Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?format=api&ordering=-type&page=26
{ "count": 3207, "next": "https://api.open5e.com/monsters/?format=api&ordering=-type&page=27", "previous": "https://api.open5e.com/monsters/?format=api&ordering=-type&page=25", "results": [ { "slug": "bearfolk-thunderstomper", "desc": "", "name": "Bearfolk Thunderstomper", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "chain shirt", "hit_points": 105, "hit_dice": "14d8+42", "speed": { "walk": 40 }, "strength": 18, "dexterity": 15, "constitution": 16, "intelligence": 9, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": 5, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', tremorsense 30', passive Perception 15", "languages": "Common, Giant, Umbral", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Thunder Stomp or Warsong then 1 Bite and 1 War Flute." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage." }, { "name": "War Flute", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 4 (1d8) thunder." }, { "name": "Thunder Stomp", "desc": "Hammers its feet on the ground while chanting emitting destructive energy in a 15 ft. cube. Each creature in that area: 10 (3d6) thunder and be knocked prone (DC 15 Str negates both)." }, { "name": "Warsong", "desc": "Sets an inspiring rhythm with its dancing. Each friendly creature within 60' of the bearfolk has advantage on all saves vs. being charmed or frightened until end of bearfolk's next turn." }, { "name": "Spellcasting", "desc": "Cha (DC 15): At will: dancing lights prestidigitation vicious mockery2/day ea: charm person disguise self mirror image1/day ea: compulsion enthrall freedom of movement hypnotic pattern" } ], "bonus_actions": [ { "name": "Frenzy (Recharges on a Short or Long Rest)", "desc": "Triggers berserk frenzy for 1 min. It gains resistance to B/P/S damage from nonmagical weapons and has advantage on attacks. Attacks vs. frenzied bearfolk have advantage." }, { "name": "Taunt (2/Day)", "desc": "Jests at one creature it can see within 30' of it. If target can hear bearfolk target: DC 15 Cha save or disadvantage on ability checks attacks and saves until start of bearfolk's next turn." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Deceptive Steps", "desc": "While traveling can perform a stomping dance that mimics thundering footsteps of giants. Any creature within half mile that hears it but can't see bearfolk: DC 15 Wis (Perception) or believe sound comes from Giants (or other Huge or larger creatures)." }, { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." } ], "spell_list": [], "page_no": 53, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_bearfolk-thunderstomper/" }, { "slug": "cueyatl-warchief", "desc": "", "name": "Cueyatl Warchief", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 16, "armor_desc": "studded leather, shield", "hit_points": 117, "hit_dice": "18d6+54", "speed": { "walk": 30, "climb": 20, "swim": 30 }, "strength": 18, "dexterity": 14, "constitution": 16, "intelligence": 10, "wisdom": 16, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "Cueyatl", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "Two Lances. If mounted mount can then make one melee weapon attack." }, { "name": "Lance", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 10 (1d12+4) piercing damage + 7 (2d6) poison." }, { "name": "Javelin", "desc": "Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 30/120' one target 7 (1d6+4) piercing damage + 7 (2d6) poison." } ], "bonus_actions": null, "reactions": [ { "name": "Mounted Parry", "desc": "Adds 3 to its AC or its mount's AC vs. one melee attack that would hit it or its mount. To do so warchief must see attacker and be wielding a melee weapon." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Insect Affinity", "desc": "Insects understand warchief and view it favorably. Warchief can communicate simple ideas through words and gestures with insectoid Beasts and warchief has advantage on Wis (Animal Handling) made when interacting with such Beasts." }, { "name": "Jungle Camouflage", "desc": "Advantage on Dex (Stealth) checks made to hide in jungle terrain." }, { "name": "Locked Saddle", "desc": "Can't be knocked prone dismounted or moved vs. its will while mounted." }, { "name": "Mounted Warrior", "desc": "While mounted mount can't be charmed or frightened." }, { "name": "Slippery", "desc": "Advantage: saves/ability checks to escape a grapple." }, { "name": "Spirited Charge", "desc": "If it moves 20'+ straight toward a creature while mounted and then hits with Lance attack on the same turn the warchief can use a bonus action to command its mount to make one melee weapon attack vs. that creature as a reaction." }, { "name": "Standing Leap", "desc": "Its long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start." } ], "spell_list": [], "page_no": 101, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_cueyatl-warchief/" }, { "slug": "derro-abysswalker", "desc": "", "name": "Derro, Abysswalker", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 112, "hit_dice": "15d6+60", "speed": { "walk": 25 }, "strength": 11, "dexterity": 18, "constitution": 18, "intelligence": 10, "wisdom": 7, "charisma": 17, "strength_save": 3, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 6, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120', passive Perception 11", "languages": "Abyssal, Common, Dwarvish, Undercommon", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets." }, { "name": "Scimitar", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Insanity", "desc": "Advantage on saves vs. being charmed or frightened." }, { "name": "Poisonous Vapors", "desc": "When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.)" }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 113, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_derro-abysswalker/" }, { "slug": "derro-hellforged", "desc": "", "name": "Derro, Hellforged", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 112, "hit_dice": "15d6+60", "speed": { "walk": 25 }, "strength": 16, "dexterity": 14, "constitution": 18, "intelligence": 11, "wisdom": 7, "charisma": 15, "strength_save": null, "dexterity_save": 5, "constitution_save": 7, "intelligence_save": null, "wisdom_save": null, "charisma_save": 5, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120', passive Perception 11", "languages": "Common, Dwarvish, Infernal, Undercommon", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Three Battleaxe or Hurl Hellfire attacks." }, { "name": "Battleaxe", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) slashing damage or 8 (1d10+3) slashing damage if used with two hands + 7 (2d6) fire." }, { "name": "Hurl Hellfire", "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (3d6+2) fire. If target is a creature or flammable object it ignites. Until a creature takes an action to douse the fire target takes 5 (1d10) fire at start of each of its turns." } ], "bonus_actions": null, "reactions": [ { "name": "Voice of Authority (Recharge 5-6)", "desc": "When a creature hits hellforged with an attack hellforged shrieks a one-word command. Attacker must make DC 15 Wis save or carry out this command on its next turn. This reaction works like the command spell except the attacker doesn't have to understand the hellforged's language. Hellforged must see the attacker and be able to speak to use this reaction." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Insanity", "desc": "Advantage on saves vs. being charmed or frightened." }, { "name": "Hellfire Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 2d6 fire (included below)." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 113, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_derro-hellforged/" }, { "slug": "derro-voidwarped", "desc": "", "name": "Derro, Voidwarped", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "", "hit_points": 120, "hit_dice": "16d6+64", "speed": { "walk": 25, "fly": 30 }, "strength": 8, "dexterity": 18, "constitution": 18, "intelligence": 13, "wisdom": 5, "charisma": 17, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": 4, "wisdom_save": null, "charisma_save": 6, "perception": -3, "skills": { "perception": -3 }, "damage_vulnerabilities": "", "damage_resistances": "force, psychic; nonmagic B/P/S attacks", "damage_immunities": "cold", "condition_immunities": "", "senses": "darkvision 120', passive Perception 10", "languages": "Common, Dwarvish, Undercommon, Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Shortswords and one Void Tendril attack." }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 3 (1d6) cold and 3 (1d6) force." }, { "name": "Void Tendril", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (2d6) bludgeoning damage + 3 (1d6) cold and 3 (1d6) force. Target must make DC 15 Con save or its hp max is reduced by the amount equal to the damage taken. This reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0." }, { "name": "Void Speech Rant (Recharge 5-6)", "desc": "Spews a tirade of Void Speech. Each creature within 40' of it that can hear the tirade: 27 (5d10) psychic and is incapacitated until the end of its next turn (DC 15 Wis half damage and isn't incapacitated)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Insanity", "desc": "Advantage on saves vs. being charmed or frightened." }, { "name": "Mortal Void Traveler", "desc": "Doesn't require air or ambient pressure." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." }, { "name": "Void-Touched Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 1d6 cold and 1d6 force (included below)." } ], "spell_list": [], "page_no": 113, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_derro-voidwarped/" }, { "slug": "dwarf-angler", "desc": "", "name": "Dwarf, Angler", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d8+20", "speed": { "walk": 25, "climb": 25 }, "strength": 16, "dexterity": 11, "constitution": 15, "intelligence": 9, "wisdom": 14, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10', darkvision 120', passive Perception 14", "languages": "Dwarvish, Undercommon", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Bites or one Bite and Blazing Beacon." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 17 (4d6+3) piercing damage." }, { "name": "Alluring Light", "desc": "Causes orb at the end of its lure to glow. Can extinguish light as a bonus action. While light is active when a creature enters a space within 90' of angler for the first time on a turn or starts its turn there and can see the light must make DC 14 Wis save or be charmed by angler until light is extinguished. While charmed this way creature is incapacitated and ignores lights of other anglers. If charmed creature is more than 5 ft. away from angler creature must move on its turn toward angler by most direct route trying to get within 5 feet. Charmed creature doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than angler creature can re-save. A creature can also re-save at end of each of its turns. On a successful save/effect ends on it and creature is immune to alluring light of all angler dwarves next 24 hrs." }, { "name": "Blazing Beacon", "desc": "Summons a bright burst of light from its lure. Each creature that isn't an angler dwarf within 20' of the angler: 9 (2d8) radiant and is blinded until end of its next turn (DC 14 Dex half damage not blinded)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Underworld Camouflage", "desc": "Advantage on Dex (Stealth) checks to hide in rocky underground terrain." } ], "spell_list": [], "page_no": 164, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dwarf-angler/" }, { "slug": "dwarf-firecracker", "desc": "", "name": "Dwarf, Firecracker", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 14, "armor_desc": "scale mail", "hit_points": 68, "hit_dice": "8d8 +32", "speed": { "walk": 25 }, "strength": 17, "dexterity": 10, "constitution": 18, "intelligence": 15, "wisdom": 9, "charisma": 10, "strength_save": null, "dexterity_save": 2, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -1, "skills": { "perception": -1 }, "damage_vulnerabilities": "", "damage_resistances": "fire, poison", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 9", "languages": "Common, Dwarvish", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Wrecking Maul or Fire Blast attacks." }, { "name": "Wrecking Maul", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) fire. The target must make DC 13 Str save or be pushed up to 15 ft. away from the firecracker and knocked prone." }, { "name": "Fire Blast", "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (3d6+2) fire." }, { "name": "Combustion Wave (Recharge 5-6)", "desc": "The firecracker slams its massive hammer into the ground battering itself and its foes with fiery shockwave. Each creature within 20' of the firecracker including itself must make a DC 13 Con save taking 10 (3d6) fire and 10 (3d6) thunder on a failed save or half damage if made. Creatures behind cover have advantage on the save." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Dwarven Fleet Foot", "desc": "When the firecracker takes fire its speed increases by 10 ft. until the end of its next turn. In addition it can immediately reroll its initiative and choose to change its place in the initiative order in subsequent rounds to the result." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." } ], "spell_list": [], "page_no": 165, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dwarf-firecracker/" }, { "slug": "dwarf-pike-guard", "desc": "", "name": "Dwarf, Pike Guard", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 16, "armor_desc": "chain mail", "hit_points": 30, "hit_dice": "4d8+12", "speed": { "walk": 25 }, "strength": 14, "dexterity": 9, "constitution": 16, "intelligence": 10, "wisdom": 13, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "Common, Dwarvish", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Pike", "desc": "Melee Weapon Attack: +4 to hit, 10 ft., one target, 7 (1d10+2) piercing damage." } ], "bonus_actions": null, "reactions": [ { "name": "Brace Pike", "desc": "When a creature enters the pike guard's reach the pike guard can brace its pike. If it does so it has advantage on its next attack roll vs. that creature." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Forest of Pikes", "desc": "If a pike guard is within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks." } ], "spell_list": [], "page_no": 166, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dwarf-pike-guard/" }, { "slug": "dwarf-pike-guard-captain", "desc": "", "name": "Dwarf, Pike Guard Captain", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 18, "armor_desc": "plate", "hit_points": 93, "hit_dice": "11d8+44", "speed": { "walk": 25 }, "strength": 16, "dexterity": 9, "constitution": 19, "intelligence": 10, "wisdom": 13, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 3, "wisdom_save": 4, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 14", "languages": "Common, Dwarvish", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Not One Step Back if it can; then two Pikes." }, { "name": "Pike", "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 14 (2d10+3) piercing damage." }, { "name": "Not One Step Back! (Recharge 5-6)", "desc": "Bellows an order inspiring its subordinates to glory. Each creature of captain's choice within 10 ft. of it becomes immune to charmed and frightened conditions for 1 min. In addition grants one such creature the Bring It Down reaction for 1 min allowing target to make opportunity attack if a pike guard or captain deals damage to a creature in target's reach. Captain can share Bring It Down with only one creature at a time. If captain shares Bring It Down with another effect on previous target ends. These effects end early if the captain is incapacitated." } ], "bonus_actions": null, "reactions": [ { "name": "Brace Pike", "desc": "When a creature enters the captain's reach the captain can brace its pike. If it does so it has advantage on its next attack roll vs. that creature." }, { "name": "Bring It Down", "desc": "When a creature within captain's reach takes damage from a pike guard or pike guard captain captain can make one opportunity attack vs. that creature." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Forest of Pikes", "desc": "If within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks." }, { "name": "Pike Mastery", "desc": "As the pike guard." } ], "spell_list": [], "page_no": 166, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dwarf-pike-guard-captain/" }, { "slug": "elf-shadow-fey-executioner", "desc": "", "name": "Elf, Shadow Fey Executioner", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 172, "hit_dice": "23d8+69", "speed": { "walk": 30 }, "strength": 20, "dexterity": 15, "constitution": 17, "intelligence": 10, "wisdom": 14, "charisma": 14, "strength_save": 8, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, frightened", "senses": "blindsight 10', darkvision 60', passive Perception 15", "languages": "Common, Elvish, Umbral", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "Animate Severed Head then 2 of either Axes." }, { "name": "Bearded Axe", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage + 9 (2d8) necrotic." }, { "name": "Throwing Axes", "desc": "Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 8 (1d6+5) slashing damage + 9 (2d8) necrotic." }, { "name": "Animate Severed Head", "desc": "Pulls head from its belt and commands head to fly to target executioner can see within 30'. Head does so and attaches to it by biting. While head is attached creature has vulnerability to necrotic and at start of each of executioner's turns each attached head: 5 (2d4) piercing damage to that creature. Spellcaster with head attached has disadvantage on Con saves to maintain concentration. Executioner can have at most 4 heads attached to creatures at a time. A creature including target can use action to detach head. Detached head flies back to executioner up to 30'/round." } ], "bonus_actions": [ { "name": "Recall Severed Head", "desc": "Commands all severed heads attached to creatures to detach and return to the executioner's belt." }, { "name": "Shadow Traveler (3/Day)", "desc": "In shadows/dim light/darkness disappears into darkness and reappears in unoccupied space it can see within 30'. Smoke tendril appears at origin and destination." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fey Ancestry", "desc": "Advantage: saves vs. charmed; Immune: magic sleep." }, { "name": "Necrotic Weapons", "desc": "Its weapon attacks are infused with slain foes' essence. Any weapon hit deals + 2d8 necrotic (included below)." }, { "name": "Relentless Hunter", "desc": "Advantage on any Wis (Perception) or Wis (Survival) check it makes to find a creature that shadow fey nobility have tasked it with capturing or killing." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 169, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_elf-shadow-fey-executioner/" }, { "slug": "erina-tussler", "desc": "", "name": "Erina Tussler", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 14, "armor_desc": "leather armor", "hit_points": 66, "hit_dice": "12d6+24", "speed": { "walk": 20, "burrow": 20 }, "strength": 12, "dexterity": 16, "constitution": 14, "intelligence": 13, "wisdom": 12, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "Sylvan", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time." }, { "name": "Punching Spines", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage." }, { "name": "Throw Spine", "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Arm Spine Regrowth", "desc": "The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest. " }, { "name": "Expert Wrestler", "desc": "The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition." }, { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Hardy", "desc": "The erina has advantage on saves vs. poison." }, { "name": "Spines", "desc": "A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn." } ], "spell_list": [], "page_no": 172, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_erina-tussler/" }, { "slug": "gullkin", "desc": "", "name": "Gullkin", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 27, "hit_dice": "5d8+5", "speed": { "walk": 20, "fly": 30, "swim": 30 }, "strength": 10, "dexterity": 16, "constitution": 13, "intelligence": 10, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "Aquan, Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Beak", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) piercing damage." }, { "name": "Javelin", "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 30/120' one creature. 6 (1d6+3) piercing damage." }, { "name": "Tempest Breath (Recharges: Short/Long Rest)", "desc": "Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath", "desc": "Can hold its breath for 15 min." } ], "spell_list": [], "page_no": 223, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_gullkin/" }, { "slug": "gullkin-hunter", "desc": "", "name": "Gullkin Hunter", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "7d8+14", "speed": { "walk": 20, "fly": 30, "swim": 30 }, "strength": 12, "dexterity": 17, "constitution": 15, "intelligence": 10, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Aquan, Common", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "One Beak and one Shortsword or two Shortbows." }, { "name": "Beak", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage." }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage." }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +5 to hit 80/320' one target 6 (1d6+3) piercing damage." }, { "name": "Tempest Breath (Recharges: Short/Long Rest)", "desc": "Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates)." } ], "bonus_actions": [ { "name": "Mark Quarry (Recharges: Short/Long Rest)", "desc": "Marks a creature as its quarry. Whenever hunter hits marked creature with weapon attack deals extra 1d6 damage to target." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath", "desc": "The gullkin can hold its breath for 5 min." } ], "spell_list": [], "page_no": 223, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_gullkin-hunter/" }, { "slug": "jinnborn-air-pirate", "desc": "", "name": "Jinnborn Air Pirate", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "non-lawful", "armor_class": 14, "armor_desc": "Flamboyant Defense", "hit_points": 26, "hit_dice": "4d8+8", "speed": { "walk": 30 }, "strength": 13, "dexterity": 15, "constitution": 14, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "lightning", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 11", "languages": "Common, Auran", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Rapier", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 3 (1d6) lightning." }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +4 to hit 80/320' one target 5 (1d6+2) piercing damage + 3 (1d6) lightning." } ], "bonus_actions": null, "reactions": [ { "name": "Parry", "desc": "+ 2 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Weapons", "desc": "Its weapon attacks are imbued with its elemental power. When the jinnborn hits with any weapon the weapon deals an extra 1d6 lightning (included in the attack)." }, { "name": "Flamboyant Defense", "desc": "While it is wearing no armor and wielding no shield its AC includes its Cha modifier." }, { "name": "Knows the Ropes", "desc": "Has proficiency with airships sandships or waterborne ships (the jinnborn's choice). It adds its proficiency bonus to any check it makes to control the chosen type of ship and it adds its proficiency bonus to any saves made while on the chosen type of vehicle." } ], "spell_list": [], "page_no": 246, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_jinnborn-air-pirate/" }, { "slug": "kobold-drake-rider", "desc": "", "name": "Kobold, Drake Rider", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 71, "hit_dice": "13d6+26", "speed": { "walk": 30 }, "strength": 17, "dexterity": 16, "constitution": 15, "intelligence": 12, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 12", "languages": "Common, Draconic", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Three Spear attacks. If the rider is mounted its mount can then make one Bite Claw Slam or Tail attack." }, { "name": "Spear", "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack." } ], "bonus_actions": null, "reactions": [ { "name": "Failsafe Equipment", "desc": "The drake rider wears wing-like arm and feet flaps folded on its back. If its mount dies or it is dismounted the rider descends 60' per round and takes no damage from falling if its mount was flying or it gains a swimming speed of 30' for 1 min if its mount was swimming." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Drake Mount", "desc": "Has formed a bond with Med or larger drake mount (found in this or other books or use the statistics of a giant lizard). Regardless of the drake's intelligence it acts as a controlled mount while carrying a drake rider obeying the rider's spoken commands. Mounting and dismounting the drake costs the drake rider only 5 ft. of movement." }, { "name": "Mounted Warrior", "desc": "While the drake rider is mounted its mount can't be charmed or frightened." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." }, { "name": "Sure Seat", "desc": "While mounted and not incapacitated the drake rider can't be knocked prone dismounted or moved vs. its will." }, { "name": "Trained Tactics (Recharge 4-6)", "desc": "The drake rider commands its mount to move up to 30' in a straight line moving through the space of any Large or smaller creature and performing one of the following tactical maneuvers. This movement doesn't provoke opportunity attacks.Barrel Roll: The mount flies up and over one creature in the line ending its movement at least 10 ft. past the target. As the drake rider hangs upside down at the top of the loop it makes one Spear attack vs. the target with advantage. On a hit the rider rolls damage dice three times. The mount must have a flying speed to use this maneuver.Corkscrew Roll: The mount swims in a corkscrew around the creatures in the line. Each creature in the line must make DC 13 Dex save or be incapacitated with dizziness until the end of its next turn. The mount must have a swimming speed to use this maneuver.Weaving Rush The mount weaves back and forth along the line. Each creature in the line must make DC 13 Str save or take 10 (3d6) bludgeoning damage and be knocked prone." } ], "spell_list": [], "page_no": 252, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_kobold-drake-rider/" }, { "slug": "kobold-ghost-hunter", "desc": "", "name": "Kobold, Ghost Hunter", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 18, "armor_desc": "studded leather", "hit_points": 176, "hit_dice": "32d6+64", "speed": { "walk": 30 }, "strength": 12, "dexterity": 22, "constitution": 15, "intelligence": 14, "wisdom": 20, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "", "condition_immunities": "charmed, frightened, paralyzed", "senses": "darkvision 60', passive Perception 19", "languages": "Common, Draconic, + any two languages", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "Three Shortsword or Hand Crossbow attacks. It can replace one attack with Flame Jet attack." }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage + 13 (9d8) radiant." } ], "bonus_actions": [ { "name": "Grappling Hook (Recharge 4-6)", "desc": "The ghost hunter launches its grappling hook at a Large or larger object or structure or at a Huge or larger creature it can see within 60' of it and is pulled to an unoccupied space within 5 ft. of the target with o provoking opportunity attacks." }, { "name": "Elusive Hunter", "desc": "Takes the Dodge or Hide action." } ], "reactions": [ { "name": "Flame Burst", "desc": "When a hostile creature enters a space within 5 ft. of the ghost hunter the hunter can release a burst of fire from its clockwork hand. The creature must make DC 17 Dex save or take 7 (2d6) fire and have disadvantage on the next attack roll it makes vs. the ghost hunter before the end of the ghost hunter's next turn." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blessed Weapons", "desc": "Its weapon attacks are magical. When the hunter hits with any weapon the weapon deals an extra 3d8 radiant (included in the attack)." }, { "name": "Ethereal Sight", "desc": "Can see 60' into the Ethereal Plane when it is on the Material Plane and vice versa." }, { "name": "Hidden Hunter", "desc": "While the ghost hunter remains motionless it is invisible to Undead." }, { "name": "Pack Tactics", "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." }, { "name": "Undead Hunter", "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find and track Undead." }, { "name": "Hand Crossbow", "desc": "Ranged Weapon Attack: +10 to hit 30/120' one target 9 (1d6+6) piercing damage + 13 (3d8) radiant." }, { "name": "Flame Jet", "desc": "Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) fire. If the target is a creature or a flammable object that isn't being worn or carried it ignites. Until a creature takes an action to douse the fire the target takes 5 (1d10) fire at the start of each of its turns." }, { "name": "Holy Strike (Recharge 5-6)", "desc": "The ghost hunter flips up its eyepatch to reveal a holy relic embedded within the empty socket. Each creature within 30' of the ghost hunter must make a DC 17 Dex save taking 36 (8d8) radiant on a failed save or half damage if made. If an Undead fails the save it is also stunned until the end of its next turn." } ], "spell_list": [], "page_no": 254, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_kobold-ghost-hunter/" }, { "slug": "kobold-leviathan-hunter", "desc": "", "name": "Kobold, Leviathan Hunter", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 17, "armor_desc": "Hardy Defense", "hit_points": 190, "hit_dice": "20d8+100", "speed": { "walk": 30, "swim": 30 }, "strength": 20, "dexterity": 15, "constitution": 21, "intelligence": 10, "wisdom": 15, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, cold", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120', passive Perception 16 ", "languages": "Common, Draconic", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "3 Slams or 1 Harpoon and 2 Slams." }, { "name": "Slam", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time." }, { "name": "Harpoon", "desc": "Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon." }, { "name": "Crush", "desc": "One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half)." } ], "bonus_actions": [ { "name": "Recall Harpoon", "desc": "Pulls on the cord connected to its harpoon returning harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 17 Str save or be pulled up to 20' toward the hunter." } ], "reactions": [ { "name": "Grappled Redirect", "desc": "If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Expert Wrestler", "desc": "Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition." }, { "name": "Hardy Defense", "desc": "While hunter is wearing no armor and wielding no shield its AC includes its Con modifier." }, { "name": "Hold Breath", "desc": "Can hold its breath for 30 min." }, { "name": "Leviathan Hunter", "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed." }, { "name": "Marine Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice." }, { "name": "Pack Tactics", "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 254, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_kobold-leviathan-hunter/" }, { "slug": "kobold-planes-hunter", "desc": "", "name": "Kobold, Planes Hunter", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 181, "hit_dice": "33d6+66", "speed": { "walk": 30 }, "strength": 18, "dexterity": 17, "constitution": 15, "intelligence": 14, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, restrained", "senses": "darkvision 60', passive Perception 16", "languages": "Common, Draconic, + any two languages", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Three Longsword attacks." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with two hands + 13 (3d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement)." }, { "name": "Warping Whirlwind (Recharge 5-6)", "desc": "Bends reality around it slicing nearby creatures with sword strikes from across the planes. Each creature within 10 ft. of the planes hunter must make a DC 16 Dex save taking 18 (4d8) slashing damage and 18 (4d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement) on a failed save or half damage if made." }, { "name": "Planar Traveler (1/Day)", "desc": "Can transport itself to a different plane of existence. This works like the plane shift spell except hunter can only affect itself and can't use this action to banish an unwilling creature to another plane." } ], "bonus_actions": [ { "name": "Planar Step", "desc": "Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this." } ], "reactions": [ { "name": "Parry", "desc": "+ 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target." }, { "name": "Planar Attunement", "desc": "At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn." }, { "name": "Planar Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below)." }, { "name": "Planes Hunter", "desc": "Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals." }, { "name": "Snaring Blade", "desc": "If it scores a critical hit vs. a creature target can't use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 254, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_kobold-planes-hunter/" }, { "slug": "kobold-sapper", "desc": "", "name": "Kobold, Sapper", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 66, "hit_dice": "12d6+24", "speed": { "walk": 30, "burrow": 10 }, "strength": 7, "dexterity": 16, "constitution": 15, "intelligence": 16, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "Common, Draconic", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "3 Mining Picks. Can replace 1 with Throw Explosive." }, { "name": "Mining Pick", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage. " }, { "name": "Throw Explosive", "desc": "Throws a minor explosive at one creature it can see within 30' of it. Target: 9 (2d8) force and is knocked prone (DC 13 Dex half damage and isn't knocked prone)." }, { "name": "Explosive Charge (Recharge 5-6)", "desc": "Throws a powerful explosive at a point it can see on the ground within 60' of it. Each creature within 15 ft. of that point: 9 (2d8) fire and 9 (2d8) force and is pushed up to 10 ft. away from the point and knocked prone (DC 13 Dex half damage and isn't pushed or knocked prone). If creature fails save by 5+ it is also deafened for 1 min. Alternatively sapper can place the explosive in a space within 5 ft. of it and delay the explosion until end of sapper's next turn or when a creature moves to a space within 5 ft. of the explosive whichever happens first." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Crafty", "desc": "The sapper has advantage on ability checks made to pick locks or to detect disarm or set traps." }, { "name": "Evasion", "desc": "If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails." }, { "name": "Pack Tactics", "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 257, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_kobold-sapper/" }, { "slug": "lycanthrope-werecrocodile", "desc": "", "name": "Lycanthrope, Werecrocodile", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 12, "armor_desc": "", "hit_points": 58, "hit_dice": "9d8+18", "speed": { "walk": 30, "swim": 30 }, "strength": 15, "dexterity": 13, "constitution": 14, "intelligence": 10, "wisdom": 11, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "nonmagic bludgeoning, piercing, and slashing attacks not made with silvered weapons", "condition_immunities": "", "senses": "passive Perception 12", "languages": "Common (can't speak in crocodile form)", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack (Humanoid or Hybrid Form Only)", "desc": "Two Tail Swipe or Khopesh attacks or it makes one Bite and one Tail Swipe." }, { "name": "Bite (Crocodile or Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (1d10+2) piercing damage and target is grappled (escape DC 12). Until the grapple ends the target is restrained and werecrocodile can't bite another. If target is a Humanoid it must make DC 12 Con save or be cursed with werecrocodile lycanthropy." }, { "name": "Tail Swipe (Crocodile or Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit 5 ft. 1 tgt not grappled by werecrocodile. 7 (2d4+2) bludgeoning damage and target knocked prone (DC 12 Str negates prone)." }, { "name": "Khopesh (Humanoid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) slashing damage or 7 (1d10+2) slashing damage if used with two hands." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into a Large crocodile or into a crocodile-humanoid hybrid or back into its true form which is Humanoid. Its stats other than size are the same in each form. Any equipment worn/carried isn't transformed. Reverts to its true form if it dies." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath (Crocodile or Hybrid Form Only)", "desc": "Can hold its breath for 15 min." } ], "spell_list": [], "page_no": 265, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_lycanthrope-werecrocodile/" }, { "slug": "lycanthrope-wereotter", "desc": "", "name": "Lycanthrope, Wereotter", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 13, "armor_desc": "", "hit_points": 44, "hit_dice": "8d8 +8", "speed": { "walk": 30, "swim": 40 }, "strength": 13, "dexterity": 16, "constitution": 13, "intelligence": 12, "wisdom": 15, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "nonmagic bludgeoning, piercing, and slashing attacks not made with silvered weapons", "condition_immunities": "", "senses": "darkvision 60' (otter & hybrid forms only), passive Perception 14", "languages": "Common (can't speak in otter form)", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "Three Javelin attacks or one Bite attack and two Javelins. It can replace one Javelin with Net." }, { "name": "Bite (Otter or Hybrid Form Only)", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage. If the target is a Humanoid is cursed with wereotter lycanthropy (DC 11 Con negates curse)." }, { "name": "Javelin (Humanoid or Hybrid Form Only)", "desc": "Melee or Ranged Weapon Attack: +3 to hit 5 ft. or range 30/120' one target 4 (1d6+1) piercing damage." }, { "name": "Net (Humanoid or Hybrid Form Only)", "desc": "Ranged Weapon Attack: +3 to hit 5/15 ft. one target Large or smaller creature hit by net is restrained until freed. Net has no effect on creatures that are formless or Huge or larger. Creature including target can use action to free restrained target via DC 11 Str check. Dealing 5 slashing to net (AC 10) frees target with o harming it ending effect and destroying net." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into a Med otter-humanoid hybrid or into Large otter or back into true form: Humanoid. Stats other than size are same in each form. Items worn/ carried not transformed. Reverts to its true form if it dies." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath", "desc": "Can hold its breath for 10 min." }, { "name": "Keen Hearing and Smell", "desc": "Advantage on Wis (Perception) checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 266, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_lycanthrope-wereotter/" }, { "slug": "npc:-apostle", "desc": "", "name": "Npc: Apostle", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 15, "armor_desc": "breastplate", "hit_points": 117, "hit_dice": "18d8+36", "speed": { "walk": 30 }, "strength": 12, "dexterity": 13, "constitution": 15, "intelligence": 10, "wisdom": 18, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 5, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "any two languages", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Three Mace or Divine Bolt attacks. It can replace one attack with use of Spellcasting." }, { "name": "Mace", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d6+1) bludgeoning damage + 9 (2d8) necrotic or radiant (the apostle's choice)." }, { "name": "Divine Bolt", "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 13 (2d8+4) necrotic or radiant (apostle's choice). " }, { "name": "Destroy Undead (2/Day)", "desc": "Presents its holy symbol and intones a prayer. Each undead within 30' of apostle that can see or hear it: 28 (8d6) radiant (DC 15 Wis half)." }, { "name": "Spellcasting", "desc": "Wis (DC 15): At will: guidance spare the dying thaumaturgy3/day ea: bless cure wounds (3rd-level) hold person lesser restoration1/day ea: bestow curse daylight freedom of movement mass cure wounds revivify" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Divine Weapons", "desc": "When it hits with any weapon deals extra 2d8 necrotic or radiant (included below) apostle's choice." }, { "name": "Faith's Reward", "desc": "When it casts the bless spell it gains the benefit of the spell even if it doesn't include itself as a target. In addition when apostle restores hp to another creature it regains hp equal to half that amount." } ], "spell_list": [], "page_no": 403, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-apostle/" }, { "slug": "npc:-atavist", "desc": "", "name": "Npc: Atavist", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d8+30", "speed": { "walk": 30 }, "strength": 18, "dexterity": 14, "constitution": 17, "intelligence": 13, "wisdom": 7, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 0, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic, poison", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 8", "languages": "any two languages", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Keratin Blade or Bone Shard attacks. If both attacks hit one target the target takes an extra 7 (2d6) piercing damage as bits of bone dig deeper into the target." }, { "name": "Keratin Blade", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage." }, { "name": "Bone Shard", "desc": "Ranged Weapon Attack: +4 to hit 30/120' one target 7 (2d4+2) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Malleable Physiology", "desc": "At the start of its turn the atavist gains one of the following benefits until it ends the effect (no action required) or the start of its next turn:Darkvision out to a range of 30 feet.A climbing flying or swimming speed of 30 feet.Advantage on Wis (Perception) checks that rely on hearing or smell.Bony spikes sprout along its skin and a creature that touches the atavist or hits it with melee attack while within 5 ft. of it takes 4 (1d8) piercing damage." } ], "spell_list": [], "page_no": 404, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-atavist/" }, { "slug": "npc:-breathstealer", "desc": "", "name": "Npc: Breathstealer", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any non-good", "armor_class": 15, "armor_desc": "leather armor", "hit_points": 99, "hit_dice": "18d8+18", "speed": { "walk": 30 }, "strength": 10, "dexterity": 18, "constitution": 13, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": 3, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "any two languages", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "Two Shortswords and one Dagger or three Psychic Blasts. Can replace one attack with Gasp to Survive if available." }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 10 (3d6) psychic." }, { "name": "Dagger", "desc": "Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 20/60' one target 6 (1d4+4) piercing damage + 10 (3d6) psychic." }, { "name": "Psychic Blast", "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) psychic. If target is currently suffocating from breathstealer's Gasp to Survive breathstealer can choose to deal 1 psychic to target instead." }, { "name": "Gasp to Survive (Recharge 4-6)", "desc": "Chooses a creature it dealt psychic to within last min. Target: 14 (4d6) psychic and believes it is suffocating including choking and being unable to speak (DC 15 Wis half damage and doesn't believe it is suffocating). At the start of each of suffocating creature's turns it must make a DC 15 Wis save. It has disadvantage on this save if it took psychic since start of its prior turn. If it fails three such saves before succeeding on three such saves it falls unconscious for 1 hr returns to breathing normally and stops making this save. On its third successful save effect ends for the creature." } ], "bonus_actions": [ { "name": "Cunning Action", "desc": "Dash Disengage or Hide action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Phrenic Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 3d6 psychic (included below)." } ], "spell_list": [], "page_no": 404, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-breathstealer/" }, { "slug": "npc:-cultist-psychophant", "desc": "", "name": "Npc: Cultist Psychophant", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any non-good alignment", "armor_class": 15, "armor_desc": "Impenetrable Ego", "hit_points": 149, "hit_dice": "23d8+46", "speed": { "walk": 30 }, "strength": 10, "dexterity": 12, "constitution": 14, "intelligence": 12, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "psychic", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "any two languages", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Three Psychic Strikes. If it hits one creature with two Psychic Strikes target: DC 16 Int save or stunned until end of its next turn." }, { "name": "Psychic Strike", "desc": "Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) psychic. " }, { "name": "Brain Storm (Recharge 6)", "desc": "Brutal psychic force wracks foes' psyches. Each creature within 30' of it: 31 (9d6) psychic and poisoned 1 min (DC 16 Int half damage not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Spellcasting (Psionics)", "desc": "Cha (DC 16) no spell components: At will: detect thoughts mage hand (hand invisible) thaumaturgy3/day ea: charm person suggestion1/day ea: levitate telekinesis" } ], "bonus_actions": [ { "name": "Bend the Spoon", "desc": "Chooses one nonmagical weapon it can see within 30' of it and magically warps it. If weapon is being worn or carried creature doing so can prevent warping via DC 16 Wis save. Warped weapon deals only half its normal damage on a hit and creature wielding warped weapon has disadvantage on attack rolls with it. A creature can repair a warped weapon with mending spell or by spending a short rest repairing it with the appropriate tools." } ], "reactions": [ { "name": "Appeal to the Fervent", "desc": "When a creature psychophant can see targets it with attack psychophant calls for aid from its followers switching places with friendly creature within 5 ft. of it. Friendly creature becomes target of the attack instead." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Impenetrable Ego", "desc": "While it is conscious and wearing no armor and wielding no shield it adds its Cha modifier to its AC (included above) and saves. Advantage on saves vs. being charmed or frightened." } ], "spell_list": [], "page_no": 405, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-cultist-psychophant/" }, { "slug": "npc:-field-commander", "desc": "", "name": "Npc: Field Commander", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 19, "armor_desc": "breastplate, shield", "hit_points": 170, "hit_dice": "20d8+80", "speed": { "walk": 30 }, "strength": 19, "dexterity": 14, "constitution": 18, "intelligence": 12, "wisdom": 13, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 5, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "frightened", "senses": "passive Perception 15", "languages": "Common and one other language", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Uses Battle Cry if available. Then three Longswords or two Longswords and uses Spellcasting. If commander hits one creature with two Longswords target: DC 16 Con save or be stunned until end of its next turn." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with 2 hands + 13 (3d8) necrotic or radiant (commander's choice)." }, { "name": "Battle Cry (Recharge 5-6)", "desc": "Commander shouts a frightful and rallying battle cry. Each hostile creature within 30 of it that can hear the cry: DC 16 Wis save or be frightened for 1 min. A frightened creature can re-save at end of each of its turns success ends effect on itself. Each friendly creature within 30' of the commander and that can hear the cry has advantage on the next attack roll it makes before start of commander's next turn." }, { "name": "Spellcasting", "desc": "Cha (DC 16): At will: command protection from evil and good3/day ea: cure wounds (level 3) find steed (as an action)1/day: revivify" } ], "bonus_actions": null, "reactions": [ { "name": "Bolster Soldier", "desc": "When a friendly creature the field commander can see is hit with weapon attack the commander calls out encouragement and creature gains 5 (1d10) temp hp." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Courage and Protection", "desc": "If conscious friendly creatures within 10 ft. of it immune to frightened and advantage on all saves." }, { "name": "Divine Weapons", "desc": "Its weapon attacks are magical. When commander hits with any weapon weapon deals extra 3d8 necrotic or radiant (included below) commander's choice." } ], "spell_list": [], "page_no": 406, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-field-commander/" }, { "slug": "npc:-first-servant", "desc": "", "name": "Npc: First Servant", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 17, "armor_desc": "Armor of Foresight", "hit_points": 162, "hit_dice": "25d8+50", "speed": { "walk": 30 }, "strength": 12, "dexterity": 15, "constitution": 14, "intelligence": 15, "wisdom": 20, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 8, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 19", "languages": "any three languages", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "Uses its Awe-Inspiring Presence. Then 3 Divine Bursts or 1 Blinding Rod and 2 Divine Bursts. It can replace one attack with Spellcasting." }, { "name": "Blinding Rod", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d6+1) bludgeoning damage + 13 (3d8) necrotic or radiant (the first servant's choice) and target must make DC 17 Con save or be blinded and deafened until end of its next turn." }, { "name": "Divine Burst", "desc": "Melee or Ranged Spell Attack: +9 to hit 5 ft. or range 120' one target 23 (4d8+5) necrotic or radiant (the first servant's choice)." }, { "name": "Awe-Inspiring Presence", "desc": "Each creature of servant's choice within 30' of it and aware of it: DC 17 Wis save or unable to use bonus actions or reactions until start of servant's next turn." }, { "name": "Spellcasting", "desc": "Wis (DC 17): At will: bane protection from evil and good spare the dying thaumaturgy3/day ea: cure wounds (level 5) dispel evil and good divination speak with dead1/day ea: commune (as an action) holy aura resurrection" } ], "bonus_actions": [ { "name": "Healing Hands (Recharge 5-6)", "desc": "Touches a creature within 5 ft. of it: creature regains 14 (4d6) hp." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Armor of Foresight", "desc": "While it is wearing no armor and wielding no shield its AC includes its Dex and Wis modifiers (included above)." }, { "name": "Divine Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 3d8 necrotic or radiant (included below) servant's choice." } ], "spell_list": [], "page_no": 407, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-first-servant/" }, { "slug": "npc:-fixer", "desc": "", "name": "Npc: Fixer", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 13, "armor_desc": "leather armor", "hit_points": 44, "hit_dice": "8d8+8", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 12, "intelligence": 13, "wisdom": 15, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "any two languages", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "Two Shortsword or Sling attacks." }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage + 3 (1d6) poison." }, { "name": "Hand Crossbow", "desc": "Ranged Weapon Attack: +4 to hit 30/120' one target 5 (1d6+2) piercing damage + 3 (1d6) poison." }, { "name": "Cleaner", "desc": "Can cast the prestidigitation and unseen servant spells at will requiring no material components and using Wis as the spellcasting ability" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ritual Cleansing", "desc": "The fixer can take 10 min to perform a cleansing ritual on a creature object or an area within 30' that is no larger than a 20' cube. For the next 8 hrs the affected creature or object is hidden from divination magic as if it was under the effects of the nondetection spell. In an area that is ritually cleansed divination spells of 4th level or lower don't function and creatures within the area can't be scried." } ], "spell_list": [], "page_no": 407, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-fixer/" }, { "slug": "npc:-frost-afflicted", "desc": "", "name": "Npc: Frost-Afflicted", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 13, "armor_desc": "leather armor", "hit_points": 65, "hit_dice": "10d8+20", "speed": { "walk": 30 }, "strength": 13, "dexterity": 14, "constitution": 15, "intelligence": 12, "wisdom": 17, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "exhaustion, petrified", "senses": "passive Perception 13", "languages": "any one language (usually Common)", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Frigid Punch or Frost Bolt attacks." }, { "name": "Frigid Punch", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold." }, { "name": "Frost Bolt", "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold." } ], "bonus_actions": null, "reactions": [ { "name": "Frigid Flare", "desc": "When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Burning Cold", "desc": "A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait." }, { "name": "Icy Nature", "desc": "The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs." } ], "spell_list": [], "page_no": 408, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-frost-afflicted/" }, { "slug": "npc:-infested-duelist", "desc": "", "name": "Npc: Infested Duelist", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 144, "hit_dice": "32d8", "speed": { "walk": 40, "climb": 30 }, "strength": 11, "dexterity": 20, "constitution": 10, "intelligence": 10, "wisdom": 16, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": 4, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 6, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "acid", "damage_immunities": "poison", "condition_immunities": "exhaustion, restrained, poisoned", "senses": "passive Perception 13", "languages": "any one language (usually Common)", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "One Slam attack and two Shortsword attacks or it makes two Thorn Shot attacks." }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage and target: DC 15 Con save. On failure target takes 14 (4d6) poison and is poisoned 1 min. On success target takes half damage and isn't poisoned. Poisoned target can re-save at end of each of its turns success ends effect on itself." }, { "name": "Thorn Shot", "desc": "Melee Weapon Attack: +10 to hit 30/120' one target 10 (2d4+5) piercing damage + 7 (2d6) poison." } ], "bonus_actions": null, "reactions": [ { "name": "Spore Cloud", "desc": "When it takes damage from a ranged attack emits a burst of thick yellow spores that surround infested duelist and heavily obscure area within 5 ft. of it. Spores dissipate at start of duelist's next turn." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Evasion", "desc": "If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails." }, { "name": "Parasite Sense", "desc": "Advantage on attacks vs. poisoned creatures." }, { "name": "Plant-Powered Mobility", "desc": "Opportunity attacks made vs. duelist have disadvantage. If the duelist is prone at the start of its turn it can immediately stand with o costing movement." } ], "spell_list": [], "page_no": 409, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-infested-duelist/" }, { "slug": "npc:-infiltrator", "desc": "", "name": "Npc: Infiltrator", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "studded leather", "hit_points": 55, "hit_dice": "10d8+10", "speed": { "walk": 30 }, "strength": 10, "dexterity": 15, "constitution": 13, "intelligence": 16, "wisdom": 15, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "any three languages", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "Two Shortsword attacks and one Dagger attack. It can replace one attack with Spellcasting." }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage." }, { "name": "Dagger", "desc": "Melee or Ranged Weapon Attack: +4 to hit 5 ft. or range 20/60' one target 4 (1d4+2) piercing damage." }, { "name": "Light Crossbow", "desc": "Ranged Weapon Attack: +4 to hit 80/320' one target 6 (1d8+2) piercing damage." }, { "name": "Spellcasting", "desc": "Int (DC 13): At will: mage hand message minor illusion3/day ea: charm person sleep1/day: invisibility" } ], "bonus_actions": [ { "name": "Cunning Action", "desc": "Takes the Dash Disengage or Hide action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Knowledge Charm", "desc": "Carries a minor magical charm gifted to it by the organization. While wearing or carrying the charm infiltrator has proficiency in any two skills and is fluent in any one language (not included above). This proficiency and fluency last until charm is lost or destroyed or until infiltrator performs a 10-minute ritual to change the proficiency and fluency provided by the charm. If infiltrator dies charm becomes nonmagical." } ], "spell_list": [], "page_no": 410, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-infiltrator/" }, { "slug": "npc:-merchant-captain", "desc": "", "name": "Npc: Merchant Captain", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 104, "hit_dice": "19d8+19", "speed": { "walk": 30 }, "strength": 9, "dexterity": 16, "constitution": 13, "intelligence": 14, "wisdom": 13, "charisma": 18, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Common + any two languages", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Uses Fast Talk then three Rapier or Quip attacks. It can replace one attack with use of Spellcasting." }, { "name": "Rapier", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 7 (2d6) poison." }, { "name": "Quip", "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 14 (3d6+4) psychic." }, { "name": "Fast Talk", "desc": "The merchant captain baffles a creature it can see within 30' of it with barrage of jargon quick speech and big words. The target must make DC 15 Cha save or have disadvantage on the next Wis save it makes before the end of the merchant captain's next turn." }, { "name": "Spellcasting", "desc": "Cha (DC 15): At will: comprehend languages mage hand mending3/day ea: calm emotions enthrall heroism1/day ea: confusion freedom of movement" } ], "bonus_actions": null, "reactions": [ { "name": "Inspiration (4/Day)", "desc": "When a creature within 30' of the merchant captain fails an attack roll ability check or save the captain can force it to reroll the die. The target must use the new roll." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 410, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-merchant-captain/" }, { "slug": "npc:-warlock-of-the-genie-lord", "desc": "", "name": "Npc: Warlock Of The Genie Lord", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 78, "hit_dice": "12d8+24", "speed": { "walk": 30 }, "strength": 10, "dexterity": 16, "constitution": 14, "intelligence": 12, "wisdom": 13, "charisma": 19, "strength_save": null, "dexterity_save": null, "constitution_save": 5, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, thunder", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "Common, Primordial", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Elemental Burst or Dagger attacks. It can replace one attack with use of Spellcasting." }, { "name": "Dagger", "desc": "Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 5 (1d4+3) piercing damage + 10 (3d6) acid cold fire lightning or thunder (warlock's choice)." }, { "name": "Elemental Burst", "desc": "Melee or Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 14 (3d6+4) acid cold fire lightning or thunder (warlock's choice)." }, { "name": "Spellcasting", "desc": "Cha (DC 15). At will: levitate water breathing3/day ea: fire shield fly gust of wind1/day ea: conjure minor elementals (as an action) wall of stone" } ], "bonus_actions": null, "reactions": [ { "name": "Genie Lord's Favor", "desc": "When it takes acid cold fire lightning or thunder warlock has advantage on next Elemental Burst attack it makes before end of its next turn provided Elemental Burst deals same damage as damage warlock took." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Weapons", "desc": "When it hits with any weapon deals extra 3d6 acid cold fire lightning or thunder (included below) warlock's choice." } ], "spell_list": [], "page_no": 411, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-warlock-of-the-genie-lord/" }, { "slug": "npc:-wind-acolyte", "desc": "", "name": "Npc: Wind Acolyte", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "", "hit_points": 105, "hit_dice": "14d8+42", "speed": { "walk": 30, "fly": 50 }, "strength": 10, "dexterity": 20, "constitution": 16, "intelligence": 12, "wisdom": 18, "charisma": 10, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, lightning", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60', passive Perception 17", "languages": "Auran, + any two languages", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Three Air Weapon attacks. If acolyte hits one creature with two Air Weapon attacks target: DC 15 Str save or be pushed up to 15 ft. away from acolyte." }, { "name": "Air Weapon", "desc": "Melee or Ranged Weapon Attack: +8 to hit 10 ft. or range defined by chosen weapon one target 12 (2d6+5) bludgeoning damage slashing or piercing as defined by chosen weapon." }, { "name": "Wind's Rebuke (Recharge 6)", "desc": "Draws breath out of one creature it can see within 60' of it. Target: DC 15 Con save. Fail: all of the breath is drawn from target's lungs and it immediately begins suffocating for 1 min or until it falls unconscious. It can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": [ { "name": "Buoying Wind", "desc": "Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet." }, { "name": "Drift", "desc": "When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Air Senses", "desc": "Can't use blindsight underwater or in an area with o air." }, { "name": "Air Weapons", "desc": "When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn't have disadvantage on ranged attack rolls when attacking a target beyond weapon's normal range. Air weapons don't use any other weapon properties of weapons they mimic. Air weapon attacks are magical." } ], "spell_list": [], "page_no": 412, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-wind-acolyte/" }, { "slug": "phoenixborn", "desc": "", "name": "Phoenixborn", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any", "armor_class": 13, "armor_desc": "", "hit_points": 33, "hit_dice": "6d8+6", "speed": { "walk": 20, "fly": 40 }, "strength": 12, "dexterity": 16, "constitution": 13, "intelligence": 8, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "fire", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "Common, Ignan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Talon", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) slashing damage." }, { "name": "Hurl Flame", "desc": "Ranged Spell Attack: +4 to hit, 60 ft., one target, 5 (1d6+2) fire." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fiery Feathers", "desc": "Sheds 10 ft. radius bright light dim light extra 10 ft.." }, { "name": "Rebirth (1/Day)", "desc": "If reduced to 0 hp it erupts in a burst of flame. Each creature within 10 ft. of it takes 3 (1d6) fire and the phoenixborn regains hp equal to the total damage taken." } ], "spell_list": [], "page_no": 316, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_phoenixborn/" }, { "slug": "phoenixborn-sorcerer", "desc": "", "name": "Phoenixborn Sorcerer", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any", "armor_class": 13, "armor_desc": "16 mage armor", "hit_points": 60, "hit_dice": "11d8+11", "speed": { "walk": 20, "fly": 40 }, "strength": 12, "dexterity": 16, "constitution": 13, "intelligence": 10, "wisdom": 10, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "[++], Senses, & [/++][++]Languages[/++] as Phoenixborn", "damage_immunities": "", "condition_immunities": "", "senses": "xx, passive Perception xx", "languages": "as Phoenixborn", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Talon or Hurl" }, { "name": "Flame attacks", "desc": "It can replace one attack with use of Spellcasting." }, { "name": "Talon", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) slashing damage + 3 (1d6) fire." }, { "name": "Hurl Flame", "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 10 (2d6+3) fire." }, { "name": "Fire Jet (Recharge 6)", "desc": "Shoots a jet of fire in a 30' line that is 5 ft. wide. Each creature in line: 14 (4d6) fire (DC 13 Dex negates)." }, { "name": "Spellcasting", "desc": "Cha (DC 13): At will: mage hand minor illusion light prestidigitation2/day ea: charm person continual flame mage armor1/day: dispel magic" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fiery Feathers and Rebirth (1/Day)", "desc": "As above but rebirth: 7 (2d6)." } ], "spell_list": [], "page_no": 316, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_phoenixborn-sorcerer/" }, { "slug": "puffinfolk", "desc": "", "name": "Puffinfolk", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "leather armor", "hit_points": 22, "hit_dice": "4d6+8", "speed": { "walk": 20, "swim": 30, "fly": 40 }, "strength": 12, "dexterity": 18, "constitution": 15, "intelligence": 12, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 12", "languages": "Aquan, Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Peck", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) piercing damage." } ], "bonus_actions": null, "reactions": [ { "name": "Quick and Nimble", "desc": "When a creature the puffinfolk can see targets it with melee or ranged weapon attack puffinfolk darts out of the way and attacker has disadvantage on the attack." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blessings of the Sea Gods", "desc": "Has advantage on saves while flying over or swimming in ocean waters." }, { "name": "Hardy Ocean Explorers", "desc": "Considered a Med creature when determining its carrying capacity. Holds its breath 30 min." }, { "name": "Oceanic Recall", "desc": "Can perfectly recall any path it has traveled above or within an ocean." } ], "spell_list": [], "page_no": 322, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_puffinfolk/" }, { "slug": "thripper", "desc": "", "name": "Thripper", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "16d8+32", "speed": { "walk": 25 }, "strength": 14, "dexterity": 19, "constitution": 15, "intelligence": 11, "wisdom": 16, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "cold", "damage_resistances": "nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "", "senses": "truesight 60', passive Perception 16", "languages": "Thrippish, Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Extractor Spear or Disorienting Chitter attacks." }, { "name": "Extractor Spear", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by amount equal to half necrotic taken and thripper regains hp equal to that amount. Reduction lasts until target finishes short/long rest. Target dies if this reduces its hp max to 0." }, { "name": "Disorienting Chitter", "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 16 (3d8+3) thunder and the target must make DC 14 Wis save or fall prone as it briefly becomes disoriented and falls." } ], "bonus_actions": null, "reactions": [ { "name": "Glamour Counter", "desc": "When creature thripper can see within 30' of it casts spell can counter the spell. This works like counterspell spell with +6 spellcasting ability check except thripper can counter only enchantment or illusion spells and it must make the ability check regardless of spell's level." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Feybane Weapons", "desc": "Its weapons are cold iron and are magical when used vs. fey. When it hits a fey with any weapon the weapon's damage is force instead of its normal damage type." }, { "name": "Fey Sense", "desc": "Can pinpoint by scent the location of fey within 60' of it and can sense the general direction of fey within 1 mile of it." }, { "name": "Soft Wings", "desc": "Can fly up to 40' on its turn but must start and end its move on solid surface (roof ground etc.). If it is flying at the end of its turn it falls to the ground and takes falling damage." } ], "spell_list": [], "page_no": 368, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_thripper/" }, { "slug": "trollkin-fire-shaman", "desc": "", "name": "Trollkin Fire Shaman", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 14, "armor_desc": "leather armor", "hit_points": 45, "hit_dice": "7d8+14", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 14, "intelligence": 9, "wisdom": 16, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 15", "languages": "Common, Trollkin", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "Uses Mark Foe. Then two Hurl Flame attacks or three Staff attacks." }, { "name": "Staff", "desc": "Melee Weapon Attack: +2 to hit, 5 ft., one target, 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if used with 2 hands." }, { "name": "Hurl Flame", "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 8 (2d4+3) fire." }, { "name": "Mark Foe", "desc": "One creature shaman can see within 60' must make DC 13 Wis save or be wreathed in magical fire for 1 min. While wreathed it can't take the Hide action or become invisible. The next time creature takes damage it takes an extra 7 (2d6) fire and the magical fire ends." } ], "bonus_actions": null, "reactions": [ { "name": "Fiery Escape (2/Day)", "desc": "When shaman takes damage each creature within 5 ft. of it: DC 13 Dex save or take 7 (2d6) fire. Shaman is then wreathed in flames and teleports up to 30' to unoccupied space it can see." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Regeneration", "desc": "Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate." }, { "name": "Thick Skin", "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)." } ], "spell_list": [], "page_no": 376, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_trollkin-fire-shaman/" }, { "slug": "trollkin-ironmonger", "desc": "", "name": "Trollkin Ironmonger", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 19, "armor_desc": "plate", "hit_points": 105, "hit_dice": "14d8+42", "speed": { "walk": 30 }, "strength": 18, "dexterity": 13, "constitution": 17, "intelligence": 11, "wisdom": 12, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 11", "languages": "Common, Trollkin", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "One Greatsword attack and two Slam attacks or it makes three Throwing Axe attacks." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage." }, { "name": "Throwing Axe", "desc": "Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 30/60' one target 7 (1d6+4) slashing damage." } ], "bonus_actions": null, "reactions": [ { "name": "Impregnable Counter", "desc": "When a creature within 5 ft. of the ironmonger misses a melee attack vs. it the attacker must make DC 15 Str save or be knocked prone." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Regeneration", "desc": "Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate." }, { "name": "Thick Skin", "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)." } ], "spell_list": [], "page_no": 376, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_trollkin-ironmonger/" }, { "slug": "trollkin-ragecaster", "desc": "", "name": "Trollkin Ragecaster", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "leather armor", "hit_points": 112, "hit_dice": "15d8+45", "speed": { "walk": 30 }, "strength": 14, "dexterity": 17, "constitution": 16, "intelligence": 9, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 15", "languages": "Common, Trollkin", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Claws or two Elemental Blast attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 16 (3d8+3) slashing damage when not ragecasting or 12 (2d8+3) slashing damage while ragecasting." }, { "name": "Elemental Blast (Ragecasting Only)", "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 14 (3d6+4) cold fire lightning or thunder (trollkin's choice)." }, { "name": "Spellcasting (Ragecasting Only)", "desc": "Cha (DC 15) no material components: At will: thunderwave3/day ea: call lightning firebal1/day: fire shield" } ], "bonus_actions": [ { "name": "Ragecasting (3/Day)", "desc": "Enters special rage that lets it channel elemental power for 1 min. While ragecasting: disadvantage on Wis saves and gains fly speed of 60'. It can end ragecasting as a bonus action. When ragecasting ends it descends 60'/round until it lands on a solid surface and can continue concentrating on spell it cast while ragecasting." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Brutal Claws", "desc": "Its claw deals one extra die of its damage when trollkin isn't ragecasting (included in the attack)." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Regeneration", "desc": "Regains 10 hp at the start of its turn. If it takes acid or fire this trait doesn't function at start of its next turn. Dies only if it starts turn with 0 hp and doesn't regenerate." }, { "name": "Thick Hide", "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)." } ], "spell_list": [], "page_no": 377, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_trollkin-ragecaster/" }, { "slug": "abbanith-giant", "desc": "This giant has a bulky, muscular body and small eyes in its broad, flat face. The giant’s thumbs end in large, black claws._ \n**Ancient Giants of the Deep.** Abbanith giants are among the oldest races of giants known to exist and are said to have been around since the world was first formed. Many scholars turn to the giants’ deep connection with the earth as evidence of this fact, and the giants themselves make no efforts to deny it. Indeed, the oral tradition of the abbanith giants dates back millennia, to a time when gods walked the land, elves were first learning the secrets of magic, and humans were still living in caves. Most abbanith giants wear simple tunics or shorts woven of a strange subterranean fungus, though leaders occasionally wear armor. \n**Consummate Diggers.** Abbanith giants dwell almost exclusively underground and are adept at using their incredibly hard thumb claws to dig massive tunnels through the earth. Druids and wizards studying the giants’ unique biology have deduced that mineral-based materials actually soften when struck by their claws. This feature has also made them the target of derro and duergar slavers wishing to use their skills to mine precious gems or build their fortifications, something the giants violently oppose despite their normally peaceable nature. \n**Allies of the Earth.** For as long as either race can remember, abbanith giants have been allies of the Open Game License", "name": "Abbanith Giant", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "9d10+27", "speed": { "burrow": 30, "walk": 40 }, "strength": 20, "dexterity": 9, "constitution": 17, "intelligence": 10, "wisdom": 13, "charisma": 11, "strength_save": 7, "dexterity_save": null, "constitution_save": 5, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "tremorsense 120 ft., passive Perception 11", "languages": "Giant, Terran", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The abbanith giant makes two thumb claw attacks." }, { "name": "Thumb Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.", "attack_bonus": 7, "damage_dice": "2d6+5" } ], "bonus_actions": null, "reactions": [ { "name": "Earth Counter (Recharge 6)", "desc": "When a creature the abbanith can see within 30 feet of it casts a spell, the abbanith counters it. This reaction works like the counterspell spell, except the abbanith can only counter spells that directly affect or create earth or stone, such as stone shape, wall of stone, or move earth, and it doesn't need to make a spellcasting ability check, regardless of the spell's level." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "One with the Earth", "desc": "The abbanith giant can detect the flows and rhythms of the earth—including things that interfere with these rhythms, such as earthquakes and magical anomalies. As a result, the abbanith giant can't be surprised by an opponent that is touching the ground. In addition, the giant has advantage on attack rolls against constructs and elementals made of earth or stone." }, { "name": "Siege Monster", "desc": "The giant deals double damage to objects and structures and triple damage to objects and structures made of earth or stone." } ], "spell_list": [], "page_no": 170, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_abbanith-giant/" }, { "slug": "cave-giant-shaman", "desc": "This massive, bipedal creature has a slight hunch, making its long arms appear even longer. It wields a massive club etched with sigils. A pair of yellow tusks, adorned with rings of all materials, protrudes from its lower jaw._ \nCave giant shamans are gifted spellcasters who believe they are suited to consume spellcasting humanoids and absorb the humanoids’ power. While the truth to this claim is dubious, there is no doubting their arcane prowess. They gravitate toward magic that allows them to change the composition of all materials, including air, flesh, and stone. \n**Practical Leader.** Cave giant shamans are less superstitious than lesser Open Game License", "name": "Cave Giant Shaman", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 207, "hit_dice": "18d12+90", "speed": { "walk": 40 }, "strength": 27, "dexterity": 10, "constitution": 20, "intelligence": 10, "wisdom": 15, "charisma": 21, "strength_save": null, "dexterity_save": 5, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 7, "skills": { "arcana": 5, "athletics": 13, "perception": 7, "survival": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Common, Giant", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The cave giant shaman makes two attacks: one with its club and one with its tusks." }, { "name": "Club", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage.", "attack_bonus": 13, "damage_dice": "3d4+8" }, { "name": "Tusks", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and, if the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.", "attack_bonus": 13, "damage_dice": "4d6+8" }, { "name": "Rock", "desc": "Ranged Weapon Attack: +13 to hit, range 60/240 ft., one creature. Hit: 30 (4d10 + 8) bludgeoning damage.", "attack_bonus": 13, "damage_dice": "4d10+8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Sunlight Petrification", "desc": "If the cave giant shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified." }, { "name": "Spellcasting", "desc": "The cave giant shaman is a 14th-level spellcaster. Its spellcasting ability is Charisma (save DC 18, +10 to hit with spell attacks). The shaman has the following wizard spells prepared:\nCantrips (at will): acid splash, mage hand, mending, prestidigitation, shocking grasp\n1st level (4 slots): burning hands, expeditious retreat, fog cloud, shield\n2nd level (3 slots): enlarge/reduce, shatter, spider climb, web\n3rd level (3 slots): gaseous form, haste, lightning bolt, water breathing\n4th level (3 slots): ice storm, polymorph, wall of fire\n5th level (2 slots): cloudkill, insect plague\n6th level (1 slots): disintegrate\n7th level (1 slots): reverse gravity" } ], "spell_list": [], "page_no": 171, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_cave-giant-shaman/" }, { "slug": "deep-troll", "desc": "This large, lanky creature has limp, slate-colored hair, a long nose, and dark green, rubbery skin. Its legs are disproportionally larger than its upper body, and its limbs are oddly curved._ \nDeep trolls live far underground in the lightless regions seldom tread by people. An offshoot from their cousins on the surface, they have adapted to their environment in some unusual ways. Although they have eyes that can see light normally, their primary means of navigating the darkness is through vibration sense, which they register on their rubbery, sensitive skin. \n**Malleable.** After these trolls moved underground, their bodies adapted to surviving in the smaller, often cramped caverns. Their bones became soft and malleable, allowing them to access areas deep beneath the surface world. Deep trolls can elongate their limbs and body or squeeze themselves ooze-like through tiny cracks and openings until they emerge into a place large enough to accommodate their natural size. \n**Tribal.** Deep trolls live in small tribes of seven to fifteen members. They raid in groups, though they can be found alone when hunting or scavenging. They are intelligent enough to communicate, but they are voracious and can rarely be reasoned with when food is present. They prefer to attack anything potentially edible that isn’t part of the tribe and deal with the repercussions later. In rare cases, when confronted with opponents who are clearly more powerful, they can be persuaded to reason and discuss terms. Deep trolls are likely to agree to mutually beneficial terms, such as helping them deal with a common enemy or providing them with something they value.", "name": "Deep Troll", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 63, "hit_dice": "6d10+30", "speed": { "walk": 30, "burrow": 20 }, "strength": 18, "dexterity": 13, "constitution": 20, "intelligence": 7, "wisdom": 9, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 9", "languages": "Deep Speech", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The deep troll makes two attacks: one with its bite and one with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d6+4" }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "2d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Malleable Internal Structure", "desc": "Provided there is suitable room to accommodate its volume, a deep troll can move at half its burrowing speed through any opening large enough for a Tiny creature." }, { "name": "Oozing Body", "desc": "When the deep troll takes at least 15 slashing damage at one time, a chunk of its oozing flesh falls off into an unoccupied space within 5 feet of it. This flesh isn't under the deep troll's control, but it views the troll as an ally. The oozing flesh acts on the deep troll's initiative and has its own action and movement. It has an AC of 10, 10 hp, and a walking speed of 15 feet. It can make one attack with a +6 to hit, and it deals 7 (2d6) acid damage on a hit. If not destroyed, the oozing flesh lives for 1 week, voraciously consuming any non-deep troll creature it encounters. After that time, it dissolves into a puddle of water and gore." }, { "name": "Regeneration", "desc": "The deep troll regains 10 hp at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The deep troll dies only if it starts its turn with 0 hp and doesn't regenerate." } ], "spell_list": [], "page_no": 352, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_deep-troll/" }, { "slug": "manggus", "desc": "A multi-headed horror tears out of the body of this tusked, ogre-like brute._ \nManggus are ogre-like shapeshifters that join with tribes of Open Game License", "name": "Manggus", "size": "Large", "type": "Giant", "subtype": "shapechanger", "group": null, "alignment": "chaotic evil", "armor_class": 14, "armor_desc": "hide armor", "hit_points": 127, "hit_dice": "15d10+45", "speed": { "walk": 30 }, "strength": 18, "dexterity": 14, "constitution": 16, "intelligence": 8, "wisdom": 7, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "intimidation": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "frightened", "senses": "darkvision 60 ft., passive Perception 8", "languages": "Common, Giant", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "In hydra form, the manggus makes as many bite attacks as it has heads. In giant form, it makes two greataxe attacks." }, { "name": "Bite (Hydra Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", "attack_bonus": 7, "damage_dice": "1d10+4" }, { "name": "Greataxe (Giant Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "2d12+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Roaring Transformation", "desc": "When the manggus changes from its true form into its hydra form, it unleashes a mighty roar. Each creature within 30 feet of it and that can hear the roar must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn. If the target fails the saving throw by 5 or more, it is also paralyzed until the end of its next turn. If a creature's saving throw is successful, it is immune to the Roaring Transformation of all manggus for the next 24 hours." }, { "name": "Shapechanger", "desc": "The manggus can use its action to polymorph into a Large, three-headed hydra, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The manggus reverts to its true form if it dies." }, { "name": "Three-Headed (Hydra Form Only)", "desc": "The manggus has three heads. While it has more than one head, the manggus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.\n\nWhenever the manggus takes 15 or more damage in a single turn, one of its heads dies. If all its heads die and the manggus still lives, the manggus immediately reverts to its true form and can't change into its hydra form again until it finishes a long rest.\n\nAt the end of its turn, the manggus regrows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The manggus regains 5 hp for each head regrown in this way." } ], "spell_list": [], "page_no": 256, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_manggus/" }, { "slug": "one-horned-ogre", "desc": "This towering ogre is covered in rippling muscles. It wears a suit of burnished scale mail and hefts a gleaming greatsword in its hands. A large white horn emerges from the ogre’s forehead, glowing with a strange blue radiance._ \n**Ogre Royalty.** A one-horned ogre is not only physically more impressive than other ogres, it also radiates a terrible majesty that causes most other ogres to supplicate themselves before it. Even creatures like Open Game License", "name": "One-Horned Ogre", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "any evil alignment", "armor_class": 14, "armor_desc": "scale mail", "hit_points": 93, "hit_dice": "11d10+33", "speed": { "walk": 40 }, "strength": 21, "dexterity": 10, "constitution": 17, "intelligence": 8, "wisdom": 10, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "intimidation": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common, Giant", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The one-horned ogre can use its Fiendish Horn Blast. It then makes one greatsword attack." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) slashing damage.", "attack_bonus": 8, "damage_dice": "4d6+5" }, { "name": "Javelin", "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.", "attack_bonus": 8, "damage_dice": "2d6+5" }, { "name": "Fiendish Horn Blast", "desc": "The one-horned ogre directs the power of its horn at a target it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and suffers a condition for 1 minute based on the color of the ogre's horn: blinded (black), charmed (crimson), or frightened (white). On a success, the target takes half the damage and doesn't suffer the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magical Horn", "desc": "The power of the one-horned ogre comes from its horn. If the horn is ever removed, the one-horned ogre loses its Fiendish Horn Blast action and its Innate Spellcasting trait, and its Charisma score is reduced to 8 (-1). If the ogre receives a new horn through regenerative magic or a blessing from its patron, it regains what it lost." }, { "name": "Ruthless Weapons", "desc": "When the one-horned ogre hits a blinded, charmed, or frightened creature with any weapon, the weapon deals an extra 1d6 psychic damage." }, { "name": "Innate Spellcasting", "desc": "The one-horned ogre's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\n2/day each: darkness, misty step, suggestion\n1/day each: fear" } ], "spell_list": [], "page_no": 274, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_one-horned-ogre/" }, { "slug": "phase-giant", "desc": "This immense humanoid is covered in dark, spiny, chitinous skin, and its sizeable fists are rough and decorated with sharp spikes._ \n**Natural Carapace.** The phase giant has naturally hard skin, similar to that of a giant insect. Its face, hands, and joints are articulated and overlapping, allowing it to move freely beneath its hardened skin. The carapace grows into spikes in numerous places throughout its body, which it uses against captured prey and to aid it in climbing. \n**Highly Mobile.** Deep caverns can be difficult to navigate with their twists and tight squeezes. The phase giant overcomes this by sliding into the Ethereal Plane and passing through the solid stone. \n**Familial.** Phase giants are smaller than the average hill giant, but they more than make up for it in their ferocity. They are aggressive toward others, but not actually evil, tending to view most they encounter as mere annoyances. They are usually found in small family units of up to four, but rarely band together in larger groups.", "name": "Phase Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "13d12+52", "speed": { "climb": 20, "walk": 40 }, "strength": 21, "dexterity": 11, "constitution": 18, "intelligence": 8, "wisdom": 15, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Giant, Undercommon", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes." }, { "name": "Spiked Fist", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target.", "attack_bonus": 8, "damage_dice": "2d8+5" }, { "name": "Rock", "desc": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", "attack_bonus": 8, "damage_dice": "3d10+5" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ethereal Jaunt", "desc": "As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn't shift with it, and the grapple ends if the phase giant shifts while grappling a creature." } ], "spell_list": [], "page_no": 172, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_phase-giant/" }, { "slug": "shadow-giant", "desc": "If not for the horns curling from its brow and the long, bestial talons erupting from its fingers, the creature would look like a grim-faced, ashen-skinned elf of monstrous height._ \n**Cast into Darkness.** In ages past, shadow giants were called hjartakinde, and they dwelt in the lands of the fey. When the giants declined to go to war with the shadow fey, the fey exiled them to the Shadow \n**Realm.** When they refused to serve the dark fey courts, the queen cursed them into their current form. \n**Of Two Worlds.** Shadow giants are cursed to exist simultaneously on the Shadow Realm and the Material Plane. Unable to properly live in either world, they have become embittered and indignant. Shadow giants desire to end their cursed existence but lash out against anyone who shows them pity or mercy. \n**Undying.** When a shadow giant is killed, its spirit roils in the Shadow Realm for a century before it is reborn to its cursed fate.", "name": "Shadow Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": null, "hit_points": 209, "hit_dice": "22d20+66", "speed": { "walk": 40 }, "strength": 18, "dexterity": 25, "constitution": 17, "intelligence": 12, "wisdom": 13, "charisma": 21, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "cold, necrotic", "damage_immunities": "", "condition_immunities": "exhaustion", "senses": "darkvision 120 ft., passive Perception 16", "languages": "Common, Elvish, Giant, Umbral", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The shadow giant makes three attacks with its tenebrous talons." }, { "name": "Tenebrous Talons", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 18 (4d8) necrotic damage.", "attack_bonus": 12, "damage_dice": "2d6+7" }, { "name": "Cold Shadow (Recharge 5-6)", "desc": "The shadow giant directs its shadow to stretch out in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw. On a failure, a creature takes 52 (15d6) cold damage and has disadvantage on attack rolls and saving throws until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blacklight Strobe", "desc": "The visual flicker of the shadow giant moving between the Material Plane and the Shadow Realm has a physical effect on viewers. A creature that starts its turn within 30 feet of the shadow giant and that can see it must succeed on a DC 18 Wisdom saving throw or be unable make more than one melee or ranged attack on its turn and unable to use bonus actions or reactions until the start of its next turn." }, { "name": "Distracting Flicker", "desc": "A creature that starts its turn within 30 feet of the shadow giant and that is maintaining concentration on a spell must succeed on a DC 18 Constitution saving throw or lose concentration." }, { "name": "Shadow Sight", "desc": "Magical darkness doesn't impede the shadow giant's darkvision." }, { "name": "Umbral Glimmer", "desc": "At the end of each of the shadow giant's turns, it must roll a d20. On a roll of 11 or higher, it enters the Plane of" }, { "name": "Shadow from the Material Plane", "desc": "At the start of its next turn, it returns to the Material Plane in an unoccupied space of its choice that it can see within 40 feet of the space where it vanished. If no unoccupied space is available within that range, it appears in the nearest unoccupied space.\n\nWhile in the Plane of Shadow, the shadow giant can see and hear 120 feet into the Material" }, { "name": "Plane", "desc": "It can't affect or be affected by anything on the Material Plane while in the Plane of Shadow." } ], "spell_list": [], "page_no": 173, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_shadow-giant/" }, { "slug": "snow-giant", "desc": "Flurries drift from the body of this gigantic humanoid seemingly crafted from snow. Its simple clothes are almost pointless, and it carries a massive icicle as a club._ \n**Subservient to Frost Giants.** Snow giants inhabit the same territory as Open Game License", "name": "Snow Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 11, "armor_desc": null, "hit_points": 138, "hit_dice": "12d12+60", "speed": { "walk": 40 }, "strength": 19, "dexterity": 12, "constitution": 20, "intelligence": 9, "wisdom": 15, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": null, "skills": { "athletics": 7, "stealth": 4, "survival": 5 }, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "grappled, restrained", "senses": "passive Perception 12", "languages": "Common, Giant", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The snow giant makes two club attacks." }, { "name": "Club", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 4) bludgeoning damage.", "attack_bonus": 7, "damage_dice": "3d4+4" }, { "name": "Giant Snowball", "desc": "Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 4 (1d8) cold damage, and the target must succeed on a DC 16 Dexterity save or be blinded until the end of its next turn.", "attack_bonus": 7, "damage_dice": "3d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Snow Camouflage", "desc": "The snow giant has advantage on Dexterity (Stealth) checks made to hide in snowy terrain." }, { "name": "Snow Regeneration", "desc": "The snow giant regains 5 hp at the start of its turn if it has at least 1 hp and it is in snowy terrain." } ], "spell_list": [], "page_no": 174, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_snow-giant/" }, { "slug": "thin-giant", "desc": "This tall, emaciated giant has unnaturally long arms ending in razor-sharp talons. It has a strangely conical head with glowing red eyes and fearsome fangs. Its skin is a dark gray-green, and its body is completely devoid of hair._ \n**Giant Bogeymen.** Lurking in abandoned mansions, dark wells, ancient mine shafts, and similar locations, thin giants are one of the most sinister and frightening of all giant species. The villains of many children’s nightmares, thin giants are feared even by other giants, as their life-draining bite and ability to get into tight spaces make them unsettling at best and horrifying at worst. Thin giants don’t get along with most creatures, but they have been observed leading groups of ghouls, ettercaps, and trolls to capture and devour prey. \n**Contortion Experts.** Thin giants have remarkable control over their bodies. They can twist their limbs into unnatural positions and even bend completely double. The flexibility and elasticity help the giants shrug off crushing blows. They can stay in contorted positions for extraordinary lengths of time and use this to their advantage to ambush unsuspecting creatures.", "name": "Thin Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d12+64", "speed": { "walk": 40 }, "strength": 23, "dexterity": 16, "constitution": 18, "intelligence": 11, "wisdom": 13, "charisma": 9, "strength_save": null, "dexterity_save": 7, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 11 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, necrotic", "damage_immunities": "", "condition_immunities": "exhaustion", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Common, Deep Speech, Giant", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The thin giant makes three melee attacks, but it can use its Consuming Bite only once." }, { "name": "Consuming Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.", "attack_bonus": 10, "damage_dice": "2d8+6" }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 10, "damage_dice": "2d6+6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Contortionist", "desc": "The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant's destination must still have suitable room to accommodate its volume." } ], "spell_list": [], "page_no": 175, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_thin-giant/" } ] }