Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?format=api&ordering=-subtype&page=24
https://api.open5e.com/monsters/?format=api&ordering=-subtype&page=25", "previous": "https://api.open5e.com/monsters/?format=api&ordering=-subtype&page=23", "results": [ { "slug": "mud-golem", "desc": "", "name": "Mud Golem", "size": "Small", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 10, "armor_desc": null, "hit_points": 27, "hit_dice": "6d6+6", "speed": { "walk": 20 }, "strength": 15, "dexterity": 10, "constitution": 13, "intelligence": 3, "wisdom": 8, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 9", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "desc": "The mud golem makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.", "name": "Slam" }, { "attack_bonus": 2, "damage_dice": "1d6", "desc": "Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 3 (1d6) bludgeoning damage, and the target is blinded until the end of its next turn.", "name": "Mud Ball" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The mud golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_mud-golem/" }, { "slug": "mytholabe", "desc": "", "name": "Mytholabe", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "fly": 30, "hover": true, "walk": 0 }, "strength": 20, "dexterity": 13, "constitution": 18, "intelligence": 6, "wisdom": 16, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, radiant, thunder", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from magical attacks", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone", "senses": "passive Perception 13", "languages": "understands all but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "1d8+5", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.", "name": "Heroic Jab" }, { "desc": "The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.", "name": "Purifying Resonance (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The mytholabe is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The mytholabe has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The mytholabe's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.", "name": "Melodious Recharge" }, { "desc": "When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.", "name": "Spanner in the Works" }, { "desc": "If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.", "name": "Sentient Transformation" }, { "desc": "When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.", "name": "Unbearable Scraping" }, { "desc": "The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom.", "name": "Innate Spellcasting (1/Day)" } ], "spell_list": [], "page_no": 271, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_mytholabe/" }, { "slug": "nachzehrer", "desc": "", "name": "Nachzehrer", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "16d8+64", "speed": { "burrow": 15, "walk": 30 }, "strength": 20, "dexterity": 12, "constitution": 18, "intelligence": 10, "wisdom": 15, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "the languages it knew in life", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The nachzehrer makes three attacks: two with its fists and one with its bite.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "1d4+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage plus 13 (3d8) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the nachzehrer regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. The target must succeed on a DC 16 Constitution saving throw or become infected with the grave pox disease (see the Grave Pox trait).", "name": "Bite" }, { "attack_bonus": 8, "damage_dice": "2d6+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.", "name": "Fist" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "A creature infected with grave pox becomes vulnerable to necrotic damage and gains one level of exhaustion that can't be removed until the disease is cured. Additionally, the creature cannot reduce its exhaustion by finishing a long rest. The infected creature is highly contagious. Each creature that touches it, or that is within 10 feet of it when it finishes a long rest, must succeed on a DC 12 Constitution saving throw or also contract grave pox. \n\nWhen an infected creature finishes a long rest, it must succeed on a DC 16 Constitution saving throw or gain one level of exhaustion. As the disease progresses, the infected creature becomes weaker and develops painful green pustules all over its skin. A creature that succeeds on two saving throws against the disease recovers from it. The cured creature is no longer vulnerable to necrotic damage and can remove exhaustion levels as normal.", "name": "Grave Pox" }, { "desc": "A creature other than a construct or undead has disadvantage on attack rolls, saving throws, and ability checks based on Strength while within 5 feet of the nachzehrer.", "name": "Weakening Shadow" } ], "spell_list": [], "page_no": 272, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_nachzehrer/" }, { "slug": "nalusa-falaya", "desc": "", "name": "Nalusa Falaya", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 33, "hit_dice": "6d8+6", "speed": { "walk": 30 }, "strength": 12, "dexterity": 15, "constitution": 13, "intelligence": 11, "wisdom": 13, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 11", "languages": "Umbral, Void Speech", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.", "name": "Bite" }, { "attack_bonus": 4, "damage_dice": "1d8+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.", "name": "Claw" }, { "desc": "The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.", "name": "Terrifying Glare" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.", "name": "Shadow Stealth" }, { "desc": "As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.", "name": "Shadow Step" }, { "desc": "While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.", "name": "Sunlight Weakness" } ], "spell_list": [], "page_no": 274, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_nalusa-falaya/" }, { "slug": "necrophage-ghast", "desc": "", "name": "Necrophage Ghast", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 13, "armor_desc": null, "hit_points": 65, "hit_dice": "10d8+20", "speed": { "walk": 30 }, "strength": 10, "dexterity": 17, "constitution": 14, "intelligence": 16, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "arcana": 5, "investigation": 5 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common", "challenge_rating": "4", "cr": 4.0, "actions": [ { "attack_bonus": 5, "damage_dice": "2d8+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Claws" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13 Constitution saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours.", "name": "Necrophage Stench" }, { "desc": "The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.", "name": "Turning Defiance" }, { "desc": "The necrophage ghast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necrophage ghast has the following wizard spells prepared: \nCantrips (at will): friends, mage hand, poison spray, prestidigitation\n1st level (4 slots): charm person, false life, magic missile, ray of sickness\n2nd level (3 slots): hold person, invisibility\n3rd level (2 slots): animate dead, hypnotic pattern", "name": "Spellcasting" } ], "spell_list": [], "page_no": 175, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_necrophage-ghast/" }, { "slug": "necrotic-tick", "desc": "", "name": "Necrotic Tick", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 3, "hit_dice": "1d4+1", "speed": { "climb": 10, "walk": 10 }, "strength": 2, "dexterity": 14, "constitution": 12, "intelligence": 1, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": 3, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the tick attaches to the target. While attached, the necrotic tick doesn't attack. Instead, at the start of each of the tick's turns, the target loses 5 (1d4 + 3) hp due to blood loss. The target must make a DC 13 Wisdom saving throw. If it fails, it is affected by the tick's toxins and doesn't attempt to remove the tick. The host will even replace a dislodged tick unless prevented from doing so for 1 minute, after which the tick's influence fades. \n\nThe tick can detach itself by spending 5 feet of its movement. It does so when seeking a new host or if the target dies. A creature, including the target, can use its action to detach the tick. When a necrotic tick detaches, voluntarily or otherwise, its host takes 1 necrotic damage.", "name": "Blood Drain" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While attached to a living host, a necrotic tick leaks negative energy into the host's bloodstream, quickly closing over the creature's wounds with scabrous, necrotic flesh. If the host doesn't already have regeneration, it regains 2 hp at the start of its turn if it has at least 1 hit point. Track how many “necrotic hp” a host recovers via Necrotic Regeneration. Magical healing reverses the necrosis and subtracts an equal number of necrotic hp from those accumulated. When the necrotic hp equal the host's hit point maximum, the host becomes a zombie.", "name": "Necrotic Regeneration" }, { "desc": "When a necrotic tick's living host has lost three-quarters of its maximum hp from Blood Drain, the tick's toxins fill the host with an unnatural desire to approach other living beings. When a suitable creature is within 5 feet, the tick incites a sudden rage in the host, riding the current host to a new host. The current host must succeed on a DC 13 Wisdom saving throw or it attempts to grapple a living creature within 5 feet of it as a reaction. The host can re-attempt this saving throw at the end of each turn that it suffers damage from the necrotic tick's Blood Drain.", "name": "Ride Host" } ], "spell_list": [], "page_no": 275, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_necrotic-tick/" }, { "slug": "nian", "desc": "", "name": "Nian", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 102, "hit_dice": "12d10+36", "speed": { "climb": 30, "swim": 30, "walk": 50 }, "strength": 18, "dexterity": 11, "constitution": 17, "intelligence": 11, "wisdom": 16, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, paralyzed, poisoned", "senses": "truesight 60 ft., passive Perception 13", "languages": "Sylvan, telepathy 60 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "attack_bonus": 6, "damage_dice": "2d12+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage.", "name": "Bite" }, { "attack_bonus": 6, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", "name": "Gore" }, { "attack_bonus": 6, "damage_dice": "2d10+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 15 (2d10 + 4) bludgeoning damage.", "name": "Stomp" }, { "desc": "The nian creates magical darkness and silence around it in a 15-foot-radius sphere that moves with it and spreads around corners. The dark silence lasts as long as the nian maintains concentration, up to 10 minutes (as if concentrating on a spell). The nian sees objects in the sphere in shades of gray. Darkvision can't penetrate the darkness, no natural light can illuminate it, no sound can be created within or pass through it, and any creature or object entirely inside the sphere of dark silence is immune to thunder damage. Creatures entirely inside the darkness are deafened and can't cast spells that include a verbal component. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is destroyed.", "name": "Year's Termination (1/Day)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The nian can hold its breath for 30 minutes.", "name": "Hold Breath" }, { "desc": "If the nian moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the nian can make one stomp attack against it as a bonus action.", "name": "Trampling Charge" }, { "desc": "The nian is inherently fearful of loud noises, fire, and the color red. It will not choose to move toward any red object or any fiery or burning materials. If presented forcefully with a red object, flame, or if it is dealt fire or thunder damage, the nian must succeed on a DC 13 Wisdom saving throw or become frightened until the end of its next turn. After it has been frightened by a specific red object or a particular source of noise (such as clanging a weapon on a shield) or fire (such as the burning hands spell), the nian can't be frightened by that same source again for 24 hours.", "name": "Tremulous" } ], "spell_list": [], "page_no": 276, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_nian/" }, { "slug": "nightgaunt", "desc": "", "name": "Nightgaunt", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "15d10+60", "speed": { "fly": 60, "walk": 20 }, "strength": 18, "dexterity": 17, "constitution": 18, "intelligence": 4, "wisdom": 16, "charisma": 16, "strength_save": 8, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 7, "perception": 7, "skills": { "athletics": 8, "intimidation": 7, "perception": 7, "stealth": 11 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, necrotic", "damage_immunities": "", "condition_immunities": "blinded, frightened", "senses": "blindsight 120 ft., passive Perception 17", "languages": "understands Common, Abyssal, and Void Speech, but can't speak", "challenge_rating": "10", "cr": 10.0, "actions": [ { "desc": "The nightgaunt can use its Baneful Presence. It then makes three attacks: two with its clutching claws and one with its barbed tail. If the nightgaunt is grappling a creature, it can use its barbed tail one additional time.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained. The nightgaunt has two claws, each of which can grapple only one target. While using a claw to grapple, the nightgaunt can't use that claw to attack.", "name": "Clutching Claws" }, { "attack_bonus": 8, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage.", "name": "Barbed Tail" }, { "desc": "Each creature of the nightgaunt's choice that is within 30 feet of the nightgaunt and aware of it must succeed on a DC 16 Wisdom saving throw or have disadvantage on all attack rolls and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nightgaunt's Baneful Presence for the next 24 hours.", "name": "Baneful Presence" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The nightgaunt doesn't provoke an opportunity attack when it flies out of an enemy's reach.", "name": "Flyby" }, { "desc": "The nightgaunt has advantage on attack rolls against a creature if at least one of the nightgaunt's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" }, { "desc": "The nightgaunt has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The nightgaunt doesn't make a sound and has advantage on Dexterity (Stealth) checks.", "name": "Utterly Silent" } ], "spell_list": [], "page_no": 277, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_nightgaunt/" }, { "slug": "ningyo", "desc": "", "name": "Ningyo", "size": "Small", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": null, "hit_points": 77, "hit_dice": "14d6+28", "speed": { "fly": 60, "swim": 60, "walk": 0 }, "strength": 8, "dexterity": 21, "constitution": 15, "intelligence": 14, "wisdom": 11, "charisma": 7, "strength_save": 2, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 3, "skills": { "deception": 1, "insight": 3, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, necrotic, poison", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Aquan, Common, Deep Speech", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The ningyo makes four barbed tentacle attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "1d6+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.", "name": "Barbed Tentacle" } ], "bonus_actions": null, "reactions": [ { "desc": "When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.", "name": "Share Pain" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ningyo can breathe only underwater and can hold its breath for 1 hour.", "name": "Aquatic" }, { "desc": "When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.", "name": "Curse of Ill Fortune" } ], "spell_list": [], "page_no": 278, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ningyo/" }, { "slug": "nodosaurus", "desc": "", "name": "Nodosaurus", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "6d10+12", "speed": { "walk": 30 }, "strength": 17, "dexterity": 11, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "-", "challenge_rating": "1", "cr": 1.0, "actions": [ { "attack_bonus": 5, "damage_dice": "2d8+3", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.", "name": "Tail" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The nodosaurus has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.", "name": "Swamp Camouflage" } ], "spell_list": [], "page_no": 109, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_nodosaurus/" }, { "slug": "oliphaunt", "desc": "", "name": "Oliphaunt", "size": "Gargantuan", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 148, "hit_dice": "9d20+54", "speed": { "walk": 50 }, "strength": 27, "dexterity": 9, "constitution": 23, "intelligence": 3, "wisdom": 11, "charisma": 6, "strength_save": null, "dexterity_save": 2, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "-", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The oliphaunt uses its trunk, then it makes one gore or stomp attack.", "name": "Multiattack" }, { "attack_bonus": 11, "damage_dice": "5d8+8", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 8) piercing damage.", "name": "Gore" }, { "attack_bonus": 11, "damage_dice": "5d10+8", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 35 (5d10 + 8) bludgeoning damage.", "name": "Stomp" }, { "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 17) if it is a Large or smaller creature. Until the grapple ends, the target is restrained and the oliphaunt can't use its trunk on another target.", "name": "Trunk" }, { "desc": "The oliphaunt sweeps its tusks in a wide arc. Each creature in a 20-foot cube must make a DC 17 Dexterity saving throw, taking 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one.", "name": "Tusk Sweep (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the oliphaunt moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the oliphaunt can make one stomp attack against it as a bonus action.", "name": "Trampling Charge" }, { "desc": "If the oliphaunt starts its turn with a target grappled, it can slam the target into the ground as a bonus action. The creature must make a DC 17 Constitution saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one. This doesn't end the grappled condition on the target.", "name": "Trunk Slam" } ], "spell_list": [], "page_no": 280, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_oliphaunt/" }, { "slug": "one-headed-clockwork-dragon", "desc": "", "name": "One-Headed Clockwork Dragon", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "17d10+85", "speed": { "fly": 50, "walk": 30 }, "strength": 22, "dexterity": 10, "constitution": 20, "intelligence": 10, "wisdom": 10, "charisma": 1, "strength_save": 9, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "athletics": 9, "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 16", "languages": "understands Common but can't speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The dragon can use its Oil Spray. It then makes three attacks: one with its bite and two with its fists.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "2d10+6", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.", "name": "Bite" }, { "attack_bonus": 9, "damage_dice": "2d6+6", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.", "name": "Fist" }, { "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharge 6)" }, { "desc": "The dragon sprays oil in a 30-foot-cone. Each creature in the area must succeed on a DC 16 Dexterity saving throw or become vulnerable to fire damage until the end of the dragon's next turn.", "name": "Oil Spray" }, { "desc": "The dragon swings its bladed tail. Each creature within 10 feet of the dragon must make a DC 17 Dexterity saving throw, taking 15 (2d8 + 6) slashing damage on a failed save, or half as much damage on a successful one.", "name": "Tail Sweep" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dragon is magically bound to three circlets. As long as the dragon is within 1 mile of a circlet wearer on the same plane of existence, the wearer can communicate telepathically with the dragon. While the dragon is active, the wearers see through its eyes and hear what it hears. During this time, the wearers are deaf and blind with regard to their own senses. \n\nIf only two circlet wearers are within 1 mile of the active dragon, each hour spent wearing the circlets imposes one level of exhaustion on those wearers. If only a single wearer is within 1 mile of the active dragon, each minute spent wearing the circlet gives that wearer one level of exhaustion. If no circlet wearers are within 1 mile of the dragon, it views all creatures it can see as enemies and tries to destroy them until a circlet wearer communicates with the dragon or the dragon is destroyed. A circlet wearer can use its action to put the dragon in an inactive state where it becomes incapacitated until a wearer uses an action to switch the dragon to active. \n\nEach circlet is a magic item that must be attuned.", "name": "Bound" }, { "desc": "The dragon is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The dragon has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The dragon deals double damage to objects and structures.", "name": "Siege Monster" } ], "spell_list": [], "page_no": 111, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_one-headed-clockwork-dragon/" }, { "slug": "ophanim", "desc": "", "name": "Ophanim", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "lawful good", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 200, "hit_dice": "16d10+112", "speed": { "fly": 120, "hover": true, "walk": 50 }, "strength": 24, "dexterity": 22, "constitution": 25, "intelligence": 22, "wisdom": 24, "charisma": 26, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 11, "wisdom_save": 12, "charisma_save": 13, "perception": 12, "skills": { "insight": 12, "perception": 12 }, "damage_vulnerabilities": "", "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, poisoned", "senses": "truesight 120 ft., passive Perception 22", "languages": "all, telepathy 120 ft.", "challenge_rating": "16", "cr": 16.0, "actions": [ { "desc": "The ophanim makes four Light of Judgment attacks.", "name": "Multiattack" }, { "attack_bonus": 13, "damage_dice": "4d8", "desc": "Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.", "name": "Light of Judgment" }, { "desc": "The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.", "name": "Holy Fire (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ophanim knows if it hears a lie.", "name": "Divine Awareness" }, { "desc": "The ophanim has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:\nAt will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy\n3/day each: dispel evil and good, earthquake, holy aura\n1/day each: commune, forbiddance, true resurrection", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 18, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ophanim/" }, { "slug": "orthrus", "desc": "", "name": "Orthrus", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 13, "armor_desc": null, "hit_points": 60, "hit_dice": "8d8+24", "speed": { "walk": 40 }, "strength": 15, "dexterity": 16, "constitution": 16, "intelligence": 8, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "survival": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 15", "languages": "understands Common but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The orthrus makes three bite attacks: two with its canine heads and one with its snake head. If the orthrus bites the same creature with both of its canine heads in the same round, that creature must succeed on a DC 12 Strength saving throw or be knocked prone.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "name": "Bite (Canine Head)" }, { "attack_bonus": 5, "damage_dice": "1d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw. On a failed save, it takes 14 (4d6) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn't poisoned.", "name": "Bite (Snake Head)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The orthrus has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.", "name": "Three-Headed" }, { "desc": "While the orthrus sleeps, at least one of its heads is awake.", "name": "Wakeful" } ], "spell_list": [], "page_no": 292, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_orthrus/" }, { "slug": "ouroboros", "desc": "", "name": "Ouroboros", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 94, "hit_dice": "9d12+36", "speed": { "fly": 80, "walk": 40 }, "strength": 21, "dexterity": 11, "constitution": 19, "intelligence": 15, "wisdom": 18, "charisma": 12, "strength_save": null, "dexterity_save": 3, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 4, "perception": 7, "skills": { "arcana": 8, "history": 8, "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 17", "languages": "all", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The ouroboros can use its Introspective Presence. It then makes two bite attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "1d10+5", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.", "name": "Bite" }, { "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or be incapacitated for 1 minute as the creature is overcome by introspective thoughts. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Introspective Presence for the next 24 hours.", "name": "Introspective Presence" }, { "desc": "The ouroboros exhales energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) damage on a failed save, or half as much damage on a successful one. The damage is either acid, cold, fire, lightning, necrotic, poison, radiant, or thunder. The dragon chooses the type of damage before exhaling.", "name": "Kaleidoscopic Breath (Recharge 5-6)" } ], "bonus_actions": null, "reactions": [ { "desc": "When the dragon is hit with an attack, it gains resistance to damage of that type until the end of its next turn, including the damage from the attack that triggered this reaction.", "name": "Reactive Hide" } ], "legendary_desc": "The ouroboros can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ouroboros regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "desc": "The ouroboros makes one bite attack.", "name": "Bite Attack" }, { "desc": "The ouroboros blurs and shifts light around itself or another creature it can see within 60 feet of it. Attacks against the target have disadvantage until the end of the ouroboros' next turn. The target can resist this effect with a successful DC 15 Wisdom saving throw.", "name": "Blurring Façade (Costs 2 Actions)" }, { "desc": "The ouroboros causes itself or another creature it can see within 60 feet of it to illuminate with white flame. Attacks against the target have advantage until the end of the ouroboros' next turn. The target can resist this effect with a successful DC 15 Wisdom saving throw.", "name": "Guiding Beacon (Costs 2 Actions)" } ], "special_abilities": [ { "desc": "When the ouroboros is slain, it is reborn in a burst of energy in a 300-foot radius from its body. Roll any die. On an even result, the energy causes plants to grow, and creatures in the area regain 22 (5d8) hp. On an odd result, creatures in the area must make a DC 15 Constitution saving throw, taking 22 (5d8) necrotic damage on a failed save, or half as much damage on a successful one.", "name": "Energetic Rebirth" }, { "desc": "As a bonus action, the ouroboros gains immunity to one type of damage. It can change this immunity from one type to another as a bonus action.", "name": "Variegated Scales" } ], "spell_list": [], "page_no": 293, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ouroboros/" }, { "slug": "pact-drake", "desc": "", "name": "Pact Drake", "size": "Small", "type": "Dragon", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "8d6+24", "speed": { "fly": 60, "walk": 40 }, "strength": 9, "dexterity": 14, "constitution": 17, "intelligence": 17, "wisdom": 18, "charisma": 20, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "insight": 8, "investigation": 5, "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "psychic, radiant", "condition_immunities": "charmed, frightened", "senses": "darkvision 60 ft., truesight 60 ft., passive Perception 16", "languages": "all", "challenge_rating": "1", "cr": 1.0, "actions": [ { "desc": "The pact drake makes two attacks: one with its bite and one with its claw.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "2d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.", "name": "Claw" }, { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "name": "Bite" }, { "desc": "The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.", "name": "Enforced Diplomacy (Recharge 5-6)" }, { "desc": "The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.", "name": "Punish Transgressor" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.", "name": "Binding Witness" }, { "desc": "The drake knows if it hears a lie.", "name": "Sense Falsehood" }, { "desc": "A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components:\nAt will: detect magic\n3/day each: arcane eye, clairvoyance, scrying", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 130, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_pact-drake/" }, { "slug": "pact-lich", "desc": "", "name": "Pact Lich", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "any evil alignment", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 195, "hit_dice": "26d8+78", "speed": { "walk": 30 }, "strength": 11, "dexterity": 16, "constitution": 16, "intelligence": 16, "wisdom": 14, "charisma": 20, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": 8, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 10, "persuasion": 10 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, necrotic", "damage_immunities": "poison; bludgeoning, piercing and slashing from nonmagical attacks", "condition_immunities": "charmed, frightened, paralyzed, poisoned", "senses": "truesight 120 ft., passive Perception 12", "languages": "any languages it knew in life", "challenge_rating": "15", "cr": 15.0, "actions": [ { "desc": "The pact lich makes four enhanced eldritch blast attacks.", "name": "Multiattack" }, { "attack_bonus": 10, "damage_dice": "3d6", "desc": "Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 18 Charisma saving throw or have vivid hallucinations for 1 minute. During this time, the target is blinded, stunned, and deafened, sensing only the hallucinatory terrain and events. The hallucinations play on aspects of the creature's deepest fears. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Maddening Touch" }, { "attack_bonus": 10, "damage_dice": "1d10+5", "desc": "Ranged Spell Attack: +10 to hit, range 300 ft., one target. Hit: 10 (1d10 + 5) force damage. On a successful hit, the pact lich can push the target 10 feet away from it in a straight line.", "name": "Enhanced Eldritch Blast" }, { "desc": "The pact lich targets one creature it can see within 60 feet of it. The target must make a DC 18 Wisdom saving throw. On a failure, the target disappears and is paralyzed as it is hurtled through the nightmare landscape of the lower planes. At the end of the pact lich's next turn, the target returns to the space it previously occupied, or the nearest unoccupied space, and is no longer paralyzed. If the target is not a fiend, it takes 55 (10d10) psychic damage when it returns. The target must succeed on another DC 18 Wisdom saving throw or be frightened until the end of the lich's next turn as the target reels from its horrific experience.", "name": "Hurl Through Hell (1/Day)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The pact lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "desc": "The lich casts a spell it can cast at will.", "name": "At Will Spell" }, { "desc": "The pact lich chooses one damage type, gaining resistance to that damage type until it chooses a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.", "name": "Fiendish Resilience" }, { "desc": "The pact lich uses its Maddening Touch.", "name": "Maddening Touch (Costs 2 Actions)" }, { "desc": "The lich entreats its patron for aid, regaining all expended spells.", "name": "Eldritch Master (Costs 3 Actions, 1/Day)" } ], "special_abilities": [ { "desc": "If the pact lich fails a saving throw, it can choose to succeed instead.", "name": "Legendary Resistance (3/Day)" }, { "desc": "As a bonus action when in an area of dim light or darkness, the pact lich can become invisible until it moves or takes an action or reaction.", "name": "One With Shadows" }, { "desc": "When the pact lich reduces a target to 0 hp, the lich gains 25 temporary hp.", "name": "Patron's Blessing" }, { "desc": "If a fist-sized or larger diamond is within its lair, a destroyed pact lich usually gains a new body in 3d10 days, but its return to the Material Plane is ultimately dictated by its patron.", "name": "Pact Rejuvenation" }, { "desc": "The pact lich's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:\nAt will: chill touch, detect magic, levitate, mage hand, prestidigitation, speak with dead, true strike\n1/day each: banishment, bestow curse, compulsion, confusion, conjure elemental, dominate monster, eyebite, finger of death, fly, hellish rebuke (5d10), hold monster, slow", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 152, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_pact-lich/" }, { "slug": "paper-golem", "desc": "", "name": "Paper Golem", "size": "Tiny", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 7, "hit_dice": "2d4+2", "speed": { "fly": 30, "walk": 20 }, "strength": 8, "dexterity": 16, "constitution": 12, "intelligence": 3, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 30 ft., passive perception 8", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "attack_bonus": 5, "damage_dice": "1d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", "name": "Paper Cut" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While the paper golem remains motionless, it is indistinguishable from an ordinary sheet of paper.", "name": "False Appearance" }, { "desc": "The paper golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", "name": "Ink Blot (Recharge 4-6)" }, { "desc": "The paper golem's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 176, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_paper-golem/" }, { "slug": "paper-golem-swarm", "desc": "", "name": "Paper Golem Swarm", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 55, "hit_dice": "10d8+10", "speed": { "fly": 30, "walk": 20 }, "strength": 8, "dexterity": 16, "constitution": 12, "intelligence": 3, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "darkvision 30 ft., passive perception 8", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 5, "damage_dice": "4d6", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hp or fewer.", "name": "Paper Cut" }, { "desc": "The air is momentarily filled with paper golems. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.", "name": "Whirlwind (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While the paper golem swarm remains motionless, it is indistinguishable from ordinary sheets of paper.", "name": "False Appearance" }, { "desc": "The paper golem swarm is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack or whirlwind action, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", "name": "Ink Blot (Recharge 4-6)" }, { "desc": "The paper golem's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a piece of paper. The swarm can't regain hp or gain temporary hp.", "name": "Swarm" } ], "spell_list": [], "page_no": 204, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_paper-golem-swarm/" }, { "slug": "pech", "desc": "", "name": "Pech", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 33, "hit_dice": "6d6+12", "speed": { "climb": 10, "walk": 20 }, "strength": 16, "dexterity": 11, "constitution": 14, "intelligence": 11, "wisdom": 13, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "athletics": 5, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Common, Terran, Undercommon", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The pech makes two attacks: one with its pick and one with its hammer. If the pech hits the same target with both attacks, the target must succeed on a DC 11 Constitution saving throw or be incapacitated until the start of its next turn.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d8+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", "name": "Pick" }, { "attack_bonus": 5, "damage_dice": "1d6+3", "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", "name": "Hammer" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Light Sensitivity" }, { "desc": "As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.", "name": "One with the Stone (Recharges after a Short or Long Rest)" } ], "spell_list": [], "page_no": 294, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_pech/" }, { "slug": "pech-lithlord", "desc": "", "name": "Pech Lithlord", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "16d6+48", "speed": { "climb": 30, "walk": 30 }, "strength": 18, "dexterity": 11, "constitution": 16, "intelligence": 11, "wisdom": 18, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "athletics": 7, "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Common, Terran, Undercommon", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The pech lithlord makes three attacks: two with its pick and one with its hammer. If the pech lithlord hits the same target with two attacks, the target must succeed on a DC 15 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", "name": "Pick" }, { "attack_bonus": 7, "damage_dice": "1d6+4", "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.", "name": "Hammer" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Light Sensitivity" }, { "desc": "As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.", "name": "One with the Stone (Recharges after a Short or Long Rest)" }, { "desc": "The pech lithlord's innate spellcasting ability is Wisdom (spell save DC 15). The pech lithlord can innately cast the following spells, requiring no material components:\nAt will: mending, thunderwave (4d8)\n3/day: shatter (4d8)\n1/day: meld into stone, stone shape", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 295, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_pech-lithlord/" }, { "slug": "pech-stonemaster", "desc": "", "name": "Pech Stonemaster", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d6+30", "speed": { "climb": 10, "walk": 20 }, "strength": 18, "dexterity": 11, "constitution": 16, "intelligence": 11, "wisdom": 16, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "athletics": 6, "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 120 ft., passive Perception 15", "languages": "Common, Terran, Undercommon", "challenge_rating": "4", "cr": 4.0, "actions": [ { "desc": "The pech stonemaster makes two attacks: one with its pick and one with its hammer. If the pech stonemaster hits the same target with both attacks, the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of its next turn.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", "name": "Pick" }, { "attack_bonus": 6, "damage_dice": "1d6+4", "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.", "name": "Hammer" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Light Sensitivity" }, { "desc": "As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.", "name": "One with the Stone (Recharges after a Short or Long Rest)" }, { "desc": "The pech stonemaster's innate spellcasting ability is Wisdom (spell save DC 13). The pech stonemaster can innately cast the following spells, requiring no material components:\nAt will: thunderwave\n3/day: shatter", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 295, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_pech-stonemaster/" }, { "slug": "peluda-drake", "desc": "", "name": "Peluda Drake", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 68, "hit_dice": "8d10+24", "speed": { "burrow": 20, "walk": 30 }, "strength": 17, "dexterity": 14, "constitution": 16, "intelligence": 6, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": 4, "constitution_save": 5, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 14", "languages": "Draconic", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 5, "damage_dice": "1d10+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "1d8+3", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.", "name": "Tail" }, { "attack_bonus": 5, "damage_dice": "1d8+3", "desc": "Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.", "name": "Quill" }, { "desc": "The peluda uses one of the following breath weapons:\nSteam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.\nAcid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.", "name": "Breath Weapons (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.", "name": "Quill Regrowth" }, { "desc": "A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.", "name": "Spiky Hide" } ], "spell_list": [], "page_no": 130, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_peluda-drake/" }, { "slug": "phantom", "desc": "", "name": "Phantom", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 11, "armor_desc": null, "hit_points": 22, "hit_dice": "5d8", "speed": { "fly": 40, "hover": true, "walk": 0 }, "strength": 7, "dexterity": 12, "constitution": 10, "intelligence": 6, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "cold, necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 11", "languages": "any languages it knew in life", "challenge_rating": "1", "cr": 1.0, "actions": [ { "attack_bonus": 3, "damage_dice": "2d6", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.", "name": "Ghostly Grasp" }, { "desc": "The phantom emits an eerie moan. Each creature within 30 feet that isn't an undead or a construct must make a DC 13 Wisdom saving throw. On a failure, the target takes 9 (2d8) cold damage and is frightened until the end of the phantom's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. On a success, the target takes half the damage and isn't frightened.", "name": "Chilling Moan (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "name": "Incorporeal Movement" }, { "desc": "While in sunlight, the phantom has disadvantage on attack rolls, ability checks, and saving throws.", "name": "Sunlight Weakness" } ], "spell_list": [], "page_no": 296, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_phantom/" }, { "slug": "philosophers-ghost", "desc": "", "name": "Philosopher's Ghost", "size": "Medium", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 77, "hit_dice": "14d8+14", "speed": { "walk": 40 }, "strength": 9, "dexterity": 17, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, cold; slashing from nonmagical attacks", "damage_immunities": "fire, poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10", "languages": "-", "challenge_rating": "4", "cr": 4.0, "actions": [ { "desc": "The philosopher's ghost makes two burning touch attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "2d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) fire damage. If the target is a creature, it suffers a burning lesion, taking 2 (1d4) fire damage at the start of each of its turns. Any creature can take an action to soothe the burning lesion with a successful DC 12 Wisdom (Medicine) check. The lesion is also soothed if the target receives magical healing.", "name": "Burning Touch" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The philosopher's ghost sheds bright light in a 20-foot-radius and dim light for an additional 20 feet.", "name": "Illumination" }, { "desc": "The philosopher's ghost can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the ghost or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the philosopher's ghost can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that target takes 5 (1d10) fire damage and catches fire; until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.", "name": "Persistent Burning Form" }, { "desc": "The philosopher's ghost deals double damage to objects and structures.", "name": "Siege Monster" }, { "desc": "If completely immersed in water, a philosopher's ghost's movement halves each round until it stops moving completely, becoming incapacitated, and contact with it no longer causes damage. As soon as any portion of it is exposed to the air again, it resumes moving at full speed.", "name": "Water Vulnerability" } ], "spell_list": [], "page_no": 297, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_philosophers-ghost/" }, { "slug": "piasa", "desc": "", "name": "Piasa", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 144, "hit_dice": "17d10+51", "speed": { "fly": 80, "walk": 40 }, "strength": 18, "dexterity": 11, "constitution": 16, "intelligence": 9, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": 3, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "athletics": 7, "perception": 4, "stealth": 3 }, "damage_vulnerabilities": "poison", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 15 ft., darkvision 120 ft., passive Perception 14", "languages": "Draconic", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The piasa can use its Frightful Presence. It then makes three attacks: one with its bite or tail and two with its claws.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "2d10+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.", "name": "Bite" }, { "attack_bonus": 7, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "name": "Claw" }, { "attack_bonus": 7, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the piasa can't make tail attacks against other targets. When the piasa moves, any Medium or smaller creature it is grappling moves with it.", "name": "Tail" }, { "desc": "Each creature of the piasa's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the piasa's Frightful Presence for the next 24 hours.", "name": "Frightful Presence" }, { "desc": "The piasa exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", "name": "Sleep Breath (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The piasa's spiked tail is segmented and up to three times the length of its body. When the piasa takes 25 or more damage in a single turn, a segment of its tail is severed. When the first segment is severed, the tail attack's damage type changes from piercing to bludgeoning and deals 1d8 less damage. When the second segment is severed, the tail attack no longer deals damage, but it can still grapple. When the third segment is severed, the piasa can't make tail attacks. The tail re-grows at a rate of one segment per long rest.", "name": "Segmented Tail" } ], "spell_list": [], "page_no": 298, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_piasa/" }, { "slug": "pillar-of-the-lost-magocracy", "desc": "", "name": "Pillar of the Lost Magocracy", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 90, "hit_dice": "12d12+12", "speed": { "walk": 0 }, "strength": 9, "dexterity": 1, "constitution": 13, "intelligence": 18, "wisdom": 8, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": 3, "intelligence_save": null, "wisdom_save": 1, "charisma_save": null, "perception": null, "skills": { "arcana": 6, "history": 6 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 9", "languages": "understands Common but can't speak, telepathy 120 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "desc": "The pillar of lost magocracy unleashes a random magical attack on a target or area within 120 feet. Roll a d4 to determine the effect:\n1. Mutant Plants. Grasping tendrils of alien vegetation sprout from the ground in a 20-foot radius centered on a point the pillar can see within 120 feet. The area becomes difficult terrain, and each creature in the area must succeed on a DC 14 Strength saving throw or become restrained. Treat as an entangle spell, except it only lasts for 2d4 rounds.\n2. Acid Rain. Corrosive acid falls from the sky centered on a point the pillar can see within 120 feet. Each creature in a 20-foot-radius, 40-foot-high cylinder must make a DC 14 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one.\n3. Noxious Cloud. The pillar creates a 20-foot-radius sphere of reddish, stinging mist centered on a point it can see within 120 feet. The area is heavily obscured, and each creature inside the cloud at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 13 (3d8) poison damage and is blinded until the start of its next turn. On a success, the creature takes half the damage and isn't blinded. The cloud lasts for 1d4 rounds.\n4. Shrinking Ray. A bright green ray strikes a single creature within 120 feet. The creature must succeed on a DC 14 Constitution saving throw or be shrunk to half its size. Treat as an enlarge/reduce spell, except it lasts for 2d4 rounds.", "name": "Anger of the Ancient Mage" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The pillar uses its Intelligence instead of its Dexterity to determine its place in the initiative order.", "name": "Mental Agility" }, { "desc": "A creature that touches the pillar or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage.", "name": "Shocking Vengeance" } ], "spell_list": [], "page_no": 299, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_pillar-of-the-lost-magocracy/" }, { "slug": "pixiu", "desc": "", "name": "Pixiu", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 112, "hit_dice": "15d10+30", "speed": { "fly": 60, "walk": 30 }, "strength": 18, "dexterity": 15, "constitution": 14, "intelligence": 5, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "understands all, but can't speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The pixiu makes three attacks: one with its bite and two with its claws.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "3d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.", "name": "Bite" }, { "attack_bonus": 7, "damage_dice": "3d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.", "name": "Claws" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The pixiu has an appetite for gold, silver, and jewels and consumes them whenever possible. If the pixiu attempts to eat a magical coin, gemstone, or piece of jewelry, the object has a 25% chance of breaking, dispelling its magic and rendering it useless. If the object doesn't break, the pixiu gives up trying to eat it.", "name": "Consume Treasure" }, { "desc": "The pixiu is immune to disease and to effects that would lower its maximum hp. In addition, each ally within 10 feet of the pixiu has advantage on saving throws against disease and is immune to effects that would lower its maximum hp.", "name": "Protector of Qi" }, { "desc": "A pixiu can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.", "name": "Treasure Sense" } ], "spell_list": [], "page_no": 300, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_pixiu/" }, { "slug": "preta", "desc": "", "name": "Preta", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d8+30", "speed": { "walk": 30 }, "strength": 15, "dexterity": 14, "constitution": 16, "intelligence": 10, "wisdom": 13, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "poison", "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "the languages it knew in life", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The preta uses its Blood Siphon. It then makes two attacks with its claws.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "2d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", "name": "Claws" }, { "desc": "The preta magically draws the blood from a target it can see within 30 feet into its ever-hungry mouth. The target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) points of necrotic damage. The preta regains hp equal to half the necrotic damage dealt.", "name": "Blood Siphon" }, { "desc": "The preta magically enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.", "name": "Etherealness" }, { "desc": "The preta turns invisible until it attacks or uses Blood Siphon, or until its concentration ends (as if concentrating on a spell). While invisible, it leaves no physical evidence of its passage, leaving it traceable only by magic. Any equipment the preta wears or carriers is invisible with it. While invisible, the preta can create small illusory sounds and images like the minor illusion spell except it can create either two images, two sounds, or one sound and one image.", "name": "Hidden Illusionist" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The preta can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.", "name": "Ethereal Sight" } ], "spell_list": [], "page_no": 411, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_preta/" }, { "slug": "purple-slime", "desc": "", "name": "Purple Slime", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 7, "armor_desc": null, "hit_points": 76, "hit_dice": "8d10+32", "speed": { "climb": 10, "swim": 30, "walk": 20 }, "strength": 17, "dexterity": 8, "constitution": 18, "intelligence": 2, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, cold", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The purple slime makes two spike attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d8+2", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.", "name": "Spike" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The purple slime can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous" }, { "desc": "The purple slime can breathe air and water.", "name": "Amphibious" }, { "desc": "The purple slime has advantage on Dexterity (Stealth) checks made while underwater.", "name": "Underwater Camouflage" } ], "spell_list": [], "page_no": 307, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_purple-slime/" }, { "slug": "quickstep", "desc": "", "name": "Quickstep", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "studded leather", "hit_points": 49, "hit_dice": "9d6+18", "speed": { "walk": 50 }, "strength": 14, "dexterity": 19, "constitution": 15, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 7, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 4, "skills": { "deception": 5, "intimidation": 5, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "unconscious", "senses": "darkvision 60 ft., truesight 60 ft., passive Perception 14", "languages": "Common, Elvish, Umbral", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "A quickstep makes two attacks with its moonlight rapier and one with its hidden dagger.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) cold damage.", "name": "Moonlight Rapier" }, { "attack_bonus": 7, "damage_dice": "1d4+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage.", "name": "Hidden Dagger" }, { "desc": "Each creature within 10 feet of the quickstep must make a DC 15 Constitution saving throw as the quickstep whirls in a blur of cold steel. On a failure, a target takes 9 (2d8) piercing damage and 7 (2d6) cold damage and is paralyzed for 1 round. On a success, a target takes half the piercing and cold damage and isn't paralyzed.", "name": "Freezing Steel (Recharge 6)" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature the quickstep can see targets it with an attack, the quickstep can move to an unoccupied space within 5 feet of it without provoking opportunity attacks. If this movement would put the quickstep out of reach of the attacker, the attack misses.", "name": "Quick Dodge" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the quickstep is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quickstep instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", "name": "Evasion" }, { "desc": "The quickstep has advantage on saving throws against being charmed, and magic can't put it to sleep.", "name": "Fey Ancestry" }, { "desc": "The movements of a quickstep are so swift that it is almost invisible when in motion. If the quickstep moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the quickstep is incapacitated or restrained.", "name": "Startling Speed" } ], "spell_list": [], "page_no": 308, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_quickstep/" }, { "slug": "quiet-soul", "desc": "", "name": "Quiet Soul", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 90, "hit_dice": "20d8", "speed": { "walk": 10 }, "strength": 6, "dexterity": 10, "constitution": 10, "intelligence": 8, "wisdom": 18, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": 3, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 3, "perception": 7, "skills": { "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, poison, psychic", "condition_immunities": "poisoned", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 17", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "attack_bonus": 7, "damage_dice": "6d6", "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.", "name": "Psychic Lash" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse.", "name": "False Appearance" }, { "desc": "The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it.", "name": "Melancholic Emanation" } ], "spell_list": [], "page_no": 309, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_quiet-soul/" }, { "slug": "rageipede", "desc": "", "name": "Rageipede", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 55, "hit_dice": "10d6+20", "speed": { "walk": 30 }, "strength": 15, "dexterity": 14, "constitution": 15, "intelligence": 1, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., passive Perception 8", "languages": "-", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The rageipede makes one bite attack and two claw attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage and the target must succeed on a DC 12 Wisdom saving throw or be overcome with a fit of rage for 1 minute. While in a fit of rage, a creature has advantage on melee attack rolls and its melee weapon attacks deal an extra 3 (1d6) damage. The creature is unable to distinguish friend from foe and must attack the nearest creature other than the rageipede. If no other creature is near enough to move to and attack, the victim stalks off in a random direction, seeking a target for its rage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Bite" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Claw" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The rageipede has advantage on Dexterity (Stealth) checks made while in forests and tall grass.", "name": "Natural Camouflage" }, { "desc": "If the rageipede surprises a creature and hits it with a bite attack during the first round of combat, the target has disadvantage on its saving throw against the rage caused by the rageipede's bite.", "name": "Surprise Bite" } ], "spell_list": [], "page_no": 310, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_rageipede/" }, { "slug": "ratatosk-warlord", "desc": "", "name": "Ratatosk Warlord", "size": "Small", "type": "Celestial", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 77, "hit_dice": "14d6+28", "speed": { "climb": 25, "walk": 25 }, "strength": 7, "dexterity": 18, "constitution": 14, "intelligence": 12, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": null, "skills": { "acrobatics": 7, "intimidation": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Celestial, Common; telepathy 100 ft.", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The ratatosk warlord makes two attacks: one with its gore and one with its ratatosk shortspear.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "2d6+4", "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", "name": "Ratatosk Shortspear" }, { "attack_bonus": 7, "damage_dice": "1d4+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 14 (4d6) psychic damage.", "name": "Gore" }, { "desc": "Each non-ratatosk creature within 30 feet that can hear the warlord must succeed on a DC 15 Charisma saving throw or have disadvantage on all attack rolls until the start of the warlord's next turn.", "name": "Chatter of War (Recharges 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "As a bonus action, the ratatosk warlord commands one ratatosk within 30 feet of it to make one melee attack as a reaction.", "name": "I'm Bigger That's Why" }, { "desc": "The ratatosk warlord can take the Dash or Disengage action as a bonus action on each of its turns.", "name": "Warlord Skitter" } ], "spell_list": [], "page_no": 314, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ratatosk-warlord/" }, { "slug": "razorleaf", "desc": "", "name": "Razorleaf", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 112, "hit_dice": "15d8+45", "speed": { "walk": 30 }, "strength": 14, "dexterity": 12, "constitution": 16, "intelligence": 7, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "fire", "damage_resistances": "cold, necrotic", "damage_immunities": "", "condition_immunities": "blinded, deafened, exhaustion", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 14", "languages": "-", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The razorleaf makes two lacerating leaves attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "3d6+2", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (3d6 + 2) slashing damage.", "name": "Lacerating Leaves" }, { "desc": "The razorleaf shakes loose a deadly shower of slicing leaves. Each creature within 10 feet of the razorleaf must make a DC 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.", "name": "Shower of Razors (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "As an action, the razorleaf can dig its roots into the ground, securing itself in place and causing the area in a 20-foot radius around it to be shrouded in shadow. While rooted in this way, the razorleaf's speed becomes 0, it can't be knocked prone, and its attacks deal an extra 3 (1d6) necrotic damage. This area is difficult terrain and nonmagical sources of light are only half as effective while within it. Small and smaller beasts with Intelligence 3 or lower in the area lose their natural coloration and turn pale grey. These creatures are charmed by the razorleaf while within the area. Plants and trees inside the area turn an ashen color. The razorleaf can recall its roots and end this effect as a bonus action.", "name": "Dark Ground" }, { "desc": "A creature that touches the razorleaf or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage.", "name": "Do Not Touch" }, { "desc": "While in bright light, the razorleaf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Light Sensitivity" } ], "spell_list": [], "page_no": 317, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_razorleaf/" }, { "slug": "rimewing", "desc": "", "name": "Rimewing", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 22, "hit_dice": "5d6+5", "speed": { "fly": 30, "walk": 25 }, "strength": 11, "dexterity": 14, "constitution": 12, "intelligence": 3, "wisdom": 10, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Proboscis" }, { "desc": "A 20-foot radius cloud of colorful ice crystals extends from the rimewing. Each creature in that area must succeed on a DC 10 Wisdom saving throw or be charmed by the rimewing for 1 minute. While charmed by the rimewing, a creature is incapacitated and must move up to its speed toward the rimewing at the start of its turn, stopping when it is 5 feet away. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Frosted Wings (1/Day)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The giant moth has advantage on Wisdom (Perception) checks that rely on smell.", "name": "Antennae" } ], "spell_list": [], "page_no": 178, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_rimewing/" }, { "slug": "ring-servant", "desc": "", "name": "Ring Servant", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "fly": 60, "hover": true, "walk": 0 }, "strength": 20, "dexterity": 10, "constitution": 18, "intelligence": 8, "wisdom": 13, "charisma": 10, "strength_save": 8, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 4, "skills": { "athletics": 8, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "understands the language of its creator but can't speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The ring servant makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "3d8+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. The target must succeed on a DC 16 Strength saving throw or be knocked prone.", "name": "Slam" }, { "desc": "The ring servant discharges a spinning ring of magical energy. Each creature within 20 feet of the servant must make a DC 16 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much damage on a successful one.", "name": "Ring of Destruction (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ring servant is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The ring servant's slam attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 318, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ring-servant/" }, { "slug": "roggenwolf", "desc": "", "name": "Roggenwolf", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 60, "hit_dice": "11d8+11", "speed": { "walk": 40 }, "strength": 14, "dexterity": 16, "constitution": 13, "intelligence": 5, "wisdom": 13, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silver", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "-", "challenge_rating": "2", "cr": 2.0, "actions": [ { "attack_bonus": 5, "damage_dice": "1d8+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) necrotic damage.", "name": "Bite" }, { "desc": "The roggenwolf lets loose a howl that can only be heard inside the minds of nearby creatures. Each creature within 30 feet of the roggenwolf that isn't an undead or a construct must succeed on a DC 13 Wisdom saving throw or become frightened and restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending both effects on itself on a success.", "name": "Howl (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The roggenwolf has advantage on Wisdom (Perception) checks that rely on hearing and smell.", "name": "Keen Hearing and Smell" } ], "spell_list": [], "page_no": 320, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_roggenwolf/" }, { "slug": "ruby-ooze", "desc": "", "name": "Ruby Ooze", "size": "Medium", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 9, "armor_desc": null, "hit_points": 93, "hit_dice": "11d8+44", "speed": { "climb": 20, "walk": 20 }, "strength": 14, "dexterity": 8, "constitution": 18, "intelligence": 2, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "lightning", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "acid, fire", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "-", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The ruby ooze makes two pseudopod attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "2d6+2", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.", "name": "Pseudopod" }, { "desc": "The ooze sprays its bright red protoplasm in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failure, the creature takes 21 (6d6) acid damage and is restrained as its flesh begins to turn into a translucent ruby-like stone. On a success, the creature takes half the damage and isn't restrained. The restrained creature must make a DC 15 Constitution saving throw at the end of its next turn, taking 21 (6d6) acid damage and becoming petrified on a failure or ending the effect on a success.", "name": "Acid Spray (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ooze has advantage on attack rolls against any creature it has surprised.", "name": "Ambusher" }, { "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous" }, { "desc": "A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 7 (2d6) acid damage. Any nonmagical weapon made of metal or wood that hits the ooze is coated in a corrosive red slime. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical wood or metal in 1 round.", "name": "Corrosive Form" }, { "desc": "While the ooze remains motionless, it is indistinguishable from a pile of rubies.", "name": "False Appearance" }, { "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", "name": "Spider Climb" } ], "spell_list": [], "page_no": 286, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ruby-ooze/" }, { "slug": "sammael", "desc": "", "name": "Sammael", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "16d8+32", "speed": { "fly": 40, "walk": 30 }, "strength": 18, "dexterity": 10, "constitution": 14, "intelligence": 10, "wisdom": 19, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 4, "perception": 7, "skills": { "insight": 7, "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "charmed, exhaustion, frightened", "senses": "darkvision 120 ft., passive Perception 17", "languages": "all, telepathy 120 ft.", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The sammael makes two melee attacks.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d12+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.", "name": "Greataxe (Executioner Form Only)" }, { "attack_bonus": 7, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) fire damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed 10 feet away from the angel.", "name": "Slam (Destructor Form Only)" }, { "attack_bonus": 7, "damage_dice": "1d4+4", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 9 (2d8) radiant damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn. A creature's hp maximum is reduced by an amount equal to the radiant damage taken. This reduction lasts until the creature finishes a short or long rest.", "name": "Whip (Punisher Form Only)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The sammael's weapon attacks are magical. When the sammael hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).", "name": "Angelic Weapons" }, { "desc": "The sammael angel can use its bonus action to shift its purpose between Destructor, Executioner, and Punisher. \n* Destructor. The sammael's purpose is to destroy unholy monuments and statues. Its weapon attacks deal double damage to objects and structures. \n* Executioner. The sammael's purpose is to slay a specific creature. The angel has advantage on attack rolls against a specific creature, chosen by its deity. As long as the angel and the victim are on the same plane of existence, the angel knows the precise location of the creature. \n* Punisher. The sammael's purpose is to punish, but not kill, creatures, inflicting long-term suffering on those of its deity's choosing. A creature reduced to 0 hp by the angel loses 3 (1d6) Charisma as its body is horribly scarred by the deity's retribution. The scars last until the creature is cured by the greater restoration spell or similar magic.", "name": "Sacred Duty" } ], "spell_list": [], "page_no": 19, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_sammael/" }, { "slug": "scitalis", "desc": "", "name": "Scitalis", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 58, "hit_dice": "9d10+9", "speed": { "swim": 30, "walk": 20 }, "strength": 16, "dexterity": 12, "constitution": 12, "intelligence": 2, "wisdom": 18, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": 3, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 2, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., passive Perception 16", "languages": "-", "challenge_rating": "2", "cr": 2.0, "actions": [ { "attack_bonus": 5, "damage_dice": "1d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 9 (2d8) poison damage.", "name": "Bite" }, { "desc": "Each creature of the scitalis' choice that is within 60 feet of the scitalis and can see it must succeed on a DC 14 Wisdom saving throw or be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the scitalis' Stunning Scales for the next 24 hours.", "name": "Stunning Scales" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The scitalis has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" } ], "spell_list": [], "page_no": 321, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_scitalis/" }, { "slug": "sentinel-in-darkness", "desc": "", "name": "Sentinel in Darkness", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 127, "hit_dice": "15d10+45", "speed": { "walk": 30 }, "strength": 20, "dexterity": 9, "constitution": 16, "intelligence": 6, "wisdom": 18, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "truesight 60 ft., passive Perception 17", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The sentinel makes two stone fist attacks. If both attacks hit a Large or smaller creature, the target must succeed on a DC 15 Wisdom saving throw or lose one non-weapon, non-armor object that is small enough to fit in one hand. The object is teleported to a random unoccupied space within 200 feet of the sentinel. The target feels a mental tug in the general direction of the item until it is recovered.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d12+5", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.", "name": "Stone Fist" }, { "desc": "One creature the sentinel can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or suffer the Curse of the Wanderer. While cursed, the creature's speed is halved and it can't regain hp. For every 24 hours it goes without discovering or learning new information, it takes 10 (3d6) psychic damage. The curse lasts until it is lifted by a remove curse spell or similar magic.", "name": "Curse of the Wanderer (Recharge 6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The sentinel has advantage on attack rolls against creatures with darkvision, blindsight, or truesight.", "name": "Scourge of the Seekers" }, { "desc": "Secret doors and illusory walls within 1,500 feet of the sentinel have the DC to detect their presence increased by 5.", "name": "Vault Keeper" } ], "spell_list": [], "page_no": 323, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_sentinel-in-darkness/" }, { "slug": "serpentfolk-of-yig", "desc": "", "name": "Serpentfolk of Yig", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 12, "armor_desc": null, "hit_points": 40, "hit_dice": "9d8", "speed": { "walk": 30 }, "strength": 11, "dexterity": 14, "constitution": 11, "intelligence": 14, "wisdom": 11, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 4, "perception": 2, "skills": { "deception": 6, "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Abyssal, Common, Draconic, Infernal, Void Speech", "challenge_rating": "1", "cr": 1.0, "actions": [ { "desc": "The serpentfolk makes two attacks: one with its bite and one with its scimitar.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.", "name": "Bite" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", "name": "Scimitar" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Shortbow" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The serpentfolk has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components:\n3/day each: charm person, disguise self", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 324, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_serpentfolk-of-yig/" }, { "slug": "serpentine-lamia", "desc": "", "name": "Serpentine Lamia", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "leather armor", "hit_points": 36, "hit_dice": "8d8", "speed": { "climb": 20, "swim": 20, "walk": 30 }, "strength": 12, "dexterity": 15, "constitution": 11, "intelligence": 8, "wisdom": 13, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 6, "intimidation": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Abyssal, Common", "challenge_rating": "1", "cr": 1.0, "actions": [ { "desc": "The serpentine lamia makes two attacks, only one of which can be a constrict attack.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", "name": "Scimitar" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the serpentine lamia can't constrict another target.", "name": "Constrict" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Shortbow" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "When a humanoid that can see the serpentine lamia's eyes starts its turn within 30 feet of the serpentine lamia, the serpentine lamia can force it to make a DC 13 Charisma saving throw if the serpentine lamia isn't incapacitated and can see the creature. If the creature fails, it is charmed for 1 minute. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the serpentine lamia's Seductive Gaze for the next 24 hours. \n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the serpentine lamia until the start of its next turn, when it can avert its eyes again. If the creature looks at the serpentine lamia in the meantime, it must immediately make the save.", "name": "Seductive Gaze" }, { "desc": "The serpentine lamia has advantage on attack rolls against a creature it has surprised, or that is charmed by it or its allies.", "name": "Serpent Strike" }, { "desc": "The serpentine lamia has advantage on saving throws and ability checks against being knocked prone.", "name": "Snake Body" } ], "spell_list": [], "page_no": 249, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_serpentine-lamia/" }, { "slug": "servant-of-yig", "desc": "", "name": "Servant of Yig", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 12, "armor_desc": null, "hit_points": 90, "hit_dice": "12d8+36", "speed": { "swim": 30, "walk": 30 }, "strength": 15, "dexterity": 14, "constitution": 16, "intelligence": 14, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 4, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 3, "charisma_save": 4, "perception": 5, "skills": { "perception": 5, "persuasion": 4, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "blindsight 10 ft., darkvision 60 ft., passive perception 11", "languages": "Abyssal, Common, Draconic, Infernal, Void Speech", "challenge_rating": "4", "cr": 4.0, "actions": [ { "desc": "The servant of Yig makes two attacks: one with its bite and one with its glaive.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or become poisoned. While poisoned this way, the target is incapacitated and takes 7 (2d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Bite" }, { "attack_bonus": 4, "damage_dice": "1d10+2", "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) slashing damage.", "name": "Glaive" }, { "attack_bonus": 4, "damage_dice": "1d8+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the Servant of Yig can't constrict another target.", "name": "Constrict" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The Servant of Yig has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The Servant of Yig's innate spellcasting ability is Charisma (spell save DC 12). The servant can innately cast the following spells, requiring no material components:\n3/day each: charm person, fear\n1/day: confusion", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 325, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_servant-of-yig/" }, { "slug": "shadow-blight", "desc": "", "name": "Shadow Blight", "size": "Small", "type": "Plant", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d6+30", "speed": { "walk": 40 }, "strength": 13, "dexterity": 15, "constitution": 16, "intelligence": 5, "wisdom": 16, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "fire", "damage_resistances": "cold, necrotic", "damage_immunities": "", "condition_immunities": "blinded, deafened", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 13", "languages": "-", "challenge_rating": "1", "cr": 1.0, "actions": [ { "attack_bonus": 5, "damage_dice": "2d6", "desc": "Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.", "name": "Frozen Shadow Tendril" }, { "desc": "The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.", "name": "Animate Plants (Recharges after a Short or Long Rest)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.", "name": "False Appearance" } ], "spell_list": [], "page_no": 326, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_shadow-blight/" }, { "slug": "shadow-ooze", "desc": "", "name": "Shadow Ooze", "size": "Medium", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 8, "armor_desc": null, "hit_points": 76, "hit_dice": "9d8+36", "speed": { "climb": 20, "walk": 20 }, "strength": 16, "dexterity": 6, "constitution": 18, "intelligence": 2, "wisdom": 6, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, necrotic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The ooze makes one pseudopod attack and then uses Snuff Out.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage and 3 (1d6) acid damage.", "name": "Pseudopod" }, { "desc": "The ooze extinguishes one natural or magical light source within 60 feet of it. If the light source is created by a spell, it is dispelled.", "name": "Snuff Out" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous" }, { "desc": "The ooze devours all natural and magical light within 30 feet of it. This area is heavily obscured by darkness for all creatures except shadow fey.", "name": "Aura of Darkness" }, { "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", "name": "Spider Climb" } ], "spell_list": [], "page_no": 287, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_shadow-ooze/" }, { "slug": "shadow-river-lord", "desc": "", "name": "Shadow River Lord", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 135, "hit_dice": "18d8+54", "speed": { "swim": 60, "walk": 30 }, "strength": 14, "dexterity": 18, "constitution": 16, "intelligence": 12, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The shadow river lord makes two greenfire staff or two shadowfrost bolt attacks. If two attacks hit the same target, the target must make a DC 16 Constitution saving throw or be blinded until the end of its next turn.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) fire damage.", "name": "Greenfire Staff" }, { "attack_bonus": 8, "damage_dice": "2d8", "desc": "Ranged Spell Attack: +8 to hit, range 150 ft., one target. Hit: 9 (2d8) necrotic damage plus 7 (2d6) cold damage.", "name": "Shadowfrost Bolt" }, { "desc": "The shadow river lord expels a geyser of shadowy water from its staff in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) necrotic damage and 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.", "name": "Shadow Geyser (Recharge 6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The shadow river lord can move through a space as narrow as one inch wide without squeezing.", "name": "Amorphous" } ], "spell_list": [], "page_no": 327, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_shadow-river-lord/" }, { "slug": "shadow-skeleton", "desc": "", "name": "Shadow Skeleton", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 52, "hit_dice": "8d8+16", "speed": { "swim": 40, "walk": 30 }, "strength": 10, "dexterity": 16, "constitution": 15, "intelligence": 9, "wisdom": 11, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "fire, piercing, slashing", "damage_immunities": "poison", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands all languages it knew in life but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The shadow skeleton makes two scimitar attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d8+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.", "name": "Scimitar" }, { "attack_bonus": 5, "damage_dice": "1d4+3", "desc": "Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.", "name": "Finger Darts" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 326, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_shadow-skeleton/" }, { "slug": "shantak", "desc": "", "name": "Shantak", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 123, "hit_dice": "13d10+52", "speed": { "fly": 60, "walk": 10 }, "strength": 18, "dexterity": 12, "constitution": 18, "intelligence": 6, "wisdom": 14, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 15", "languages": "understands Common and Void Speech, but can't speak", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The shantak makes two attacks: one with its bite and one with its talons.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 5 (1d10) necrotic damage.", "name": "Bite" }, { "attack_bonus": 7, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 5 (1d10) necrotic damage.", "name": "Talons" }, { "desc": "The shantak emits a horrific screech. Each non-shantak creature within 60 feet of it that can hear it must succeed on a DC 15 Constitution saving throw or be frightened until the end of the shantak's next turn. The shantak can choose to include or exclude its rider when using this action.", "name": "Insane Tittering (Recharge 4-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Magical darkness doesn't impede the shantak's darkvision.", "name": "Eldritch Sight" }, { "desc": "The shantak doesn't provoke an opportunity attack when it flies out of an enemy's reach.", "name": "Flyby" }, { "desc": "The shantak has advantage on Wisdom (Perception) checks that rely on sight or smell.", "name": "Keen Sight and Smell" }, { "desc": "The shantak has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The shantak has advantage on attack rolls against a creature if at least one of the shantak's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" }, { "desc": "A shantak's hide is very slippery. A rider can dismount a shantak without any penalty to movement speed. If an effect moves the shantak against its will while a creature is on it, the creature must succeed on a DC 15 Dexterity saving throw or fall off the shantak, landing prone in a space within 5 feet of it. If a rider is knocked prone or unconscious while mounted, it must make the same saving throw. In addition, the shantak can attempt to shake off a rider as a bonus action, forcing the rider to make the saving throw to stay mounted.", "name": "Unctuous Hide" } ], "spell_list": [], "page_no": 328, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_shantak/" } ] }{ "count": 3207, "next": "