Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?format=api&ordering=cr&page=60
https://api.open5e.com/monsters/?format=api&ordering=cr&page=61", "previous": "https://api.open5e.com/monsters/?format=api&ordering=cr&page=59", "results": [ { "slug": "howler-of-the-hill", "desc": "", "name": "Howler Of The Hill", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "21d10+63", "speed": { "walk": 50, "climb": 30 }, "strength": 17, "dexterity": 22, "constitution": 16, "intelligence": 17, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 8, "wisdom_save": 9, "charisma_save": 9, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, necrotic; nonmagic B/P/S attacks", "damage_immunities": "psychic", "condition_immunities": "charmed, frightened", "senses": "truesight 120', passive Perception 19", "languages": "understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "Three Claw or Psychic Bolt attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 15 (2d8+6) slashing damage + 13 (3d8) psychic." }, { "name": "Psychic Bolt", "desc": "Ranged Spell Attack: +9 to hit, 120 ft., one target, 26 (5d8+4) psychic." }, { "name": "Gloaming Howl", "desc": "Emits a magical howl that changes in melody and frequency depending on light around it. Each creature of howler's choice within 120' of it and can hear howl: DC 18 Wis save or succumb to effects of one of the following. If creature's save succeeds/effect ends for it creature is immune to that particular howl for next 24 hrs. Bright Howl When howler is in bright light each target that fails the save is incapacitated until end of its next turn. Dim Howl When howler is in dim light each target that fails the save is stunned until end of its next turn.Dark Howl When howler is in darkness each target that fails the save drops whatever it is holding and is paralyzed with fear for 1 min. A paralyzed creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Otherworldly Hunter", "desc": "Transport itself to a different plane of existence. Works like plane shift except howler can affect only itself and can't use this to banish unwilling creature to another plane." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hungry Void Traveler", "desc": "Doesn't require air drink or sleep." }, { "name": "Inscrutable", "desc": "Immune to any effect that would sense its emotions or read its thoughts and any divination spell it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage." } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_howler-of-the-hill/" }, { "slug": "shetani", "desc": "", "name": "Shetani", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 190, "hit_dice": "20d8+100", "speed": { "walk": 30, "fly": 50 }, "strength": 17, "dexterity": 19, "constitution": 20, "intelligence": 18, "wisdom": 17, "charisma": 20, "strength_save": null, "dexterity_save": 9, "constitution_save": null, "intelligence_save": null, "wisdom_save": 8, "charisma_save": 1, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120', passive Perception 18", "languages": "Abyssal, Common, Infernal, telepathy 120'", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "3 Claws or Necrotic Bolts. Can replace 1 with Spellcasting." }, { "name": "Claw", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 18 (4d8) necrotic." }, { "name": "Necrotic Bolt", "desc": "Ranged Spell Attack: +10 to hit, 120 ft., one target, 27 (5d8+5) necrotic." }, { "name": "Desiccating Breath (Recharge 5-6)", "desc": "Inhales drawing moisture from surrounding creatures. Each non-Construct/Undead creature within 15 ft. of shetani: 54 (12d8) necrotic (DC 18 Con half). If a creature fails the save by 5+ it suffers one level of exhaustion." }, { "name": "Spellcasting", "desc": "Cha (DC 18): At will: charm person silent image3/day ea: major image suggestion1/day ea: mirage arcane (as an action) programmed illusion" } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into a Large or smaller Beast or Humanoid or back into its true form which is a Fiend. Without wings it loses its flying speed. Its statistics other than size and speed are the same in each form. Items worn/carried transformed as desired by the shetani taking whatever color or shape it deems appropriate. Reverts on death." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devil's Sight", "desc": "Magic darkness doesn't impede its darkvision." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Necrotic Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below)." } ], "spell_list": [], "page_no": 343, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_shetani/" }, { "slug": "adult-mithral-dragon", "desc": "_Mithral dragons are wise and learned, and are legendary peacemakers and spellcasters. They pursue their own interests when not called to settle disputes._ \n_**Glimmering Champions.**_ Light glints off a mithral dragon’s glossy scales, shining silver-white, and its tiny wings fold flush against its body—but open like a fan to expose shimmering, diaphanous membranes. Its narrow head, with bare slits for its eyes and nostrils, ends in a slender neck. The dragon’s sleek look continues into its body and a mithral dragon’s impossibly thin frame makes it look extremely fragile. \n_**Rage in Youth.**_ Younger mithral dragons raid and pillage as heavily as any chromatic dragon, driven largely by greed to acquire a worthy hoard—though they are less likely to kill for sport or out of cruelty. In adulthood and old age, however, they are less concerned with material wealth and more inclined to value friendship, knowledge, and a peaceful life spent in pursuit of interesting goals. \n_**Peacemakers.**_ Adult and older mithral dragons are diplomats and arbitrators by temperament (some dragons cynically call them referees), enjoying bringing some peace to warring factions. Among all dragons, their strict neutrality and ability to ignore many attacks make them particularly well suited to these vital roles.", "name": "Adult Mithral Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 184, "hit_dice": "16d12+80", "speed": { "walk": 40, "fly": 80 }, "strength": 27, "dexterity": 18, "constitution": 21, "intelligence": 20, "wisdom": 21, "charisma": 20, "strength_save": null, "dexterity_save": 9, "constitution_save": 10, "intelligence_save": 10, "wisdom_save": 10, "charisma_save": 10, "perception": 10, "skills": { "athletics": 13, "history": 10, "insight": 10, "perception": 10, "persuasion": 10 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "acid, thunder", "condition_immunities": "charmed", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 20", "languages": "Celestial, Common, Draconic, Primordial", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", "attack_bonus": 13, "damage_dice": "2d10" }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage, and the target loses 4 hit points from bleeding at the start of each of its turns for six rounds unless it receives magical healing. Bleeding damage is cumulative; the target loses 4 hp per round for each bleeding wound it's taken from a mithral dragon's claws.", "attack_bonus": 13, "damage_dice": "2d6" }, { "name": "Tail", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", "attack_bonus": 13, "damage_dice": "2d8" }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "A mithral dragon can spit a 60-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 42 (12d6) magical slashing damage and lose another 8 hit points from bleeding at the start of their turns for 6 rounds; slashing and bleed damage are halved by a successful DC 18 Dexterity saving throw. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." }, { "name": "Innate Spellcasting", "desc": "the dragon's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: tongues\n\n5/day each: dispel magic, enhance ability" }, { "name": "Spellcasting", "desc": "the dragon is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The dragon has the following wizard spells prepared:\n\ncantrips (at will): acid splash, light, mage hand, prestidigitation\n\n1st level (4 slots): charm person, expeditious retreat, magic missile, unseen servant\n\n2nd level (3 slots): blur, hold person, see invisibility\n\n3rd level (3 slots): haste, lightning bolt, protection from energy" } ], "spell_list": [], "page_no": 133, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_adult-mithral-dragon/" }, { "slug": "adult-void-dragon", "desc": "_A dragon seemingly formed of the night sky has bright white stars for eyes. Lesser stars twinkle in the firmament of the dragon’s body._ \n**Children of the Stars.** Void dragons drift through the empty spaces beyond the boundaries of the mortal world, wanderers between the stars. They are aloof, mingling only with the otherworldly beings that live above and beyond the earth, including the incarnate forms of the stars themselves. When lesser creatures visit void dragons, the dragons themselves barely notice. \n**Witnesses to the Void.** Void dragons are intensely knowledgeable creatures, but they have seen too much, lingering at the edge of the void itself. Gazing into the yawning nothing outside has taken a toll. The void dragons carry a piece of that nothing with them, and it slowly devours their being. They are all unhinged, and their madness is contagious. It flows out of them to break the minds of lesser beings when the dragons fly into a rage and lash out. \n**Voracious Scholars.** Despite their removed existence and strange quirks, void dragons still hoard treasure. Gems that glitter like the stars of their home are particularly prized. Their crowning piece, however, is knowledge. Void dragons jealously hoard scraps of forbidden and forgotten lore of any kind and spend most of their time at home poring over these treasures. Woe to any who disturbs this collection, for nothing ignites their latent madness like a violation of their hoard. \n\n## A Void Dragon’s Lair\n\n \nThe true lair of a void dragon exists deep in the freezing, airless void between stars. Hidden away in caves on silently drifting asteroids or shimmering atop the ruins of a Star Citadel, the void dragon’s lair rests in the great void of space. \nWhen a void dragon claims a home elsewhere, it forges a connection to its true lair. It prefers towering mountain peaks, valleys, or ruins at high elevation with a clear view of the sky. It can reach through space from this lair to reach its treasure hoard hidden in the void. That connection has repercussions, of course, and the most powerful void dragons leave their mark on the world around them when they roost. Intrusions from beyond and a thirst for proscribed knowledge are common near their lairs. \nIf fought in its lair, its Challenge increases by 1, to 15 for an adult (13,000 XP) and 25 for an ancient void dragon (75,000 XP). \n\n### Lair Actions\n\n \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can’t use the same effect two rounds in a row:\n* The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are restrained. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.\n* The Void briefly overlaps the dragon’s lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 (3d6) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 (3d10) force damage and is knocked prone, or takes half as much damage and is not knocked prone with a successful DC 15 Strength saving throw.\n \n### Regional Effects\n\n \nThe region containing a legendary void dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:\n* Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.\n* Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can’t create bright light in this area.\n* Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon’s lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area.\n \nIf the dragon dies, these effects fade over the course of 1d10 days.", "name": "Adult Void Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 229, "hit_dice": "17d12+119", "speed": { "hover": true, "walk": 40, "fly": 80 }, "strength": 24, "dexterity": 10, "constitution": 25, "intelligence": 16, "wisdom": 13, "charisma": 21, "strength_save": null, "dexterity_save": 5, "constitution_save": 12, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 10, "perception": 11, "skills": { "arcana": 13, "history": 13, "perception": 11, "persuasion": 10, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "charmed, frightened", "senses": "blindsight 60ft, darkvision 120ft, passive Perception 21", "languages": "Common, Draconic, Void Speech", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Aura of Madness. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) cold damage.", "attack_bonus": 12, "damage_dice": "2d10" }, { "name": "Claw", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 3 (1d6) cold damage.", "attack_bonus": 12, "damage_dice": "2d6" }, { "name": "Tail", "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.", "attack_bonus": 12, "damage_dice": "2d8" }, { "name": "Aura of Madness", "desc": "As ancient void dragon, with DC 18 Wisdom saving throw." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons:" }, { "name": "Gravitic Breath", "desc": "The dragon exhales a 60-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, must make a DC 20 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively." }, { "name": "Stellar Flare Breath", "desc": "The dragon exhales star fire in a 60- foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 31 (9d6) fire damage and 31 (9d6) radiant damage on a failed save, or half as much damage on a successful one." }, { "name": "Teleport", "desc": "The dragon magically teleports to any open space within 100 feet." } ], "bonus_actions": null, "reactions": [ { "name": "Void Twist", "desc": "When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 5 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target." } ], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Void Slip (Costs 2 Actions)", "desc": "The dragon twists the fabric of space. Each creature within 15 feet of the dragon must succeed on a DC 18 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. The dragon can then teleport to an unoccupied space within 40 feet." }, { "name": "Void Cache (Costs 3 Actions)", "desc": "The dragon can magically reach into its treasure hoard and retrieve one item. If it is holding an item, it can use this ability to deposit the item into its hoard." } ], "special_abilities": [ { "name": "Chill of the Void", "desc": "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." }, { "name": "Void Dweller", "desc": "As ancient void dragon." } ], "spell_list": [], "page_no": 139, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_adult-void-dragon/" }, { "slug": "cambium", "desc": "_Unfolding impossibly from beneath voluminous robes, this creature’s pockmarked, spindly arms end in clusters of narrow spikes. Its long, hollow, needle-like fingers and its many-jointed arms move with surprising speed and strength for such an emaciated creature._ \n**Hunched and Robed.** The cambium skulks through mortal society, hunched and contorted, concealing its nine-foot height and its supernumerary arms. \n**Devours Bodily Humors.** The source of a cambium’s interest lies in every mortal body: the four humors, which it drains in precise amounts, sometimes to fix its own imbalances, sometimes to concoct serums meant for sale in hellish markets. Its victims are left in a desperate state, eager for a corrective fix and willing to obey the cambium’s every whim as servants and toadies. \n**Abandons Victims.** After a sufficient crop has been harvested, the cambium abandons these addicts to die slowly from violent withdrawals, and allows the local population to lie fallow for a decade or so.", "name": "Cambium", "size": "Large", "type": "Fiend", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 264, "hit_dice": "23d10+138", "speed": { "walk": 40 }, "strength": 21, "dexterity": 16, "constitution": 23, "intelligence": 17, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": 11, "intelligence_save": 8, "wisdom_save": 8, "charisma_save": 9, "perception": 8, "skills": { "arcana": 8, "deception": 9, "insight": 8, "medicine": 8, "perception": 8, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 18", "languages": "Common, Draconic, Infernal", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The cambium makes four needle fingers attacks." }, { "name": "Needle Fingers", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage. In addition, the target must make a DC 19 Constitution saving throw; if it fails, the cambium can either inflict Ability Damage or Imbalance Humors. A target makes this saving throw just once per turn, even if struck by more than one needle fingers attack.", "attack_bonus": 10, "damage_dice": "3d10" }, { "name": "Ability Damage (3/Day)", "desc": "When the target of the cambium's needle fingers fails its Constitution saving throw, one of its ability scores (cambium's choice) is reduced by 1d4 until it finishes a long rest. If this reduces a score to 0, the creature is unconscious until it regains at least one point." }, { "name": "Imbalance Humors (3/Day)", "desc": "When the target of the cambium's needle fingers fails its Constitution saving throw, apply one of the following effects:" }, { "name": "Sanguine Flux: The target cannot be healed", "desc": "The target cannot be healed-naturally or magically-until after their next long rest." }, { "name": "Choleric Flux: The target becomes confused (as the spell) for 3d6 rounds", "desc": "The target can repeat the saving throw at the end of each of its turns to shrug off the flux before the duration ends." }, { "name": "Melancholic Flux: The target is incapacitated for 1d4 rounds and slowed (as the spell) for 3d6 rounds", "desc": "The target can repeat the saving throw at the end of each of its turns to shrug off the flux before the duration ends." }, { "name": "Phlegmatic Flux: A successful DC 18 Constitution saving throw negates this effect", "desc": "A failed saving throw means the target gains one level of exhaustion which lasts for 3d6 rounds." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "the cambium's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The cambium can innately cast the following spells, requiring no material components:\n\nconstant: levitate\n\nat will: alter self, detect thoughts, hold person, plane shift, spare the dying\n\n3/day: cure wounds 21 (4d8 + 3), ray of sickness 18 (4d8), protection from poison, heal\n\n1/day: finger of death" } ], "spell_list": [], "page_no": 51, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_cambium/" }, { "slug": "gypsosphinx", "desc": "_With black wings and a body pale as alabaster, the vulture-beaked gypsosphinx is easy to identify. As powerful servants of the gods of death and the desert, their riddles and obsessions all hinge on death and carrion. Their eyes can spot prey miles away, and the distance they climb into the sky hides their enormous size._ \nThe pale gypsosphinx shines in the desert sun and stands out in underground tombs and caverns, yet it can conceal itself when it flies in moonlit clouds. Gypsosphinxes are found anywhere bodies are buried or left to rot, and they harvest corpses from battlefields of warring desert tribes. \n_**Gossips and Riddlers.**_ Gypsosphinxes converse with intelligent undead, priests of death gods, and with other sphinxes, but they rarely gather among their own kind. They guard their territory jealously, typically claiming a necropolis as the heart of their region. \nLike all sphinxes, gypsosphinxes enjoy riddles. They rely on magic to solve challenging riddles they can’t solve on their own. \n_**Night Flyers.**_ Unlike most of their cousins, gypsosphinxes are gifted fliers capable of diving steeply from the night sky to snatch carrion or a sleeping camel. The stroke of midnight has a special but unknown significance for the beasts. \n_**Foretell Doom.**_ Occasionally, a paranoid noble seeks out a gypsosphinx and entreats the creature to reveal the time and place of his or her death, hoping to cheat fate. A gypsosphinx demands a high price for such a service, including payment in corpses of humans, unusual creatures, or near-extinct species. Even if paid, the gypsosphinx rarely honors its side of the bargain; instead, it turns its death magic against the supplicant, bringing about his or her death then and there.", "name": "Gypsosphinx", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 171, "hit_dice": "18d10+72", "speed": { "walk": 40, "fly": 70 }, "strength": 20, "dexterity": 14, "constitution": 18, "intelligence": 18, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 9, "skills": { "arcana": 9, "history": 9, "perception": 9, "religion": 9 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "psychic, poison", "condition_immunities": "poisoned", "senses": "truesight 90 ft., passive Perception 19", "languages": "Abyssal, Common, Darakhul, Sphinx", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The sphinx makes one bite attack and two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.", "attack_bonus": 10, "damage_dice": "3d10" }, { "name": "Claws", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) slashing damage.", "attack_bonus": 10, "damage_dice": "6d8" }, { "name": "Rake", "desc": "If the sphinx succeeds with both claw attacks, it automatically follows up with a rake attack. If the target fails a DC 17 Dexterity check, it is knocked prone and takes 14 (2d8 + 5) slashing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Bite Attack", "desc": "The sphinx makes one bite attack." }, { "name": "Teleport (Costs 2 Actions)", "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." }, { "name": "Cast a Spell (Costs 3 Actions)", "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal." } ], "special_abilities": [ { "name": "Inscrutable", "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." }, { "name": "Magic Weapons", "desc": "The sphinx's weapon attacks are magical." }, { "name": "Mystic Sight", "desc": "A gypsosphinx sees death coming and can foretell the manner of a person's death. This ability does not come with any urge to share that information. Gypsosphinxes are notorious for hinting, teasing, and even lying about a creature's death (\"If we fight, I will kill you and eat your heart. I have seen it,\"is a favorite bluff)." }, { "name": "Spellcasting", "desc": "the sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:\n\ncantrips: (at will): mage hand, mending, minor illusion, poison spray\n\n1st level (4 slots): comprehend languages, detect magic, identify\n\n2nd level (3 slots): blur, darkness, locate object\n\n3rd level (3 slots): dispel magic, glyph of warding, major image\n\n4th level (3 slots): blight, greater invisibility\n\n5th level (1 slot): cloudkill" } ], "spell_list": [], "page_no": 359, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_gypsosphinx/" }, { "slug": "isonade", "desc": "_The isonade’s gargantuan thrashing tail is lined with cruelly hooked barbs, and it delights in destruction. When it approaches a coastal village, its tail shoots high into the air from beneath the waves, and it smashes all ships, docks, and nets in its path._ \n**Coastal Destroyer.** The isonade is a beast of destruction, sweeping away entire islands and villages. It wrecks seaside communities with battering winds and carves coastlines with its powerful magic. Though not very intelligent, it singles out a community and tries to lure residents into the waves with its animal messenger ability, sending gulls bearing confused riddles, grand promises, and eerie noises to the townsfolk. \n**Ocean Sacrifices.** When coastal villagers suffered from a hurricane or tsunami, they fell back on folklore and blamed the stirrings of the dreaded isonade. To some, appeasing a leviathan such as this makes sense. Some say that a degenerate group seeks to draw the beast forth by sailing from sight of land and dumping a long chain of bound and screaming sacrifices into the lightless depths of the sea. \n**Enormous Age and Size.** The isonade is more than 45 feet long. The beast’s age is unknown, and many coastal bards tell some version of the legend—some believe it is the last of its kind, others believe that a small group of isonade remains.", "name": "Isonade", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 222, "hit_dice": "12d20+96", "speed": { "swim": 100 }, "strength": 30, "dexterity": 14, "constitution": 26, "intelligence": 6, "wisdom": 18, "charisma": 8, "strength_save": 14, "dexterity_save": null, "constitution_save": 12, "intelligence_save": null, "wisdom_save": 8, "charisma_save": null, "perception": 8, "skills": { "athletics": 14, "perception": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "ability damage/drain", "condition_immunities": "", "senses": "darkvision 90 ft., passive Perception 18", "languages": "understands Aquan and Elvish, but cannot speak", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The isonade makes one tail slap attack and one bite attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 42 (5d12 + 10) piercing damage and the target is grappled (escape DC 20). If the target was already grappled from a previous bite, it's also swallowed whole (see below).", "attack_bonus": 14, "damage_dice": "5d12+10" }, { "name": "Tail Slap", "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage.", "attack_bonus": 14, "damage_dice": "6d6" }, { "name": "Breach", "desc": "The isonade leaps out of the water to crash down onto a target with devastating effect. The isonade must move 30 feet in a straight line toward its target before jumping. When jumping, the isonade travels up to 30 feet through the air before landing. Any creature occupying the space where the isonade lands takes 76 (12d10 + 10) bludgeoning damage and becomes submerged 10 feet below the surface of the water. Targets that make a successful DC 20 Strength saving throw take half damage and are not submerged, but are moved to the nearest unoccupied space. Boats and structures are not immune to this attack." }, { "name": "Swallow Whole", "desc": "When the isonade's bite attack hits a target grappled from a previous bite attack, the target is also swallowed. The grapple ends, but the target is blinded and restrained, it has total cover against attacks and other effects outside the isonade, and it takes 36 (8d8) acid damage at the start of each of the isonade's turns. An isonade can have two Large, four Medium, or six Small creatures swallowed at a time. If the isonade takes 40 damage or more from a swallowed creature in a single turn, it must succeed on a DC 20 Constitution saving throw or regurgitate all swallowed creatures, which fall prone within 10 feet of the isonade. If the isonade dies, a swallowed creature is no longer restrained by it and can escape by using 20 feet of movement, exiting prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Atmospheric Immunity", "desc": "The isonade can comfortably exist at any level of the sea and suffers no penalties at any depth." }, { "name": "Magic Resistance", "desc": "The isonade has advantage on saving throws against spells and other magical effects." }, { "name": "Water Breathing", "desc": "The isonade can breathe only underwater." }, { "name": "Innate Spellcasting", "desc": "the isonade's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: animal messenger\n\n3/day each: control water, earthquake\n\n1/day each: control weather, storm of vengeance, tsunami" } ], "spell_list": [], "page_no": 257, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_isonade/" }, { "slug": "orobas-devil", "desc": "_Tall and powerful, this creature resembles a strong man with well‑chiseled muscles, save its equine head, flaring nostrils, and hoofed feet._ \nThe orobas thrive in Hell, selling their knowledge to those who have the coin (or other form of payment). The common phrase, “never trust a gift horse,” stems from these corrupting devils. \n**Horse-Headed but Wise.** When called to the mortal world, they sometimes take the shape of a destrier. Orobas devils prefer to take the horrific form of a horse-headed man. Sulfuric smoke curls from their nostrils and their fingers sport ragged claws. This beast‑like appearance belies their true strength; the orobas possess an uncanny knowledge of the past, as well as of things to come. \n**Masters of Deceit.** When bargaining with an orobas, one must speak truthfully—or possess an exceptionally quick tongue and the most charming smile. Practitioners of the dark arts know these devils as the Lords of Distortion, for their ability to practice deceit. They prize reality-warping magic above all else, and bribes of that sort can win concessions when making a pact. \n**Surrounded by Lessers.** Orobas devils gather lesser devils both as chattel and defense. Their analytical minds telepathically confer the strengths and weaknesses of foes to their allies. With surprising speed, the deceivers can assess a battlefield, weigh outcomes, and redirect forces. Enemies of the orobas almost never catch them off guard. They have frequent, clear visions of their immediate future.", "name": "Orobas Devil", "size": "Large", "type": "Fiend", "subtype": "devil", "group": null, "alignment": "lawful evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 261, "hit_dice": "14d10+126", "speed": { "walk": 40 }, "strength": 26, "dexterity": 14, "constitution": 28, "intelligence": 23, "wisdom": 26, "charisma": 21, "strength_save": 12, "dexterity_save": 7, "constitution_save": 14, "intelligence_save": null, "wisdom_save": 13, "charisma_save": null, "perception": 13, "skills": { "deception": 10, "history": 11, "insight": 13, "perception": 13, "persuasion": 10 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "truesight 90 ft., passive Perception 23", "languages": "Celestial, Darakhul, Draconic, Giant, Infernal, Undercommon, Void Speech; telepathy 100 ft.", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The orobas makes four attacks: one with its bite, one with its claw, one with its flail, and one with its stomp." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) piercing damage. The target must succeed on a DC 18 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points and it takes 14 (4d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage." }, { "name": "Flail", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 18 (4d8) acid damage." }, { "name": "Stomp", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Knowing (3/day)", "desc": "An orobas can predict actions and alter chance accordingly. Three times per day, it can choose to have advantage on any attack or skill check." }, { "name": "Magic Resistance", "desc": "The orobas has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The orobas's weapon attacks are magical." }, { "name": "Sage Advice", "desc": "An orobas sometimes twists responses to a divination. It softens the answer, leaves crucial information out of the response, manipulates a convoluted answer, or outright lies. An orobas always has advantage on Deception and Persuasion checks when revealing the result of a divination." }, { "name": "Innate Spellcasting", "desc": "the orobas' spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nconstant: detect evil and good\n\nat will: augury, protection from evil and good, teleport (self plus 50 lb of objects only)\n\n5/day each: bestow curse, fireball, scorching ray\n\n3/day each: antimagic field, chain lightning, contact other plane, dimension door, wall of fire\n\n1/day each: eyebite, find the path, foresight" } ], "spell_list": [], "page_no": 111, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_orobas-devil/" }, { "slug": "smaragdine-golem", "desc": "_This large statue of emerald-green crystal has a humanoid body with the head of an ibis. Tiny symbols and runes are etched into it, and portions are inlaid with bits of gold._ \n**Occult Initiates.** Smaragdine golems are crafted by disciples of occult esoterica to guard their secret meeting halls, sacred texts, and the arcane books of power. \n**Emerald Body.** Though they seem to be made entirely of emeralds (and some are used in their construction), a smaragdine golem’s body is closer to enchanted glass than to gemstones, a sad truth that has disappointed many plunderers. \n**A Maker’s Privilege.** Though smaragdine golems are sometimes given to powerful mages, scholars, theurgists, and hierophants as a token of esteem, they are always subject first to the magic and orders of their creators. \n**Constructed Nature.** A golem doesn’t require air, food, drink, or sleep.", "name": "Smaragdine Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 231, "hit_dice": "22d10+110", "speed": { "walk": 30 }, "strength": 24, "dexterity": 11, "constitution": 21, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The golem makes two slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.", "attack_bonus": 12, "damage_dice": "4d8" }, { "name": "Release Spell", "desc": "The golem can release an absorbed spell effect as a blast of green energy, which blasts out as a sphere centered on the golem with a radius of 10 feet per level of the absorbed spell. All creatures in the area of effect other than the golem takes 7 (2d6) lightning damage per level of the absorbed spell, or half damage with a successful DC 18 Dexterity saving throw. Creatures that fail the saving throw are also blinded until the end of the golem's next turn." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." }, { "name": "Absorb Magic", "desc": "As a bonus action, the golem targets any creature, object, or magical effect within 10 feet of it. The golem chooses a spell already cast on the target. If the spell is of 3rd level or lower, the golem absorbs the spell and it ends. If the spell is of 4th level or higher, the golem must make a check with a +9 modifier. The DC equals 10 + the spell's level. On a successful check, the golem absorbs the spell and it ends. The golem's body glows when it absorbs a spell, as if under the effect of a light spell. A smaragdine golem can only hold one absorbed spell at a time." } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_smaragdine-golem/" }, { "slug": "zmey", "desc": "_Crashing through the forest, this three-headed dragon stands upright, its spiked tail thrashing from side to side as it walks. A vicious mouth lined with glistening teeth graces each head, and its green scales gleam in the fleeting sunlight._ \nHunting beneath the canopy of the forest, lurking below the surfaces of lakes, and guarding caves concealing great treasure and mystery, the zmey has two roles—vicious terror and nature’s protector. \n**Claws of the Forest.** Single-mindedly destructive, the zmey keeps the heart of the forest free from interlopers. Rumors suggest the heart of an ancient forest itself can control the actions of these beasts, while others believe that they have a pact with certain forest druids. Certainly they are clever enough, often destroying bridges, dams, or logging camps infringing on their territory. \n**Solitary Hunters.** Zmey avoid their own kind, seeking out isolated hunting grounds. They eat any organic matter, but they favor the fresh meat of large birds and mammals. The smarter the prey, the better, because zmey believe that intellect flavors the meat. They consider alseids, halflings, and gnomes especially succulent. \n**Three-Headed Rage.** Dappled black and green scales cover this enormous beast and its three towering necks are long and powerful. Each neck is topped with an identical, menacing head, and each head is flanked by spiny, frilled membranes. A forked tongue flickers across long pale teeth, and six pairs of eyes burn red with rage. \nWhen a zmey stands upright, it measures 25 feet from snout to tail. The beast weighs over 9,000 lb.", "name": "Zmey", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 189, "hit_dice": "18d12+72", "speed": { "walk": 30, "fly": 50, "swim": 30 }, "strength": 22, "dexterity": 13, "constitution": 19, "intelligence": 16, "wisdom": 16, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 8, "charisma_save": 6, "perception": 8, "skills": { "perception": 8 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire", "damage_immunities": "", "condition_immunities": "paralyzed, unconscious", "senses": "blindsight 60 ft., darkvision 90 ft., passive Perception 18", "languages": "Common, Draconic, Elvish, Sylvan", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The zmey makes one bite attack per head and one claws attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage.", "attack_bonus": 11, "damage_dice": "2d12" }, { "name": "Claws", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage.", "attack_bonus": 11, "damage_dice": "2d12" }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "2d8" }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The zmey breathes up to three 60-foot cones of fire, one from each of its heads. Creatures in a cone take 16 (3d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw. If cones overlap, their damage adds together but each target makes only one saving throw. A zmey can choose whether this attack harms plants or plant creatures." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The zmey can take 1 legendary action per head, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The zmey regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Bite", "desc": "The zmey makes a bite attack." }, { "name": "Tail Attack", "desc": "The zmey makes a tail attack." }, { "name": "Trample", "desc": "The zmey moves up to half its land speed. It can enter enemy-occupied spaces but can't end its move there. Creatures in spaces the zmey enters must make successful DC 14 Dexterity saving throws or take 10 (1d8 + 6) bludgeoning damage and fall prone." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The zmey can breathe air and water." }, { "name": "Lake Leap", "desc": "A zmey spends much of its time lurking in lakes and ponds. When submerged in a natural pool of standing water, it can transport itself as a bonus action to a similar body of water within 5,000 feet. Rapidly flowing water doesn't serve for this ability, but the zmey can leap to or from a river or stream where the water is calm and slow-moving." }, { "name": "Legendary Resistance (1/Day)", "desc": "If the zmey fails a saving throw, it can count it as a success instead." }, { "name": "Multiheaded", "desc": "The zmey normally has three heads. While it has more than one head, the zmey has advantage on saving throws against being blinded, charmed, deafened, frightened, and stunned. If the zmey takes 40 or more damage in a single turn (and the damage isn't poison or psychic), one of its heads is severed. If all three of its heads are severed, the zmey dies." }, { "name": "Regeneration", "desc": "The zmey regains 15 hit points at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. Regeneration stops functioning when all heads are severed. It takes 24 hours for a zmey to regrow a functional head." }, { "name": "Spawn Headling", "desc": "The severed head of a zmey grows into a zmey headling 2d6 rounds after being separated from the body. Smearing at least a pound of salt on the severed head's stump prevents this transformation." } ], "spell_list": [], "page_no": 416, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_zmey/" }, { "slug": "adult_black_dragon_bf", "desc": "", "name": "Adult Black Dragon", "size": "huge", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 238, "hit_dice": "", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 24, "dexterity": 24, "constitution": 30, "intelligence": 14, "wisdom": 24, "charisma": 26, "strength_save": 7, "dexterity_save": 7, "constitution_save": 10, "intelligence_save": 2, "wisdom_save": 7, "charisma_save": 8, "perception": 22, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid,poisoned", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 18 (2d10+7) piercing damage plus 4 (1d8) acid damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 14 (2d6+7) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 15 ft., one target. _Hit:_ 16 (2d8+7) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Acid Breath (Recharge 5-6)", "desc": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 DEX save, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Acidic Vapors", "desc": "After the black dragon uses its Acid Breath, acid clings to its mouth, throat, and nostrils for a time, evaporating as the dragon breathes. While the dragon's Acid Breath is unavailable, acidic vapors surround it, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 18 CON save or be poisoned until the start of its next turn." }, { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_adult-black-dragon/" }, { "slug": "adult_copper_dragon_bf", "desc": "", "name": "Adult Copper Dragon", "size": "huge", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 252, "hit_dice": "", "speed": { "walk": 40, "climb": 40, "fly": 80 }, "strength": 22, "dexterity": 22, "constitution": 30, "intelligence": 18, "wisdom": 24, "charisma": 26, "strength_save": 6, "dexterity_save": 6, "constitution_save": 10, "intelligence_save": 4, "wisdom_save": 7, "charisma_save": 8, "perception": 22, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Slowing Breath, if available." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8+6) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Acid Breath (Recharge 5-6)", "desc": "The dragon exhales acid in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 18 DEX save, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one." }, { "name": "Slowing Breath (Recharge 6)", "desc": "As the **copper dragon wyrmling**, except it is a 60-foot cone, and the save DC is 18." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Corrosive Scales", "desc": "As the **young copper dragon**." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_adult-copper-dragon/" }, { "slug": "ice_devil_bf", "desc": "", "name": "Ice Devil", "size": "large", "type": "Fiend", "subtype": "Devil", "group": "Devils", "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 193, "hit_dice": "", "speed": { "walk": 40 }, "strength": 20, "dexterity": 24, "constitution": 28, "intelligence": 18, "wisdom": 24, "charisma": 28, "strength_save": 5, "dexterity_save": 7, "constitution_save": 9, "intelligence_save": 4, "wisdom_save": 7, "charisma_save": 9, "perception": 17, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "blinded,Devilish Resilience", "damage_immunities": "cold,Devilish Resilience", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Infernal,telepathy 120 ft.", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The devil makes two Claw attacks and one Tail attack, or it makes three Icicle Shard attacks." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage plus 18 (4d8) cold damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 15 (3d6+5) bludgeoning damage plus 18 (4d8) cold damage." }, { "name": "Icicle Shard", "desc": "_Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 13 (2d8+4) piercing damage plus 18 (4d8) cold damage." } ], "bonus_actions": [ { "name": "Ice Wall", "desc": "The ice devil causes a wall of ice to magically rise from the ground at a point it can see within 60 feet of it. The wall is up to 30 feet long, 10 feet high, and 5 feet thick. It can be any shape, as long as its base is connected to the ground. If the wall cuts through a creature's space when it appears, the creature is pushed to one side (the devil's choice). If a creature would be surrounded on all sides by the wall, it can make a DC 17 DEX save. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.<br>The wall lasts 1 minute, until the devil creates a new wall, or until the devil dies. Each 10-foot section of the wall has AC 5, 30 HP, is vulnerable to fire damage, and is immune to acid, cold, necrotic, poison, and psychic damage." } ], "reactions": [ { "name": "Ice Shield", "desc": "When the ice devil or a friendly creature it can see is hit by an attack, the devil can create a magical barrier of ice to disrupt the attack. The target halves the damage from the attack." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the devil's darkvision." }, { "name": "Devilish Resilience", "desc": "The devil is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition." }, { "name": "Magic Resistance", "desc": "The devil has advantage on saves against spells and other magical effects." }, { "name": "Snow Walk", "desc": "The devil can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ice-devil/" }, { "slug": "adult-bronze-dragon", "desc": "", "name": "Adult Bronze Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": "Bronze Dragon", "alignment": "lawful good", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 212, "hit_dice": "17d12+102", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 25, "dexterity": 10, "constitution": 23, "intelligence": 16, "wisdom": 15, "charisma": 19, "strength_save": null, "dexterity_save": 5, "constitution_save": 11, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 9, "perception": 12, "skills": { "insight": 7, "perception": 12, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22", "languages": "Common, Draconic", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.", "attack_bonus": 12, "damage_dice": "2d10", "damage_bonus": 7 }, { "name": "Claw", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.", "attack_bonus": 12, "damage_dice": "2d6", "damage_bonus": 7 }, { "name": "Tail", "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.", "attack_bonus": 12, "damage_dice": "2d8", "damage_bonus": 7 }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons.\n**Lightning Breath.** The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.\n**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.", "attack_bonus": 0, "damage_dice": "12d10" }, { "name": "Change Shape", "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 294, "environments": [ "Desert", "Coastal", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_adult-bronze-dragon/" }, { "slug": "adult-green-dragon", "desc": "", "name": "Adult Green Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": "Green Dragon", "alignment": "lawful evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 207, "hit_dice": "18d12+90", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 23, "dexterity": 12, "constitution": 21, "intelligence": 18, "wisdom": 15, "charisma": 17, "strength_save": null, "dexterity_save": 6, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 8, "perception": 12, "skills": { "deception": 8, "insight": 7, "perception": 12, "persuasion": 8, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22", "languages": "Common, Draconic", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.", "attack_bonus": 11, "damage_dice": "2d10+2d6", "damage_bonus": 6 }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 11, "damage_dice": "2d6", "damage_bonus": 6 }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "2d8", "damage_bonus": 6 }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "16d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 285, "environments": [ "Jungle", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_adult-green-dragon/" }, { "slug": "mummy-lord", "desc": "", "name": "Mummy Lord", "size": "Medium", "type": "Undead", "subtype": "", "group": "Mummies", "alignment": "lawful evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 97, "hit_dice": "13d8+39", "speed": { "walk": 20 }, "strength": 18, "dexterity": 10, "constitution": 17, "intelligence": 11, "wisdom": 18, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": 5, "wisdom_save": 9, "charisma_save": 8, "perception": null, "skills": { "history": 5, "religion": 5 }, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "", "damage_immunities": "necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "the languages it knew in life", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The mummy can use its Dreadful Glare and makes one attack with its rotting fist." }, { "name": "Rotting Fist", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.", "attack_bonus": 9, "damage_dice": "3d6+6d6", "damage_bonus": 4 }, { "name": "Dreadful Glare", "desc": "The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Attack", "desc": "The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare." }, { "name": "Blinding Dust", "desc": "Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn." }, { "name": "Blasphemous Word (Costs 2 Actions)", "desc": "The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn." }, { "name": "Channel Negative Energy (Costs 2 Actions)", "desc": "The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn." }, { "name": "Whirlwind of Sand (Costs 2 Actions)", "desc": "The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession." } ], "special_abilities": [ { "name": "Magic Resistance", "desc": "The mummy lord has advantage on saving throws against spells and other magical effects." }, { "name": "Rejuvenation", "desc": "A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart." }, { "name": "Spellcasting", "desc": "The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:\n\n* Cantrips (at will): sacred flame, thaumaturgy\n* 1st level (4 slots): command, guiding bolt, shield of faith\n* 2nd level (3 slots): hold person, silence, spiritual weapon\n* 3rd level (3 slots): animate dead, dispel magic\n* 4th level (3 slots): divination, guardian of faith\n* 5th level (2 slots): contagion, insect plague\n* 6th level (1 slot): harm" } ], "spell_list": [ "https://api.open5e.com/v2/spells/sacred-flame/?format=api", "https://api.open5e.com/v2/spells/thaumaturgy/?format=api", "https://api.open5e.com/v2/spells/command/?format=api", "https://api.open5e.com/v2/spells/guiding-bolt/?format=api", "https://api.open5e.com/v2/spells/shield-of-faith/?format=api", "https://api.open5e.com/v2/spells/hold-person/?format=api", "https://api.open5e.com/v2/spells/silence/?format=api", "https://api.open5e.com/v2/spells/spiritual-weapon/?format=api", "https://api.open5e.com/v2/spells/animate-dead/?format=api", "https://api.open5e.com/v2/spells/dispel-magic/?format=api", "https://api.open5e.com/v2/spells/divination/?format=api", "https://api.open5e.com/v2/spells/guardian-of-faith/?format=api", "https://api.open5e.com/v2/spells/contagion/?format=api", "https://api.open5e.com/v2/spells/insect-plague/?format=api", "https://api.open5e.com/v2/spells/harm/?format=api" ], "page_no": 334, "environments": [ "Temple", "Desert", "Shadowfell", "Ruin", "Tomb" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_mummy-lord/" }, { "slug": "purple-worm", "desc": "", "name": "Purple Worm", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 247, "hit_dice": "15d20+90", "speed": { "walk": 50, "burrow": 30 }, "strength": 28, "dexterity": 7, "constitution": 22, "intelligence": 1, "wisdom": 8, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": 11, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 9", "languages": "", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The worm makes two attacks: one with its bite and one with its stinger." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.\nIf the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.", "attack_bonus": 9, "damage_dice": "3d8", "damage_bonus": 9 }, { "name": "Tail Stinger", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 9, "damage_dice": "3d6", "damage_bonus": 9 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Tunneler", "desc": "The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake." } ], "spell_list": [], "page_no": 340, "environments": [ "Underdark", "Mountains", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_purple-worm/" }, { "slug": "forest-emperor", "desc": "The smell of freshly turned soil and bubbling sulfur accompanies this terrible monster, an amalgam of wood and flesh vaguely reminiscent of a giant centaur with bony wooden limbs. Vast draconic wings sprout from the creature’s back, and it bears a serpentine tail ending in a cone-shaped rattle._ \n**Born of Dragons.** When a particularly hardy Open Game License", "name": "Forest Emperor", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 161, "hit_dice": "14d12+70", "speed": { "walk": 30, "climb": 30, "fly": 60 }, "strength": 23, "dexterity": 12, "constitution": 21, "intelligence": 12, "wisdom": 20, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 10, "charisma_save": null, "perception": 10, "skills": { "nature": 6, "perception": 10, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, cold; bludgeoning from nonmagical attacks", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 20", "languages": "Common, Giant", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The forest emperor makes two claw attacks and one tail attack. If both claws hit the same target, the target must succeed on a DC 18 Constitution saving throw or its hp maximum is reduced by 7 (2d6) and the forest emperor regains hp equal to this amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." }, { "name": "Acidic Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage plus 7 (2d6) acid damage.", "attack_bonus": 11, "damage_dice": "3d6+6" }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "2d10+6" }, { "name": "Toxic Nectar Spray (Recharge 5-6)", "desc": "The forest emperor sprays a 60-foot cone of acid from its flower-ringed eye pits. Creatures in the path of this cone must make a DC 18 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Forest Camouflage", "desc": "The forest emperor has advantage on Dexterity (Stealth) checks made to hide in forest terrain." }, { "name": "Keen Smell", "desc": "The forest emperor has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Rattle", "desc": "The forest emperor constantly rattles its tail when in combat. Each creature that starts its turn within 60 feet of the forest emperor and that can hear it must succeed on a DC 18 Wisdom saving throw or become frightened until the start of its next turn. A creature that succeeds on two saving throws is unaffected by the forest emperor's rattle for the next 24 hours." } ], "spell_list": [], "page_no": 155, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_forest-emperor/" }, { "slug": "shadow-giant", "desc": "If not for the horns curling from its brow and the long, bestial talons erupting from its fingers, the creature would look like a grim-faced, ashen-skinned elf of monstrous height._ \n**Cast into Darkness.** In ages past, shadow giants were called hjartakinde, and they dwelt in the lands of the fey. When the giants declined to go to war with the shadow fey, the fey exiled them to the Shadow \n**Realm.** When they refused to serve the dark fey courts, the queen cursed them into their current form. \n**Of Two Worlds.** Shadow giants are cursed to exist simultaneously on the Shadow Realm and the Material Plane. Unable to properly live in either world, they have become embittered and indignant. Shadow giants desire to end their cursed existence but lash out against anyone who shows them pity or mercy. \n**Undying.** When a shadow giant is killed, its spirit roils in the Shadow Realm for a century before it is reborn to its cursed fate.", "name": "Shadow Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": null, "hit_points": 209, "hit_dice": "22d20+66", "speed": { "walk": 40 }, "strength": 18, "dexterity": 25, "constitution": 17, "intelligence": 12, "wisdom": 13, "charisma": 21, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "cold, necrotic", "damage_immunities": "", "condition_immunities": "exhaustion", "senses": "darkvision 120 ft., passive Perception 16", "languages": "Common, Elvish, Giant, Umbral", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The shadow giant makes three attacks with its tenebrous talons." }, { "name": "Tenebrous Talons", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 18 (4d8) necrotic damage.", "attack_bonus": 12, "damage_dice": "2d6+7" }, { "name": "Cold Shadow (Recharge 5-6)", "desc": "The shadow giant directs its shadow to stretch out in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw. On a failure, a creature takes 52 (15d6) cold damage and has disadvantage on attack rolls and saving throws until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blacklight Strobe", "desc": "The visual flicker of the shadow giant moving between the Material Plane and the Shadow Realm has a physical effect on viewers. A creature that starts its turn within 30 feet of the shadow giant and that can see it must succeed on a DC 18 Wisdom saving throw or be unable make more than one melee or ranged attack on its turn and unable to use bonus actions or reactions until the start of its next turn." }, { "name": "Distracting Flicker", "desc": "A creature that starts its turn within 30 feet of the shadow giant and that is maintaining concentration on a spell must succeed on a DC 18 Constitution saving throw or lose concentration." }, { "name": "Shadow Sight", "desc": "Magical darkness doesn't impede the shadow giant's darkvision." }, { "name": "Umbral Glimmer", "desc": "At the end of each of the shadow giant's turns, it must roll a d20. On a roll of 11 or higher, it enters the Plane of" }, { "name": "Shadow from the Material Plane", "desc": "At the start of its next turn, it returns to the Material Plane in an unoccupied space of its choice that it can see within 40 feet of the space where it vanished. If no unoccupied space is available within that range, it appears in the nearest unoccupied space.\n\nWhile in the Plane of Shadow, the shadow giant can see and hear 120 feet into the Material" }, { "name": "Plane", "desc": "It can't affect or be affected by anything on the Material Plane while in the Plane of Shadow." } ], "spell_list": [], "page_no": 173, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_shadow-giant/" }, { "slug": "timingila", "desc": "This massive shark-eel surges out of the water, opening titanic jaws large enough to bite a ship in half._ \n**Bribable.** Wise captains traveling through timingila hunting grounds often carry tithes and offerings in hopes of placating the creatures. \n**Lesser Leviathan.** The timingila is one of the largest creatures in the seas. Some scholarly tomes suggest a connection between the timingila and rarer leviathans but no definitive proof has yet been found. \n**Master of the Seas.** The timingila is an apex predator of the oceans. It hunts whales primarily but eats anything it can catch. The timingila is fiercely territorial and considers all of the ocean its personal domain.", "name": "Timingila", "size": "Gargantuan", "type": "Monstrosity", "subtype": "titan", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 232, "hit_dice": "15d20+75", "speed": { "swim": 60, "walk": 0 }, "strength": 28, "dexterity": 5, "constitution": 21, "intelligence": 8, "wisdom": 7, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 8, "skills": { "perception": 8, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, thunder", "condition_immunities": "frightened", "senses": "blindsight 120 ft., passive Perception 18", "languages": "understands Abyssal, Celestial, Draconic, and Infernal but can’t speak", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The timingila makes four attacks: one with its bite, one with its tail slap, and two with its flippers." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the timingila. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the timingila, and it takes 21 (6d6) acid damage at the start of each of the timingila's turns.\n\nIf the timingila takes 30 damage or more on a single turn from a creature inside it, the timingila must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the timingila. If the timingila dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.", "attack_bonus": 14, "damage_dice": "3d10+9" }, { "name": "Flipper", "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) bludgeoning damage.", "attack_bonus": 14, "damage_dice": "2d6+9" }, { "name": "Tail Slap", "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away from the timingila and knocked prone.", "attack_bonus": 14, "damage_dice": "2d8+9" }, { "name": "Breach", "desc": "The timingila swims up to its swimming speed without provoking opportunity attacks. If it breaches the water's surface, it crashes back down, creating a wave in a 30-foot-wide, 120-footlong line that is 30 feet tall. Any Gargantuan or smaller vehicles in the line are carried up to 100 feet away from the timingila and have a 50 percent chance of capsizing." }, { "name": "Resonating Roar (Recharge 5-6)", "desc": "The timingila roars in a 90-foot cone. Each creature in the area must make a DC 18 Constitution saving throw. On a failure, a creature takes 45 (10d8) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nIf a vehicle is in the area, the roar travels into the vehicle and resonates inside it. Each creature inside the vehicle, even if the creature is outside the roar's area, must succeed on a DC 18 Constitution saving throw or take half the damage from the roar." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Siege Monster", "desc": "The timingila deals double damage to objects and structures." }, { "name": "Water Breathing", "desc": "The timingila can breathe only underwater." } ], "spell_list": [], "page_no": 349, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_timingila/" }, { "slug": "yaojing", "desc": "This long-nosed, fox-like humanoid gestures silently with a smile on its lips and a twinkle in its eyes._ \nYaojing find peace traveling the wilds and quietly helping homesteaders and other travelers. They appear to be wiry redheaded men in light clothing. Their features are a mix of human and fox with a long nose, weak chin, and clever eyes. \n**Silent Servitors.** Before they arrive on the Material Plane, yaojing take a vow of silence. Their vow precludes them from using their telepathy or voice to communicate with mortals. If a yaojing under vow is forced to communicate with more than sign or body language, it must retire to its planar home to live in silent contemplation for 108 years before it can once again travel the Material. \n**Charlatan Haters.** Yaojing hate nothing so much as those who would use a mortal’s faith in the gods against them. When yaojing encounter such shysters in their travels, they work tirelessly to bring the charlatans to justice and remove the blight such creatures represent. Yaojing prefer to turn the charlatans over to local authorities for punishment appropriate to the laws of the land they are traveling, but they take on the role of judge when representatives of the law are absent. \n**Mountain Mystics.** Some yaojing take up a monastic life. They build shrines on mountaintops where they silently teach their small congregations of adherents the joys of a quiet life of service and contemplation. They also teach their disciples how to avoid being fooled by charlatans and that harmonious societies must be free of such liars.", "name": "Yaojing", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": null, "hit_points": 202, "hit_dice": "27d8+81", "speed": { "walk": 40 }, "strength": 14, "dexterity": 21, "constitution": 16, "intelligence": 16, "wisdom": 18, "charisma": 21, "strength_save": null, "dexterity_save": 10, "constitution_save": null, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 10, "perception": 9, "skills": { "insight": 9, "perception": 9 }, "damage_vulnerabilities": "", "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "charmed, deafened, exhaustion, frightened", "senses": "truesight 60 ft., passive Perception 19", "languages": "all, telepathy 120 ft.", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The yaojing uses Blasphemer's Bane. It then makes three attacks." }, { "name": "Sacred Fist", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 13 (3d8) radiant damage.", "attack_bonus": 10, "damage_dice": "2d8+5" }, { "name": "Sacred Bolt", "desc": "Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.", "attack_bonus": 10, "damage_dice": "5d8" }, { "name": "Blasphemer's Bane", "desc": "The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing's next turn." }, { "name": "Radiant Spin (Recharge 5-6)", "desc": "The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a DC 18 Dexterity saving throw. On a failure, a creature takes 22 (5d8) bludgeoning damage and 22 (5d8) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn't pushed." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charlatan's Bane", "desc": "The yaojing knows if it hears a lie, and it has advantage on Wisdom (Insight) checks to determine if a creature is attempting to deceive it." }, { "name": "Magic Resistance", "desc": "The yaojing has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The yaojing's weapon attacks are magical." }, { "name": "Motion Blur", "desc": "If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn." }, { "name": "Innate Spellcasting", "desc": "The yaojing's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no verbal or material components.\nAt will: detect evil and good, silence\n3/day each: beacon of hope, bestow curse\n1/day each: death ward, dispel evil and good" } ], "spell_list": [], "page_no": 377, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_yaojing/" }, { "slug": "greater-rakshasa", "desc": "", "name": "Greater Rakshasa", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 144, "hit_dice": "17d8+68", "speed": { "walk": 40 }, "strength": 14, "dexterity": 18, "constitution": 18, "intelligence": 15, "wisdom": 16, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 10, "insight": 8 }, "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures", "damage_resistances": "", "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Infernal", "challenge_rating": "15", "cr": 15.0, "actions": [ { "desc": "The greater rakshasa makes two claw attacks.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "2d6+2", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.", "name": "Claw" }, { "desc": "The greater rakshasa chooses a point it can see within 60 feet, conjuring a terrifying manifestation of its enemies' worst fears in a 30-foot-radius around the point. Each non-rakshasa in the area must make a DC 18 Wisdom saving throw. On a failed save, a creature takes 66 (12d10) psychic damage and becomes frightened for 1 minute. On a success, the target takes half the damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Harrowing Visions (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The greater rakshasa can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The greater rakshasa regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "desc": "The greater rakshasa makes one claw attack.", "name": "Claw Attack" }, { "desc": "The greater rakshasa becomes invisible at the same time that an illusory double of itself appears where it is standing. This switch is indiscernible to others. After the double appears, the greater rakshasa can move up to its speed. Both effects last until the start of the greater rakshasa's next turn, but the invisibility ends if the greater rakshasa makes an attack or casts a spell before then.", "name": "Misleading Escape (Costs 2 Actions)" }, { "desc": "The greater rakshasa casts a spell from its list of innate spells, consuming a use of the spell as normal.", "name": "Cast a Spell (Costs 3 Actions)" } ], "special_abilities": [ { "desc": "The greater rakshasa can't be affected or detected by spells of 7th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.", "name": "Limited Magic Immunity" }, { "desc": "When the greater rakshasa casts the charm person spell, it can target up to five creatures. When it casts the dominate person spell, the spell's duration is concentration, up to 8 hours.", "name": "Puppet Master" }, { "desc": "The greater rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The greater rakshasa can innately cast the following spells, requiring no material components:\nAt will: detect thoughts, disguise self, mage hand, minor illusion\n3/day each: charm person, detect magic, invisibility, major image, suggestion\n1/day each: dominate person, fly, plane shift, true seeing", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 0, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_greater-rakshasa/" }, { "slug": "pact-lich", "desc": "", "name": "Pact Lich", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "any evil alignment", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 195, "hit_dice": "26d8+78", "speed": { "walk": 30 }, "strength": 11, "dexterity": 16, "constitution": 16, "intelligence": 16, "wisdom": 14, "charisma": 20, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": 8, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 10, "persuasion": 10 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, necrotic", "damage_immunities": "poison; bludgeoning, piercing and slashing from nonmagical attacks", "condition_immunities": "charmed, frightened, paralyzed, poisoned", "senses": "truesight 120 ft., passive Perception 12", "languages": "any languages it knew in life", "challenge_rating": "15", "cr": 15.0, "actions": [ { "desc": "The pact lich makes four enhanced eldritch blast attacks.", "name": "Multiattack" }, { "attack_bonus": 10, "damage_dice": "3d6", "desc": "Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 18 Charisma saving throw or have vivid hallucinations for 1 minute. During this time, the target is blinded, stunned, and deafened, sensing only the hallucinatory terrain and events. The hallucinations play on aspects of the creature's deepest fears. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Maddening Touch" }, { "attack_bonus": 10, "damage_dice": "1d10+5", "desc": "Ranged Spell Attack: +10 to hit, range 300 ft., one target. Hit: 10 (1d10 + 5) force damage. On a successful hit, the pact lich can push the target 10 feet away from it in a straight line.", "name": "Enhanced Eldritch Blast" }, { "desc": "The pact lich targets one creature it can see within 60 feet of it. The target must make a DC 18 Wisdom saving throw. On a failure, the target disappears and is paralyzed as it is hurtled through the nightmare landscape of the lower planes. At the end of the pact lich's next turn, the target returns to the space it previously occupied, or the nearest unoccupied space, and is no longer paralyzed. If the target is not a fiend, it takes 55 (10d10) psychic damage when it returns. The target must succeed on another DC 18 Wisdom saving throw or be frightened until the end of the lich's next turn as the target reels from its horrific experience.", "name": "Hurl Through Hell (1/Day)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The pact lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "desc": "The lich casts a spell it can cast at will.", "name": "At Will Spell" }, { "desc": "The pact lich chooses one damage type, gaining resistance to that damage type until it chooses a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.", "name": "Fiendish Resilience" }, { "desc": "The pact lich uses its Maddening Touch.", "name": "Maddening Touch (Costs 2 Actions)" }, { "desc": "The lich entreats its patron for aid, regaining all expended spells.", "name": "Eldritch Master (Costs 3 Actions, 1/Day)" } ], "special_abilities": [ { "desc": "If the pact lich fails a saving throw, it can choose to succeed instead.", "name": "Legendary Resistance (3/Day)" }, { "desc": "As a bonus action when in an area of dim light or darkness, the pact lich can become invisible until it moves or takes an action or reaction.", "name": "One With Shadows" }, { "desc": "When the pact lich reduces a target to 0 hp, the lich gains 25 temporary hp.", "name": "Patron's Blessing" }, { "desc": "If a fist-sized or larger diamond is within its lair, a destroyed pact lich usually gains a new body in 3d10 days, but its return to the Material Plane is ultimately dictated by its patron.", "name": "Pact Rejuvenation" }, { "desc": "The pact lich's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:\nAt will: chill touch, detect magic, levitate, mage hand, prestidigitation, speak with dead, true strike\n1/day each: banishment, bestow curse, compulsion, confusion, conjure elemental, dominate monster, eyebite, finger of death, fly, hellish rebuke (5d10), hold monster, slow", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 152, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_pact-lich/" }, { "slug": "whisperer-in-darkness", "desc": "", "name": "Whisperer in Darkness", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "15d8+75", "speed": { "walk": 30 }, "strength": 15, "dexterity": 19, "constitution": 21, "intelligence": 25, "wisdom": 18, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 8, "perception": 9, "skills": { "arcana": 17, "deception": 13, "medicine": 9, "perception": 9, "stealth": 9 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver", "damage_immunities": "psychic, poison", "condition_immunities": "frightened, charmed, poisoned", "senses": "truesight 120 ft., passive Perception 19", "languages": "all, telepathy 60 ft.", "challenge_rating": "15", "cr": 15.0, "actions": [ { "desc": "The whisperer in the darkness makes two Grasp of the Void attacks.", "name": "Multiattack" }, { "attack_bonus": 12, "damage_dice": "6d6", "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (6d6) force damage, and the target must succeed on a DC 18 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Grasp of the Void" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The whisperer is a highly advanced being that often carries pieces of powerful wands of fireballs shaped like staves with peculiar triggers, eyes of the eagle shaped as a pair of cylinders, or a helm of telepathy in the form of a glowing metal disc adhered to the side of the creature's head.", "name": "Disquieting Technology" }, { "desc": "The whisperer has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The whisperer's innate spellcasting ability is Intelligence (spell save DC 20). The whisperer can innately cast the following spells, requiring no material components:\nAt will: alter self, detect magic, detect thoughts, disguise self, fear, identify, invisibility (self only), misty step, sleep, suggestion\n3/day each: confusion, dimension door, disintegrate, dream, modify memory, plane shift, teleport\n1/day each: feeblemind, meteor swarm, mind blank, weird", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 378, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_whisperer-in-darkness/" }, { "slug": "ice-worm-a5e", "desc": "", "name": "Ice Worm", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 247, "hit_dice": "15d20+90", "speed": { "walk": 50, "burrow": 20 }, "strength": 28, "dexterity": 8, "constitution": 22, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 14, "dexterity_save": null, "constitution_save": 11, "intelligence_save": 1, "wisdom_save": 5, "charisma_save": 2, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 15", "languages": "", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The worm attacks two different targets with its bite and its tail stinger." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature it makes a DC 19 Dexterity saving throw. On a failure the target is swallowed. A swallowed creature is blinded and restrained it has total cover from attacks from outside the worm and it takes 24 (7d6) acid damage at the start of each of the worms turns." }, { "name": "If a swallowed creature deals 35 or more damage to the worm in a single turn, or if the worm dies, the worm vomits up all swallowed creatures", "desc": "" }, { "name": "Tail Stinger", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage and the target makes a DC 19 Constitution saving throw taking 42 (12d6) poison damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Fighting Retreat", "desc": "When a creature makes an opportunity attack on the worm, the worm attacks with either its bite or its tail stinger." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Tunneler", "desc": "The worm can tunnel through earth and solid rock, leaving behind a 10-foot-diameter tunnel." }, { "name": "Sense Heat", "desc": "The worm senses warm-blooded creatures and warm objects within 60 feet." } ], "spell_list": [], "page_no": 365, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_ice-worm/" }, { "slug": "mummy-lord-a5e", "desc": "", "name": "Mummy Lord", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 221, "hit_dice": "26d8+104", "speed": { "walk": 30 }, "strength": 18, "dexterity": 10, "constitution": 18, "intelligence": 12, "wisdom": 18, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 9, "intelligence_save": 6, "wisdom_save": 9, "charisma_save": 8, "perception": null, "skills": { "history": 6, "religion": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic, poison; damage from nonmagical weapons", "condition_immunities": "charmed, fatigue, frightened, paralyzed, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "the languages it knew in life", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The mummy lord uses Dreadful Glare and then attacks with its rotting fist." }, { "name": "Dreadful Glare (Gaze)", "desc": "The mummy lord targets a creature within 60 feet. The target makes a DC 16 Wisdom saving throw. On a failure it is magically frightened until the end of the mummy lords next turn. If the target fails the save by 5 or more it is paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of mummies and mummy lords for 24 hours." }, { "name": "Rotting Fist", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature it makes a DC 17 Constitution saving throw. On a failure it is cursed with Mummy Rot." }, { "name": "Dispel Magic (3rd-Level; V, S)", "desc": "The mummy lord scours the magic from one creature object or magical effect it can see within 120 feet. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the mummy lord makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success." }, { "name": "Guardian of Faith (4th-Level; V)", "desc": "A Large indistinct spectral guardian appears within an unoccupied space within 30 feet and remains for 8 hours. Creatures of the mummy lords choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 17 Dexterity saving throw taking 20 radiant or necrotic damage (mummy lords choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage." }, { "name": "Contagion (5th-Level; V, S)", "desc": "Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: The target contracts a flesh-rotting disease. It has disadvantage on Charisma ability checks and becomes vulnerable to all damage. The target makes a DC 17 Constitution saving throw at the end of each of its turns. After 3 failures the target stops making saving throws and the disease lasts for 7 days. After 3 successes the effect ends." }, { "name": "Harm (6th-Level; V, S)", "desc": "The mummy lord targets a creature within 60 feet. The target makes a DC 17 Constitution saving throw. On a failure the creature is diseased taking 49 (14d6) necrotic damage. Its hit point maximum is reduced by the same amount for 1 hour or until the effect is removed with a spell that removes diseases. On a successful save the creature takes half the damage. The spells damage can't reduce a target to less than 1 hit point." } ], "bonus_actions": null, "reactions": [ { "name": "Blasphemous Counterspell", "desc": "When the mummy lord is targeted by a spell using a 4th-level or lower spell slot, the attacker makes a DC 16 Constitution saving throw. On a failure, the spell is wasted, and the caster takes 3 (1d6) necrotic damage per level of the spell slot." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The mummy lord can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Channel Negative Energy", "desc": "A 60-foot-radius aura of magical negative energy surrounds the mummy lord until the end of its next turn, spreading around corners. Creatures in the aura can't regain hit points." }, { "name": "Whirlwind of Sand", "desc": "The mummy lord, along with its equipment, magically transforms into a whirlwind of sand and moves up to 60 feet without provoking opportunity attacks, and then reverts to its normal form." }, { "name": "Attack (Costs 2 Actions)", "desc": "The mummy lord uses Dreadful Glare or attacks with its rotting fist." }, { "name": "Blasphemous Word (Costs 2 Actions)", "desc": "Each non-undead creature within 10 feet of the mummy lord that can hear its magical imprecation makes a DC 16 Constitution saving throw. On a failure, a creature is stunned until the end of the mummy lords next turn." }, { "name": "Dispel Magic (Costs 2 Actions)", "desc": "The mummy lord casts dispel magic." } ], "special_abilities": [ { "name": "Curse: Mummy Rot", "desc": "A mummys touch inflicts a dreadful curse called mummy rot. A cursed creature can't regain hit points, and its hit point maximum decreases by an amount equal to the creatures total number of Hit Dice for every 24 hours that elapse. If this curse reduces the targets hit point maximum to 0, the target dies and crumbles to dust. Remove curse and similar magic ends the curse." }, { "name": "Flammable", "desc": "After taking fire damage, the mummy lord catches fire and takes 11 (2d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can use an action or legendary action to extinguish this fire." }, { "name": "Legendary Resistance (1/Day)", "desc": "If the mummy lord fails a saving throw while wearing its scarab amulet, it can choose to succeed instead. When it does so, the scarab amulet shatters. The mummy lord can create a new amulet when it finishes a long rest." }, { "name": "Magic Resistance", "desc": "The mummy lord has advantage on saving throws against spells and magical effects." }, { "name": "Rejuvenation", "desc": "If its heart is intact, a destroyed mummy lord gains a new body in 1d4 days, regaining all its hit points. The new body forms within 10 feet of the heart." }, { "name": "Spellcasting", "desc": "The mummy lord is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17\n +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared\n which it can cast without material components:\n Cantrips (at will): guidance\n thaumaturgy\n 1st-level (4 slots): create or destroy water\n detect magic\n 2nd-level (3 slots): augury\n gentle repose\n 3rd-level (3 slots): animate dead\n dispel magic\n 4th-level (3 slots): divination\n guardian of faith\n 5th-level (2 slots): contagion\n 6th-level (1 slot): harm" } ], "spell_list": [], "page_no": 339, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_mummy-lord/" }, { "slug": "purple-worm-a5e", "desc": "", "name": "Purple Worm", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 247, "hit_dice": "15d20+90", "speed": { "walk": 50, "burrow": 20 }, "strength": 28, "dexterity": 8, "constitution": 22, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 14, "dexterity_save": null, "constitution_save": 11, "intelligence_save": 1, "wisdom_save": 5, "charisma_save": 2, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 15", "languages": "", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The worm attacks two different targets with its bite and its tail stinger." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature it makes a DC 19 Dexterity saving throw. On a failure the target is swallowed. A swallowed creature is blinded and restrained it has total cover from attacks from outside the worm and it takes 24 (7d6) acid damage at the start of each of the worms turns." }, { "name": "If a swallowed creature deals 35 or more damage to the worm in a single turn, or if the worm dies, the worm vomits up all swallowed creatures", "desc": "" }, { "name": "Tail Stinger", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage and the target makes a DC 19 Constitution saving throw taking 42 (12d6) poison damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Fighting Retreat", "desc": "When a creature makes an opportunity attack on the worm, the worm attacks with either its bite or its tail stinger." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Tunneler", "desc": "The worm can tunnel through earth and solid rock, leaving behind a 10-foot-diameter tunnel." } ], "spell_list": [], "page_no": 365, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_purple-worm/" }, { "slug": "sand-worm-a5e", "desc": "", "name": "Sand Worm", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 247, "hit_dice": "15d20+90", "speed": { "walk": 50, "burrow": 20 }, "strength": 28, "dexterity": 8, "constitution": 22, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 14, "dexterity_save": null, "constitution_save": 11, "intelligence_save": 1, "wisdom_save": 5, "charisma_save": 2, "perception": null, "skills": { "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., tremorsense 60 ft., passive Perception 15", "languages": "", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The worm attacks two different targets with its bite and its tail stinger." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the target is a Large or smaller creature it makes a DC 19 Dexterity saving throw. On a failure the target is swallowed. A swallowed creature is blinded and restrained it has total cover from attacks from outside the worm and it takes 24 (7d6) acid damage at the start of each of the worms turns." }, { "name": "If a swallowed creature deals 35 or more damage to the worm in a single turn, or if the worm dies, the worm vomits up all swallowed creatures", "desc": "" }, { "name": "Tail Stinger", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage and the target makes a DC 19 Constitution saving throw taking 42 (12d6) poison damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Fighting Retreat", "desc": "When a creature makes an opportunity attack on the worm, the worm attacks with either its bite or its tail stinger." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Tunneler", "desc": "The worm can tunnel through earth and solid rock, leaving behind a 10-foot-diameter tunnel." }, { "name": "Sand Cascade", "desc": "When the worm emerges from under sand, each creature within 30 feet makes a DC 24 Constitution saving throw, falling prone on a failure." } ], "spell_list": [], "page_no": 365, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_sand-worm/" }, { "slug": "iaaffrat-tob1-2023", "desc": "False", "name": "Ia’Affrat", "size": "Large", "type": "Swarm", "subtype": "", "group": "null", "alignment": "Lawful Evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 170, "hit_dice": "20d10 + 60", "speed": { "walk": 40, "fly": 20 }, "strength": 3, "dexterity": 21, "constitution": 16, "intelligence": 20, "wisdom": 18, "charisma": 23, "strength_save": null, "dexterity_save": 10, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 11, "perception": 19, "skills": { "Arcana": 10, "Deception": 11, "Insight": 9, "Perception": 9, "Persuasion": 11 }, "damage_vulnerabilities": "cold", "damage_resistances": "False", "damage_immunities": "bludgeoning, fire, piercing, poison, slashing", "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 19", "languages": "Common, Infernal, Primordial, telepathy 120 ft.", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "Ia'Affrat makes three Bite or Burning Claw attacks, or he makes four Flaming Insect Bolt attacks." }, { "name": "Bite (Shapeless Form Only)", "desc": "Melee Weapon Attack: +10 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage plus 14 (4d6) poison damage, or 10 (3d6) piercing damage plus 7 (2d6) poison damage if Ia'Affrat has half of its hp or fewer. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or be poisoned until the end of its next turn." }, { "name": "Burning Claw (Humanoid Form Only)", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) slashing damage plus 10 (3d6) fire damage." }, { "name": "Flaming Insect Bolt", "desc": "Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 16 (3d6 + 6) fire damage plus 10 (3d6) poison damage." }, { "name": "Inhabit (Shapeless Form Only)", "desc": "Ia'Affrat crawls into the body of a Humanoid, or a Humanoid corpse that has been dead no more than 7 days, that he can see within 5 feet of him. If the target is unwilling, the target must succeed on a DC 18 Constitution saving throw or the target loses control of its body, and Ia'Affrat takes control of the body. Ia'Affrat controls the body but doesn't deprive the target of awareness. Ia'Affrat can't be targeted by any attack, spell, or other effect, and he retains his alignment, his Intelligence, Wisdom, and Charisma scores, his Hurl Flame action and Teleport and Consume Host legendary actions, and his condition immunities. He otherwise uses the target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. If the target was a Humanoid corpse, he uses the statistics it had before it died." } ], "bonus_actions": [ { "name": "Shape Swarm", "desc": "Ia'Affrat can shape himself into a Large or smaller Humanoid or back into a shapeless mass of Tiny insectoid Fiends. His statistics, other than his size, are the same in each form, and he can't regain hp or gain temporary hp, except for the Consume Host legendary action. He can't take on a Humanoid form if he is occupying the space of another creature." }, { "name": "Teleport", "desc": "Ia'Affrat teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see." }, { "name": "Vermin Breath (Costs 2 Actions; Humanoid Form Only)", "desc": "Ia'Affrat exhales 1d4 swarms of insects in spaces he can see within 30 feet. The swarms take their turns immediately after Ia'Affrat, and they are allies of Ia'Affrat, obeying his telepathic commands. They remain for 1 minute, until Ia'Affrat dies, or until Ia'Affrat dismisses them as a bonus action. Ia'Affrat can have no more than five swarms of insects under his control at a time." }, { "name": "Consume Host (Costs 3 Actions; Shapeless Form Only)", "desc": "While inhabiting a Humanoid, Ia'Affrat consumes the host from the inside. The host takes 18 (4d8) necrotic damage, and Ia'Affrat regains hp equal to that amount." } ], "reactions": [], "legendary_desc": "Ia’Affrat can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ia’Affrat regains spent legendary actions at the start of his turn.", "legendary_actions": [ { "name": "Teleport", "desc": "Ia'Affrat teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see." }, { "name": "Vermin Breath (Costs 2 Actions; Humanoid Form Only)", "desc": "Ia'Affrat exhales 1d4 swarms of insects in spaces he can see within 30 feet. The swarms take their turns immediately after Ia'Affrat, and they are allies of Ia'Affrat, obeying his telepathic commands. They remain for 1 minute, until Ia'Affrat dies, or until Ia'Affrat dismisses them as a bonus action. Ia'Affrat can have no more than five swarms of insects under his control at a time." }, { "name": "Consume Host (Costs 3 Actions; Shapeless Form Only)", "desc": "While inhabiting a Humanoid, Ia'Affrat consumes the host from the inside. The host takes 18 (4d8) necrotic damage, and Ia'Affrat regains hp equal to that amount." } ], "special_abilities": [ { "name": "Collective Mind", "desc": "Ia'Affrat's individual Fiends are connected via a hive mind. He can telepathically communicate with any of his individual Fiends within 50 miles of him, and he can't be surprised. If he is reduced to half his hp or lower, his Intelligence score is reduced to 10, he immediately changes into his shapeless form, and he can't take on a Humanoid form again until he regains hp to be above half his hp or he finishes a long rest." }, { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede Ia'Affrat's darkvision." }, { "name": "Grasping Limbs (Humanoid Form Only)", "desc": "Ia'Affrat can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a more Humanoid form to accomplish." }, { "name": "Legendary Resistance (3/Day)", "desc": "If Ia'Affrat fails a saving throw, he can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "Ia'Affrat has advantage on saving throws against spells and other magical effects." }, { "name": "Smoke Shroud", "desc": "Ia'Affrat emits a cloud of dark smoke within 5 feet of himself. The area is lightly obscured to all except Ia'Affrat, and each non-devil creature that starts its turn in the smoke must succeed on a DC 18 Constitution saving throw or be blinded until the end of its turn. At the start of each of his turns, Ia'Affrat chooses whether this shroud is active." }, { "name": "Swarm (Shapeless Form Only)", "desc": "Ia'Affrat can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny insect, but he can't grapple or be grappled." } ], "spell_list": [], "page_no": 91, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_iaaffrat/" }, { "slug": "mordantsnare-tob1-2023", "desc": "False", "name": "Mordant Snare", "size": "Gargantuan", "type": "Aberration", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 248, "hit_dice": "16d20 + 80", "speed": { "walk": 30, "burrow": 10 }, "strength": 23, "dexterity": 16, "constitution": 21, "intelligence": 15, "wisdom": 14, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 12, "skills": { "Deception": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning from nonmagical attacks", "damage_immunities": "acid", "condition_immunities": "prone", "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 12", "languages": "Common, Primordial, telepathy 60 ft.", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The mordant snare makes one Bite attack and four Tentacle attacks, or it makes four Acid Spike attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 18 (4d8) acid damage." }, { "name": "Tentacle", "desc": "Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Large or smaller creature. The mordant snare has eleven tentacles, each of which can grapple only one target." }, { "name": "Acid Spike", "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 13 (3d8) acid damage." }, { "name": "Hidden Trap", "desc": "While underground, the mordant snare covers itself in dirt, sand, or other material and lurks just below the surface. The mordant snare is indistinguishable from the ground around it while motionless and covered in this way. When a creature enters the mordant snare's space, the snare can make one Tentacle attack against the creature as a reaction, removing the covering material." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Magic Resistance", "desc": "The mordant snare has advantage on saving throws against spells and other magical effects." }, { "name": "Mordant Puppets", "desc": "A mordant snare can spend 8 hours draining a dead Humanoid of its fluids and internal organs, replacing them with the snare's acid and filaments. The Humanoid's body then becomes a puppet controlled by the snare. Mordant puppets share a telepathic link with the snare, and each puppet uses the statistics of a zombie. The puppets can't move more than 30 feet away from the snare. The mordant snare can have no more than twelve puppets under its control at one time." } ], "spell_list": [], "page_no": 276, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_mordant-snare/" }, { "slug": "pactvampire-tob1-2023", "desc": "False", "name": "Pact Vampire", "size": "Medium", "type": "Undead", "subtype": "", "group": "null", "alignment": "Any Evil Alignment", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "17d8 + 102", "speed": { "walk": 30 }, "strength": 22, "dexterity": 16, "constitution": 22, "intelligence": 17, "wisdom": 15, "charisma": 20, "strength_save": null, "dexterity_save": 8, "constitution_save": 11, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 10, "perception": 17, "skills": { "Perception": 7, "Persuasion": 10, "Stealth": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 17", "languages": "the languages it knew in life", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The pact vampire makes three Claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 13 (3d8) poison damage." }, { "name": "Call Blood", "desc": "The pact vampire draws the blood out of a bleeding creature's body, where it flows through the air into the vampire's mouth. One creature the vampire can see within 60 feet of it that doesn't have all its hp and isn't a Construct or Undead must succeed on a DC 18 Constitution saving throw or take 22 (4d10) necrotic damage, and its hp maximum is reduced by that amount. The vampire regains hp equal to half the damage dealt. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." }, { "name": "Charm", "desc": "One Humanoid the vampire can see within 30 feet of it must succeed on a DC 18 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the vampire's verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on itself on a success. If the target's saving throw is successful or the effect ends for it, the target is immune to this vampire's Charm for the next 24 hours." }, { "name": "Children of the Lower Planes (1/Day)", "desc": "The pact vampire magically calls 2d4 dretches, 1d4 imps, or 1 bearded devil. The called Fiends arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The Fiends remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The pact vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The vampire regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Move", "desc": "The pact vampire moves up to its speed without provoking opportunity attacks." }, { "name": "Call Blood (Costs 2 Actions)", "desc": "The pact vampire uses Call Blood." }, { "name": "Spread Poison (Costs 2 Actions)", "desc": "The pact vampire's blood briefly turns into a mist around it. Each creature within 15 feet of the vampire must succeed on a DC 18 Constitution saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn." } ], "special_abilities": [ { "name": "Blood Sense", "desc": "The pact vampire can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the pact vampire fails a saving throw, it can choose to succeed instead." }, { "name": "Poisonous Blood", "desc": "A creature that hits the pact vampire with a melee attack while within 5 feet of it takes 7 (2d6) poison damage." }, { "name": "Regeneration", "desc": "The pact vampire regains 25 hp at the start of its turn if it has at least 1 hp and isn't in sunlight. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn." }, { "name": "Undead Nature", "desc": "The pact vampire doesn't require air." }, { "name": "Vampire Weaknesses", "desc": "The pact vampire has the following flaws:" } ], "spell_list": [], "page_no": 380, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_pact-vampire/" }, { "slug": "slowstorm-tob1-2023", "desc": "False", "name": "Slow Storm", "size": "Medium", "type": "Elemental", "subtype": "", "group": "null", "alignment": "Chaotic Neutral", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 220, "hit_dice": "21d8 + 126", "speed": { "walk": 60 }, "strength": 20, "dexterity": 19, "constitution": 22, "intelligence": 11, "wisdom": 18, "charisma": 11, "strength_save": null, "dexterity_save": 9, "constitution_save": 11, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 14, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "lightning", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 14", "languages": "Auran, Common", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The slow storm makes three Slam attacks or four Lightning Bolt attacks. If two Slam attacks hit one creature, the target must succeed on a DC 18 Constitution saving throw or be wracked with pain for 1 minute. While the target is wracked with pain, minute bits of electricity dance within its body, and the target takes 4 (1d8) lightning damage for every 5 feet it moves. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage plus 9 (2d8) lightning damage." }, { "name": "Lightning Bolt", "desc": "Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) lightning damage." }, { "name": "Static Shock (Recharge 5-6)", "desc": "The slow storm releases built-up electricity in a 60-foot cone. Each creature in the area must make a DC 18 Constitution saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw by 5 or more is also stunned for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Elemental Nature", "desc": "The slow storm doesn't require air, food, drink, or sleep." }, { "name": "Eye of the Storm", "desc": "The slow storm is surrounded by a 15-foot-radius wind storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks based on sight or hearing within the area. The winds extinguish open flames and disperse fog. A flying creature in the storm must land at the end of its turn or fall. Each creature that starts its turn in the area must succeed on a DC 18 Dexterity saving throw or take 9 (2d8) lightning damage. The storm's area is difficult terrain for any creature other than the slow storm." } ], "spell_list": [], "page_no": 333, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_slow-storm/" }, { "slug": "stardrake-tob1-2023", "desc": "False", "name": "Star Drake", "size": "Large", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 189, "hit_dice": "18d10 + 90", "speed": { "walk": 100, "fly": 40 }, "strength": 20, "dexterity": 17, "constitution": 21, "intelligence": 16, "wisdom": 24, "charisma": 20, "strength_save": null, "dexterity_save": 8, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 12, "charisma_save": 10, "perception": 22, "skills": { "Arcana": 8, "History": 8, "Insight": 12, "Perception": 12, "Religion": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "blinded, charmed, frightened, paralyzed", "senses": "truesight 120 ft., passive Perception 22", "languages": "Abyssal, Celestial, Common, Draconic, Infernal, Primordial", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The drake makes one Bite attack and two Claw attacks, or it makes four Searing Star attacks. If two Searing Star attacks hit one creature, that creature must succeed on a DC 18 Constitution saving throw or be blinded until the end of its next turn." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 18 (4d8) force damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 18 (4d8) force damage." }, { "name": "Searing Star", "desc": "Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 14 (2d6 + 7) radiant damage plus 9 (2d8) force damage." }, { "name": "Planar Traveler", "desc": "The star drake can transport itself to a different plane of existence. This works like the plane shift spell, except the drake can affect only itself and can't use this action to banish an unwilling creature to another plane." }, { "name": "Plane-Altered Breath (Recharge 5-6)", "desc": "The drake exhales raw magic in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Magic Resistance", "desc": "The drake has advantage on saving throws against spells and other magical effects." }, { "name": "Nimbus of Swirling Stars", "desc": "At the start of each of the drake's turns, each creature within 10 feet of it and that can see it must succeed on a DC 18 Constitution saving throw or be incapacitated until the end of its next turn." }, { "name": "Planar Weapons", "desc": "The drake's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 4d8 force damage (included in the attack)." } ], "spell_list": [], "page_no": 146, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_star-drake/" }, { "slug": "starspawnofcthulhu-tob1-2023", "desc": "False", "name": "Star Spawn of Cthulhu", "size": "Large", "type": "Fiend", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 212, "hit_dice": "17d10 + 119", "speed": { "walk": 50, "fly": 30 }, "strength": 25, "dexterity": 15, "constitution": 24, "intelligence": 30, "wisdom": 18, "charisma": 23, "strength_save": 12, "dexterity_save": null, "constitution_save": 12, "intelligence_save": null, "wisdom_save": 9, "charisma_save": null, "perception": 24, "skills": { "Arcana": 15, "Perception": 14 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "cold, fire, lightning, poison, psychic", "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 300 ft., passive Perception 24", "languages": "Abyssal, Common, Void Speech", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The star spawn of Cthulhu makes two Crushing Claws attacks and one Dimensional Stomp attack, or it makes three Void Bolt attacks. It can replace one attack with a use of Disintegrating Gaze, if available." }, { "name": "Crushing Claws", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage plus 13 (3d8) necrotic damage." }, { "name": "Dimensional Stomp", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d20 + 7) bludgeoning damage plus 13 (3d8) necrotic damage, and the target must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space the star spawn can see within 30 feet of it." }, { "name": "Void Bolt", "desc": "Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 32 (5d8 + 10) necrotic damage." }, { "name": "Disintegrating Gaze (Recharge 5-6)", "desc": "One creature the star spawn can see within 60 feet of it must succeed on a DC 19 Constitution saving throw or take 27 (6d8) necrotic damage and be transformed into a misty cloud for 1 minute. The transformed creature's only method of movement is a flying speed of 10 feet, and it can enter and occupy the space of another creature. In addition, the transformed target can't talk, attack, cast spells, or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The transformed target can repeat the saving throw at the end of each of its turns, taking 13 (3d8) necrotic damage on a failed save, or ending the effect on itself on a successful one. A creature killed by this effect can be restored to life only by means of a true resurrection or a wish spell." } ], "bonus_actions": [ { "name": "Interdimensional Step", "desc": "The star spawn of Cthulhu teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Small tears in reality appear at the origin and destination when it uses this bonus action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Psychic Absorption", "desc": "Whenever the star spawn is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." }, { "name": "Void Traveler", "desc": "The star spawn of Cthulhu doesn't require air, food, drink, sleep, or ambient pressure." } ], "spell_list": [], "page_no": 348, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_star-spawn-of-cthulhu/" }, { "slug": "zmey-tob1-2023", "desc": "False", "name": "Zmey", "size": "Huge", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 189, "hit_dice": "18d12 + 72", "speed": { "walk": 30, "fly": 30 }, "strength": 22, "dexterity": 13, "constitution": 19, "intelligence": 16, "wisdom": 16, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 8, "charisma_save": 6, "perception": 18, "skills": { "Perception": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "cold, fire", "damage_immunities": "False", "condition_immunities": "paralyzed, unconscious", "senses": "blindsight 60 ft., darkvision 90 ft., passive Perception 18", "languages": "Common, Draconic, Elvish, Sylvan", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The zmey makes two Claw attacks and as many Bite attacks as it has heads." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage." }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The zmey exhales fire in a 30-foot cone out of each of its heads. Each creature in a cone must make a DC 17 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much damage on a successful one. If the cones overlap, each creature in the overlapping cones must make one saving throw with disadvantage against only one of the cones rather than one saving throw for each cone. The zmey can choose for this breath to not harm plants or Plant creatures." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The zmey can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The zmey regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Move", "desc": "The zmey moves up to its speed, or flies up to half its flying speed, without provoking opportunity attacks." }, { "name": "Tail Whip", "desc": "The zmey whips its tail around it. Each creature within 15 feet of the zmey must succeed on a DC 17 Dexterity saving throw or be knocked prone." }, { "name": "Tripartite Roar (Costs 2 Actions)", "desc": "The zmey's heads exhale a three-part roar, one a deafening shriek, one a frightful screech, and one a stunning bellow, in a 30-foot cone. Each creature in that area must succeed on a DC 17 Wisdom saving throw or suffer the effects of the roars until the end of its next turn. The effects depend upon the number of heads the zmey has remaining: deafened for only one head, deafened and frightened for two heads, or stunned for three heads." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The zmey can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the zmey fails a saving throw, it can choose to succeed instead." }, { "name": "Regeneration", "desc": "The zmey regains 15 hp at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. The zmey dies if it starts its turn with 0 hp and doesn't regenerate." }, { "name": "Three Heads", "desc": "The zmey has three heads. While it has more than one head, the zmey has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the zmey takes 40 damage or more in a single turn, one of its heads is severed. If it has only one head remaining, dealing 40 damage or more to it doesn't sever the final head. It regrows any severed heads when it finishes a long rest." } ], "spell_list": [], "page_no": 403, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_zmey/" }, { "slug": "animated-instrument-symphony", "desc": "", "name": "Animated Instrument, Symphony", "size": "Gargantuan", "type": "Construct", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 201, "hit_dice": "13d20+65", "speed": { "walk": 30, "fly": 30 }, "strength": 12, "dexterity": 18, "constitution": 20, "intelligence": 10, "wisdom": 8, "charisma": 22, "strength_save": null, "dexterity_save": 7, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 1, "perception": -1, "skills": { "perception": -1 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "blindsight 120' (blind beyond), passive Perception 9", "languages": "understands Common but can't speak", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "Uses Musical Arrangement. Then two Hammer Note or Pulsating Cacophony attacks." }, { "name": "Hammer Note", "desc": "Melee Weapon Attack: +9 to hit 5 ft. 1 tgt in the swarm's space. 36 (8d8) bludgeoning damage or 18 (4d8) bludgeoning damage if symphony has half its hp or fewer." }, { "name": "Pulsating Cacophony", "desc": "Ranged Spell Attack: +11 to hit, 60 ft., one target, 22 (4d10) thunder + 13 (2d12) psychic or 11 (2d10) thunder + 6 (1d12) psychic if the symphony has half its hp or fewer." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Move", "desc": "Moves up to its speed with o provoking opportunity attacks." }, { "name": "Harmonize (2)", "desc": "Tunes its worn-out instruments back to working harmony regaining 20 hp and ending one condition affecting it." }, { "name": "Orchestral Flourish (2)", "desc": "Plays a short fierce melody. Each creature within 10 ft. of symphony including creatures in its space: 10 (3d6) thunder (DC 19 Con half)." }, { "name": "Syncopated Melody (3)", "desc": "Mimics a spell that was cast since the end of its last turn. It makes a Performance check where the DC is the caster's DC+the level of the spell symphony is trying to mimic. If successful symphony casts the spell using original caster's DC and spell attack bonus." } ], "special_abilities": [ { "name": "Antimagic Susceptibility", "desc": "Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster's spell save DC or fall unconscious for 1 min. Has advantage on this save." }, { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "False", "desc": "[+]Appearance[/+] Motionless and not flying: indistinguishable from large musical instrument collection and performance paraphernalia." }, { "name": "Grand Composition", "desc": "While it occupies another creature's space that creature has disadvantage on Con saves to maintain concentration and creature can't cast spells with verbal components." }, { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and symphony can move through any opening large enough for a Small musical instrument. Except for the Harmonize legendary action symphony can't regain hp or gain temp hp." }, { "name": "Musical Arrangement", "desc": "Plays one of the following:Ballet of Quickening Steps Lilting ballet that picks up pace in startling fashion increasing its movement speed by 10 ft. and allowing it to take the Dodge action as a bonus action on each of its turns. Lasts 1 min or until symphony plays a different song.Harrowing Hymn Foreboding verse. Each creature within 30' of symphony that can hear it: DC 19 Wis save or frightened for 1 min. A creature can re-save at end of each of its turns success ends effect on itself. If creature's save succeeds or effect ends for it creature immune to symphony's Harrowing Hymn for next 24 hrs.Concerto for the Luckless Piece pits nearby listeners vs. their own misfortunes. Each creature within 60' of symphony and can hear it: DC 19 Cha save or be cursed 1 min. While cursed creature can't add its proficiency bonus to attack rolls or ability checks. If cursed creature rolls a 20 on attack roll or ability check curse ends. Curse can be lifted early by remove curse spell or similar magic.Four Winds Canon Trumpets gale force winds in a 90' cone. Each creature in that area: creature is pushed up to 30' away from symphony and knocked prone (DC 19 Str creature is knocked prone but isn't pushed). Winds also disperse gas or vapor and it extinguishes candles torches and similar unprotected flames in the area. It causes protected flames such as those of lanterns to dance wildly and has a 50% chance to extinguish them." } ], "spell_list": [], "page_no": 34, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_animated-instrument-symphony/" }, { "slug": "chimera-royal", "desc": "", "name": "Chimera, Royal", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "Regal Bearing", "hit_points": 189, "hit_dice": "18d12+72", "speed": { "walk": 40, "fly": 80 }, "strength": 21, "dexterity": 14, "constitution": 18, "intelligence": 9, "wisdom": 13, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "force; nonmagic B/P/S attacks", "damage_immunities": "fire, poison", "condition_immunities": "charmed, frightened, poisoned", "senses": "blindsight 30', darkvision 60', passive Perception 16", "languages": "Common, Draconic", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "One Bite one Claws and one Eldritch Horns or it makes two Arcane Blasts." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 15 (3d6+5) slashing damage." }, { "name": "Eldritch Horns", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 18 (2d12+5) force." }, { "name": "Serpent Strike", "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison." }, { "name": "Arcane Blast", "desc": "Ranged Spell Attack: +10 to hit, 120 ft., one target, 21 (3d10+5) force." }, { "name": "Searing Breath (Recharge 5-6)", "desc": "Dragon head exhales 30' cone of fire that burns and blinds. Each creature in area: 45 (10d8) fire and is blinded until the end of its next turn (DC 17 Dex half damage not blinded)." }, { "name": "Spellcasting", "desc": "Goat head casts one of the following spells. Cha (DC 18) only verbal components: At will: charm person dispel magic mage hand3/day ea: bestow curse enthrall haste1/day: dominate person" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Prideful Prowl", "desc": "Moves up to its walking speed or flies up to half its flying speed with o provoking opportunity attacks." }, { "name": "Serpent Strike", "desc": "Makes one Serpent Strike attack." }, { "name": "Cast a Spell (2)", "desc": "Uses Spellcasting." }, { "name": "Roar of the King (2)", "desc": "Lion head's bellow spurs allies. Each friendly creature including chimera within 30' of it that can hear roar gains 11 (2d10) temp hp and can't be frightened for 1 min." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Regal Bearing", "desc": "The chimera's AC includes its Cha modifier." } ], "spell_list": [], "page_no": 83, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_chimera-royal/" }, { "slug": "cosmic-symphony", "desc": "", "name": "Cosmic Symphony", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 200, "hit_dice": "16d10+112", "speed": { "walk": 0, "fly": 60 }, "strength": 19, "dexterity": 26, "constitution": 25, "intelligence": 2, "wisdom": 21, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 9, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "nonmagic B/P/S attacks ", "damage_immunities": "radiant, thunder", "condition_immunities": "deafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "truesight 120', passive Perception 20", "languages": "understands all languages but can't speak", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "Can use Universal Music then one Discordant Wave and one Slam or two Discordant Waves." }, { "name": "Discordant Wave", "desc": "Melee or Ranged Spell Attack: +10 to hit 5 ft. or range 60/120' one target 27 (5d8+5) thunder. Target and each creature within 10 ft. of it: DC 18 Con save or become deafened until end of its next turn." }, { "name": "Slam", "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 24 (3d10+8) bludgeoning damage + 22 (5d8) thunder." }, { "name": "Universal Music", "desc": "Each creature of symphony's choice within 120' of it: DC 18 Con save or be incapacitated 1 min. Creature that fails save by 5+ is stunned 1 min instead. Stunned or incapacitated creature can re-save at end of each of its turns success ends effect on itself. If creature's save is successful or effect ends creature is immune to symphony's Universal Music for next 24 hrs." }, { "name": "Celestial Crescendo (Recharge 5-6)", "desc": "Sound waves explode from it. Each creature within 30' of it: 45 (10d8) thunder and is deafened for 1 min (DC 18 Con half damage not deafened). A creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Fly", "desc": "Flies up to half its flying speed with o provoking opportunity attacks." }, { "name": "Major Chord (2)", "desc": "The symphony regains 18 (4d8) hp." }, { "name": "Minor Chord (2)", "desc": "Each creature within 10 ft. of the symphony must make DC 18 Con save or take 9 (2d8) thunder." } ], "special_abilities": [ { "name": "Invisible", "desc": "Is invisible." }, { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 96, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_cosmic-symphony/" }, { "slug": "hvalfiskr", "desc": "", "name": "Hvalfiskr", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 275, "hit_dice": "22d12+132", "speed": { "walk": 40, "swim": 60 }, "strength": 23, "dexterity": 17, "constitution": 22, "intelligence": 10, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": 5, "wisdom_save": 7, "charisma_save": 9, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, lightning, thunder", "condition_immunities": "exhaustion", "senses": "blindsight 120' (whale form only), darkvision 120' passive Perception 17", "languages": "Aquan, Common, Giant", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "Four Bites or Slams; or three Chained Anchors." }, { "name": "Bite (Whale Form Only)", "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 23 (5d6+6) piercing damage." }, { "name": "Chained Anchor (Giant or Hybrid Form Only)", "desc": "Melee or Ranged Weapon Attack: +11 to hit 15 ft. or range 30/60' one target 28 (5d8+6) bludgeoning damage and anchor hooks around target. While hooked target and hvalfiskr can't move over 60' apart. Creature including target can use action to detach anchor via DC 19 Str check. Or chain can be attacked (AC 18; hp 50; vulnerability to thunder; immunity to piercing poison and psychic) dislodging anchor into unoccupied space within 5 ft. of target and preventing Reel Anchor." }, { "name": "Slam", "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 24 (4d8+6) bludgeoning damage. " }, { "name": "Whale Song (Recharge 5-6)", "desc": "Sings magical melody. Each hostile creature within 60' of it that can hear the song: 45 (10d8) psychic and charmed 1 min (DC 17 Wis half not charmed). Charmed creature can re-save at end of each of its turns success ends effect on itself. If creature fails save by 5+ it also suffers short-term madness." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into Huge frost giant Huge whale or back into its true whale-giant hybrid form. Its stats are the same in each form. Items worn/carried transform with it. Reverts on death." }, { "name": "Reel Anchor", "desc": "Pulls on the chain connected to anchor returning it to its empty hand. If anchor is hooked around a creature creature: DC 19 Str save or be pulled up to 30' toward hvalfiskr." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation (Whale Form Only)", "desc": "No blindsight while deafened." }, { "name": "Hold Breath", "desc": "Can hold its breath for 1 hr." }, { "name": "Speak with Cetaceans", "desc": "Can communicate with dolphins porpoises and whales as if they shared a language." } ], "spell_list": [], "page_no": 237, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_hvalfiskr/" }, { "slug": "malmbjorn", "desc": "", "name": "Malmbjorn", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 218, "hit_dice": "19d12+95", "speed": { "walk": 40, "burrow": 10, "swim": 30 }, "strength": 24, "dexterity": 10, "constitution": 20, "intelligence": 3, "wisdom": 12, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "acid", "damage_resistances": "nonmagic B/P/S attacks", "damage_immunities": "cold ", "condition_immunities": "", "senses": "darkvision 120', passive Perception 16", "languages": "—", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Mulitattack", "desc": "Makes one Bite and two Adamantine Claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 34 (5d10+7) piercing damage and target is grappled (escape DC 18). Until grapple ends target restrained attacker can't Bite another." }, { "name": "Adamantine Claw", "desc": "Melee Weapon Attack: +12 to hit, 10 ft., one target, 29 (5d8+7) slashing damage. This attack deals double damage to objects and structures." }, { "name": "Metal Volley (Recharge 5-6)", "desc": "Shakes itself launching shards from its hide. Each creature within 20 feet: 45 (13d6) slashing damage (DC 18 Dex half)." } ], "bonus_actions": [ { "name": "Metal Eater", "desc": "Swallows one Med or smaller ferrous metal object within 5 ft. of it. If the object is being held or worn by a creature that creature must make DC 18 Str save or malmbjorn swallows the object. If the creature holding or wearing the object is also grappled by the malmbjorn it has disadvantage on this save. Nonmagical objects are digested and destroyed at the start of malmbjorn's next turn. Magic objects remain intact in malmbjorn's stomach for 8 hrs then are destroyed. Artifacts are never destroyed in this way." } ], "reactions": [ { "name": "Ironhide", "desc": "When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Metal Sense", "desc": "Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile." }, { "name": "Tunneler", "desc": "Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake." } ], "spell_list": [], "page_no": 267, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_malmbjorn/" }, { "slug": "snallygaster", "desc": "", "name": "Snallygaster", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 207, "hit_dice": "18d12+90", "speed": { "walk": 30, "fly": 30 }, "strength": 24, "dexterity": 10, "constitution": 21, "intelligence": 4, "wisdom": 14, "charisma": 12, "strength_save": 1, "dexterity_save": null, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, thunder", "condition_immunities": "frightened", "senses": "darkvision 120', passive Perception 12", "languages": "—", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "One Slimy Tentacles and three Talons. If it hits one creature with two Talonss the target must make DC 18 Str save or take 11 (2d10) piercing damage and be knocked prone." }, { "name": "Slimy Tentacles", "desc": "Melee Weapon Attack: +12 to hit, 15 ft., one target, 20 (3d8+7) bludgeoning damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and takes 18 (4d8) acid at the start of each of its turns and snallygaster can't use its Slimy Tentacles on another target." }, { "name": "Talons", "desc": "Melee Weapon Attack: +12 to hit, 5 ft., one target, 20 (2d12+7) piercing damage." }, { "name": "Screech (Recharge 5-6)", "desc": "Squawks a screeching whistle in 60' cone. Each creature in area: 49 (14d6) thunder and stunned 1 min (DC 18 Con half not stunned). Stunned creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": [ { "name": "Nimble Flier", "desc": "Takes the Dash or Disengage action. It must be flying to use this bonus action." } ], "reactions": [ { "name": "Parry Spell", "desc": "If it succeeds on save vs. spell of 5th level or lower that targets only snallygaster spell has no effect. If snallygaster succeeds on save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Regeneration", "desc": "Regains 15 hp at start of its turn if it has 1+ hp." } ], "spell_list": [], "page_no": 348, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_snallygaster/" }, { "slug": "andrenjinyi", "desc": "_A gigantic, black-headed snake is over 60 feet long and sheathed in brilliant scales, each andrenjinyi is splashed with vibrant patterns of every imaginable color. The air around these serpents is heavy, redolent of the quenched red desert after a torrential thunderstorm._ \nAndrenjinyi are the descendants of the Rainbow Serpent, the first and greatest spirit of the world’s beginning.The Rainbow Serpent’s children are dichotomous nature spirits of land and sky, sun and rain, male and female, and birth and destruction. \n**Last of their Kind.** The Rainbow Serpent shed andrenjinyi like cast-off scales during her primordial wanderings, but she has created no more since she ascended to the stars. While andrenjinyi are ageless fertility spirits, they cannot themselves reproduce; each one is an irreplaceable link to primeval creation. \n**Hunt and Transform.** Andrenjinyi are naturally aquatic, preferring to live in deep, fresh, life- giving rivers and lakes.The serpents usually attack intruders unless they approach with the correct rites or offerings, which require a successful DC 20 Intelligence (Religion) check. \nAndrenjinyi hunt as other animals do, but they transform devoured prey into unique species with their Transmuting Gullet ability, creating mixed gender pairs. An andrenjinyi’s sacred pool and surroundings often shelters a menagerie of strange and beautiful animals. \n**Demand Obedience and Ritual.** When offered rituals and obedience, andrenjinyi sometimes protect nearby communities with drought-breaking rains, cures for afflictions, or the destruction of rivals. Revered andrenjinyi take offense when their petitioners break fertility and familial edicts, such as prohibitions on incest, rape, and matricide, but also obscure obligations including soothing crying infants and the ritual sacrifice of menstrual blood. Punishments are malevolently disproportionate, often inflicted on the whole community and including baking drought, flooding rains, petrification, pestilence, and animalistic violence.Thus, tying a community’s well-being to an andrenjinyi is a double-edged sword.", "name": "Andrenjinyi", "size": "Gargantuan", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 228, "hit_dice": "13d20+91", "speed": { "walk": 60, "burrow": 20, "climb": 20, "swim": 60 }, "strength": 30, "dexterity": 17, "constitution": 25, "intelligence": 10, "wisdom": 18, "charisma": 23, "strength_save": null, "dexterity_save": null, "constitution_save": 12, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 11, "perception": 9, "skills": { "arcana": 5, "perception": 9, "religion": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning", "damage_immunities": "psychic", "condition_immunities": "", "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 19", "languages": "Common, Celestial, Giant, Sylvan", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The andrenjinyi makes two attacks, one with its bite and one with its constriction. If both attacks hit the same target, then the target is Swallowed Whole." }, { "name": "Bite", "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) piercing damage.", "attack_bonus": 15, "damage_dice": "4d12" }, { "name": "Constrict", "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends the target is restrained, and the andrenjinyi can't constrict another target.", "attack_bonus": 15, "damage_dice": "4d12" }, { "name": "Rainbow Arch", "desc": "The andrenjinyi can instantaneously teleport between sources of fresh water within 1 mile as an action. It can't move normally or take any other action on the turn when it uses this power. When this power is activated, a rainbow manifests between the origin and destination, lasting for 1 minute." }, { "name": "Swallow Whole", "desc": "If the bite and constrict attacks hit the same target in one turn, the creature is swallowed whole. The target is blinded and restrained, and has total cover against attacks and other effects outside the andrenjinyi. The target takes no damage inside the andrenjinyi. The andrenjinyi can have three Medium-sized creatures or four Small-sized creatures swallowed at a time. If the andrenjinyi takes 20 damage or more in a single turn from a swallowed creature, the andrenjinyi must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the andrenjinyi. If the andrenjinyi is slain, a swallowed creature is no longer restrained by it and can escape from the andrenjinyi by using 15 feet of movement, exiting prone. The andrenjinyi can regurgitate swallowed creatures as a free action." }, { "name": "Transmuting Gullet", "desc": "When a creature is swallowed by an andrenjinyi, it must make a successful DC 19 Wisdom saving throw each round at the end of its turn or be affected by true polymorph into a new form chosen by the andrenjinyi. The effect is permanent until dispelled or ended with a wish or comparable magic." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The andrenjinyi can breathe air and water." }, { "name": "Innate Spellcasting", "desc": "the andrenjinyi's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:\n\nat will: create water, speak with animals, stoneshape\n\n3/day each: control weather, dispel magic, reincarnate\n\n1/day each: blight, commune with nature, contagion, flesh to stone, plant growth" }, { "name": "Magic Resistance", "desc": "The andrenjinyi has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The andrenjinyi's weapon attacks are magical." } ], "spell_list": [], "page_no": 18, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_andrenjinyi/" }, { "slug": "iaaffrat", "desc": "", "name": "Ia'affrat", "size": "Large", "type": "Elemental", "subtype": "Swarm", "group": null, "alignment": "lawful evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 170, "hit_dice": "20d10+60", "speed": { "hover": true, "walk": 5, "fly": 40 }, "strength": 3, "dexterity": 21, "constitution": 16, "intelligence": 20, "wisdom": 18, "charisma": 23, "strength_save": null, "dexterity_save": 10, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 11, "perception": 9, "skills": { "arcana": 10, "deception": 11, "insight": 9, "perception": 9, "persuasion": 11 }, "damage_vulnerabilities": "cold", "damage_resistances": "", "damage_immunities": "fire, poison; bludgeoning, piercing, slashing", "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, poisoned, restrained, stunned", "senses": "blindsight 10 ft., darkvision 120 ft., passive Perception 19", "languages": "Common, Draconic, Infernal, Primordial", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) piercing damage plus 14 (4d6) fire damage plus 14 (4d6) poison damage, or 10 (3d6) piercing damage plus 7 (2d6) fire damage plus 7 (2d6) poison damage if Ia'Affrat has half of its hit points or fewer. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.", "attack_bonus": 10, "damage_dice": "6d6" }, { "name": "Smoke Jump", "desc": "Ia'Affrat can travel instantly to a space in sight where there's smoke." }, { "name": "Whirlwind (Recharge 4-6)", "desc": "Each creature in Ia'Affrat's space must make a DC 18 Strength saving throw. Each creature that fails takes 28 (8d6) bludgeoning damage plus 14 (4d6) fire damage plus 14 (4d6) poison damage and is flung up 20 feet away from Ia'Affrat in a random direction and knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it traveled. If the target collides with another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Swarm", "desc": "Ia'Affrat can occupy another creature's space\n\nand vice versa, and the swarm can move through any opening\n\nlarge enough for a Tiny insect" }, { "name": "Magic Resistance", "desc": "Ia'Affrat has advantage on saving throws against spells and other magical effects" }, { "name": "Innate Spellcasting", "desc": "Ia'Affrat's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Ia'Affrat can innately cast the following spells, requiring no material components:\n\nat will: fire bolt, poison spray\n\n3/day each: burning hands, invisibility, ray of enfeeblement, ray of sickness\n\n1/day each: bestow curse, contagion, harm, insect plague, fireball" }, { "name": "Inhabit", "desc": "Ia'Affrat can enter the body of an incapacitated or dead creature by crawling into its mouth and other orifices. Inhabiting requires 1 minute, and the victim must be Small, Medium, or Large. If Ia'Affrat inhabits a dead body, it can animate it and control its movements, effectively becoming a zombie for as long as it remains inside. Ia'Affrat can abandon the body as an action. Attacks against the host deal half damage to Ia'Affrat as well, but Ia'Affrat's resistances and immunities still apply against this damage. In a living victim, Ia'Affrat can control the victim's movement and actions as if using dominate monster (save DC 19) on the victim. Ia'Affrat can consume a living victim; the target takes 5 (2d4) necrotic damage per hour while Ia'Affrat inhabits its body, and Ia'Affrat regains hit points equal to the damage dealt. When inhabiting a body, Ia'Affrat can choose to have any spell it casts with a range of self, target the inhabited body rather than itself. The skin of a creature inhabited by Ia'Affrat crawls with the forms of the insects inside. Ia'Affrat can hide this telltale sign with a Charisma (Deception) check against a viewer's passive Insight. A greater restoration spell or comparable magic forces Ia'Affrat to abandon the host." }, { "name": "Smoke Shroud", "desc": "Ia'Affrat is shrouded in a 5-foot-radius cloud of dark smoke. This area is lightly obscured to creatures other than Ia'Affrat. Any creature that needs to breathe that begins its turn in the area must make a successful DC 16 Constitution saving throw or be stunned until the end of its turn." } ], "spell_list": [], "page_no": 98, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_iaaffrat/" }, { "slug": "mordant-snare", "desc": "_Mordant snares were created by war mages of ancient times. Each resembles an immense, dark gray, 11-armed starfish weighing eight tons, and yet a mordant snare is never obvious. Instead, it controls a few humanoids shuffling about aimlessly, their skin glistening with moisture, occasionally forming loose groups near the snare. These puppets pay little attention to their surroundings._ \n**Starfish Puppet Masters.** Snares bury themselves under loose soil to attack creatures walking above them. They attack by extruding filaments that inject acid into victims; this liquefies organs and muscle while leaving the skeleton, tendons, and skin intact. With the body thus hollowed out and refilled with acid and filaments, the mordant snare can control it from below like a puppet, creating a group of awkward, disoriented people. New victims fall prey to mordant snares when they approach to investigate. \n**Brains Preferred.** The mordant snare prefers intelligent food. With its tremorsense, it can easily distinguish between prey; it prefers Small and Medium bipeds. A mordant snare hunts an area until it is empty, so a village can suffer tremendous losses or even be wiped out before discovering what’s happening. However, a mordant snare is intelligent enough to know that escaped victims may come back with friends, shovels, and weapons, ready for battle. When this occurs, the snare abandons its puppets, burrows deeper underground, and seeks a new home. \n**Cooperative Killers.** Mordant snares are few in number and cannot reproduce. Since the secret of their creation was lost long ago, eventually they will disappear forever—until then, they cooperate well with each other, using puppets to lure victims to one another. A team is much more dangerous than a lone snare, and when three or more link up, they are especially deadly.", "name": "Mordant Snare", "size": "Gargantuan", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 264, "hit_dice": "16d20+96", "speed": { "walk": 10, "burrow": 20 }, "strength": 23, "dexterity": 16, "constitution": 22, "intelligence": 15, "wisdom": 14, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 8 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning from nonmagical attacks", "damage_immunities": "acid", "condition_immunities": "prone", "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 12", "languages": "Common, Primordial", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The mordant snare makes four melee attacks, using any combination of tentacle attacks, spike attacks, and filament attacks. No creature can be targeted by more than one filament attack per turn." }, { "name": "Spike", "desc": "Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 3 (1d6) acid damage.", "attack_bonus": 8, "damage_dice": "2d8" }, { "name": "Tentacle", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 7 (2d6) acid damage.", "attack_bonus": 11, "damage_dice": "2d10" }, { "name": "Filaments", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 10 (3d6) acid damage, and the target is grappled (escape DC 16) and restrained.", "attack_bonus": 11, "damage_dice": "3d10" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The mordant snare has advantage on saving throws against spells and other magical effects." }, { "name": "Absorb Channeled Energy", "desc": "If a mordant snare is in the area of effect of a turn undead attempt, it gains temporary hit points. For each mordant puppet that would have been affected by the turning if it were a zombie, the mordant snare gains 10 temporary hit points, to a maximum of 60." }, { "name": "Buried", "desc": "Until it does something to reveal its presence, a buried mordant snare is treated as if it's invisible." }, { "name": "Mordant Puppets", "desc": "A mordant snare can control up to four bodies per tentacle. These \"puppets\"look and move like zombies. Treat each one as a zombie, but limited in movement to the 30-foot-by-30-foot area above the buried snare. Unlike normal zombies, any creature within 5 feet of a mordant puppet when the puppet takes piercing or slashing damage takes 3 (1d6) acid damage (spray from the wound). All puppets attached to a particular tentacle are destroyed if the mordant snare attacks with that tentacle; this does 9 (2d8) acid damage per puppet to all creatures within 5 feet of any of those puppets, or half damage with a successful DC 16 Dexterity saving throw. Damage done to puppet zombies doesn't affect the mordant snare. If the snare is killed, all of its puppets die immediately without causing any acid damage." } ], "spell_list": [], "page_no": 296, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_mordant-snare/" }, { "slug": "slow-storm", "desc": "_Wisps of humid wind revolve around this spiny ball. Two massive black eyes and a dark mouth are the only features visible through its static straight quills._ \n**Chaos Aging.** Despite its comical appearance, a slow storm is a creature of chaos, able to visit the pains of old age on the young and fit. It turns the bodies of physically able creatures against them, forcing them to choose between relative inactivity or ever‑increasing pain. \n**Surrounded by Wind.** A slow storm is a smaller creature than the space it occupies, and its vulnerable physical body is protected by a cyclonic wind surrounding it. The slow storm occupies a space 15 feet square, but its physical body occupies just the center 5-foot space. The nucleus of a slow storm is a two-foot radius sphere weighing 75 lb. The rest of the space is “occupied” by protective, high-speed wind. Only the central, physical body is susceptible to damage; the wind is just wind. Enemies using melee weapons with less than 10-foot reach must step into the whirlwind to attack the slow storm. \n**Static Generator.** A slow storm has no internal organs other than its brain, and it lives on the energy and moisture it drains from opponents. Its quills not only deflect debris but also generate a ball of static electricity that delivers a shock attack. \n**Elemental Nature.** A slow storm doesn’t require air, food, drink, or sleep.", "name": "Slow Storm", "size": "Huge", "type": "Elemental", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 19, "armor_desc": "", "hit_points": 225, "hit_dice": "18d12+108", "speed": { "hover": true, "walk": 0, "fly": 60 }, "strength": 20, "dexterity": 19, "constitution": 22, "intelligence": 11, "wisdom": 16, "charisma": 11, "strength_save": null, "dexterity_save": 9, "constitution_save": 11, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire", "damage_immunities": "lightning", "condition_immunities": "prone", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 13", "languages": "Common, Primordial", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage plus 9 (2d8) piercing damage.", "attack_bonus": 10, "damage_dice": "4d12" }, { "name": "Static Shock (Recharge 5-6)", "desc": "The slow storm exhales its electrical power in a 30-foot cone. Targets in the area of effect take 54 (12d8) lightning damage, 1d4 Dexterity loss, and suffer bone wrack. A successful DC 18 Constitution saving throw halves the Dexterity loss and prevents the bone wrack." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Bone Wrack", "desc": "When hit by the slow storm's slam or breath weapon attack, the storm absorbs moisture from the living creatures' joints, causing stiffness and pain. In addition to 1d4 Dexterity drain, any creature caught within the slow storm's breath weapon that fails another DC 18 Constitution save suffers crushing pain in bones and joints. Any round in which the pained creature moves, it takes 1d4 necrotic damage per 5 feet moved. Bone wracking pain lasts until the affected creature regains at least 1 point of lost Dexterity." }, { "name": "Innate Spellcasting", "desc": "the slow storm's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: lightning bolt\n\n3/day: chain lightning" }, { "name": "Storm Form", "desc": "A creature that enters or starts its turn inside the slow storm's whirlwind takes 9 (2d8) force damage. A creature can take this damage just once per round. In addition, ranged missile weapon attacks against the slow storm have disadvantage because of the high-speed wind." } ], "spell_list": [], "page_no": 353, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_slow-storm/" }, { "slug": "star-drake", "desc": "_Twinkling motes of light move around this draconic creature’s body like stars, their reflections twinkling across its metallic scales._ \n**Returned Travelers.** A drake’s curiosity sometimes drives it to seek experiences beyond its plane, and it finds companions with which it travels the multiverse. Such drakes return quite clearly changed in appearance, demeanor, and ability. Regardless of which type of drake embarked on the journey, the creature always returns as a star drake. \n**Mortal Protectors.** Star drakes consider themselves protectors of the Material Plane. They view those from other planes as meddlers in the affairs of humanoid races, regarding fiends and celestials as equally threatening. Star drakes might negotiate with, drive off, or destroy such meddlers. Occasionally, they lead extraplanar incursions to make it clear outsiders are unwelcome. \n**Glimmering Lights.** A star drake differs in appearance from dragons primarily by its mottled metallic scales and the nimbus of tiny stars surrounding its body. A star drake measures 10 feet long and weighs roughly 500 lb.", "name": "Star Drake", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 189, "hit_dice": "18d10+90", "speed": { "walk": 40, "fly": 100 }, "strength": 20, "dexterity": 17, "constitution": 21, "intelligence": 16, "wisdom": 24, "charisma": 20, "strength_save": null, "dexterity_save": 8, "constitution_save": 10, "intelligence_save": 8, "wisdom_save": 12, "charisma_save": 10, "perception": 12, "skills": { "arcana": 8, "history": 8, "insight": 12, "perception": 12, "religion": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "charmed, frightened, paralyzed, unconscious", "senses": "truesight 120 ft., passive Perception 22", "languages": "Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Primordial", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The drake makes one bite attack and two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.", "attack_bonus": 10, "damage_dice": "2d10" }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.", "attack_bonus": 10, "damage_dice": "3d6" }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "The drake exhales either fire or frigid air in a 40-foot cone. Each creature in that area takes 78 (12d12) fire or cold damage, whichever the drake wishes, or half damage with a successful DC 18 Dexterity saving throw." }, { "name": "Searing Star (1/Day)", "desc": "Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 65 (10d12) force damage, and the target must succeed on a DC 18 Constitution saving throw or be permanently blinded.", "attack_bonus": 12, "damage_dice": "10d12" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The drake can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. The drake regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Bite Attack", "desc": "The drake makes one bite attack." }, { "name": "Nova (Costs 2 Actions)", "desc": "The drake momentarily doubles the radius and intensity of its nimbus of stars. Every sighted creature within 20 feet of the drake must make a successful DC 18 Constitution saving throw or become blinded until the end of its next turn. Characters who are averting their eyes are immune to the nova." }, { "name": "Pale Sparks", "desc": "The drake casts faerie fire or moonbeam." } ], "special_abilities": [ { "name": "Legendary Resistance (2/day)", "desc": "If the star drake fails a saving throw, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "The drake has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The drake's weapon attacks are magical." }, { "name": "Nimbus of Stars", "desc": "The drake is surrounded by a whirling nimbus of tiny motes of starlight. A sighted creature that starts its turn within 10 feet of the drake must make a successful DC 18 Constitution saving throw or become incapacitated. At the start of a character's turn, a character can choose to avert its eyes and gain immunity against this effect until the start of its next turn, but it must treat the drake as invisible while the character's eyes are averted." }, { "name": "Innate Spellcasting", "desc": "the drake's innate spellcasting ability is Wisdom (spell save DC 20). It can innately cast the following spells, requiring no material components:\n\nat will: faerie fire, moonbeam\n\n3/day: plane shift\n\n1/day each: gate, planar binding" } ], "spell_list": [], "page_no": 156, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_star-drake/" }, { "slug": "star-spawn-of-cthulhu", "desc": "The star-dwelling, octopoid servants and children of Cthulhu are enormous and strange, with clawed hands, powerful but distended brains, and winglike spines on their backs, with which they propel themselves through the frozen emptiness between stars. \nThese masters of psychic communication and dimensional manipulation can transport themselves and others across enormous distances. \n_**Mastery of Life and Destruction.**_ They’ve harnessed mysterious energies of life and destruction as well, to grow new life with remarkable speed (and some degree of wastage and cancerous tumors) and to turn living flesh into miasmic vapor through nothing more than focused attention. \n_**Rituals to Cthulhu.**_ Their goals are simple: oppose the mi-go and aid dread Cthulhu. The star-spawn destroy creatures that will not yield and serve as slaves and sacrifices, rather than allowing them to serve another master. Above all, they insist that all creatures venerate great Cthulhu and sacrifice life and treasure in his name. Their ultimate aim is to bend the heavens themselves and ensure that the stars are rightly positioned in their orbits to herald Cthulhu’s inevitable return.", "name": "Star Spawn Of Cthulhu", "size": "Large", "type": "Fiend", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 187, "hit_dice": "15d10+105", "speed": { "walk": 30, "swim": 30, "fly": 50 }, "strength": 25, "dexterity": 15, "constitution": 24, "intelligence": 30, "wisdom": 18, "charisma": 23, "strength_save": 12, "dexterity_save": null, "constitution_save": 12, "intelligence_save": 15, "wisdom_save": 9, "charisma_save": null, "perception": 14, "skills": { "arcana": 15, "perception": 14 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "cold, fire, lightning, poison, psychic", "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 300 ft., passive Perception 24", "languages": "Common, Infernal, Void Speech", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The star spawn can use disintegrating gaze if it's available, and also make one claws attack and one dimensional stomp attack." }, { "name": "Crushing Claws", "desc": "Melee Weapon Attack. +12 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage plus 13 (3d8) necrotic damage." }, { "name": "Disintegrating Gaze (Recharge 5-6)", "desc": "Ranged Spell Attack: +15 to hit, range 60 ft., one target in line of sight. Hit: 32 (5d12) necrotic damage, and the target must make a successful DC 20 Constitution saving throw or dissipate into vapor as if affected by a gaseous form spell. An affected creature repeats the saving throw at the end of each of its turns; on a success, the effect ends on that creature, but on a failure, the creature takes another 32 (5d12) necrotic damage and remains gaseous. A creature reduced to 0 hit points by this necrotic damage is permanently disintegrated and can be restored only by a wish or comparable magic that doesn't require some portion of a corpse to work.", "attack_bonus": 15, "damage_dice": "5d12" }, { "name": "Dimensional Stomp", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d20 + 7) bludgeoning damage, and the target must make a successful DC 15 Dexterity saving throw or be teleported to a new location as if affected by the dimension door spell. The destination is chosen by the star spawn, but it cannot be in the same space as another object or creature.", "attack_bonus": 12, "damage_dice": "2d20" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Interdimensional Movement", "desc": "A star spawn of Cthulhu can use misty step as a bonus action once per round." }, { "name": "Psychic Tower", "desc": "When an attack that causes psychic damage is directed against the spawn, the attack rebounds against the attacker. Resolve the attack as if the attacker were the original target and using the star spawn's ability modifiers and proficiency bonus rather than the original attacker's." }, { "name": "Void Traveler", "desc": "The star spawn of Cthulhu requires no air, warmth, ambient pressure, food, or water, enabling it to travel safely through interstellar space and similar voids." } ], "spell_list": [], "page_no": 368, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_star-spawn-of-cthulhu/" }, { "slug": "adult_bronze_dragon_bf", "desc": "", "name": "Adult Bronze Dragon", "size": "huge", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 255, "hit_dice": "", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 24, "dexterity": 20, "constitution": 32, "intelligence": 16, "wisdom": 24, "charisma": 28, "strength_save": 7, "dexterity_save": 5, "constitution_save": 11, "intelligence_save": 3, "wisdom_save": 7, "charisma_save": 9, "perception": 22, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Repulsion Breath, if available." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 18 (2d10+7) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 14 (2d6+7) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 15 ft., one target. _Hit:_ 16 (2d8+7) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Lightning Breath (Recharge 5-6)", "desc": "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 DEX save, taking 60 (11d10) lightning damage on a failed save, or half as much damage on a successful one." }, { "name": "Repulsion Breath (Recharge 6)", "desc": "The dragon exhales repulsion energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 STR save or be pushed up to 30 feet away from the dragon." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." }, { "name": "Lightning Extraction", "desc": "As the **young bronze dragon**, except it affects creatures within 20 feet of the dragon, and the save DC is 19." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_adult-bronze-dragon/" }, { "slug": "adult_green_dragon_bf", "desc": "", "name": "Adult Green Dragon", "size": "huge", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 255, "hit_dice": "", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 22, "dexterity": 22, "constitution": 30, "intelligence": 22, "wisdom": 24, "charisma": 26, "strength_save": 6, "dexterity_save": 6, "constitution_save": 10, "intelligence_save": 6, "wisdom_save": 7, "charisma_save": 8, "perception": 22, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison,poisoned", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage plus 7 (2d6) poison damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8+6) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 CON save, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to poison damage until the end of its next turn. A target resistant to poison damage isn't resistant to it for the duration. A target immune to poison damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Hallucinogenic Gas", "desc": "After the green dragon exhales its Poison Breath, wisps of poisonous gas laced with the alchemical taint that permeates the dragon's body linger around it. While the dragon's Poison Breath is unavailable, each creature that starts its turn within 20 feet of the dragon must succeed on a DC 18 WIS save or be terrified, as the gas causes the creature to experience frightful hallucinations. A terrified creature is frightened, and its speed is reduced to 0." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_adult-green-dragon/" }, { "slug": "living_colossus_bf", "desc": "", "name": "Living Colossus", "size": "gargantuan", "type": "Construct", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 261, "hit_dice": "", "speed": { "walk": 60 }, "strength": 30, "dexterity": 8, "constitution": 30, "intelligence": 10, "wisdom": 14, "charisma": 22, "strength_save": 10, "dexterity_save": -1, "constitution_save": 10, "intelligence_save": 0, "wisdom_save": 2, "charisma_save": 6, "perception": 17, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "slashing", "damage_immunities": "Construct Resilience", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 30 ft.", "languages": "any languages the animating spirit knew in life", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The living colossus makes three Slam attacks, or it makes four Spirit Blast attacks." }, { "name": "Slam", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 5 ft., one target. _Hit:_ 32 (4d10+10) bludgeoning damage." }, { "name": "Spirit Blast", "desc": "_Ranged Spell Attack:_ +11 to hit, range 120 ft., one target. _Hit:_ 24 (4d8+6) psychic damage." }, { "name": "Thunderous Clap (Recharge 5-6)", "desc": "The living colossus slams its hands together, creating a thunderous wave in a 30-foot cone. Each creature in that area must make a DC 18 CON save, taking 59 (17d6) thunder damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [ { "name": "Quake", "desc": "The living colossus strikes the ground with its foot. Each creature within 30 feet of the living colossus must succeed on a DC 18 STR save or be knocked prone and have the air knocked from its lungs, if it is a breathing creature, until the start of the living colossus's next turn. A creature with the air knocked from its lungs can't speak or cast spells with verbal components. If a creature fails the save by 5 or more, it is also stunned until the start of the living colossus's next turn." } ], "reactions": [ { "name": "Bolstering Spirit", "desc": "When a friendly creature the living colossus can see within 60 feet of it, other than itself, takes damage, the living colossus can share some of the life force of the spirit animating it with that friendly creature. The target gains 14 (4d6) temporary HP for 1 minute. If the target would take enough damage to reduce it to 0 HP, it instead regains 14 (4d8) HP." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The living colossus doesn't require air, food, drink, or sleep." }, { "name": "Construct Resilience", "desc": "The living colossus is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions." }, { "name": "False Appearance", "desc": "While the living colossus remains motionless, it is indistinguishable from a normal statue or monument of the individual it represents." }, { "name": "Immutable Form", "desc": "The living colossus is immune to any spell or effect that would alter its form." }, { "name": "Siege Monster", "desc": "The living colossus deals double damage to objects and structures." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_living-colossus/" } ] }{ "count": 3207, "next": "