Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?format=api&ordering=-strength&page=6
https://api.open5e.com/monsters/?format=api&ordering=-strength&page=7", "previous": "https://api.open5e.com/monsters/?format=api&ordering=-strength&page=5", "results": [ { "slug": "dinosaur-thundercall-hadrosaur", "desc": "", "name": "Dinosaur, Thundercall Hadrosaur", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d12+64", "speed": { "walk": 40 }, "strength": 24, "dexterity": 9, "constitution": 18, "intelligence": 4, "wisdom": 13, "charisma": 7, "strength_save": null, "dexterity_save": 3, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "thunder", "damage_immunities": "", "condition_immunities": "deafened", "senses": "passive Perception 15", "languages": "—", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "Three Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone." }, { "name": "Thunderous Bellow (Recharge 5-6)", "desc": "The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone." } ], "bonus_actions": null, "reactions": [ { "name": "Sonic Shield", "desc": "The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Siege Monster", "desc": "Double damage to objects/structures." } ], "spell_list": [], "page_no": 126, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dinosaur-thundercall-hadrosaur/" }, { "slug": "dragon-sand-adult", "desc": "", "name": "Dragon, Sand Adult", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 270, "hit_dice": "20d12+140", "speed": { "walk": 40, "burrow": 30, "fly": 80 }, "strength": 24, "dexterity": 12, "constitution": 25, "intelligence": 14, "wisdom": 18, "charisma": 16, "strength_save": null, "dexterity_save": 7, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 9, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "piercing", "damage_immunities": "fire", "condition_immunities": "blinded", "senses": "blindsight 60', darkvision 120', passive Perception 26", "languages": "Common, Draconic, Terran", "challenge_rating": "18", "cr": 18.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, 10 ft., one target, 18 (2d10+7) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 14 (2d6+7) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +13 to hit, 15 ft., one target, 16 (2d8+7) slashing damage." }, { "name": "Frightful Presence", "desc": "All it picks within 120' and aware of it frightened 1 min (DC 17 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs." }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 60' cone. Each creature in area: 27 (5d10) piercing damage and 27 (5d10) fire (DC 21 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 60' cone. Each creature in area: blinded for 1 min (DC 21 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Detect", "desc": "Makes a Wis (Perception) check." }, { "name": "Tail Attack", "desc": "Makes a tail attack." }, { "name": "Wing Attack (2)", "desc": "All within 15 feet: 14 (2d6+7) bludgeoning damage and knocked prone (DC 21 Wis negates). Can then fly up to half its fly speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Sand Camouflage", "desc": "Advantage: Dex (Stealth) to hide in sandy terrain." }, { "name": "Sandy Nature", "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs." }, { "name": "Stinging Sand", "desc": "1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 21 Con)." } ], "spell_list": [], "page_no": 144, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dragon-sand-adult/" }, { "slug": "malmbjorn", "desc": "", "name": "Malmbjorn", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 218, "hit_dice": "19d12+95", "speed": { "walk": 40, "burrow": 10, "swim": 30 }, "strength": 24, "dexterity": 10, "constitution": 20, "intelligence": 3, "wisdom": 12, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "acid", "damage_resistances": "nonmagic B/P/S attacks", "damage_immunities": "cold ", "condition_immunities": "", "senses": "darkvision 120', passive Perception 16", "languages": "—", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Mulitattack", "desc": "Makes one Bite and two Adamantine Claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 34 (5d10+7) piercing damage and target is grappled (escape DC 18). Until grapple ends target restrained attacker can't Bite another." }, { "name": "Adamantine Claw", "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 29 (5d8+7) slashing damage. This attack deals double damage to objects and structures." }, { "name": "Metal Volley (Recharge 5-6)", "desc": "Shakes itself launching shards from its hide. Each creature within 20 feet: 45 (13d6) slashing damage (DC 18 Dex half)." } ], "bonus_actions": [ { "name": "Metal Eater", "desc": "Swallows one Med or smaller ferrous metal object within 5 ft. of it. If the object is being held or worn by a creature that creature must make DC 18 Str save or malmbjorn swallows the object. If the creature holding or wearing the object is also grappled by the malmbjorn it has disadvantage on this save. Nonmagical objects are digested and destroyed at the start of malmbjorn's next turn. Magic objects remain intact in malmbjorn's stomach for 8 hrs then are destroyed. Artifacts are never destroyed in this way." } ], "reactions": [ { "name": "Ironhide", "desc": "When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Metal Sense", "desc": "Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile." }, { "name": "Tunneler", "desc": "Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake." } ], "spell_list": [], "page_no": 267, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_malmbjorn/" }, { "slug": "nariphon", "desc": "", "name": "Nariphon", "size": "Huge", "type": "Plant", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 10, "armor_desc": "natural armor", "hit_points": 195, "hit_dice": "17d12+85", "speed": { "walk": 15 }, "strength": 24, "dexterity": 6, "constitution": 21, "intelligence": 6, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "bludgeoning, piercing, poison", "condition_immunities": "exhaustion, poisoned, prone", "senses": "tremorsense 120', passive Perception 17", "languages": "understands Common but can't speak", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "Four Roots or Thorns attacks." }, { "name": "Roots", "desc": "Melee Weapon Attack: +12 to hit, 15 ft., one target, 18 (2d10+7) bludgeoning damage and target is grappled (escape DC 18). Until the grapple ends target is restrained and it takes 3 (1d6) poison at the start of each of its turns. The nariphon has four roots each of which can grapple only one target." }, { "name": "Thorns", "desc": "Ranged Weapon Attack: +12 to hit 30/120' one target 17 (3d6+7) piercing damage and target must make DC 18 Wis save or thorn falls to the ground and instantly grows into a vegetative clone (see above) under nariphon's control." } ], "bonus_actions": [ { "name": "Bury", "desc": "One creature grappled by nariphon is knocked prone dragged into ground and buried just below surface ending grapple. Victim is restrained unable to breathe or stand up. Creature including victim can use action to free buried creature via DC 18 Str." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False", "desc": "[+]Appearance[/+] Motionless: indistinguishable from ordinary tree." }, { "name": "Vegetative Clone", "desc": "A vegetative clone resembles the creature hit by the nariphon's Thorn attack. Each clone uses stats of an awakened tree except it has the target's size speed and any special senses such as darkvision. Clones are extensions of the nariphon and it can see and hear what a clone sees and hears as if it was in the clone's space. The nariphon can switch from using its senses to using a clone's or back again as a bonus action. Nariphon can have no more than six vegetative clones under its control at one time. Each clone remains until killed or until the nariphon dismisses it (no action required)." } ], "spell_list": [], "page_no": 285, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_nariphon/" }, { "slug": "snallygaster", "desc": "", "name": "Snallygaster", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 207, "hit_dice": "18d12+90", "speed": { "walk": 30, "fly": 30 }, "strength": 24, "dexterity": 10, "constitution": 21, "intelligence": 4, "wisdom": 14, "charisma": 12, "strength_save": 1, "dexterity_save": null, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, thunder", "condition_immunities": "frightened", "senses": "darkvision 120', passive Perception 12", "languages": "—", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "One Slimy Tentacles and three Talons. If it hits one creature with two Talonss the target must make DC 18 Str save or take 11 (2d10) piercing damage and be knocked prone." }, { "name": "Slimy Tentacles", "desc": "Melee Weapon Attack: +12 to hit, 15 ft., one target, 20 (3d8+7) bludgeoning damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and takes 18 (4d8) acid at the start of each of its turns and snallygaster can't use its Slimy Tentacles on another target." }, { "name": "Talons", "desc": "Melee Weapon Attack: +12 to hit, 5 ft., one target, 20 (2d12+7) piercing damage." }, { "name": "Screech (Recharge 5-6)", "desc": "Squawks a screeching whistle in 60' cone. Each creature in area: 49 (14d6) thunder and stunned 1 min (DC 18 Con half not stunned). Stunned creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": [ { "name": "Nimble Flier", "desc": "Takes the Dash or Disengage action. It must be flying to use this bonus action." } ], "reactions": [ { "name": "Parry Spell", "desc": "If it succeeds on save vs. spell of 5th level or lower that targets only snallygaster spell has no effect. If snallygaster succeeds on save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Regeneration", "desc": "Regains 15 hp at start of its turn if it has 1+ hp." } ], "spell_list": [], "page_no": 348, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_snallygaster/" }, { "slug": "angel-of-judgment", "desc": "With faces of light and stern appraisal, these angels see both sides and render a verdict._ \nAngels of judgment are cosmic agents of balance. Unlike most angels, they exist to enforce equality between law and chaos. They prefer to solve disputes verbally but use force when prudent. \n**Two-Faced.** Each angel of judgment bears two aspects: a dispassionate angel and a fiendish judge. When called to violence by the heavenly host or infernal legions, its dispassionate face changes to that of an avenging angel. \n**Witnesses to History.** In times of turmoil and upheaval, angels of judgment watch over events. While observing, the angel is a stoic spectator, intervening only if it sees a threat to universal harmony. Even then, they prefer to send Open Game License", "name": "Angel of Judgment", "size": "Huge", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 229, "hit_dice": "17d12+119", "speed": { "walk": 40, "fly": 120 }, "strength": 23, "dexterity": 18, "constitution": 25, "intelligence": 22, "wisdom": 24, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 12, "wisdom_save": 13, "charisma_save": 11, "perception": 13, "skills": { "history": 12, "investigation": 12, "perception": 13, "religion": 12 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "charmed, exhaustion, frightened", "senses": "truesight 120 ft., passive Perception 23", "languages": "all, telepathy 120 ft.", "challenge_rating": "18", "cr": 18.0, "actions": [ { "name": "Multiattack", "desc": "The angel of judgment makes two melee attacks." }, { "name": "Greataxe", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage plus 27 (6d8) force damage.", "attack_bonus": 12, "damage_dice": "3d12+6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Change Face", "desc": "As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action. \n* Face of Chaos. The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on attack rolls against celestials and devils. \n* Face of Law. The angel becomes a harbinger of law and has advantage on attack rolls against demons, fey, and undead." }, { "name": "Divine Awareness", "desc": "The angel of judgment knows if it hears a lie." }, { "name": "Magic Resistance", "desc": "The angel of judgment has advantage on saving throws against spells and other magical effects." }, { "name": "Penance Gaze", "desc": "When a creature that can see the angel of judgment's eyes starts its turn within 30 feet of the angel, the angel can force it to make a DC 18 Wisdom saving throw if the angel isn't incapacitated and can see the creature. On a failure, the creature is stunned until the start of its next turn. On a success, the creature is restrained. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save." }, { "name": "Weapons of Balance", "desc": "The angel of judgment's weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra 6d8 force damage (included in the attack)." }, { "name": "Innate Spellcasting", "desc": "The angel of judgment's spellcasting ability is Charisma (spell save DC 19). The angel can cast the following spells, requiring no material components:\nAt will: detect evil and good, detect magic, detect thoughts, invisibility (self only)\n3/day each: calm emotions, dispel evil and good, speak with dead\n1/day each: divine word, holy aura, raise dead" } ], "spell_list": [], "page_no": 16, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_angel-of-judgment/" }, { "slug": "butatsch", "desc": "This horrific creature resembles an enormous, deflated cow’s stomach, studded with thousands of glaring eyes awash with flame._ \n**The Horror in the Lake.** In certain deep, still lakes located in secluded valleys and mountain glens there lives the butatsch, a terrible monster from the subterranean reaches of the earth. It occasionally rises from the deep underwater caves in which it lives to slaughter and devour any creature that comes within its reach. The butatsch’s amorphous body is easily as big as an elephant, and its countless eyes are frightening to behold. The butatsch burns or melts organic material before absorbing it and leaves nothing behind when it has finished eating. \n**Unsettling Morality.** While the butatsch leaves a path of destruction wherever it goes, it is driven by a bizarre morality. It has been known to ignore and even protect weak or defenseless targets, such as farmers and cowherds, against other monsters and humanoids, slaughtering the weaker creatures’ persecutors before vanishing back into the lake from which it came.", "name": "Butatsch", "size": "Gargantuan", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 248, "hit_dice": "16d20+80", "speed": { "walk": 20, "swim": 50 }, "strength": 23, "dexterity": 14, "constitution": 21, "intelligence": 16, "wisdom": 17, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": 11, "intelligence_save": null, "wisdom_save": 8, "charisma_save": null, "perception": 13, "skills": { "perception": 13 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning", "damage_immunities": "acid, fire", "condition_immunities": "grappled, paralyzed, prone, restrained", "senses": "truesight 120 ft., passive Perception 23", "languages": "Common, Deep Speech", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The butatsch can use its Immolating Gaze. It then makes two slam attacks. If both attacks hit a Large or smaller target, the target is grappled (escape DC 17), and the butatsch uses its Ingest on the target." }, { "name": "Immolating Gaze", "desc": "The butatsch chooses up to three creatures it can see within 60 feet of it. Each target must make a DC 18 Dexterity saving throw. On a failure, a creature takes 10 (3d6) fire damage and is immolated. On a success, a creature takes half the damage and isn't immolated. Until a creature takes an action to smother the fire, the immolated target takes 7 (2d6) fire damage at the start of each of its turns. Water doesn't douse fires set by the butatsch's Immolating Gaze." }, { "name": "Slam", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 7 (2d6) fire damage.", "attack_bonus": 11, "damage_dice": "1d8+6" }, { "name": "Ingest", "desc": "The butatsch ingests a Large or smaller creature grappled by it, ending the grapple. While ingested, the target is blinded and restrained, it has total cover against attacks and other effects outside the butatsch, and it takes 17 (5d6) acid damage at the start of each of the butatsch's turns. A butatsch can have up to four Medium or smaller targets or up to two Large targets ingested at a time. If the butatsch takes 30 damage or more on a single turn from an ingested creature, the butatsch must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all ingested creatures, which fall prone in a space within 10 feet of the butatsch. If the butatsch dies, an ingested creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Thousands of Eyes", "desc": "The butatsch has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the butatsch isn't blinded, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the butatsch, such as the Pack Tactics or Sneak Attack traits." } ], "spell_list": [], "page_no": 54, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_butatsch/" }, { "slug": "carnivorous-ship", "desc": "The prow of the ship opens into a gigantic, tooth-filled maw, while humanoid-shaped blobs of flesh swarm over the rails._ \n**Bribable.** A giant cousin to the mimic, the carnivorous ship is a cunning hunter of the seas. Wise captains traveling through known carnivorous ship hunting grounds carry tithes and offerings to placate the creatures. \n**Solitary Ship Eaters.** Carnivorous ships live and hunt alone. Though they prefer to consume wood, metal, rope, and cloth, they aren’t above eating flesh and readily eat entire ships, crew and all. They reproduce asexually after a season of particularly successful hunts. Young carnivorous ships are about the size of rowboats and use the statistics of a Open Game License", "name": "Carnivorous Ship", "size": "Gargantuan", "type": "Monstrosity", "subtype": "shapechanger", "group": null, "alignment": "neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 186, "hit_dice": "12d20+60", "speed": { "walk": 10, "swim": 60 }, "strength": 23, "dexterity": 6, "constitution": 20, "intelligence": 7, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "deception": 12, "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "prone", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 15", "languages": "understands Common but can’t speak", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The carnivorous ship makes two bite attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 18 (4d8) acid damage.", "attack_bonus": 11, "damage_dice": "3d10+6" }, { "name": "Spit Cannonballs", "desc": "The carnivorous ship spits cannonball-like lumps of indigestible metal at up to three points it can see within 100 feet of it. Each creature within 5 feet of a point must make a DC 18 Dexterity saving throw, taking 18 (4d8) slashing damage on a failed save, or half as much damage on a successful one." }, { "name": "Surge", "desc": "The carnivorous ship moves up to 400 feet in a straight line and can move through Huge and smaller objects as if they were difficult terrain. This movement doesn't provoke opportunity attacks. If it moves through a Huge or smaller object, the object takes 55 (10d10) bludgeoning damage. If it moves through a ship, the ship's pilot can make a DC 15 Wisdom check using navigator's tools, halving the damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The carnivorous ship can breathe air and water." }, { "name": "Drones", "desc": "Each day at dawn, the carnivorous ship produces up to 12 vaguely humanoid drones. Drones share a telepathic link with the carnivorous ship and are under its control. A drone uses the statistics of a zombie, except it can't be knocked prone while on the carnivorous ship and can attach itself to the ship as a reaction when the ship moves. The carnivorous ship can have no more than 12 drones under its control at one time." }, { "name": "Shapechanger", "desc": "The carnivorous ship can use its action to polymorph into a Gargantuan ship (such as a galleon) or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." } ], "spell_list": [], "page_no": 56, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_carnivorous-ship/" }, { "slug": "forest-emperor", "desc": "The smell of freshly turned soil and bubbling sulfur accompanies this terrible monster, an amalgam of wood and flesh vaguely reminiscent of a giant centaur with bony wooden limbs. Vast draconic wings sprout from the creature’s back, and it bears a serpentine tail ending in a cone-shaped rattle._ \n**Born of Dragons.** When a particularly hardy Open Game License", "name": "Forest Emperor", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 161, "hit_dice": "14d12+70", "speed": { "walk": 30, "climb": 30, "fly": 60 }, "strength": 23, "dexterity": 12, "constitution": 21, "intelligence": 12, "wisdom": 20, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 10, "charisma_save": null, "perception": 10, "skills": { "nature": 6, "perception": 10, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, cold; bludgeoning from nonmagical attacks", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 20", "languages": "Common, Giant", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The forest emperor makes two claw attacks and one tail attack. If both claws hit the same target, the target must succeed on a DC 18 Constitution saving throw or its hp maximum is reduced by 7 (2d6) and the forest emperor regains hp equal to this amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." }, { "name": "Acidic Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage plus 7 (2d6) acid damage.", "attack_bonus": 11, "damage_dice": "3d6+6" }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "2d10+6" }, { "name": "Toxic Nectar Spray (Recharge 5-6)", "desc": "The forest emperor sprays a 60-foot cone of acid from its flower-ringed eye pits. Creatures in the path of this cone must make a DC 18 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Forest Camouflage", "desc": "The forest emperor has advantage on Dexterity (Stealth) checks made to hide in forest terrain." }, { "name": "Keen Smell", "desc": "The forest emperor has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Rattle", "desc": "The forest emperor constantly rattles its tail when in combat. Each creature that starts its turn within 60 feet of the forest emperor and that can hear it must succeed on a DC 18 Wisdom saving throw or become frightened until the start of its next turn. A creature that succeeds on two saving throws is unaffected by the forest emperor's rattle for the next 24 hours." } ], "spell_list": [], "page_no": 155, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_forest-emperor/" }, { "slug": "khodumodumo", "desc": "The hillock suddenly sprouts to life, rising up from its surroundings to reveal a sightless, toad-like monster with a cavernous maw. Six long red tongues emerge from this orifice, each as thick as a man’s torso and ending in a razor-sharp point._ \n**The Hills Have Tongues.** The khodumodumo is one of the apex predators of the hills and badlands in which it lives, disguising itself as a moderately-sized hillock to lure creatures closer before animating and impaling them on one of its many tongues. While not evil, the khodumodumo is a voracious predator that constantly needs to eat, and it attempts to devour just about anything that comes within reach. \n**Rite of Passage.** Slaying a khodumodumo in single combat is often considered a rite of passage for a fire giant seeking to contest the leadership of a clan, especially because the creature is naturally resistant to fire. Powerful red dragons have also been known to hunt khodumodumos for sport.", "name": "Khodumodumo", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 186, "hit_dice": "12d20+60", "speed": { "walk": 25 }, "strength": 23, "dexterity": 20, "constitution": 21, "intelligence": 4, "wisdom": 15, "charisma": 7, "strength_save": 11, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "perception": 7, "stealth": 10 }, "damage_vulnerabilities": "", "damage_resistances": "fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 17", "languages": "—", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The khodumodumo makes three attacks with its tongues, uses Reel, and makes one attack with its bite." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 33 (6d8 + 6) piercing damage. If the target is a Large or smaller creature grappled by the khodumodumo, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the khodumodumo, and it takes 21 (6d6) acid damage at the start of each of the khodumodumo's turns.\n\nIf the khodumodumo takes 30 damage or more on a single turn from a creature inside it, the khodumodumo must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the khodumodumo. If the khodumodumo dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.", "attack_bonus": 11, "damage_dice": "6d8+6" }, { "name": "Tongue", "desc": "Melee Weapon Attack: +11 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the khodumodumo can't use the same tongue on another target. In addition, at the start of each of the target's turns, the target takes 8 (1d4 + 6) piercing damage." }, { "name": "Reel", "desc": "The khodumodumo pulls each creature grappled by it up to 25 feet straight toward it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While the khodumodumo remains motionless, it is indistinguishable from an ordinary earthen hill." }, { "name": "Impaling Tongues", "desc": "The khodumodumo can have up to six impaling tongues at a time. Each tongue can be attacked (AC 20; 15 hp; immunity to poison and psychic damage). Destroying a tongue deals no damage to the khodumodumo. A tongue can also be broken if a creature takes an action and succeeds on a DC 18 Strength check against it. Destroyed tongues regrow by the time the khodumodumo finishes a long rest." } ], "spell_list": [], "page_no": 229, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_khodumodumo/" }, { "slug": "mei-jiao-shou", "desc": "A massive mammalian herbivore with a long neck and a thick, pebbled hide._ \n**Towering Megafauna.** Also called paraceratherium, mei jiao shou are the second largest land mammal after the only slightly larger oliphaunts. They stand around 20 feet tall, nearly 25 feet long and weigh a staggering 12 to 16 tons. \n**Vast Herds.** The mei jiao shou are native to high grasslands and steppes, and wander the plains in groups of 20 to 50 beasts, grazing on the thick foliage. When together, they fear few predators. Even dragons take caution when hunting a herd of them and more often than not choose to seek easier prey. \n**Docile Livestock.** Due to their docile nature, mei jiao shou are often kept as semi-wild livestock by giants and some humanoid tribes. Their self-sufficiency and resistance to predation make them great choices for those living in areas plagued by large predators.", "name": "Mei Jiao Shou", "size": "Gargantuan", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 139, "hit_dice": "9d20+45", "speed": { "walk": 50 }, "strength": 23, "dexterity": 7, "constitution": 21, "intelligence": 3, "wisdom": 9, "charisma": 6, "strength_save": null, "dexterity_save": 1, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 9", "languages": "—", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Head Bash", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.", "attack_bonus": 9, "damage_dice": "3d8+6" }, { "name": "Stomp", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 28 (4d10 + 6) bludgeoning damage.", "attack_bonus": 9, "damage_dice": "4d10+6" }, { "name": "Earth-Shaking Thump (Recharge 5-6)", "desc": "The mei jiao shou rears up and lands heavily, kicking up a shower of debris and rattling and cracking the ground. Each creature in contact with the ground within 30 feet of the mei jiao shou must make a DC 16 Dexterity saving throw. On a failure, a creature takes 22 (4d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The area then becomes difficult terrain." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Trampling Charge", "desc": "If the mei jiao shou moves at least 20 feet straight toward a creature and then hits it with a head bash attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the mei jiao shou can make one stomp attack against it as a bonus action." } ], "spell_list": [], "page_no": 259, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_mei-jiao-shou/" }, { "slug": "murgrik", "desc": "This reptilian creature is built like an alligator with two extra mouths: one affixed to a stalk between its eyes and one toothy maw stretched over its belly. A batlike membrane connects its forelimbs to its body, and a tail made up of a dozen spinning tentacles propels the abomination in flight._ \n**Marshy Nightmares.** Murgriks are consummate hunters and prefer to prey on intelligent creatures. They relish the fear their appearance provokes, and they augment this fear by generating terrifying wails from the stalks on their heads. Once they smell blood, they relentlessly attack and pursue prey until they or their prey die. \n**Corrupted Alligators.** Occasionally, deep parts of swamps cross planar boundaries into the Abyss. Those who study murgriks believe the creatures are ordinary alligators warped by their proximity to that plane. Their cruelty and preference for intelligent prey both lend credence to the notion that the Abyssa has influenced their mutations. \n**Afraid of Herons.** The only known way to deter a murgrik from attacking is to introduce a heron, real or illusory. The reason a murgrik retreats from herons is a mystery, but it may point to the existence of a demonic bird that preys on murgriks.", "name": "Murgrik", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "swim": 40, "fly": 20, "walk": 40 }, "strength": 23, "dexterity": 10, "constitution": 18, "intelligence": 6, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "athletics": 10, "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 16", "languages": "understands Deep Speech but can’t speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The murgrik makes three attacks: one with its bite and two with its tentacles." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.", "attack_bonus": 10, "damage_dice": "2d8+6" }, { "name": "Tentacles", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage. The target is grappled (escape DC 18) if it is a Medium or smaller creature and the murgrik doesn't have two other creatures grappled. Until this grapple ends, the target is restrained.", "attack_bonus": 10, "damage_dice": "1d6+6" }, { "name": "Stomach Maw", "desc": "The murgrik makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the murgrik, and it takes 14 (4d6) acid damage at the start of each of the murgrik's turns. The murgrik can only have one creature swallowed at a time.\n\nIf the murgrik takes 20 damage or more on a single turn from the swallowed creature, the murgrik must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the murgrik. If the murgrik dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone." }, { "name": "Unsettling Ululations (Recharge 6)", "desc": "The stalk on the murgrik's head unleashes a dispiriting wail. Each creature within 30 feet of the murgrik that can hear it must make a DC 14 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Frenzy", "desc": "The murgrik has advantage on melee attack rolls against any creature that doesn't have all its hp." }, { "name": "Hold Breath", "desc": "The murgrik can hold its breath for 30 minutes." }, { "name": "Keen Scent", "desc": "The murgrik has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Tentacle Flight", "desc": "The murgrik flies by spinning its tentacles. If it is grappling a creature with its tentacles, its flying speed is halved." } ], "spell_list": [], "page_no": 263, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_murgrik/" }, { "slug": "thin-giant", "desc": "This tall, emaciated giant has unnaturally long arms ending in razor-sharp talons. It has a strangely conical head with glowing red eyes and fearsome fangs. Its skin is a dark gray-green, and its body is completely devoid of hair._ \n**Giant Bogeymen.** Lurking in abandoned mansions, dark wells, ancient mine shafts, and similar locations, thin giants are one of the most sinister and frightening of all giant species. The villains of many children’s nightmares, thin giants are feared even by other giants, as their life-draining bite and ability to get into tight spaces make them unsettling at best and horrifying at worst. Thin giants don’t get along with most creatures, but they have been observed leading groups of ghouls, ettercaps, and trolls to capture and devour prey. \n**Contortion Experts.** Thin giants have remarkable control over their bodies. They can twist their limbs into unnatural positions and even bend completely double. The flexibility and elasticity help the giants shrug off crushing blows. They can stay in contorted positions for extraordinary lengths of time and use this to their advantage to ambush unsuspecting creatures.", "name": "Thin Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d12+64", "speed": { "walk": 40 }, "strength": 23, "dexterity": 16, "constitution": 18, "intelligence": 11, "wisdom": 13, "charisma": 9, "strength_save": null, "dexterity_save": 7, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 11 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, necrotic", "damage_immunities": "", "condition_immunities": "exhaustion", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Common, Deep Speech, Giant", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The thin giant makes three melee attacks, but it can use its Consuming Bite only once." }, { "name": "Consuming Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.", "attack_bonus": 10, "damage_dice": "2d8+6" }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 10, "damage_dice": "2d6+6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Contortionist", "desc": "The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant's destination must still have suitable room to accommodate its volume." } ], "spell_list": [], "page_no": 175, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_thin-giant/" }, { "slug": "xing-tian", "desc": "This headless brute has two eyes in its chest and a mouth in its belly._ \n**Descendants of a Fallen God.** All xing tian descend from a god of the same name who challenged the eldest deities and lost. As punishment, his head was removed, but he simply grew eyes and a mouth on his chest and continued to fight. \n**Fearless Warriors.** The xing tian, known by locals as “headless giants,” live on the fringes of civilization, occasionally raiding settlements for plunder and loot. They dwell in small, isolated villages where leadership roles go to the individuals who can withstand the most pain. The most powerful xing tian wear their hideous scars with pride. \n**Symbol of Perseverance.** The xing tian’s fortitude and regenerative properties lead many to consider them a symbol of an indomitable will and the drive to continue no matter the hardships.", "name": "Xing Tian", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 16, "armor_desc": "natural armor, shield", "hit_points": 168, "hit_dice": "16d12+64", "speed": { "walk": 40 }, "strength": 23, "dexterity": 12, "constitution": 18, "intelligence": 10, "wisdom": 15, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "intimidation": 6, "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "frightened", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Common, Giant", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "The xing tian makes three attacks: one with its shield slam and two with its battleaxe. If both battleaxe attacks hit the same target, the target must succeed on a DC 16 Dexterity saving throw or take an extra 11 (2d10) piercing damage as the xing tian bites the target." }, { "name": "Battleaxe", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage if used with two hands.", "attack_bonus": 10, "damage_dice": "3d8+6" }, { "name": "Shield Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.", "attack_bonus": 10, "damage_dice": "3d6+6" }, { "name": "Dance of the Unyielding", "desc": "The xing tian stomps and waves its arms in a martial dance, and it regains 10 hp. Until the dance ends, the xing tian regains 10 hp at the start of each of its turns and melee attack rolls against the xing tian have disadvantage. It must take a bonus action on its subsequent turns to continue dancing. It can stop dancing at any time. The dance ends if the xing tian is incapacitated." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Indomitable", "desc": "Any spell or effect that would make the xing tian paralyzed, restrained, or stunned ends at the end of the xing tian's next turn, regardless of the spell or effect's normal duration." }, { "name": "Sure-Footed", "desc": "The xing tian has advantage on Strength and Dexterity saving throws made against effects that would knock it prone." } ], "spell_list": [], "page_no": 376, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_xing-tian/" }, { "slug": "young-imperial-dragon", "desc": "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic._ \n**Dragons of the Spirit World.** Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms. \n**Colorful and Magical.** Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed. \n**Masters of Wind and Rain.** Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the Open Game License", "name": "Young Imperial Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 210, "hit_dice": "20d10+100", "speed": { "swim": 40, "walk": 40, "fly": 80 }, "strength": 23, "dexterity": 12, "constitution": 21, "intelligence": 16, "wisdom": 14, "charisma": 16, "strength_save": null, "dexterity_save": 5, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 7, "perception": 10, "skills": { "insight": 6, "perception": 10, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning, thunder", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 20", "languages": "Common, Draconic", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "The dragon makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", "attack_bonus": 10, "damage_dice": "2d10+6" }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 10, "damage_dice": "2d6+6" }, { "name": "Lightning Breath (Recharge 5-6)", "desc": "The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Innate Spellcasting", "desc": "The imperial dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\n3/day: fog cloud\n1/day each: control water, gust of wind, stinking cloud" } ], "spell_list": [], "page_no": 117, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_young-imperial-dragon/" }, { "slug": "blood-giant", "desc": "", "name": "Blood Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "12d12+48", "speed": { "walk": 40 }, "strength": 23, "dexterity": 12, "constitution": 18, "intelligence": 8, "wisdom": 16, "charisma": 5, "strength_save": null, "dexterity_save": 4, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "history": 2, "perception": 6, "religion": 2 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "cold, poison", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The blood giant makes two blood spear attacks.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "3d8+6", "desc": "Melee Weapon Attack: +9 to hit, range 15 ft., one target. Hit: 19 (3d8 + 6) piercing damage plus 7 (2d6) cold damage.", "name": "Blood Spear" }, { "attack_bonus": 9, "damage_dice": "4d10+6", "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.", "name": "Rock" }, { "desc": "The blood giant uses one of the following:\nImpale. The blood giant causes 10-foot-high blood spikes to burst from the ground within 15 feet of it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 26 (4d12) piercing damage plus 7 (2d6) cold damage on a failed save, or half as much damage on a successful one.\nDrown. The blood giant sends blood pouring down the throat of one creature within 30 feet, which must make a DC 15 Constitution saving throw. On a failure, the creature is incapacitated until the end of its next turn as it coughs up the blood and is poisoned for 1 minute after that.\nVaporize. A red mist surrounds the blood giant in a 20-foot-radius sphere. The mist spreads around corners, and its area is heavily obscured. It moves with the blood giant and doesn't impede the giant's vision. The mist dissipates after 1d4 rounds.", "name": "Blood Magic (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "A blood giant can pinpoint the location of living creatures within 60 feet of it and can sense the general direction of living creatures within 1 mile of it.", "name": "Blood Sense" }, { "desc": "The blood giant's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 180, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_blood-giant/" }, { "slug": "giant-shark-bowl", "desc": "", "name": "Giant Shark Bowl", "size": "Huge", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 6, "armor_desc": null, "hit_points": 172, "hit_dice": "15d12+75", "speed": { "swim": 20, "walk": 20 }, "strength": 23, "dexterity": 3, "constitution": 20, "intelligence": 1, "wisdom": 10, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, fire, slashing", "damage_immunities": "lightning", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10", "languages": "-", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The giant shark bowl makes two attacks: one with its bite and one with its pseudopod.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "3d10+6", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.", "name": "Bite" }, { "attack_bonus": 9, "damage_dice": "3d10+6", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.", "name": "Pseudopod" }, { "desc": "The giant shark bowl moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the bowl enters a creature's space, the creature must make a DC 16 Dexterity saving throw. \n\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the bowl. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. \n\nOn a failed save, the bowl enters the creature's space, and the creature takes 22 (3d10 + 6) piercing damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 22 (3d10 + 6) piercing damage at the start of each of the bowl's turns. When the bowl moves, the engulfed creature moves with it. \n\nAn engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the bowl.", "name": "Engulf" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The giant shark bowl can breathe air and water.", "name": "Amphibious" }, { "desc": "The giant shark bowl has advantage on melee attack rolls against any creature that doesn't have all its hp.", "name": "Blood Frenzy" }, { "desc": "When the giant shark bowl is subjected to lightning damage, it takes no damage and instead becomes charged for 1 minute. While charged, its attacks deal an extra 2 (1d4) lightning damage.", "name": "Electrical Charge" }, { "desc": "The shark bowl takes up its entire space. Other creatures can enter the space, but they are subjected to the bowl's Engulf and have disadvantage on the saving throw. Creatures inside the bowl can be seen but have total cover. A creature within 5 feet of the bowl can take an action to pull a creature out. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 22 (3d10 + 6) piercing damage. The bowl can hold one Large creature or up to six Medium or smaller creatures inside it at a time.", "name": "Ooze Fish Bowl" }, { "desc": "The ooze and the giant shark's life forces have been entwined by an arcane force. They share statistics as if they were one monster and can't be separated.", "name": "Symbiotically Bound" } ], "spell_list": [], "page_no": 284, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_giant-shark-bowl/" }, { "slug": "undead-phoenix", "desc": "", "name": "Undead Phoenix", "size": "Huge", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "15d12+45", "speed": { "fly": 90, "walk": 30 }, "strength": 23, "dexterity": 14, "constitution": 17, "intelligence": 8, "wisdom": 17, "charisma": 9, "strength_save": 10, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 7, "skills": { "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic, fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 17", "languages": "-", "challenge_rating": "12", "cr": 12.0, "actions": [ { "desc": "The undead phoenix makes three attacks: two with its claws and one with its decaying bite.", "name": "Multiattack" }, { "attack_bonus": 10, "damage_dice": "4d6+6", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.", "name": "Claws" }, { "attack_bonus": 10, "damage_dice": "2d8+6", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.", "name": "Decaying Bite" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.", "name": "Bilious Aura" }, { "desc": "If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.", "name": "Eternal Unlife" } ], "spell_list": [], "page_no": 361, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_undead-phoenix/" }, { "slug": "ancient-flame-dragon", "desc": "_The dragon bears black scales, more charred than naturally colored. Cracks between the scales glow a dull red, until the dragon rears its head and roars. Red embers become bright orange flames as the creature lights up from tail to maw._ \nThe flame dragons are capricious creatures, fascinated by dark emotions and destructive passions. The dragons of eternal fire are proud and jealous, quick to anger, and utterly unforgiving. They bring complete and total ruin to entire civilizations for trivial reasons, but their true motivation is the fun to be had. These burning serpents treat rage, deceit, and despair as toys for their amusement. “May you be the fire’s plaything” is a curse often used by the foolish. \n_**Taunting Others.**_ The hot-blooded creatures tease their victims like cats, seeing the world and all within it as their rightful prey. Young flame dragons are less subtle than their elders. Wyrmlings may force a woman to watch her family die or ruin a beautiful face for pleasure—direct and evil. As the dragon matures, this natural sadism develops into a desire for more complicated sport. Aging dragons of fire use politics, murder, and magic in elaborate schemes only their ilk can appreciate. Many create plots so intricate and layered that they lack a true resolution, creating only endless manipulation. A hero might foil an assassination only to see the king thus saved become a despot. She might defeat the vizier whispering lies in the ruler’s ear only to discover he was a pawn in a vast conspiracy. Dark ambitions, poisoned daggers, and old vendettas build such momentum that one scheme begins each time another ends. Often, even killing the draconic mastermind cannot extinguish the fires it started. \n_**Malevolent Purpose.**_ The results of these schemes are secondary to the enjoyment they derive from pursuing a nebulous and everchanging goal. Some spend centuries torturing a family line for nothing more than trespassing on the dragon’s land. Others plot eternal curses after twisting poorly chosen words into the most dire of insults. The vengeance itself is not as important as having an excuse to hate, plot, and ruin. Flame dragons relish such opportunities for revenge, seeing each as a delightful hobby. The disruption of a game kindles a true and terrible rage, and in these rare moments of defeat, their anger can be catastrophic. Entire cities burn. \n_**Fond of Souvenirs.**_ Flame dragons are as materialistic and territorial as other true dragons. Each pursues an individual obsession it fixates upon with mad devotion to fill its hoard. Some corrupt innocence, others push nations to war, but they always collect a memento for each victory, whether petty or grand. One might collect scorched skulls, while another saves the melted treasures of toppled empires. When not out sowing discord, the ancient flame dragons enjoy contemplating their hoards. Every piece reminds them of their own majesty and genius. \nNothing is safe from a flame dragon’s endless scheming and narcissism. They crave absolute attention and constant reassurance. Anyone who humiliates a flame dragon would be wiser to kill it. Its survival ensures the dragon’s undivided attention for generations. It would be wiser still to make certain there is not a trace of involvement in a flame dragon’s death. All burning serpents see the murder of one of their kin as the gravest insult. \n\n## Flame Dragon’s Lair\n\n \nFlame dragons dwell in lairs where a burning fire is always near: volcanoes, sulfur mines, caves full of geysers, and places where the Elemental Plane of Fire touches the Material Plane. Whatever the place, its purpose is always to serve as a showcase of all the trophies the dragon has collected. Carefully arranged and organized prizes decorate the walls, sometimes even protected behind crystal walls. This display both feeds the dragon's vanity and pride, and also serves as a lure to attract adventurers, since flame dragons love to encourage the lowest instincts in their prey. \nMany of these lairs feature a huge, reflective surface. A flame dragon likes nothing more than itself. \n\n### Lair Actions\n\n \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row.\n* A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\n* The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can’t stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.\n* A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies.\n \n### Regional Effects\n\n \nThe region containing a legendary flame dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:\n* Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.\n* Temperatures rise within 6 miles of the lair. Crops wither, producing famines.\n* Sulfur geysers form in and around the dragon’s lair. Some of them erupt only once an hour, so they’re spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw.\n \nIf the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are.", "name": "Ancient Flame Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 22, "armor_desc": "natural armor", "hit_points": 481, "hit_dice": "26d20+208", "speed": { "walk": 40, "climb": 40, "fly": 80 }, "strength": 23, "dexterity": 14, "constitution": 27, "intelligence": 19, "wisdom": 16, "charisma": 22, "strength_save": null, "dexterity_save": 9, "constitution_save": 15, "intelligence_save": 10, "wisdom_save": null, "charisma_save": 13, "perception": 17, "skills": { "deception": 13, "insight": 10, "perception": 17, "persuasion": 13, "stealth": 9 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27", "languages": "Common, Draconic, Giant, Ignan, Infernal, Orc", "challenge_rating": "24", "cr": 24.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes one bite attack and two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage.", "attack_bonus": 13, "damage_dice": "2d10" }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 13, "damage_dice": "2d6" }, { "name": "Tail", "desc": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", "attack_bonus": 13, "damage_dice": "2d8" }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area takes 91 (26d6) fire damage, or half damage with a successful DC 23 Dexterity saving throw. Each creature in that area must also succeed on a DC 21 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest living creature or smash some object smaller than itself if no creature can be reached with a single move. A rampaging creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Shifting Flames", "desc": "The dragon magically polymorphs into a creature that has immunity to fire damage and a size and challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." }, { "name": "Fire Incarnate", "desc": "All fire damage dealt by the dragon ignores fire resistance but not fire immunity." }, { "name": "Flame Dragon's Lair", "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row.\n\n- A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\n- The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can't stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.\n\n- A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies." }, { "name": "Regional Effects", "desc": "the region containing a legendary flame dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:\n\n- Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.\n\n- Temperatures rise within 6 miles of the lair. Crops wither, producing famines.\n\n- Sulfur geysers form in and around the dragon's lair. Some of them erupt only once an hour, so they're spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw.\n\nif the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are." } ], "spell_list": [], "page_no": 128, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_ancient-flame-dragon/" }, { "slug": "mordant-snare", "desc": "_Mordant snares were created by war mages of ancient times. Each resembles an immense, dark gray, 11-armed starfish weighing eight tons, and yet a mordant snare is never obvious. Instead, it controls a few humanoids shuffling about aimlessly, their skin glistening with moisture, occasionally forming loose groups near the snare. These puppets pay little attention to their surroundings._ \n**Starfish Puppet Masters.** Snares bury themselves under loose soil to attack creatures walking above them. They attack by extruding filaments that inject acid into victims; this liquefies organs and muscle while leaving the skeleton, tendons, and skin intact. With the body thus hollowed out and refilled with acid and filaments, the mordant snare can control it from below like a puppet, creating a group of awkward, disoriented people. New victims fall prey to mordant snares when they approach to investigate. \n**Brains Preferred.** The mordant snare prefers intelligent food. With its tremorsense, it can easily distinguish between prey; it prefers Small and Medium bipeds. A mordant snare hunts an area until it is empty, so a village can suffer tremendous losses or even be wiped out before discovering what’s happening. However, a mordant snare is intelligent enough to know that escaped victims may come back with friends, shovels, and weapons, ready for battle. When this occurs, the snare abandons its puppets, burrows deeper underground, and seeks a new home. \n**Cooperative Killers.** Mordant snares are few in number and cannot reproduce. Since the secret of their creation was lost long ago, eventually they will disappear forever—until then, they cooperate well with each other, using puppets to lure victims to one another. A team is much more dangerous than a lone snare, and when three or more link up, they are especially deadly.", "name": "Mordant Snare", "size": "Gargantuan", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 264, "hit_dice": "16d20+96", "speed": { "walk": 10, "burrow": 20 }, "strength": 23, "dexterity": 16, "constitution": 22, "intelligence": 15, "wisdom": 14, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 8 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning from nonmagical attacks", "damage_immunities": "acid", "condition_immunities": "prone", "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 12", "languages": "Common, Primordial", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The mordant snare makes four melee attacks, using any combination of tentacle attacks, spike attacks, and filament attacks. No creature can be targeted by more than one filament attack per turn." }, { "name": "Spike", "desc": "Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 3 (1d6) acid damage.", "attack_bonus": 8, "damage_dice": "2d8" }, { "name": "Tentacle", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 7 (2d6) acid damage.", "attack_bonus": 11, "damage_dice": "2d10" }, { "name": "Filaments", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 10 (3d6) acid damage, and the target is grappled (escape DC 16) and restrained.", "attack_bonus": 11, "damage_dice": "3d10" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The mordant snare has advantage on saving throws against spells and other magical effects." }, { "name": "Absorb Channeled Energy", "desc": "If a mordant snare is in the area of effect of a turn undead attempt, it gains temporary hit points. For each mordant puppet that would have been affected by the turning if it were a zombie, the mordant snare gains 10 temporary hit points, to a maximum of 60." }, { "name": "Buried", "desc": "Until it does something to reveal its presence, a buried mordant snare is treated as if it's invisible." }, { "name": "Mordant Puppets", "desc": "A mordant snare can control up to four bodies per tentacle. These \"puppets\"look and move like zombies. Treat each one as a zombie, but limited in movement to the 30-foot-by-30-foot area above the buried snare. Unlike normal zombies, any creature within 5 feet of a mordant puppet when the puppet takes piercing or slashing damage takes 3 (1d6) acid damage (spray from the wound). All puppets attached to a particular tentacle are destroyed if the mordant snare attacks with that tentacle; this does 9 (2d8) acid damage per puppet to all creatures within 5 feet of any of those puppets, or half damage with a successful DC 16 Dexterity saving throw. Damage done to puppet zombies doesn't affect the mordant snare. If the snare is killed, all of its puppets die immediately without causing any acid damage." } ], "spell_list": [], "page_no": 296, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_mordant-snare/" }, { "slug": "young-spinosaurus", "desc": "_A spinosaurus is a land and riverine predator capable of carrying a platoon of lizardfolk long distances on raids. Often called a river king or river dragon, they are worshipped by bullywugs and other primitive humanoids._ \n_**Friend to Lizardfolk.**_ The spinosaurus is a special saurian bred for size and loyalty by lizardfolk. Lizardfolk prize them like prime warhorses, and lavish them with food and care. \n_**Enormous Size and Color.**_ This immense saurian has a long tooth-filled maw, powerful claws, and colorful spines running the length of its spine. An adult dire spinosaurus is 70 feet long and weighs 35,000 pounds or more, and a young spinosaurus is 20 feet long and weighs 6,000 pounds or more. \n_**Swift Predator.**_ A spinosaurus is quick on both land and water.", "name": "Young Spinosaurus", "size": "Huge", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "10d12+40", "speed": { "walk": 50, "swim": 30 }, "strength": 23, "dexterity": 11, "constitution": 19, "intelligence": 2, "wisdom": 11, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "-", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The spinosaurus makes one bite attack and two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the spinosaurus can't bite another target.", "attack_bonus": 9, "damage_dice": "3d12" }, { "name": "Claw", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 9, "damage_dice": "2d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Tamed", "desc": "The spinosaurus never willingly attacks any reptilian humanoid, and if forced or magically compelled to do so it suffers disadvantage on attack rolls. Up to three Medium or one Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid." } ], "spell_list": [], "page_no": 116, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_young-spinosaurus/" }, { "slug": "adult-black-dragon", "desc": "", "name": "Adult Black Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": "Black Dragon", "alignment": "chaotic evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 195, "hit_dice": "17d12+85", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 23, "dexterity": 14, "constitution": 21, "intelligence": 14, "wisdom": 13, "charisma": 17, "strength_save": null, "dexterity_save": 7, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 8, "perception": 11, "skills": { "perception": 11, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21", "languages": "Common, Draconic", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.", "attack_bonus": 11, "damage_dice": "2d10+1d8", "damage_bonus": 6 }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 11, "damage_dice": "2d6", "damage_bonus": 6 }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "2d8", "damage_bonus": 6 }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Acid Breath (Recharge 5-6)", "desc": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "12d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 281, "environments": [ "Swamp" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_adult-black-dragon/" }, { "slug": "adult-brass-dragon", "desc": "", "name": "Adult Brass Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": "Brass Dragon", "alignment": "chaotic good", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 172, "hit_dice": "15d12+75", "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "strength": 23, "dexterity": 10, "constitution": 21, "intelligence": 14, "wisdom": 13, "charisma": 17, "strength_save": null, "dexterity_save": 5, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 8, "perception": 11, "skills": { "history": 7, "perception": 11, "persuasion": 8, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21", "languages": "Common, Draconic", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", "attack_bonus": 11, "damage_dice": "2d10", "damage_bonus": 6 }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 11, "damage_dice": "2d6", "damage_bonus": 6 }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "2d8", "damage_bonus": 6 }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.\n**Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", "attack_bonus": 0, "damage_dice": "13d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 291, "environments": [ "Desert" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_adult-brass-dragon/" }, { "slug": "adult-copper-dragon", "desc": "", "name": "Adult Copper Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": "Copper Dragon", "alignment": "chaotic good", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 184, "hit_dice": "16d12+80", "speed": { "walk": 40, "climb": 40, "fly": 80 }, "strength": 23, "dexterity": 12, "constitution": 21, "intelligence": 18, "wisdom": 15, "charisma": 17, "strength_save": null, "dexterity_save": 6, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 8, "perception": 12, "skills": { "deception": 8, "perception": 12, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22", "languages": "Common, Draconic", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", "attack_bonus": 11, "damage_dice": "2d10", "damage_bonus": 6 }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 11, "damage_dice": "2d6", "damage_bonus": 6 }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "2d8", "damage_bonus": 6 }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons.\n**Acid Breath.** The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.\n**Slowing Breath.** The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", "attack_bonus": 0, "damage_dice": "12d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 296, "environments": [ "Hill", "Hills", "Mountains" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_adult-copper-dragon/" }, { "slug": "adult-green-dragon", "desc": "", "name": "Adult Green Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": "Green Dragon", "alignment": "lawful evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 207, "hit_dice": "18d12+90", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 23, "dexterity": 12, "constitution": 21, "intelligence": 18, "wisdom": 15, "charisma": 17, "strength_save": null, "dexterity_save": 6, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 8, "perception": 12, "skills": { "deception": 8, "insight": 7, "perception": 12, "persuasion": 8, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22", "languages": "Common, Draconic", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.", "attack_bonus": 11, "damage_dice": "2d10+2d6", "damage_bonus": 6 }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 11, "damage_dice": "2d6", "damage_bonus": 6 }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "2d8", "damage_bonus": 6 }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "16d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 285, "environments": [ "Jungle", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_adult-green-dragon/" }, { "slug": "behir", "desc": "", "name": "Behir", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d12+64", "speed": { "walk": 50, "climb": 40 }, "strength": 23, "dexterity": 16, "constitution": 18, "intelligence": 7, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "perception": 6, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "darkvision 90 ft., passive Perception 16", "languages": "Draconic", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "The behir makes two attacks: one with its bite and one to constrict." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.", "attack_bonus": 10, "damage_dice": "3d10", "damage_bonus": 6 }, { "name": "Constrict", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.", "attack_bonus": 10, "damage_dice": "2d10+2d10", "damage_bonus": 6 }, { "name": "Lightning Breath (Recharge 5-6)", "desc": "The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "12d10" }, { "name": "Swallow", "desc": "The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.\nIf the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.", "attack_bonus": 0, "damage_dice": "6d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 265, "environments": [ "Underdark", "Ruin", "Plane Of Earth", "Caverns" ], "img_main": "http://api.open5e.com/static/img/monsters/behir.png", "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_behir/" }, { "slug": "frost-giant", "desc": "", "name": "Frost Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": "Giants", "alignment": "neutral evil", "armor_class": 15, "armor_desc": "patchwork armor", "hit_points": 138, "hit_dice": "12d12+60", "speed": { "walk": 40 }, "strength": 23, "dexterity": 9, "constitution": 21, "intelligence": 9, "wisdom": 10, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 3, "charisma_save": 4, "perception": 3, "skills": { "athletics": 9, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "passive Perception 13", "languages": "Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The giant makes two greataxe attacks." }, { "name": "Greataxe", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.", "attack_bonus": 9, "damage_dice": "3d12", "damage_bonus": 6 }, { "name": "Rock", "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.", "attack_bonus": 9, "damage_dice": "4d10", "damage_bonus": 6 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 313, "environments": [ "Shadowfell", "Mountains", "Mountain", "Tundra", "Arctic" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_frost-giant/" }, { "slug": "giant-ape", "desc": "", "name": "Giant Ape", "size": "Huge", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 157, "hit_dice": "15d12+60", "speed": { "walk": 40, "climb": 40 }, "strength": 23, "dexterity": 14, "constitution": 18, "intelligence": 7, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "athletics": 9, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The ape makes two fist attacks." }, { "name": "Fist", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.", "attack_bonus": 9, "damage_dice": "3d10", "damage_bonus": 6 }, { "name": "Rock", "desc": "Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.", "attack_bonus": 9, "damage_dice": "7d6", "damage_bonus": 6 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 373, "environments": [ "Jungle", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-ape/" }, { "slug": "giant-shark", "desc": "A **giant shark** is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.", "name": "Giant Shark", "size": "Huge", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "11d12+55", "speed": { "swim": 50 }, "strength": 23, "dexterity": 11, "constitution": 21, "intelligence": 1, "wisdom": 10, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 13", "languages": "", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.", "attack_bonus": 9, "damage_dice": "3d10", "damage_bonus": 6 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Frenzy", "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points." }, { "name": "Water Breathing", "desc": "The shark can breathe only underwater." } ], "spell_list": [], "page_no": 379, "environments": [ "Underwater", "Plane Of Water", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-shark/" }, { "slug": "stone-giant", "desc": "", "name": "Stone Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": "Giants", "alignment": "neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "11d12+55", "speed": { "walk": 40 }, "strength": 23, "dexterity": 15, "constitution": 20, "intelligence": 10, "wisdom": 12, "charisma": 9, "strength_save": null, "dexterity_save": 5, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 4, "skills": { "athletics": 12, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Giant", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The giant makes two greatclub attacks." }, { "name": "Greatclub", "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.", "attack_bonus": 9, "damage_dice": "3d8", "damage_bonus": 6 }, { "name": "Rock", "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.", "attack_bonus": 9, "damage_dice": "4d10", "damage_bonus": 6 } ], "bonus_actions": null, "reactions": [ { "name": "Rock Catching", "desc": "If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Stone Camouflage", "desc": "The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." } ], "spell_list": [], "page_no": 313, "environments": [ "Hill", "Underdark", "Hills", "Mountains", "Mountain", "Plane Of Earth" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_stone-giant/" }, { "slug": "treant", "desc": "", "name": "Treant", "size": "Huge", "type": "Plant", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 138, "hit_dice": "12d12+60", "speed": { "walk": 30 }, "strength": 23, "dexterity": 8, "constitution": 21, "intelligence": 12, "wisdom": 16, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "Common, Druidic, Elvish, Sylvan", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The treant makes two slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.", "attack_bonus": 10, "damage_dice": "3d6", "damage_bonus": 6 }, { "name": "Rock", "desc": "Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.", "attack_bonus": 10, "damage_dice": "4d10", "damage_bonus": 6 }, { "name": "Animate Trees (1/Day)", "desc": "The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While the treant remains motionless, it is indistinguishable from a normal tree." }, { "name": "Siege Monster", "desc": "The treant deals double damage to objects and structures." } ], "spell_list": [], "page_no": 351, "environments": [ "Jungle", "Forest", "Swamp" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_treant/" }, { "slug": "young-gold-dragon", "desc": "", "name": "Young Gold Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": "Gold Dragon", "alignment": "lawful good", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "17d10+85", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 23, "dexterity": 14, "constitution": 21, "intelligence": 16, "wisdom": 13, "charisma": 20, "strength_save": null, "dexterity_save": 6, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 9, "perception": 9, "skills": { "insight": 5, "perception": 9, "persuasion": 9, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 19", "languages": "Common, Draconic", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The dragon makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", "attack_bonus": 10, "damage_dice": "2d10", "damage_bonus": 6 }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 10, "damage_dice": "2d6", "damage_bonus": 6 }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.\n**Weakening Breath.** The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "attack_bonus": 0, "damage_dice": "10d10" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." } ], "spell_list": [], "page_no": 300, "environments": [ "Forest", "Grassland" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_young-gold-dragon/" }, { "slug": "young-red-dragon", "desc": "", "name": "Young Red Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": "Red Dragon", "alignment": "chaotic evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "17d10+85", "speed": { "walk": 40, "climb": 40, "fly": 80 }, "strength": 23, "dexterity": 10, "constitution": 21, "intelligence": 14, "wisdom": 11, "charisma": 19, "strength_save": null, "dexterity_save": 4, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 8, "perception": 8, "skills": { "perception": 8, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The dragon makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.", "attack_bonus": 10, "damage_dice": "2d10+1d6", "damage_bonus": 6 }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 10, "damage_dice": "2d6", "damage_bonus": 6 }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "16d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 288, "environments": [ "Hill", "Mountain" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_young-red-dragon/" }, { "slug": "young-silver-dragon", "desc": "", "name": "Young Silver Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": "Silver Dragon", "alignment": "lawful good", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d10+80", "speed": { "walk": 40, "fly": 80 }, "strength": 23, "dexterity": 10, "constitution": 21, "intelligence": 14, "wisdom": 11, "charisma": 19, "strength_save": null, "dexterity_save": 4, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 8, "perception": 8, "skills": { "arcana": 6, "history": 6, "perception": 8, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The dragon makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", "attack_bonus": 10, "damage_dice": "2d10", "damage_bonus": 6 }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 10, "damage_dice": "2d6", "damage_bonus": 6 }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons.\n**Cold Breath.** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.\n**Paralyzing Breath.** The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "attack_bonus": 0, "damage_dice": "12d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 303, "environments": [ "Urban", "Mountain" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_young-silver-dragon/" }, { "slug": "bunyip-a5e", "desc": "", "name": "Bunyip", "size": "Huge", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 150, "hit_dice": "12d12+72", "speed": { "walk": 20, "swim": 50 }, "strength": 23, "dexterity": 15, "constitution": 22, "intelligence": 3, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "athletics": 9, "perception": 4, "stealth": 5, "survival": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, thunder", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 16", "languages": "", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The bunyip makes a bite attack and two slam attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target." }, { "name": "Slam", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage." } ], "bonus_actions": [ { "name": "Terrifying Howl", "desc": "The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Brave", "desc": "The bunyip has advantage on saving throws against being frightened." }, { "name": "Hold Breath", "desc": "The bunyip can hold its breath for 1 hour." }, { "name": "Keen Hearing and Smell", "desc": "The bunyip has advantage on Perception checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 441, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_bunyip/" }, { "slug": "stone-giant-a5e", "desc": "", "name": "Stone Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 126, "hit_dice": "11d12+55", "speed": { "walk": 40 }, "strength": 23, "dexterity": 14, "constitution": 20, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": 9, "dexterity_save": 5, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "athletics": 9, "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid", "damage_immunities": "", "condition_immunities": "petrified", "senses": "passive Perception 14", "languages": "Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The giant attacks twice with its greatclub or twice with rocks." }, { "name": "Greatclub", "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure." }, { "name": "Rock", "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target." } ], "bonus_actions": [ { "name": "Grab", "desc": "One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target." } ], "reactions": [ { "name": "Rock Catching", "desc": "If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Camouflage", "desc": "The giant has advantage on Stealth checks made to hide in rocky terrain." } ], "spell_list": [], "page_no": 240, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_stone-giant/" }, { "slug": "stone-giant-stonetalker-a5e", "desc": "", "name": "Stone Giant Stonetalker", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 126, "hit_dice": "11d12+55", "speed": { "walk": 40 }, "strength": 23, "dexterity": 14, "constitution": 20, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": 9, "dexterity_save": 5, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "athletics": 9, "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid", "damage_immunities": "", "condition_immunities": "petrified", "senses": "passive Perception 14", "languages": "Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The giant attacks twice with its greatclub or twice with rocks." }, { "name": "Greatclub", "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure." }, { "name": "Rock", "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target." }, { "name": "Stone Spikes", "desc": "Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw taking 28 (8d6) piercing damage on a failed save or half the damage on a success." }, { "name": "Avalanche (1/Day)", "desc": "The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure a creature takes 17 (5d6) bludgeoning damage is knocked prone and moves with the avalanche until they reach a flat surface or the edge of the area. On a success the creature takes half damage." } ], "bonus_actions": [ { "name": "Grab", "desc": "One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target." } ], "reactions": [ { "name": "Rock Catching", "desc": "If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Camouflage", "desc": "The giant has advantage on Stealth checks made to hide in rocky terrain." }, { "name": "Innate Spellcasting", "desc": "The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: stone shape, telekinesis, 3/day each: meld into stone, move earth, passwall, 1/day each: augury, scrying (underground only)" } ], "spell_list": [], "page_no": 241, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_stone-giant-stonetalker/" }, { "slug": "ancientflamedragon-tob1-2023", "desc": "False", "name": "Ancient Flame Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 22, "armor_desc": "natural armor", "hit_points": 518, "hit_dice": "28d20 + 224", "speed": { "walk": 80, "fly": 40 }, "strength": 23, "dexterity": 14, "constitution": 27, "intelligence": 19, "wisdom": 16, "charisma": 22, "strength_save": null, "dexterity_save": 9, "constitution_save": 15, "intelligence_save": null, "wisdom_save": 10, "charisma_save": 13, "perception": 27, "skills": { "Deception": 13, "Perception": 17, "Persuasion": 13, "Stealth": 9 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "fire", "condition_immunities": "False", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27", "languages": "Common, Draconic, Ignan", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a DC 21 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [ { "name": "Shifting Flames", "desc": "The dragon magically transforms into a Gargantuan or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies." }, { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Fire Incarnate", "desc": "Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage." }, { "name": "Heated Body", "desc": "A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 117, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_ancient-flame-dragon/" }, { "slug": "corruptedchieftain-tob1-2023", "desc": "False", "name": "Corrupted Chieftain", "size": "Large", "type": "Giant", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 133, "hit_dice": "14d10 + 56", "speed": { "walk": 40 }, "strength": 23, "dexterity": 8, "constitution": 18, "intelligence": 5, "wisdom": 7, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": null, "charisma_save": 4, "perception": 8, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 8", "languages": "Common, Giant", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The corrupted ogre can use its Chieftain's Command or Chieftain's Might. It then makes two Greatclub or Javelin attacks." }, { "name": "Greatclub", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) force damage." }, { "name": "Javelin", "desc": "Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 9 (2d8) force damage." }, { "name": "Chieftain's Command", "desc": "The corrupted chieftain barks an order to one Giant it can see within 30 feet of it, sharing a measure of its power with the target. The target has advantage on the next attack roll it makes before the start of the chieftain's next turn. In addition, the next attack roll against the target before the start of the chieftain's next turn has disadvantage." }, { "name": "Chieftain's Might", "desc": "The corrupted chieftain causes its eyes to glow, its muscles to swell, and the ground beneath its feet to rumble. Each creature within 15 feet of the chieftain must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn." } ], "bonus_actions": [ { "name": "Aggressive", "desc": "The corrupted chieftain moves up to its speed toward a hostile creature it can see." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Magic-Infused Weapons", "desc": "The power coursing through the corrupted chieftain's veins flows into its weapons. The chieftain's weapon attacks are magical. When the chieftain hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack)." }, { "name": "Spiked Hide", "desc": "A creature that touches the ogre or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage." } ], "spell_list": [], "page_no": 289, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_corrupted-chieftain/" }, { "slug": "mordantsnare-tob1-2023", "desc": "False", "name": "Mordant Snare", "size": "Gargantuan", "type": "Aberration", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 248, "hit_dice": "16d20 + 80", "speed": { "walk": 30, "burrow": 10 }, "strength": 23, "dexterity": 16, "constitution": 21, "intelligence": 15, "wisdom": 14, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 12, "skills": { "Deception": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning from nonmagical attacks", "damage_immunities": "acid", "condition_immunities": "prone", "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 12", "languages": "Common, Primordial, telepathy 60 ft.", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The mordant snare makes one Bite attack and four Tentacle attacks, or it makes four Acid Spike attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 18 (4d8) acid damage." }, { "name": "Tentacle", "desc": "Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Large or smaller creature. The mordant snare has eleven tentacles, each of which can grapple only one target." }, { "name": "Acid Spike", "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 13 (3d8) acid damage." }, { "name": "Hidden Trap", "desc": "While underground, the mordant snare covers itself in dirt, sand, or other material and lurks just below the surface. The mordant snare is indistinguishable from the ground around it while motionless and covered in this way. When a creature enters the mordant snare's space, the snare can make one Tentacle attack against the creature as a reaction, removing the covering material." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Magic Resistance", "desc": "The mordant snare has advantage on saving throws against spells and other magical effects." }, { "name": "Mordant Puppets", "desc": "A mordant snare can spend 8 hours draining a dead Humanoid of its fluids and internal organs, replacing them with the snare's acid and filaments. The Humanoid's body then becomes a puppet controlled by the snare. Mordant puppets share a telepathic link with the snare, and each puppet uses the statistics of a zombie. The puppets can't move more than 30 feet away from the snare. The mordant snare can have no more than twelve puppets under its control at one time." } ], "spell_list": [], "page_no": 276, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_mordant-snare/" }, { "slug": "youngcavedragon-tob1-2023", "desc": "False", "name": "Young Cave Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 189, "hit_dice": "18d10 + 90", "speed": { "walk": 20, "fly": 20, "burrow": 40 }, "strength": 23, "dexterity": 12, "constitution": 21, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 5, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 6, "perception": 19, "skills": { "Perception": 9, "Stealth": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison", "condition_immunities": "blinded, poisoned", "senses": "blindsight 30 ft., tremorsense 90 ft., passive Perception 19", "languages": "Common, Darakhul, Draconic", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The dragon makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The dragon exhales a cone of black, poisonous gas in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [ { "name": "Ruff Spikes", "desc": "When a creature moves to a space within 5 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 17 Dexterity saving throw or take 4 (1d8) piercing damage and be prevented from entering that space." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Darkness Shroud", "desc": "The cave dragon naturally suppresses light near it. Bright light within 30 feet of the dragon becomes dim light, and dim light within 30 feet becomes nonmagical darkness. If this shroud overlaps bright light created by a spell of 2nd level or lower, the spell creating the light is dispelled." }, { "name": "Magical Tunneler", "desc": "The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake." }, { "name": "Spiked Climb", "desc": "The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction." } ], "spell_list": [], "page_no": 115, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_young-cave-dragon/" }, { "slug": "dawnfly", "desc": "", "name": "Dawnfly", "size": "Gargantuan", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 261, "hit_dice": "18d20+72", "speed": { "walk": 20, "climb": 20, "fly": 90 }, "strength": 23, "dexterity": 20, "constitution": 19, "intelligence": 1, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, fire; nonmagic bludgeoning, piercing, and slashing attacks", "condition_immunities": "charmed, frightened, paralyzed, poisoned", "senses": "blindsight 90', passive Perception 12", "languages": "—", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and three Tail attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +12 to hit, 5 ft., one target, 19 (3d8+6) piercing damage + 7 (2d6) poison." }, { "name": "Tail", "desc": "Melee Weapon Attack: +12 to hit, 15 ft., one target, 22 (3d10+6) bludgeoning damage." }, { "name": "Wing Slice (Recharge 4-6)", "desc": "Flies up to 40' in straight line and can move through space of any Huge or smaller creature. First time it enters creature's space during this move creature: 54 (12d8) slashing damage and stunned until end of its next turn and if dawnfly's wings are ignited from Winged Inferno extra 14 (4d6) fire (DC 19 Dex half isn't stunned)." } ], "bonus_actions": [ { "name": "Winged Inferno", "desc": "Rapidly beats wings igniting them until start of next turn. Shed bright light in 20' radius dim light extra 20'. Creature that touches dawnfly or hits it with melee attack while within 5 ft. of it: 7 (2d6) fire. Also when creature starts turn within 5 ft. of dawnfly creature: DC 19 Dex save or 7 (2d6) fire. Effect ends early if dawnfly stops flying." } ], "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Dust Burst", "desc": "Its wings shed blinding dust within 10 ft. of it. Each creature in the area: DC 19 Con save or be blinded until end of its next turn." }, { "name": "Fiery Downburst (2)", "desc": "15 ft. cone hot air downdraft. All in area: 9 (2d8) bludgeoning damage and 7 (2d6) fire pushed up to 15 ft. from dawnfly in direction following cone and knocked prone (DC 19 Str half damage not pushed/prone). " }, { "name": "Snatch and Drop (3)", "desc": "Flies up to half its fly speed making one Tail attack at creature within reach on the way. Hits: creature grappled carried and dropped at end of move; normal fall damage." } ], "special_abilities": [ { "name": "Flyby", "desc": "Doesn't provoke opportunity attacks when it flies out of reach." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." }, { "name": "Unsettling Drone", "desc": "Creature that starts turn within 10 ft. of dawnfly: DC 19 Con save or incapacitated until start of its next turn. Deafened creatures have advantage. Success: immune to this 24 hrs." } ], "spell_list": [], "page_no": 104, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dawnfly/" }, { "slug": "giant-firestorm", "desc": "", "name": "Giant, Firestorm", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 14, "armor_desc": "hide armor", "hit_points": 149, "hit_dice": "13d12+65", "speed": { "walk": 40 }, "strength": 23, "dexterity": 15, "constitution": 20, "intelligence": 12, "wisdom": 16, "charisma": 9, "strength_save": null, "dexterity_save": 5, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, fire", "condition_immunities": "", "senses": "passive Perception 16", "languages": "Giant", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "Two Obsidian Axe or Firestorm Bolt attacks." }, { "name": "Obsidian Axe", "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 19 (3d8+6) slashing damage + 3 (1d6) cold and 3 (1d6) fire." }, { "name": "Firestorm Bolt", "desc": "Ranged Spell Attack: +6 to hit, 120 ft., one target, 13 (3d6+3) fire + 10 (3d6) cold." }, { "name": "Lava Geyser (Recharge 5-6)", "desc": "Gestures at a point on the ground it can see within 60' of it. A fountain of molten rock erupts from that point in a 10 ft. radius 40' high cylinder. The area is difficult terrain for 1 min. Each creature in the cylinder must make a DC 16 Dex save. On a failure a creature takes 24 (7d6) fire and is coated in hardened lava. On a success a creature takes half the damage and isn't coated in hardened lava. A creature coated in hardened lava has its speed halved while it remains coated. A creature including the coated creature can take its action to break and remove the hardened lava ending the effect." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 202, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_giant-firestorm/" }, { "slug": "giant-hellfire", "desc": "", "name": "Giant, Hellfire", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 168, "hit_dice": "16d12+64", "speed": { "walk": 40 }, "strength": 23, "dexterity": 15, "constitution": 19, "intelligence": 10, "wisdom": 12, "charisma": 17, "strength_save": null, "dexterity_save": 5, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "fire", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 15", "languages": "Giant, Infernal", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Two Greatclub or Runic Blast attacks." }, { "name": "Greatclub", "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one target, 19 (3d8+6) bludgeoning damage + 9 (2d8) fire." }, { "name": "Runic Blast", "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 25 (4d10+3) force and target's speed halved until end of its next turn (DC 16 Con not half speed). Fiends have disadvantage on the save." }, { "name": "Invisibility Rune", "desc": "Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the giant wears or carries is invisible with it." } ], "bonus_actions": null, "reactions": [ { "name": "Runic Shield", "desc": "Adds 4 to its AC vs. one attack that would hit it as green runes encircle the giant. To do so giant must see the attacker and can't be invisible" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Death Malison", "desc": "When it dies the runes on its body flash a bright green then turn to mundane malachite. Each creature within 20' of giant: cursed 7 days (DC 16 Con negates) or until lifted by remove curse spell or similar. While cursed creature has disadvantage on saves and on first attack roll it makes on each of its turns. Fiends have disadvantage on the save." }, { "name": "Rune-Powered Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d8 fire (included in below)." }, { "name": "Stone Camouflage", "desc": "Advantage on Dex (Stealth) checks made to hide in rocky terrain." } ], "spell_list": [], "page_no": 203, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_giant-hellfire/" }, { "slug": "grolar-bear-alpha", "desc": "", "name": "Grolar Bear Alpha", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "walk": 40, "swim": 30, "climb": 20 }, "strength": 23, "dexterity": 10, "constitution": 18, "intelligence": 2, "wisdom": 13, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "—", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "One Bite and two Claw. If it hits one creature with two attacks creature takes 14 (4d6) bludgeoning damage and must make DC 15 Con save or be stunned until end of its next turn." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 11 (1d8+7) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 14 (2d6+7) slashing damage." } ], "bonus_actions": [ { "name": "Versatile Coat", "desc": "White fur white to brown vice versa." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Dismembering Strike", "desc": "If it scores a critical hit vs. stunned creature tears off one of creature's limbs. Creature is immune to this if it is immune to slashing." }, { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Forest and Snow Camouflage", "desc": "Advantage: Dex (Stealth) checks to hide in forest terrain if fur is brown and snowy terrain if fur is white." } ], "spell_list": [], "page_no": 222, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_grolar-bear-alpha/" }, { "slug": "hvalfiskr", "desc": "", "name": "Hvalfiskr", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 275, "hit_dice": "22d12+132", "speed": { "walk": 40, "swim": 60 }, "strength": 23, "dexterity": 17, "constitution": 22, "intelligence": 10, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": 5, "wisdom_save": 7, "charisma_save": 9, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, lightning, thunder", "condition_immunities": "exhaustion", "senses": "blindsight 120' (whale form only), darkvision 120' passive Perception 17", "languages": "Aquan, Common, Giant", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "Four Bites or Slams; or three Chained Anchors." }, { "name": "Bite (Whale Form Only)", "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 23 (5d6+6) piercing damage." }, { "name": "Chained Anchor (Giant or Hybrid Form Only)", "desc": "Melee or Ranged Weapon Attack: +11 to hit 15 ft. or range 30/60' one target 28 (5d8+6) bludgeoning damage and anchor hooks around target. While hooked target and hvalfiskr can't move over 60' apart. Creature including target can use action to detach anchor via DC 19 Str check. Or chain can be attacked (AC 18; hp 50; vulnerability to thunder; immunity to piercing poison and psychic) dislodging anchor into unoccupied space within 5 ft. of target and preventing Reel Anchor." }, { "name": "Slam", "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 24 (4d8+6) bludgeoning damage. " }, { "name": "Whale Song (Recharge 5-6)", "desc": "Sings magical melody. Each hostile creature within 60' of it that can hear the song: 45 (10d8) psychic and charmed 1 min (DC 17 Wis half not charmed). Charmed creature can re-save at end of each of its turns success ends effect on itself. If creature fails save by 5+ it also suffers short-term madness." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into Huge frost giant Huge whale or back into its true whale-giant hybrid form. Its stats are the same in each form. Items worn/carried transform with it. Reverts on death." }, { "name": "Reel Anchor", "desc": "Pulls on the chain connected to anchor returning it to its empty hand. If anchor is hooked around a creature creature: DC 19 Str save or be pulled up to 30' toward hvalfiskr." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation (Whale Form Only)", "desc": "No blindsight while deafened." }, { "name": "Hold Breath", "desc": "Can hold its breath for 1 hr." }, { "name": "Speak with Cetaceans", "desc": "Can communicate with dolphins porpoises and whales as if they shared a language." } ], "spell_list": [], "page_no": 237, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_hvalfiskr/" }, { "slug": "pelagic-blush-worm", "desc": "", "name": "Pelagic Blush Worm", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 188, "hit_dice": "13d20+42", "speed": { "walk": 0, "swim": 50 }, "strength": 23, "dexterity": 14, "constitution": 19, "intelligence": 1, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, cold", "condition_immunities": "", "senses": "blindsight 120', passive Perception 15", "languages": "—", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and one Tail Fin attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 19 (3d8+6) piercing damage. If target is a Large or smaller creature: swallowed by the worm (DC 16 Dex negates). A swallowed creature is blinded and restrained it has total cover vs. attacks and other effects outside the worm and it takes 14 (4d6) acid at the start of each of the worm's turns. If the worm takes 25+ damage on a single turn from a creature inside it worm must make DC 18 Con save at the end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of the worm. If worm dies a swallowed creature is no longer restrained by it and can escape the corpse by using 15 ft. of movement exiting prone." }, { "name": "Tail Fin", "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 16 (3d6+6) slashing damage + 16 (3d6+6) bludgeoning damage." }, { "name": "Red Acid Spume (Recharge 5-6)", "desc": "Exhales crimson stomach acid in 30' cone if worm is underwater or 50' line × 5 ft. wide if above water. Each creature in area: 31 (9d6) acid (DC 16 Dex half)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation", "desc": "Can't use its blindsight while deafened." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." }, { "name": "Water Breathing", "desc": "Can breathe only underwater." } ], "spell_list": [], "page_no": 313, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_pelagic-blush-worm/" }, { "slug": "underworld-sentinel", "desc": "", "name": "Underworld Sentinel", "size": "Huge", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "12d12+48", "speed": { "walk": 40 }, "strength": 23, "dexterity": 15, "constitution": 18, "intelligence": 10, "wisdom": 16, "charisma": 14, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic; nonmagic B/P/S attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "blindsight 60', darkvision 120', passive Perception 17", "languages": "Darakhul, Giant, Undercommon", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Two Scythe or Death Knell attacks." }, { "name": "Scythe", "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic." }, { "name": "Death Knell", "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp." }, { "name": "Grim Reaping (Recharge 5-6)", "desc": "Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Passage Guardian", "desc": "Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks." }, { "name": "Turn Immunity", "desc": "Is immune to effects that turn undead." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." } ], "spell_list": [], "page_no": 381, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_underworld-sentinel/" }, { "slug": "angelic-enforcer", "desc": "A gold-furred, lion-headed angel with white wings gives an intense stare, releasing a roar as it raises a flaming greatsword._ \nAngelic enforcers are lion-headed celestials that hunt rogue angels. \n**Divine Mission.** Angelic enforcers are made from souls selected for their unwavering adherence to the tenants of law and good. These elite angels have a special task: police other angels that go rogue. If an angel breaks one of its god’s tenets but remains good at heart, the enforcers usually only seek to capture the offending celestial to stand trial in the upper planes. If an angel becomes fully corrupted by evil, one or more enforcers are sent to destroy the fallen celestial. \n**Nothing Gets in the Way.** Angelic enforcers show no mercy to any creature or obstacle between them and their quarries. Those who obstruct the enforcers stand in the way of divine justice and are therefore considered agents of evil. Any killings or collateral damage done by enforcers are usually seen as the fault of their quarry for stepping out of line in the first place. \n**Immortal Nature.** An angelic enforcer doesn’t require food, drink, or sleep.", "name": "Angelic Enforcer", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "lawful good", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "walk": 30, "fly": 90 }, "strength": 22, "dexterity": 18, "constitution": 18, "intelligence": 18, "wisdom": 20, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 9, "perception": 9, "skills": { "insight": 9, "intimidation": 9, "perception": 9, "survival": 9 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "radiant", "condition_immunities": "charmed, exhaustion, frightened", "senses": "truesight 120 ft., passive Perception 19", "languages": "all, telepathy 120 ft.", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The angelic enforcer makes two melee attacks, but can use its bite only once." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or be cursed for 1 minute. While cursed, the target can't regain hit points or benefit from an angel's Healing Touch action. The curse can be lifted early by a remove curse spell or similar magic.", "attack_bonus": 10, "damage_dice": "2d10+6" }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 18 (4d8) fire damage.", "attack_bonus": 10, "damage_dice": "4d6+6" }, { "name": "Change Shape", "desc": "The angelic enforcer magically polymorphs into a humanoid or a lion that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the enforcer's choice). In a new form, the enforcer retains its own game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blazing Weapons", "desc": "The angelic enforcer's weapon attacks are magical. When the enforcer hits with any weapon other than its bite, the weapon deals an extra 4d8 fire damage (included in the attack)." }, { "name": "Divine Awareness", "desc": "The angelic enforcer knows if it hears a lie." }, { "name": "Magic Resistance", "desc": "The enforcer has advantage on saving throws against spells and other magical effects." }, { "name": "Innate Spellcasting", "desc": "The angelic enforcer's spellcasting ability is Charisma (spell save DC 17). The enforcer can innately cast the following spells, requiring only verbal components:\nAt will: detect evil and good\n3/day each: counterspell, dispel evil and good, dispel magic, protection from evil and good" } ], "spell_list": [], "page_no": 17, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_angelic-enforcer/" }, { "slug": "baliri-demon", "desc": "A muscular humanoid with gray-black skin and the oversized head of a donkey lumbers forward. The monster’s eyes and tongue loll from its head, and its arms end in crimson crab-like pincers that snap together with incredible strength._ \n**Tormented Killers.** A baliri demon is created when a humanoid suffers at the hands of family or peers and turns to one of the demon lords for succor and bloody retribution. The result is both catastrophic and deadly, and the victim of the abuse is often executed for their dark dealings. It is at this moment that the demon lord snatches up the victim’s soul and transforms it into a baliri demon, a savage and remorseless killer that seeks to spread misery in its wake. \n**Braying Apostles.** A baliri demon is a devout servant of the demon lord that created it, stridently extolling the virtues of its demonic master even as it butchers and defiles anyone who stands in its way. The loud braying prayers and hymns of a baliri demon carry for miles across the blasted Abyssal landscape and fill the hearts of mortals and lesser demons alike with dread. Baliri demons are not picky when it comes to choosing their victims but have a preference for anyone who resembles an aggressor from their previous life.", "name": "Baliri Demon", "size": "Medium", "type": "Fiend", "subtype": "demon", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 190, "hit_dice": "20d8+100", "speed": { "walk": 30 }, "strength": 22, "dexterity": 16, "constitution": 20, "intelligence": 13, "wisdom": 17, "charisma": 14, "strength_save": 11, "dexterity_save": 8, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 8, "charisma_save": null, "perception": 8, "skills": { "perception": 8, "persuasion": 7, "religion": 6, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 90 ft., passive Perception 17", "languages": "Abyssal, Common, telepathy 120 ft.", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The baliri demon makes three attacks: one with its bite and two with its pincers." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 10 (3d6) necrotic damage.", "attack_bonus": 11, "damage_dice": "2d10+6" }, { "name": "Pincers", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage. If the baliri demon scores a critical hit against a creature, roll a d6. On a 1-3, it severs the target's arm, and on a 4-6 it severs the target's leg. A creature missing an arm can't wield weapons that require two hands, and if a creature is missing a leg, its speed is halved. Creatures without limbs are unaffected.", "attack_bonus": 11, "damage_dice": "2d8+6" }, { "name": "Blood Bray (Recharge 6)", "desc": "The baliri demon unleashes an otherworldly braying that causes the internal organs of nearby creatures to twist and rupture. Each creature within 20 feet of the baliri that can hear it must make a DC 18 Constitution saving throw. On a failure, the creature takes 36 (8d8) necrotic damage and is stunned until the end of its next turn as it doubles over in agony. On a success, the creature takes half the damage and isn't stunned. The bray doesn't affect creatures without internal organs, such as constructs, elementals, and oozes." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The baliri has advantage on saving throws against spells and other magical effects." }, { "name": "Praising Brays", "desc": "As a bonus action, the baliri brays praise to the demon lord that saved it from its previous life, channeling the demon lord's might. The baliri chooses up to three demons within 30 feet of it. Each target has advantage on the first ability check or attack roll it makes before the start of the baliri's next turn. In addition, the targets are unaffected by the baliri's Blood Bray." } ], "spell_list": [], "page_no": 140, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_baliri-demon/" } ] }{ "count": 3207, "next": "