list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /monsters/?format=api&ordering=damage_resistances&page=51
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api.open5e.com/monsters/?format=api&ordering=damage_resistances&page=52",
    "previous": "https://api.open5e.com/monsters/?format=api&ordering=damage_resistances&page=50",
    "results": [
        {
            "slug": "winter-hag-a5e",
            "desc": "",
            "name": "Winter Hag",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "",
            "hit_points": 120,
            "hit_dice": "16d8+48",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": 6,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 6,
                "deception": 7,
                "insight": 6,
                "perception": 6,
                "stealth": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 16",
            "languages": "Common, Draconic, Sylvan",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The hag attacks with its claws and uses Ice Bolt."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage."
                },
                {
                    "name": "Ice Bolt",
                    "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 15 (2d10 + 4) cold damage  and the target makes a DC 15 Constitution saving throw. A creature under the hags curse automatically fails this saving throw. On a failure  the creature is restrained as it begins to turn to ice. At the end of the creatures next turn  the creature repeats the saving throw. On a success  the effect ends. On a failure  the creature is petrified into ice. This petrification can be removed with greater restoration or similar magic."
                },
                {
                    "name": "Shapeshift",
                    "desc": "The hag magically polymorphs into a Small or Medium humanoid or back into its true form. Its statistics are the same in each form. Equipment it is carrying isnt transformed. It retains a streak of white hair in any form. It returns to its true form if it dies."
                },
                {
                    "name": "Invisibility (2nd-Level; V, S, Concentration)",
                    "desc": "The hag is invisible for 1 hour. The spell ends if the hag attacks or casts a spell."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Ice Shield",
                    "desc": "The hag adds 3 to its AC against one melee attack that would hit it made by a creature it can see. If the attack misses, the attacker takes 14 (4d6) cold damage."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Curse",
                    "desc": "A creature that accepts a gift from the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags charm person, geas, and scrying spells, and the hag can cast control weather centered on the creature."
                },
                {
                    "name": "Icy Travel",
                    "desc": "The hag is not hindered by cold weather, icy surfaces, snow, wind, or storms. Additionally, the hag and her allies leave no trace when walking on snow or ice."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The hags innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: charm person, dancing lights, invisibility, minor illusion, passwall (ice only), 1/day: control weather (extreme cold), geas, scrying"
                }
            ],
            "spell_list": [],
            "page_no": 272,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_winter-hag/"
        },
        {
            "slug": "adultwinddragon-tob1-2023",
            "desc": "False",
            "name": "Adult Wind Dragon",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 187,
            "hit_dice": "15d12 + 90",
            "speed": {
                "walk": 90,
                "fly": 30
            },
            "strength": 24,
            "dexterity": 16,
            "constitution": 22,
            "intelligence": 16,
            "wisdom": 15,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 11,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 9,
            "perception": 22,
            "skills": {
                "Acrobatics": 13,
                "Intimidation": 9,
                "Perception": 12,
                "Stealth": 8
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "lightning",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
            "languages": "Common, Draconic, Primordial",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Tempest Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a blast of stormy wind in a 60-foot cone. Each creature in that area must make a DC 19 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and 27 (6d8) lightning damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 75 percent chance of being extinguished."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Freedom of Movement",
                    "desc": "The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Storm Sight",
                    "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
                },
                {
                    "name": "Whirling Winds",
                    "desc": "Gale force winds rage around the dragon's body. Ranged weapon attack rolls against the dragon have disadvantage."
                }
            ],
            "spell_list": [],
            "page_no": 134,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_adult-wind-dragon/"
        },
        {
            "slug": "ancientwinddragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Wind Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 20,
            "armor_desc": "natural armor",
            "hit_points": 351,
            "hit_dice": "19d20 +152",
            "speed": {
                "walk": 120,
                "fly": 30
            },
            "strength": 28,
            "dexterity": 16,
            "constitution": 26,
            "intelligence": 18,
            "wisdom": 17,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 10,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 12,
            "perception": 27,
            "skills": {
                "Acrobatics": 17,
                "Intimidation": 12,
                "Perception": 17,
                "Stealth": 10
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "lightning",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic, Primordial",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. it: 16 (2d6 + 9) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Tempest Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a blast of stormy wind in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and 36 (8d8) lightning damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Nonmagical flames in the area are extinguished."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Freedom of Movement",
                    "desc": "The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Storm Sight",
                    "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
                },
                {
                    "name": "Whirling Winds",
                    "desc": "Gale force winds rage around the dragon's body. Arrows, bolts, and other ordinary projectiles launched at the dragon are deflected upward and automatically miss. Boulders hurled by giants or siege engines, and similar projectiles, are unaffected."
                }
            ],
            "spell_list": [],
            "page_no": 133,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ancient-wind-dragon/"
        },
        {
            "slug": "bearking-tob1-2023",
            "desc": "False",
            "name": "Bear King",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": "null",
            "alignment": "Lawful Neutral",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 133,
            "hit_dice": "14d8 + 70",
            "speed": {
                "walk": 40
            },
            "strength": 21,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 12,
            "wisdom": 18,
            "charisma": 16,
            "strength_save": 9,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 8,
            "charisma_save": null,
            "perception": 18,
            "skills": {
                "Athletics": 9,
                "Intimidation": 7,
                "Perception": 8
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "poison; bludgeoning, slashing, and piercing from nonmagical attacks not made with cold iron weapons",
            "condition_immunities": "poisoned",
            "senses": "darkvision 120 ft., truesight 10 ft., passive Perception 18",
            "languages": "Common, Elvish, Giant, Sylvan",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The Bear King makes one Bite attack and two Claw attacks, or he makes three Maul or Honey Bolt attacks. If two Maul attacks hit one Large or smaller creature, the target must succeed on a DC 17 Strength saving throw or be knocked prone."
                },
                {
                    "name": "Bite (Bear or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 13 (3d8) radiant damage. The target must succeed on a DC 17 Dexterity saving throw or take 9 (2d8) radiant damage at the start of each of its turns, as radiant honey sticks to the wound. Any creature can take an action to remove the honey from the wound with a successful DC 14 Wisdom (Medicine) check. The honey dissolves if the target receives magical healing."
                },
                {
                    "name": "Claw (Bear or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 13 (3d8) radiant damage."
                },
                {
                    "name": "Maul (Fey or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) radiant damage."
                },
                {
                    "name": "Honey Bolt",
                    "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) radiant damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The Bear King transforms into a Large brown bear, or a Large bear-Humanoid hybrid, or back into his true form, which is Fey. His statistics other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. The Bear King reverts to his true form if he dies."
                },
                {
                    "name": "Move",
                    "desc": "The Bear King moves up to his speed without provoking opportunity attacks."
                },
                {
                    "name": "Honey Toss",
                    "desc": "The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn."
                },
                {
                    "name": "Frightful Roar (Costs 2 Actions)",
                    "desc": "The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn."
                }
            ],
            "reactions": [],
            "legendary_desc": "The Bear King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Bear King regains spent legendary actions at the start of his turn.",
            "legendary_actions": [
                {
                    "name": "Move",
                    "desc": "The Bear King moves up to his speed without provoking opportunity attacks."
                },
                {
                    "name": "Honey Toss",
                    "desc": "The Bear King throws a jar of magical honey at a creature he can see within 120 feet of him. The target must succeed on a DC 17 Dexterity saving throw or be restrained by sticky honey until the end of its next turn."
                },
                {
                    "name": "Frightful Roar (Costs 2 Actions)",
                    "desc": "The Bear King lets out a blood-curdling roar. Each hostile creature within 60 feet of the Bear King and that can hear the roar must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn."
                }
            ],
            "special_abilities": [
                {
                    "name": "Honeyed Weapons",
                    "desc": "Radiant, magical honey drips from the Bear King's paws and coats his weapons, making his weapon attacks magical. When the Bear King hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack)."
                },
                {
                    "name": "Keen Smell",
                    "desc": "The Bear King has advantage on Wisdom (Perception) checks that rely on smell."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the Bear King fails a saving throw, he can choose to succeed instead."
                },
                {
                    "name": "Regeneration (Bear or Hybrid Form only)",
                    "desc": "The Bear King regains 10 hp at the start of his turn if he has at least 1 hp."
                }
            ],
            "spell_list": [],
            "page_no": 172,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_bear-king/"
        },
        {
            "slug": "coraldrake-tob1-2023",
            "desc": "False",
            "name": "Coral Drake",
            "size": "Medium",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 127,
            "hit_dice": "15d8 + 60",
            "speed": {
                "walk": 60
            },
            "strength": 19,
            "dexterity": 17,
            "constitution": 18,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 17,
            "skills": {
                "Acrobatics": 6,
                "Perception": 7,
                "Stealth": 6
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 120 ft., passive Perception 17",
            "languages": "Draconic",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The coral drake makes one Bite attack and two Spined Fin attacks. It can replace its Bite attack with a Stinger attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage."
                },
                {
                    "name": "Spined Fin",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."
                },
                {
                    "name": "Stinger",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target takes 5 (2d4) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                },
                {
                    "name": "Biting Breath (Recharge 5-6)",
                    "desc": "The coral drake pressurizes the throat sacs that contain its growing young and spews tiny, ravenous hatchling drakes in a 15-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Underwater Camouflage",
                    "desc": "The coral drake has advantage on Dexterity (Stealth) checks made while underwater."
                },
                {
                    "name": "Water Breathing",
                    "desc": "The coral drake can breathe only underwater."
                }
            ],
            "spell_list": [],
            "page_no": 140,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_coral-drake/"
        },
        {
            "slug": "deepone-tob1-2023",
            "desc": "False",
            "name": "Deep One",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 71,
            "hit_dice": "11d8 + 22",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 8,
            "charisma": 12,
            "strength_save": 5,
            "dexterity_save": null,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": 3,
            "perception": 9,
            "skills": {},
            "damage_vulnerabilities": "fire",
            "damage_resistances": "cold",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 120 ft., passive Perception 9",
            "languages": "Common, Void Speech",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The deep one can breathe air and water."
                },
                {
                    "name": "Frenzied Rage",
                    "desc": "If a deep one takes 10 or more damage from a single attack, it has advantage on its Claws attack and gains a +2 bonus to damage with its Claws until the end of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": 72,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_deep-one/"
        },
        {
            "slug": "deeponepriest-tob1-2023",
            "desc": "False",
            "name": "Deep One Priest",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8 + 42",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": 3,
            "charisma_save": 5,
            "perception": 13,
            "skills": {
                "Athletics": 6,
                "Deception": 5,
                "Perception": 3
            },
            "damage_vulnerabilities": "fire",
            "damage_resistances": "cold",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 120 ft., passive Perception 13",
            "languages": "Common, Void Speech",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The deep one priest makes one Claws attack and one Jolting Touch attack."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."
                },
                {
                    "name": "Jolting Touch",
                    "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) lightning damage, and the target's speed is reduced by 10 until the end of its next turn."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The deep one priest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):\nAt will: guidance, thaumaturgy\n3/day each: command, sleep\n1/day each: spirit guardians"
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The deep one priest can breathe air and water."
                },
                {
                    "name": "Frenzied Rage",
                    "desc": "If a deep one priest takes 10 or more damage from a single attack, it has advantage on melee attack rolls and gains a +4 bonus to melee damage rolls until the end of its next turn."
                },
                {
                    "name": "Voice of the Deeps",
                    "desc": "The deep one priest can spend 5 minutes giving a speech in a rolling, droning voice that fascinates listeners. At the end of the speech, each creature that heard it must succeed on a DC 13 Wisdom saving throw or forget the events of the past 10 minutes or keep no memory of the events of the next 5 minutes (the priest's choice). On a successful saving throw, a creature is immune to the priest's Voice of the Deeps for the next 24 hours."
                }
            ],
            "spell_list": [],
            "page_no": 72,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_deep-one-priest/"
        },
        {
            "slug": "folkofleng-tob1-2023",
            "desc": "False",
            "name": "Folk of Leng",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 14,
            "armor_desc": "studded leather",
            "hit_points": 68,
            "hit_dice": "8d8 + 32",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 15,
            "constitution": 18,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 19,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": null,
            "perception": 15,
            "skills": {
                "Arcana": 4,
                "Deception": 8,
                "Perception": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "necrotic",
            "condition_immunities": "frightened",
            "senses": "passive Perception 15",
            "languages": "all",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 10 (3d6) psychic damage."
                },
                {
                    "name": "Psychic Bolt",
                    "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 14 (3d6 + 4) psychic damage."
                },
                {
                    "name": "Hooked Spider Net",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) psychic damage, and the target is restrained. While restrained, the target takes 5 (1d10) poison damage at the start of each of its turns. Any creature, including the restrained target, can take an action to remove the net by succeeding on a DC 14 Strength check. If the check succeeds by 5 or more, the creature breaks the net instead, and the folk of Leng can't use the broken net again until it finishes a long rest."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The folk of Leng casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):\nAt will: message, minor illusion\n3/day each: disguise self, suggestion"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Etherealness",
                    "desc": "The folk of Leng enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Ethereal Sight",
                    "desc": "The folk of Leng can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."
                },
                {
                    "name": "Leng Rejuvenation",
                    "desc": "If the folk of Leng dies on the Material Plane, it gains a new body in 1d10 days, regaining all its hp and becoming active again, unless it is killed with radiant damage wielded by a good-aligned creature or its remains are sprinkled with holy water within 24 hours of its death. The folk's new body appears in its family's crypt in Leng."
                },
                {
                    "name": "Mortal Void Traveler",
                    "desc": "The folk of Leng doesn't require air or ambient pressure."
                },
                {
                    "name": "Phrenic Weapons",
                    "desc": "The folk of Leng's weapon attacks are magical. When the folk hits with any weapon, the weapon deals an extra 3d6 psychic damage (included in the attack)."
                },
                {
                    "name": "Regeneration",
                    "desc": "The folk of Leng regains 2 hp at the start of its turn. If the folk of Leng takes fire or radiant damage, this trait doesn't function at the start of the folk's next turn. The folk of Leng dies only if it starts its turn with 0 hp and doesn't regenerate."
                }
            ],
            "spell_list": [],
            "page_no": 190,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_folk-of-leng/"
        },
        {
            "slug": "grimjester-tob1-2023",
            "desc": "False",
            "name": "Grim Jester",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d8 + 64",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 22,
            "constitution": 18,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 10,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": 9,
            "perception": 17,
            "skills": {
                "Acrobatics": 10,
                "Deception": 9,
                "Perception": 7,
                "Performance": 9,
                "Sleight of Hand": 10,
                "Stealth": 10
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
            "senses": "darkvision 120 ft., passive Perception 17",
            "languages": "Abyssal, Celestial, Common, Gnomish, telepathy 120 ft.",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Necrotic Claw",
                    "desc": "Melee Spell Attack: +9 to hit, range 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 14 (4d6) necrotic damage."
                },
                {
                    "name": "Killing Joke",
                    "desc": "The grim jester tells an ancient, nihilistic joke to one creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw or fall prone in a fit of laughter, becoming incapacitated and unable to stand up for 1 minute. A creature that fails this saving throw by 5 or more is reduced to 0 hp instead. The incapacitated target can repeat the saving throw at the end of each of its turns, taking 14 (4d6) necrotic damage on a failed save or ending the effect on itself on a success."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The grim jester casts one of the following spells, requiring no components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: disguise self, grease\n3/day each: magic mouth (as an action), mirror image\n1/day each: mislead, seeming"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Joker's Shuffle (Recharge 6)",
                    "desc": "The grim jester exchanges locations with a Medium or smaller creature it can see within 60 feet of it. The jester and target each teleport to the other's space, and each becomes covered in a magical illusion to look and sound like the other. A creature must take an action to visually inspect an illusion and succeed on a DC 19 Intelligence (Investigation) check to discern that the jester and target are disguised. The illusions last for 1 minute, until the jester dies, or until the jester dismisses them as a bonus action."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Last Laugh",
                    "desc": "Unless it is destroyed in a manner amusing to the god of death that created it, the grim jester gains a new body in 1d20 days, regaining all its hp and becoming active again. The new body appears in a place of the god's choosing."
                },
                {
                    "name": "Mock the Dying",
                    "desc": "Death saving throws made within 60 feet of the grim jester have disadvantage."
                },
                {
                    "name": "Turn Resistance",
                    "desc": "The grim jester has advantage on saving throws against any effect that turns undead."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The grim jester doesn't require air, food, drink, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 224,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_grim-jester/"
        },
        {
            "slug": "rimewormgrub-tob1-2023",
            "desc": "False",
            "name": "Rime Worm Grub",
            "size": "Medium",
            "type": "Elemental",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "6d8 + 18",
            "speed": {
                "walk": 20,
                "burrow": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 4,
            "wisdom": 12,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {
                "Stealth": 3
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 120 ft., passive Perception 11",
            "languages": "—",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Rime Tendril",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) cold damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The rime worm grub can breathe air and water."
                },
                {
                    "name": "Ravenous Larva",
                    "desc": "The rime worm grub can make an opportunity attack against any creature that leaves its reach, even if the creature takes the Disengage action. In addition, it has advantage on melee attack rolls against any creature that doesn't have all its hp."
                },
                {
                    "name": "Snow Camouflage",
                    "desc": "The rime worm grub has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."
                },
                {
                    "name": "Snow Stride",
                    "desc": "The rime worm grub can burrow through nonmagical snow and ice in addition to sand, earth, and mud. In addition, difficult terrain composed of snow or ice doesn't cost it extra movement."
                }
            ],
            "spell_list": [],
            "page_no": 308,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_rime-worm-grub/"
        },
        {
            "slug": "tophet-tob1-2023",
            "desc": "False",
            "name": "Tophet",
            "size": "Huge",
            "type": "Construct",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 161,
            "hit_dice": "14d12 + 70",
            "speed": {
                "walk": 30
            },
            "strength": 21,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 8,
            "dexterity_save": 3,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Perception": 3
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "fire, poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "understands the languages of its creator but can’t speak",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The tophet makes two Slam attacks. It can replace one Slam attack with a use of Burning Belly."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature."
                },
                {
                    "name": "Burning Belly",
                    "desc": "The tophet makes one Slam attack against a target it is grappling as it shoves the creature into its open, flame-filled belly. If the attack hits, the target is forced into the tophet's burning belly, and the grapple ends. While inside the belly, the target is restrained, has three-quarters cover against attacks and other effects outside the belly, and it takes 14 (4d6) fire damage at the start of each of its turns. A creature, including the target, can take its action to pull the target free from the belly by succeeding on a DC 16 Strength check. The creature making the attempt takes 7 (2d6) fire damage."
                },
                {
                    "name": "Gout of Flame (Recharge 5-6)",
                    "desc": "Flames erupt on a point the tophet can see within 100 feet of it. Each creature within 10 feet of that point must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Burning Heart",
                    "desc": "The tophet sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Each creature in the bright light has resistance to cold damage. At the start of each of its turns, the tophet chooses whether this light is active."
                },
                {
                    "name": "Construct Nature",
                    "desc": "The tophet doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Heated Body",
                    "desc": "A creature that touches the tophet or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
                }
            ],
            "spell_list": [],
            "page_no": 364,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_tophet/"
        },
        {
            "slug": "winddragonwyrmling-tob1-2023",
            "desc": "False",
            "name": "Wind Dragon Wyrmling",
            "size": "Medium",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 32,
            "hit_dice": "5d8 + 10",
            "speed": {
                "walk": 80,
                "fly": 20
            },
            "strength": 16,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 11,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": 2,
            "charisma_save": 4,
            "perception": 14,
            "skills": {
                "Acrobatics": 7,
                "Perception": 4,
                "Stealth": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "lightning",
            "condition_immunities": "False",
            "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
            "languages": "Draconic, Primordial",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage."
                },
                {
                    "name": "Tempest Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failure, a creature takes 9 (2d8) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Elusive",
                    "desc": "The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it."
                },
                {
                    "name": "Storm Sight",
                    "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
                }
            ],
            "spell_list": [],
            "page_no": 135,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_wind-dragon-wyrmling/"
        },
        {
            "slug": "youngwinddragon-tob1-2023",
            "desc": "False",
            "name": "Young Wind Dragon",
            "size": "Large",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 123,
            "hit_dice": "13d10 + 52",
            "speed": {
                "walk": 90,
                "fly": 30
            },
            "strength": 20,
            "dexterity": 16,
            "constitution": 18,
            "intelligence": 14,
            "wisdom": 13,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 7,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": 6,
            "perception": 17,
            "skills": {
                "Acrobatics": 9,
                "Intimidation": 6,
                "Perception": 7,
                "Stealth": 6
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "lightning",
            "condition_immunities": "False",
            "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 17",
            "languages": "Common, Draconic, Primordial",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
                },
                {
                    "name": "Tempest Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a blast of stormy wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Elusive",
                    "desc": "The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it."
                },
                {
                    "name": "Storm Sight",
                    "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
                }
            ],
            "spell_list": [],
            "page_no": 135,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_young-wind-dragon/"
        },
        {
            "slug": "abaasy",
            "desc": "",
            "name": "Abaasy",
            "size": "Huge",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 18,
            "armor_desc": "armor scraps, Dual Shields",
            "hit_points": 126,
            "hit_dice": "11d12+55",
            "speed": {
                "walk": 40
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 9,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Giant",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three melee attacks only one of which can be a Shield Shove. If it uses two hands to make a Spear attack it can't make an Iron Axe attack that turn."
                },
                {
                    "name": "Iron Axe",
                    "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) slashing damage."
                },
                {
                    "name": "Shield Shove",
                    "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (4d4+5) bludgeoning damage and target: DC 16 Str save or be knocked prone or pushed up to 15 ft. away from abaasy (abaasy's choice)."
                },
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +8 to hit 15 ft. or range 20/60' one target 15 (3d6+5) piercing damage or 18 (3d8+5) piercing damage if used with two hands to make a melee attack."
                },
                {
                    "name": "Eyebeam (Recharge 5-6)",
                    "desc": "Fires a beam of oscillating energy from its eye in a 90' line that is 5 ft. wide. Each creature in the line: 27 (5d10) radiant (DC 16 Dex half)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Armored Berserker",
                    "desc": "The pain caused by the iron plates bolted to its body keep it on the edge of madness. Whenever it starts its turn with 60 hp or fewer roll a d6. On a 6 it goes berserk. While berserk has resistance to B/P/S damage. On each of its turns while berserk it attacks nearest creature it can see. If no creature is near enough to move to and attack attacks an object with preference for object smaller than itself. Once it goes berserk continues to do so until destroyed or regains all its hp."
                },
                {
                    "name": "Dual Shields",
                    "desc": "Carries two shields which together give it a +3 bonus to its AC (included in its AC)."
                },
                {
                    "name": "Poor Depth Perception",
                    "desc": "Has disadvantage on attack rolls vs. a target more than 30' away from it."
                }
            ],
            "spell_list": [],
            "page_no": 8,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_abaasy/"
        },
        {
            "slug": "black-patch",
            "desc": "",
            "name": "Black Patch",
            "size": "Large",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 7,
            "armor_desc": "",
            "hit_points": 153,
            "hit_dice": "18d10+54",
            "speed": {
                "walk": 0,
                "swim": 40
            },
            "strength": 18,
            "dexterity": 5,
            "constitution": 16,
            "intelligence": 4,
            "wisdom": 6,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -2,
            "skills": {
                "perception": -2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "acid, poison",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 8",
            "languages": "—",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "2 Pseudopods. Can replace 1 with Viscid Suffocation."
                },
                {
                    "name": "Pseudopod",
                    "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (1d6+4) bludgeoning damage + 13 (3d8) acid."
                },
                {
                    "name": "Viscid Suffocation",
                    "desc": "One creature in patch's space: DC 15 Dex save or take 18 (4d8) acid and patch attaches to it coating creature and its equipment. While patch is attached to it creature's speed is halved can't breathe and takes 9 (2d8) acid at start of each of its turns. Also if creature is in the water has disadvantage on ability checks to swim or stay afloat. Patch can devour flesh quickly but its acid doesn't harm metal wood or similar objects or creatures with o flesh. Patch can detach itself by spending 5 ft. of move. A creature including target can take its action to detach patch via DC 15 Str check."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "Can breathe air and water."
                },
                {
                    "name": "Eldritch Luminance",
                    "desc": "When a creature that can see the patch starts its turn within 90' of it patch can force it to make a DC 15 Wis save if ooze isn't incapacitated and can see the creature. Fail: creature is mesmerized 1 min. Mesmerized creature over 5 ft. away from patch must move on its turn toward ooze by most direct route trying to get within 5 feet. It doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than ooze target can re-save. Mesmerized target can also re-save at end of each of its turns success ends effect on itself. If creature's save succeeds or effect ends for it is immune to patch's Eldritch Luminance for next 24 hrs."
                },
                {
                    "name": "Flowing Form",
                    "desc": "Can enter hostile creature's space and stop there. It can move through a space as narrow as 1ft. wide with o squeezing."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "Doesn't require sleep."
                }
            ],
            "spell_list": [],
            "page_no": 58,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_black-patch/"
        },
        {
            "slug": "brumalek",
            "desc": "",
            "name": "Brumalek",
            "size": "Small",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 40,
            "hit_dice": "9d6+9",
            "speed": {
                "walk": 30,
                "burrow": 20,
                "climb": 20
            },
            "strength": 5,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 4,
            "wisdom": 13,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "thunder",
            "condition_immunities": "deafened",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "—",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Headbutt",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage."
                },
                {
                    "name": "Reverberating Howl",
                    "desc": "Releases an ear-shattering howl in a 30' cone that is audible 300' away. Each creature in that cone must make a DC 13 Dex save. On a failure a creature takes 5 (2d4) thunder and is deafened for 1 min. On a success the creature takes half the damage and isn't deafened. A deafened creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Skittish",
                    "desc": "Can take the Dash or Disengage action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Snow Stride",
                    "desc": "A brumalek can burrow through nonmagical snow and earth. While doing so it doesn't disturb the material it moves through. In addition difficult terrain composed of snow doesn't cost it extra movement."
                }
            ],
            "spell_list": [],
            "page_no": 70,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_brumalek/"
        },
        {
            "slug": "devil-moldering",
            "desc": "",
            "name": "Devil, Moldering",
            "size": "Small",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 27,
            "hit_dice": "6d6+6",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "fire, poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60', passive Perception 12",
            "languages": "Common, Infernal",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Devil's Sight",
                    "desc": "Magical darkness doesn't impede the moldering devil's darkvision."
                },
                {
                    "name": "Field Hopper",
                    "desc": "The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage."
                },
                {
                    "name": "Rotting Death",
                    "desc": "When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait."
                },
                {
                    "name": "Touch of Rot",
                    "desc": "Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr."
                }
            ],
            "spell_list": [],
            "page_no": 123,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_devil-moldering/"
        },
        {
            "slug": "drake-riptide",
            "desc": "",
            "name": "Drake, Riptide",
            "size": "Large",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 231,
            "hit_dice": "22d10+110",
            "speed": {
                "walk": 20,
                "swim": 60
            },
            "strength": 22,
            "dexterity": 9,
            "constitution": 20,
            "intelligence": 11,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 3,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "poison",
            "condition_immunities": "paralyzed, poisoned, unconscious",
            "senses": "blindsight 120', darkvision 60', passive Perception 17",
            "languages": "Aquan, Draconic",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Sonic Pulses or one Bite and two Slams."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 24 (4d8+6) piercing damage."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 20 (4d6+6) bludgeoning damage."
                },
                {
                    "name": "Sonic Pulse",
                    "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 21 (4d8+3) thunder. Drake can use this action only while underwater."
                },
                {
                    "name": "Buffeting Blast (Recharge 5-6)",
                    "desc": "Exhales powerful stream of water in 60' line × 5 ft. wide. Each creature in line: 38 (7d10) bludgeoning damage and becomes disoriented for 1 min (DC 17 Dex half damage not disoriented). When a disoriented creature moves it moves in a random direction. It can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Manipulate Currents",
                    "desc": "While underwater changes water flow within 60' of it. Chooses one of below which lasts until start of its next turn.A 20' cube of rushing water forms on a point drake can see in the water. The cube's space is difficult terrain and a creature that starts its turn swimming in the area must make DC 17 Str save or be pushed out of the cube directly away from drake.The current shoots in a 60' long 10 ft. wide line from drake in a direction it chooses. Each creature in area: pushed up to 15 ft. away from drake in a direction following the line (DC 17 Str negates).The drake takes the Dash action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "Can breathe air and water."
                },
                {
                    "name": "Echolocation",
                    "desc": "Can't use its blindsight while deafened or out of water."
                },
                {
                    "name": "Underwater Camouflage",
                    "desc": "Advantage: Dex (Stealth) underwater."
                }
            ],
            "spell_list": [],
            "page_no": 155,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_drake-riptide/"
        },
        {
            "slug": "drake-vapor",
            "desc": "",
            "name": "Drake, Vapor",
            "size": "Large",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 119,
            "hit_dice": "14d10+42",
            "speed": {
                "walk": 30,
                "fly": 50,
                "swim": 20
            },
            "strength": 14,
            "dexterity": 19,
            "constitution": 17,
            "intelligence": 7,
            "wisdom": 15,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Draconic",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage and target must make DC 15 Con save or be poisoned for 1 min. Creature can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
                },
                {
                    "name": "Poisonous Breath (Recharge 5-6)",
                    "desc": "Exhales poisonous swamp gas in 30' cone. Each creature in area: 27 (5d8) poison (DC 15 Con half). If drake is flying its Gaseous Ascension immediately ends takes falling damage as normal and each creature that failed save: poisoned 1 min. Poisoned creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Diving Pounce",
                    "desc": "If flying and moves 20'+ straight toward a creature and then hits it with claw on the same turn target must make DC 13 Str save or be knocked prone. If target is prone drake can make one Bite vs. it as a bonus action."
                },
                {
                    "name": "Gaseous Ascension",
                    "desc": "Must regularly inhale swamp gases to maintain its flight. If it can't breathe or isn't in swampy terrain loses its fly speed. Also when it uses Poisonous Breath it loses its fly speed until Poisonous Breath recharges."
                },
                {
                    "name": "Speak with Beasts",
                    "desc": "Can communicate with Beasts native to swampland as if they shared a language."
                },
                {
                    "name": "Swamp Camouflage",
                    "desc": "Advantage on Dex (Stealth) checks made to hide in swampy terrain."
                }
            ],
            "spell_list": [],
            "page_no": 157,
            "environments": [],
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            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_drake-vapor/"
        },
        {
            "slug": "gigantura",
            "desc": "",
            "name": "Gigantura",
            "size": "Gargantuan",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 248,
            "hit_dice": "16d20+80",
            "speed": {
                "walk": 0,
                "swim": 60
            },
            "strength": 22,
            "dexterity": 16,
            "constitution": 20,
            "intelligence": 6,
            "wisdom": 16,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 1,
            "intelligence_save": null,
            "wisdom_save": 8,
            "charisma_save": 2,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "stunned",
            "senses": "darkvision 120', passive Perception 18",
            "languages": "understands Aquan and Deep Speech, but can't speak",
            "challenge_rating": "13",
            "cr": 13.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Horrific Gaze. Then one Bite and two Tail Slaps."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 25 (3d12+6) piercing damage. If target is a Huge or smaller creature it must make DC 18 Dex save or be swallowed by gigantura. A swallowed creature is blinded and restrained has total cover vs. attacks and effects outside gigantura and takes 21 (6d6) acid at start of each of gigantura's turns. Gigantura can have up to 2 Huge 4 Large 6 Medium or 8 Small creatures swallowed at one time. If gigantura takes 30+ damage on a single turn from a creature inside it gigantura must make DC 20 Con save at end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of gigantura. If gigantura dies swallowed creature is no longer restrained by it and can escape from corpse by using 20' of move exiting prone."
                },
                {
                    "name": "Tail Slap",
                    "desc": "Melee Weapon Attack: +11 to hit, 15 ft., one target, 17 (2d10+6) bludgeoning damage."
                },
                {
                    "name": "Horrific Gaze",
                    "desc": "Its telescoping eyes swirl disconcertingly in direction of one creature it can see within 60' of it. If target can see gigantura target stunned until end of its next turn (DC 18 Con negates). A target that successfully saves is immune to this gigantura's Horrific Gaze for the next 24 hrs."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Telescoping Eyes",
                    "desc": "Advantage on Wis (Perception) checks that rely on sight and magical darkness doesn't impede its darkvision. Also disadvantage on ability checks and saves vs. being blinded."
                },
                {
                    "name": "Water Breathing",
                    "desc": "Can breathe only underwater."
                }
            ],
            "spell_list": [],
            "page_no": 208,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_gigantura/"
        },
        {
            "slug": "grolar-bear",
            "desc": "",
            "name": "Grolar Bear",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 40,
                "swim": 30,
                "climb": 20
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "—",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and one Claw. If it hits one creature with both creature: DC 13 Str save or take 7 (2d6) bludgeoning damage and be knocked prone."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (1d8+5) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d6+5) slashing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                }
            ],
            "spell_list": [],
            "page_no": 222,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_grolar-bear/"
        },
        {
            "slug": "grolar-bear-alpha",
            "desc": "",
            "name": "Grolar Bear Alpha",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural",
            "hit_points": 152,
            "hit_dice": "16d10+64",
            "speed": {
                "walk": 40,
                "swim": 30,
                "climb": 20
            },
            "strength": 23,
            "dexterity": 10,
            "constitution": 18,
            "intelligence": 2,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "—",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and two Claw. If it hits one creature with two attacks creature takes 14 (4d6) bludgeoning damage and must make DC 15 Con save or be stunned until end of its next turn."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 11 (1d8+7) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 14 (2d6+7) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Versatile Coat",
                    "desc": "White fur white to brown vice versa."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Dismembering Strike",
                    "desc": "If it scores a critical hit vs. stunned creature tears off one of creature's limbs. Creature is immune to this if it is immune to slashing."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Forest and Snow Camouflage",
                    "desc": "Advantage: Dex (Stealth) checks to hide in forest terrain if fur is brown and snowy terrain if fur is white."
                }
            ],
            "spell_list": [],
            "page_no": 222,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_grolar-bear-alpha/"
        },
        {
            "slug": "niya-atha-sorcerer",
            "desc": "",
            "name": "Niya-Atha Sorcerer",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 13,
            "armor_desc": "natural",
            "hit_points": 66,
            "hit_dice": "12d8+12",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 13,
            "dexterity": 16,
            "constitution": 13,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 3,
            "wisdom_save": 2,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "Common, Sylvan",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Scepter attacks or two Ice Shard attacks."
                },
                {
                    "name": "Scepter",
                    "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d6+1) bludgeoning damage + 4 (1d8) cold if not enlarged or 8 (2d6+1) bludgeoning damage if enlarged."
                },
                {
                    "name": "Ice Shard",
                    "desc": "Ranged Spell Attack: +6 to hit 60/240' one target 9 (1d10+4) piercing damage + 9 (2d8) cold."
                },
                {
                    "name": "Summon Iceberg (Recharge 5-6)",
                    "desc": "Chooses a point it can see within 120' of it. Each creature within a 20' of that point: 11 (2d10) bludgeoning damage and 7 (2d6) cold and is restrained until the end of its next turn (DC 14 Dex half damage and isn't restrained). Can't use this action while enlarged."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Enlarge",
                    "desc": "Magically increases in size along with anything it is wearing or carrying. While enlarged it is Large doubles its damage dice on weapon attacks (included above) and makes Str checks and Str saves with advantage. While enlarged it also can no longer use the Summon Iceberg action. If it lacks the room to become Large this action fails."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Icy Wrath",
                    "desc": "Its weapons are imbued with icy magic. When it hits with any weapon deals + 4 (1d8) cold (included below). While enlarged it loses this bonus damage but AC increases to 16."
                },
                {
                    "name": "Reduce",
                    "desc": "If it starts its turn enlarged it can choose to end the effect and return to its normal size (no action required)."
                }
            ],
            "spell_list": [],
            "page_no": 290,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_niya-atha-sorcerer/"
        },
        {
            "slug": "shadow-lurker",
            "desc": "",
            "name": "Shadow Lurker",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 84,
            "hit_dice": "13d8+26",
            "speed": {
                "walk": 40
            },
            "strength": 10,
            "dexterity": 22,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "necrotic",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 12",
            "languages": "Common, Elvish",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Shadow Strikes. Can replace one with Shadow Steal."
                },
                {
                    "name": "Shadow Strike",
                    "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (1d8+6) slashing damage and 7 (2d6) cold."
                },
                {
                    "name": "Shadow Steal",
                    "desc": "Chooses a creature it can see within 30' of it and convinces that creature's shadow to leave its owner. Target must make DC 15 Cha save or be cursed. A sleeping target has disadvantage on this check. While cursed target doesn't have a shadow and suffers one level of exhaustion that can't be removed until curse ends. Curse ends only if target convinces its shadow to rejoin with it by succeeding on a DC 15 Cha (Persuasion) check while within 10 ft. of its shadow or if shadow is returned with wish spell. While target is cursed its shadow becomes a living shade (see Creature Codex) under the shadow lurker's control. Alternatively shadow lurker can combine two stolen shadows into a shadow instead. Shadow lurker can have no more than ten living shades or five shadows under its control at one time. If a cursed creature's shadow is destroyed it becomes a mundane shadow and moves to within 10 ft. of the cursed creature and cursed creature has advantage on the check to convince the shadow to rejoin with it. If shadow lurker dies all stolen shadows return to their rightful owners ending the curses."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shadow's Embrace",
                    "desc": "Dim light/darkness: Hide action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Creeping Mists",
                    "desc": "While not in sunlight shadowy mist surrounds it. Mist reduces bright light within 60' of the shadow lurker to dim light."
                },
                {
                    "name": "Shadow Sight",
                    "desc": "Has advantage on Wis (Perception) checks while in dim light or darkness."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                }
            ],
            "spell_list": [],
            "page_no": 342,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_shadow-lurker/"
        },
        {
            "slug": "wandering-haze",
            "desc": "",
            "name": "Wandering Haze",
            "size": "Gargantuan",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 170,
            "hit_dice": "11d20+55",
            "speed": {
                "walk": 5,
                "fly": 40
            },
            "strength": 22,
            "dexterity": 16,
            "constitution": 20,
            "intelligence": 3,
            "wisdom": 13,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "acid",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 15",
            "languages": "—",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Pseudopod attacks."
                },
                {
                    "name": "Pseudopod",
                    "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 11 (2d4+6) bludgeoning damage + 7 (2d6) acid."
                },
                {
                    "name": "Sheath of Chaos",
                    "desc": "Wraps its cloudy form tighter around those within it. Each creature in the wandering haze's space: 27 (6d8) psychic and is disoriented until end of its next turn as its mind fills with gibbering terrors of chaos that created haze's form (DC 17 Wis half damage and not disoriented). When a disoriented creature moves it moves in a random direction."
                },
                {
                    "name": "Acidic Cloudburst (Recharge 5-6)",
                    "desc": "Releases a deluge of acid. Each creature within 10 ft. of it: 35 (10d6) acid and speed halved 1 min (DC 17 Dex half damage and speed not reduced). A creature with halved speed can make a DC 17 Con save at the end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Acidic Fog",
                    "desc": "A creature that starts its turn in the wandering haze's space takes 7 (2d6) acid."
                },
                {
                    "name": "Cloud Form",
                    "desc": "Can move through a space as narrow as 1 inch wide with o squeezing and can enter a hostile creature's space and vice versa. The haze's space is heavily obscured."
                },
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from ordinary cloud or fog bank."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "Doesn't require sleep."
                }
            ],
            "spell_list": [],
            "page_no": 389,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_wandering-haze/"
        },
        {
            "slug": "gnarljak",
            "desc": "_A gnarljak looks like a bear trap springs sprung to clacking life and ready to tear flesh apart._  \n**Hopping Motion.** All steel and springs, a gnarljak is easily mistaken for a simple bear trap when lying dormant. But once it starts hopping in pursuit of a target, it reveals its animated nature and its only motivation: destruction of living things.  \n**Endless Snapping.** Gnarljaks are mindless. They do not grow tired. They exist only to pull creatures to the ground and chew through them, then turn around and chew through them again.  \n**Defensive Traps.** Some try to use gnarljaks to guard treasures or booby-trap approaches to important locations, but their indiscriminate biting makes quite dangerous to their owners as well. Certain monsters such as redcaps and shadow fey use gnarljak’s with some regularity, and gnomes are very fond of making them part of a standard tunnel defense.",
            "name": "Gnarljak",
            "size": "Small",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 63,
            "hit_dice": "14d6+14",
            "speed": {
                "walk": 30
            },
            "strength": 13,
            "dexterity": 22,
            "constitution": 11,
            "intelligence": 2,
            "wisdom": 14,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "perception": 5,
                "stealth": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "necrotic, poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "blindsight 30 ft., passive Perception 15",
            "languages": "-",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target must succeed on a DC 16 Dexterity saving throw or fall prone.",
                    "attack_bonus": 9,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Gnaw",
                    "desc": "When a gnarljak knocks a Medium or smaller target prone, it immediately makes three additional bite attacks against the same target and can move 5 feet, all as a bonus action."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 229,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_gnarljak/"
        },
        {
            "slug": "crystalline-monolith",
            "desc": "The cavern glitters with refracted light bouncing off thousands of crystals. A towering menhir of shimmering crystal dominates the center of the cavern._  \nWhether a rare evolution of silicate life or a wandering nomadic race from some alternate reality, crystalline monoliths are enigmatic beings found deep underground in caverns where giant crystals flourish and grow.  \n**Crystal Gardens.** Crystalline monoliths reside in areas of living crystal, these formations often growing to gigantic proportions, resembling the monolith itself. Some sages speculate that crystalline monoliths grow crystals to certain specifications, then use their magic to instill sentience in the crystals as a means of reproducing. Whether the gardens are for reproduction or some other mysterious purpose, the crystal monoliths are very protective of them. The environment of these gardens is often not comfortable for most humanoid life; the temperature may be extremely hot or cold, or the cavern may contain poisonous gases or even be partially-submerged in water.  \n**Magical Philosophers.** Crystalline monoliths prefer to spend their days in quiet contemplation. They tend their crystal gardens and meditate. If encountered by other intelligent creatures, they are generally open to exchanges of information and intellectual discussion. They prefer to communicate telepathically but can create sounds through vibrations that mimic speech. Aggressive intruders are dealt with according to the level of threat they exhibit. If the crystalline monolith considers the intruders unlikely to cause it harm, it will often use its magic to misdirect opponents or lure them away from the garden. Should the intruders persist or show themselves to be dangerous, a crystalline monolith is not above using its magic to crush and destroy them. It is especially unforgiving to those that try to steal or damage crystals in its lair.  \n**Crystalline Nature.** A crystalline monolith doesn’t require air, food, drink, or sleep.  \n\n## A Crystalline Monolith’s Lair\n\n  \nCrystalline monoliths lair in vast gardens of crystal in mountains or deep underground, often near areas of extreme temperature or geothermal activity. They harness the ambient magical energy in the crystals to defend themselves and repel intruders.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the crystalline monolith takes a lair action to cause one of the following magical effects; the crystalline monolith can’t use the same effect two rounds in a row:\n* The crystalline monolith creates an illusory duplicate of itself in its space. The double moves or speaks according to the monolith’s mental direction. Each time a creature targets the monolith with an attack, roll a d20 to determine whether the attack instead targets the duplicate. On a roll of 11 or higher, the attack hits and destroys the duplicate. A creature can use its action to make a DC 15 Intelligence (Investigation) check to determine which monolith is real. On a success, the creature identifies the illusion. The duplicate is intangible, but otherwise is identical to the monolith by sight, smell, or hearing. The duplicate lasts for 1 minute or until the monolith uses this lair action again.\n* The crystalline monolith vibrates at a frequency that reverberates through the lair, causing the ground to tremble. Each creature on the ground within 60 feet of the monolith (except for the crystalline monolith itself) must succeed on a DC 15 Dexterity saving throw or be knocked prone.\n* Magically-charged shards of crystal fire from the crystals in the lair, striking up to two targets within 60 feet of the crystalline monolith. The crystalline monolith makes one ranged attack roll (+3 to hit) against each target. On a hit, the target takes 2 (1d4) piercing damage and 2 (1d4) psychic damage.",
            "name": "Crystalline Monolith",
            "size": "Huge",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 123,
            "hit_dice": "13d12+39",
            "speed": {
                "walk": 0,
                "hover": true,
                "fly": 30
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 19,
            "wisdom": 17,
            "charisma": 17,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 6,
            "skills": {
                "arcana": 7,
                "history": 7,
                "insight": 6,
                "nature": 7,
                "perception": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "poison",
            "condition_immunities": "blinded, paralyzed, petrified, poisoned, prone",
            "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 16",
            "languages": "Deep Speech, Undercommon, telepathy 120 ft.",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The crystalline monolith makes two slam attacks or two mind spear attacks. If both slam attacks hit a Large or smaller target, the target must succeed on a DC 14 Constitution saving throw or begin to turn to crystal and be restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.",
                    "attack_bonus": 5,
                    "damage_dice": "2d8+2"
                },
                {
                    "name": "Mind Spear",
                    "desc": "Ranged Spell Attack: +7 to hit, range 30 ft., one target. Hit: 14 (4d6) psychic damage.",
                    "attack_bonus": 7,
                    "damage_dice": "4d6"
                },
                {
                    "name": "Psychic Burst (Recharge 5-6)",
                    "desc": "The crystalline monolith emits a burst of psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 28 (8d6) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The crystalline monolith can take 3 legendary actions, choosing from one of the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The crystalline monolith regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The crystalline monolith makes a Wisdom (Perception) check."
                },
                {
                    "name": "Teleport (Costs 2 Actions)",
                    "desc": "The crystalline monolith magically teleports up to 120 feet to an unoccupied space it can see."
                },
                {
                    "name": "Cast a Spell (Costs 3 Actions)",
                    "desc": "The crystalline monolith casts a spell from its list of innate spells, expending a daily use as normal."
                }
            ],
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While the crystalline monolith remains motionless, it is indistinguishable from a giant crystal."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The crystalline monolith has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Powerful Mind",
                    "desc": "The crystalline monolith has advantage on Intelligence saving throws and ability checks."
                },
                {
                    "name": "Innate Spellcasting (Psionics)",
                    "desc": "The crystalline monolith's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:\nAt will: detect magic, detect thoughts, mage hand, silent image\n3/day each: clairvoyance, hypnotic pattern, stinking cloud, telekinesis\n1/day each: confusion, dominate person, suggestion"
                }
            ],
            "spell_list": [],
            "page_no": 77,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_crystalline-monolith/"
        },
        {
            "slug": "droth",
            "desc": "",
            "name": "Droth",
            "size": "Huge",
            "type": "Aberration",
            "subtype": "shoth",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 230,
            "hit_dice": "20d12+100",
            "speed": {
                "climb": 10,
                "walk": 20
            },
            "strength": 18,
            "dexterity": 9,
            "constitution": 20,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 9,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 9,
            "perception": 7,
            "skills": {
                "perception": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "acid",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., passive Perception 17",
            "languages": "all, telepathy 100 ft.",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "desc": "The droth makes two oozing crush attacks.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 8,
                    "damage_dice": "4d12+4",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 30 (4d12 + 4) bludgeoning damage and 7 (2d6) acid damage.",
                    "name": "Oozing Crush"
                },
                {
                    "desc": "A shoth with less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.",
                    "name": "Merge"
                },
                {
                    "desc": "The droth rises up and crashes down, releasing a 20-foot-radius wave of acidic ooze. Each creature in the area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 45 (10d8) acid damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.",
                    "name": "Acid Wave (Recharge 5-6)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "When the droth damages a creature, it absorbs a portion of that creature's knowledge and power. As a bonus action, it can recreate any action available to a creature it damaged within the last minute. This includes spells and actions with limited uses or with a recharge. This recreated action is resolved using the droth's statistics where applicable.",
                    "name": "Absorbent (3/Day)"
                },
                {
                    "desc": "The droth, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.",
                    "name": "Amorphous"
                },
                {
                    "desc": "Any creature hostile to the droth that starts its turn within 20 feet of the droth must succeed on a DC 17 Wisdom saving throw or have disadvantage on all attack rolls until the end of its next turn. Creatures with Intelligence 3 or lower automatically fail the saving throw.",
                    "name": "Soothing Aura"
                }
            ],
            "spell_list": [],
            "page_no": 333,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_droth/"
        },
        {
            "slug": "zmey",
            "desc": "_Crashing through the forest, this three-headed dragon stands upright, its spiked tail thrashing from side to side as it walks. A vicious mouth lined with glistening teeth graces each head, and its green scales gleam in the fleeting sunlight._  \nHunting beneath the canopy of the forest, lurking below the surfaces of lakes, and guarding caves concealing great treasure and mystery, the zmey has two roles—vicious terror and nature’s protector.  \n**Claws of the Forest.** Single-mindedly destructive, the zmey keeps the heart of the forest free from interlopers. Rumors suggest the heart of an ancient forest itself can control the actions of these beasts, while others believe that they have a pact with certain forest druids. Certainly they are clever enough, often destroying bridges, dams, or logging camps infringing on their territory.  \n**Solitary Hunters.** Zmey avoid their own kind, seeking out isolated hunting grounds. They eat any organic matter, but they favor the fresh meat of large birds and mammals. The smarter the prey, the better, because zmey believe that intellect flavors the meat. They consider alseids, halflings, and gnomes especially succulent.  \n**Three-Headed Rage.** Dappled black and green scales cover this enormous beast and its three towering necks are long and powerful. Each neck is topped with an identical, menacing head, and each head is flanked by spiny, frilled membranes. A forked tongue flickers across long pale teeth, and six pairs of eyes burn red with rage.  \nWhen a zmey stands upright, it measures 25 feet from snout to tail. The beast weighs over 9,000 lb.",
            "name": "Zmey",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 189,
            "hit_dice": "18d12+72",
            "speed": {
                "walk": 30,
                "fly": 50,
                "swim": 30
            },
            "strength": 22,
            "dexterity": 13,
            "constitution": 19,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 9,
            "intelligence_save": null,
            "wisdom_save": 8,
            "charisma_save": 6,
            "perception": 8,
            "skills": {
                "perception": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "",
            "condition_immunities": "paralyzed, unconscious",
            "senses": "blindsight 60 ft., darkvision 90 ft., passive Perception 18",
            "languages": "Common, Draconic, Elvish, Sylvan",
            "challenge_rating": "14",
            "cr": 14.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The zmey makes one bite attack per head and one claws attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage.",
                    "attack_bonus": 11,
                    "damage_dice": "2d12"
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage.",
                    "attack_bonus": 11,
                    "damage_dice": "2d12"
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
                    "attack_bonus": 11,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The zmey breathes up to three 60-foot cones of fire, one from each of its heads. Creatures in a cone take 16 (3d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw. If cones overlap, their damage adds together but each target makes only one saving throw. A zmey can choose whether this attack harms plants or plant creatures."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The zmey can take 1 legendary action per head, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The zmey regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Bite",
                    "desc": "The zmey makes a bite attack."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The zmey makes a tail attack."
                },
                {
                    "name": "Trample",
                    "desc": "The zmey moves up to half its land speed. It can enter enemy-occupied spaces but can't end its move there. Creatures in spaces the zmey enters must make successful DC 14 Dexterity saving throws or take 10 (1d8 + 6) bludgeoning damage and fall prone."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The zmey can breathe air and water."
                },
                {
                    "name": "Lake Leap",
                    "desc": "A zmey spends much of its time lurking in lakes and ponds. When submerged in a natural pool of standing water, it can transport itself as a bonus action to a similar body of water within 5,000 feet. Rapidly flowing water doesn't serve for this ability, but the zmey can leap to or from a river or stream where the water is calm and slow-moving."
                },
                {
                    "name": "Legendary Resistance (1/Day)",
                    "desc": "If the zmey fails a saving throw, it can count it as a success instead."
                },
                {
                    "name": "Multiheaded",
                    "desc": "The zmey normally has three heads. While it has more than one head, the zmey has advantage on saving throws against being blinded, charmed, deafened, frightened, and stunned. If the zmey takes 40 or more damage in a single turn (and the damage isn't poison or psychic), one of its heads is severed. If all three of its heads are severed, the zmey dies."
                },
                {
                    "name": "Regeneration",
                    "desc": "The zmey regains 15 hit points at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. Regeneration stops functioning when all heads are severed. It takes 24 hours for a zmey to regrow a functional head."
                },
                {
                    "name": "Spawn Headling",
                    "desc": "The severed head of a zmey grows into a zmey headling 2d6 rounds after being separated from the body. Smearing at least a pound of salt on the severed head's stump prevents this transformation."
                }
            ],
            "spell_list": [],
            "page_no": 416,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_zmey/"
        },
        {
            "slug": "zmey-headling",
            "desc": "A zmey’s head doesn’t die when severed from the body. Instead, the head rapidly (within 2d6 rounds) sprouts a stunted body and two vestigial claws with which it can fight and drag itself across the ground. Within days it develops into a complete, miniature zmey, and by the time two lunar cycles elapse, the head regenerates into a full-grown zmey with three heads.  \n**Constant Feeding Frenzy.** Such rapid growth is fueled by a voracious appetite. A zmey headling eats everything it can, including its previous body, to satisfy its intense, maddening hunger and sustain its regeneration. Many stories about the horrific violence of the zmey are reports of voracious headlings, not mature zmey.",
            "name": "Zmey Headling",
            "size": "Medium",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8+42",
            "speed": {
                "walk": 30,
                "swim": 20
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 1,
            "intelligence": 8,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "",
            "condition_immunities": "paralyzed, unconscious",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "Common, Draconic, Sylvan",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The zmey headline makes one bite attack and one claws attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "2d12"
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.",
                    "attack_bonus": 11,
                    "damage_dice": "2d12"
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
                    "attack_bonus": 11,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The zmey headling exhales fire in a 30-foot cone. Each creature in that area takes 16 (3d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The zmey headling can breathe air and water."
                },
                {
                    "name": "Regeneration",
                    "desc": "The zmey headling reaver regains 10 hit points at the start of its turn. This trait doesn't function if the zmey headling took acid or fire damage since the end of its previous turn. It dies if it starts its turn with 0 hit points and doesn't regenerate."
                }
            ],
            "spell_list": [],
            "page_no": 417,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_zmey-headling/"
        },
        {
            "slug": "shambling-mound",
            "desc": "",
            "name": "Shambling Mound",
            "size": "Large",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d10+48",
            "speed": {
                "walk": 20,
                "swim": 20
            },
            "strength": 18,
            "dexterity": 8,
            "constitution": 16,
            "intelligence": 5,
            "wisdom": 10,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "lightning",
            "condition_immunities": "blinded, deafened, exhaustion",
            "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
            "languages": "",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
                    "attack_bonus": 7,
                    "damage_dice": "2d8",
                    "damage_bonus": 4
                },
                {
                    "name": "Engulf",
                    "desc": "The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Lightning Absorption",
                    "desc": "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt."
                }
            ],
            "spell_list": [],
            "page_no": 345,
            "environments": [
                "Swamp",
                "Jungle",
                "Feywild",
                "Forest"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_shambling-mound/"
        },
        {
            "slug": "dragon-turtle-a5e",
            "desc": "",
            "name": "Dragon Turtle",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 264,
            "hit_dice": "16d20+96",
            "speed": {
                "walk": 20,
                "swim": 40
            },
            "strength": 24,
            "dexterity": 10,
            "constitution": 22,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 12,
            "intelligence_save": 8,
            "wisdom_save": 9,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "history": 8,
                "insight": 9,
                "nature": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 13",
            "languages": "Aquan, Common, Draconic",
            "challenge_rating": "17",
            "cr": 17.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature  it is grappled (escape DC 21). Until this grapple ends  the dragon turtle can't bite a different creature  and it has advantage on bite attacks against the grappled creature."
                },
                {
                    "name": "Ram",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects  vehicles  and constructs."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature  it makes a DC 21 Strength saving throw. On a failure  it is pushed 15 feet away from the dragon turtle and knocked prone."
                },
                {
                    "name": "Steam Breath (Recharge 5-6)",
                    "desc": "The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw  taking 52 (15d6) fire damage on a failed save or half as much on a successful one."
                },
                {
                    "name": "Lightning Storm (1/Day)",
                    "desc": "Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw  taking 35 (10d6) lightning damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage."
                }
            ],
            "reactions": [
                {
                    "name": "Retract",
                    "desc": "When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn."
                },
                {
                    "name": "Tail",
                    "desc": "When the dragon turtle is hit by an opportunity attack, it makes a tail attack."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon turtle can breathe air and water."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth"
                }
            ],
            "spell_list": [],
            "page_no": 181,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_dragon-turtle/"
        },
        {
            "slug": "titanic-dragon-turtle-a5e",
            "desc": "",
            "name": "Titanic Dragon Turtle",
            "size": "Titanic",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 396,
            "hit_dice": "24d20+144",
            "speed": {
                "walk": 20,
                "swim": 80
            },
            "strength": 24,
            "dexterity": 10,
            "constitution": 22,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 12,
            "intelligence_save": 8,
            "wisdom_save": 9,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "history": 8,
                "insight": 9,
                "nature": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 13",
            "languages": "Aquan, Common, Draconic",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature  it is grappled (escape DC 21). Until this grapple ends  the dragon turtle can't bite a different creature  and it has advantage on bite attacks against the grappled creature."
                },
                {
                    "name": "Ram",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects  vehicles  and constructs."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature  it makes a DC 21 Strength saving throw. On a failure  it is pushed 15 feet away from the dragon turtle and knocked prone."
                },
                {
                    "name": "Steam Breath (Recharge 5-6)",
                    "desc": "The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw  taking 52 (15d6) fire damage on a failed save or half as much on a successful one."
                },
                {
                    "name": "Lightning Storm (1/Day)",
                    "desc": "Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw  taking 35 (10d6) lightning damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage."
                }
            ],
            "reactions": [
                {
                    "name": "Retract",
                    "desc": "When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn."
                },
                {
                    "name": "Tail",
                    "desc": "When the dragon turtle is hit by an opportunity attack, it makes a tail attack."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon turtle can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Claw Kick",
                    "desc": "The dragon turtle makes a claws attack and then moves up to half its speed without provoking opportunity attacks."
                },
                {
                    "name": "Emerald Radiance (1/Day)",
                    "desc": "Searing green light emanates from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw, taking 70 (20d6) radiant damage on a failure or half damage on a success. A creature that fails the saving throw is blinded until the end of its next turn."
                },
                {
                    "name": "Lightning Storm (1/Day",
                    "desc": "The dragon turtle recharges and uses Lightning Storm."
                },
                {
                    "name": "Tail (Costs 2 Actions)",
                    "desc": "The dragon turtle makes a tail attack."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon turtle can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (1/Day)",
                    "desc": "If the dragon turtle fails a saving throw, it can choose to succeed instead. When it does so, the faint glow cast by its shell winks out. When the dragon turtle uses Retract, it gains one more use of this ability and its shell regains its luminescence."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth"
                }
            ],
            "spell_list": [],
            "page_no": 182,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_titanic-dragon-turtle/"
        },
        {
            "slug": "zmey-tob1-2023",
            "desc": "False",
            "name": "Zmey",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 189,
            "hit_dice": "18d12 + 72",
            "speed": {
                "walk": 30,
                "fly": 30
            },
            "strength": 22,
            "dexterity": 13,
            "constitution": 19,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 9,
            "intelligence_save": null,
            "wisdom_save": 8,
            "charisma_save": 6,
            "perception": 18,
            "skills": {
                "Perception": 8
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold, fire",
            "damage_immunities": "False",
            "condition_immunities": "paralyzed, unconscious",
            "senses": "blindsight 60 ft., darkvision 90 ft., passive Perception 18",
            "languages": "Common, Draconic, Elvish, Sylvan",
            "challenge_rating": "15",
            "cr": 15.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The zmey makes two Claw attacks and as many Bite attacks as it has heads."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The zmey exhales fire in a 30-foot cone out of each of its heads. Each creature in a cone must make a DC 17 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much damage on a successful one. If the cones overlap, each creature in the overlapping cones must make one saving throw with disadvantage against only one of the cones rather than one saving throw for each cone. The zmey can choose for this breath to not harm plants or Plant creatures."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The zmey can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The zmey regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Move",
                    "desc": "The zmey moves up to its speed, or flies up to half its flying speed, without provoking opportunity attacks."
                },
                {
                    "name": "Tail Whip",
                    "desc": "The zmey whips its tail around it. Each creature within 15 feet of the zmey must succeed on a DC 17 Dexterity saving throw or be knocked prone."
                },
                {
                    "name": "Tripartite Roar (Costs 2 Actions)",
                    "desc": "The zmey's heads exhale a three-part roar, one a deafening shriek, one a frightful screech, and one a stunning bellow, in a 30-foot cone. Each creature in that area must succeed on a DC 17 Wisdom saving throw or suffer the effects of the roars until the end of its next turn. The effects depend upon the number of heads the zmey has remaining: deafened for only one head, deafened and frightened for two heads, or stunned for three heads."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The zmey can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the zmey fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Regeneration",
                    "desc": "The zmey regains 15 hp at the start of its turn. If the zmey takes acid or fire damage, this trait doesn't function at the start of the zmey's next turn. The zmey dies if it starts its turn with 0 hp and doesn't regenerate."
                },
                {
                    "name": "Three Heads",
                    "desc": "The zmey has three heads. While it has more than one head, the zmey has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the zmey takes 40 damage or more in a single turn, one of its heads is severed. If it has only one head remaining, dealing 40 damage or more to it doesn't sever the final head. It regrows any severed heads when it finishes a long rest."
                }
            ],
            "spell_list": [],
            "page_no": 403,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_zmey/"
        },
        {
            "slug": "zmeyheadling-tob1-2023",
            "desc": "False",
            "name": "Zmey Headling",
            "size": "Medium",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8 + 42",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 17,
            "intelligence": 8,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold, fire",
            "damage_immunities": "False",
            "condition_immunities": "paralyzed, unconscious",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "Common, Draconic, Sylvan",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The zmey headling makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The zmey headling can breathe air and water."
                },
                {
                    "name": "Regeneration",
                    "desc": "As the zmey, but it regains only 10 hp at the start of its turn."
                }
            ],
            "spell_list": [],
            "page_no": 404,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_zmey-headling/"
        },
        {
            "slug": "crystallite",
            "desc": "",
            "name": "Crystallite",
            "size": "Large",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 90,
            "hit_dice": "12d10+24",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 8,
            "constitution": 14,
            "intelligence": 17,
            "wisdom": 11,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60', tremorsense 60', passive Perception 12",
            "languages": "Giant",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Crystal Limb attacks. It can replace one attack with use of Biomineralize."
                },
                {
                    "name": "Crystal Limb",
                    "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 13 (2d8+4) piercing damage and it impales target on its limb grappling target (escape DC 14) if it is a Med or smaller creature. When this grapple ends target takes 9 (2d8) slashing damage. Crystallite has two Crystal Limbs each of which can grapple one target."
                },
                {
                    "name": "Biomineralize",
                    "desc": "Absorbs lifeforce from one creature grappled by it. Target 14 (4d6) necrotic (DC 14 Con half). Target's hp max is reduced by amount equal to necrotic taken and crystallite regains hp equal to that amount. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Calcify",
                    "desc": "When it takes 5+ damage on a single turn it can reduce its hp max by an amount equal to damage taken and gains a +1 bonus to AC. Reduction and bonus last until it finishes a long rest. Can't increase its AC above 20 using this."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from large geode."
                },
                {
                    "name": "Final Form",
                    "desc": "When it dies its corpse transforms into crystal and becomes a Large object that can be attacked and destroyed (AC 17; hp 45; immunity to poison and psychic). It can no longer be affected by spells and effects that target creatures."
                }
            ],
            "spell_list": [],
            "page_no": 100,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_crystallite/"
        },
        {
            "slug": "fungi-void-fungus",
            "desc": "",
            "name": "Fungi, Void Fungus",
            "size": "Medium",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 65,
            "hit_dice": "10d8+20",
            "speed": {
                "walk": 30
            },
            "strength": 15,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "cold, fire",
            "damage_immunities": "",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned",
            "senses": "blindsight 120' (blind beyond), passive Perception 15",
            "languages": "understands Common and Void Speech but can't speak, telepathy 60'",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "2 Poisonous Mycelium or Psychic Blasts. If it hits one creature with both Blasts target charmed 1 min (DC 13 Cha negates) and can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Poisonous Mycelium",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 7 (2d6) poison and poisoned until end of its next turn (DC 13 Con not poisoned.)"
                },
                {
                    "name": "Psychic Blast",
                    "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (2d8+3) psychic."
                },
                {
                    "name": "Consume Energy",
                    "desc": "Hair-like tendrils dangling from its cap flash as it draws psychic energy from creature it can see within 30' of it. Target 18 (4d8) psychic (DC 13 Cha half). Fungus regains equal hp."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from patch of glowing fungus."
                },
                {
                    "name": "Illumination",
                    "desc": "Sheds dim light in a 10 ft. radius."
                }
            ],
            "spell_list": [],
            "page_no": 193,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_fungi-void-fungus/"
        },
        {
            "slug": "monkey's-bane-vine",
            "desc": "",
            "name": "Monkey'S Bane Vine",
            "size": "Large",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 119,
            "hit_dice": "14d10+42",
            "speed": {
                "walk": 10
            },
            "strength": 18,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 13,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "",
            "condition_immunities": "blinded, deafened, exhaustion, prone",
            "senses": "blindsight 30', passive Perception 13",
            "languages": "—",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Tendril attacks."
                },
                {
                    "name": "Tendril",
                    "desc": "Melee Weapon Attack: +6 to hit, 20 ft., one target, 11 (2d6+4) bludgeoning damage. If the target is a Large or smaller creature it is grappled (escape DC 14). Until this grapple ends the creature is restrained and takes 7 (2d6) bludgeoning damage at the start of each of its turns. The monkey's bane vine has two tendrils each of which can grapple only one target."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from normal vine."
                }
            ],
            "spell_list": [],
            "page_no": 273,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_monkeys-bane-vine/"
        },
        {
            "slug": "sinstar-thrall",
            "desc": "",
            "name": "Sinstar Thrall",
            "size": "Medium",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 58,
            "hit_dice": "9d8+18",
            "speed": {
                "walk": 30
            },
            "strength": 17,
            "dexterity": 10,
            "constitution": 15,
            "intelligence": 3,
            "wisdom": 10,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "poison",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned",
            "senses": "blindsight 60' (blind beyond), passive Perception 10",
            "languages": "—",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d8+3) bludgeoning damage + 3 (1d6) piercing damage."
                },
                {
                    "name": "Shoot Spines (Recharge 5-6)",
                    "desc": "Sprays spines in a burst around itself. Each creature within 15 ft. of it must make a DC 13 Dex save. On a failure a creature takes 10 (3d6) piercing damage and is paralyzed until the end of its next turn. On a success a creature takes half the damage and isn't paralyzed."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spiny Defense",
                    "desc": "A creature that touches the star thrall or hits it with melee attack while within 5 ft. of it takes 3 (1d6) piercing damage and must make DC 13 Con save or be paralyzed until the end of its next turn."
                },
                {
                    "name": "Telepathic Bond",
                    "desc": "While the star thrall is on the same plane of existence as the sinstar that created it the star thrall can magically convey what it senses to the sinstar and the two can communicate telepathically."
                }
            ],
            "spell_list": [],
            "page_no": 345,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_sinstar-thrall/"
        },
        {
            "slug": "spawn-of-alquam",
            "desc": "This large creature exudes darkness and contempt. It has feathery wings, backswept horns set behind its wide eyes, a narrow, vicious-looking beak, and talon-like claws. Its body is thin and sinewy, and its skin is a sickly green._  \n**Demonic Servants.** These demons lurk in darkness, serving and protecting Alquam, the Demon Lord of Night. Alquam is known to send them to aid his cults, and he sometimes utilizes them to assassinate individuals who threaten his followers. Because the spawn are created by Alquam, many of his cults worship them as physical representations of the Demon Lord himself. The cults believe that offerings to the spawn are conveyed directly to their master in his planar abode.  \n**Kinship with Shadow.** When the spawn of Alquam venture to the Material Plane, they take care to move only in places that are cloaked in darkness. While direct light does not harm them, they find it uncomfortable and often flee from it.  \n**Lords of Birds.** Birds instinctively follow the mental commands of the spawn of Alquam, and sudden changes in bird behavior that can signal a spawn is nearby. Swarms of birds attack targets the spawn designates, act as the spawn’s messengers, and enact the spawn’s or Alquam’s will in whatever way either demon dictates.",
            "name": "Spawn of Alquam",
            "size": "Large",
            "type": "Fiend",
            "subtype": "demon",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 114,
            "hit_dice": "12d10+48",
            "speed": {
                "fly": 60,
                "walk": 20
            },
            "strength": 12,
            "dexterity": 17,
            "constitution": 19,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 6,
            "skills": {
                "deception": 4,
                "perception": 6,
                "stealth": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, frightened, poisoned",
            "senses": "darkvision 90 ft., passive Perception 16",
            "languages": "Abyssal, telepathy 60 ft.",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The spawn of Alquam makes three attacks: two with its talons and one with its bite. It can use Gloomspittle in place of its bite attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "2d10+3"
                },
                {
                    "name": "Talon",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "1d8+3"
                },
                {
                    "name": "Gloomspittle",
                    "desc": "Ranged Weapon Attack: +6 to hit, range 30 ft., one creature. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn.",
                    "attack_bonus": 6,
                    "damage_dice": "2d6+3"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Ambusher",
                    "desc": "In the first round of combat, the spawn of Alquam has advantage on attack rolls against any creature it has surprised."
                },
                {
                    "name": "Keen Sight",
                    "desc": "The spawn of Alquam has advantage on Wisdom (Perception) checks that rely on sight."
                },
                {
                    "name": "Shadow Stealth",
                    "desc": "While in dim light or darkness, the spawn of Alquam can take the Hide action as a bonus action."
                },
                {
                    "name": "Sneak Attack (1/Turn)",
                    "desc": "The spawn of Alquam deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spawn that isn't incapacitated and the spawn doesn't have disadvantage on the attack roll."
                },
                {
                    "name": "Speak with Birds",
                    "desc": "The spawn of Alquam can communicate with birds as if they shared a language."
                }
            ],
            "spell_list": [],
            "page_no": 95,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_spawn-of-alquam/"
        },
        {
            "slug": "spawn-of-rhopalocerex",
            "desc": "This large demon is bright orange and yellow, with black markings on its face and wiry body. Its wings are rounded, and its face is insectoid, with large, glowing, red eyes. Black liquid drips from its sharp mandibles. Its long arms end in sharp claws._  \n_**Everywhere Rhopalocerex Needs to Be.**_ The spawn of Rhopalocerex can be found near Rhopalocerex or in areas where the demon lord has some sort of vested interest. They serve as his direct agents, whether he is trying to establish alliances or going to war against some individual or group.  \n_**Lords of Butterflies and Moths.**_ Like the demon lord himself, the spawn of Rhopalocerex enjoy a special kinship with moths and butterflies. Moths and butterflies regularly accompany the spawn, aiding them whenever possible.  \n**Wardens of the Abyss.** The spawn of Rhopalocerex are the wardens of the deadly wild areas of the Abyss under Rhopalocerex’s control, defending it against all who would come to defile it. They originate at the demon lord’s lair in the great tree and fly beneath its wide boughs, looking for threats or awaiting missions to other planes.",
            "name": "Spawn of Rhopalocerex",
            "size": "Large",
            "type": "Fiend",
            "subtype": "demon",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 112,
            "hit_dice": "15d10+30",
            "speed": {
                "hover": true,
                "walk": 30,
                "fly": 30
            },
            "strength": 14,
            "dexterity": 18,
            "constitution": 15,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": 5,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned, prone",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Infernal, telepathy 60 ft.",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The spawn of Rhopalocerex makes one bite attack and two claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 7,
                    "damage_dice": "2d8+4"
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft. or range 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage.",
                    "attack_bonus": 7,
                    "damage_dice": "1d6+4"
                },
                {
                    "name": "Enchanting Display (Recharge 5-6)",
                    "desc": "The spawn of Rhopalocerex flutters its wings, and its large eyes briefly shine. Each creature within 30 feet of the spawn and that can see it must make a DC 15 Charisma saving throw. On a failure, a creature is charmed for 1 minute. On a success, a creature takes 14 (4d6) psychic damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Magic Resistance",
                    "desc": "The spawn has advantage on saving throws against spells and other magical effects."
                }
            ],
            "spell_list": [],
            "page_no": 92,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_spawn-of-rhopalocerex/"
        },
        {
            "slug": "echo",
            "desc": "",
            "name": "Echo",
            "size": "Medium",
            "type": "Fiend",
            "subtype": "demon",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": null,
            "hit_points": 102,
            "hit_dice": "12d8+48",
            "speed": {
                "fly": 20,
                "walk": 30
            },
            "strength": 20,
            "dexterity": 20,
            "constitution": 18,
            "intelligence": 14,
            "wisdom": 18,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "persuasion": 6,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Abyssal, Celestial",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "attack_bonus": 8,
                    "damage_dice": "2d8+5",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and if the creature is wearing metal armor, it must make a successful DC 15 Constitution saving throw or be deafened until the end of its next turn.",
                    "name": "Iron Claws"
                },
                {
                    "desc": "The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action.",
                    "name": "Everywhere at Once (Recharge 5-6)"
                },
                {
                    "desc": "The echo demon summons horrible wails from the deep crevasses of the Abyss. Creatures within 60 feet who can hear the wails must succeed on a DC 15 Wisdom saving throw or be stunned until the start of the echo demon's next turn. An affected creature continues hearing the troubling echoes of these cries until it finishes a long rest, and it has disadvantage on Intelligence checks until then.",
                    "name": "Echoes of the Abyss (1/Day)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The demon's presence is extremely distracting. Each creature within 100 feet of the echo demon and that can hear it has disadvantage on concentration checks.",
                    "name": "Aura of Cacophony"
                }
            ],
            "spell_list": [],
            "page_no": 84,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_echo/"
        },
        {
            "slug": "gumienniki",
            "desc": "",
            "name": "Gumienniki",
            "size": "Small",
            "type": "Fiend",
            "subtype": "shapechanger",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 22,
            "hit_dice": "5d6+5",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 16,
            "constitution": 13,
            "intelligence": 14,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "acrobatics": 5,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Abyssal, Common, Infernal",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d4+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage and 7 (2d6) fire damage.",
                    "name": "Flaming Hand Scythe"
                },
                {
                    "desc": "The gumienniki flashes its glowing eyes, illuminating a 15-foot cone. Each creature in that area that can see the gumienniki must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute.",
                    "name": "Fiendish Blink (1/Day)"
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "desc": "When the gumienniki is missed by an attack, it can taunt the attacker. The attacking creature must succeed on a DC 12 Wisdom saving throw or have disadvantage on its next attack roll or saving throw.",
                    "name": "Taunting Cackle"
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "As a bonus action, the gumienniki can change its form into a Tiny housecat, or back into its true form. Its statistics, other than its size, are the same in each form except it loses its flaming hand scythe attack when in cat form.",
                    "name": "Shapechanger"
                },
                {
                    "desc": "The gumienniki's speed is doubled when traveling over grassy areas or through planted crops.",
                    "name": "Through Grass and Sheaves"
                }
            ],
            "spell_list": [],
            "page_no": 213,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_gumienniki/"
        },
        {
            "slug": "vellso",
            "desc": "",
            "name": "Vellso",
            "size": "Medium",
            "type": "Fiend",
            "subtype": "demon",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 120,
            "hit_dice": "16d8+48",
            "speed": {
                "climb": 40,
                "walk": 40
            },
            "strength": 18,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 9,
            "wisdom": 14,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "perception": 5,
                "stealth": 8,
                "survival": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Abyssal, telepathy 120 ft.",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "desc": "The vellso makes two attacks: one with its bite and one with its claws.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 7,
                    "damage_dice": "2d8+4",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and the target must succeed on a DC 15 Constitution saving throw or take 13 (3d8) necrotic damage and contract the carrion curse disease (see sidebar).",
                    "name": "Bite"
                },
                {
                    "attack_bonus": 7,
                    "damage_dice": "2d6+4",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.\n\nConstitution saving throw or gain one level of exhaustion. If an infected creature succeeds on the saving throw, it no longer gains exhaustion levels each day. A second successful save at the end of a long rest cures the disease. The abyssal disease resists many efforts at treatment and can only be cured by a greater restoration spell or similar magic. A living creature that dies from the effects of carrion curse has a 75% chance of rising again as a blood zombie (see page 393) within 24 hours.",
                    "name": "Claws"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The vellso has advantage on Wisdom (Perception) checks that rely on smell.",
                    "name": "Keen Smell"
                },
                {
                    "desc": "The vellso has advantage on saving throws against spells and other magical effects.",
                    "name": "Magic Resistance"
                },
                {
                    "desc": "The vellso's weapon attacks are magical.",
                    "name": "Magic Weapons"
                },
                {
                    "desc": "The vellso can climb surfaces, including upside down on ceilings, without needing to make an ability check.",
                    "name": "Spider Climb"
                }
            ],
            "spell_list": [],
            "page_no": 92,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_vellso/"
        },
        {
            "slug": "yek",
            "desc": "",
            "name": "Yek",
            "size": "Small",
            "type": "Fiend",
            "subtype": "demon",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 77,
            "hit_dice": "14d6+28",
            "speed": {
                "climb": 30,
                "walk": 30
            },
            "strength": 16,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 9,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": 5,
            "dexterity_save": 5,
            "constitution_save": 4,
            "intelligence_save": 1,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 120 ft., passive Perception 13",
            "languages": "Abyssal, telepathy 120 ft.",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "desc": "The yek makes one bite attack and one claw attack.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "3d6+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage, and, if the target is Large or smaller, the yek demon attaches to it. While attached, the yek demon can make this attack only against the target and has advantage on the attack roll. The yek demon can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the yek demon by succeeding on a DC 13 Strength check.",
                    "name": "Bite"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "3d4+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) slashing damage.",
                    "name": "Claw"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "If a creature has three or more yek attached to it from a bite attack at the end of its turn, the creature must succeed on a DC 12 Constitution saving throw or its Constitution score is reduced by 1d4 as the demons feast upon the creature's flesh.",
                    "name": "Devouring Swarm"
                },
                {
                    "desc": "The yek has advantage on saving throws against spells and other magical effects.",
                    "name": "Magic Resistance"
                },
                {
                    "desc": "The yek has advantage on attack rolls against a creature if at least one of the yek's allies is within 5 feet of the creature and the ally isn't incapacitated.",
                    "name": "Pack Tactics"
                }
            ],
            "spell_list": [],
            "page_no": 0,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_yek/"
        },
        {
            "slug": "behtu",
            "desc": "_With the face of a mandrill and the tusks of a great boar, these ferocious half-ape, half-human pygmies have demon blood flowing in their veins. Only the desperate or the suicidal travel to their volcanic temple-islands._  \nA demon lord bred the cruelty of a demon with the cunning of a human and the ferocity of an ape into his people, the behtu (BAY-too), who carry his worship from island to island.  \n**Temple Builders.** The behtus raise shrines to their demon lord wherever they go. Some are kept and prosper, while others fall into decay and return to the jungle.  \n**Ichor Drinkers.** In his volcanic temples, the demon lord’s idols weep his ichorous demon blood, which the behtus use to create infusions that give them inhuman strength and speed. The behtus also use the infusions to etch demonic tattoos that grant them infernal powers and protection.  \n**Scaly Mounts.** The behtus breed demonic iguanas as war mounts (treat as giant lizards). The most powerful behtu sorcerers and druids have been known to ride large crimson drakes and small flame dragons as personal mounts.",
            "name": "Behtu",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 14,
            "armor_desc": "hide armor",
            "hit_points": 52,
            "hit_dice": "8d6+24",
            "speed": {
                "walk": 20,
                "climb": 20
            },
            "strength": 17,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 11,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 5,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Behtu, Common, Infernal",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6"
                },
                {
                    "name": "Shortspear",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d4"
                },
                {
                    "name": "Fire Breath (Recharge 6)",
                    "desc": "The behtu exhales fire in a 15-foot cone. Each creature in that area takes 21 (5d8) fire damage, or half damage with a successful DC 13 Dexterity saving throw."
                },
                {
                    "name": "Ichorous Infusions",
                    "desc": "Behtu war parties carry 1d6 vials of ichorous infusions. They often ingest an infusion before an ambush. For the next 2d6 rounds, the behtus gain a +4 bonus to their Strength and Constitution scores and quadruple their base speed (including their climb speed). Behtus also take a -4 penalty to their Intelligence and Wisdom scores for the duration of the infusion. A non-behtu character who ingests a behtu infusion becomes poisoned and takes 10 (3d6) poison damage; a successful DC 14 Constitution saving throw against poison reduces damage to half and negates the poisoned condition."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 34,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_behtu/"
        },
        {
            "slug": "emerald-order-cult-leader",
            "desc": "",
            "name": "Emerald Order Cult Leader",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": null,
            "alignment": "lawful neutral or evil",
            "armor_class": 14,
            "armor_desc": "breastplate",
            "hit_points": 117,
            "hit_dice": "18d8+36",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 14,
            "intelligence": 15,
            "wisdom": 20,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 5,
            "wisdom_save": 8,
            "charisma_save": 5,
            "perception": null,
            "skills": {
                "arcana": 5,
                "deception": 5,
                "history": 5,
                "religion": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "any three languages",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The Emerald Order cult leader makes one melee attack and casts a cantrip."
                },
                {
                    "name": "Mace",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.",
                    "attack_bonus": 3,
                    "damage_dice": "1d6"
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Esoteric Vengeance",
                    "desc": "As a reaction when struck by a melee attack, the emerald order cult leader can expend a spell slot to do 10 (3d6) necrotic damage to the attacker. If the emerald order cult leader expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Key of Prophecy",
                    "desc": "The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "the Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components:\n\n2/day each: detect thoughts, dimension door, haste, slow\n\n1/day each: suggestion, teleport"
                },
                {
                    "name": "Spellcasting",
                    "desc": "the Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared:\n\ncantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy\n\n1st level (4 slots): cure wounds, identify, guiding bolt\n\n2nd level (3 slots): lesser restoration, silence, spiritual weapon\n\n3rd level (3 slots): dispel magic, mass healing word, spirit guardians\n\n4th level (3 slots): banishment, death ward, guardian of faith\n\n5th level (2 slots): flame strike"
                }
            ],
            "spell_list": [],
            "page_no": 421,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_emerald-order-cult-leader/"
        },
        {
            "slug": "dretch",
            "desc": "",
            "name": "Dretch",
            "size": "Small",
            "type": "Fiend",
            "subtype": "demon",
            "group": "Demons",
            "alignment": "chaotic evil",
            "armor_class": 11,
            "armor_desc": "natural armor",
            "hit_points": 18,
            "hit_dice": "4d6+4",
            "speed": {
                "walk": 20
            },
            "strength": 11,
            "dexterity": 11,
            "constitution": 12,
            "intelligence": 5,
            "wisdom": 8,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 9",
            "languages": "Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dretch makes two attacks: one with its bite and one with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.",
                    "attack_bonus": 2,
                    "damage_dice": "1d6"
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.",
                    "attack_bonus": 2,
                    "damage_dice": "2d4"
                },
                {
                    "name": "Fetid Cloud (1/Day)",
                    "desc": "A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 270,
            "environments": [
                "Abyss"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_dretch/"
        },
        {
            "slug": "dretch-a5e",
            "desc": "",
            "name": "Dretch",
            "size": "Small",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 10,
            "armor_desc": "",
            "hit_points": 18,
            "hit_dice": "4d6+4",
            "speed": {
                "walk": 20
            },
            "strength": 12,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 5,
            "wisdom": 8,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 9",
            "languages": "Abyssal",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Chaotic Evil",
                    "desc": "The dretch radiates a Chaotic and Evil aura."
                },
                {
                    "name": "Energy-Sucking Aura",
                    "desc": "A non-demon creature that takes an action or bonus action while within 10 feet of a dretch can't take another action, bonus action, or reaction until the start of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": 67,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_dretch/"
        },
        {
            "slug": "behtu-tob1-2023",
            "desc": "False",
            "name": "Behtu",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 52,
            "hit_dice": "8d6 + 24",
            "speed": {
                "walk": 20
            },
            "strength": 17,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 11,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 10,
            "skills": {
                "Athletics": 5,
                "Stealth": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold, fire, lightning",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Behtu, Common, Infernal",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The behtu makes one Bite attack and one Spear attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
                },
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack."
                },
                {
                    "name": "Fire Breath (Recharge 6)",
                    "desc": "The behtu exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Ichorous Infusion",
                    "desc": "The behtu ingests an infusion made from Mechuiti's blood. For 1 minute, the behtu has advantage on saving throws and ability checks that use Strength and Constitution, and its walking and climbing speeds are doubled. In addition, it has disadvantage on saving throws and ability checks that use Intelligence and Wisdom for the duration. A non-behtu that ingests the infusion must make a DC 14 Constitution saving throw. On a failure, the creature takes 10 (3d6) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isn't poisoned. The behtu typically has 1d4 + 1 infusions in its possession."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [],
            "spell_list": [],
            "page_no": 34,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_behtu/"
        }
    ]
}