Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?format=api&ordering=-spell_list&page=50
https://api.open5e.com/monsters/?format=api&ordering=-spell_list&page=51", "previous": "https://api.open5e.com/monsters/?format=api&ordering=-spell_list&page=49", "results": [ { "slug": "hobgoblin-a5e", "desc": "", "name": "Hobgoblin", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 19, "hit_dice": "3d8+6", "speed": { "walk": 30 }, "strength": 13, "dexterity": 12, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 2, "survival": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common, Goblin", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Longsword", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage or 10 (2d8 + 1) slashing damage if within 5 feet of an ally that is not incapacitated." }, { "name": "Longbow", "desc": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Formation Movement", "desc": "If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks." } ], "spell_list": [], "page_no": 281, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_hobgoblin/" }, { "slug": "hobgoblin-captain-a5e", "desc": "", "name": "Hobgoblin Captain", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 30 }, "strength": 16, "dexterity": 14, "constitution": 14, "intelligence": 14, "wisdom": 12, "charisma": 14, "strength_save": 5, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": null, "skills": { "athletics": 5, "engineering": 4, "intimidation": 4, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Goblin", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The hobgoblin attacks twice with its greatsword." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage." }, { "name": "Javelin", "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage." }, { "name": "Officers Command (1/Day)", "desc": "The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Formation Movement", "desc": "If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks." } ], "spell_list": [], "page_no": 281, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_hobgoblin-captain/" }, { "slug": "hobgoblin-warlord-a5e", "desc": "", "name": "Hobgoblin Warlord", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 104, "hit_dice": "16d8+32", "speed": { "walk": 30 }, "strength": 16, "dexterity": 14, "constitution": 14, "intelligence": 14, "wisdom": 12, "charisma": 14, "strength_save": 5, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": null, "skills": { "athletics": 5, "engineering": 4, "intimidation": 4, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Goblin", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The hobgoblin attacks twice with its greatsword." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage." }, { "name": "Javelin", "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage." }, { "name": "Officers Command (1/Day)", "desc": "The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Formation Movement", "desc": "If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks." }, { "name": "Bloodied Rage", "desc": "While bloodied, the warlord can attack four times with its greatsword or twice with its javelin when it uses Multiattack but no longer gains the benefit of its Military Training trait." }, { "name": "Elite Recovery", "desc": "At the end of each of its turns, while bloodied, the hobgoblin can end one condition or effect on itself. It can do this even when unconscious or incapacitated." }, { "name": "Military Training", "desc": "The hobgoblin has advantage on ability checks to make a tactical, strategic, or political decision." } ], "spell_list": [], "page_no": 282, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_hobgoblin-warlord/" }, { "slug": "holy-knight-a5e", "desc": "", "name": "Holy Knight", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 93, "hit_dice": "11d8+44", "speed": { "walk": 30 }, "strength": 18, "dexterity": 12, "constitution": 18, "intelligence": 12, "wisdom": 14, "charisma": 14, "strength_save": 7, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 5, "perception": null, "skills": { "athletics": 7, "insight": 5, "perception": 5, "religion": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "frightened", "senses": "passive Perception 15", "languages": "any two", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The knight attacks twice with their greatsword." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 5 (2d8) radiant damage." }, { "name": "Lance (Mounted Only)", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet." }, { "name": "Lay On Hands (1/Day)", "desc": "The knight touches a willing creature or themself and restores 30 hit points." }, { "name": "Knightly Inspiration (1/Day)", "desc": "The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight cannot target themselves." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Courage", "desc": "While the knight is conscious, allies within 10 feet are immune to being frightened." } ], "spell_list": [], "page_no": 476, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_holy-knight/" }, { "slug": "homunculus-a5e", "desc": "", "name": "Homunculus", "size": "Tiny", "type": "Construct", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 5, "hit_dice": "2d4", "speed": { "walk": 20, "fly": 40 }, "strength": 4, "dexterity": 16, "constitution": 10, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage and the target makes a DC 10 Constitution saving throw. On a failure it is poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 minute. If it takes damage or a creature uses an action to shake it awake it wakes up and the poisoned effect ends." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Telepathic Bond", "desc": "While they are on the same plane, the homunculus and its creator can communicate telepathically at any distance." } ], "spell_list": [], "page_no": 283, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_homunculus/" }, { "slug": "horde-demon-a5e", "desc": "", "name": "Horde Demon", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 40 }, "strength": 16, "dexterity": 12, "constitution": 14, "intelligence": 8, "wisdom": 8, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "Abyssal", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The demon makes two attacks using any attack granted by its Varied Shapes trait." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chaotic Evil", "desc": "The demon radiates a Chaotic and Evil aura." }, { "name": "Radiant Weakness", "desc": "If the demon takes radiant damage while it is bloodied, it is frightened for 1 minute." }, { "name": "Varied Shapes", "desc": "Each horde demon has a unique combination of attacks and powers. Roll 1d10 once or twice, rerolling duplicates, or choose one or two features from the following table. A horde demons features determine the attacks it can make." }, { "name": "1 Bat Head", "desc": "The demon emits a 15-foot cone of cacophonous sound. Each creature in the area makes a DC 12 Constitution saving throw, taking 7 (2d6) thunder damage on a failed save or half damage on a success." }, { "name": "2 Bulging Eyes (Gaze)", "desc": "A creature within 60 feet makes a DC 12 Wisdom saving throw. On a failure, it takes 7 (2d6) psychic damage and is frightened until the end of its next turn." }, { "name": "3 Claws", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage." }, { "name": "4 Fangs", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage." }, { "name": "5 Goat Horns", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target makes a DC 13 Strength saving throw, falling prone on a failure." }, { "name": "6 Lamprey Mouth", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the lamprey mouth attack can be used only on this target and automatically hits." }, { "name": "7 Porcupine Quills", "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage." }, { "name": "8 Scorpion Tail Melee Weapon Attack: +5 to hit, reach 5 ft", "desc": ", one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage." }, { "name": "9 Tentacle Arms Melee Weapon Attack: +5 to hit, reach 15 ft", "desc": ", one target. Hit: 8 (2d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the tentacle arms attack can only be used on this target." }, { "name": "10 Whispering Mouth", "desc": "The demon targets a creature within 30 feet that can hear it. The target makes a DC 12 Wisdom saving throw. On a failure, it takes 7 (1d8 + 3) psychic damage and is magically cursed until the start of the demons next turn. While cursed, the demons attacks against the target are made with advantage, and the target has disadvantage on saving throws against the demons Whispering Mouth." } ], "spell_list": [], "page_no": 70, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_horde-demon/" }, { "slug": "horde-demon-band-a5e", "desc": "", "name": "Horde Demon Band", "size": "Large", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 260, "hit_dice": "40d8+80", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 14, "intelligence": 8, "wisdom": 8, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "Abyssal", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The band attacks twice." }, { "name": "Mob Attack", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 50 (10d6 + 15) slashing damage or half damage if the band is bloodied." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Area Vulnerability", "desc": "The band takes double damage from any effect that targets an area." }, { "name": "Chaotic Evil", "desc": "The band radiates a Chaotic and Evil aura." }, { "name": "Band", "desc": "The band is composed of 5 or more horde demons. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing." }, { "name": "Band Dispersal", "desc": "When the band is reduced to 0 hit points, it turns into 2 (1d4) horde demons with 26 hit points each." } ], "spell_list": [], "page_no": 71, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_horde-demon-band/" }, { "slug": "horde-of-shadows-a5e", "desc": "", "name": "Horde of Shadows", "size": "Large", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 90, "hit_dice": "20d8", "speed": { "walk": 40 }, "strength": 6, "dexterity": 14, "constitution": 10, "intelligence": 8, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "radiant", "damage_resistances": "acid, cold, fire, lightning, thunder; damage from nonmagical weapons", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 120 ft., passive Perception 10", "languages": "", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The horde makes up to three claw attacks but no more than one against each target." }, { "name": "Claw", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed." } ], "bonus_actions": [ { "name": "Shadow Sneak", "desc": "The horde takes the Hide action even if obscured only by dim light or darkness." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "The horde can pass through an opening as narrow as 1 inch wide without squeezing." }, { "name": "Area Vulnerability", "desc": "The horde takes double damage from any effect that targets an area." }, { "name": "Horde Dispersal", "desc": "When the horde is reduced to 0 hit points, it turns into 2 (1d4) shadows, each of which are bloodied." }, { "name": "Horde", "desc": "The horde is composed of 5 or more shadows. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects." }, { "name": "Sunlight Weakness", "desc": "While in sunlight, the horde has disadvantage on attack rolls, ability checks, and saving throws." }, { "name": "Undead Nature", "desc": "The horde doesnt require air, sustenance, or sleep." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_horde-of-shadows/" }, { "slug": "horned-devil-a5e", "desc": "", "name": "Horned Devil", "size": "Large", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 168, "hit_dice": "16d10+80", "speed": { "walk": 30, "fly": 60 }, "strength": 20, "dexterity": 16, "constitution": 20, "intelligence": 12, "wisdom": 16, "charisma": 16, "strength_save": 9, "dexterity_save": 7, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 7, "perception": null, "skills": { "athletics": 9, "intimidation": 7 }, "damage_vulnerabilities": "", "damage_resistances": "cold; damage from nonmagical, non-silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Infernal, telepathy 120 ft.", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "The devil makes two attacks with its fork and one with its tail. It can replace any melee attack with Hurl Flame." }, { "name": "Fork", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 3 (1d6) fire damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage. If the target is a creature other than an undead or construct it makes a DC 17 Constitution saving throw. On a failure it receives an infernal wound and takes 11 (2d10) ongoing piercing damage. Each time the devil hits the wounded target with this attack the ongoing damage increases by 11 (2d10). A creature can spend an action to make a DC 12 Medicine check ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage." }, { "name": "Hurl Flame", "desc": "Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is an unattended flammable object or a creature it catches fire taking 5 (1d10) ongoing fire damage. A creature can use an action to extinguish this fire." }, { "name": "Inferno (1/Day, While Bloodied)", "desc": "The devil waves its fork igniting a trail of roaring flame. Any creature within 10 feet of the devil makes a DC 15 Dexterity saving throw taking 49 (14d6) fire damage on a failure or half damage on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Pin (1/Day)", "desc": "When a creature misses the devil with a melee attack, the devil makes a fork attack against that creature. On a hit, the target is impaled by the fork and grappled (escape DC 17). Until this grapple ends, the devil can't make fork attacks or use Inferno, but the target takes 7 (2d6) piercing damage plus 3 (1d6) fire damage at the beginning of each of its turns." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devils Sight", "desc": "The devils darkvision penetrates magical darkness." }, { "name": "Lawful Evil", "desc": "The devil radiates a Lawful and Evil aura." }, { "name": "Magic Resistance", "desc": "The devil has advantage on saving throws against spells and magical effects." } ], "spell_list": [], "page_no": 83, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_horned-devil/" }, { "slug": "horned-tauric-a5e", "desc": "", "name": "Horned Tauric", "size": "Large", "type": "Fey", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 45, "hit_dice": "6d10+12", "speed": { "walk": 50 }, "strength": 16, "dexterity": 16, "constitution": 14, "intelligence": 10, "wisdom": 16, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "nature": 5, "perception": 5, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 17", "languages": "Common, Elvish, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The centaur attacks with its pike and its hooves." }, { "name": "Gore", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage or 10 (2d6 + 3) damage if the centaur moved at least 30 feet towards the target before the attack." }, { "name": "Hooves", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. If this attack deals damage the centaurs movement doesnt provoke opportunity attacks from the target for the rest of the centaurs turn." }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 10 (2d6 + 3) piercing damage." }, { "name": "Deadeye Shot (1/Day)", "desc": "The centaur makes a shortbow attack with advantage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 44, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_horned-tauric/" }, { "slug": "hound-guardian-a5e", "desc": "", "name": "Hound Guardian", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "", "hit_points": 32, "hit_dice": "5d8+10", "speed": { "walk": 50 }, "strength": 16, "dexterity": 10, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison; damage from nonmagical, non-adamantine weapons", "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure." } ], "bonus_actions": null, "reactions": [ { "name": "Protective Bite", "desc": "When a creature within 5 feet hits the guardians owner with a melee attack, the guardian bites the attacker." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The guardian is immune to any effect that would alter its form." }, { "name": "Keen Hearing and Smell", "desc": "The guardian has advantage on Perception checks that rely on hearing or smell." }, { "name": "Magic Resistance", "desc": "The guardian has advantage on saving throws against spells and magical effects." }, { "name": "Constructed Nature", "desc": "Guardians dont require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 262, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_hound-guardian/" }, { "slug": "hunter-shark-a5e", "desc": "", "name": "Hunter Shark", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 45, "hit_dice": "6d10+12", "speed": { "walk": 0, "swim": 40 }, "strength": 18, "dexterity": 12, "constitution": 14, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., passive Perception 12", "languages": "", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. On a hit the shark can use a bonus action to make a second bite attack." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Water Breathing", "desc": "The shark breathes only water." } ], "spell_list": [], "page_no": 452, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_hunter-shark/" }, { "slug": "hydra-a5e", "desc": "", "name": "Hydra", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 172, "hit_dice": "15d12+75", "speed": { "walk": 30, "swim": 30 }, "strength": 20, "dexterity": 12, "constitution": 20, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 5, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 15", "languages": "", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The hydra bites once with each of its heads." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The hydra can take 2 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Rush", "desc": "The hydra moves or swims up to half its Speed without provoking opportunity attacks. If this movement would pass through the space of creatures that are not incapacitated or prone, each creature makes a DC 17 Strength saving throw. On a failure, the creature is knocked prone and the hydra can enter its space without treating it as difficult terrain. On a success, the hydra can't enter the creatures space, and the hydras movement ends. If this movement ends while the hydra is sharing a space with a creature, the creature is pushed to the nearest unoccupied space." }, { "name": "Wrap", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one Medium or smaller creature. Hit: The target is grappled (escape DC 17) and restrained until this grappled ends. The hydra can grapple one creature for each of its heads. When one of the hydras heads is killed while it is grappling a creature, the creature that killed the head can choose one creature to free from the grapple." } ], "special_abilities": [ { "name": "Hold Breath", "desc": "The hydra can hold its breath for 1 hour." }, { "name": "Legendary Resistance (3/Day)", "desc": "When the hydra fails a saving throw, it can choose to succeed instead. When it does so, its heads lose coordination. It is rattled until the end of its next turn." }, { "name": "Multiple Heads", "desc": "While the hydra has more than one head, it has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked." }, { "name": "Reactive Heads", "desc": "For each head it has, the hydra can take one reaction per round, but not more than one per turn." }, { "name": "Regenerating Heads", "desc": "The hydra has five heads. Whenever the hydra takes 25 or more damage in one turn, one of its heads dies. If all of its heads die, the hydra dies. At the end of its turn, it grows 2 heads for each head that was killed since its last turn, unless it has taken fire damage since its last turn." }, { "name": "Toxic Secretions", "desc": "Water within 1 mile of the hydras lair is poisoned. A creature other than the hydra that is immersed in the water or drinks the water makes a DC 17 Constitution saving throw. On a failure, the creature is poisoned for 24 hours. On a success, the creature is immune to this poison for 24 hours." }, { "name": "Wakeful", "desc": "When some of the hydras heads are asleep, others are awake." } ], "spell_list": [], "page_no": 284, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_hydra/" }, { "slug": "hyena-a5e", "desc": "", "name": "Hyena", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": "", "hit_points": 4, "hit_dice": "1d8", "speed": { "walk": 50 }, "strength": 10, "dexterity": 12, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 13", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. If this damage reduces the target to 0 hit points the hyena can use its bonus action to move half its Speed and make a second bite attack." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 452, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_hyena/" }, { "slug": "ice-devil-a5e", "desc": "", "name": "Ice Devil", "size": "Large", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 180, "hit_dice": "19d10+76", "speed": { "walk": 40 }, "strength": 20, "dexterity": 14, "constitution": 18, "intelligence": 18, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 8, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "damage from nonmagical, non-silvered weapons", "damage_immunities": "cold, fire, poison", "condition_immunities": "poisoned", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 13", "languages": "Infernal, telepathy 120 ft.", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The devil makes one bite attack and one claws attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage." }, { "name": "Spear", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Ice Wall (1/Day)", "desc": "The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage." }, { "name": "If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice)", "desc": "The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success." } ], "bonus_actions": [ { "name": "Tail", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 7 (2d6) cold damage." } ], "reactions": [ { "name": "Freezing Blood (1/Day)", "desc": "When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devils Sight", "desc": "The devils darkvision penetrates magical darkness." }, { "name": "Lawful Evil", "desc": "The devil radiates a Lawful and Evil aura." }, { "name": "Magic Resistance", "desc": "The devil has advantage on saving throws against spells and magical effects." } ], "spell_list": [], "page_no": 84, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_ice-devil/" }, { "slug": "ice-mephit-a5e", "desc": "", "name": "Ice Mephit", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 21, "hit_dice": "6d6", "speed": { "walk": 30, "fly": 30 }, "strength": 8, "dexterity": 14, "constitution": 10, "intelligence": 8, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "bludgeoning, fire", "damage_resistances": "", "damage_immunities": "cold, poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Aquan, Auran", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage." }, { "name": "Fog (1/Day)", "desc": "The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind." }, { "name": "Freezing Breath (1/Day)", "desc": "The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Death Burst", "desc": "When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success." }, { "name": "False Appearance", "desc": "While motionless, the mephit is indistinguishable from a shard of ice." }, { "name": "Elemental Nature", "desc": "A mephit doesnt require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 325, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_ice-mephit/" }, { "slug": "ice-worm-a5e", "desc": "", "name": "Ice Worm", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 247, "hit_dice": "15d20+90", "speed": { "walk": 50, "burrow": 20 }, "strength": 28, "dexterity": 8, "constitution": 22, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 14, "dexterity_save": null, "constitution_save": 11, "intelligence_save": 1, "wisdom_save": 5, "charisma_save": 2, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 15", "languages": "", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The worm attacks two different targets with its bite and its tail stinger." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature it makes a DC 19 Dexterity saving throw. On a failure the target is swallowed. A swallowed creature is blinded and restrained it has total cover from attacks from outside the worm and it takes 24 (7d6) acid damage at the start of each of the worms turns." }, { "name": "If a swallowed creature deals 35 or more damage to the worm in a single turn, or if the worm dies, the worm vomits up all swallowed creatures", "desc": "" }, { "name": "Tail Stinger", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage and the target makes a DC 19 Constitution saving throw taking 42 (12d6) poison damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Fighting Retreat", "desc": "When a creature makes an opportunity attack on the worm, the worm attacks with either its bite or its tail stinger." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Tunneler", "desc": "The worm can tunnel through earth and solid rock, leaving behind a 10-foot-diameter tunnel." }, { "name": "Sense Heat", "desc": "The worm senses warm-blooded creatures and warm objects within 60 feet." } ], "spell_list": [], "page_no": 365, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_ice-worm/" }, { "slug": "imp-a5e", "desc": "", "name": "Imp", "size": "Tiny", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "walk": 20, "fly": 40 }, "strength": 6, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 4, "insight": 3, "perception": 3, "persuasion": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold; damage from nonmagical, non-silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Infernal, telepathy 120 ft.", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Sting (Bite While Shapeshifted)", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage." }, { "name": "Shapeshift", "desc": "The imp magically changes its form into a rat (speed 20 ft.) raven (20 ft. fly 60 ft.) or spider (20 ft. climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies." } ], "bonus_actions": [ { "name": "Invisibility", "desc": "The imp magically turns invisible, along with any equipment carried. This invisibility ends if the imp makes an attack, falls unconscious, or dismisses the effect." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devils Sight", "desc": "The imps darkvision penetrates magical darkness." }, { "name": "Ventriloquism", "desc": "The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet." }, { "name": "Lawful Evil", "desc": "The imp radiates a Lawful and Evil aura." }, { "name": "Magic Resistance", "desc": "The imp has advantage on saving throws against spells and magical effects." } ], "spell_list": [], "page_no": 85, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_imp/" }, { "slug": "imp-familiar-a5e", "desc": "", "name": "Imp Familiar", "size": "Tiny", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "walk": 20, "fly": 40 }, "strength": 6, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 4, "insight": 3, "perception": 3, "persuasion": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold; damage from nonmagical, non-silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Infernal, telepathy 120 ft.", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Sting (Bite While Shapeshifted)", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage." }, { "name": "Shapeshift", "desc": "The imp magically changes its form into a rat (speed 20 ft.) raven (20 ft. fly 60 ft.) or spider (20 ft. climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies." } ], "bonus_actions": [ { "name": "Invisibility", "desc": "The imp magically turns invisible, along with any equipment carried. This invisibility ends if the imp makes an attack, falls unconscious, or dismisses the effect." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devils Sight", "desc": "The imps darkvision penetrates magical darkness." }, { "name": "Ventriloquism", "desc": "The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet." }, { "name": "Lawful Evil", "desc": "The imp radiates a Lawful and Evil aura." }, { "name": "Magic Resistance", "desc": "The imp has advantage on saving throws against spells and magical effects." }, { "name": "Familiar", "desc": "The imp can communicate telepathically with its master while they are within 1 mile of each other. When the imp is within 10 feet of its master, its master shares its Magic Resistance trait." } ], "spell_list": [], "page_no": 85, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_imp-familiar/" }, { "slug": "intellect-devourer-a5e", "desc": "", "name": "Intellect Devourer", "size": "Tiny", "type": "Aberration", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 36, "hit_dice": "8d4+16", "speed": { "walk": 40 }, "strength": 6, "dexterity": 16, "constitution": 14, "intelligence": 16, "wisdom": 14, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 5, "wisdom_save": 4, "charisma_save": 4, "perception": null, "skills": { "deception": 4, "insight": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 12", "languages": "understands Deep Speech but can't speak, telepathy 120 ft.", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage." }, { "name": "Ego Whip", "desc": "The intellect devourer targets a creature with a brain within 60 feet. The target makes a DC 13 Intelligence saving throw. On a failure it takes 14 (4d6) psychic damage and is rattled for 1 minute. If it is already rattled by Ego Whip it is also stunned. The target repeats the saving throw at the end of each of its turns ending both effects on a success." }, { "name": "Body Thief", "desc": "The intellect devourer enters the nose and mouth of an incapacitated humanoid within 5 feet. The target must be Small or larger have a brain and have an Intelligence of 4 or higher. The intellect devourer eats the targets brain and takes control of the target. The intellect devourer leaves the body if the target is reduced to 0 hit points if the target is affected by dispel evil and good or another effect that ends possession or voluntarily as a bonus action. A creature killed by the intellect devourer can be restored to life by resurrection or similar magic." }, { "name": "While the intellect devourer is in control of the target, the intellect devourer retains its own Intelligence, Wisdom, and Charisma, its telepathy, and its knowledge of Deep Speech", "desc": "It otherwise uses the targets statistics including proficiencies languages class features and spells. It has vague knowledge about the targets life but must make a DC 15 Intelligence check to recall specific facts." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 287, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_intellect-devourer/" }, { "slug": "invisible-stalker-a5e", "desc": "", "name": "Invisible Stalker", "size": "Medium", "type": "Elemental", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 104, "hit_dice": "16d8+32", "speed": { "walk": 50, "fly": 50 }, "strength": 16, "dexterity": 18, "constitution": 14, "intelligence": 10, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 5, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "damage from nonmagical weapons", "damage_immunities": "poison", "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Auran, Common", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The stalker makes two melee attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone." } ], "bonus_actions": [ { "name": "Gust (Recharge 6)", "desc": "The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Invisibility", "desc": "The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline." }, { "name": "Wind Tracker", "desc": "If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass." }, { "name": "Elemental Nature", "desc": "An invisible stalker doesnt require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 289, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_invisible-stalker/" }, { "slug": "iron-guardian-a5e", "desc": "", "name": "Iron Guardian", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 210, "hit_dice": "20d10+100", "speed": { "walk": 30 }, "strength": 24, "dexterity": 12, "constitution": 20, "intelligence": 3, "wisdom": 12, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison, psychic; damage from nonmagical, non-adamantine weapons", "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The guardian makes two sword attacks." }, { "name": "Sword", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Deflection", "desc": "When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fire Absorption", "desc": "When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt." }, { "name": "Immutable Form", "desc": "The guardian is immune to any effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The guardian has advantage on saving throws against spells and magical effects." }, { "name": "Constructed Nature", "desc": "Guardians dont require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 263, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_iron-guardian/" }, { "slug": "jackal-a5e", "desc": "", "name": "Jackal", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 3, "hit_dice": "1d6", "speed": { "walk": 40 }, "strength": 8, "dexterity": 14, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "The jackal has advantage on Perception checks that rely on hearing and smell." } ], "spell_list": [], "page_no": 453, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_jackal/" }, { "slug": "jackalope-a5e", "desc": "", "name": "Jackalope", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 55, "hit_dice": "10d4+30", "speed": { "walk": 50 }, "strength": 11, "dexterity": 19, "constitution": 16, "intelligence": 6, "wisdom": 17, "charisma": 14, "strength_save": 2, "dexterity_save": 6, "constitution_save": 5, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 2, "deception": 4, "perception": 5, "stealth": 6, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "lightning", "damage_immunities": "", "condition_immunities": "stunned", "senses": "passive Perception 17", "languages": "understands Common but cannot speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Gore", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) piercing damage." } ], "bonus_actions": [ { "name": "Nimble Escape", "desc": "The jackalope takes the Disengage or Hide action." } ], "reactions": [ { "name": "Uncanny Dodge", "desc": "When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Evasion", "desc": "If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." }, { "name": "Keen Hearing", "desc": "The jackalope has advantage on Perception checks that rely on hearing." }, { "name": "Mimicry", "desc": "The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check." } ], "spell_list": [], "page_no": 453, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_jackalope/" }, { "slug": "jackalwere-a5e", "desc": "", "name": "Jackalwere", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 18, "hit_dice": "4d8", "speed": { "walk": 40 }, "strength": 10, "dexterity": 14, "constitution": 10, "intelligence": 12, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 4, "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "damage from nonmagical, non-silvered weapons", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common (cant speak in jackal form)", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite (Jackal or Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage." }, { "name": "Scimitar (Human or Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage." }, { "name": "Sleep Gaze (Gaze, Hybrid Form Only)", "desc": "One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save the target is magically charmed. At the beginning of the jackalweres next turn the target repeats the saving throw. On a success the effect ends. On a failure the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it." } ], "bonus_actions": [ { "name": "Shapeshift", "desc": "The jackalwere magically changes its form, along with its equipment, to that of a specific Medium humanoid or a jackal-human hybrid or its true form, which is a Small jackal. While shapeshifted, its statistics are otherwise unchanged. It reverts to its true form if it dies." }, { "name": "Combat", "desc": " The jackalwere shifts to hybrid form and uses Sleep Gaze on an unsuspecting target.\nIt then fights with its scimitar, staying next to at least one ally. A jackalwere is fearless when facing enemies armed with mundane weapons, but it retreats if it is outnumbered by enemies capable of bypassing its resistances." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chaotic Evil", "desc": "The jackalwere radiates a Chaotic and Evil aura." }, { "name": "Keen Hearing and Smell", "desc": "The jackalwere has advantage on Perception checks that rely on hearing and smell." }, { "name": "Pack Tactics", "desc": "The jackalwere has advantage on attack rolls against a creature if at least one of the jackalweres allies is within 5 feet of the creature and not incapacitated." }, { "name": "Truth Aversion", "desc": "The jackalwere must succeed on a DC 14 Wisdom saving throw to make a true statement. On a failure, it tells an unpremeditated lie." } ], "spell_list": [], "page_no": 291, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_jackalwere/" }, { "slug": "jackalwere-pack-leader-a5e", "desc": "", "name": "Jackalwere Pack Leader", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 36, "hit_dice": "8d8", "speed": { "walk": 40 }, "strength": 10, "dexterity": 14, "constitution": 10, "intelligence": 12, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 4, "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "damage from nonmagical, non-silvered weapons", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common (cant speak in jackal form)", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Bite (Jackal or Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage." }, { "name": "Scimitar (Human or Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage." }, { "name": "Sleep Gaze (Gaze, Hybrid Form Only)", "desc": "One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save the target is magically charmed. At the beginning of the jackalweres next turn the target repeats the saving throw. On a success the effect ends. On a failure the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it." }, { "name": "Multiattack", "desc": "The jackalwere makes two scimitar attacks or makes one scimitar attack and uses Sleep Gaze." } ], "bonus_actions": [ { "name": "Shapeshift", "desc": "The jackalwere magically changes its form, along with its equipment, to that of a specific Medium humanoid or a jackal-human hybrid or its true form, which is a Small jackal. While shapeshifted, its statistics are otherwise unchanged. It reverts to its true form if it dies." }, { "name": "Combat", "desc": "The jackalwere shifts to hybrid form and uses Sleep Gaze on an unsuspecting target.\nIt then fights with its scimitar, staying next to at least one ally. A jackalwere is fearless when facing enemies armed with mundane weapons, but it retreats if it is outnumbered by enemies capable of bypassing its resistances." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chaotic Evil", "desc": "The jackalwere radiates a Chaotic and Evil aura." }, { "name": "Keen Hearing and Smell", "desc": "The jackalwere has advantage on Perception checks that rely on hearing and smell." }, { "name": "Pack Tactics", "desc": "The jackalwere has advantage on attack rolls against a creature if at least one of the jackalweres allies is within 5 feet of the creature and not incapacitated." }, { "name": "Truth Aversion", "desc": "The jackalwere must succeed on a DC 14 Wisdom saving throw to make a true statement. On a failure, it tells an unpremeditated lie." } ], "spell_list": [], "page_no": 291, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_jackalwere-pack-leader/" }, { "slug": "kech-a5e", "desc": "", "name": "Kech", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 30, "hit_dice": "5d8+8", "speed": { "walk": 30, "climb": 40 }, "strength": 14, "dexterity": 14, "constitution": 14, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 4, "stealth": 4, "perception": 3, "survival": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Common, Goblin", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Strangle", "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one Medium or smaller creature that is surprised grappled by the kech or that can't see the kech. Hit: 9 (2d6 + 2) bludgeoning damage and the target is pulled 5 feet towards the kech and grappled (escape DC 12). Until this grapple ends the kech automatically hits with the Strangle attack and the target can't breathe." }, { "name": "Claw", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage." }, { "name": "Stealthy Sneak", "desc": "The kech moves up to half its Speed without provoking opportunity attacks. It can then attempt to hide." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 38, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_kech/" }, { "slug": "khalkos-a5e", "desc": "", "name": "Khalkos", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 130, "hit_dice": "20d8+40", "speed": { "walk": 30, "fly": 30 }, "strength": 12, "dexterity": 16, "constitution": 14, "intelligence": 18, "wisdom": 16, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 8, "wisdom_save": 7, "charisma_save": 7, "perception": null, "skills": { "deception": 7, "insight": 7, "perception": 7, "persuasion": 7, "religion": 8 }, "damage_vulnerabilities": "", "damage_resistances": "fire, psychic, radiant", "damage_immunities": "", "condition_immunities": "charmed", "senses": "darkvision 60 ft., passive Perception 17", "languages": "Abyssal, Celestial, Infernal, telepathy 120 ft.", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 10 (3d6) poison damage." }, { "name": "Chaos Pheromones", "desc": "The khalkos emits a cloud of pheromones in a 20-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 14 Intelligence saving throw. Creatures with an alignment trait make this save with disadvantage. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to Chaos Pheromones for the next 24 hours." }, { "name": "Psionic Sting", "desc": "The khalkos targets a creature within 30 feet forcing it to make a DC 16 Intelligence saving throw. On a failure the target takes 28 (8d6) psychic damage and is stunned until the end of its next turn." } ], "bonus_actions": [ { "name": "Brain Jab", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated creature with a brain and an Intelligence of 6 or higher. Hit: 5 (1d4 + 3) piercing damage, and the target becomes diseased with brain larvae. Once the khalkos has used this attack successfully, it can't use it again for 24 hours." } ], "reactions": [ { "name": "Telekinetic Shield", "desc": "When the khalkos is hit by an attack made by a creature that it can see or sense with its Detect Alignment trait, it gains a +4 bonus to AC against the triggering attack." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Detect Alignment", "desc": "The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures." }, { "name": "Magic Resistance", "desc": "The khalkos has advantage on saving throws against spells and magical effects." }, { "name": "Psionic Spellcasting", "desc": "The khalkoss spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:" } ], "spell_list": [], "page_no": 294, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_khalkos/" }, { "slug": "khalkos-spawn-a5e", "desc": "", "name": "Khalkos Spawn", "size": "Tiny", "type": "Aberration", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 27, "hit_dice": "6d4+12", "speed": { "walk": 30, "fly": 30 }, "strength": 6, "dexterity": 16, "constitution": 14, "intelligence": 18, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 5, "wisdom_save": 4, "charisma_save": 3, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "fire, psychic, radiant", "damage_immunities": "", "condition_immunities": "charmed", "senses": "darkvision 60 ft., passive Perception 12", "languages": "telepathy 120 ft.", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Chaos Pheromones", "desc": "The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours." }, { "name": "Sting", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Detect Alignment", "desc": "The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures." } ], "spell_list": [], "page_no": 294, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_khalkos-spawn/" }, { "slug": "killer-whale-a5e", "desc": "", "name": "Killer Whale", "size": "Huge", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 75, "hit_dice": "10d12+10", "speed": { "walk": 0, "swim": 60 }, "strength": 18, "dexterity": 10, "constitution": 12, "intelligence": 3, "wisdom": 14, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 120 ft., passive Perception 12", "languages": "", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) piercing damage. If the target is a creature it is grappled (escape DC 14). Until this grapple ends the whale can't bite another target and it has advantage on bite attacks against the creature it is grappling." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation", "desc": "The whale can't use blindsight while deafened." }, { "name": "Hold Breath", "desc": "The whale can hold its breath for 30 minutes." }, { "name": "Keen Hearing", "desc": "The whale has advantage on Perception checks that rely on hearing." } ], "spell_list": [], "page_no": 453, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_killer-whale/" }, { "slug": "king-fomor-a5e", "desc": "", "name": "King Fomor", "size": "Gargantuan", "type": "Celestial", "subtype": "", "group": null, "alignment": "", "armor_class": 21, "armor_desc": "", "hit_points": 656, "hit_dice": "32d20+320", "speed": { "walk": 60, "fly": 60 }, "strength": 30, "dexterity": 24, "constitution": 30, "intelligence": 22, "wisdom": 24, "charisma": 26, "strength_save": 17, "dexterity_save": null, "constitution_save": 17, "intelligence_save": 13, "wisdom_save": 14, "charisma_save": 15, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "radiant; damage from nonmagical weapons", "condition_immunities": "", "senses": "truesight 120 ft., passive Perception 17", "languages": "Celestial, Common, six more", "challenge_rating": "22", "cr": 22.0, "actions": [ { "name": "Maul", "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage and the target makes a DC 25 Strength saving throw. On a failure the target is pushed up to 30 feet away and knocked prone." }, { "name": "Lightning Bolt (3rd-Level; V, S)", "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success." }, { "name": "Flame Strike (5th-Level; V, S)", "desc": "A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success." }, { "name": "Hold Monster (5th-Level; V, S, Concentration)", "desc": "One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success." } ], "bonus_actions": [ { "name": "Immortal Form", "desc": "The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged." }, { "name": "Burning Gaze", "desc": "A line of fire 5 feet wide and 60 feet long blasts from King Fomors eye. Each creature in the area makes a DC 23 Constitution saving throw, taking 35 (10d6) fire damage and 35 (10d6) radiant damage on a failure or half damage on a success. When King Fomor is bloodied, his Burning Gazes shape is a 60-foot cone instead of a line." }, { "name": "Elite Recovery (While Bloodied)", "desc": "King Fomor ends one negative effect currently affecting him. He can do so as long as he has at least 1 hit point, even while unconscious or incapacitated." } ], "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The empyrean can take 1 legendary action", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Attack", "desc": "The empyrean makes a weapon attack." }, { "name": "Cast Spell", "desc": "The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn." }, { "name": "Fly", "desc": "The empyrean flies up to half its fly speed." }, { "name": "Shout (Recharge 5-6)", "desc": "Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage." } ], "special_abilities": [ { "name": "Divine Grace", "desc": "If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included)." }, { "name": "Innate Spellcasting", "desc": "The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)" } ], "spell_list": [], "page_no": 406, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_king-fomor/" }, { "slug": "knight-a5e", "desc": "", "name": "Knight", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 14, "strength_save": 5, "dexterity_save": null, "constitution_save": 4, "intelligence_save": null, "wisdom_save": 2, "charisma_save": null, "perception": null, "skills": { "athletics": 5, "history": 0, "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "any two", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The knight attacks twice with their greatsword." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage." }, { "name": "Lance (Mounted Only)", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 6 (1d12) piercing damage and the target makes a DC 13 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet." }, { "name": "Heavy Crossbow", "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage." }, { "name": "Knightly Inspiration (1/Day)", "desc": "The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight cannot target themselves." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Brave", "desc": "The knight has advantage on saving throws against being frightened." } ], "spell_list": [], "page_no": 476, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_knight/" }, { "slug": "knight-captain-a5e", "desc": "", "name": "Knight Captain", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 171, "hit_dice": "18d8+90", "speed": { "walk": 30 }, "strength": 20, "dexterity": 12, "constitution": 20, "intelligence": 12, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": null, "skills": { "athletics": 10, "history": 6, "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "frightened", "senses": "passive Perception 18", "languages": "any two", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The knight captain attacks four times." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage." }, { "name": "Composite Longbow", "desc": "Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage." }, { "name": "Command the Attack (1/Day)", "desc": "The knight captain issues a command to all nonhostile creatures within 30 feet. Creatures who can see or hear the knight captain can use their reaction to make a single weapon attack with advantage." }, { "name": "Knightly Inspiration (1/Day)", "desc": "The knight captain inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight captain cannot target themselves." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The knight captain has advantage on saving throws against spells and magical effects." }, { "name": "Superior Heavy Armor Master", "desc": "While wearing heavy armor, the knight captain reduces bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5." } ], "spell_list": [], "page_no": 477, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_knight-captain/" }, { "slug": "kobold-a5e", "desc": "", "name": "Kobold", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 7, "hit_dice": "3d6-3", "speed": { "walk": 30 }, "strength": 6, "dexterity": 14, "constitution": 8, "intelligence": 10, "wisdom": 8, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 9", "languages": "Common, Draconic", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Shiv", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 2) piercing damage." }, { "name": "Sling", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the creature and not incapacitated." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight." } ], "spell_list": [], "page_no": 297, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_kobold/" }, { "slug": "kobold-broodguard-a5e", "desc": "", "name": "Kobold Broodguard", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 44, "hit_dice": "8d6+16", "speed": { "walk": 25 }, "strength": 14, "dexterity": 14, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common, Draconic", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The kobold makes a bill hook attack and a spiked shield attack." }, { "name": "Bill Hook", "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and if the target is a Medium or smaller creature it makes a DC 12 Strength saving throw falling prone on a failure." }, { "name": "Spiked Shield", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage." }, { "name": "Sling", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage." } ], "bonus_actions": null, "reactions": [ { "name": "Rally! (1/Day", "desc": "When the kobold takes damage, it shouts a rallying cry. All kobolds within 30 feet that can hear it gain immunity to the frightened condition for 1 minute, and their next attack roll made before this effect ends deals an extra 1d4 damage." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the creature and not incapacitated." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight." } ], "spell_list": [], "page_no": 298, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_kobold-broodguard/" }, { "slug": "kobold-broodguard-dragon-servitor-a5e", "desc": "", "name": "Kobold Broodguard Dragon Servitor", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 44, "hit_dice": "8d6+16", "speed": { "walk": 25 }, "strength": 14, "dexterity": 14, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common, Draconic", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The kobold makes a bill hook attack and a spiked shield attack." }, { "name": "Bill Hook", "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and if the target is a Medium or smaller creature it makes a DC 12 Strength saving throw falling prone on a failure." }, { "name": "Spiked Shield", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage." }, { "name": "Sling", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage." } ], "bonus_actions": null, "reactions": [ { "name": "Rally! (1/Day", "desc": "When the kobold takes damage, it shouts a rallying cry. All kobolds within 30 feet that can hear it gain immunity to the frightened condition for 1 minute, and their next attack roll made before this effect ends deals an extra 1d4 damage." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the creature and not incapacitated." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight." }, { "name": "Dragons Blood", "desc": "The kobold gains resistance to the damage type of its masters breath weapon." }, { "name": "Ominous Shadow", "desc": "The kobold loses its Sunlight Sensitivity trait while within 60 feet of its master." }, { "name": "Draconic Smite", "desc": "If the broodguard has advantage on a melee weapon attack, the attack deals an extra 1d4 damage. This bonus damage is the same type as its masters breath weapon." } ], "spell_list": [], "page_no": 298, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_kobold-broodguard-dragon-servitor/" }, { "slug": "kobold-dragon-servitor-a5e", "desc": "", "name": "Kobold Dragon Servitor", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 7, "hit_dice": "3d6-3", "speed": { "walk": 30 }, "strength": 6, "dexterity": 14, "constitution": 8, "intelligence": 10, "wisdom": 8, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 9", "languages": "Common, Draconic", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Shiv", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 2) piercing damage." }, { "name": "Sling", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobolds allies is within 5 feet of the creature and not incapacitated." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Perception checks that rely on sight." }, { "name": "Dragons Blood", "desc": "The kobold gains resistance to the damage type of its masters breath weapon." }, { "name": "Ominous Shadow", "desc": "The kobold loses its Sunlight Sensitivity trait while within 60 feet of its master." } ], "spell_list": [], "page_no": 298, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_kobold-dragon-servitor/" }, { "slug": "kobold-sorcerer-a5e", "desc": "", "name": "Kobold Sorcerer", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 27, "hit_dice": "5d6+10", "speed": { "walk": 30 }, "strength": 6, "dexterity": 14, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "arcana": 2, "intimidation": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common, Draconic", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack (2/day)", "desc": "The kobold sorcerer makes three flame bolt attacks." }, { "name": "Flame Bolt", "desc": "Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage." }, { "name": "Shiv", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage." } ], "bonus_actions": [ { "name": "Expeditious Retreat (1st-Level; V", "desc": "When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor" } ], "spell_list": [], "page_no": 298, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_kobold-sorcerer/" }, { "slug": "kobold-sorcerer-dragon-servitor-a5e", "desc": "", "name": "Kobold Sorcerer Dragon Servitor", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 27, "hit_dice": "5d6+10", "speed": { "walk": 30 }, "strength": 6, "dexterity": 14, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "arcana": 2, "intimidation": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common, Draconic", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack (2/day)", "desc": "The kobold sorcerer makes three flame bolt attacks." }, { "name": "Flame Bolt", "desc": "Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 7 (1d10+2) fire damage. The damage type of the sorcerers flame bolt attack changes to match the damage type of its masters breath weapon." }, { "name": "Shiv", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage." } ], "bonus_actions": [ { "name": "Expeditious Retreat (1st-Level; V", "desc": "When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor" } ], "spell_list": [], "page_no": 298, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_kobold-sorcerer-dragon-servitor/" }, { "slug": "kraken-a5e", "desc": "", "name": "Kraken", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 444, "hit_dice": "24d20+192", "speed": { "walk": 20, "swim": 60 }, "strength": 30, "dexterity": 10, "constitution": 26, "intelligence": 22, "wisdom": 18, "charisma": 18, "strength_save": 18, "dexterity_save": 8, "constitution_save": 16, "intelligence_save": 14, "wisdom_save": 12, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, thunder", "damage_immunities": "lightning; damage from nonmagical weapons", "condition_immunities": "", "senses": "truesight 120 ft., passive Perception 14", "languages": "understands Primordial but can't speak, telepathy 120 ft.", "challenge_rating": "25", "cr": 25.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Huge or smaller creature grappled by the kraken the target is swallowed. A swallowed creature is blinded and restrained its Speed is 0 it has total cover from attacks from outside the kraken and it takes 42 (12d6) acid damage at the start of each of the krakens turns." }, { "name": "If a swallowed creature deals 50 or more damage to the kraken in a single turn, or if the kraken dies, the kraken vomits up the creature", "desc": "" }, { "name": "Ink Cloud", "desc": "While underwater the kraken exudes a cloud of ink in a 90-foot-radius sphere. The ink extends around corners and the area is heavily obscured until the end of the krakens next turn or until a strong current dissipates the cloud. Each non-kraken creature in the area when the cloud appears makes a DC 24 Constitution saving throw. On a failure it takes 27 (5d10) poison damage and is poisoned for 1 minute. On a success it takes half damage. A poisoned creature can repeat the saving throw at the end of each of its turns. ending the effect on a success." }, { "name": "Summon Storm (1/Day)", "desc": "Over the next 10 minutes storm clouds magically gather. At the end of 10 minutes a storm rages for 1 hour in a 5-mile radius." }, { "name": "Lightning (Recharge 5-6)", "desc": "If the kraken is outside and the weather is stormy three lightning bolts crack down from the sky each of which strikes a different target within 120 feet of the kraken. A target makes a DC 24 Dexterity saving throw taking 28 (8d6) lightning damage or half damage on a save." }, { "name": "Tentacle", "desc": "Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage and the target is grappled (escape DC 26). Until this grapple ends the target is restrained. A tentacle can be targeted individually by an attack. It shares the krakens hit points but if 30 damage is dealt to the tentacle it releases a creature it is grappling. The kraken can grapple up to 10 creatures." }, { "name": "Fling", "desc": "One Large or smaller object or creature grappled by the kraken is thrown up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. If the kraken throws the target at another creature that creature makes a DC 26 saving throw taking the same damage on a failure." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The kraken can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Tentacle", "desc": "The kraken makes one tentacle attack." }, { "name": "Fling", "desc": "The kraken uses Fling." }, { "name": "Squeeze (Costs 2 Actions)", "desc": "The kraken ends any magical effect that is restraining it or reducing its movement and then swims up to half its swim speed without provoking opportunity attacks. During this movement, it can fit through gaps as narrow as 10 feet wide without squeezing." } ], "special_abilities": [ { "name": "Immortal Nature", "desc": "The kraken doesnt require air, sustenance, or sleep." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the kraken fails a saving throw, it can choose to succeed instead. When it does so, it can use its reaction, if available, to attack with its tentacle." }, { "name": "Magic Resistance", "desc": "The kraken has advantage on saving throws against spells and magical effects." }, { "name": "Siege Monster", "desc": "The kraken deals double damage to objects and structures." } ], "spell_list": [], "page_no": 300, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_kraken/" }, { "slug": "lacedon-a5e", "desc": "", "name": "Lacedon", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 30, "swim": 30 }, "strength": 12, "dexterity": 14, "constitution": 10, "intelligence": 6, "wisdom": 10, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "poison", "condition_immunities": "charmed, fatigue, paralyzed, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Paralyzing Claw", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours." }, { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Radiant Sensitivity", "desc": "When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn." }, { "name": "Undead Nature", "desc": "Ghouls and ghasts dont require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 230, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lacedon/" }, { "slug": "lamia-a5e", "desc": "", "name": "Lamia", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 85, "hit_dice": "10d10+30", "speed": { "walk": 30 }, "strength": 16, "dexterity": 16, "constitution": 16, "intelligence": 14, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 6, "perception": 5, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Abyssal, Common", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Dizzying Touch", "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is magically charmed for 1 hour or until it takes damage. While charmed in this way it has disadvantage on Wisdom saving throws and ability checks." }, { "name": "Claws", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage." }, { "name": "Dagger", "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target makes a DC 13 Constitution saving throw. On a failure the target takes 10 (3d6) poison damage and is poisoned for 1 hour." }, { "name": "Hypnotic Pattern (3rd-Level; S, Concentration)", "desc": "A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze." } ], "bonus_actions": [ { "name": "Misty Step (2nd-Level; V)", "desc": "The lamia teleports to an unoccupied space it can see within 30 feet. The lamia can't cast this spell and a 1st-level or higher spell on the same turn." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chaotic Evil", "desc": "The lamia radiates a Chaotic and Evil aura." }, { "name": "Innate Spellcasting", "desc": "The lamias innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components. At will: charm person, disguise self (humanoid form), major image, misty step, 1/day each: geas, hallucinatory terrain, hypnotic pattern, scrying" } ], "spell_list": [], "page_no": 303, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lamia/" }, { "slug": "lemure-a5e", "desc": "", "name": "Lemure", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 7, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 15 }, "strength": 10, "dexterity": 4, "constitution": 10, "intelligence": 1, "wisdom": 10, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands Infernal but can't speak", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Fist", "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devils Sight", "desc": "The lemures darkvision penetrates magical darkness." }, { "name": "Eerie Groan", "desc": "While the lemure can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet." }, { "name": "Lawful Evil", "desc": "The lemure radiates a Lawful and Evil aura." } ], "spell_list": [], "page_no": 86, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lemure/" }, { "slug": "lemure-band-a5e", "desc": "", "name": "Lemure Band", "size": "Large", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 7, "armor_desc": "", "hit_points": 67, "hit_dice": "15d8", "speed": { "walk": 15 }, "strength": 10, "dexterity": 4, "constitution": 10, "intelligence": 1, "wisdom": 10, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands Infernal but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Fists", "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (5d4) bludgeoning damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Area Vulnerability", "desc": "The band takes double damage from any effect that targets an area." }, { "name": "Band Dispersal", "desc": "When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each." }, { "name": "Band", "desc": "The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing." }, { "name": "Devils Sight", "desc": "The bands darkvision penetrates magical darkness." }, { "name": "Eerie Groan", "desc": "While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet." }, { "name": "Lawful Evil", "desc": "The band radiates a Lawful and Evil aura." } ], "spell_list": [], "page_no": 86, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lemure-band/" }, { "slug": "lich-a5e", "desc": "", "name": "Lich", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 170, "hit_dice": "20d8+80", "speed": { "walk": 30 }, "strength": 12, "dexterity": 16, "constitution": 18, "intelligence": 20, "wisdom": 16, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 11, "intelligence_save": 12, "wisdom_save": 10, "charisma_save": null, "perception": null, "skills": { "arcana": 12, "history": 12, "insight": 10, "perception": 10, "religion": 12 }, "damage_vulnerabilities": "", "damage_resistances": "cold, lightning", "damage_immunities": "necrotic, poison; damage from nonmagical weapons", "condition_immunities": "charmed, fatigue, frightened, paralyzed, poisoned", "senses": "truesight 120 ft., passive Perception 20", "languages": "any six", "challenge_rating": "21", "cr": 21.0, "actions": [ { "name": "Paralyzing Touch", "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) cold damage. The target makes a DC 18 Constitution saving throw. On a failure it is paralyzed until the end of its next turn." }, { "name": "Arc Lightning", "desc": "The lich targets up to 3 creatures within 60 feet. Each target makes a DC 18 Dexterity saving throw. On a failure the target takes 28 (8d6) lightning damage." }, { "name": "Fire Bolt (Cantrip; S)", "desc": "Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 16 (3d10) fire damage." }, { "name": "Thunderwave (1st-Level; S)", "desc": "Thunder rolls from the lich in a 15-foot cube. Each creature in the area makes a DC 20 Constitution saving throw. On a failure a creature takes 9 (2d8) thunder damage and is pushed 10 feet from the lich. On a success a creature takes half damage and is not pushed." }, { "name": "Blur (2nd-Level; V, Concentration)", "desc": "The lichs form is blurred. Attack rolls against it are made with disadvantage unless the attacker has senses that allow them to perceive without sight or to see through illusions (like blindsight or truesight)." }, { "name": "Fireball (3rd-Level; S, M)", "desc": "Fire streaks from the lich to a point within 120 feet and explodes in a 20-foot radius spreading around corners. Each creature in the area makes a DC 20 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success." }, { "name": "Confusion (4th-Level; S, M, Concentration)", "desc": "Each creature within 10 feet of a point the lich can see within 120 feet makes a DC 20 Wisdom saving throw becoming rattled until the end of its next turn on a success. On a failure a creature is confused for 1 minute and can repeat the saving throw at the end of each of its turns ending the effect on itself on a success." }, { "name": "Disintegrate (6th-Level; S, M)", "desc": "The lich disintegrates a target within 60 feet. A Large or smaller nonmagical object or creation of magical force or a 10-foot-cube section thereof is automatically destroyed. A creature makes a DC 20 Dexterity saving throw taking 75 (10d6 + 40) force damage on a failed save. If reduced to 0 hit points the creature and its nonmagical gear are disintegrated and the creature can be restored to life only with true resurrection or wish." }, { "name": "Finger of Death (7th-Level; S)", "desc": "A creature within 60 feet makes a DC 20 Constitution saving throw taking 61 (7d8 + 30) necrotic damage on a failed saving throw or half damage on a success. A humanoid killed by this spell turns into a zombie under the lichs control at the start of the lichs next turn." }, { "name": "Power Word Stun (8th-Level; V)", "desc": "The lich targets a creature within 60 feet. If the target has more than 150 hit points it is rattled until the end of its next turn. Otherwise it is stunned. It can make a DC 20 Constitution saving throw at the end of each of its turns ending the effect on a success." } ], "bonus_actions": [ { "name": "Eldritch Aura", "desc": "The lich surrounds itself with a magical, rune-covered, glowing, translucent aura in a 10-foot radius. The aura moves with the lich and casts dim light inside its area. The aura disappears at the beginning of the lichs next turn." }, { "name": "Death Aura", "desc": "The aura casts purple light. Each living creature that ends its turn inside the aura takes 17 (5d6) necrotic damage, and the lich regains the same number of hit points." }, { "name": "Shield Aura", "desc": "The aura casts orange light. It has 35 hit points. Whenever the lich would take damage, the aura takes the damage instead, and the aura visibly weakens. If the damage reduces the aura to 0 hit points, the aura disappears, and the lich takes any excess damage." }, { "name": "Spell Shield Aura", "desc": "The aura casts blue light. Any spell cast with a 5th-level or lower spell slot from outside the aura can't affect anything inside the aura. Using a spell to target something inside the aura or include the auras space in an area has no effect on anything inside." } ], "reactions": [ { "name": "Sabotage Spell", "desc": "When a creature within 60 feet casts a spell that targets the lich, the lich attempts to interrupt it. The lich makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the caster takes 10 (3d6) necrotic damage." }, { "name": "Shield (1st-Level; V", "desc": "When the lich is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The lich can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Cast Spell", "desc": "The lich casts cantrip or a 1st-level spell. The lich can use 2 legendary actions to cast a 2nd-level spell or 3 legendary actions to cast a 3rd-level spell." }, { "name": "Paralyzing Touch (Costs 2 Actions)", "desc": "The lich uses Paralyzing Touch." }, { "name": "Arc Lightning (Costs 3 Actions)", "desc": "The lich uses Arc Lightning." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "The lichs body or vestments are warded with three protective runes. When the lich fails a saving throw, it can choose to succeed instead. When it does so, one of its protective runes disappears." }, { "name": "Rejuvenation", "desc": "If it has a soul vessel, a destroyed lich gains a new body in 1d10 days, regaining all its hit points. The new body forms within 10 feet of the soul vessel." }, { "name": "Tongueless Utterance", "desc": "Unless a spell has only a vocal component, the lich can cast the spell without providing a vocal component." }, { "name": "Turn Resistance", "desc": "The lich has advantage on saving throws against any effect that turns undead." }, { "name": "Undead Nature", "desc": "A lich doesnt require air, sustenance, or sleep." }, { "name": "Spellcasting", "desc": "The lich is a 16th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20\n +12 to hit with spell attacks). The lich has the following wizard spells prepared:\n Cantrips (at will): fire bolt\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n shield\n silent image\n thunderwave\n 2nd-level (3 slots): blur\n detect thoughts\n locate object\n 3rd-level (3 slots): animate dead\n dispel magic\n fireball\n 4th-level (3 slots): confusion\n dimension door\n 5th-level (2 slots): geas\n scrying\n 6th-level (1 slot): create undead\n disintegrate\n 7th-level (1 slot): finger of death\n teleport\n 8th-level (1 slot): power word stun" } ], "spell_list": [], "page_no": 306, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lich/" }, { "slug": "lion-a5e", "desc": "", "name": "Lion", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 30, "hit_dice": "4d10+8", "speed": { "walk": 50 }, "strength": 16, "dexterity": 14, "constitution": 14, "intelligence": 3, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the lion moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage." } ], "bonus_actions": [ { "name": "Opportune Bite", "desc": "The lion makes a bite attack against a prone creature." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The lion has advantage on Perception checks that rely on smell." }, { "name": "Long Jump", "desc": "The lion can long jump up to 25 feet." }, { "name": "Pack Tactics", "desc": "The lion has advantage on attack rolls against a creature if at least one of the lions allies is within 5 feet of the creature and not incapacitated." } ], "spell_list": [], "page_no": 454, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lion/" }, { "slug": "lizard-a5e", "desc": "", "name": "Lizard", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 10, "armor_desc": "", "hit_points": 2, "hit_dice": "1d4", "speed": { "walk": 20, "climb": 20 }, "strength": 2, "dexterity": 10, "constitution": 10, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 10", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points the target takes no damage from this attack." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 454, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lizard/" }, { "slug": "lizardfolk-a5e", "desc": "", "name": "Lizardfolk", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 22, "hit_dice": "4d8+4", "speed": { "walk": 30, "swim": 30 }, "strength": 14, "dexterity": 12, "constitution": 12, "intelligence": 10, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 2, "stealth": 3, "survival": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "Draconic", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The lizardfolk attacks with its club and shield." }, { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage." }, { "name": "Club", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage." }, { "name": "Shield", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage." }, { "name": "Javelin", "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath", "desc": "The lizardfolk can hold its breath for 15 minutes." } ], "spell_list": [], "page_no": 309, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lizardfolk/" }, { "slug": "lizardfolk-chosen-one-a5e", "desc": "", "name": "Lizardfolk Chosen One", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "", "hit_points": 75, "hit_dice": "10d8+30", "speed": { "walk": 30, "swim": 30 }, "strength": 16, "dexterity": 12, "constitution": 16, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 3, "survival": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 15", "languages": "Draconic", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The lizardfolk attacks once with its shield and twice with its trident." }, { "name": "Shield", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone." }, { "name": "Trident", "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt." } ], "bonus_actions": null, "reactions": [ { "name": "Supernatural Rebuke (1/Day)", "desc": "When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice)." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aligned", "desc": "The lizardfolk radiates either an Evil or Good aura." }, { "name": "Hold Breath", "desc": "The lizardfolk can hold its breath for 15 minutes." } ], "spell_list": [], "page_no": 310, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lizardfolk-chosen-one/" }, { "slug": "mage-a5e", "desc": "", "name": "Mage", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 67, "hit_dice": "9d8+27", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 16, "intelligence": 16, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 6, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "arcana": 6, "history": 6, "investigation": 6, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "any three", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Dagger", "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage." }, { "name": "Fire Bolt (Cantrip; V, S)", "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage." }, { "name": "Fireball (3rd-Level; V, S, M)", "desc": "Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw taking 21 (6d6) fire damage on a failed save or half damage on a success." }, { "name": "Dimension Door (4th-Level; V)", "desc": "The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space it takes 14 (4d6) force damage and the spell fails." }, { "name": "Greater Invisibility (4th-Level; V, S, Concentration)", "desc": "The mage or a creature they touch is invisible for 1 minute." }, { "name": "Cone of Cold (5th-Level; V, S, M)", "desc": "Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw taking 36 (8d8) cold damage on a failure or half damage on a success." } ], "bonus_actions": [ { "name": "Misty Step (2nd-Level; V)", "desc": "The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn." } ], "reactions": [ { "name": "Counterspell (3rd-Level; S)", "desc": "When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell." }, { "name": "Shield (1st-Level; V", "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spellcasting", "desc": "The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): clairvoyance\n counterspell\n fireball\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cone of cold" } ], "spell_list": [], "page_no": 482, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_mage/" } ] }{ "count": 3207, "next": "