. This otherwise works like the detect magic spell but isn't itself magical."
                }
            ],
            "spell_list": [],
            "page_no": 260,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_ley-wanderer/"
        },
        {
            "slug": "mummy-peat",
            "desc": "",
            "name": "Mummy, Peat",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 93,
            "hit_dice": "11d8+44",
            "speed": {
                "walk": 30
            },
            "strength": 19,
            "dexterity": 9,
            "constitution": 18,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "lightning; bludgeoning & piercing from nonmagical attacks",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
            "senses": "darkvision 60', passive Perception 10",
            "languages": "those it knew in life",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Rabid Bites. If it hits one creature with both target must make DC 15 Con save or be cursed with bog melt."
                },
                {
                    "name": "Rabid Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage + 7 (2d6) necrotic."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bog Melt",
                    "desc": "A creature afflicted with bog melt curse can't regain hp and its hp max is reduced by 7 (2d6) for every 24 hrs that elapse. Also when cursed creature starts its turn within 30' of a creature it can see it has a 50% chance of going into a rage until end of its turn. While raged cursed creature must attack nearest creature. If no creature is near enough to move to and attack cursed creature stalks off in a random direction seeking a target for its rage. Curse lasts until lifted by remove curse spell or similar. If curse reduces creature's hp max to 0 creature dies and body dissolves into viscous puddle of goo. Carnivorous creatures with an Int of 3 or lower that can see or smell the goo must make DC 15 Wis save or drink the goo. After 1 min creature's Bite Claw or Slam attack becomes infused with the curse and any creature hit by that attack: DC 15 Con save or be cursed with bog melt."
                },
                {
                    "name": "Noxious Slurry",
                    "desc": "A creature that hits the peat mummy with melee weapon attack that deals slashing damage while within 5 ft. of it:  poisoned until the end of its next turn as noxious fumes and liquefied flesh spray from the wound (DC 15 Con negates)."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 280,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_mummy-peat/"
        },
        {
            "slug": "myrmex-speaker",
            "desc": "",
            "name": "Myrmex Speaker",
            "size": "Large",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral good",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 119,
            "hit_dice": "14d10+42",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "climb": 40
            },
            "strength": 18,
            "dexterity": 13,
            "constitution": 17,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison; nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious ",
            "senses": "blindsight 60', passive Perception 17",
            "languages": "understands Common, Terran, and Undercommon but can't speak, telepathy 120'",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) poison."
                },
                {
                    "name": "Earth Shift",
                    "desc": "Ranged Spell Attack: +7 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn."
                },
                {
                    "name": "Static Barrage (Recharge 5-6)",
                    "desc": "Blasts foes with painful psychic static. Each creature of myrmex's choice within 30' of it: 18 (4d8) psychic (DC 15 Int half)."
                },
                {
                    "name": "Wall of Earth",
                    "desc": "Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except  can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Earth Manipulation",
                    "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Elemental Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Stone Walk",
                    "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement."
                }
            ],
            "spell_list": [],
            "page_no": 283,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_myrmex-speaker/"
        },
        {
            "slug": "npc:-frost-afflicted",
            "desc": "",
            "name": "Npc: Frost-Afflicted",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 13,
            "armor_desc": "leather armor",
            "hit_points": 65,
            "hit_dice": "10d8+20",
            "speed": {
                "walk": 30
            },
            "strength": 13,
            "dexterity": 14,
            "constitution": 15,
            "intelligence": 12,
            "wisdom": 17,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "exhaustion, petrified",
            "senses": "passive Perception 13",
            "languages": "any one language (usually Common)",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Frigid Punch or Frost Bolt attacks."
                },
                {
                    "name": "Frigid Punch",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold."
                },
                {
                    "name": "Frost Bolt",
                    "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Frigid Flare",
                    "desc": "When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Burning Cold",
                    "desc": "A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait."
                },
                {
                    "name": "Icy Nature",
                    "desc": "The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs."
                }
            ],
            "spell_list": [],
            "page_no": 408,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_npc-frost-afflicted/"
        },
        {
            "slug": "npc:-wind-acolyte",
            "desc": "",
            "name": "Npc: Wind Acolyte",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 105,
            "hit_dice": "14d8+42",
            "speed": {
                "walk": 30,
                "fly": 50
            },
            "strength": 10,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 18,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, lightning",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 60', passive Perception 17",
            "languages": "Auran, + any two languages",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Air Weapon attacks. If acolyte hits one creature with two Air Weapon attacks target: DC 15 Str save or be pushed up to 15 ft. away from acolyte."
                },
                {
                    "name": "Air Weapon",
                    "desc": "Melee or Ranged Weapon Attack: +8 to hit 10 ft. or range defined by chosen weapon one target 12 (2d6+5) bludgeoning damage slashing or piercing as defined by chosen weapon."
                },
                {
                    "name": "Wind's Rebuke (Recharge 6)",
                    "desc": "Draws breath out of one creature it can see within 60' of it. Target: DC 15 Con save. Fail: all of the breath is drawn from target's lungs and it immediately begins suffocating for 1 min or until it falls unconscious. It can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Buoying Wind",
                    "desc": "Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet."
                },
                {
                    "name": "Drift",
                    "desc": "When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Air Senses",
                    "desc": "Can't use blindsight underwater or in an area with o air."
                },
                {
                    "name": "Air Weapons",
                    "desc": "When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn't have disadvantage on ranged attack rolls when attacking a target beyond weapon's normal range. Air weapons don't use any other weapon properties of weapons they mimic. Air weapon attacks are magical."
                }
            ],
            "spell_list": [],
            "page_no": 412,
            "environments": [],
            "img_main": null,
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            "v2_converted_path": "/v2/creatures/tob3_npc-wind-acolyte/"
        },
        {
            "slug": "old-salt",
            "desc": "",
            "name": "Old Salt",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 117,
            "hit_dice": "18d8+36",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 13,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 3,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60', passive Perception 12",
            "languages": "the languages it knew in life",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Desiccating Slam attacks."
                },
                {
                    "name": "Desiccating Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 12 (2d8+3) bludgeoning damage + 7 (2d6) necrotic. Target's hp max reduced by amount equal to necrotic taken (DC 15 Con negates hp max). Reduction lasts until target finishes long rest. Target dies if effect reduces its hp max to 0."
                },
                {
                    "name": "Wave of Seawater (Recharge 5-6)",
                    "desc": "Throws its hand forward sending wave of seawater in a 30' cone. Each creature in that area: 21 (6d6) bludgeoning damage and begins choking as its lungs fill with seawater (DC 15 Dex half damage and isn't choking). A creature that can breathe water doesn't choke from failing this save. A choking creature can make a DC 15 Con save at the end of each of its turns coughing up seawater and success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Cunning Action",
                    "desc": "Take Dash Disengage or Hide."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Experienced Sailor",
                    "desc": "Advantage on Str (Athletics) checks made to climb while on a sailing ship and on Dex (Acrobatics) checks to maintain its footing while on a sailing ship."
                },
                {
                    "name": "Seaside Rejuvenation",
                    "desc": "If at least one of its accusers is still alive or if its name hasn't been cleared destroyed old salt gains new body in 13 days regaining all hp and becoming active again. New body appears on beach or dock nearest one of its living accusers."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 304,
            "environments": [],
            "img_main": null,
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    ]
}