Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?format=api&ordering=-charisma&page=56
https://api.open5e.com/monsters/?format=api&ordering=-charisma&page=57", "previous": "https://api.open5e.com/monsters/?format=api&ordering=-charisma&page=55", "results": [ { "slug": "hawk_blood_bf", "desc": "", "name": "Hawk, Blood", "size": "small", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 8, "hit_dice": "", "speed": { "walk": 10, "fly": 60 }, "strength": 6, "dexterity": 14, "constitution": 10, "intelligence": 2, "wisdom": 14, "charisma": 4, "strength_save": -2, "dexterity_save": 2, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 2, "charisma_save": -3, "perception": 14, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Beak", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) piercing damage." } ], "bonus_actions": [ { "name": "Evasive Flight", "desc": "The hawk takes the Disengage or Dodge action. It can use this bonus action only while flying." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Sight", "desc": "The hawk's Perception is 19 when perceiving by sight." }, { "name": "Pack Tactics", "desc": "The hawk has advantage on attack rolls against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_hawk-blood/" }, { "slug": "husk_demon_bf", "desc": "", "name": "Husk Demon", "size": "medium", "type": "Fiend", "subtype": "Demon", "group": "Demons", "alignment": "", "armor_class": 15, "armor_desc": null, "hit_points": 82, "hit_dice": "", "speed": { "walk": 40, "fly": 25 }, "strength": 12, "dexterity": 20, "constitution": 16, "intelligence": 6, "wisdom": 8, "charisma": 4, "strength_save": 1, "dexterity_save": 5, "constitution_save": 3, "intelligence_save": -2, "wisdom_save": -1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Demonic Resilience", "damage_immunities": "necrotic,exhaustion,prone,Demonic Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Abyssal,Void Speech,telepathy 60 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The husk demon makes two Life Drain attacks." }, { "name": "Life Drain", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) slashing damage plus 9 (2d8) necrotic damage, and the husk demon regains HP equal to half the necrotic damage dealt. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creatures finishes a long rest. The target dies if this effect reduces its HP maximum to 0." } ], "bonus_actions": [ { "name": "Soul Feed", "desc": "The husk demon feasts on the light in the soul of up to two creatures it can see within 20 feet of it, causing one of the following effects. Each target must succeed on a DC 15 CHA save or suffer the chosen effect. A creature that fails the save against Soul Feed two rounds in a row suffers one level of exhaustion.\n- **Happiness Feast.** The husk demon feasts on the target's happiness, causing the target to become crestfallen. The target has disadvantage on attack rolls until the end of its next turn.\n- **Hope Feast.** The husk demon feasts on the target's hope, causing the target to become despondent. The target has disadvantage on saves until the end of its next turn.\n- **Motivation Feast.** The husk demon feasts on the target's motivation, causing the target to lose its ambitions and become apathetic. The target's speed is halved until the end of its next turn." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amorphous", "desc": "The husk demon can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Demonic Resilience", "desc": "The husk demon is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition." }, { "name": "Magic Resistance", "desc": "The husk demon has advantage on saves against spells and other magical effects." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_husk-demon/" }, { "slug": "hyena_bf", "desc": "", "name": "Hyena", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 8, "hit_dice": "", "speed": { "walk": 50 }, "strength": 10, "dexterity": 10, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 0, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d6) piercing damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Cackling Chorus", "desc": "If three or more hyenas are all within 30 feet of each other, their cackling, grunts, whoops, and yips create a deafening chorus. A creature that starts its turn within 10 feet of such a hyena must succeed on a DC 10 CON save or be deafened until the start of its next turn. The DC is equal to 8 plus the number of participating hyenas." }, { "name": "Pack Tactics", "desc": "The hyena has advantage on attack rolls against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_hyena/" }, { "slug": "lizard_giant_bf", "desc": "", "name": "Lizard, Giant", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 15, "hit_dice": "", "speed": { "walk": 30, "climb": 30 }, "strength": 14, "dexterity": 12, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 2, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Detach Tail (9 HP or Fewer, Recharges after a Short or Long Rest)", "desc": "When the lizard takes damage, it can detach its tail, reducing the damage by 4 (1d8), and immediately move up to its speed without provoking opportunity attacks." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lizard-giant/" }, { "slug": "minotaur_skeleton_bf", "desc": "", "name": "Minotaur Skeleton", "size": "large", "type": "Undead", "subtype": "", "group": "Skeletons", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 63, "hit_dice": "", "speed": { "walk": 40 }, "strength": 18, "dexterity": 10, "constitution": 14, "intelligence": 6, "wisdom": 8, "charisma": 4, "strength_save": 4, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": -1, "charisma_save": -3, "perception": 9, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "piercing", "damage_immunities": "Undead Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Greataxe", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage." }, { "name": "Gore", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Counterattack (Recharge 6)", "desc": "When a creature the minotaur skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Gore attack against the attacker." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Charge", "desc": "If the minotaur skeleton moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the skeleton and knocked prone." }, { "name": "False Appearance", "desc": "While the minotaur skeleton remains motionless and prone, it is indistinguishable from an inanimate minotaur skeleton." }, { "name": "Labyrinthine Memories", "desc": "The minotaur skeleton has advantage on checks and saves to avoid becoming lost or to recall a path it has previously traveled." }, { "name": "Undead Nature", "desc": "The skeleton doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_minotaur-skeleton/" }, { "slug": "mule_bf", "desc": "", "name": "Mule", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 10, "hit_dice": "", "speed": { "walk": 40 }, "strength": 14, "dexterity": 10, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 2, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "exhaustion,prone", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Hooves", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Beast of Burden", "desc": "The mule is considered to be a Large animal for the purpose of determining its carrying capacity." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mule/" }, { "slug": "mycolid_commoner_bf", "desc": "", "name": "Mycolid Commoner", "size": "small", "type": "Plant", "subtype": "", "group": "Mycolids", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 21, "hit_dice": "", "speed": { "walk": 15 }, "strength": 10, "dexterity": 14, "constitution": 10, "intelligence": 6, "wisdom": 16, "charisma": 4, "strength_save": 0, "dexterity_save": 2, "constitution_save": 0, "intelligence_save": -2, "wisdom_save": 3, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "poison,Plant Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 120 ft. (can't sense beyond this radius)", "languages": "understands Sylvan but can't speak,telepathy 30 ft.", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Gardening Pick", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) piercing damage plus 5 (2d4) poison damage." }, { "name": "Slowing Spores (Recharge 5-6)", "desc": "The mycolid ejects slowing spores from its body. Each creature that isn't a mycolid within 5 feet of the mycolid must make a DC 13 WIS save. On a failure, a creature takes 5 (2d4) poison damage and is slowed until the end of its next turn. On a success, a creature takes half the damage and isn't slowed. A slowed creature's speed is halved, and it can't take reactions." } ], "bonus_actions": [ { "name": "Fetid Feast", "desc": "The mycolid draws sustenance from a Medium or larger pile of carrion or rotting vegetation within 5 feet of it. It regains 5 (2d4) HP. The mycolid can't use Fetid Feast on a pile of carrion or vegetation if it or another mycolid has already used Fetid Feast on that pile." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Fungal Toxicity", "desc": "A creature that hits the mycolid with a melee attack while within 5 feet of it must succeed on a DC 13 CON save or be poisoned for 1 hour. If the poison isn't neutralized before 1 hour has passed, the creature must succeed on a DC 13 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one." }, { "name": "Mycolid Connection", "desc": "The mycolid can pinpoint the location of each friendly mycolid within 120 feet of it. In addition, its telepathy range increases to 120 feet when communicating with other mycolids." }, { "name": "Plant Resilience", "desc": "The mycolid is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mycolid-commoner/" }, { "slug": "octopus_bf", "desc": "", "name": "Octopus", "size": "small", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 11, "armor_desc": null, "hit_points": 8, "hit_dice": "", "speed": { "walk": 5, "swim": 30 }, "strength": 4, "dexterity": 12, "constitution": 10, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": -3, "dexterity_save": 1, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft.", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Tentacles", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage, and the target is grappled (escape DC 11), if it is a Medium or smaller creature. Until this grapple ends, the octopus can't use its Tentacles on another target." } ], "bonus_actions": [], "reactions": [ { "name": "Ink Dash (Recharge 6)", "desc": "When a creature the octopus can see deals damage to it, the octopus can release a 5-foot-radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creature it is grappling." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hold Breath", "desc": "While out of water, the octopus can hold its breath for 30 minutes." }, { "name": "Underwater Camouflage", "desc": "The octopus's Stealth is 18 while underwater." }, { "name": "Water Breathing", "desc": "The octopus can breathe only underwater." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_octopus/" }, { "slug": "octopus_giant_bf", "desc": "", "name": "Octopus, Giant", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 11, "armor_desc": null, "hit_points": 44, "hit_dice": "", "speed": { "walk": 10, "swim": 60 }, "strength": 16, "dexterity": 12, "constitution": 12, "intelligence": 4, "wisdom": 10, "charisma": 4, "strength_save": 3, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -3, "wisdom_save": 0, "charisma_save": -3, "perception": 14, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Tentacles", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 15 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13), if it is a Huge or smaller creature. Until this grapple ends, the target is restrained. The octopus can grapple up to two creatures at one time." } ], "bonus_actions": [ { "name": "Tentacle Slam", "desc": "The octopus slams a Medium or smaller creature it is grappling into a solid surface. The target must make a DC 13 STR save, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one." } ], "reactions": [ { "name": "Ink Dash (Recharge 4-6)", "desc": "When a creature the octopus can see deals damage to it, the octopus can release a 20-foot- radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creatures it is grappling." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hold Breath", "desc": "While out of water, the octopus can hold its breath for 1 hour." }, { "name": "Underwater Camouflage", "desc": "The octopus's Stealth is 18 while underwater." }, { "name": "Water Breathing", "desc": "The octopus can breathe only underwater." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_octopus-giant/" }, { "slug": "ogre_zombie_bf", "desc": "", "name": "Ogre Zombie", "size": "large", "type": "Undead", "subtype": "", "group": "Zombies", "alignment": "", "armor_class": 8, "armor_desc": null, "hit_points": 72, "hit_dice": "", "speed": { "walk": 30 }, "strength": 18, "dexterity": 6, "constitution": 18, "intelligence": 2, "wisdom": 6, "charisma": 4, "strength_save": 4, "dexterity_save": -2, "constitution_save": 4, "intelligence_save": -4, "wisdom_save": -2, "charisma_save": -3, "perception": 8, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "Undead Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "understands Common and Giant but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The ogre zombie makes two Greatclub attacks." }, { "name": "Greatclub", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage." }, { "name": "Lumbering Charge (Recharge 5-6)", "desc": "The ogre zombie shoulders its weapon and charges forward, shoving into creatures on its way. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 14 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Undead Fortitude", "desc": "If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead." }, { "name": "Undead Nature", "desc": "The zombie doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The zombie is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ogre-zombie/" }, { "slug": "plesiosaurus_bf", "desc": "", "name": "Plesiosaurus", "size": "large", "type": "Beast", "subtype": "", "group": "Dinosaurs", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "", "speed": { "walk": 20, "swim": 40 }, "strength": 18, "dexterity": 14, "constitution": 16, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 4, "dexterity_save": 2, "constitution_save": 3, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The plesiosaurus makes two Bite attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) piercing damage." } ], "bonus_actions": [ { "name": "Flipper Slam", "desc": "While underwater, the plesiosaurus slams its flippers together, sending a shockwave of water in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or be off-balance until the end of its next turn. While off-balance, a creature's speed is halved, and it has disadvantage on the first attack roll it makes on each of its turns." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hardy", "desc": "Any critical hit against the dinosaur becomes a normal hit." }, { "name": "Hold Breath", "desc": "The plesiosaurus can hold its breath for 1 hour." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_plesiosaurus/" }, { "slug": "purple_worm_bf", "desc": "", "name": "Purple Worm", "size": "gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 255, "hit_dice": "", "speed": { "walk": 50, "burrow": 30 }, "strength": 28, "dexterity": 6, "constitution": 32, "intelligence": 1, "wisdom": 18, "charisma": 4, "strength_save": 9, "dexterity_save": -2, "constitution_save": 11, "intelligence_save": -5, "wisdom_save": 4, "charisma_save": -3, "perception": 14, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "prone", "condition_immunities": "", "senses": "keensense 60 ft., tremorsense 60 ft.", "languages": "", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The worm makes one Bite attack and one Tail Stinger attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 22 (3d8+9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 DEX save or be swallowed by the purple worm.<br>A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside of the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone." }, { "name": "Tail Stinger", "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one creature. _Hit:_ 19 (3d6+9) piercing damage, and the target must make a DC 19 CON save, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one." }, { "name": "Thrash (Recharge 5-6)", "desc": "The purple worm convulses its large body, smashing everything around it. Each creature within 20 feet of the worm must make a DC 19 STR save. On a failure, a creature takes 54 (12d8) bludgeoning damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned." } ], "bonus_actions": [ { "name": "Rapid Digestion", "desc": "The purple worm's digestive system absorbs some of the already digested material from creatures it has swallowed. If the purple worm has at least one swallowed creature inside it, the purple worm regains 9 (2d8) HP. This healing increases by 4 (1d8) for each creature currently inside the purple worm, to a maximum of 10d8." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Monstrosity Resilience", "desc": "The purple worm is resistant to exhaustion and to the frightened condition." }, { "name": "Tunneler", "desc": "The purple worm can burrow through solid rock at half its burrowing speed, and it leaves a 10-foot-diameter tunnel in its wake." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_purple-worm/" }, { "slug": "rat_bf", "desc": "", "name": "Rat", "size": "tiny", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 9, "hit_dice": "", "speed": { "walk": 20, "swim": 20 }, "strength": 2, "dexterity": 10, "constitution": 8, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": -4, "dexterity_save": 0, "constitution_save": -1, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft.", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) piercing damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Accustomed to Filth", "desc": "The rat has advantage on saves against contracting diseases." }, { "name": "Heightened Smell", "desc": "The rat's Perception is 15 while perceiving by smell." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_rat/" }, { "slug": "rat_giant_bf", "desc": "", "name": "Rat, Giant", "size": "small", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 14, "hit_dice": "", "speed": { "walk": 30, "swim": 30 }, "strength": 6, "dexterity": 16, "constitution": 10, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": -2, "dexterity_save": 3, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage. If the target is a creature, it must make a DC 13 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice)." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Accustomed to Filth", "desc": "The rat has advantage on saves against contracting diseases." }, { "name": "Heightened Smell", "desc": "The rat's Perception is 15 while perceiving by smell." }, { "name": "Pack Tactics", "desc": "The rat has advantage on attack rolls against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_rat-giant/" }, { "slug": "remorhaz_bf", "desc": "", "name": "Remorhaz", "size": "huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 216, "hit_dice": "", "speed": { "walk": 30, "burrow": 20 }, "strength": 32, "dexterity": 12, "constitution": 28, "intelligence": 4, "wisdom": 10, "charisma": 4, "strength_save": 11, "dexterity_save": 1, "constitution_save": 9, "intelligence_save": -3, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "cold,fire", "condition_immunities": "", "senses": "darkvision 60 ft., tremorsense 60 ft.", "languages": "-", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 40 (6d10+7) piercing damage plus 10 (3d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 DEX save or be swallowed by the remorhaz. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) acid damage and 10 (3d6) fire damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a swallowed creature, the remorhaz must succeed on a DC 19 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone." } ], "bonus_actions": [ { "name": "Vent Heat (119 HP or Fewer)", "desc": "As the remorhaz's life force ebbs, its body generates more heat to protect itself. It can open valves in its carapace to vent this excess heat. Each creature within 5 feet of the remorhaz must succeed on a DC 17 CON save or suffer one level of exhaustion." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heated Body", "desc": "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage." }, { "name": "Monstrosity Resilience", "desc": "The remorhaz is resistant to exhaustion and to the frightened condition." }, { "name": "Tunneler", "desc": "The remorhaz can burrow through ice, snow, and permafrost, and it leaves a 5-foot-diameter tunnel in its wake." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_remorhaz/" }, { "slug": "seahorse_giant_bf", "desc": "", "name": "Seahorse, Giant", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 0, "swim": 40 }, "strength": 12, "dexterity": 14, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 1, "dexterity_save": 2, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Ram", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage." } ], "bonus_actions": [ { "name": "Grasping Tail", "desc": "The seahorse grabs one Medium or smaller creature within 10 feet of it. The target must succeed on a DC 12 STR save or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the seahorse can't use Grasping Tail on another creature." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Charge", "desc": "If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone." }, { "name": "Underwater Camouflage", "desc": "The seahorse's Stealth is 19 while underwater." }, { "name": "Water Breathing", "desc": "The seahorse can breathe only underwater." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_seahorse-giant/" }, { "slug": "shambling_mound_bf", "desc": "", "name": "Shambling Mound", "size": "large", "type": "Plant", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 110, "hit_dice": "", "speed": { "walk": 20, "swim": 20 }, "strength": 18, "dexterity": 8, "constitution": 16, "intelligence": 4, "wisdom": 10, "charisma": 4, "strength_save": 4, "dexterity_save": -1, "constitution_save": 3, "intelligence_save": -3, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold,fire,Plant Resilience", "damage_immunities": "lightning,blinded,deafened", "condition_immunities": "", "senses": "keensense 60 ft. (can't sense beyond this radius)", "languages": "-", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The shambling mound makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14)." }, { "name": "Slam", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 7 (2d6) poison damage." } ], "bonus_actions": [ { "name": "Engulf", "desc": "The shambling mound engulfs a Medium or smaller creature grappled by it. In addition to being grappled, the engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 CON save at the start of each of the mound's turns or take 4 (1d8) bludgeoning damage and 3 (1d6) poison damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Lightning Absorption", "desc": "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains HP equal to the lightning damage dealt." }, { "name": "Plant Resilience", "desc": "The shambling mound is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions." }, { "name": "Rotting Vegetation", "desc": "The shambling mound emits the smell of rotting vegetation. A creature that starts its turn within 10 feet of the shambling mound must succeed on a DC 14 CON save or be poisoned until the start of its next turn." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_shambling-mound/" }, { "slug": "shark_giant_bf", "desc": "", "name": "Shark, Giant", "size": "huge", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "", "speed": { "walk": 0, "swim": 50 }, "strength": 22, "dexterity": 10, "constitution": 20, "intelligence": 1, "wisdom": 10, "charisma": 4, "strength_save": 6, "dexterity_save": 0, "constitution_save": 5, "intelligence_save": -5, "wisdom_save": 0, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 60 ft.", "languages": "-", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The shark makes two Bite attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 19 (3d8+6) piercing damage." } ], "bonus_actions": [ { "name": "Swift Hunter", "desc": "The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Blood Frenzy", "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its HP." }, { "name": "Blood Sense", "desc": "The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 120 feet of it and can sense the general direction of such creatures within 1 mile of it." }, { "name": "Electrical Sensitivity", "desc": "Whenever the shark takes lightning damage, it must succeed on a DC 15 CON save or be incapacitated until the end of its next turn." }, { "name": "Water Breathing", "desc": "The shark can breathe only underwater." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_shark-giant/" }, { "slug": "shark_hunter_bf", "desc": "", "name": "Shark, Hunter", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 63, "hit_dice": "", "speed": { "walk": 0, "swim": 40 }, "strength": 16, "dexterity": 12, "constitution": 14, "intelligence": 1, "wisdom": 10, "charisma": 4, "strength_save": 3, "dexterity_save": 1, "constitution_save": 2, "intelligence_save": -5, "wisdom_save": 0, "charisma_save": -3, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 30 ft.", "languages": "-", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The shark makes two Bite attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8+3) piercing damage." } ], "bonus_actions": [ { "name": "Swift Hunter", "desc": "The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Blood Frenzy", "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its HP." }, { "name": "Blood Sense", "desc": "The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it." }, { "name": "Electrical Sensitivity", "desc": "Whenever the shark takes lightning damage, it must succeed on a DC 12 CON save or be incapacitated until the end of its next turn." }, { "name": "Water Breathing", "desc": "The shark can breathe only underwater." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_shark-hunter/" }, { "slug": "shark_reef_bf", "desc": "", "name": "Shark, Reef", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 27, "hit_dice": "", "speed": { "walk": 0, "swim": 40 }, "strength": 14, "dexterity": 12, "constitution": 12, "intelligence": 1, "wisdom": 10, "charisma": 4, "strength_save": 2, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -5, "wisdom_save": 0, "charisma_save": -3, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 30 ft.", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage." } ], "bonus_actions": [ { "name": "Stealthy Hunter", "desc": "The shark takes the Hide action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Blood Sense", "desc": "The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it." }, { "name": "Electrical Sensitivity", "desc": "Whenever the shark takes lightning damage, it must succeed on a DC 11 CON save or be incapacitated until the end of its next turn." }, { "name": "Pack Tactics", "desc": "The shark has advantage on attack rolls against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Water Breathing", "desc": "The shark can breathe only underwater." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_shark-reef/" }, { "slug": "skeleton_bf", "desc": "", "name": "Skeleton", "size": "medium", "type": "Undead", "subtype": "", "group": "Skeletons", "alignment": "", "armor_class": 13, "armor_desc": "armor scraps", "hit_points": 14, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 14, "intelligence": 6, "wisdom": 8, "charisma": 4, "strength_save": 0, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": -1, "charisma_save": -3, "perception": 9, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "piercing", "damage_immunities": "Undead Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Shortsword", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." }, { "name": "Shortbow", "desc": "_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Counterattack (Recharge 6)", "desc": "When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "False Appearance", "desc": "While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton." }, { "name": "Undead Nature", "desc": "The skeleton doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_skeleton/" }, { "slug": "skullbloom_bf", "desc": "", "name": "Skullbloom", "size": "medium", "type": "Plant", "subtype": "", "group": "Sporeborn", "alignment": "", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 23, "hit_dice": "", "speed": { "walk": 30 }, "strength": 12, "dexterity": 10, "constitution": 14, "intelligence": 2, "wisdom": 8, "charisma": 4, "strength_save": 1, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": -1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Plant Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 10 ft.", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar)." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage plus 2 (1d4) poison damage." }, { "name": "Slam", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage." } ], "bonus_actions": [ { "name": "Instinct to Pursue", "desc": "The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing", "desc": "The skullbloom's Perception is 16 while perceiving by hearing." }, { "name": "Plant Resilience", "desc": "The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_skullbloom/" }, { "slug": "snake_flying_bf", "desc": "", "name": "Snake, Flying", "size": "tiny", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 11, "armor_desc": null, "hit_points": 10, "hit_dice": "", "speed": { "walk": 30, "fly": 60, "swim": 30 }, "strength": 4, "dexterity": 12, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": -3, "dexterity_save": 1, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 10 ft.", "languages": "-", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage, and the target must succeed on a DC 11 CON save or take 5 (2d4) poison damage." } ], "bonus_actions": [], "reactions": [ { "name": "Reflexive Escape", "desc": "When a creature the snake can see attacks it, the snake can move up to 5 feet. If this movement puts the snake out of reach of the attack, the attack misses." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Flyby", "desc": "The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_snake-flying/" }, { "slug": "spider_giant_bf", "desc": "", "name": "Spider, Giant", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 40, "hit_dice": "", "speed": { "walk": 30, "climb": 30 }, "strength": 14, "dexterity": 16, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 2, "dexterity_save": 3, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 10 ft., darkvision 60 ft.", "languages": "-", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage, and the target must make a DC 13 CON save, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way." } ], "bonus_actions": [ { "name": "Web (Recharge 4-6)", "desc": "The spider launches a gob of webbing at one creature it can see within 30 feet of it. The target must succeed on a DC 12 DEX save or be restrained. A creature, including the restrained target, can take its action to free the target from the webbing by succeeding on a DC 12 STR check. The webbing can also be attacked and destroyed (AC 10; HP 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Spider Climb", "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Web Sense", "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." }, { "name": "Web Walker", "desc": "The spider ignores movement restrictions caused by webbing." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_spider-giant/" }, { "slug": "spider_giant_wolf_bf", "desc": "", "name": "Spider, Giant Wolf", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 14, "hit_dice": "", "speed": { "walk": 40, "climb": 40 }, "strength": 14, "dexterity": 14, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 2, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 10 ft., darkvision 60 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target must succeed on a DC 12 CON save or take 5 (2d4) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way." } ], "bonus_actions": [ { "name": "Hunter's Leap", "desc": "The spider jumps up to 20 feet horizontally or up to 10 feet vertically toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Spider Climb", "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Standing Leap", "desc": "The spider's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_spider-giant-wolf/" }, { "slug": "triceratops_bf", "desc": "", "name": "Triceratops", "size": "huge", "type": "Beast", "subtype": "", "group": "Dinosaurs", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "", "speed": { "walk": 50 }, "strength": 22, "dexterity": 8, "constitution": 16, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 6, "dexterity_save": -1, "constitution_save": 3, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The triceratops makes two Gore attacks." }, { "name": "Gore", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 19 (3d8+6) piercing damage." }, { "name": "Stomp", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one prone creature. _Hit:_ 17 (2d10+6) bludgeoning damage." } ], "bonus_actions": [ { "name": "Warning Bugle", "desc": "The triceratops emits a piercing call in a 30-foot cone, signaling its impending attack. Each creature in the area must succeed on a DC 14 WIS save or be frightened until the end of its next turn. If the triceratops uses this bonus action before moving the requisite 20 feet for Trampling Charge, the target of its charge has disadvantage on this save, and the triceratops can make a Stomp attack against the prone target without needing to use a bonus action, provided the target fails the STR save from the charge." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hardy", "desc": "Any critical hit against the dinosaur becomes a normal hit." }, { "name": "Trampling Charge", "desc": "If the triceratops moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the triceratops can make one Stomp attack against it as a bonus action." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_triceratops/" }, { "slug": "vulture_bf", "desc": "", "name": "Vulture", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 8, "hit_dice": "", "speed": { "walk": 10, "fly": 50 }, "strength": 6, "dexterity": 10, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": -2, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Beak", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Defensive Bile", "desc": "When a creature the vulture can see hits it with a melee attack while within 5 feet of it, the vulture can spit partially digested carrion at the creature. The attacker must succeed on a DC 11 CON save or be incapacitated until the end of its next turn." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Carrion Sense", "desc": "The vulture can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it." }, { "name": "Heightened Sight and Smell", "desc": "The vulture's Perception is 18 when perceiving by sight or smell." }, { "name": "Pack Tactics", "desc": "The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_vulture/" }, { "slug": "war_horse_skeleton_bf", "desc": "", "name": "War Horse Skeleton", "size": "large", "type": "Undead", "subtype": "", "group": "Skeletons", "alignment": "", "armor_class": 13, "armor_desc": "barding scraps", "hit_points": 25, "hit_dice": "", "speed": { "walk": 60 }, "strength": 18, "dexterity": 12, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 4, "dexterity_save": 1, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "piercing", "damage_immunities": "Undead Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Hooves", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage." } ], "bonus_actions": [ { "name": "Counterattack (Recharge 6)", "desc": "When a creature the war horse skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Hooves attack against the attacker." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "False Appearance", "desc": "While the war horse skeleton remains motionless and prone, it is indistinguishable from an inanimate war horse skeleton." }, { "name": "Undead Nature", "desc": "The skeleton doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_war-horse-skeleton/" }, { "slug": "weasel_giant_bf", "desc": "", "name": "Weasel, Giant", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 14, "hit_dice": "", "speed": { "walk": 40 }, "strength": 10, "dexterity": 16, "constitution": 10, "intelligence": 4, "wisdom": 12, "charisma": 4, "strength_save": 0, "dexterity_save": 3, "constitution_save": 0, "intelligence_save": -3, "wisdom_save": 1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage. Instead of dealing damage, the weasel can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target. For example, a weasel could steal a hat or belt pouch but not a creature's shirt or armor." } ], "bonus_actions": [], "reactions": [ { "name": "Repellent Spray", "desc": "When a creature the weasel can see moves to a space within 15 feet of it, the weasel can release a pungent spray at the creature. The target must succeed on a DC 13 CON save or be poisoned until the end of its next turn. While poisoned, the creature can't move to a space within 5 feet of the weasel." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing and Smell", "desc": "The weasel's Perception is 18 when perceiving by hearing or smell." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_weasel-giant/" }, { "slug": "zombie_bf", "desc": "", "name": "Zombie", "size": "medium", "type": "Undead", "subtype": "", "group": "Zombies", "alignment": "", "armor_class": 8, "armor_desc": null, "hit_points": 16, "hit_dice": "", "speed": { "walk": 20 }, "strength": 14, "dexterity": 6, "constitution": 16, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 2, "dexterity_save": -2, "constitution_save": 3, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "Undead Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Slam", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage. The target is grappled (escape DC 12) if it is a Medium or smaller creature, and the zombie doesn't already have a creature grappled." } ], "bonus_actions": [ { "name": "Rotten Hold", "desc": "The zombie gnaws idly on the creature grappled by it. The target must succeed on a DC 12 CON save or take 2 (1d4) poison damage. A Humanoid slain by this bonus action rises 24 hours later as a zombie, unless the Humanoid is restored to life or its body is destroyed." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Undead Fortitude", "desc": "If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead." }, { "name": "Undead Nature", "desc": "The zombie doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The zombie is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_zombie/" }, { "slug": "flame-eater-swarm", "desc": "", "name": "Flame Eater Swarm", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 33, "hit_dice": "6d8+6", "speed": { "fly": 40, "walk": 0 }, "strength": 3, "dexterity": 15, "constitution": 12, "intelligence": 2, "wisdom": 14, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "fire", "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 30 ft., passive Perception 12", "languages": "-", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The swarm can make two bite attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "2d6", "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hp or fewer.", "name": "Bite" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Any normal fire in the flame eater swarm's space at the end of the swarm's turn is extinguished. Magical fire (a flaming weapon or wall of fire spell, for example) is extinguished if the swarm makes a successful DC 13 Constitution check. Only the swarm's space is affected; fires larger than the swarm continue burning outside the swarm's space. For 1 minute after the swarm consumes any flame, its bite attack deals an extra 9 (2d8) fire damage and any creature that ends its turn in the swarm's space takes 4 (1d8) fire damage.", "name": "Consume Flame" }, { "desc": "The swarm can occupy the same space as another creature and vice versa. The swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hp or gain temporary hp.", "name": "Swarm" } ], "spell_list": [], "page_no": 204, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_flame-eater-swarm/" }, { "slug": "lotus-golem", "desc": "", "name": "Lotus Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": null, "hit_points": 82, "hit_dice": "11d10+22", "speed": { "walk": 30 }, "strength": 14, "dexterity": 19, "constitution": 14, "intelligence": 6, "wisdom": 12, "charisma": 4, "strength_save": 6, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 9, "skills": { "athletics": 6, "perception": 9 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine", "damage_immunities": "cold, fire, poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 19", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The lotus golem makes two arcane water attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d12+2", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.", "name": "Arcane Water" } ], "bonus_actions": null, "reactions": [ { "desc": "When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.", "name": "Arcane Absorption" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.", "name": "Arcane Pool" }, { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.", "name": "Water Walker" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_lotus-golem/" }, { "slug": "ziphius", "desc": "", "name": "Ziphius", "size": "Gargantuan", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 135, "hit_dice": "10d20+30", "speed": { "swim": 60, "walk": 10 }, "strength": 19, "dexterity": 13, "constitution": 16, "intelligence": 9, "wisdom": 13, "charisma": 4, "strength_save": 7, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold; bludgeoning, piercing and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "prone", "senses": "blindsight 120 ft., passive Perception 14", "languages": "Aquan, telepathy 120 ft.", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The ziphius makes one beak attack and one claw attack.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "3d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.", "name": "Claw" }, { "attack_bonus": 7, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be swallowed by the ziphius. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the ziphius, and it takes 14 (4d6) acid damage at the start of each of the ziphius' turns. The ziphius can have only one target swallowed at a time. \n\nIf the ziphius takes 20 damage or more on a single turn from a creature inside it, the ziphius must succeed on a DC 13 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the ziphius. If the ziphius dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.", "name": "Beak" }, { "attack_bonus": 7, "damage_dice": "3d10+4", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) slashing damage.", "name": "Dorsal Fin" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the ziphius moves at least 20 feet straight toward a target and then hits it with a dorsal fin attack on the same turn, the target takes an extra 27 (5d10) slashing damage.", "name": "Charge" }, { "desc": "The ziphius deals double damage to objects and structures.", "name": "Siege Monster" }, { "desc": "As a bonus action at the start of its turn, the ziphius can choose one creature within 120 feet that it can see. The ziphius' eyes glow, and the target must succeed on a DC 15 Wisdom saving throw or the ziphius creates a temporary mental bond with the target until the start of the ziphius' next turn. While bonded, the ziphius reads the creature's surface thoughts, choosing to either gain advantage on attacks against that target or cause the target to have disadvantage on attacks against the ziphius.", "name": "Telepathic Foresight" }, { "desc": "The ziphius can breathe only underwater.", "name": "Water Breathing" } ], "spell_list": [], "page_no": 392, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ziphius/" }, { "slug": "bone-crab", "desc": "_A bone crab’s cracked skull scurries forward on bone-white legs. These tainted crustaceans make discarded craniums their home._ \n**Skull Shells.** Much like an enormous hermit crab, bone crabs inhabit the remains of large fish, humanoids, and other creatures. A bone crab’s spiny, ivory-white legs blend in perfectly with bones and pale driftwood. When lacking bones, these crabs gnaw cavities into chunks of driftwood or coral to make a shelter, cementing bits of shell and debris to their portable homes. All crabs fight over choice skulls. \n**Scavengers of Memory.** Bone crabs are voracious scavengers. They live in seaside crags and coves, where they use their specialized chelae to crack open skulls and feast on the brains. Centuries of such feeding have given bone crabs a collective intelligence. Some crabs retain fragments of memory from those they devour, and these crabs recognize friends or attack the foes of those whose skulls they wear. \nBone crabs hunt in packs, preying on seabirds and creatures stranded in tidal pools. They drag aquatic prey above the high tide line and leave it to fester in the hot sun. They pick corpses clean in a few hours, so their hunting grounds are littered with cracked and sun-bleached bones—the perfect hiding place for these littoral predators. \n**White Ghost Shivers.** Because they eat carrion, bone crabs carry a dangerous disease—white ghost shivers, which wrack victims with fever and delirium. Sailors and others who eat a bone crab’s unwholesome, diseased flesh rarely survive it. Although bone crabs cannot be domesticated, they can be convinced to nest in particular areas, attacking intruders while ignoring the area’s regulars.", "name": "Bone Crab", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 33, "hit_dice": "6d6+12", "speed": { "walk": 20, "swim": 10 }, "strength": 10, "dexterity": 14, "constitution": 14, "intelligence": 1, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The bone crab makes two claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", "attack_bonus": 4, "damage_dice": "2d6" }, { "name": "White Ghost Shivers", "desc": "A living creature that is injured by or makes physical contact with a creature carrying the white ghost shivers must succeed on a DC 11 Constitution saving throw at the end of the encounter to avoid becoming infected. This disease manifests after 24 hours, beginning as a mild chill, but increasingly severe after a day, accompanied by a fever. Hallucinations are common, and the fright they induce lends the disease its name. At onset, the infected creature gains two levels of exhaustion that cannot be removed until the disease is cured by lesser restoration, comparable magic, or rest. The infected creature makes another DC 11 Constitution saving throw at the end of each long rest; a successful save removes one level of exhaustion. If the saving throw fails, the disease persists. If both levels of exhaustion are removed by successful saving throws, the victim has recovered naturally." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The bone crab can breathe air and water." }, { "name": "Bone Camouflage", "desc": "A bone crab has advantage on Dexterity (Stealth) checks while it's among bones." }, { "name": "Hive Mind", "desc": "A bone crab can communicate perfectly with all other bone crabs within 100 feet of it. If one is aware of danger, they all are." }, { "name": "Leap", "desc": "Bone crabs have incredibly powerful legs and can leap up to 10 feet straight ahead or backward as part of its movement; this counts as withdraw action when moving away from a foe." } ], "spell_list": [], "page_no": 40, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_bone-crab/" }, { "slug": "cikavak", "desc": "_The cikavak is a remarkably ugly magical bird—a supernatural creature conjured through a lengthy ritual. A dark gray comb flops atop their heads and shapeless wattles dangle from their throats. They seem unimposing._ \n**Dagger Beaks.** Cikavaks use their elongated, dull-gray beaks to draw up nectar and other fluids—or to stab with the force of a dagger. Although it requires great effort to call up these homely birds, the magic is surprisingly common, known among peasants and townsfolk as well as mages. Once summoned, they remain faithful to their masters until death. While cikavaks don’t speak, they comprehend the Common tongue and can speak with animals to help their master. They often magically silence the cries of more melodious birds. \n**Potion Pouches.** Cikavaks possess another odd ability: when fully distended, their ventral pouches hold up to half a gallon of almost any liquid. These resilient pouches take little or no damage from their contents, holding potions without ingesting them or even carrying acid without injury. \nThieves make use of this ability, directing the birds to siphon up liquids and thus steal honey from neighbors’ beehives, as well as milk, beer, and wine. The most audacious thieves send their birds into magicians’ towers, alchemists’ shops, or the local apothecary to seize mercury, phlogiston, and more exotic substances. They carry these stolen fluids back to their owner in their pouches. While normally strong flyers, when laden with liquids, their flight is clumsy at best. \n**Folk Conjuration.** To call a cikavak with folk magic rituals, a character must gather an egg from a black hen as well as 30 gp worth of herbs and colored chalks. Cast at sunset, the folk ritual requires half an hour and requires a successful DC 15 Intelligence (Arcana) check to succeed. (The material components can be used multiple times, until the ritual succeeds). The hen’s egg must then be carried and kept warm for 40 days. During this time, the ritual caster must not bathe or be subject to any spell effects. Usable only by non-casters, the ritual’s feeble magic is immediately dispelled if the cikavak’s master uses any other sort of spell or spell-like ability.", "name": "Cikavak", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 12, "armor_desc": "", "hit_points": 17, "hit_dice": "7d4", "speed": { "walk": 10, "fly": 40 }, "strength": 4, "dexterity": 15, "constitution": 10, "intelligence": 12, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 9 }, "damage_vulnerabilities": "", "damage_resistances": "acid, fire, poison", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 15", "languages": "understands Common; telepathy (touch)", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 7 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "the cikavak's innate spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:\n\nat will: speak with animals\n\n1/day: silence" } ], "spell_list": [], "page_no": 58, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_cikavak/" }, { "slug": "giant-ant-queen", "desc": "_Several pony-sized ants swarm around an ant the size of a draft horse, clacking their serrated mandibles and threatening with their stingers._ \nGiant ants look much like a normal ant with six legs, a waspish segmented body, and large antenna. Their hides are covered in thick chitin, and they have large, serrated mandibles flanking their mouths and stingers on their tails. These stingers are the size of a shortsword, and they’re capable of stabbing and poisoning a human to death. \n**Colony Defenders.** Giant ants form colonies under the control of a queen much like their normal-sized cousins. Sterile females form castes with the workers building the nest and caring for larvae. Queens and male drones rarely leave the colony. Soldiers defend the colony and forage for food. \n**Carry Prey Home.** Giant ants are both predators and scavengers, working in organized groups to bring down large prey and carry it back to the nest. Giant ants tend to ignore animals away from the colony when not foraging for food, but they quickly move to overwhelm prey when hungry or threatened. A giant ant stands nearly four feet tall and weighs 400 pounds, while a giant ant queen is over five feet tall and weighs 900 pounds. Giant ants communicate with each other primarily with pheromones but also use sound and touch.", "name": "Giant Ant Queen", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 85, "hit_dice": "10d10+30", "speed": { "walk": 40 }, "strength": 17, "dexterity": 13, "constitution": 16, "intelligence": 2, "wisdom": 11, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 10", "languages": "-", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The giant ant queen makes two bite attacks and one sting attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the giant ant can't bite a different target.", "attack_bonus": 5, "damage_dice": "1d8" }, { "name": "Sting", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (4d10) poison damage, or half as much poison damage with a successful DC 14 Constitution saving throw.", "attack_bonus": 5, "damage_dice": "1d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The giant ant queen has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Queen's Scent", "desc": "Giant ants defending a queen gain advantage on all attack rolls." } ], "spell_list": [], "page_no": 23, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_giant-ant-queen/" }, { "slug": "sand-spider", "desc": "_When a sand spider attacks, its two speckled, tan legs erupt from the sand, plunging forward with murderous speed, followed by a spider the size of a horse. They attack as often in broad daylight as at night._ \n**Drag Prey into Tunnels.** Sand spiders lurk beneath the arid plains and dry grasslands. These carnivores hunt desert dwellers and plains travelers by burrowing into loose sand so they are completely hidden from view. When prey walks over their trap, the spider lunges up from hiding, snares the prey, and drags it down beneath the sand, where it can wrap the prey in webbing before quickly stabbing it to death. \n**Spider Packs.** More terrifying than a lone sand spider is a group of sand spiders hunting together. They build connected lair networks called clusters, containing one female and 2 or 3 males. They work together with one sand spider attacking to draw attention, and 2 or 3 others attacking from trapdoors in the opposite direction, behind the skirmish line.", "name": "Sand Spider", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "14d10+28", "speed": { "walk": 30, "burrow": 20 }, "strength": 20, "dexterity": 17, "constitution": 14, "intelligence": 4, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 14", "languages": "-", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The sand spider makes two attacks with its impaling legs and one bite attack." }, { "name": "Impaling Leg", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage. If the sand spider scores a critical hit with this attack, it rolls damage dice three times instead of twice. If both impaling leg attacks hit the same target, the second hit does an extra 11 (1d12 + 5) piercing damage.", "attack_bonus": 8, "damage_dice": "1d12" }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage plus 13 (3d8) poison damage, or half as much poison damage with a successful DC 13 Constitution saving throw.", "attack_bonus": 8, "damage_dice": "2d10" } ], "bonus_actions": null, "reactions": [ { "name": "Trapdoor Ambush", "desc": "When a creature walks over a sand spider's hidden burrow, the spider can use its reaction to attack that creature with two impaling leg attacks. The creature is considered a surprised target for both attacks. If one or both attacks hit and the target is a Medium or smaller creature, then the sand spider and the target engage in a Strength contest. If the creature wins, it can immediately move 5 feet away from the sand spider. If the contest results in a tie, the creature is grappled (escape DC 15). If the sand spider wins, the creature is grappled and dragged by the sand spider 30 feet into its lair. If the creature is still grappled at the start of the sand spider's next turn, it becomes restrained instead. The restrained creature can escape by using an action to make a successful DC 15 Strength (Athletics) check." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Sand Stealth", "desc": "The sand spider gains an additional +3 to Stealth (+9 in total) in sand terrain." }, { "name": "Spider Climb", "desc": "The sand spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Ambusher", "desc": "The sand spider has advantage on attack rolls against surprised targets." } ], "spell_list": [], "page_no": 364, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_sand-spider/" }, { "slug": "sharkjaw-skeleton", "desc": "_The humanoid form approaches through the murky water, but as it nears, it becomes clear that this is no living thing. It is made entirely of sharks’ jaws, joined together and brought to life with grim magic._ \nMade from numerous, interlocking shark’s jaws, these horrors are animated through foul magic into a large, vaguely humanoid shape. Sahuagin priests animate them to guard their sepulchers of bones. These sharkjaw skeletons lie among great piles of bones, waiting to rise up and attack any uninvited souls who invade the sanctity of sahuagin holy sites. Others guard pirate treasures or ancient shipwrecks. \n**Undead Automaton.** Being mindless, sharkjaw skeletons do nothing without orders from their creator, and they follow those instructions explicitly. A sharkjaw skeleton’s creator can give it new commands as long as the skeleton is within 60 feet and can see and hear its creator. Otherwise, a sharkjaw skeleton follows its last instructions to the best of its ability and to the exclusion of all else, though it will always fight back if attacked. \n**Undead Nature.** A shroud doesn’t require air, food, drink, or sleep.", "name": "Sharkjaw Skeleton", "size": "Large", "type": "Undead", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "6d10+12", "speed": { "walk": 30, "swim": 30 }, "strength": 16, "dexterity": 10, "constitution": 15, "intelligence": 6, "wisdom": 8, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1, "stealth": 2 }, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "", "damage_immunities": "cold, necrotic, poison", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., blindsense 30 ft., passive Perception 11", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The sharkjaw skeleton makes one bite attack and one claw attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.", "attack_bonus": 5, "damage_dice": "1d8" }, { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "2d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 350, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_sharkjaw-skeleton/" }, { "slug": "suturefly", "desc": "_These darting creatures resemble dragonflies, but with three pairs of gossamer wings and a body made from splintered wood. Flashes of bright colors run along their bodies._ \n**Sew Mouths Shut.** Forest folk rarely speak when sutureflies dart through the trees, because these creatures listen for lies and sew any offender’s mouth, nose, and eyes shut. Some say the old woods hide nothing but liars, and that is why the deepest forest is shrouded in silence. Others say that the forest uses sutureflies to smother those who break its covenants or reveal its secrets. \nAdventurers see a suturefly’s handiwork more often than they glimpse one of the creatures directly: corpses with mouths and noses stitched shut lie in the underbrush, mysterious children whose mouths are ringed with black puncture marks observe intruders from afar, and dryads step from trees, their eyes sewn shut against the evils of civilization. \n**Seek Out Curses.** Numerous suturefly varieties exist. Some attack based on verbal triggers other than lies. Black‑banded sutureflies, for instance, detect curses and religious blasphemies. \nWhen attacking, sutureflies dart from hiding to gain surprise. Once they sew someone’s mouth closed, they target the same victim’s nose, unless threatened by another opponent. Sutureflies attack until they have sewn all of their opponents’ mouths, eyes and noses closed or until they’re destroyed.", "name": "Suturefly", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "", "hit_points": 7, "hit_dice": "3d4", "speed": { "hover": true, "walk": 10, "fly": 40 }, "strength": 1, "dexterity": 19, "constitution": 10, "intelligence": 1, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Sew", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the suturefly sews the target's mouth, nose, or eye closed. With supernatural speed, the suturefly repeatedly pierces the target's face, each time threading a loop of the target's own skin through the previous hole. These skin loops rapidly blacken, shrink, and draw the orifice tightly closed. It takes two actions and a sharp blade to sever the loops and reopen the orifice, and the process causes intense pain and 2 slashing damage. A victim whose mouth and nose have been sewn shut begins suffocating at the start of his or her next turn.", "attack_bonus": 6, "damage_dice": "1" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Camouflage", "desc": "A suturefly in forest surroundings has advantage on Dexterity (Stealth) checks." }, { "name": "Detect Blasphemy", "desc": "The most common variety of suturefly attacks any creature that blasphemes aloud, which it can detect at a range of 100 feet unless the blasphemer makes a successful DC 13 Charisma saving throw." } ], "spell_list": [], "page_no": 372, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_suturefly/" }, { "slug": "swamp-adder", "desc": "_A vicious snake with a squat, diamond-shaped head, a puffed neck, and a peculiar yellow band around its body, the swamp adder is a stout, somewhat lethargic hunter._ \n_**Marsh Hunter.**_ This venomous snake—sometimes known as the “speckled band”—is native to the marshes of southern realms, where it devours waterfowl and incautious halflings. \n_**Bred for Venom.**_ The swamp adder is simultaneously feared and prized for its potent paralytic venom. A swamp adder is quite thin, though it may grow up to 12 feet long and the largest weigh as much as 50 pounds. A dose of paralytic swamp adder venom is worth 3,000 gp or more on the black market.", "name": "Swamp Adder", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "", "hit_points": 18, "hit_dice": "4d6+4", "speed": { "walk": 30 }, "strength": 4, "dexterity": 16, "constitution": 12, "intelligence": 1, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., passive Perception 10", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a successful DC 11 saving throw or become poisoned. While poisoned this way, the target is paralyzed and takes 3(1d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.", "attack_bonus": 5, "damage_dice": "1d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swamp Camouflage", "desc": "The swamp adder has advantage on Dexterity (Stealth) checks while in swamp terrain." } ], "spell_list": [], "page_no": 354, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_swamp-adder/" }, { "slug": "tosculi-drone", "desc": "The tosculi are a race of wasp-folk that share the Golden Song of the hive, which unites them under the command and iron rule of their queen. Each hive has its own song, and most tosculi hives are predatory, dangerous places—quick to turn to banditry, cattle theft, and raiding against small villages. \nThose few tosculi who do not hear their queen’s Golden Song are the Hiveless, driven out of the embrace of the hive to attempt survive on their own. \nTosculi drones are the workers of the tosculi hive; the smallest, weakest, least intelligent, and most abundant of the wasp folk. Their carapaces are mostly iridescent blue with gold abdomens and lower legs. A drone stands between 3 and 4 feet tall, and weighs around 50 lb. They have only vestigial wings, so they can glide but not truly fly. \n**One-Way Scouts.** Drones function primarily as menial workers but, during time of war, they also act as highly expendable scouts and soldiers. Because the warriors know whatever a drone knows (thanks to the hive-queen), a drone doesn’t need to survive its scouting mission to deliver useful information.", "name": "Tosculi Drone", "size": "Small", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 13, "armor_desc": "", "hit_points": 22, "hit_dice": "4d6+8", "speed": { "walk": 20 }, "strength": 8, "dexterity": 16, "constitution": 14, "intelligence": 8, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Tosculi", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "2d4" }, { "name": "Light Crossbow", "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Gliding Wings", "desc": "The tosculi drone can use its wings to slowly descend when falling (as if under the effect of the feather fall spell). It can move up to 5 feet horizontally for every foot it falls. The tosculi drone can't gain height with these wings alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther." }, { "name": "Skittering", "desc": "Up to two tosculi can share the same space at one time. The tosculi has advantage on melee attack rolls while sharing its space with another tosculi that isn't incapacitated." } ], "spell_list": [], "page_no": 386, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_tosculi-drone/" }, { "slug": "bat", "desc": "", "name": "Bat", "size": "Tiny", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 1, "hit_dice": "1d4-1", "speed": { "walk": 5, "fly": 30 }, "strength": 2, "dexterity": 15, "constitution": 8, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 11", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation", "desc": "The bat can't use its blindsight while deafened." }, { "name": "Keen Hearing", "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing." } ], "spell_list": [], "page_no": 367, "environments": [ "Forest", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_bat/" }, { "slug": "giant-octopus", "desc": "", "name": "Giant Octopus", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 11, "armor_desc": null, "hit_points": 52, "hit_dice": "8d10+8", "speed": { "walk": 10, "swim": 60 }, "strength": 17, "dexterity": 13, "constitution": 13, "intelligence": 4, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Tentacles", "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.", "attack_bonus": 5, "damage_dice": "2d6", "damage_bonus": 3 }, { "name": "Ink Cloud (Recharges after a Short or Long Rest)", "desc": "A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath", "desc": "While out of water, the octopus can hold its breath for 1 hour." }, { "name": "Underwater Camouflage", "desc": "The octopus has advantage on Dexterity (Stealth) checks made while underwater." }, { "name": "Water Breathing", "desc": "The octopus can breathe only underwater." } ], "spell_list": [], "page_no": 377, "environments": [ "Underwater", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-octopus/" }, { "slug": "giant-rat", "desc": "", "name": "Giant Rat", "size": "Small", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 7, "hit_dice": "2d6", "speed": { "walk": 30 }, "strength": 7, "dexterity": 15, "constitution": 11, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The rat has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Pack Tactics", "desc": "The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": 378, "environments": [ "Underdark", "Urban", "Sewer", "Forest", "Ruin", "Swamp", "Caverns", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-rat/" }, { "slug": "giant-rat-diseased", "desc": "", "name": "Giant Rat (Diseased)", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 7, "hit_dice": "2d6", "speed": { "walk": 30 }, "strength": 7, "dexterity": 15, "constitution": 11, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 378, "environments": [ "Sewer", "Swamp", "Caverns", "Forest", "Ruin", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-rat-diseased/" }, { "slug": "giant-spider", "desc": "To snare its prey, a **giant spider** spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.", "name": "Giant Spider", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 26, "hit_dice": "4d10+4", "speed": { "walk": 30, "climb": 30 }, "strength": 14, "dexterity": 16, "constitution": 12, "intelligence": 2, "wisdom": 11, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10", "languages": "", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "attack_bonus": 5, "damage_dice": "1d8", "damage_bonus": 3 }, { "name": "Web (Recharge 5-6)", "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).", "attack_bonus": 5 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spider Climb", "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Web Sense", "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." }, { "name": "Web Walker", "desc": "The spider ignores movement restrictions caused by webbing." } ], "spell_list": [], "page_no": 379, "environments": [ "Underdark", "Urban", "Forest", "Ruin", "Swamp", "Jungle", "Feywild", "Shadowfell", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-spider/" }, { "slug": "giant-wolf-spider", "desc": "Smaller than a giant spider, a **giant wolf spider** hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.", "name": "Giant Wolf Spider", "size": "Medium", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 11, "hit_dice": "2d8+2", "speed": { "walk": 40, "climb": 40 }, "strength": 12, "dexterity": 16, "constitution": 13, "intelligence": 3, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", "attack_bonus": 3, "damage_dice": "1d6", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spider Climb", "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Web Sense", "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." }, { "name": "Web Walker", "desc": "The spider ignores movement restrictions caused by webbing." } ], "spell_list": [], "page_no": 381, "environments": [ "Hill", "Desert", "Grassland", "Coastal", "Forest", "Ruin", "Feywild" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-wolf-spider/" }, { "slug": "hunter-shark", "desc": "Smaller than a giant shark but larger and fiercer than a reef shark, a **hunter shark** haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.", "name": "Hunter Shark", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "6d10+12", "speed": { "swim": 40 }, "strength": 18, "dexterity": 13, "constitution": 15, "intelligence": 1, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 12", "languages": "", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "2d8", "damage_bonus": 4 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Frenzy", "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points." }, { "name": "Water Breathing", "desc": "The shark can breathe only underwater." } ], "spell_list": [], "page_no": 382, "environments": [ "Underwater", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_hunter-shark/" }, { "slug": "octopus", "desc": "", "name": "Octopus", "size": "Small", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 3, "hit_dice": "1d6", "speed": { "walk": 5, "swim": 30 }, "strength": 4, "dexterity": 15, "constitution": 11, "intelligence": 3, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 12", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Tentacles", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.", "attack_bonus": 4, "damage_bonus": 1 }, { "name": "Ink Cloud (Recharges after a Short or Long Rest)", "desc": "A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath", "desc": "While out of water, the octopus can hold its breath for 30 minutes." }, { "name": "Underwater Camouflage", "desc": "The octopus has advantage on Dexterity (Stealth) checks made while underwater." }, { "name": "Water Breathing", "desc": "The octopus can breathe only underwater." } ], "spell_list": [], "page_no": 384, "environments": [ "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_octopus/" }, { "slug": "purple-worm", "desc": "", "name": "Purple Worm", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 247, "hit_dice": "15d20+90", "speed": { "walk": 50, "burrow": 30 }, "strength": 28, "dexterity": 7, "constitution": 22, "intelligence": 1, "wisdom": 8, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": 11, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 9", "languages": "", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The worm makes two attacks: one with its bite and one with its stinger." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.\nIf the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.", "attack_bonus": 9, "damage_dice": "3d8", "damage_bonus": 9 }, { "name": "Tail Stinger", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 9, "damage_dice": "3d6", "damage_bonus": 9 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Tunneler", "desc": "The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake." } ], "spell_list": [], "page_no": 340, "environments": [ "Underdark", "Mountains", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_purple-worm/" } ] }{ "count": 3207, "next": "