list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /monsters/?format=api&ordering=desc&page=41
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api.open5e.com/monsters/?format=api&ordering=desc&page=42",
    "previous": "https://api.open5e.com/monsters/?format=api&ordering=desc&page=40",
    "results": [
        {
            "slug": "trollkin-ragecaster",
            "desc": "",
            "name": "Trollkin Ragecaster",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 15,
            "armor_desc": "leather armor",
            "hit_points": 112,
            "hit_dice": "15d8+45",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 17,
            "constitution": 16,
            "intelligence": 9,
            "wisdom": 14,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Trollkin",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Claws or two Elemental Blast attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 16 (3d8+3) slashing damage when not ragecasting or 12 (2d8+3) slashing damage while ragecasting."
                },
                {
                    "name": "Elemental Blast (Ragecasting Only)",
                    "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 14 (3d6+4) cold fire lightning or thunder (trollkin's choice)."
                },
                {
                    "name": "Spellcasting (Ragecasting Only)",
                    "desc": "Cha (DC 15) no material components: At will: thunderwave3/day ea: call lightning firebal1/day: fire shield"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Ragecasting (3/Day)",
                    "desc": "Enters special rage that lets it channel elemental power for 1 min. While ragecasting: disadvantage on Wis saves and gains fly speed of 60'. It can end ragecasting as a bonus action. When ragecasting ends it descends 60'/round until it lands on a solid surface and can continue concentrating on spell it cast while ragecasting."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Brutal Claws",
                    "desc": "Its claw deals one extra die of its damage when trollkin isn't ragecasting (included in the attack)."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                },
                {
                    "name": "Regeneration",
                    "desc": "Regains 10 hp at the start of its turn. If it takes acid or fire this trait doesn't function at start of its next turn. Dies only if it starts turn with 0 hp and doesn't regenerate."
                },
                {
                    "name": "Thick Hide",
                    "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."
                }
            ],
            "spell_list": [],
            "page_no": 377,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_trollkin-ragecaster/"
        },
        {
            "slug": "truant-devourer",
            "desc": "",
            "name": "Truant Devourer",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "any alignment (as its creator deity)",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 156,
            "hit_dice": "24d8+48",
            "speed": {
                "walk": 40
            },
            "strength": 12,
            "dexterity": 17,
            "constitution": 14,
            "intelligence": 16,
            "wisdom": 18,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
            "senses": "darkvision 90', passive Perception 18",
            "languages": "Common + up to three other languages",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Devourer's Cleaver or Necrotic Bolt attacks. It can replace one attack with Life Drain attack."
                },
                {
                    "name": "Devourer's Cleaver",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage + 9 (2d8) necrotic."
                },
                {
                    "name": "Life Drain",
                    "desc": "Melee Spell Attack: +8 to hit, 5 ft., one creature,. 17 (3d8+4) necrotic. Target's hp max is reduced by amount equal to damage taken (DC 16 Con negates hp max). Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."
                },
                {
                    "name": "Necrotic Bolt",
                    "desc": "Ranged Spell Attack: +8 to hit, 120 ft., one target, 17 (3d8+4) necrotic."
                },
                {
                    "name": "Invisibility",
                    "desc": "Magically turns invisible (with items worn/carried) until it attacks uses Grasping Claws or concentration ends (as a spell)."
                },
                {
                    "name": "Grasping Claws (Recharge 5-6)",
                    "desc": "Calls dozens of ghostly skeletal claws to erupt from a point on the ground it can see within 60' of it. All within 15 ft. of that point: 31 (7d8) necrotic and restrained 1 min (DC 16 Dex half damage not restrained). Restrained creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Dusty Step",
                    "desc": "Teleports  with items worn/carried up to 60' to unoccupied space it can see. Dust cloud appears at origin and destination."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Heretic Sense",
                    "desc": "Can pinpoint location of heretics of its faith within 60' of it and can sense their general direction within 1 mile of it."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                },
                {
                    "name": "Turn Resistance",
                    "desc": "Advantage: saves vs. turn undead effects."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 378,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_truant-devourer/"
        },
        {
            "slug": "tuberkith",
            "desc": "",
            "name": "Tuberkith",
            "size": "Small",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 22,
            "hit_dice": "4d6+8",
            "speed": {
                "walk": 30,
                "burrow": 20
            },
            "strength": 8,
            "dexterity": 14,
            "constitution": 15,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Common, Sylvan",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Peeler",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."
                },
                {
                    "name": "Masher",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Deep Roots",
                    "desc": "Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground."
                },
                {
                    "name": "Dozens of Eyes",
                    "desc": "Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn't blinded creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature."
                }
            ],
            "spell_list": [],
            "page_no": 379,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_tuberkith/"
        },
        {
            "slug": "umbral-shambler",
            "desc": "",
            "name": "Umbral Shambler",
            "size": "Medium",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 39,
            "hit_dice": "6d8+12",
            "speed": {
                "walk": 20
            },
            "strength": 17,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 11,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "necrotic, psychic",
            "damage_immunities": "",
            "condition_immunities": "charmed, exhaustion",
            "senses": "blindsight 30', darkvision 60', passive Perception 14",
            "languages": "Common, Void Speech",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Claws attacks."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) slashing damage + 3 (1d6) necrotic."
                },
                {
                    "name": "Twisted Step",
                    "desc": "Can project itself beyond reality for a short time. Until start of its next turn it can move through objects as if they were difficult terrain provided an object is no more than 3' thick and at least one side of the object is in dim light or darkness. It takes 5 (1d10) force if it starts its turn inside an object."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                },
                {
                    "name": "Tenebrous Agility",
                    "desc": "Its speed is doubled in dim light or darkness and it doesn't provoke opportunity attacks when it moves provided it moves only in dim light or darkness. In addition when a creature that relies on sight attacks the umbral shambler while the shambler is in dim light or darkness the attacker has disadvantage on the attack roll."
                },
                {
                    "name": "Void Traveler",
                    "desc": "Doesn't require air food drink sleep or ambient pressure."
                }
            ],
            "spell_list": [],
            "page_no": 380,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_umbral-shambler/"
        },
        {
            "slug": "underworld-sentinel",
            "desc": "",
            "name": "Underworld Sentinel",
            "size": "Huge",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 126,
            "hit_dice": "12d12+48",
            "speed": {
                "walk": 40
            },
            "strength": 23,
            "dexterity": 15,
            "constitution": 18,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic; nonmagic B/P/S attacks",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, exhaustion, poisoned",
            "senses": "blindsight 60', darkvision 120', passive Perception 17",
            "languages": "Darakhul, Giant, Undercommon",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Scythe or Death Knell attacks."
                },
                {
                    "name": "Scythe",
                    "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic."
                },
                {
                    "name": "Death Knell",
                    "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp."
                },
                {
                    "name": "Grim Reaping (Recharge 5-6)",
                    "desc": "Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Passage Guardian",
                    "desc": "Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks."
                },
                {
                    "name": "Turn Immunity",
                    "desc": "Is immune to effects that turn undead."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 381,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_underworld-sentinel/"
        },
        {
            "slug": "urushi-constrictor",
            "desc": "",
            "name": "Urushi Constrictor",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural",
            "hit_points": 133,
            "hit_dice": "14d10+56",
            "speed": {
                "walk": 30,
                "climb": 30,
                "swim": 30
            },
            "strength": 17,
            "dexterity": 15,
            "constitution": 18,
            "intelligence": 3,
            "wisdom": 10,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "fire",
            "damage_resistances": "",
            "damage_immunities": "bludgeoning, poison",
            "condition_immunities": "poisoned, prone",
            "senses": "blindsight 10', passive Perception 13",
            "languages": "—",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "2 Bites or 1 Bite and 1 Poisonous Constriction."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one creature,. 14 (2d10+3) piercing damage."
                },
                {
                    "name": "Poisonous Constriction",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 12 (2d8+3) bludgeoning damage and target is grappled (escape DC 15). Until this grapple ends target is restrained and takes 10 (3d6) poison at start of each of its turns and snake can't use Poisonous Constriction on another target. Each time target takes this poison it must make DC 15 Con save or contract urushi blight."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Jungle Camouflage",
                    "desc": "Has advantage on Dex (Stealth) checks made to hide in jungle terrain."
                },
                {
                    "name": "Poisonous Leaves",
                    "desc": "Its skin is embedded with vines and poisonous leaves that burn on contact. A non-Construct or Undead creature that touches the constrictor or hits it with melee attack while within 5 ft. of it takes 7 (2d6) poison."
                },
                {
                    "name": "Urushi Blight",
                    "desc": "A creature infected with this disease manifests symptoms within 1d4 hrs which includes gradual spread of painful itchy rash that develops into inflamed and blistered skin during 1st day. Until disease is cured infected creature: disadvantage on Con saves to maintain concentration on a spell and disadvantage on Dex and Cha saves and ability checks. At end of each long rest infected creature: DC 15 Con save. If it succeeds on two saves it recovers."
                }
            ],
            "spell_list": [],
            "page_no": 382,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_urushi-constrictor/"
        },
        {
            "slug": "vampiric-vanguard",
            "desc": "",
            "name": "Vampiric Vanguard",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 127,
            "hit_dice": "15d8+60",
            "speed": {
                "walk": 40,
                "climb": 20
            },
            "strength": 19,
            "dexterity": 16,
            "constitution": 18,
            "intelligence": 11,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 3,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic; nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "the languages it knew in life",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Fleet of Foot",
                    "desc": "Takes the Dash action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bloodthirsty",
                    "desc": "When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead."
                },
                {
                    "name": "Spider Climb",
                    "desc": "Difficult surfaces even ceilings no ability check."
                },
                {
                    "name": "Vampire Weaknesses",
                    "desc": "Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks."
                }
            ],
            "spell_list": [],
            "page_no": 383,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_vampiric-vanguard/"
        },
        {
            "slug": "veritigibbet",
            "desc": "",
            "name": "Veritigibbet",
            "size": "Small",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 63,
            "hit_dice": "14d6+14",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 9,
            "dexterity": 19,
            "constitution": 12,
            "intelligence": 14,
            "wisdom": 11,
            "charisma": 19,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "nonmagic B/P/S attacks not made w/cold iron weapons",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened",
            "senses": "passive Perception 10",
            "languages": "Common, Elvish, Sylvan",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Repartee attacks."
                },
                {
                    "name": "Repartee",
                    "desc": "Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 14 (3d6+4) psychic."
                },
                {
                    "name": "Blather",
                    "desc": "Asks a question of a creature it can see within 30' of it. Target must make a DC 14 Wis save. Fail: target must either answer the question truthfully and completely or have disadvantage on all attack rolls saves and ability checks for the next 1 hr cumulatively increasing in duration each time the target fails the save and chooses to take disadvantage. If the target chooses to answer the question it can't dissemble or omit information relevant to the question being answered. Success: veritigibbet takes 3 (1d6) psychic. Creatures that are immune to being charmed aren't affected by this."
                },
                {
                    "name": "Veiled Escape (1/Day)",
                    "desc": "Teleports along with any equipment worn or carried up to 120' to an unoccupied spot it sees. becoming invisible when it arrives at the destination."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Liar Liar",
                    "desc": "When a creature lies while within 30' of the veritigibbet that creature: 3 (1d6) fire and it ignites (DC 14 Dex negates). Until creature uses action to douse the fire target takes 3 (1d6) fire at start of each of its turns."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Fortissimo Fibber",
                    "desc": "Can't be magically silenced or forced to tell the truth by any means and it knows if it hears a lie."
                },
                {
                    "name": "Ventriloquist",
                    "desc": "Can make its voice sound as though it originates from any point it can see within 60' of it."
                }
            ],
            "spell_list": [],
            "page_no": 384,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_veritigibbet/"
        },
        {
            "slug": "void-constructor",
            "desc": "",
            "name": "Void Constructor",
            "size": "Medium",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 19,
            "armor_desc": "natural",
            "hit_points": 43,
            "hit_dice": "5d8+20",
            "speed": {
                "walk": 0,
                "fly": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 18,
            "intelligence": 6,
            "wisdom": 8,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -1,
            "skills": {
                "perception": -1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "necrotic, poison, psychic",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
            "senses": "darkvision 60', passive Perception 9",
            "languages": "understands Void Speech but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Slam attacks."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."
                },
                {
                    "name": "Tentacles",
                    "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Mobile Grappler",
                    "desc": "While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it."
                },
                {
                    "name": "Tainted Aura",
                    "desc": "A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors."
                }
            ],
            "spell_list": [],
            "page_no": 385,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_void-constructor/"
        },
        {
            "slug": "void-knight",
            "desc": "",
            "name": "Void Knight",
            "size": "Medium",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 153,
            "hit_dice": "18d8+72",
            "speed": {
                "walk": 20
            },
            "strength": 22,
            "dexterity": 7,
            "constitution": 18,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": 1,
            "dexterity_save": null,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "force, poison",
            "condition_immunities": "blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, poisoned",
            "senses": "blindsight 120' (blind beyond), passive Perception 17",
            "languages": "Void Speech, telepathy 120'",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Void Gauntlet attacks or three Void Bolts."
                },
                {
                    "name": "Void Gauntlet",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 13 (2d6+6) slashing damage + 18 (4d8) force. If the target is a Med or smaller creature it must make DC 16 Str save or be knocked prone. "
                },
                {
                    "name": "Void Bolt",
                    "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 21 (4d8+3) force."
                },
                {
                    "name": "Pull of the Void (Recharge 5-6)",
                    "desc": "Sends Void tendrils at up to three creatures it can see within 60' of it that are not behind total cover. Each target must make DC 16 strength Saving throw or be pulled up to 30' toward the knight. Then each creature within 5 ft. of knight takes 36 (8d8) force."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Call of the Void",
                    "desc": "If creature within 5 ft. of knight attempts to move away from it that creature: DC 13 Str save or be unable to move away from knight. If creature uses magic to move (ex: misty step or freedom of movement) it automatically succeeds."
                },
                {
                    "name": "Construct Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Immoveable",
                    "desc": "Can't be moved vs. its will except by magical means. In addition knight has disadvantage on Dex (Acrobatics) and Dex (Stealth) checks."
                },
                {
                    "name": "Implosive End",
                    "desc": "When Void knight dies it collapses in on itself releasing a wave of Void energy. Creature within 5 ft. of it: 18 (4d8) force (DC 16 Dex half)."
                }
            ],
            "spell_list": [],
            "page_no": 386,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_void-knight/"
        },
        {
            "slug": "vorthropod",
            "desc": "",
            "name": "Vorthropod",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural",
            "hit_points": 127,
            "hit_dice": "15d8+60",
            "speed": {
                "walk": 30,
                "swim": 30,
                "climb": 20
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 19,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "slashing, piercing",
            "damage_immunities": "fire, poison ",
            "condition_immunities": "poisoned",
            "senses": "blindsight 10', darkvision 60', passive Perception 11",
            "languages": "—",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Claw attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage + 7 (2d6) fire. "
                },
                {
                    "name": "Molten Tail Slap (Recharge 4-6)",
                    "desc": "Unfurls its tail and slaps it down showering area with searing sparks and superheated rock. Each creature within 15 ft. of it: 28 (8d6) fire (DC 14 Dex half)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Lava Bound",
                    "desc": "Can exist outside of lava or magma for up to 4 hrs each day. If it starts its turn outside of lava and didn't take fire since end of its previous turn its shell begins to cool and harden. While its shell is hardened has walking speed of 20' AC 18 and vulnerability to bludgeoning. If it starts its turn in lava or if it took fire damage since end of its previous turn its shell becomes molten again. If vorthropod remains outside of lava for more than 4 hrs its shell becomes petrified transforming into basalt and vorthropod within goes into hibernation. Its body returns to normal if it is submerged in lava or magma for 1 round. It can stay petrified in hibernation for up to 1d100+10 years after which it dies."
                },
                {
                    "name": "Lava Camouflage",
                    "desc": "Has advantage on Dex (Stealth) checks made to hide in lava and volcanic terrain."
                },
                {
                    "name": "Molten Shell",
                    "desc": "If Its shell isn't hardened creature that touches it or hits it with melee attack while within 5 ft. of it takes 7 (2d6) fire."
                }
            ],
            "spell_list": [],
            "page_no": 387,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_vorthropod/"
        },
        {
            "slug": "wakwak",
            "desc": "",
            "name": "Wakwak",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "6d10 +12",
            "speed": {
                "walk": 40,
                "fly": 10
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "—",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Beak attack and one Talon attack."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 8 (1d10+3) slashing damage."
                },
                {
                    "name": "Talon",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage."
                },
                {
                    "name": "Wing Slap (Recharge 5-6)",
                    "desc": "Slams its sharp-edged wings together in front of itself in a 15 ft. cone. All in area make a DC 13 Dex save. On a failure a creature takes 10 (3d6) slashing damage and is pushed up to 10 ft. away from the wakwak and knocked prone. On a success a creature takes half the damage and isn't pushed or knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bloodthirsty Pounce",
                    "desc": "If the wakwak moves at least 20' straight toward a creature and then hits it with Talon attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the wakwak can make one Beak attack vs. it as a bonus action gaining temp hp equal to half the damage dealt."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                }
            ],
            "spell_list": [],
            "page_no": 388,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wakwak/"
        },
        {
            "slug": "wandering-haze",
            "desc": "",
            "name": "Wandering Haze",
            "size": "Gargantuan",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 170,
            "hit_dice": "11d20+55",
            "speed": {
                "walk": 5,
                "fly": 40
            },
            "strength": 22,
            "dexterity": 16,
            "constitution": 20,
            "intelligence": 3,
            "wisdom": 13,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "acid",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 15",
            "languages": "—",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Pseudopod attacks."
                },
                {
                    "name": "Pseudopod",
                    "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 11 (2d4+6) bludgeoning damage + 7 (2d6) acid."
                },
                {
                    "name": "Sheath of Chaos",
                    "desc": "Wraps its cloudy form tighter around those within it. Each creature in the wandering haze's space: 27 (6d8) psychic and is disoriented until end of its next turn as its mind fills with gibbering terrors of chaos that created haze's form (DC 17 Wis half damage and not disoriented). When a disoriented creature moves it moves in a random direction."
                },
                {
                    "name": "Acidic Cloudburst (Recharge 5-6)",
                    "desc": "Releases a deluge of acid. Each creature within 10 ft. of it: 35 (10d6) acid and speed halved 1 min (DC 17 Dex half damage and speed not reduced). A creature with halved speed can make a DC 17 Con save at the end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Acidic Fog",
                    "desc": "A creature that starts its turn in the wandering haze's space takes 7 (2d6) acid."
                },
                {
                    "name": "Cloud Form",
                    "desc": "Can move through a space as narrow as 1 inch wide with o squeezing and can enter a hostile creature's space and vice versa. The haze's space is heavily obscured."
                },
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from ordinary cloud or fog bank."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "Doesn't require sleep."
                }
            ],
            "spell_list": [],
            "page_no": 389,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_wandering-haze/"
        },
        {
            "slug": "waterkledde",
            "desc": "",
            "name": "Waterkledde",
            "size": "Large",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 123,
            "hit_dice": "13d10+52",
            "speed": {
                "walk": 40,
                "fly": 40,
                "swim": 40
            },
            "strength": 19,
            "dexterity": 15,
            "constitution": 18,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": 5,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold; nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 11",
            "languages": "Common",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and two Claws. If it hits one Med or smaller creature with both Claws the waterkledde latches onto creature with its Beak and target is grappled (escape DC 15). Until this grapple ends target is restrained waterkledde can automatically hit target with its Beak and waterkledde can't make Beak attacks vs. other targets."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
                },
                {
                    "name": "Frightening Call (Recharge 5-6)",
                    "desc": "Screeches “Kludde! Kledde! Kleure!” in a 30' cone. Each creature in that area: 22 (5d8) psychic and frightened 1 min (DC 15 Wis half damage not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "Magically transforms into a Small or Med Beast or back into its true fiendish form. Without wings it loses its flying speed. Its statistics other than its size and speed are the same in each form. No matter the form its eyes are always an unnatural green. Any equipment it is wearing or carrying isn't transformed. Reverts on death."
                },
                {
                    "name": "Supernatural Speed",
                    "desc": "Takes Dash or Disengage."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 15 min."
                }
            ],
            "spell_list": [],
            "page_no": 390,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_waterkledde/"
        },
        {
            "slug": "wild-sirocco",
            "desc": "",
            "name": "Wild Sirocco",
            "size": "Large",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 105,
            "hit_dice": "14d10+28",
            "speed": {
                "walk": 0,
                "fly": 80
            },
            "strength": 18,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 5,
            "wisdom": 10,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "cold",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "fire, poison",
            "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
            "senses": "darkvision 60', passive Perception 10",
            "languages": "Auran, Ignan",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Fiery Wallop attacks."
                },
                {
                    "name": "Fiery Wallop",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 7 (2d6) fire."
                },
                {
                    "name": "Scorching Winds (Recharge 5-6)",
                    "desc": "Whips up scorching winds around it. Each creature within 10 ft. of it: 21 (6d6) fire ignites and is thrown up to 20' in random direction and knocked prone (DC 15 Str negates). If thrown creature strikes solid surface creature takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone. Until creature uses action to douse fire ignited creature takes 3 (1d6) fire at start of each of its turns."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Blazing Maelstrom Form",
                    "desc": "Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches the sirocco or hits it with melee attack while within 5 ft. of it takes 3 (1d6) fire. In addition sirocco can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn creature takes 3 (1d6) fire and must make DC 15 Str save or be knocked prone."
                },
                {
                    "name": "Elemental Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Water Susceptibility",
                    "desc": "For every 5 ft. it moves in water or for every gallon of water splashed on it it takes 1 cold."
                }
            ],
            "spell_list": [],
            "page_no": 391,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wild-sirocco/"
        },
        {
            "slug": "wilderness-crone",
            "desc": "",
            "name": "Wilderness Crone",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8+42",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 17,
            "intelligence": 15,
            "wisdom": 18,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "piercing",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 14",
            "languages": "Common, Sylvan",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Staff attacks."
                },
                {
                    "name": "Wild Staff",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) force."
                },
                {
                    "name": "Needle Breath (Recharge 5-6)",
                    "desc": "Exhales pine needles in a 30' cone. Each creature in the area: 28 (8d6) piercing damage (DC 15 Dex half)."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Wis (DC 15). Prepared: At will: minor illusion tree stride3/day ea: goodberry hold person locate animals or plants1/day ea: commune with nature remove curse"
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Transmigratory Strike",
                    "desc": "When she kills a Humanoid can immediately restore it to life as a Beast with CR no higher the Humanoid's CR or level. Otherwise works as reincarnate spell."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Beast Passivism",
                    "desc": "No beast with Int 3 or less can willingly attack the crone. They can be forced to do so through magical means."
                },
                {
                    "name": "Speak with Beasts and Plants",
                    "desc": "Can communicate with Beasts and Plants as if they shared a language."
                }
            ],
            "spell_list": [],
            "page_no": 392,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wilderness-crone/"
        },
        {
            "slug": "wind-witch",
            "desc": "",
            "name": "Wind Witch",
            "size": "Large",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 66,
            "hit_dice": "12d8+12",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 6,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 6,
            "wisdom": 11,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, poisoned, prone",
            "senses": "blindsight 60' (blind beyond), passive Perception 12",
            "languages": "understands Common but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Slam attacks or one Slam attack and uses Capture."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+ 3) bludgeoning damage and 4 (1d8) piercing damage."
                },
                {
                    "name": "Capture",
                    "desc": "Envelopes one up to Med creature in its space. Target: DC 13 Dex save or restrained inside wind witch. Restrained target can't be hit by wind witch's Slam but takes 5 (2d4) piercing damage if it takes action that requires movement (ex: attack or cast somatic spell). When it moves captured creature moves with it. Can have only one creature captured at a time. Creature within 5 ft. of wind witch can use action to pull restrained creature out via DC 13 Str check; creature trying: 5 (2d4) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Bouncy Escape",
                    "desc": "When it takes damage from a melee attack can move up to half its fly speed. This move doesn't provoke opportunity attacks. It releases a captured creature when it uses this."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Cursed Plant",
                    "desc": "If damage reduces it to 0 hp becomes inanimate tumbleweed and travels via wind. Regains 5 hp every hr regaining consciousness after the first. This doesn't function if it took fire on same round it was reduced to 0 hp or if its body was destroyed."
                },
                {
                    "name": "Flammable",
                    "desc": "When it takes fire damage catches fire taking 3 (1d6) fire at start of each of its turns. Burns until it takes cold or is immersed in water. Creature that touches wind witch or hits it with melee attack while within 5 ft. of it while it is burning takes 3 (1d6) fire. While burning deals extra 3 (1d6) fire on each melee attack and deals 7 (2d6) fire to a captured creature at start of its turn."
                },
                {
                    "name": "Tumbleweed Form",
                    "desc": "Can enter hostile creature's space and stop there."
                }
            ],
            "spell_list": [],
            "page_no": 393,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wind-witch/"
        },
        {
            "slug": "witchalder",
            "desc": "",
            "name": "Witchalder",
            "size": "Medium",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 102,
            "hit_dice": "12d8+48",
            "speed": {
                "walk": 30
            },
            "strength": 19,
            "dexterity": 9,
            "constitution": 18,
            "intelligence": 9,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 2,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 6,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "fire",
            "damage_resistances": "bludgeoning",
            "damage_immunities": "",
            "condition_immunities": "charmed, poisoned",
            "senses": "passive Perception 15",
            "languages": "understands Sylvan but can't speak",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Slam attacks. Can replace one with Throttle."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 18 (4d6+4) bludgeoning damage. Target grappled (escape DC 15) if Med or smaller creature and it doesn't have two others grappled."
                },
                {
                    "name": "Shape Wood",
                    "desc": "Alters shape of any one Med or smaller wooden object (or portion) up to 5 ft. in any dimension that it can see within 30' forming it into any shape it wants. Ex: warp boat planks so it takes on water seal wooden door to its frame (or make new door in wood wall) or twist wood weapon out of shape (or restore warped one). Warped thrown or ranged weapons and ammo are useless while warped melee weapons give disadvantage on attacks. Can't create items that usually require high craftsmanship ex: pulley. If target is worn/carried creature with it: DC 15 Dex save avoid effect on success."
                },
                {
                    "name": "Throttle",
                    "desc": "One creature grappled by witchalder: 18 (4d6+4) bludgeoning damage and can't breathe speak or cast verbal spells until grapple ends (DC 15 Str half damage remains grappled but no other Throttle effects)."
                },
                {
                    "name": "Pollen Cloud (Recharge 6)",
                    "desc": "Each creature within 15 ft. of witchalder: 22 (5d8) poison and incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). Incapacitated creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Deep Roots",
                    "desc": "Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground."
                },
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from diseased or dying alder tree."
                },
                {
                    "name": "Sunlight Regeneration",
                    "desc": "While in sunlight the witchalder regains 5 hp at the start of its turn if it has at least 1 hp."
                },
                {
                    "name": "Speak with Plants",
                    "desc": "Communicate with Plants as if they shared a language."
                }
            ],
            "spell_list": [],
            "page_no": 394,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_witchalder/"
        },
        {
            "slug": "wrackwraith",
            "desc": "",
            "name": "Wrackwraith",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 30,
                "fly": 30
            },
            "strength": 14,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
            "senses": "passive Perception 13",
            "languages": "any languages it knew in life",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Ghostly Touch",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) necrotic."
                },
                {
                    "name": "Slam (Wrack Form Only)",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) necrotic. If target is Large or smaller grappled (escape DC 13). Until grapple ends target restrained and wrackwraith can't use its Slam or attack another. Target can't breathe or speak until grapple ends."
                },
                {
                    "name": "Animate Wrack",
                    "desc": "Animates wrack within 5 ft. of it pulling the debris into a protective covering over its ghostly body."
                },
                {
                    "name": "Deluge (Wrack Form Only)",
                    "desc": "Fills lungs of one creature it is grappling with seawater algae and tiny ocean debris harming creatures that breathe air or water: 14 (4d6) necrotic and chokes as lungs fill with water and debris (DC 13 Con half damage not choking). Choking creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Wrack Jump (Recharge 4-6)",
                    "desc": "Leaves current pile magically teleports to another within 60' of it and uses Animate Wrack."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Incorporeal Movement",
                    "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."
                },
                {
                    "name": "Wrack Form",
                    "desc": "While animating a pile of wrack has AC 18 and can use Slam and Deluge actions. Also loses its immunity to grappled and restrained conditions and can't fly. If it moves through a creature or object with Incorporeal Movement while animating wrack wrack falls off its ghostly body ending this. Otherwise can end this as bonus action. If it takes 15+ damage in single turn while animating wrack must make DC 13 Con save or be ejected from wrack ending this."
                }
            ],
            "spell_list": [],
            "page_no": 395,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wrackwraith/"
        },
        {
            "slug": "wraith-oathrot",
            "desc": "",
            "name": "Wraith, Oathrot",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 52,
            "hit_dice": "8d8 +16",
            "speed": {
                "walk": 0,
                "fly": 60
            },
            "strength": 6,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks not made w/silvered weapons",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
            "senses": "darkvision 60', passive Perception 12",
            "languages": "the languages it knew in life",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Life Drain",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 20 (4d8+2) necrotic. The target must make DC 13 Con save or its hp max is reduced by amount equal to damage taken. Reduction lasts until target finishes long rest. Target dies if this reduces its hp max to 0."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Aura of Oathbreaking",
                    "desc": "Any creature that begins its turn within 30' of wraith: DC 13 Cha save or become cursed losing its resolve in important oaths it has taken. While cursed creature has disadvantage on Con saves to maintain concentration and can't add its proficiency bonus to ability checks and saves in which it is proficient. On success creature is immune to wraith's Aura of Oathbreaking for 24 hrs."
                },
                {
                    "name": "Incorporeal Movement",
                    "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."
                },
                {
                    "name": "Oathseeker",
                    "desc": "Can pinpoint the location of any cleric paladin celestial or other divine connected creature within 60' of it."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                }
            ],
            "spell_list": [],
            "page_no": 396,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wraith-oathrot/"
        },
        {
            "slug": "xecha",
            "desc": "",
            "name": "Xecha",
            "size": "Medium",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 133,
            "hit_dice": "14d8+70",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 17,
            "constitution": 20,
            "intelligence": 11,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": 6,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "acid, poison",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 12",
            "languages": "Abyssal, Common, Infernal, telepathy 120'",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Pseudopod attacks or three Slams."
                },
                {
                    "name": "Pseudopod (True Form Only)",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (3d6+3) bludgeoning damage + 7 (2d6) acid."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage."
                },
                {
                    "name": "Sensory Overload (Recharge 5-6)",
                    "desc": "Psychic pulse. Each creature that isn't a Construct or Undead within 20' of the xecha: 24 (7d6) psychic and blinded and deafened until end of its next turn (DC 15 Int half damage not blinded/deafened)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amorphous ",
                    "desc": "Can move through a space as narrow as 1' wide with o squeezing. Any equipment worn/carried is left behind when it goes through a space too small for the equipment."
                },
                {
                    "name": "Assume the Dead",
                    "desc": "Enters corpse of a Small Medium or Large creature that has been dead less than 24 hrs impersonating it for 2d4 days before body decays. If xecha takes 15 damage or more on a single turn while inhabiting body it must make DC 15 Con save or be ejected from the body which falls apart and is destroyed. Its stats except size are same in each body."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                },
                {
                    "name": "Transparent",
                    "desc": "Even when in plain sight it takes a successful DC 16 Wis (Perception) check to spot a xecha that has neither moved nor attacked. A creature that tries to enter the xecha's space while unaware of it is surprised by the xecha."
                }
            ],
            "spell_list": [],
            "page_no": 397,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_xecha/"
        },
        {
            "slug": "yali",
            "desc": "",
            "name": "Yali",
            "size": "Medium",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 51,
            "hit_dice": "6d8+24",
            "speed": {
                "walk": 50
            },
            "strength": 20,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 7,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60', passive Perception 16",
            "languages": "understands Common but can't speak",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Tusk attack and one Claw attack."
                },
                {
                    "name": "Tusk",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d6+5) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d4+5) slashing damage."
                },
                {
                    "name": "Trumpeting Blast (Recharge 5-6)",
                    "desc": "Unleashes a warbling sound in a 15 ft. cone. Each creature in area: 10 (4d4) thunder and is deafened for 1 min (DC 12 Con half damage and not deafened). A deafened creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Construct Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from ordinary statue."
                },
                {
                    "name": "Flinging Pounce",
                    "desc": "If it moves 20'+straight toward a Large or smaller creature and then hits it with Tusk on same turn target thrown up to 15 ft. in a random direction and knocked prone (DC 12 Str negates throw and prone). If thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If target is thrown at another creature creature takes same damage and knocked prone (DC 12 Dex negates both)."
                },
                {
                    "name": "Standing Leap",
                    "desc": "Long jump is up to 40' and its high jump is up to 20' with or with o a running start."
                }
            ],
            "spell_list": [],
            "page_no": 398,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_yali/"
        },
        {
            "slug": "zilaq",
            "desc": "",
            "name": "Zilaq",
            "size": "Tiny",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 82,
            "hit_dice": "15d4+45",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 8,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 14,
            "wisdom": 10,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 4,
            "wisdom_save": null,
            "charisma_save": 4,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "thunder",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "Common, Draconic",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage."
                },
                {
                    "name": "Sonic Yelp (Recharge 5-6)",
                    "desc": "Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half). "
                },
                {
                    "name": "Enthralling Speech (2/Day)",
                    "desc": "Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn."
                },
                {
                    "name": "Phantasmal Oratory (1/Day)",
                    "desc": "Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Eidetic Memory",
                    "desc": "Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks."
                },
                {
                    "name": "Two-Headed",
                    "desc": "Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious."
                }
            ],
            "spell_list": [],
            "page_no": 399,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_zilaq/"
        },
        {
            "slug": "zombie-smokeplume",
            "desc": "",
            "name": "Zombie, Smokeplume",
            "size": "Large",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 8,
            "constitution": 16,
            "intelligence": 3,
            "wisdom": 6,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -2,
            "skills": {
                "perception": -2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire, poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60', passive Perception 8",
            "languages": "[em/]",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 9 (2d8) fire."
                },
                {
                    "name": "Smoke Breath (Recharge 5-6)",
                    "desc": "The zombie breathes a cloud of smoke in a 15 ft. cone. Each creature in the area: 9 (2d8) fire and 7 (2d6) poison (DC 15 Con half). Smoke remains until the start of the zombie's next turn and its area is heavily obscured."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Firesight",
                    "desc": "Can see through areas obscured by fire smoke and fog with o penalty."
                },
                {
                    "name": "Smoldering Death",
                    "desc": "When it dies its body crumbles into smoldering coals releasing a great plume of smoke that fills 15 ft. radius sphere centered on zombie's corpse and spreads around corners. Area is heavily obscured and difficult terrain. When creature enters area for first time on a turn or starts its turn there: 7 (2d6) poison (DC 14 Con half). Smoke lasts for 1 min or until a wind of moderate or greater speed (at least 10 miles per hr) disperses it."
                },
                {
                    "name": "Undead Fortitude",
                    "desc": "If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 400,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_zombie-smokeplume/"
        },
        {
            "slug": "zombie-voidclaw",
            "desc": "",
            "name": "Zombie, Voidclaw",
            "size": "Small",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 143,
            "hit_dice": "26d6+52",
            "speed": {
                "walk": 40,
                "climb": 20
            },
            "strength": 11,
            "dexterity": 18,
            "constitution": 15,
            "intelligence": 14,
            "wisdom": 6,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -2,
            "skills": {
                "perception": -2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60', passive Perception 8",
            "languages": "Common, Void Speech",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Void Claw or Void Bolt attacks."
                },
                {
                    "name": "Void Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect."
                },
                {
                    "name": "Void Bolt",
                    "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Nimble Fighter",
                    "desc": "Takes Dash or Disengage action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Erratic Movement",
                    "desc": "Opportunity attacks vs. the voidclaw zombie are made with disadvantage."
                },
                {
                    "name": "Turn Resistance",
                    "desc": "Advantage: saves vs. turn undead effects."
                },
                {
                    "name": "Undead Fortitude",
                    "desc": "If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 401,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_zombie-voidclaw/"
        },
        {
            "slug": "acolyte",
            "desc": "**Acolytes** are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.",
            "name": "Acolyte",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 10,
            "armor_desc": null,
            "hit_points": 9,
            "hit_dice": "2d8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "medicine": 4,
                "religion": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Club",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.",
                    "attack_bonus": 2,
                    "damage_dice": "1d4"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n* Cantrips (at will): light, sacred flame, thaumaturgy\n* 1st level (3 slots): bless, cure wounds, sanctuary"
                }
            ],
            "spell_list": [
                "https://api.open5e.com/v2/spells/light/?format=api",
                "https://api.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api.open5e.com/v2/spells/bless/?format=api",
                "https://api.open5e.com/v2/spells/cure-wounds/?format=api",
                "https://api.open5e.com/v2/spells/sanctuary/?format=api"
            ],
            "page_no": 395,
            "environments": [
                "Temple",
                "Desert",
                "Urban",
                "Hills",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_acolyte/"
        },
        {
            "slug": "archmage",
            "desc": "**Archmages** are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.\nAn archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.",
            "name": "Archmage",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 12,
            "armor_desc": "15 with _mage armor_",
            "hit_points": 99,
            "hit_dice": "18d8+18",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 20,
            "wisdom": 15,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 9,
            "wisdom_save": 6,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 13,
                "history": 13
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any six languages",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "1d4",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Magic Resistance",
                    "desc": "The archmage has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:\n\n* Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp\n* 1st level (4 slots): detect magic, identify, mage armor*, magic missile\n* 2nd level (3 slots): detect thoughts, mirror image, misty step\n* 3rd level (3 slots): counterspell,fly, lightning bolt\n* 4th level (3 slots): banishment, fire shield, stoneskin*\n* 5th level (3 slots): cone of cold, scrying, wall of force\n* 6th level (1 slot): globe of invulnerability\n* 7th level (1 slot): teleport\n* 8th level (1 slot): mind blank*\n* 9th level (1 slot): time stop\n* The archmage casts these spells on itself before combat."
                }
            ],
            "spell_list": [
                "https://api.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api.open5e.com/v2/spells/spare-the-dying/?format=api",
                "https://api.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api.open5e.com/v2/spells/command/?format=api",
                "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=api",
                "https://api.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api.open5e.com/v2/spells/lesser-restoration/?format=api",
                "https://api.open5e.com/v2/spells/zone-of-truth/?format=api",
                "https://api.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api.open5e.com/v2/spells/tongues/?format=api",
                "https://api.open5e.com/v2/spells/banishment/?format=api",
                "https://api.open5e.com/v2/spells/freedom-of-movement/?format=api",
                "https://api.open5e.com/v2/spells/flame-strike/?format=api",
                "https://api.open5e.com/v2/spells/greater-restoration/?format=api",
                "https://api.open5e.com/v2/spells/heroes-feast/?format=api"
            ],
            "page_no": 395,
            "environments": [
                "Settlement",
                "Forest",
                "Laboratory",
                "Urban"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_archmage/"
        },
        {
            "slug": "bandit",
            "desc": "**Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. \n**Pirates** are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.",
            "name": "Bandit",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any non-lawful alignment",
            "armor_class": 12,
            "armor_desc": "leather armor",
            "hit_points": 11,
            "hit_dice": "2d8+2",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.",
                    "attack_bonus": 3,
                    "damage_dice": "1d6",
                    "damage_bonus": 1
                },
                {
                    "name": "Light Crossbow",
                    "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
                    "attack_bonus": 3,
                    "damage_dice": "1d8",
                    "damage_bonus": 1
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 396,
            "environments": [
                "Hill",
                "Desert",
                "Mountains",
                "Coastal",
                "Tundra",
                "Grassland",
                "Ruin",
                "Laboratory",
                "Swamp",
                "Settlement",
                "Urban",
                "Sewer",
                "Forest",
                "Arctic",
                "Jungle",
                "Hills",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_bandit/"
        },
        {
            "slug": "commoner",
            "desc": "**Commoners** include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.",
            "name": "Commoner",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 10,
            "armor_desc": null,
            "hit_points": 4,
            "hit_dice": "1d8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one language (usually Common)",
            "challenge_rating": "0",
            "cr": 0.0,
            "actions": [
                {
                    "name": "Club",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.",
                    "attack_bonus": 2,
                    "damage_dice": "1d4"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 398,
            "environments": [
                "Hill",
                "Urban",
                "Grassland",
                "Coastal",
                "Forest",
                "Arctic",
                "Desert",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_commoner/"
        },
        {
            "slug": "cultist",
            "desc": "**Cultists** swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.",
            "name": "Cultist",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any non-good alignment",
            "armor_class": 12,
            "armor_desc": "leather armor",
            "hit_points": 9,
            "hit_dice": "2d8",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 12,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 11,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 2,
                "religion": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.",
                    "attack_bonus": 3,
                    "damage_dice": "1d6",
                    "damage_bonus": 1
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Dark Devotion",
                    "desc": "The cultist has advantage on saving throws against being charmed or frightened."
                }
            ],
            "spell_list": [],
            "page_no": 398,
            "environments": [
                "Temple",
                "Desert",
                "Urban",
                "Sewer",
                "Forest",
                "Ruin",
                "Jungle",
                "Hills",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_cultist/"
        },
        {
            "slug": "druid",
            "desc": "**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance.",
            "name": "Druid",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 11,
            "armor_desc": "16 with _barkskin_",
            "hit_points": 27,
            "hit_dice": "5d8+5",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 12,
            "constitution": 13,
            "intelligence": 12,
            "wisdom": 15,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "medicine": 4,
                "nature": 3,
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "Druidic plus any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Quarterstaff",
                    "desc": "Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.",
                    "attack_bonus": 2,
                    "damage_dice": "1d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, produce flame, shillelagh\n* 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave\n* 2nd level (3 slots): animal messenger, barkskin"
                }
            ],
            "spell_list": [
                "https://api.open5e.com/v2/spells/druidcraft/?format=api",
                "https://api.open5e.com/v2/spells/produce-flame/?format=api",
                "https://api.open5e.com/v2/spells/shillelagh/?format=api",
                "https://api.open5e.com/v2/spells/entangle/?format=api",
                "https://api.open5e.com/v2/spells/longstrider/?format=api",
                "https://api.open5e.com/v2/spells/speak-with-animals/?format=api",
                "https://api.open5e.com/v2/spells/thunderwave/?format=api",
                "https://api.open5e.com/v2/spells/animal-messenger/?format=api",
                "https://api.open5e.com/v2/spells/barkskin/?format=api"
            ],
            "page_no": 398,
            "environments": [
                "Hill",
                "Desert",
                "Underdark",
                "Mountains",
                "Coastal",
                "Tundra",
                "Grassland",
                "Swamp",
                "Mountain",
                "Forest",
                "Arctic",
                "Jungle",
                "Hills"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_druid/"
        },
        {
            "slug": "cult-fanatic",
            "desc": "**Fanatics** are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.",
            "name": "Cult Fanatic",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any non-good alignment",
            "armor_class": 13,
            "armor_desc": "leather armor",
            "hit_points": 22,
            "hit_dice": "6d8+6",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 4,
                "persuasion": 4,
                "religion": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "any one language (usually Common)",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The fanatic makes two melee attacks."
                },
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d4",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Dark Devotion",
                    "desc": "The fanatic has advantage on saving throws against being charmed or frightened."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:\n\nCantrips (at will): light, sacred flame, thaumaturgy\n* 1st level (4 slots): command, inflict wounds, shield of faith\n* 2nd level (3 slots): hold person, spiritual weapon"
                }
            ],
            "spell_list": [
                "https://api.open5e.com/v2/spells/light/?format=api",
                "https://api.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api.open5e.com/v2/spells/command/?format=api",
                "https://api.open5e.com/v2/spells/inflict-wounds/?format=api",
                "https://api.open5e.com/v2/spells/shield-of-faith/?format=api",
                "https://api.open5e.com/v2/spells/hold-person/?format=api",
                "https://api.open5e.com/v2/spells/spiritual-weapon/?format=api"
            ],
            "page_no": 398,
            "environments": [
                "Temple",
                "Desert",
                "Urban",
                "Sewer",
                "Forest",
                "Ruin",
                "Jungle",
                "Hills",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_cult-fanatic/"
        },
        {
            "slug": "giant-owl",
            "desc": "**Giant owls** often befriend fey and other sylvan creatures and are guardians of their woodland realms.",
            "name": "Giant Owl",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "neutral",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 19,
            "hit_dice": "3d10+3",
            "speed": {
                "walk": 5,
                "fly": 60
            },
            "strength": 13,
            "dexterity": 15,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "perception": 5,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 15",
            "languages": "Giant Owl, understands Common, Elvish, and Sylvan but can't speak",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Talons",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.",
                    "attack_bonus": 3,
                    "damage_dice": "2d6",
                    "damage_bonus": 1
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Flyby",
                    "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach."
                },
                {
                    "name": "Keen Hearing and Sight",
                    "desc": "The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight."
                }
            ],
            "spell_list": [],
            "page_no": 377,
            "environments": [
                "Hill",
                "Feywild",
                "Forest",
                "Arctic"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_giant-owl/"
        },
        {
            "slug": "gladiator",
            "desc": "**Gladiators** battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.",
            "name": "Gladiator",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 16,
            "armor_desc": "studded leather, shield",
            "hit_points": 112,
            "hit_dice": "15d8+45",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 15,
            "strength_save": 7,
            "dexterity_save": 5,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 10,
                "intimidation": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "any one language (usually Common)",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The gladiator makes three melee attacks or two ranged attacks."
                },
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.",
                    "attack_bonus": 7,
                    "damage_dice": "2d6",
                    "damage_bonus": 4
                },
                {
                    "name": "Shield Bash",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
                    "attack_bonus": 7,
                    "damage_dice": "2d4",
                    "damage_bonus": 4
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Parry",
                    "desc": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Brave",
                    "desc": "The gladiator has advantage on saving throws against being frightened."
                },
                {
                    "name": "Brute",
                    "desc": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)."
                }
            ],
            "spell_list": [],
            "page_no": 399,
            "environments": [
                "Urban",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_gladiator/"
        },
        {
            "slug": "guard",
            "desc": "**Guards** include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.",
            "name": "Guard",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 16,
            "armor_desc": "chain shirt, shield",
            "hit_points": 11,
            "hit_dice": "2d8+2",
            "speed": {
                "walk": 30
            },
            "strength": 13,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 11,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.",
                    "attack_bonus": 3,
                    "damage_dice": "1d6",
                    "damage_bonus": 1
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 399,
            "environments": [
                "Hill",
                "Desert",
                "Urban",
                "Mountains",
                "Coastal",
                "Grassland",
                "Forest",
                "Hills",
                "Mountain",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_guard/"
        },
        {
            "slug": "knight",
            "desc": "**Knights** are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.",
            "name": "Knight",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 18,
            "armor_desc": "plate",
            "hit_points": 52,
            "hit_dice": "8d8+16",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 11,
            "constitution": 14,
            "intelligence": 11,
            "wisdom": 11,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": 2,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one language (usually Common)",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The knight makes two melee attacks."
                },
                {
                    "name": "Greatsword",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "2d6",
                    "damage_bonus": 3
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.",
                    "attack_bonus": 2,
                    "damage_dice": "1d10"
                },
                {
                    "name": "Leadership (Recharges after a Short or Long Rest)",
                    "desc": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Parry",
                    "desc": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Brave",
                    "desc": "The knight has advantage on saving throws against being frightened."
                }
            ],
            "spell_list": [],
            "page_no": 400,
            "environments": [
                "Temple",
                "Urban",
                "Hills",
                "Mountains",
                "Grassland",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_knight/"
        },
        {
            "slug": "mage",
            "desc": "**Mages** spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.",
            "name": "Mage",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 12,
            "armor_desc": "15 with _mage armor_",
            "hit_points": 40,
            "hit_dice": "9d8",
            "speed": {
                "walk": 30
            },
            "strength": 9,
            "dexterity": 14,
            "constitution": 11,
            "intelligence": 17,
            "wisdom": 12,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 6,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 6,
                "history": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "any four languages",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d4",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:\n\n* Cantrips (at will): fire bolt, light, mage hand, prestidigitation\n* 1st level (4 slots): detect magic, mage armor, magic missile, shield\n* 2nd level (3 slots): misty step, suggestion\n* 3rd level (3 slots): counterspell, fireball, fly\n* 4th level (3 slots): greater invisibility, ice storm\n* 5th level (1 slot): cone of cold"
                }
            ],
            "spell_list": [
                "https://api.open5e.com/v2/spells/fire-bolt/?format=api",
                "https://api.open5e.com/v2/spells/light/?format=api",
                "https://api.open5e.com/v2/spells/mage-hand/?format=api",
                "https://api.open5e.com/v2/spells/prestidigitation/?format=api",
                "https://api.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api.open5e.com/v2/spells/mage-armor/?format=api",
                "https://api.open5e.com/v2/spells/magic-missile/?format=api",
                "https://api.open5e.com/v2/spells/shield/?format=api",
                "https://api.open5e.com/v2/spells/misty-step/?format=api",
                "https://api.open5e.com/v2/spells/suggestion/?format=api",
                "https://api.open5e.com/v2/spells/counterspell/?format=api",
                "https://api.open5e.com/v2/spells/fireball/?format=api",
                "https://api.open5e.com/v2/spells/fly/?format=api",
                "https://api.open5e.com/v2/spells/greater-invisibility/?format=api",
                "https://api.open5e.com/v2/spells/ice-storm/?format=api",
                "https://api.open5e.com/v2/spells/cone-of-cold/?format=api"
            ],
            "page_no": 400,
            "environments": [
                "Urban",
                "Desert",
                "Mountains",
                "Forest",
                "Ruin",
                "Laboratory",
                "Jungle",
                "Hills",
                "Feywild",
                "Shadowfell",
                "Swamp",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_mage/"
        },
        {
            "slug": "mastiff",
            "desc": "**Mastiffs** are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.",
            "name": "Mastiff",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "unaligned",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 5,
            "hit_dice": "1d8+1",
            "speed": {
                "walk": 40
            },
            "strength": 13,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.",
                    "attack_bonus": 3,
                    "damage_dice": "1d6",
                    "damage_bonus": 1
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell."
                }
            ],
            "spell_list": [],
            "page_no": 384,
            "environments": [
                "Hill",
                "Forest",
                "Settlement",
                "Urban"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_mastiff/"
        },
        {
            "slug": "noble",
            "desc": "**Nobles** wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.\nThe noble's statistics can also be used to represent **courtiers** who aren't of noble birth.",
            "name": "Noble",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 15,
            "armor_desc": "breastplate",
            "hit_points": 9,
            "hit_dice": "2d8",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 12,
            "constitution": 11,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 5,
                "insight": 4,
                "persuasion": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any two languages",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Rapier",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
                    "attack_bonus": 3,
                    "damage_dice": "1d8",
                    "damage_bonus": 1
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Parry",
                    "desc": "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 401,
            "environments": [
                "Urban",
                "Grassland",
                "Hills",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_noble/"
        },
        {
            "slug": "priest",
            "desc": "**Priests** bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. \nA priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.",
            "name": "Priest",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 13,
            "armor_desc": "chain shirt",
            "hit_points": 27,
            "hit_dice": "5d8+5",
            "speed": {
                "walk": 25
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 13,
            "wisdom": 16,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "medicine": 7,
                "persuasion": 3,
                "religion": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Mace",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.",
                    "attack_bonus": 2,
                    "damage_dice": "1d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Divine Eminence",
                    "desc": "As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.",
                    "attack_bonus": 0,
                    "damage_dice": "3d6"
                },
                {
                    "name": "Spellcasting",
                    "desc": "The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:\n\n* Cantrips (at will): light, sacred flame, thaumaturgy\n* 1st level (4 slots): cure wounds, guiding bolt, sanctuary\n* 2nd level (3 slots): lesser restoration, spiritual weapon\n* 3rd level (2 slots): dispel magic, spirit guardians"
                }
            ],
            "spell_list": [
                "https://api.open5e.com/v2/spells/light/?format=api",
                "https://api.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api.open5e.com/v2/spells/cure-wounds/?format=api",
                "https://api.open5e.com/v2/spells/guiding-bolt/?format=api",
                "https://api.open5e.com/v2/spells/sanctuary/?format=api",
                "https://api.open5e.com/v2/spells/lesser-restoration/?format=api",
                "https://api.open5e.com/v2/spells/spiritual-weapon/?format=api",
                "https://api.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api.open5e.com/v2/spells/spirit-guardians/?format=api"
            ],
            "page_no": 401,
            "environments": [
                "Temple",
                "Desert",
                "Urban",
                "Hills",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_priest/"
        },
        {
            "slug": "scout",
            "desc": "**Scouts** are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.",
            "name": "Scout",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 13,
            "armor_desc": "leather armor",
            "hit_points": 16,
            "hit_dice": "3d8+3",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 11,
            "wisdom": 13,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "nature": 4,
                "perception": 5,
                "stealth": 6,
                "survival": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 15",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The scout makes two melee attacks or two ranged attacks."
                },
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6",
                    "damage_bonus": 2
                },
                {
                    "name": "Longbow",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d8",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Sight",
                    "desc": "The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight."
                }
            ],
            "spell_list": [],
            "page_no": 401,
            "environments": [
                "Hill",
                "Desert",
                "Underdark",
                "Grassland",
                "Mountains",
                "Coastal",
                "Tundra",
                "Swamp",
                "Feywild",
                "Mountain",
                "Forest",
                "Arctic",
                "Jungle",
                "Hills",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_scout/"
        },
        {
            "slug": "thug",
            "desc": "**Thugs** are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.",
            "name": "Thug",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any non-good alignment",
            "armor_class": 11,
            "armor_desc": "leather armor",
            "hit_points": 32,
            "hit_dice": "5d8+10",
            "speed": {
                "walk": 30
            },
            "strength": 15,
            "dexterity": 11,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "intimidation": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The thug makes two melee attacks."
                },
                {
                    "name": "Mace",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6",
                    "damage_bonus": 2
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.",
                    "attack_bonus": 2,
                    "damage_dice": "1d10"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Pack Tactics",
                    "desc": "The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": 402,
            "environments": [
                "Urban",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_thug/"
        },
        {
            "slug": "tribal-warrior",
            "desc": "**Tribal warriors** live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.",
            "name": "Tribal Warrior",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 12,
            "armor_desc": "hide armor",
            "hit_points": 11,
            "hit_dice": "2d8+2",
            "speed": {
                "walk": 30
            },
            "strength": 13,
            "dexterity": 11,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 11,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one language",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.",
                    "attack_bonus": 3,
                    "damage_dice": "1d6",
                    "damage_bonus": 1
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Pack Tactics",
                    "desc": "The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": 402,
            "environments": [
                "Hill",
                "Underdark",
                "Grassland",
                "Coastal",
                "Forest",
                "Arctic",
                "Swamp",
                "Jungle",
                "Mountain",
                "Desert"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_tribal-warrior/"
        },
        {
            "slug": "veteran",
            "desc": "**Veterans** are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.",
            "name": "Veteran",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 17,
            "armor_desc": "splint",
            "hit_points": 58,
            "hit_dice": "9d8+18",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 13,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 11,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "athletics": 5,
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one language (usually Common)",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack."
                },
                {
                    "name": "Longsword",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.",
                    "attack_bonus": 5,
                    "damage_dice": "1d8",
                    "damage_bonus": 3
                },
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6",
                    "damage_bonus": 3
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.",
                    "attack_bonus": 3,
                    "damage_dice": "1d10",
                    "damage_bonus": 1
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 403,
            "environments": [
                "Hill",
                "Desert",
                "Underdark",
                "Urban",
                "Mountains",
                "Coastal",
                "Grassland",
                "Forest",
                "Arctic",
                "Hills",
                "Mountain",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_veteran/"
        },
        {
            "slug": "blink-dog",
            "desc": "A **blink dog** takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.",
            "name": "Blink Dog",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "lawful good",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 22,
            "hit_dice": "4d8+4",
            "speed": {
                "walk": 40
            },
            "strength": 12,
            "dexterity": 17,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "Blink Dog, understands Sylvan but can't speak it",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.",
                    "attack_bonus": 3,
                    "damage_dice": "1d6",
                    "damage_bonus": 1
                },
                {
                    "name": "Teleport (Recharge 4-6)",
                    "desc": "The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell."
                }
            ],
            "spell_list": [],
            "page_no": 368,
            "environments": [
                "Jungle",
                "Feywild",
                "Forest",
                "Grassland"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_blink-dog/"
        },
        {
            "slug": "death-dog",
            "desc": "A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.",
            "name": "Death Dog",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "neutral evil",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 39,
            "hit_dice": "6d8+12",
            "speed": {
                "walk": 40
            },
            "strength": 15,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 3,
            "wisdom": 13,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "perception": 5,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 15",
            "languages": "",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dog makes two bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Two-Headed",
                    "desc": "The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious."
                }
            ],
            "spell_list": [],
            "page_no": 370,
            "environments": [
                "Desert",
                "Abyss",
                "Shadowfell",
                "Grassland",
                "Hell"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_death-dog/"
        },
        {
            "slug": "flying-snake",
            "desc": "A **flying snake** is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls wrapped in their coils.",
            "name": "Flying Snake",
            "size": "Tiny",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": null,
            "hit_points": 5,
            "hit_dice": "2d4",
            "speed": {
                "walk": 30,
                "fly": 60,
                "swim": 30
            },
            "strength": 4,
            "dexterity": 18,
            "constitution": 11,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 10 ft., passive Perception 11",
            "languages": "",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.",
                    "attack_bonus": 6,
                    "damage_bonus": 1
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Flyby",
                    "desc": "The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach."
                }
            ],
            "spell_list": [],
            "page_no": 372,
            "environments": [
                "Urban",
                "Desert",
                "Grassland",
                "Forest",
                "Jungle",
                "Swamp",
                "Feywild"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_flying-snake/"
        },
        {
            "slug": "frog",
            "desc": "A **frog** has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog’s statistics can also be used to represent a **toad**.",
            "name": "Frog",
            "size": "Tiny",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "unaligned",
            "armor_class": 11,
            "armor_desc": null,
            "hit_points": 1,
            "hit_dice": "1d4-1",
            "speed": {
                "walk": 20,
                "swim": 20
            },
            "strength": 1,
            "dexterity": 13,
            "constitution": 8,
            "intelligence": 1,
            "wisdom": 8,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1,
                "stealth": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 30 ft., passive Perception 11",
            "languages": "",
            "challenge_rating": "0",
            "cr": 0.0,
            "actions": null,
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The frog can breathe air and water"
                },
                {
                    "name": "Standing Leap",
                    "desc": "The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start."
                }
            ],
            "spell_list": [],
            "page_no": 372,
            "environments": [
                "Jungle",
                "Swamp"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_frog/"
        },
        {
            "slug": "giant-eagle",
            "desc": "A **giant eagle** is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).",
            "name": "Giant Eagle",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "neutral good",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 26,
            "hit_dice": "4d10+4",
            "speed": {
                "walk": 10,
                "fly": 80
            },
            "strength": 16,
            "dexterity": 17,
            "constitution": 13,
            "intelligence": 8,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "Giant Eagle, understands Common and Auran but can't speak",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The eagle makes two attacks: one with its beak and one with its talons."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6",
                    "damage_bonus": 3
                },
                {
                    "name": "Talons",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "2d6",
                    "damage_bonus": 3
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Sight",
                    "desc": "The eagle has advantage on Wisdom (Perception) checks that rely on sight."
                }
            ],
            "spell_list": [],
            "page_no": 375,
            "environments": [
                "Hill",
                "Mountains",
                "Coastal",
                "Grassland",
                "Hills",
                "Feywild",
                "Mountain",
                "Desert"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_giant-eagle/"
        },
        {
            "slug": "giant-fire-beetle",
            "desc": "A **giant fire beetle** is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle's glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.",
            "name": "Giant Fire Beetle",
            "size": "Small",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 4,
            "hit_dice": "1d6+1",
            "speed": {
                "walk": 30
            },
            "strength": 8,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 1,
            "wisdom": 7,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 30 ft., passive Perception 8",
            "languages": "",
            "challenge_rating": "0",
            "cr": 0.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage.",
                    "attack_bonus": 1,
                    "damage_dice": "1d6",
                    "damage_bonus": -1
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Illumination",
                    "desc": "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft.."
                }
            ],
            "spell_list": [],
            "page_no": 375,
            "environments": [
                "Underdark",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_giant-fire-beetle/"
        }
    ]
}