list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /monsters/?format=api&ordering=-condition_immunities&page=63
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api.open5e.com/monsters/?format=api&ordering=-condition_immunities&page=64",
    "previous": "https://api.open5e.com/monsters/?format=api&ordering=-condition_immunities&page=62",
    "results": [
        {
            "slug": "diomedian-horse",
            "desc": "",
            "name": "Diomedian Horse",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 57,
            "hit_dice": "6d10+24",
            "speed": {
                "walk": 60
            },
            "strength": 20,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 4,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "—",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (2d6+5) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 10 (2d4+5) slashing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Pounce",
                    "desc": "If the diomedian horse moves at least 20' straight toward a creature and then hits with Claw attack on the same turn that target must make DC 14 Str save or be knocked prone. If the target is prone the diomedian horse can make one Bite attack vs. it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": 130,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_diomedian-horse/"
        },
        {
            "slug": "dire-lionfish",
            "desc": "",
            "name": "Dire Lionfish",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d10+48",
            "speed": {
                "walk": 0,
                "swim": 60
            },
            "strength": 17,
            "dexterity": 15,
            "constitution": 17,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "—",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and one Headbutt attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (2d10+3) piercing damage."
                },
                {
                    "name": "Headbutt",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage + 7 (2d6) poison."
                },
                {
                    "name": "Forceful Spit (Recharge 4-6)",
                    "desc": "Launches a stream of pessurized water from its mouth in a 30' line that is 5 ft. wide  Each creature in that line: 21 (6d6) bludgeoning damage and is pushed up to 20' away from the lionfish and is knocked prone (DC 14 Dex half damage and is pushed up to 10 ft. away from the lionfish and isn't knocked prone.)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If it moves 30'+ straight to foe and hits with Headbutt attack on same turn target takes an extra 9 (2d8) piercing damage."
                },
                {
                    "name": "Coral Camouflage",
                    "desc": "The lionfish has advantage on Dex (Stealth) checks made to hide in underwater terrain that includes plant life or coral reefs."
                },
                {
                    "name": "Envenomed Spines",
                    "desc": "A creature that touches lionfish or hits it with melee attack while within 5 ft. of it: 7 (2d6) poison."
                },
                {
                    "name": "Poison Affinity",
                    "desc": "Advantage on saves vs. being poisoned."
                },
                {
                    "name": "Water Breathing",
                    "desc": "Can breathe only underwater."
                }
            ],
            "spell_list": [],
            "page_no": 131,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_dire-lionfish/"
        },
        {
            "slug": "dire-pangolin",
            "desc": "",
            "name": "Dire Pangolin",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 82,
            "hit_dice": "11d10+22",
            "speed": {
                "walk": 30,
                "climb": 20
            },
            "strength": 18,
            "dexterity": 11,
            "constitution": 15,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "—",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Claws attacks and one Tail Slap attack."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage."
                },
                {
                    "name": "Tail Slap",
                    "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone."
                },
                {
                    "name": "Tuck In",
                    "desc": "Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Edged Scales",
                    "desc": "A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage."
                },
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell."
                }
            ],
            "spell_list": [],
            "page_no": 133,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_dire-pangolin/"
        },
        {
            "slug": "div",
            "desc": "",
            "name": "Div",
            "size": "Small",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 17,
            "armor_desc": "half plate",
            "hit_points": 99,
            "hit_dice": "18d6+36",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 15,
            "intelligence": 9,
            "wisdom": 13,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": 6,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, fire",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 14",
            "languages": "Common, Primordial",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Claw and two Scimitars or three Noxious Blasts. It can replace one attack with use of Spellcasting."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 9 (2d8) acid."
                },
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage."
                },
                {
                    "name": "Noxious Blast",
                    "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) acid."
                },
                {
                    "name": "Noxious Sands (Recharge 4-6)",
                    "desc": "Vomits a cloud of tainted sand in a 15 ft. cone. Each creature in the area: 14 (4d6) slashing damage and 14 (4d6) acid (DC 13 Dex half)."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Cha (DC 14) no material components: At will: disguise self minor illusion3/day ea: charm person suggestion1/day ea: dream fear"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Elemental Demise",
                    "desc": "If the div dies its body disintegrates into a pool of noxious sludge leaving behind only equipment the div was wearing or carrying."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                }
            ],
            "spell_list": [],
            "page_no": 135,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_div/"
        },
        {
            "slug": "dokkaebi",
            "desc": "",
            "name": "Dokkaebi",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral or chaotic good",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 78,
            "hit_dice": "12d8+24",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 15,
            "constitution": 14,
            "intelligence": 13,
            "wisdom": 9,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -1,
            "skills": {
                "perception": -1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 9",
            "languages": "Common, Elvish, Sylvan",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three attacks with its club."
                },
                {
                    "name": "Dokkaebi Bangmangi",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below.."
                },
                {
                    "name": "Invisibility",
                    "desc": "Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Invisibility Hat",
                    "desc": "Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties."
                },
                {
                    "name": "Wrestler",
                    "desc": "Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple."
                }
            ],
            "spell_list": [],
            "page_no": 137,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_dokkaebi/"
        },
        {
            "slug": "dragonette-barnyard",
            "desc": "",
            "name": "Dragonette, Barnyard",
            "size": "Tiny",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 18,
            "hit_dice": "4d4+8",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 12,
            "constitution": 15,
            "intelligence": 8,
            "wisdom": 13,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Common, Draconic",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage. If target is a Small or smaller creature: DC 12 Str save or be grappled."
                },
                {
                    "name": "Scale Rake",
                    "desc": "One creature grappled by it must make DC 12 Str save: 5 (2d4) slashing damage on a failed save or half damage if made."
                },
                {
                    "name": "Gritty Breath (Recharge 5-6)",
                    "desc": "Exhales a cloud of stinging dust in a 15 ft. cone. Each creature in the area: DC 12 Con save or be blinded 1 min. A blinded creature can repeat the save at end of each of its turns ending effect on itself on a success"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Speak with Beasts",
                    "desc": "The barnyard dragonette can communicate with Beasts as if they shared a language."
                }
            ],
            "spell_list": [],
            "page_no": 148,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_dragonette-barnyard/"
        },
        {
            "slug": "dragonette-shovel",
            "desc": "",
            "name": "Dragonette, Shovel",
            "size": "Tiny",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 33,
            "hit_dice": "6d4+18",
            "speed": {
                "walk": 20,
                "burrow": 30
            },
            "strength": 14,
            "dexterity": 11,
            "constitution": 16,
            "intelligence": 8,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "tremorsense 60', darkvision 60' passive Perception 13",
            "languages": "Common, Draconic, Sylvan",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Head Slap",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and if target is Small or smaller: DC 12 Str save or be launched up 10 ft. into the air and away from dragonette taking falling damage as normal."
                },
                {
                    "name": "Raking Claws",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."
                },
                {
                    "name": "Sticky Tongue",
                    "desc": "Launches tongue at target up to 15 ft. away. If target is Small or smaller: DC 13 Str save or be pulled up to 15 ft. toward dragonette. If target is Med or larger: DC 13 Dex save or dragonette is pulled up to 15 ft. closer to the target. If target is within 5 ft. of dragonette dragonette can make one Raking Claws attack vs. it as a bonus action."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Floral Camouflage",
                    "desc": "Advantage on Dex (Stealth) checks made to hide among ample obscuring flowers fruits or vegetables."
                },
                {
                    "name": "Messy Digger",
                    "desc": "Opportunity attacks vs. it have disadvantage when dragonette burrows out of an enemy's reach."
                },
                {
                    "name": "Squat Body",
                    "desc": "Advantage on ability checks/saves vs. effects to move it vs. its will and if effect moves it vs. its will along the ground can use a reaction to reduce distance moved by up to 10 ft.."
                }
            ],
            "spell_list": [],
            "page_no": 150,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_dragonette-shovel/"
        },
        {
            "slug": "drake-reef",
            "desc": "",
            "name": "Drake, Reef",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 18,
            "armor_desc": "natural",
            "hit_points": 152,
            "hit_dice": "16d12+48",
            "speed": {
                "walk": 30,
                "burrow": 30,
                "swim": 60
            },
            "strength": 25,
            "dexterity": 14,
            "constitution": 17,
            "intelligence": 7,
            "wisdom": 15,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 6,
            "charisma_save": 5,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "thunder",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 10', darkvision 60', passive Perception 12",
            "languages": "Draconic",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and two Slam attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +11 to hit, 15 ft., one target, 26 (3d12+7) slashing damage."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (3d6+7) bludgeoning damage."
                },
                {
                    "name": "Concussive Snap (Recharge 5-6)",
                    "desc": "Snaps its jaws emitting concussive force in a 90' cone. Each creature in that area: 35 (10d6) thunder is pushed up to 15 ft. away from the drake and stops holding its breath if it was doing so. (DC 15 Con half damage isn't pushed and doesn't lose its held breath). Constructs and objects and structures have disadvantage on the save."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Reef Stealth",
                    "desc": "If it is within 10 ft. of a coral reef it can take the Hide action."
                },
                {
                    "name": "Siege Follow-Through",
                    "desc": "If it destroys an object or structure it can make a bite attack vs. a creature it can see within 5 ft. of that object or structure."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Siege Monster",
                    "desc": "Double damage to objects/structures."
                },
                {
                    "name": "Tunneler",
                    "desc": "Can burrow through coral and solid rock at half its burrow speed and leaves a 10 ft. diameter tunnel in its wake."
                }
            ],
            "spell_list": [],
            "page_no": 154,
            "environments": [],
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            "v2_converted_path": "/v2/creatures/tob3_drake-reef/"
        },
        {
            "slug": "dubius",
            "desc": "",
            "name": "Dubius",
            "size": "Small",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 36,
            "hit_dice": "8d6+8",
            "speed": {
                "walk": 30
            },
            "strength": 9,
            "dexterity": 15,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 9,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -1,
            "skills": {
                "perception": -1
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "poison, psychic ",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 9",
            "languages": "Abyssal, Common, Infernal, telepathy 120'",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Doubt",
                    "desc": "Forces a creature it can see within 30' of it to recall all its doubts and fears. Target: 14 (4d6) psychic (DC 13 Wis half). A creature frightened by dubius has disadvantage on the save."
                },
                {
                    "name": "Loathing",
                    "desc": "Sows distrust and loathing in 1 creature it can see within 30' of it. Target loathes another creature dubius chooses within 30' of it and must make one attack vs. that creature on its next turn moving to creature if necessary (DC 13 Wis target distrusts allies and can't give/ receive aid from them on next turn including spells and Help action)."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Hesitation",
                    "desc": "When a creature the dubius can see attacks it dubius can force creature to roll d6 subtracting result from attack. If this causes attack to miss attacker is stunned until start of dubius's next turn."
                },
                {
                    "name": "Self-Pity",
                    "desc": "If a creature dubius can see within 30' of it regains hp dubius regains hp equal to half that amount."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Memory of Shame",
                    "desc": "When Humanoid that can see dubius starts its turn within 30' of it dubius can force it to make DC 13 Wis save if dubius isn't incapacitated and can see Humanoid. Fail: Humanoid frightened 1 min. Humanoid can re-save at end of each of its turns with disadvantage if dubius is within line of sight success ends effect on itself. Once saved/effect ends for it immune to dubius's Memory of Shame next 24 hrs. Unless surprised Humanoid can avert its eyes to avoid save at start of its turn. If it does so it can't see dubius until start of its next turn when it can avert again. If it looks at dubius in meantime must immediately save. If dubius sees itself reflected on a polished surface within 30' of it and in bright light dubius due to its unique creation is affected by its own Memory of Shame."
                }
            ],
            "spell_list": [],
            "page_no": 162,
            "environments": [],
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            "v2_converted_path": "/v2/creatures/tob3_dubius/"
        },
        {
            "slug": "dwarf-angler",
            "desc": "",
            "name": "Dwarf, Angler",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 65,
            "hit_dice": "10d8+20",
            "speed": {
                "walk": 25,
                "climb": 25
            },
            "strength": 16,
            "dexterity": 11,
            "constitution": 15,
            "intelligence": 9,
            "wisdom": 14,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 10', darkvision 120', passive Perception 14",
            "languages": "Dwarvish, Undercommon",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Bites or one Bite and Blazing Beacon."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 17 (4d6+3) piercing damage."
                },
                {
                    "name": "Alluring Light",
                    "desc": "Causes orb at the end of its lure to glow. Can extinguish light as a bonus action. While light is active when a creature enters a space within 90' of angler for the first time on a turn or starts its turn there and can see the light must make DC 14 Wis save or be charmed by angler until light is extinguished. While charmed this way creature is incapacitated and ignores lights of other anglers. If charmed creature is more than 5 ft. away from angler creature must move on its turn toward angler by most direct route trying to get within 5 feet. Charmed creature doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than angler creature can re-save. A creature can also re-save at end of each of its turns. On a successful save/effect ends on it and creature is immune to alluring light of all angler dwarves next 24 hrs."
                },
                {
                    "name": "Blazing Beacon",
                    "desc": "Summons a bright burst of light from its lure. Each creature that isn't an angler dwarf within 20' of the angler: 9 (2d8) radiant and is blinded until end of its next turn (DC 14 Dex half damage not blinded)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Underworld Camouflage",
                    "desc": "Advantage on Dex (Stealth) checks to hide in rocky underground terrain."
                }
            ],
            "spell_list": [],
            "page_no": 164,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_dwarf-angler/"
        },
        {
            "slug": "dwarf-firecracker",
            "desc": "",
            "name": "Dwarf, Firecracker",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 14,
            "armor_desc": "scale mail",
            "hit_points": 68,
            "hit_dice": "8d8 +32",
            "speed": {
                "walk": 25
            },
            "strength": 17,
            "dexterity": 10,
            "constitution": 18,
            "intelligence": 15,
            "wisdom": 9,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 2,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -1,
            "skills": {
                "perception": -1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "fire, poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 9",
            "languages": "Common, Dwarvish",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Wrecking Maul or Fire Blast attacks."
                },
                {
                    "name": "Wrecking Maul",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) fire. The target must make DC 13 Str save or be pushed up to 15 ft. away from the firecracker and knocked prone."
                },
                {
                    "name": "Fire Blast",
                    "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (3d6+2) fire."
                },
                {
                    "name": "Combustion Wave (Recharge 5-6)",
                    "desc": "The firecracker slams its massive hammer into the ground battering itself and its foes with fiery shockwave. Each creature within 20' of the firecracker including itself must make a DC 13 Con save taking 10 (3d6) fire and 10 (3d6) thunder on a failed save or half damage if made. Creatures behind cover have advantage on the save."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Dwarven Fleet Foot",
                    "desc": "When the firecracker takes fire its speed increases by 10 ft. until the end of its next turn. In addition it can immediately reroll its initiative and choose to change its place in the initiative order in subsequent rounds to the result."
                },
                {
                    "name": "Siege Monster",
                    "desc": "Double damage to objects/structures."
                }
            ],
            "spell_list": [],
            "page_no": 165,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_dwarf-firecracker/"
        },
        {
            "slug": "dwarf-pike-guard",
            "desc": "",
            "name": "Dwarf, Pike Guard",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 16,
            "armor_desc": "chain mail",
            "hit_points": 30,
            "hit_dice": "4d8+12",
            "speed": {
                "walk": 25
            },
            "strength": 14,
            "dexterity": 9,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Common, Dwarvish",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Pike",
                    "desc": "Melee Weapon Attack: +4 to hit, 10 ft., one target, 7 (1d10+2) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Brace Pike",
                    "desc": "When a creature enters the pike guard's reach the pike guard can brace its pike. If it does so it has advantage on its next attack roll vs. that creature."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Forest of Pikes",
                    "desc": "If a pike guard is within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks."
                }
            ],
            "spell_list": [],
            "page_no": 166,
            "environments": [],
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            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_dwarf-pike-guard/"
        },
        {
            "slug": "dwarf-pike-guard-captain",
            "desc": "",
            "name": "Dwarf, Pike Guard Captain",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 18,
            "armor_desc": "plate",
            "hit_points": 93,
            "hit_dice": "11d8+44",
            "speed": {
                "walk": 25
            },
            "strength": 16,
            "dexterity": 9,
            "constitution": 19,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 3,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 14",
            "languages": "Common, Dwarvish",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Not One Step Back if it can; then two Pikes."
                },
                {
                    "name": "Pike",
                    "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 14 (2d10+3) piercing damage."
                },
                {
                    "name": "Not One Step Back! (Recharge 5-6)",
                    "desc": "Bellows an order inspiring its subordinates to glory. Each creature of captain's choice within 10 ft. of it becomes immune to charmed and frightened conditions for 1 min. In addition grants one such creature the Bring It Down reaction for 1 min allowing target to make opportunity attack if a pike guard or captain deals damage to a creature in target's reach. Captain can share Bring It Down with only one creature at a time. If captain shares Bring It Down with another effect on previous target ends. These effects end early if the captain is incapacitated."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Brace Pike",
                    "desc": "When a creature enters the captain's reach the captain can brace its pike. If it does so it has advantage on its next attack roll vs. that creature."
                },
                {
                    "name": "Bring It Down",
                    "desc": "When a creature within captain's reach takes damage from a pike guard or pike guard captain captain can make one opportunity attack vs. that creature."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Forest of Pikes",
                    "desc": "If within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks."
                },
                {
                    "name": "Pike Mastery",
                    "desc": "As the pike guard."
                }
            ],
            "spell_list": [],
            "page_no": 166,
            "environments": [],
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            "v2_converted_path": "/v2/creatures/tob3_dwarf-pike-guard-captain/"
        },
        {
            "slug": "ember-glider",
            "desc": "",
            "name": "Ember Glider",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 44,
            "hit_dice": "8d8+8",
            "speed": {
                "walk": 40,
                "climb": 30
            },
            "strength": 6,
            "dexterity": 16,
            "constitution": 13,
            "intelligence": 3,
            "wisdom": 11,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": 2,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "—",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage."
                },
                {
                    "name": "Brimstone Acorn",
                    "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 10 (2d6+3) fire. If the target is a creature or a flammable object it ignites. Until a creature takes an action to douse the fire the target takes 3 (1d6) fire at the start of each of its turns."
                },
                {
                    "name": "Blazing Tail (Recharge 5-6)",
                    "desc": "Lashes its tail releasing an arc of fire. Each creature in a 15 ft. cone: 14 (4d6) fire (DC 13 Dex half). The fire ignites flammable objects in  area that aren't being worn or carried."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Fiery Nature",
                    "desc": "Is infused with elemental power and it requires only half the amount of air food and drink that a typical Monstrosity of its size needs."
                },
                {
                    "name": "Glide",
                    "desc": "Has membranes between its fore and hind limbs that expand while falling to slow its rate of descent to 60' per round landing on its feet and taking no falling damage. It can move up to 5 ft. horizontally for every 1' it falls. Can't gain height with its gliding membranes alone. If subject to a strong wind or lift of any kind can use updraft to glide farther."
                },
                {
                    "name": "Glow",
                    "desc": "Sheds dim light in a 10 ft. radius."
                },
                {
                    "name": "Heated Body",
                    "desc": "A creature that touches the ember glider or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                }
            ],
            "spell_list": [],
            "page_no": 170,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
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            "v2_converted_path": "/v2/creatures/tob3_ember-glider/"
        },
        {
            "slug": "erina-tussler",
            "desc": "",
            "name": "Erina Tussler",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 14,
            "armor_desc": "leather armor",
            "hit_points": 66,
            "hit_dice": "12d6+24",
            "speed": {
                "walk": 20,
                "burrow": 20
            },
            "strength": 12,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 13,
            "wisdom": 12,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Sylvan",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time."
                },
                {
                    "name": "Punching Spines",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage."
                },
                {
                    "name": "Throw Spine",
                    "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Arm Spine Regrowth",
                    "desc": "The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest. "
                },
                {
                    "name": "Expert Wrestler",
                    "desc": "The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Hardy",
                    "desc": "The erina has advantage on saves vs. poison."
                },
                {
                    "name": "Spines",
                    "desc": "A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn."
                }
            ],
            "spell_list": [],
            "page_no": 172,
            "environments": [],
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        },
        {
            "slug": "ettin-kobold",
            "desc": "",
            "name": "Ettin, Kobold",
            "size": "Medium",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 12,
            "armor_desc": "armor scraps",
            "hit_points": 34,
            "hit_dice": "4d8+16",
            "speed": {
                "walk": 30
            },
            "strength": 17,
            "dexterity": 11,
            "constitution": 18,
            "intelligence": 6,
            "wisdom": 8,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -1,
            "skills": {
                "perception": -1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 9",
            "languages": "Common, Draconic",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Greatclub or Spear attacks."
                },
                {
                    "name": "Greatclub",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage."
                },
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack."
                },
                {
                    "name": "Echoing Burps (Recharge 5-6)",
                    "desc": "Tries to let loose double roar but instead sends forth a series of obnoxious smelly belches in a 15 ft. cone. Each creature in the area: 10 (4d4) thunder and is incapacitated until end of its next turn (DC 13 Con half damage and isn't incapacitated)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bickering Heads",
                    "desc": "A kobold ettin's constant bickering can be easily heard and proves a tough habit to disrupt. It has disadvantage on Dex (Stealth) checks to stay silent but it has advantage on Wis (Perception) checks. Has advantage vs. being blinded charmed deafened frightened stunned and knocked unconscious."
                },
                {
                    "name": "Might of Giants",
                    "desc": "Though squat by ettin standards kobold ettins are as much giant as they are kobold. It is a Large Giant for the purpose of determining its carrying capacity."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                }
            ],
            "spell_list": [],
            "page_no": 173,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_ettin-kobold/"
        },
        {
            "slug": "fungi-mush-marcher",
            "desc": "",
            "name": "Fungi, Mush Marcher",
            "size": "Large",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 85,
            "hit_dice": "10d10+30",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 7,
            "wisdom": 14,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "thunder",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 60' (blind beyond), passive Perception 14",
            "languages": "understands Common, + one language known by its grower, but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Spore-Laced Claw attacks or one Mycelial Harpoon attack and one Spore-Laced Claw attack."
                },
                {
                    "name": "Mycelial Harpoon",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 15/30' one target 10 (2d6+3) piercing damage and harpoon sticks in target if it is a Med or smaller creature. While harpoon is stuck target: 7 (2d6) piercing damage at start of each of its turns marcher can't make Mycelial Harpoon attacks vs. others and target and marcher can't move over 30' from each other. A creature including target can take its action to detach harpoon via DC 13 Str check. Or mycelial thread connecting marcher to harpoon can be attacked and destroyed (AC 12; hp 10; vulnerability to thunder; immunity to bludgeoning poison and psychic) dislodging harpoon into unoccupied space within 5 ft. of target and preventing marcher from using Recall Harpoon."
                },
                {
                    "name": "Spore-Laced Claw",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 9 (2d8) poison."
                },
                {
                    "name": "Slowing Spores (Recharge 5-6)",
                    "desc": "Releases spores from its cap. Each creature within 20' of the mush marcher: 18 (4d8) poison and is poisoned (DC 13 Con half damage and isn't poisoned). While poisoned this way creature's speed is halved. A poisoned creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Recall Harpoon",
                    "desc": "Pulls on the mycelial threads connecting it to its harpoon returning the harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 13 Str save or be pulled up to 15 ft. toward marcher."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing",
                    "desc": "Advantage on hearing Wis (Perception) checks."
                },
                {
                    "name": "Partial Echolocation",
                    "desc": "Its blindsight is reduced to 10 ft. while deafened."
                }
            ],
            "spell_list": [],
            "page_no": 192,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_fungi-mush-marcher/"
        },
        {
            "slug": "garmvvolf",
            "desc": "",
            "name": "Garmvvolf",
            "size": "Huge",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 189,
            "hit_dice": "18d12+72",
            "speed": {
                "walk": 40
            },
            "strength": 20,
            "dexterity": 15,
            "constitution": 19,
            "intelligence": 5,
            "wisdom": 12,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "—",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Makes as many Bite attacks as it has heads."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 8 (1d6+5) piercing damage + 10 (3d6) poison."
                },
                {
                    "name": "Tripartite Howl (Recharge 5-6)",
                    "desc": "Its heads exhale a three-part howl one filled with poisonous spittle one a thunderous bellow and one a frightful bay in a 30' cone. Each creature in area: 17 (5d6) poison and 17 (5d6) thunder and becomes frightened 1 min (DC 16 Dex half damage isn't frightened). A frightened creature can re-save at end of each of its turns ending effect on itself on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "Has advantage on Wis (Perception) checks that rely on hearing or smell."
                },
                {
                    "name": "Multiple Heads",
                    "desc": "Has three heads. While it has more than one head it has advantage on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious. Whenever it takes 25 or more damage in a single turn one head dies. If all its heads die it dies. At the end of its turn it grows two heads for each head that died since its last turn unless it has taken fire since its last turn. Regains 10 hp for each head regrown in this way."
                },
                {
                    "name": "Trampling Charge",
                    "desc": "If it moves 20'+ straight toward creature and then hits it with Bite on same turn target must make a DC 16 Str save or be knocked prone. If target is prone garmvvolf can make one Bite vs. it as a bonus action."
                },
                {
                    "name": "Wakeful",
                    "desc": "While it sleeps at least one of its heads is awake."
                }
            ],
            "spell_list": [],
            "page_no": 194,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_garmvvolf/"
        },
        {
            "slug": "giant-firestorm",
            "desc": "",
            "name": "Giant, Firestorm",
            "size": "Huge",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 14,
            "armor_desc": "hide armor",
            "hit_points": 149,
            "hit_dice": "13d12+65",
            "speed": {
                "walk": 40
            },
            "strength": 23,
            "dexterity": 15,
            "constitution": 20,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": 6,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold, fire",
            "condition_immunities": "",
            "senses": "passive Perception 16",
            "languages": "Giant",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Obsidian Axe or Firestorm Bolt attacks."
                },
                {
                    "name": "Obsidian Axe",
                    "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 19 (3d8+6) slashing damage + 3 (1d6) cold and 3 (1d6) fire."
                },
                {
                    "name": "Firestorm Bolt",
                    "desc": "Ranged Spell Attack: +6 to hit, 120 ft., one target, 13 (3d6+3) fire + 10 (3d6) cold."
                },
                {
                    "name": "Lava Geyser (Recharge 5-6)",
                    "desc": "Gestures at a point on the ground it can see within 60' of it. A fountain of molten rock erupts from that point in a 10 ft. radius 40' high cylinder. The area is difficult terrain for 1 min. Each creature in the cylinder must make a DC 16 Dex save. On a failure a creature takes 24 (7d6) fire and is coated in hardened lava. On a success a creature takes half the damage and isn't coated in hardened lava. A creature coated in hardened lava has its speed halved while it remains coated. A creature including the coated creature can take its action to break and remove the hardened lava ending the effect."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 202,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_giant-firestorm/"
        },
        {
            "slug": "giant-flea",
            "desc": "",
            "name": "Giant Flea",
            "size": "Small",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 27,
            "hit_dice": "5d6 +10",
            "speed": {
                "walk": 30,
                "climb": 20
            },
            "strength": 13,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 2,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 60', passive Perception 10",
            "languages": "—",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Leaping Escape",
                    "desc": "Leaps up to 15 ft. with o provoking opportunity attacks."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Blood Sense",
                    "desc": "Can pinpoint by scent the location of creatures that have blood within 60' of it."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Standing Leap",
                    "desc": "Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start."
                }
            ],
            "spell_list": [],
            "page_no": 197,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_giant-flea/"
        },
        {
            "slug": "giant-hellfire",
            "desc": "",
            "name": "Giant, Hellfire",
            "size": "Huge",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "neutral good",
            "armor_class": 16,
            "armor_desc": "breastplate",
            "hit_points": 168,
            "hit_dice": "16d12+64",
            "speed": {
                "walk": 40
            },
            "strength": 23,
            "dexterity": 15,
            "constitution": 19,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 17,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "fire",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Giant, Infernal",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Greatclub or Runic Blast attacks."
                },
                {
                    "name": "Greatclub",
                    "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one target, 19 (3d8+6) bludgeoning damage + 9 (2d8) fire."
                },
                {
                    "name": "Runic Blast",
                    "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 25 (4d10+3) force and target's speed halved until end of its next turn (DC 16 Con not half speed). Fiends have disadvantage on the save."
                },
                {
                    "name": "Invisibility Rune",
                    "desc": "Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the giant wears or carries is invisible with it."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Runic Shield",
                    "desc": "Adds 4 to its AC vs. one attack that would hit it as green runes encircle the giant. To do so giant must see the attacker and can't be invisible"
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Death Malison",
                    "desc": "When it dies the runes on its body flash a bright green then turn to mundane malachite. Each creature within 20' of giant: cursed 7 days (DC 16 Con negates) or until lifted by remove curse spell or similar. While cursed creature has disadvantage on saves and on first attack roll it makes on each of its turns. Fiends have disadvantage on the save."
                },
                {
                    "name": "Rune-Powered Weapons",
                    "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d8 fire (included in below)."
                },
                {
                    "name": "Stone Camouflage",
                    "desc": "Advantage on Dex (Stealth) checks made to hide in rocky terrain."
                }
            ],
            "spell_list": [],
            "page_no": 203,
            "environments": [],
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            "v2_converted_path": "/v2/creatures/tob3_giant-hellfire/"
        },
        {
            "slug": "giant-mantis-shrimp",
            "desc": "",
            "name": "Giant Mantis Shrimp",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 110,
            "hit_dice": "13d10+39",
            "speed": {
                "walk": 15,
                "burrow": 15,
                "swim": 30
            },
            "strength": 19,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "truesight 60', passive Perception 13",
            "languages": "—",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Sonic Claw attacks."
                },
                {
                    "name": "Sonic Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Water Jet",
                    "desc": "Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Fluorescing Challenge",
                    "desc": "Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array."
                }
            ],
            "spell_list": [],
            "page_no": 198,
            "environments": [],
            "img_main": null,
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            "v2_converted_path": "/v2/creatures/tob3_giant-mantis-shrimp/"
        },
        {
            "slug": "giant-shire",
            "desc": "",
            "name": "Giant, Shire",
            "size": "Huge",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 138,
            "hit_dice": "12d12+60",
            "speed": {
                "walk": 40
            },
            "strength": 19,
            "dexterity": 8,
            "constitution": 20,
            "intelligence": 9,
            "wisdom": 10,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "Common, Giant",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Pitchfork attacks or it makes one Pitchfork attack then uses Grab and Throw. Alternatively it can make one pitchfork attack then use Grab and Throw."
                },
                {
                    "name": "Pitchfork",
                    "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 20 (3d10+4) piercing damage."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +7 to hit 60/240' 20 (3d10+4) bludgeoning damage."
                },
                {
                    "name": "Grab",
                    "desc": "Reaches out and grabs a Med or smaller creature it can see within 10 ft. of it. The target must make DC 15 Dex save or be grappled (escape DC 15) by the giant. Until this grapple ends the target is restrained."
                },
                {
                    "name": "Throw",
                    "desc": "Throws a creature it is grappling at a space it can see within 30' of it. The thrown creature takes 14 (4d6) bludgeoning damage and must make DC 15 Dex save or land prone. If the target space is occupied by another creature that creature must make DC 15 Dex save or take 14 (4d6) bludgeoning damage and be knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 205,
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            "v2_converted_path": "/v2/creatures/tob3_giant-shire/"
        },
        {
            "slug": "giant-thursir-armorer",
            "desc": "",
            "name": "Giant, Thursir Armorer",
            "size": "Large",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 19,
            "armor_desc": "splint, shield",
            "hit_points": 138,
            "hit_dice": "12d10+72",
            "speed": {
                "walk": 40
            },
            "strength": 20,
            "dexterity": 9,
            "constitution": 23,
            "intelligence": 12,
            "wisdom": 15,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 9,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Dwarven, Giant",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Uses Flinging Smash if available. Then two Battleaxe attacks or one Battleaxe and one Shield Bash."
                },
                {
                    "name": "Battleaxe",
                    "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (2d8+5) slashing damage or 16 (2d10+5) slashing damage if used with two hands."
                },
                {
                    "name": "Shield Bash",
                    "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 10 (2d4+5) bludgeoning damage and the target must make DC 16 Str save or be knocked prone."
                },
                {
                    "name": "Flinging Smash (Recharge 5-6)",
                    "desc": "Makes sweeping strike with shield. Each creature within 10 ft. of armorer: pushed up to 15 ft. away from it and knocked prone (DC 16 Str negates push and prone)."
                },
                {
                    "name": "Runic Armor (3/Day)",
                    "desc": "Can inscribe the thurs rune on its armor. When a creature hits armorer with melee weapon attack while rune is active creature takes 4 (1d8) lightning and can't take reactions until start of its next turn. Rune lasts for 1 min."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Harness Dwarven Soul",
                    "desc": "Draws on the soul fragment trapped in one of the dwarven skulls on its belt. Armorer has advantage on ability checks when using smith's tools and on attack rolls using a battleaxe handaxe light hammer or warhammer until start of its next turn. It carries six skulls on its belt."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Forged Forgery",
                    "desc": "Thursir armorers wear armor forged from dwarven armor and shaped to resemble dwarven armor. Skilled blacksmiths can recognize and exploit this design quirk. When a creature proficient with smith's tools scores a critical hit vs. thursir armorer armorer's armor breaks reducing armorer's AC by 5 until armorer repairs armor. If armorer is critically hit by any creature while its armor is broken armor shatters and is destroyed reducing armorer's AC to 12."
                }
            ],
            "spell_list": [],
            "page_no": 206,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_giant-thursir-armorer/"
        },
        {
            "slug": "giant-thursir-hearth-priestess",
            "desc": "",
            "name": "Giant, Thursir Hearth Priestess",
            "size": "Large",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 14,
            "armor_desc": "hide armor",
            "hit_points": 85,
            "hit_dice": "10d10+30",
            "speed": {
                "walk": 40
            },
            "strength": 17,
            "dexterity": 14,
            "constitution": 17,
            "intelligence": 11,
            "wisdom": 16,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": 4,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Common, Dwarven, Giant",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Uses Hearth Blessing then two Runic Staff attacks."
                },
                {
                    "name": "Runic Staff",
                    "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 10 (2d6+3) bludgeoning damage and 4 (1d8) fire."
                },
                {
                    "name": "Hearth Blessing",
                    "desc": "Calls upon her deity and connection with the hearth to enhance her allies. She empowers one friendly creature she can see within 30' of her with one of the following options until start of her next turn.Hearth's Burn Target's weapon ignites and when target hits with the weapon weapon deals extra 3 (1d6) fire.Hearth's Comfort If target is charmed or frightened condition immediately ends. In addition target gains 5 (1d10) temp hp.Hearth's Protection Target's Armor Class increases by 2 and its armor is immune to spells and effects that target or affect the armor such as heat metal spell or a rust monster's antennae."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Wis (DC 13): At will: mending spare the dying thaumaturgy3/day ea: cure wounds heat metal1/day: haste"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                },
                {
                    "name": "Magic Weapons",
                    "desc": "Weapon attacks are magical."
                },
                {
                    "name": "Protect the Hearth",
                    "desc": "When she is hit by a weapon attack up to two friendly creatures within 60' of her that can see her can use their reactions to move up to their speed toward priestess."
                }
            ],
            "spell_list": [],
            "page_no": 207,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_giant-thursir-hearth-priestess/"
        },
        {
            "slug": "giant-walking-stick",
            "desc": "",
            "name": "Giant Walking Stick",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 76,
            "hit_dice": "9d10+27",
            "speed": {
                "walk": 30,
                "climb": 40,
                "fly": 15
            },
            "strength": 17,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 10,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "tremorsense 30', passive Perception 10",
            "languages": "—",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Spines or one Ram and one Spine."
                },
                {
                    "name": "Ram",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage."
                },
                {
                    "name": "Spine",
                    "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 6 (1d6+3) piercing damage + 7 (2d6) poison."
                },
                {
                    "name": "Deadfall (Recharge 5-6)",
                    "desc": "If stick is 15 ft.+ off the ground can fall to the ground landing on its feet in a space it can see within 20' of it that contains 1+ other creatures. Each of them: 21 (6d6) bludgeoning damage and knocked prone (DC 13 Dex half not knocked prone and pushed 5 ft. out of stick's space into unoccupied space of creature's choice). Also each creature within 10 ft. of stick when it lands: 10 (3d6) bludgeoning damage and knocked prone (DC 13 Dex negates both)."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Startling Display",
                    "desc": "Each creature within 5 ft. of the stick: DC 13 Int save or be incapacitated until end of its next turn. The walking stick then flies up to its flying speed with o provoking opportunity attacks."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch."
                },
                {
                    "name": "Forest Camouflage",
                    "desc": "Has advantage on Dex (Stealth) checks made to hide in forested terrain."
                },
                {
                    "name": "Trampling Charge",
                    "desc": "If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": 201,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_giant-walking-stick/"
        },
        {
            "slug": "grivid",
            "desc": "",
            "name": "Grivid",
            "size": "Large",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 180,
            "hit_dice": "19d10+76",
            "speed": {
                "walk": 50
            },
            "strength": 21,
            "dexterity": 16,
            "constitution": 18,
            "intelligence": 2,
            "wisdom": 15,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 6,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "tremorsense 60', passive Perception 16",
            "languages": "—",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and two Kicks or three Spit Worms."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 18 (3d8+5) piercing damage + 7 (2d6) poison and target must make DC 16 Con save or be infested with parasitic cheek worm (see above) if grivid has at least 1 cheek worm."
                },
                {
                    "name": "Kick",
                    "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) bludgeoning damage and target must make DC 16 Str save or be knocked prone."
                },
                {
                    "name": "Spit Worm",
                    "desc": "Ranged Weapon Attack: +7 to hit 20/60' one creature. 13 (3d6+3) bludgeoning damage + 7 (2d6) poison and target: DC 16 Con save or be infested with parasitic cheek worm (see above) if grivid has at least 1 cheek worm."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Consume Worms",
                    "desc": "Consumes up to 3 cheek worms regaining 5 (2d4) hp for each worm consumed."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Cheek Worm Regrowth",
                    "desc": "Has twenty worms stored in its cheeks. Used worms regrow when the grivid finishes a long rest."
                },
                {
                    "name": "Keen Sight",
                    "desc": "Advantage: sight Wis (Percept) checks."
                },
                {
                    "name": "Parasitic Cheek Worm",
                    "desc": "Produces parasitic worms in its cheeks and it expels these worms into other creatures when it attacks. Worm burrows into target's flesh and that creature is poisoned while infested with at least one worm. At start of each of infested creature's turns it takes 5 (2d4) poison. Any creature can take an action to remove one worm with successful DC 12 Wis (Medicine) check. An effect that cures disease removes and kills one worm infesting the creature. When grivid dies all worms currently infesting creatures die ending infestation in all infested creatures."
                },
                {
                    "name": "Worm Regeneration",
                    "desc": "If it has at least 1 hp grivid regains 5 hp for each worm infesting another creature at start of its turn."
                }
            ],
            "spell_list": [],
            "page_no": 221,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_grivid/"
        },
        {
            "slug": "grolar-bear",
            "desc": "",
            "name": "Grolar Bear",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 40,
                "swim": 30,
                "climb": 20
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "—",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and one Claw. If it hits one creature with both creature: DC 13 Str save or take 7 (2d6) bludgeoning damage and be knocked prone."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (1d8+5) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d6+5) slashing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                }
            ],
            "spell_list": [],
            "page_no": 222,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_grolar-bear/"
        },
        {
            "slug": "grolar-bear-alpha",
            "desc": "",
            "name": "Grolar Bear Alpha",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural",
            "hit_points": 152,
            "hit_dice": "16d10+64",
            "speed": {
                "walk": 40,
                "swim": 30,
                "climb": 20
            },
            "strength": 23,
            "dexterity": 10,
            "constitution": 18,
            "intelligence": 2,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "—",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and two Claw. If it hits one creature with two attacks creature takes 14 (4d6) bludgeoning damage and must make DC 15 Con save or be stunned until end of its next turn."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 11 (1d8+7) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 14 (2d6+7) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Versatile Coat",
                    "desc": "White fur white to brown vice versa."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Dismembering Strike",
                    "desc": "If it scores a critical hit vs. stunned creature tears off one of creature's limbs. Creature is immune to this if it is immune to slashing."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Forest and Snow Camouflage",
                    "desc": "Advantage: Dex (Stealth) checks to hide in forest terrain if fur is brown and snowy terrain if fur is white."
                }
            ],
            "spell_list": [],
            "page_no": 222,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
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            "v2_converted_path": "/v2/creatures/tob3_grolar-bear-alpha/"
        },
        {
            "slug": "gullkin",
            "desc": "",
            "name": "Gullkin",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 27,
            "hit_dice": "5d8+5",
            "speed": {
                "walk": 20,
                "fly": 30,
                "swim": 30
            },
            "strength": 10,
            "dexterity": 16,
            "constitution": 13,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "Aquan, Common",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) piercing damage."
                },
                {
                    "name": "Javelin",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 30/120' one creature. 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Tempest Breath (Recharges: Short/Long Rest)",
                    "desc": "Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 15 min."
                }
            ],
            "spell_list": [],
            "page_no": 223,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
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            "v2_converted_path": "/v2/creatures/tob3_gullkin/"
        },
        {
            "slug": "gullkin-hunter",
            "desc": "",
            "name": "Gullkin Hunter",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "7d8+14",
            "speed": {
                "walk": 20,
                "fly": 30,
                "swim": 30
            },
            "strength": 12,
            "dexterity": 17,
            "constitution": 15,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "Aquan, Common",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Beak and one Shortsword or two Shortbows."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage."
                },
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +5 to hit 80/320' one target 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Tempest Breath (Recharges: Short/Long Rest)",
                    "desc": "Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates)."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Mark Quarry (Recharges: Short/Long Rest)",
                    "desc": "Marks a creature as its quarry. Whenever hunter hits marked creature with weapon attack deals extra 1d6 damage to target."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "The gullkin can hold its breath for 5 min."
                }
            ],
            "spell_list": [],
            "page_no": 223,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_gullkin-hunter/"
        },
        {
            "slug": "haakjir",
            "desc": "",
            "name": "Haakjir",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 52,
            "hit_dice": "8d8+16",
            "speed": {
                "walk": 40,
                "burrow": 15,
                "climb": 30
            },
            "strength": 17,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 5,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120', tremorsense 30', passive Perception 14",
            "languages": "understands Undercommon but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit 5 ft reach one target 10 (2d6+3) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +5 to hit 5 ft one target 8 (2d4+3) slashing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Earth Climb",
                    "desc": "Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check."
                },
                {
                    "name": "Earth Glide",
                    "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
                },
                {
                    "name": "Earthen Claws",
                    "desc": "Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Stone Camouflage",
                    "desc": "Advantage: Dex (Stealth) to hide in rocky terrain."
                }
            ],
            "spell_list": [],
            "page_no": 224,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_haakjir/"
        },
        {
            "slug": "hag-floe",
            "desc": "",
            "name": "Hag, Floe",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 135,
            "hit_dice": "18d8+54",
            "speed": {
                "walk": 30,
                "climb": 20,
                "swim": 40
            },
            "strength": 18,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 11",
            "languages": "Aquan, Common, Giant",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Claw attacks or three Ice Bolt attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 10 (3d6) cold and target is grappled (escape DC 15) if hag doesn't have another creature grappled."
                },
                {
                    "name": "Ice Bolt",
                    "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (3d6+2) cold."
                },
                {
                    "name": "Stash",
                    "desc": "Stashes a Med or smaller creature grappled by her or that is incapacitated within 5 ft. of her inside extradimensional pocket in her parka ending grappled/incapacitated condition. Extradimensional pocket can hold only one creature at a time. While inside pocket creature blinded and restrained and has total cover vs. attacks and other effects outside pocket. Trapped creature can use action to escape pocket via DC 15 Str check and using 5 ft. of move falling prone in unoccupied space within 5 ft. of hag. If hag dies trapped creature is freed appearing in unoccupied space within 5 ft. of hag's body."
                },
                {
                    "name": "Distracting Knock (Recharge 5-6)",
                    "desc": "Raps her knuckles on the ice creating a magical echoing knock. Each creature within 30' of the hag: 21 (6d6) psychic and is incapacitated for 1 min (DC 15 Wis half damage and isn't incapacitated). While incapacitated creature moves toward hag by safest available route on each of its turns unless there is nowhere to move. An incapacitated creature can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Cha (DC 13) no material components: At will: minor illusion prestidigitation3/day ea: fog cloud sleep1/day: sleet storm"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "Can breathe air and water."
                },
                {
                    "name": "Ice Walk",
                    "desc": "Can move across and climb icy surfaces with o ability check. Difficult terrain covered in ice or snow doesn't cost her extra move."
                }
            ],
            "spell_list": [],
            "page_no": 226,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_hag-floe/"
        },
        {
            "slug": "hinderling",
            "desc": "",
            "name": "Hinderling",
            "size": "Small",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 13,
            "hit_dice": "3d6+3",
            "speed": {
                "walk": 30,
                "climb": 20
            },
            "strength": 11,
            "dexterity": 17,
            "constitution": 13,
            "intelligence": 9,
            "wisdom": 15,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": 3,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 14",
            "languages": "Common, Sylvan",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Stolen Belonging",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage."
                },
                {
                    "name": "Hurl Stolen Belonging",
                    "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage."
                },
                {
                    "name": "Mad Dash",
                    "desc": "Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Nimble Escape",
                    "desc": "Takes the Disengage or Hide action."
                }
            ],
            "reactions": [
                {
                    "name": "Run and Hide",
                    "desc": "When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Aura of Misfortune",
                    "desc": "Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves."
                },
                {
                    "name": "Rejuvenation",
                    "desc": "While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim."
                }
            ],
            "spell_list": [],
            "page_no": 232,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_hinderling/"
        },
        {
            "slug": "hippopotamus",
            "desc": "",
            "name": "Hippopotamus",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 76,
            "hit_dice": "9d10+27",
            "speed": {
                "walk": 40,
                "swim": 20
            },
            "strength": 21,
            "dexterity": 7,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 11,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "—",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Gore",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 18 (3d8+5) piercing damage."
                },
                {
                    "name": "Thunderous Bray (Recharge 5-6)",
                    "desc": "Emits a resounding bray in a 15 ft. cone. All in area make a DC 13 Con save. On a failure a creature takes 14 (4d6) thunder and is incapacitated until the end of its next turn. On a success a creature takes half the damage and isn't incapacitated."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 10 min."
                }
            ],
            "spell_list": [],
            "page_no": 233,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_hippopotamus/"
        },
        {
            "slug": "hirudine-stalker",
            "desc": "",
            "name": "Hirudine Stalker",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 52,
            "hit_dice": "8d8+16",
            "speed": {
                "walk": 30,
                "climb": 20,
                "swim": 30
            },
            "strength": 13,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "psychic",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 120' (blind beyond), passive Perception 14",
            "languages": "Common, telepathy 120' (only w/other hirudine stalkers)",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Bite or Spit Tooth attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage + 3 (1d6) necrotic and the hirudine stalker regains hp equal to the necrotic dealt."
                },
                {
                    "name": "Spit Tooth",
                    "desc": "Ranged Weapon Attack: +5 to hit 30/120' one target 8 (2d4+3) piercing damage and target must make DC 13 Con save or suffer one of the following (stalker's choice):Anesthetic On a failed save the target is unaware of any damage it takes from the hirudine stalker's Spit Tooth attack for 1 hr but it is still aware of other sources of damage.Debilitating On a failed save the target is incapacitated until the end of its next turn. If the target fails the save by 5 or more it also suffers one level of exhaustion. A creature can't suffer more than three levels of exhaustion from this attack.Magebane On a failed save target has disadvantage on Con saves to maintain its concentration for 1 hr. If target fails save by 5+ it also loses its lowest-level available spell slot."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Hidden Predator",
                    "desc": "Takes the Hide action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "Can breathe air and water."
                },
                {
                    "name": "Blood Scent",
                    "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find or track a creature that doesn't have all its hp."
                }
            ],
            "spell_list": [],
            "page_no": 235,
            "environments": [],
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            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_hirudine-stalker/"
        },
        {
            "slug": "ice-urchin",
            "desc": "",
            "name": "Ice Urchin",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "6d10+12",
            "speed": {
                "walk": 20
            },
            "strength": 15,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 5,
            "wisdom": 11,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "understands Aquan but can't speak",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Ice Spine",
                    "desc": "Melee Weapon Attack: +4 to hit reach 5 ft. one target 9 (2d6+2) piercing damage + 2 (1d4) cold"
                },
                {
                    "name": "Venomous Spine",
                    "desc": "Ranged Weapon Attack: +3 to hit range 20/60' one target 3 (1d4+1) piercing damage + 2 (1d4) cold and 7 (2d6) poison."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Fear of Fire",
                    "desc": "An ice urchin is inherently fearful of fire. If presented forcefully with fire or if it is dealt fire the ice urchin must make DC 13 Wis save or become frightened until the end of its next turn. Once it has been frightened by a specific source of fire (such as a torch) the ice urchin can't be frightened by that same source again for 24 hrs."
                },
                {
                    "name": "Ice Slide",
                    "desc": "Its speed increases to 60' when it moves on snow or ice. Additionally difficult terrain composed of ice or snow doesn't cost it extra movement."
                },
                {
                    "name": "Melting Away",
                    "desc": "If it takes fire damage its AC is reduced by 2 and it has disadvantage on attack rolls until the end of its next turn."
                },
                {
                    "name": "Spiny Defense",
                    "desc": "A creature that touches the ice urchin or hits it with melee attack while within 5 ft. of it takes 3 (1d6) piercing damage and 2 (1d4) cold."
                },
                {
                    "name": "Venomous Spine Regrowth",
                    "desc": "An ice urchin has twelve venomous spines. Used spines regrow when the ice urchin finishes a long rest."
                }
            ],
            "spell_list": [],
            "page_no": 239,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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        },
        {
            "slug": "imperator",
            "desc": "",
            "name": "Imperator",
            "size": "Huge",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 216,
            "hit_dice": "16d12+112",
            "speed": {
                "walk": 30,
                "swim": 90
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 24,
            "intelligence": 7,
            "wisdom": 12,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": 2,
            "wisdom_save": null,
            "charisma_save": 6,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "passive Perception 15",
            "languages": "understands Common but can't speak",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Beak attack and two Wing Slap attacks."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 24 (3d12+5) piercing damage. If target is a Large or smaller creature it must make DC 17 Dex save or be swallowed by the imperator. A swallowed creature is blinded and restrained it has total cover vs. attacks and other effects outside the imperator and it takes 21 (6d6) acid at the start of each of the imperator's turns. If the imperator takes 30 damage or more on a single turn from a creature inside it the imperator must make DC 17 Con save at the end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of the imperator. If the imperator dies a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement exiting prone."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Muster the Legions (1/Day)",
                    "desc": "When the imperator is reduced to half its hp or lower it magically calls 1d4 swarms of penguins. The penguins arrive on initiative count 20 of the next round acting as allies of the imperator and obeying its telepathic commands. The penguins remain for 1 hr until the imperator dies or until the imperator dismisses them as a bonus action."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Essential Oiliness",
                    "desc": "Has advantage on saves and ability checks made to escape a grapple or end restrained condition."
                },
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 1 hr."
                },
                {
                    "name": "Penguin Telepathy",
                    "desc": "Can magically command any penguin within 120' of it using a limited telepathy."
                },
                {
                    "name": "Siege Monster",
                    "desc": "Double damage to objects/structures."
                },
                {
                    "name": "Wing Slap",
                    "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage."
                },
                {
                    "name": "Pelagic Bile (Recharge 6)",
                    "desc": "The imperator regurgitates its stomach contents in a 60' cone. All in area make a DC 17 Dex save. On a failure a creature takes 17 (5d6) acid and 17 (5d6) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. A poisoned creature can re-save at end of each of its turns success ends effect on itself. Swallowed creatures are then regurgitated falling prone in a space within 10 ft. of the imperator."
                },
                {
                    "name": "Toboggan Charge (Recharge 5-6)",
                    "desc": "The imperator moves up to 30' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 17 Str save. On a failure a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."
                }
            ],
            "spell_list": [],
            "page_no": 242,
            "environments": [],
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        },
        {
            "slug": "jinnborn-air-pirate",
            "desc": "",
            "name": "Jinnborn Air Pirate",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "non-lawful",
            "armor_class": 14,
            "armor_desc": "Flamboyant Defense",
            "hit_points": 26,
            "hit_dice": "4d8+8",
            "speed": {
                "walk": 30
            },
            "strength": 13,
            "dexterity": 15,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "lightning",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 11",
            "languages": "Common, Auran",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Rapier",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 3 (1d6) lightning."
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +4 to hit 80/320' one target 5 (1d6+2) piercing damage + 3 (1d6) lightning."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Parry",
                    "desc": "+ 2 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Elemental Weapons",
                    "desc": "Its weapon attacks are imbued with its elemental power. When the jinnborn hits with any weapon the weapon deals an extra 1d6 lightning (included in the attack)."
                },
                {
                    "name": "Flamboyant Defense",
                    "desc": "While it is wearing no armor and wielding no shield its AC includes its Cha modifier."
                },
                {
                    "name": "Knows the Ropes",
                    "desc": "Has proficiency with airships sandships or waterborne ships (the jinnborn's choice). It adds its proficiency bonus to any check it makes to control the chosen type of ship and it adds its proficiency bonus to any saves made while on the chosen type of vehicle."
                }
            ],
            "spell_list": [],
            "page_no": 246,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_jinnborn-air-pirate/"
        },
        {
            "slug": "juniper-sheriff",
            "desc": "",
            "name": "Juniper Sheriff",
            "size": "Small",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 31,
            "hit_dice": "7d6+7",
            "speed": {
                "walk": 40
            },
            "strength": 7,
            "dexterity": 16,
            "constitution": 13,
            "intelligence": 12,
            "wisdom": 17,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Sylvan",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Saber",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) slashing damage."
                },
                {
                    "name": "Bitter Truth",
                    "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) psychic and target: disad- vantage on next save vs. sheriff's Aura of Honesty for next 1 min."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Hop Away",
                    "desc": "Takes the Dash or Disengage action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Aura of Honesty",
                    "desc": "Creature that enters space within 10 ft. of sheriff for 1st time on a turn or starts turn there: DC 13 Cha save or be unable to speak deliberate lie until it starts its turn more than 10 ft. away from sheriff. Creatures affected by this are aware of it and sheriff knows whether creature in area succeeded/failed save."
                },
                {
                    "name": "Sheriff's Duty",
                    "desc": "Knows if it hears a lie and can't speak deliberate lie."
                },
                {
                    "name": "Unfailing Memory",
                    "desc": "Remembers every creature that has ever spoken to it. If creature has spoken to sheriff and speaks to sheriff again while polymorphed or disguised sheriff has advantage on Int (Investigation) Wis (Insight) and Wis (Perception) checks to identify or recognize that creature."
                }
            ],
            "spell_list": [],
            "page_no": 248,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_juniper-sheriff/"
        },
        {
            "slug": "kobold-drake-rider",
            "desc": "",
            "name": "Kobold, Drake Rider",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 15,
            "armor_desc": "studded leather",
            "hit_points": 71,
            "hit_dice": "13d6+26",
            "speed": {
                "walk": 30
            },
            "strength": 17,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 12",
            "languages": "Common, Draconic",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Spear attacks. If the rider is mounted its mount can then make one Bite Claw Slam or Tail attack."
                },
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Failsafe Equipment",
                    "desc": "The drake rider wears wing-like arm and feet flaps folded on its back. If its mount dies or it is dismounted the rider descends 60' per round and takes no damage from falling if its mount was flying or it gains a swimming speed of 30' for 1 min if its mount was swimming."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Drake Mount",
                    "desc": "Has formed a bond with Med or larger drake mount (found in this or other books or use the statistics of a giant lizard). Regardless of the drake's intelligence it acts as a controlled mount while carrying a drake rider obeying the rider's spoken commands. Mounting and dismounting the drake costs the drake rider only 5 ft. of movement."
                },
                {
                    "name": "Mounted Warrior",
                    "desc": "While the drake rider is mounted its mount can't be charmed or frightened."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                },
                {
                    "name": "Sure Seat",
                    "desc": "While mounted and not incapacitated the drake rider can't be knocked prone dismounted or moved vs. its will."
                },
                {
                    "name": "Trained Tactics (Recharge 4-6)",
                    "desc": "The drake rider commands its mount to move up to 30' in a straight line moving through the space of any Large or smaller creature and performing one of the following tactical maneuvers. This movement doesn't provoke opportunity attacks.Barrel Roll: The mount flies up and over one creature in the line ending its movement at least 10 ft. past the target. As the drake rider hangs upside down at the top of the loop it makes one Spear attack vs. the target with advantage. On a hit the rider rolls damage dice three times. The mount must have a flying speed to use this maneuver.Corkscrew Roll: The mount swims in a corkscrew around the creatures in the line. Each creature in the line must make DC 13 Dex save or be incapacitated with dizziness until the end of its next turn. The mount must have a swimming speed to use this maneuver.Weaving Rush The mount weaves back and forth along the line. Each creature in the line must make DC 13 Str save or take 10 (3d6) bludgeoning damage and be knocked prone."
                }
            ],
            "spell_list": [],
            "page_no": 252,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_kobold-drake-rider/"
        },
        {
            "slug": "kobold-leviathan-hunter",
            "desc": "",
            "name": "Kobold, Leviathan Hunter",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 17,
            "armor_desc": "Hardy Defense",
            "hit_points": 190,
            "hit_dice": "20d8+100",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 20,
            "dexterity": 15,
            "constitution": 21,
            "intelligence": 10,
            "wisdom": 15,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120', passive Perception 16 ",
            "languages": "Common, Draconic",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "3 Slams or 1 Harpoon and 2 Slams."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time."
                },
                {
                    "name": "Harpoon",
                    "desc": "Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon."
                },
                {
                    "name": "Crush",
                    "desc": "One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half)."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Recall Harpoon",
                    "desc": "Pulls on the cord connected to its harpoon returning harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 17 Str save or be pulled up to 20' toward the hunter."
                }
            ],
            "reactions": [
                {
                    "name": "Grappled Redirect",
                    "desc": "If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Expert Wrestler",
                    "desc": "Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition."
                },
                {
                    "name": "Hardy Defense",
                    "desc": "While hunter is wearing no armor and wielding no shield its AC includes its Con modifier."
                },
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 30 min."
                },
                {
                    "name": "Leviathan Hunter",
                    "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed."
                },
                {
                    "name": "Marine Weapons",
                    "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                }
            ],
            "spell_list": [],
            "page_no": 254,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_kobold-leviathan-hunter/"
        },
        {
            "slug": "kobold-sapper",
            "desc": "",
            "name": "Kobold, Sapper",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 15,
            "armor_desc": "studded leather",
            "hit_points": 66,
            "hit_dice": "12d6+24",
            "speed": {
                "walk": 30,
                "burrow": 10
            },
            "strength": 7,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 16,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Common, Draconic",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "3 Mining Picks. Can replace 1 with Throw Explosive."
                },
                {
                    "name": "Mining Pick",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage. "
                },
                {
                    "name": "Throw Explosive",
                    "desc": "Throws a minor explosive at one creature it can see within 30' of it. Target: 9 (2d8) force and is knocked prone (DC 13 Dex half damage and isn't knocked prone)."
                },
                {
                    "name": "Explosive Charge (Recharge 5-6)",
                    "desc": "Throws a powerful explosive at a point it can see on the ground within 60' of it. Each creature within 15 ft. of that point: 9 (2d8) fire and 9 (2d8) force and is pushed up to 10 ft. away from the point and knocked prone (DC 13 Dex half damage and isn't pushed or knocked prone). If creature fails save by 5+ it is also deafened for 1 min. Alternatively sapper can place the explosive in a space within 5 ft. of it and delay the explosion until end of sapper's next turn or when a creature moves to a space within 5 ft. of the explosive whichever happens first."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Crafty",
                    "desc": "The sapper has advantage on ability checks made to pick locks or to detect disarm or set traps."
                },
                {
                    "name": "Evasion",
                    "desc": "If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Siege Monster",
                    "desc": "Double damage to objects/structures."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                }
            ],
            "spell_list": [],
            "page_no": 257,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_kobold-sapper/"
        },
        {
            "slug": "leashed-lesion",
            "desc": "",
            "name": "Leashed Lesion",
            "size": "Large",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 65,
            "hit_dice": "10d10+10",
            "speed": {
                "walk": 40
            },
            "strength": 15,
            "dexterity": 11,
            "constitution": 12,
            "intelligence": 6,
            "wisdom": 9,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -1,
            "skills": {
                "perception": -1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 120', passive Perception 9",
            "languages": "understands Void Speech but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 6 (1d8+2) piercing damage + 5 (2d4) necrotic. The lesion and any creature grappled by its Life Tether regain hp equal to the necrotic dealt."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."
                },
                {
                    "name": "Draining Burst (Recharge 5-6)",
                    "desc": "Selects a point it can see within 120' of it. Each creature within 20' of that point must make a DC 12 Con save taking 13 (3d8) necrotic on a failed save or half damage if made. The lesion and any creature grappled by its Life Tether each gain 13 (3d8) temp hp."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Life Tether",
                    "desc": "Attaches a symbiotic tether to a creature sitting in the recess in its back. A creature in the recess that isn't attached to the tether takes 7 (2d6) piercing damage at the end of the lesion's turn and the lesion regains hp equal to the damage dealt. While the tether is attached the creature is grappled by the lesion. The lesion or the creature can detach the tether as a bonus action. Lesion can have its symbiotic tether attached to only one creature at a time."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 259,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_leashed-lesion/"
        },
        {
            "slug": "ley-wanderer",
            "desc": "",
            "name": "Ley Wanderer",
            "size": "Huge",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d12+32",
            "speed": {
                "walk": 10,
                "fly": 40
            },
            "strength": 14,
            "dexterity": 9,
            "constitution": 14,
            "intelligence": 19,
            "wisdom": 11,
            "charisma": 10,
            "strength_save": 5,
            "dexterity_save": 2,
            "constitution_save": null,
            "intelligence_save": 7,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "psychic",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "all, telepathy 120'",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Slam or Psychic Lash attacks."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage + 9 (2d8) psychic."
                },
                {
                    "name": "Psychic Lash",
                    "desc": "Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 17 (3d8+4) psychic."
                },
                {
                    "name": "Dispelling Burst (Recharge 5-6)",
                    "desc": "Emits a psychic burst that disrupts magic within 30' of it. Each creature in the area: 27 (6d8) psychic (DC 15 Int half). Each spell of 3rd level or lower in the area immediately ends and wanderer gains 5 temp hp for each spell ended this way."
                },
                {
                    "name": "Teleport (3/Day)",
                    "desc": "Magically teleports itself and up to six willing creatures holding hands with wanderer with items worn/carried to location it is familiar with up to 100 miles away. If destination is a location rich in magical energy (ex: ley line) can teleport up to 300 miles away."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Drain Magic Item",
                    "desc": "Drains the magic from an item it is holding. Magic item with charges loses 1d6 charges item with limited uses per day loses one daily use and single-use item such as potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 min. Wanderer gains 5 temp hp each time it drains a magic item. A drained item regains its magic after 24 hrs."
                }
            ],
            "reactions": [
                {
                    "name": "Absorb Spell",
                    "desc": "When a creature wanderer can see within 30' of it casts spell wanderer can absorb spell's energy countering it. Works like counterspell except wanderer must always make spellcasting ability check no matter spell's level. Its ability check for this is +7. If it successfully counters the spell it gains 5 temp hp/spell level."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Sense Magic",
                    "desc": "Senses magic within 120' of it at will. This otherwise works like the detect magic spell but isn't itself magical."
                }
            ],
            "spell_list": [],
            "page_no": 260,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_ley-wanderer/"
        },
        {
            "slug": "lobe-lemur",
            "desc": "",
            "name": "Lobe Lemur",
            "size": "Small",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 93,
            "hit_dice": "17d6+34",
            "speed": {
                "walk": 40,
                "swim": 30,
                "climb": 40
            },
            "strength": 10,
            "dexterity": 18,
            "constitution": 15,
            "intelligence": 5,
            "wisdom": 12,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "understands Common but can't speak",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Claw Swipes or one Face Clamp and two Claw Swipes."
                },
                {
                    "name": "Claw Swipe",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."
                },
                {
                    "name": "Face Clamp",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) piercing damage and lemur attaches to target's head. If lemur is already attached to the target when it hits with this attack it doesn't deal damage. Instead target is blinded until end of its next turn. While attached to the target lemur can attack no other creature except target but has advantage on its attack rolls. Lemur's speed also becomes 0 it can't benefit from any bonus to its speed and it moves with target. Creature including target can use action to detach lemur via DC 14 Str check. On its turn lemur can detach itself from target by using 5 ft. of move."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Danger From Above",
                    "desc": "If it jumps 10 ft.+ straight toward a creature from a higher position than the target such as leaping down from a tree it has advantage on next attack roll it makes vs. that creature."
                },
                {
                    "name": "Standing Leap",
                    "desc": "Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."
                },
                {
                    "name": "Swamp Camouflage",
                    "desc": "Has advantage on Dex (Stealth) checks made to hide in swampy terrain."
                }
            ],
            "spell_list": [],
            "page_no": 264,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_lobe-lemur/"
        },
        {
            "slug": "lycanthrope-werecrocodile",
            "desc": "",
            "name": "Lycanthrope, Werecrocodile",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 58,
            "hit_dice": "9d8+18",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 15,
            "dexterity": 13,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 11,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "nonmagic bludgeoning, piercing, and slashing attacks not made with silvered weapons",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "Common (can't speak in crocodile form)",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack (Humanoid or Hybrid Form Only)",
                    "desc": "Two Tail Swipe or Khopesh attacks or it makes one Bite and one Tail Swipe."
                },
                {
                    "name": "Bite (Crocodile or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (1d10+2) piercing damage and target is grappled (escape DC 12). Until the grapple ends the target is restrained and werecrocodile can't bite another. If target is a Humanoid it must make DC 12 Con save or be cursed with werecrocodile lycanthropy."
                },
                {
                    "name": "Tail Swipe (Crocodile or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +4 to hit 5 ft. 1 tgt not grappled by werecrocodile. 7 (2d4+2) bludgeoning damage and target knocked prone (DC 12 Str negates prone)."
                },
                {
                    "name": "Khopesh (Humanoid Form Only)",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) slashing damage or 7 (1d10+2) slashing damage if used with two hands."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "Transforms into a Large crocodile or into a crocodile-humanoid hybrid or back into its true form which is Humanoid. Its stats other than size are the same in each form. Any equipment worn/carried isn't transformed. Reverts to its true form if it dies."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath (Crocodile or Hybrid Form Only)",
                    "desc": "Can hold its breath for 15 min."
                }
            ],
            "spell_list": [],
            "page_no": 265,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_lycanthrope-werecrocodile/"
        },
        {
            "slug": "lycanthrope-wereotter",
            "desc": "",
            "name": "Lycanthrope, Wereotter",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "chaotic good",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 44,
            "hit_dice": "8d8 +8",
            "speed": {
                "walk": 30,
                "swim": 40
            },
            "strength": 13,
            "dexterity": 16,
            "constitution": 13,
            "intelligence": 12,
            "wisdom": 15,
            "charisma": 17,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "nonmagic bludgeoning, piercing, and slashing attacks not made with silvered weapons",
            "condition_immunities": "",
            "senses": "darkvision 60' (otter & hybrid forms only), passive Perception 14",
            "languages": "Common (can't speak in otter form)",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Javelin attacks or one Bite attack and two Javelins. It can replace one Javelin with Net."
                },
                {
                    "name": "Bite (Otter or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage. If the target is a Humanoid is cursed with wereotter lycanthropy (DC 11 Con negates curse)."
                },
                {
                    "name": "Javelin (Humanoid or Hybrid Form Only)",
                    "desc": "Melee or Ranged Weapon Attack: +3 to hit 5 ft. or range 30/120' one target 4 (1d6+1) piercing damage."
                },
                {
                    "name": "Net (Humanoid or Hybrid Form Only)",
                    "desc": "Ranged Weapon Attack: +3 to hit 5/15 ft. one target Large or smaller creature hit by net is restrained until freed. Net has no effect on creatures that are formless or Huge or larger. Creature including target can use action to free restrained target via DC 11 Str check. Dealing 5 slashing to net (AC 10) frees target with o harming it ending effect and destroying net."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "Transforms into a Med otter-humanoid hybrid or into Large otter or back into true form: Humanoid. Stats other than size are same in each form. Items worn/ carried not transformed. Reverts to its true form if it dies."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 10 min."
                },
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "Advantage on Wis (Perception) checks that rely on hearing or smell."
                }
            ],
            "spell_list": [],
            "page_no": 266,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_lycanthrope-wereotter/"
        },
        {
            "slug": "malmbjorn",
            "desc": "",
            "name": "Malmbjorn",
            "size": "Huge",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 218,
            "hit_dice": "19d12+95",
            "speed": {
                "walk": 40,
                "burrow": 10,
                "swim": 30
            },
            "strength": 24,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 1,
            "intelligence_save": null,
            "wisdom_save": 6,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "acid",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "cold ",
            "condition_immunities": "",
            "senses": "darkvision 120', passive Perception 16",
            "languages": "—",
            "challenge_rating": "15",
            "cr": 15.0,
            "actions": [
                {
                    "name": "Mulitattack",
                    "desc": "Makes one Bite and two Adamantine Claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 34 (5d10+7) piercing damage and target is grappled (escape DC 18). Until grapple ends target restrained attacker can't Bite another."
                },
                {
                    "name": "Adamantine Claw",
                    "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 29 (5d8+7) slashing damage. This attack deals double damage to objects and structures."
                },
                {
                    "name": "Metal Volley (Recharge 5-6)",
                    "desc": "Shakes itself launching shards from its hide. Each creature within 20 feet: 45 (13d6) slashing damage (DC 18 Dex half)."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Metal Eater",
                    "desc": "Swallows one Med or smaller ferrous metal object within 5 ft. of it. If the object is being held or worn by a creature that creature must make DC 18 Str save or malmbjorn swallows the object. If the creature holding or wearing the object is also grappled by the malmbjorn it has disadvantage on this save. Nonmagical objects are digested and destroyed at the start of malmbjorn's next turn. Magic objects remain intact in malmbjorn's stomach for 8 hrs then are destroyed. Artifacts are never destroyed in this way."
                }
            ],
            "reactions": [
                {
                    "name": "Ironhide",
                    "desc": "When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Metal Sense",
                    "desc": "Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile."
                },
                {
                    "name": "Tunneler",
                    "desc": "Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake."
                }
            ],
            "spell_list": [],
            "page_no": 267,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_malmbjorn/"
        },
        {
            "slug": "meerkat",
            "desc": "",
            "name": "Meerkat",
            "size": "Tiny",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 11,
            "armor_desc": "",
            "hit_points": 2,
            "hit_dice": "1d4",
            "speed": {
                "walk": 20,
                "burrow": 10
            },
            "strength": 4,
            "dexterity": 12,
            "constitution": 10,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "—",
            "challenge_rating": "0",
            "cr": 0.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one creature,. 1 piercing."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Sight",
                    "desc": "Advantage: sight Wis (Percept) checks."
                },
                {
                    "name": "Snake Hunter",
                    "desc": "Has advantage on saves vs. being poisoned."
                }
            ],
            "spell_list": [],
            "page_no": 268,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_meerkat/"
        }
    ]
}