Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?format=api&ordering=cr&page=65
https://api.open5e.com/monsters/?format=api&ordering=cr&page=64", "results": [ { "slug": "great-wyrm-gold-dragon-a5e", "desc": "", "name": "Great Wyrm Gold Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 22, "armor_desc": "", "hit_points": 975, "hit_dice": "50d20+450", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 30, "dexterity": 14, "constitution": 28, "intelligence": 18, "wisdom": 16, "charisma": 28, "strength_save": null, "dexterity_save": 10, "constitution_save": 17, "intelligence_save": null, "wisdom_save": 11, "charisma_save": 17, "perception": null, "skills": { "insight": 11, "perception": 11, "persuasion": 17, "stealth": 10 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24", "languages": "Common, Draconic, two more", "challenge_rating": "26", "cr": 26.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage and the dragon pushes the target 10 feet away." }, { "name": "Greatsword (Humanoid Form Only)", "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage." }, { "name": "Molten Spit", "desc": "The dragon targets one creature within 60 feet forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons:" }, { "name": "Molten Breath", "desc": "The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold reducing its Speed to 0. A creature can use an action to break the shell ending the effect." }, { "name": "Weakening Breath", "desc": "The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Change Shape", "desc": "The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Molten Spit Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its greatsword." } ], "bonus_actions": null, "reactions": [ { "name": "Tail Attack", "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it." }, { "name": "Vanguard", "desc": "When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Roar", "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours." }, { "name": "Wing Attack", "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed." }, { "name": "Fiery Reprisal (Costs 2 Actions)", "desc": "The dragon uses Molten Spit against the last creature to deal damage to it." } ], "special_abilities": [ { "name": "Gleaming Brilliance (1/Day)", "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. After doing so, the dragons golden scales melt, coating its body in a layer of molten gold. A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 10 (3d6) fire damage." }, { "name": "Legendary Resistance (3/Day)", "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest." }, { "name": "Valor", "desc": "Creatures of the dragons choice within 30 feet gain a +3 bonus to saving throws and are immune to the charmed and frightened conditions." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 25). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word,banishment, greater restoration, 1/day each:divine word, hallow, holy aura" } ], "spell_list": [], "page_no": 171, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_great-wyrm-gold-dragon/" }, { "slug": "great-wyrm-red-dragon-a5e", "desc": "", "name": "Great Wyrm Red Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 22, "armor_desc": "", "hit_points": 897, "hit_dice": "46d20+414", "speed": { "walk": 40, "climb": 40, "fly": 80 }, "strength": 30, "dexterity": 10, "constitution": 28, "intelligence": 18, "wisdom": 16, "charisma": 22, "strength_save": null, "dexterity_save": 8, "constitution_save": 17, "intelligence_save": null, "wisdom_save": 11, "charisma_save": 14, "perception": null, "skills": { "intimidation": 14, "perception": 11, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24", "languages": "Common, Draconic, two more", "challenge_rating": "26", "cr": 26.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Fire." }, { "name": "Bite", "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage and the dragon pushes the target 10 feet away." }, { "name": "Cruel Tyranny", "desc": "The dragon snarls and threatens its minions driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage. If the dragon is bloodied it can use this ability on three minions at once." }, { "name": "Spit Fire", "desc": "The dragon targets a creature within 60 feet forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage." }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The dragon exhales a blast of fire in a 90-foot cone. Each creature in that area makes a DC 25 Dexterity saving throw taking 98 (28d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. While affected by this ongoing damage it is frightened of the dragon. A creature can use an action to end the ongoing damage." } ], "bonus_actions": null, "reactions": [ { "name": "Tail Attack", "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it." }, { "name": "Taskmaster", "desc": "When a creature within 60 feet fails an ability check or saving throw, the dragon roars a command to it. The creature can roll a d10 and add it to the result of the roll, possibly turning the failure into a success." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Cruel Tyranny", "desc": "The dragon uses its Cruel Tyranny action." }, { "name": "Roar", "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 22 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours." }, { "name": "Wing Attack", "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to charcoal. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest." }, { "name": "Searing Heat", "desc": "A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 14 (4d6) fire damage." }, { "name": "Volcanic Tyrant", "desc": "The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava." }, { "name": "Seething Rage", "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. Its inner flame erupts, burning brightly in its eyes and mouth. After taking damage from its Searing Heat ability, a creature with resistance to fire damage loses it, and a creature with immunity to fire damage reduces it to resistance. Either effect lasts until the start of the creatures next turn." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire, 1/day each:antimagic field, dominate monster, storm of vengeance" } ], "spell_list": [], "page_no": 117, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_great-wyrm-red-dragon/" }, { "slug": "mechuiti-tob1-2023", "desc": "False", "name": "Mechuiti", "size": "Gargantuan", "type": "Fiend", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 462, "hit_dice": "25d20 + 200", "speed": { "walk": 60 }, "strength": 29, "dexterity": 19, "constitution": 27, "intelligence": 18, "wisdom": 18, "charisma": 22, "strength_save": 17, "dexterity_save": 12, "constitution_save": null, "intelligence_save": null, "wisdom_save": 12, "charisma_save": null, "perception": 14, "skills": {}, "damage_vulnerabilities": "cold", "damage_resistances": "False", "damage_immunities": "acid, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "charmed, frightened, poisoned, stunned", "senses": "truesight 120 ft., passive Perception 22", "languages": "Abyssal, Celestial, Common, Draconic, Primordial, telepathy 300 ft.", "challenge_rating": "27", "cr": 27.0, "actions": [ { "name": "Multiattack", "desc": "Mechuiti can use his Frightful Presence. He then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 21 (6d6) fire damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 27 (4d8 + 9) slashing damage plus 21 (6d6) fire damage. If Mechuiti scores a critical hit, he rolls damage dice three times, instead of twice." }, { "name": "Frightful Presence", "desc": "Each creature of Mechuiti's choice that is within 120 feet of Mechuiti and aware of him must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Mechuiti's Frightful Presence for the next 24 hours." }, { "name": "Burning Acid Breath (Recharge 5-6)", "desc": "Mechuiti exhales fire and acid in a 60-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 49 (14d6) fire damage and 49 (14d6) acid damage on a failed save, or half as much damage on a successful one." }, { "name": "Spellcasting", "desc": "Mechuiti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):\nAt will: dispel magic, hold monster, wall of fire\n3/day each: fire storm, power word stun" } ], "bonus_actions": [], "reactions": [], "legendary_desc": "Mechuiti can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Mechuiti regains spent legendary actions at the start of his turn.", "legendary_actions": [ { "name": "Move", "desc": "Mechuiti moves up to his speed, or he climbs up to half his speed. This movement doesn't provoke opportunity attacks." }, { "name": "Burn from the Inside", "desc": "Mechuiti chooses a creature within 120 feet of him that is infected with the Mechuiti's deadly ichor disease. The target must make a DC 24 Constitution saving throw. On a failure, the target takes 10 (3d6) fire damage and 10 (3d6) acid damage and catches fire. On a success, the target takes half the damage and doesn't catch fire. Until a creature uses an action to douse the fire, the target takes 7 (2d6) fire damage at the start of each of its turns." }, { "name": "Cast a Spell (Costs 2 Actions)", "desc": "Mechuiti uses Spellcasting." } ], "special_abilities": [ { "name": "Demon Lord's Ichor", "desc": "When Mechuiti is subjected to piercing damage or slashing damage, a spray of caustic blood spurts from his hide. Each creature within 10 feet of Mechuiti must succeed on a DC 24 Constitution saving throw or becoming infected with the Mechuiti's deadly ichor disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 14 (4d6) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. The disease can be cured by the greater restoration spell or similar magic or when the creature succeeds on three saving throws." }, { "name": "Fiery Weapons", "desc": "Mechuiti's weapon attacks are magical. When Mechuiti hits with any weapon, the weapon deals an extra 6d6 fire damage (included in the attack)." }, { "name": "Immolating Corona", "desc": "At the start of each of Mechuiti's turns, each creature within 10 feet of him takes 10 (3d6) fire damage and must succeed on a DC 24 Constitution saving throw or catch fire. A creature that touches Mechuiti or hits him with a melee attack while within 5 feet of him takes 10 (3d6) fire damage and must succeed on a DC 24 Constitution saving throw or catch fire. Until a creature uses an action to douse the fire, the creature on fire takes 7 (2d6) fire damage at the start of each of its turns." }, { "name": "Legendary Resistance (3/Day)", "desc": "If Mechuiti fails a saving throw, he can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "Mechuiti has advantage on saving throws against spells and other magical effects." }, { "name": "Speak with Simians", "desc": "Mechuiti can communicate with apes and monkeys as if they shared a language." } ], "spell_list": [], "page_no": 78, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_mechuiti/" }, { "slug": "tarrasque_bf", "desc": "", "name": "Tarrasque", "size": "gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 25, "armor_desc": "natural armor", "hit_points": 680, "hit_dice": "", "speed": { "walk": 40, "burrow": 30 }, "strength": 30, "dexterity": 16, "constitution": 30, "intelligence": 20, "wisdom": 28, "charisma": 28, "strength_save": 10, "dexterity_save": 3, "constitution_save": 10, "intelligence_save": 5, "wisdom_save": 9, "charisma_save": 9, "perception": 19, "skills": {}, "damage_vulnerabilities": "thunder", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "fire,poison; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,poisoned", "condition_immunities": "", "senses": "keensense 120 ft.", "languages": "-", "challenge_rating": "30", "cr": 30.0, "actions": [ { "name": "Multiattack", "desc": "The tarrasque uses its Frightful Presence. It then makes one Bite attack, four Claw attacks, and one Spiked Tail attack, or it makes five Acid Spit attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +19 to hit, reach 10 ft., one target. _Hit:_ 36 (4d12+10) piercing damage. If the target is a creature, it must succeed on a DC 27 DEX save or be swallowed by the tarrasque. A swallowed creature is blinded and restrained, it has total cover against attacks and other effect outside of the tarrasque, and it takes 42 (12d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 20 feet of movement, exiting prone." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +19 to hit, reach 15 ft., one target. _Hit:_ 28 (4d8+10) slashing damage." }, { "name": "Spiked Tail", "desc": "_Melee Weapon Attack:_ +19 to hit, reach 20 ft., one target. _Hit:_ 20 (3d6+10) bludgeoning damage and 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 27 STR save or be knocked prone." }, { "name": "Acid Spit", "desc": "_Ranged Weapon Attack:_ +12 to hit, range 100/400 ft., one target. _Hit:_ 36 (6d10+3) acid damage." }, { "name": "Frightful Presence", "desc": "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 27 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The tarrasque automatically detects every creature and trap within 60 feet of it, pinpointing the current location of each." }, { "name": "Move", "desc": "The tarrasque moves up to its speed without provoking opportunity attacks." }, { "name": "Tail Attack", "desc": "The tarrasque makes one Tail attack." }, { "name": "Tail Swipe (Costs 2 Actions)", "desc": "The tarrasque whips its spiked tail in a wide arc, flailing it in a 30-foot cone. Each creature in that area must make a DC 27 DEX save. On a failure, a creature takes 45 (10d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the tarrasque fails a save, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "The tarrasque has advantage on saves against spells and other magical effects." }, { "name": "Monstrosity Resilience", "desc": "The tarrasque is resistant to exhaustion." }, { "name": "Reflective Hide", "desc": "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target." }, { "name": "Siege Behemoth", "desc": "The tarrasque deals triple damage to objects and structures." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_tarrasque/" }, { "slug": "tarrasque", "desc": "", "name": "Tarrasque", "size": "Gargantuan", "type": "Monstrosity", "subtype": "titan", "group": null, "alignment": "unaligned", "armor_class": 25, "armor_desc": "natural armor", "hit_points": 676, "hit_dice": "33d20+330", "speed": { "walk": 40 }, "strength": 30, "dexterity": 11, "constitution": 30, "intelligence": 3, "wisdom": 11, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 5, "wisdom_save": 9, "charisma_save": 9, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "charmed, frightened, paralyzed, poisoned", "senses": "blindsight 120 ft., passive Perception 10", "languages": "", "challenge_rating": "30", "cr": 30.0, "actions": [ { "name": "Multiattack", "desc": "The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite." }, { "name": "Bite", "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.", "attack_bonus": 19, "damage_dice": "4d12", "damage_bonus": 10 }, { "name": "Claw", "desc": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.", "attack_bonus": 19, "damage_dice": "4d8", "damage_bonus": 10 }, { "name": "Horns", "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.", "attack_bonus": 19, "damage_dice": "4d10", "damage_bonus": 10 }, { "name": "Tail", "desc": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.", "attack_bonus": 19, "damage_dice": "4d6", "damage_bonus": 10 }, { "name": "Frightful Presence", "desc": "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours." }, { "name": "Swallow", "desc": "The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.\nIf the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Attack", "desc": "The tarrasque makes one claw attack or tail attack." }, { "name": "Move", "desc": "The tarrasque moves up to half its speed." }, { "name": "Chomp (Costs 2 Actions)", "desc": "The tarrasque makes one bite attack or uses its Swallow." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "The tarrasque has advantage on saving throws against spells and other magical effects." }, { "name": "Reflective Carapace", "desc": "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target." }, { "name": "Siege Monster", "desc": "The tarrasque deals double damage to objects and structures." } ], "spell_list": [], "page_no": 350, "environments": [ "Urban", "Hills", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_tarrasque/" }, { "slug": "tarrasque-a5e", "desc": "", "name": "Tarrasque", "size": "Titanic", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 25, "armor_desc": "", "hit_points": 1230, "hit_dice": "60d20+600", "speed": { "walk": 60, "burrow": 30 }, "strength": 30, "dexterity": 12, "constitution": 30, "intelligence": 4, "wisdom": 14, "charisma": 14, "strength_save": 19, "dexterity_save": 10, "constitution_save": 19, "intelligence_save": 6, "wisdom_save": 11, "charisma_save": 11, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison; damage from nonmagical weapons", "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 120 ft., tremorsense 60 ft., passive Perception 12", "languages": "", "challenge_rating": "30", "cr": 30.0, "actions": [ { "name": "Multiattack", "desc": "The tarrasque attacks with its bite claw horns and tail. It can use Swallow instead of its bite. If its bloodied it also recharges and then uses Radiant Breath." }, { "name": "Bite", "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 42 (5d12 + 10) piercing damage. If the target is a creature it is grappled (escape DC 27). Until this grapple ends the target is restrained and the tarrasque can't bite a different creature." }, { "name": "Claw", "desc": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 32 (5d8 + 10) slashing damage." }, { "name": "Horns", "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 37 (5d10 + 10) piercing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 27 (5d6 + 10) bludgeoning damage. If the target is a Huge or smaller creature it falls prone." }, { "name": "Swallow", "desc": "The tarrasque makes a bite attack against a Large or smaller creature it is grappling. If the attack hits the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the tarrasque it is blinded and restrained and it takes 35 (10d6) acid damage and 35 (10d6) bludgeoning damage at the start of each of the tarrasques turns." }, { "name": "If a swallowed creature deals 70 or more damage to the tarrasque in a single turn, or if the tarrasque dies, the tarrasque vomits up all swallowed creatures", "desc": "" }, { "name": "Radiant Breath (Recharge 5-6)", "desc": "The tarrasque exhales radiant energy in a 90-foot cone. Each creature in that area makes a DC 27 Constitution saving throw taking 105 (30d6) radiant damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The tarrasque can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Attack", "desc": "The tarrasque attacks with its claw or tail." }, { "name": "Move", "desc": "The tarrasque moves up to half its Speed." }, { "name": "Roar", "desc": "Each creature of the tarrasques choice within 120 feet makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, with disadvantage if the tarrasque is in line of sight, ending the effect on itself on a success. If it succeeds on a saving throw or the effect ends on it, it is immune to the tarrasques Roar for 24 hours." }, { "name": "Elite Recovery (While Bloodied)", "desc": "The tarrasque ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated." }, { "name": "Chomp (Costs 2 Actions)", "desc": "The tarrasque makes a bite attack or uses Swallow." }, { "name": "Inescapable Earth (Costs 3 Actions)", "desc": "Each flying creature or object within 300 feet falls and its flying speed is reduced to 0 until the start of the tarrasques next turn." } ], "special_abilities": [ { "name": "Astounding Leap", "desc": "The tarrasques high jump distance is equal to its Speed." }, { "name": "Bloodied Regeneration", "desc": "While the tarrasque is bloodied, it regains 50 hit points at the start of each of its turns. A wish spell can suppress this trait for 24 hours. The tarrasque dies only if it starts its turn with 0 hit points and doesnt regenerate." }, { "name": "Immortal Nature", "desc": "The tarrasque doesnt require air, sustenance, or sleep." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "The tarrasque has advantage on saving throws against spells and magical effects." }, { "name": "Reflective Carapace", "desc": "When the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 3, the tarrasque is unaffected. On a 4 to 6, the tarrasque is unaffected, and the spell is reflected back, targeting the caster as if it originated from the tarrasque." }, { "name": "Siege Monster", "desc": "The tarrasque deals double damage to objects and structures." } ], "spell_list": [], "page_no": 401, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_tarrasque/" }, { "slug": "godslayer", "desc": "", "name": "Godslayer", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 24, "armor_desc": "natural armor", "hit_points": 580, "hit_dice": "40d12+320", "speed": { "walk": 50, "fly": 60, "swim": 60 }, "strength": 30, "dexterity": 14, "constitution": 27, "intelligence": 16, "wisdom": 30, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": 17, "intelligence_save": 12, "wisdom_save": 19, "charisma_save": 11, "perception": 10, "skills": { "perception": 10 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone", "senses": "truesight 120', passive Perception 29", "languages": "understands all, can't speak", "challenge_rating": "30", "cr": 30.0, "actions": [ { "name": "Multiattack", "desc": "Arcane Lexicon then 3 Energy Glaives or Rune Discuses." }, { "name": "Energy Glaive", "desc": "Melee Weapon Attack: +19 to hit, 15 ft., one target, 48 (7d10+10) force." }, { "name": "Rune Discus", "desc": "Ranged Spell Attack: +19 to hit 80/320' one target 41 (7d8+10) force and target must make DC 25 Wis save or spells and magical effects are suppressed on target and target can't cast spells for 1 min. Target can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": [ { "name": "Hunting Step", "desc": "Magically teleports with items worn/carried up to 120' to unoccupied space within 15 ft. of a Celestial Fiend divine avatar or deity it senses with Divine Sense magically shifting from Material to Ethereal or Shadow Planes or vice versa. Godslayer has advantage on next attack roll it makes vs. target before start of its next turn. Glowing glyphs appear at origin and destination when it uses this." } ], "reactions": [ { "name": "Parry Spell", "desc": "If it succeeds on a save vs. spell of up to 8th level that targets only godslayer spell has no effect. If godslayer succeeds on the save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster." } ], "legendary_desc": "", "legendary_actions": [ { "name": "Arcane Word", "desc": "One Lexicon glyph on target within 90' it can see." }, { "name": "Attack", "desc": "Makes one Energy Glaive or Rune Discus attack." }, { "name": "Move", "desc": "Up to its speed with o provoking opportunity attacks." }, { "name": "Rejuvenating Repair (2)", "desc": "Regains 65 (10d12) hp." } ], "special_abilities": [ { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Divine Sense", "desc": "Can pinpoint the location of Celestials Fiends divine avatars and deities within 120' of it and can sense general direction of them within 1 mile of it. This extends into Ethereal and Shadow Planes." }, { "name": "Divine Slayer", "desc": "Its attacks affect immortal beings such as gods. Celestials Fiends divine avatars and deities don't have resistance to the damage from its attacks. If such a creature would normally have immunity to the damage from its attacks it has resistance instead. If it reduces a Celestial Fiend divine avatar or deity to 0 hp it absorbs target's divine energy preventing target from reviving or being resurrected until godslayer is destroyed." }, { "name": "Immutable Form", "desc": "Immune: form-altering spells/effects." }, { "name": "Inscrutable", "desc": "Immune to any effect that would sense its emotions or read its thoughts and any divination spell that it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage." }, { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." }, { "name": "Arcane Lexicon", "desc": "Glyphs on its body cast ghostly copies into the air forming into eldritch incantations. It chooses up to 3 creatures it can see within 90' of it choosing one of the following options for each. A creature can't be targeted by more than one effect at a time and godslayer can't use same option on more than one target.Death Glyph Target marked for death until start of godslayer's next turn (DC 25 Wis negates). While marked target takes extra 11 (2d10) force each time godslayer hits target with Energy Glaive.Glyph of Despair Target overwhelmed with despair for 1 min (DC 25 Cha negates). While overwhelmed with despair target has disadvantage on ability checks and attack rolls.Glyph of Pain Target overwhelmed by pain incapacitated until its next turn end (DC 25 Con negates). No effect: Undead/Constructs.Glyph of Summoning Target magically teleported to an unoccupied space within 15 ft. of godslayer (DC 25 Wis negates).Retributive Glyph Target marked with retributive glyph until the end of its next turn (DC 25 Dex negates). While marked creature takes 9 (2d8) force each time it hits a creature with weapon attack.Stupefying Glyph Target blinded and deafened until the end of its next turn (DC 25 Con negates)." } ], "spell_list": [], "page_no": 212, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_godslayer/" } ] }{ "count": 3207, "next": null, "previous": "