list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /monsters/?format=api&ordering=hit_points&page=27
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api.open5e.com/monsters/?format=api&ordering=hit_points&page=28",
    "previous": "https://api.open5e.com/monsters/?format=api&ordering=hit_points&page=26",
    "results": [
        {
            "slug": "swarm-swamp-slirghs",
            "desc": "",
            "name": "Swarm, Swamp Slirghs",
            "size": "Large",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 10,
            "armor_desc": "",
            "hit_points": 66,
            "hit_dice": "12d10",
            "speed": {
                "walk": 30,
                "swim": 40
            },
            "strength": 17,
            "dexterity": 11,
            "constitution": 10,
            "intelligence": 7,
            "wisdom": 15,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing, slashing",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned",
            "senses": "darkvision 60', tremorsense 60', passive Perception 12",
            "languages": "Aquan, Terran",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Bites",
                    "desc": "Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage + 9 (2d8) poison or 7 (2d6) piercing damage + 4 (1d8) poison if the swarm has half its hp or fewer."
                },
                {
                    "name": "Spit Swamp Sludge",
                    "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 18 (4d8) poison or 9 (2d8) poison if the swarm has half its hp or fewer."
                },
                {
                    "name": "Soggy Relocation (Recharge 5-6)",
                    "desc": "While at least one creature is in swarm's space swarm uses Puddle Jump attempting to pull one creature along for the ride. Target magically teleported with swarm to swarm's destination (DC 13 Str negates)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Puddle Jump",
                    "desc": "Once on its turn can use 10 ft. of its move to step magically through body of water within reach and emerge from 2nd body of water within 60' of 1st appearing in unoccupied space within 5 ft. of 2nd. If in Huge or larger body of water can teleport to another location within same body of water."
                },
                {
                    "name": "Stench",
                    "desc": "Any creature that starts its turn within 5 ft. of swarm: poisoned until start of its next turn. (DC 12 Con negates and creature immune to swarm's Stench for 24 hrs)."
                },
                {
                    "name": "Swarm",
                    "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp."
                }
            ],
            "spell_list": [],
            "page_no": 363,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_swarm-swamp-slirghs/"
        },
        {
            "slug": "wind-witch",
            "desc": "",
            "name": "Wind Witch",
            "size": "Large",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 66,
            "hit_dice": "12d8+12",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 6,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 6,
            "wisdom": 11,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, poisoned, prone",
            "senses": "blindsight 60' (blind beyond), passive Perception 12",
            "languages": "understands Common but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Slam attacks or one Slam attack and uses Capture."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+ 3) bludgeoning damage and 4 (1d8) piercing damage."
                },
                {
                    "name": "Capture",
                    "desc": "Envelopes one up to Med creature in its space. Target: DC 13 Dex save or restrained inside wind witch. Restrained target can't be hit by wind witch's Slam but takes 5 (2d4) piercing damage if it takes action that requires movement (ex: attack or cast somatic spell). When it moves captured creature moves with it. Can have only one creature captured at a time. Creature within 5 ft. of wind witch can use action to pull restrained creature out via DC 13 Str check; creature trying: 5 (2d4) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Bouncy Escape",
                    "desc": "When it takes damage from a melee attack can move up to half its fly speed. This move doesn't provoke opportunity attacks. It releases a captured creature when it uses this."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Cursed Plant",
                    "desc": "If damage reduces it to 0 hp becomes inanimate tumbleweed and travels via wind. Regains 5 hp every hr regaining consciousness after the first. This doesn't function if it took fire on same round it was reduced to 0 hp or if its body was destroyed."
                },
                {
                    "name": "Flammable",
                    "desc": "When it takes fire damage catches fire taking 3 (1d6) fire at start of each of its turns. Burns until it takes cold or is immersed in water. Creature that touches wind witch or hits it with melee attack while within 5 ft. of it while it is burning takes 3 (1d6) fire. While burning deals extra 3 (1d6) fire on each melee attack and deals 7 (2d6) fire to a captured creature at start of its turn."
                },
                {
                    "name": "Tumbleweed Form",
                    "desc": "Can enter hostile creature's space and stop there."
                }
            ],
            "spell_list": [],
            "page_no": 393,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wind-witch/"
        },
        {
            "slug": "flayed-wraith",
            "desc": "This flying creature looks like the disembodied skin of a once-living person. Its mouth is twisted into a tortured scream, and its eyes gleam a baleful blue._  \n**Tortured to Death.** Flayed wraiths come into being when certain dark energies are present at the moment when an individual is tortured to death. Unlike typical Open Game License",
            "name": "Flayed Wraith",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "hover": true,
                "walk": 0,
                "fly": 60
            },
            "strength": 9,
            "dexterity": 15,
            "constitution": 17,
            "intelligence": 12,
            "wisdom": 9,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 2,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, paralyzed, poisoned, prone",
            "senses": "darkvision 60 ft., passive Perception 9",
            "languages": "any languages it knew in life",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The flayed wraith uses its Howl of Agony. It then makes two claw attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (2d4) necrotic damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d8+2"
                },
                {
                    "name": "Howl of Agony",
                    "desc": "The wraith screams its pain into the mind of one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is incapacitated as it doubles over in pain. On a success, the target takes half the damage and isn't incapacitated."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the flayed wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
                },
                {
                    "name": "Torturer",
                    "desc": "When the flayed wraith reduces a creature to 0 hp, it knocks out the creature, which falls unconscious and is stable."
                }
            ],
            "spell_list": [],
            "page_no": 151,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_flayed-wraith/"
        },
        {
            "slug": "kezai",
            "desc": "This creature looks much like a human-sized scorpion with wide, laced wings. The tip of its curled tail holds numerous barbs that drip sticky poison._  \n**Chemical Killing Machine.** The kezai is a creature that lives in hot climates and wages a chemical war on anything that opposes it. It emits a foul poison from its tail, coating the barbs that it hurls at enemies. If this wasn’t deadly enough, it naturally produces a thin, flammable gas that it can ignite with a searing chemical produced in a gland near its mandibles. Fortunately for those who come across the kezai, the gland is slow-acting and takes time to produce the chemical necessary to ignite the gas.",
            "name": "Kezai",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 30,
                "fly": 50
            },
            "strength": 13,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 4,
            "wisdom": 12,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., passive Perception 11",
            "languages": "—",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The kezai makes three attacks: one with its poison barb and two with its claws."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) bludgeoning damage.",
                    "attack_bonus": 6,
                    "damage_dice": "1d6+4"
                },
                {
                    "name": "Poison Barb",
                    "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one creature. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw. On a failure, the creature takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While poisoned in this way, the creature takes 3 (1d6) poison damage at the start of each of its turns.",
                    "attack_bonus": 6,
                    "damage_dice": "1d4+4"
                },
                {
                    "name": "Searing Acid (Recharge 6)",
                    "desc": "The kezai's mandibles drip a searing acid, instantly igniting the gas around it. Each creature within 20 feet of the kezai must make a DC 14 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one. The kezai's Nauseous Gas trait becomes inactive for 1 minute. The kezai can't use Searing Gas unless Nauseous Gas has been active for at least 1 minute."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Nauseous Gas",
                    "desc": "The kezai produces a faint, nauseating gas. Any creature that starts its turn within 20 feet of the kezai must succeed on a DC 14 Constitution saving throw or take 2 (1d4) poison damage. The area within 20 feet of the kezai is lightly obscured by the thin gas."
                }
            ],
            "spell_list": [],
            "page_no": 228,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_kezai/"
        },
        {
            "slug": "rock-roach",
            "desc": "The insect clings to a large rock and drips saliva on it. A puff of steam rises from the rock, and the creature licks at the liquid remains, leaving a pockmark in the stone._  \n**Rock Eaters.** The rock roach is a giant cousin to the roach, and it feeds on rocks deep beneath the ground. It uses its proboscis to deposit acidic saliva onto the rock, breaking it down and lapping up the liquefied minerals. A rock roach’s metabolism is slow to match its tedious eating process. Even still, a group of rock roaches can make quick work of a rocky wall, opening up routes between caverns. The roaches aren’t concerned for structural integrity and their eating habits, if left unimpeded, often lead to cave-ins.  \n**Naturally Hostile.** Rock roaches are instinctually hostile to anything that wanders near them, including each other. The roaches mate annually, and the parents abandon the eggs shortly after laying them. Young rock roaches band together for the first few months of life, protecting each other as they devour the rock where they hatched, then dispersing once they are large enough to defend themselves.  \n**Valuable Carapace.** The carapace of a rock roach is sought after by some groups of underground humanoids. Naturally resilient and hard, craftsman harvest the carapace and slowly sculpt it into a suit of armor in a month-long process that requires regular boiling of the tough carapace.",
            "name": "Rock Roach",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 30,
                "burrow": 20
            },
            "strength": 15,
            "dexterity": 14,
            "constitution": 17,
            "intelligence": 1,
            "wisdom": 6,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., passive Perception 8",
            "languages": "—",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The rock roach makes two bite attacks. Alternatively, it can use Acid Spit twice."
                },
                {
                    "name": "Acid Spit",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) acid damage, and the target takes 3 (1d6) acid damage at the start of its next turn unless the target immediately uses its reaction to wipe off the spit.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6+2"
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "2d6+2"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Dual Brain",
                    "desc": "The rock roach has two brains: one in its head and one in its abdomen. It can continue functioning normally, even if its head is removed or destroyed. While both its brains are intact, the rock roach uses its Constitution modifier instead of its Intelligence modifier when making Intelligence saving throws."
                }
            ],
            "spell_list": [],
            "page_no": 308,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_rock-roach/"
        },
        {
            "slug": "snake-with-a-hundred-mage-hands",
            "desc": "The small snake slithers forward. As it nears a door, spectral hands appear all around it, opening and pushing the door to allow the snake entry._  \n**Pet Project.** Thieves’ guilds with magically inclined members often imbue particularly crafty snakes with keen intelligence, telepathy, and the ability to summon dozens of mage hands to aid the guild. The small, stealthy creatures are capable of carrying out heists that are logistically impractical for humanoids due to their bulk. Predictably, the clever reptiles often escape their creators and carve out small territories for themselves in the more disreputable parts of cities where their true identities won’t easily be discovered.  \n**Mischievous Thieves.** Snakes with a hundred mage hands are known for their mischievous nature. Many are kleptomaniacs and swindlers, using their talents to deceive humanoids and steal objects they find pleasing.",
            "name": "Snake with a Hundred Mage Hands",
            "size": "Small",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 14,
            "armor_desc": null,
            "hit_points": 67,
            "hit_dice": "15d6+15",
            "speed": {
                "swim": 30,
                "walk": 30,
                "climb": 30
            },
            "strength": 8,
            "dexterity": 18,
            "constitution": 12,
            "intelligence": 18,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 10 ft., passive Perception 12",
            "languages": "Common, telepathy 60 ft.",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The snake with a hundred mage hands makes two bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft. creature. Hit: 9 (2d4 + 4) piercing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "2d4+4"
                },
                {
                    "name": "Flying Fists (Recharge 5-6)",
                    "desc": "The snake unleashes a flurry of spectral punches in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Disruptive Ploy",
                    "desc": "As a bonus action, the snake performs a minor ploy with its mage hands against a target it can see within 30 feet of it. The target must succeed on a DC 14 Dexterity saving throw or have disadvantage on its next ability check, attack roll, or saving throw (the snake's choice) as the snake magically removes the target's helmet, upends the target's quiver, or performs some other form of distraction."
                },
                {
                    "name": "One Hundred Mage Hands",
                    "desc": "The snake is surrounded by one hundred, magical, spectral hands. The hands can't be targeted by spells or attacks and are immune to damage. The hands float within 30 feet of the snake and move with their serpent commander. The snake can decide if the hands are visible. Each hand can carry an object weighing up to 10 pounds and no more than three hands can work in tandem to carry one larger object. The snake's Dexterity (Sleight of Hand) checks have a range of 30 feet. Whenever the snake makes a Dexterity (Sleight of Hand) check, it can make up to four such checks as part of the same action, but each check must be against a different target. The snake can perform actions normally restricted to creatures with hands, such as opening a door, stirring a bowl of soup, or carrying a lantern. The hands can't wield weapons or shields or make attacks, except as part of the snake's Flying Fists action."
                }
            ],
            "spell_list": [],
            "page_no": 333,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_snake-with-a-hundred-mage-hands/"
        },
        {
            "slug": "vine-golem",
            "desc": "A humanoid-shaped tangle of green vines shambles through a portal and gives a friendly wave._  \n**Druid Servants.** Vine golems are constructs created by druids for use as scouts and guardians. These plant-like constructs maintain a psychic connection with their creators, who can see through their eyes and cast spells through them. The golem-creator connection is maintained across the planes of the multiverse and is severed only if the construct or the druid dies. The vine golem is made from a variety of rare plants and flowers found only in the depths of old-growth forests. The process of creating a vine golem is closely guarded by cabals of druids, who will sometimes gift worthy druids with the knowledge in the form of a manual of vine golems.  \n**Golems without Creators.** When a vine golem’s creator dies, the construct carries out the druid’s final orders and then retreats to the nearest wilderness. Driven by a psyche fractured from the loss of its creator, the vine golem guards the animals and plants of its chosen home with extreme prejudice, attacking all intruders, regardless of any previous affiliation they might have had with its creator.  \n**Construct Nature.** A vine golem doesn’t require air, food, drink, or sleep.",
            "name": "Vine Golem",
            "size": "Medium",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 14,
            "armor_desc": null,
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "climb": 30,
                "walk": 30
            },
            "strength": 12,
            "dexterity": 18,
            "constitution": 17,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2,
                "stealth": 6
            },
            "damage_vulnerabilities": "slashing",
            "damage_resistances": "bludgeoning and piercing from nonmagical attacks not made with adamantine weapons",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "understands the languages of its creator but can’t speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The vine golem makes two thorned vine attacks."
                },
                {
                    "name": "Thorned Vine",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 14 Strength saving throw or be pulled up to 10 feet toward the vine golem.",
                    "attack_bonus": 6,
                    "damage_dice": "1d8+4"
                },
                {
                    "name": "Thorned Embrace",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 11). Until the grapple ends, the target is restrained, and the vine golem can't embrace another target.",
                    "attack_bonus": 6,
                    "damage_dice": "2d8+4"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bound",
                    "desc": "The vine golem is psychically bound to its creator and can communicate telepathically with its creator as long as neither is incapacitated. In addition, each knows the distance to and direction of the other. The golem and its creator don't have to be on the same plane of existence to communicate telepathically, but they do have to be on the same plane to know each other's distance and direction."
                },
                {
                    "name": "Creator's Eyes and Ears",
                    "desc": "As a bonus action, the creator can see through the vine golem's eyes and hear what it hears until the start of the creator's next turn, gaining the benefits of the vine golem's darkvision. During this time, the creator is deaf and blind with regard to its own senses. While using the construct's senses, the creator can cast a spell through the vine golem, using those senses to target the spell. The range, area, and effect of the spell are calculated as if the spell originated from the vine golem, not the master, though the master must still cast the spell on the master's turn. Spells that require concentration must be maintained by the master."
                },
                {
                    "name": "Immutable Form",
                    "desc": "The vine golem is immune to any spell or effect that would alter its form."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The vine golem has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Plant Camouflage",
                    "desc": "The vine golem has advantage on Dexterity (Stealth) checks it makes in any terrain that contains ample obscuring plant life."
                }
            ],
            "spell_list": [],
            "page_no": 181,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_vine-golem/"
        },
        {
            "slug": "ahu-nixta",
            "desc": "",
            "name": "Ahu-Nixta",
            "size": "Large",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 14,
            "armor_desc": "clockwork armor",
            "hit_points": 67,
            "hit_dice": "9d10+18",
            "speed": {
                "fly": 30,
                "swim": 30,
                "walk": 30
            },
            "strength": 17,
            "dexterity": 15,
            "constitution": 14,
            "intelligence": 19,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "Deep Speech, Void Speech",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "desc": "The ahu-nixta makes three melee attacks. It can cast one at will spell in place of two melee attacks.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "2d4+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.",
                    "name": "Whirring Blades"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d6+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
                    "name": "Pronged Scepter"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d10+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.",
                    "name": "Bashing Rod"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hp, its clockwork armor breaks and the ahunixta exits it. Once out of its armor, the creature's pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and prone.\n\nWithout its clockwork armor, the ahu-nixta has the following statistics: AC 12, hp 37 (5d10 + 10), Strength 9 (-1), and all its modes of travel are reduced to 20 feet. In addition, it has no attack actions, though it can still cast its spells. The ahu-nixta's body can form eyes, mouths, and grabbing appendages. Its grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The ahu-nixta's extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so it can see and interact with objects outside the armor.\n\nThe ahu-nixta can exit or enter its clockwork armor as a bonus action.",
                    "name": "Clockwork Encasement"
                },
                {
                    "desc": "The clockwork armor of the ahu-nixta is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor.",
                    "name": "Immutable Form"
                },
                {
                    "desc": "The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components.\nAt will: fear, fire bolt (2d10), telekinesis",
                    "name": "Innate Spellcasting"
                }
            ],
            "spell_list": [],
            "page_no": 11,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_ahu-nixta/"
        },
        {
            "slug": "bar-brawl",
            "desc": "",
            "name": "Bar Brawl",
            "size": "Huge",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 12,
            "armor_desc": "leather armor",
            "hit_points": 67,
            "hit_dice": "9d12+9",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 12,
            "constitution": 13,
            "intelligence": 11,
            "wisdom": 10,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "bludgeoning",
            "damage_resistances": "piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned",
            "senses": "passive Perception 10",
            "languages": "any two languages",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "desc": "The bar brawl makes two melee attacks or two darts attacks.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 4,
                    "damage_dice": "4d6",
                    "desc": "Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.",
                    "name": "Barstool"
                },
                {
                    "attack_bonus": 4,
                    "damage_dice": "4d4",
                    "desc": "Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. Hit: 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.",
                    "name": "Broken Bottles"
                },
                {
                    "attack_bonus": 3,
                    "damage_dice": "4d4",
                    "desc": "Ranged Weapon Attack: +3 to hit, range 20/40 ft. Hit: 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.",
                    "name": "Darts"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.",
                    "name": "Liquid Courage (Recharge 5-6)"
                },
                {
                    "desc": "The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.",
                    "name": "Swarm"
                }
            ],
            "spell_list": [],
            "page_no": 48,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_bar-brawl/"
        },
        {
            "slug": "black-sun-priestess",
            "desc": "",
            "name": "Black Sun Priestess",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "orc",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 13,
            "armor_desc": "hide armor",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 9,
            "wisdom": 16,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "insight": 6,
                "intimidation": 6,
                "religion": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "Common, Orc",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d8+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.",
                    "name": "Greatclub"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.",
                    "name": "Aggressive"
                },
                {
                    "desc": "Magical darkness doesn't impede the the Black Sun priestess' darkvision.",
                    "name": "Black Sun Sight"
                },
                {
                    "desc": "While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
                    "name": "Light Sensitivity"
                },
                {
                    "desc": "The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:\nCantrips (at will): guidance, mending, resistance, sacred flame\n1st level (4 slots): bane, command, cure wounds, detect magic\n2nd level (3 slots): augury, spiritual weapon\n3rd level (3 slots): animate dead, bestow curse, spirit guardians",
                    "name": "Spellcasting"
                }
            ],
            "spell_list": [],
            "page_no": 290,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_black-sun-priestess/"
        },
        {
            "slug": "yakirian",
            "desc": "",
            "name": "Yakirian",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "yakirian",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 13,
            "armor_desc": "chain shirt",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 40
            },
            "strength": 17,
            "dexterity": 11,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 3,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common, Yakirian, understands Void Speech but won't speak it",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "desc": "The yakirian makes two attacks: one with its gore and one with its ritual knife.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d8+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
                    "name": "Gore"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d6+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
                    "name": "Ritual Knife"
                },
                {
                    "desc": "The yakiran consumes the heart of a dead humanoid or giant within 5 feet. If the creature also less than 1 minute ago, the yakirian gains the following benefits: \n* The yakirian absorbs the dead creature's knowledge and asks two questions. If the dead creature knew the answers in life, the yakirian learns them instantly. \n* The yakirian's maximum and current hp increase by 10 for 1 hour. \n* The yakirian has advantage on Strength-based attack rolls and ability checks, as well as on all saving throws for 1 hour.",
                    "name": "Consume Heart"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The yakirian has advantage on saving throws against being charmed, frightened, or confused, as well as against any effect that causes corruption or madness.",
                    "name": "Resilient Soul"
                }
            ],
            "spell_list": [],
            "page_no": 390,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_yakirian/"
        },
        {
            "slug": "frostveil",
            "desc": "_“They took the sled dogs first, and later the seal-skinner set to guard them. We’d hear a confused, muffled cry in the wind and then we’d find them—a raven harvest, cold and stiff on the ice. Next time, we hid ourselves and watched, and saw them floating through the air like kites. A wisp of blowing snow that never dispersed, a billowing, snowflake sail moving with sinister purpose. The ‘cloak of death’ our skraeling guide called it.”_  \nWhipped through the air by snowstorms and resembling a spider’s web dangling with delicate ice crystals, these silently gliding, beautiful killers are semi-sentient plants adapted to the merciless cold of the North.  \n**Cloak of Death.** Flat nodes shaped like large snowflakes connect their net-like bodies and trailing tails of transparent fibers. Gossamer tendrils stream behind and between the flying snowflakes, ready to grab and entangle any warm-blooded creature it detects.  \n**Seek Warmth.** Each star-like node contains crude sensory organs, able to detect warmth as meager as a living creature’s breath and steer the gliding web toward it.  \n**Spirit Spores.** Northern shamans say the dance of the frostveils is beautiful when lit by the northern lights, and a powerful omen. With great care, shamans sometimes harvest frostveils for their frozen spore-shards, which grant potent visions of the spirit world when melted on the tongue.",
            "name": "Frostveil",
            "size": "Medium",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 10,
                "fly": 30
            },
            "strength": 20,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 11,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 7
            },
            "damage_vulnerabilities": "fire",
            "damage_resistances": "bludgeoning and piercing from nonmagical attacks",
            "damage_immunities": "cold",
            "condition_immunities": "blinded, charmed, deafened, frightened, prone",
            "senses": "blindsight 100 ft., passive Perception 10",
            "languages": "-",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The frostveil makes three tendril attacks."
                },
                {
                    "name": "Tendril",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If two tendrils hit the same target in a single turn, the target is engulfed.",
                    "attack_bonus": 7,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Engulf",
                    "desc": "When a frostveil wraps itself around a Medium or smaller creature, the target takes 14 (2d8 + 5) bludgeoning damage plus 13 (3d8) acid damage and is grappled (escape DC 15). The target takes another 9 (2d8) bludgeoning damage plus 13 (3d8) acid damage at the end of each of its turns when it's still grappled by the frostveil. A frostveil can't attack while it has a creature engulfed. Damage from attacks against the frostveil is split evenly between the frostveil and the engulfed creature; the only exceptions are slashing and psychic damage, which affect only the frostveil."
                },
                {
                    "name": "Spirit Spores (recharge 6)",
                    "desc": "In distress, frostveils release a puff of psychotropic spores in a 10-foot cloud around themselves. Creatures within the cloud of spores must succeed on a DC 13 Constitution saving throw against poison or suffer hallucinations, as per a confusion spell, for 1d3 rounds."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Chilling Acid",
                    "desc": "The frostveil's frozen acidic mist breaks down flesh and organic materials into useable nutrients. Creatures who strike the frostveil with a non-reach melee weapon or an unarmed strike take 4 (1d8) acid damage."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice."
                },
                {
                    "name": "Windborne",
                    "desc": "While in blowing wind, the frostveil can fly with a speed of 30 feet. In a strong wind this speed increases to 60 feet."
                }
            ],
            "spell_list": [],
            "page_no": 207,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_frostveil/"
        },
        {
            "slug": "lemurfolk-greyfur",
            "desc": "_This furred humanoid glides silently through the canopy of trees, gripping a blowgun. It observes visitors cautiously with two intelligent, bulbous eyes._  \n**Jungle Rulers.** These small, intelligent, squirrel-like humanoids live in reclusive, primitive societies deep in the jungle. They are omnivorous, subsisting on fruits and roots, insects and larvae, bird and snake eggs, and birds and small mammals. They sometimes barter with more advanced creatures for metal and crafted items.  \n**Nocturnal Gliders.** Lemurfolk are nocturnal, though they can adopt daytime hours when they must. They prefer to hunt and move by gliding between trees, catching prey off guard.  \n**Greyfur Elders.** Greyfurs are the eldest and most revered kaguani, as much as 80 years old; their age can be estimated by the graying of their fur, but they don’t track the years. Greyfurs are cunning individuals and command the arcane arts, though they rarely pursue the art of necromancy—a strong taboo prohibits them from interacting with the dead.  \nA typical lemurfolk stands 2 feet tall and weighs 30 lb.",
            "name": "Lemurfolk Greyfur",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "lemurfolk",
            "group": null,
            "alignment": "neutral",
            "armor_class": 13,
            "armor_desc": "16 with mage armor",
            "hit_points": 67,
            "hit_dice": "15d6+15",
            "speed": {
                "walk": 20,
                "climb": 10,
                "fly": 40
            },
            "strength": 9,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 16,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "acrobatics": 5,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common, Lemurfolk",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Kukri Dagger",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., range 20/60, one target. Hit: 5 (1d4 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d4"
                },
                {
                    "name": "Blowgun",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 25/100 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.",
                    "attack_bonus": 5,
                    "damage_dice": "1d4"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Silent Glide",
                    "desc": "The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks."
                },
                {
                    "name": "Sneak Attack (1/Turn)",
                    "desc": "The greyfur deals an extra 7 (2d6) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the greyfur that isn't incapacitated and the greyfur doesn't have disadvantage on the attack roll."
                },
                {
                    "name": "Spellcasting",
                    "desc": "the greyfur is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The greyfur has the following wizard spells prepared:\n\ncantrips (at will): light, mage hand, minor illusion, poison spray, resistance\n\n1st Level (4 slots): mage armor, sleep\n\n2nd Level (3 slots): detect thoughts, misty step\n\n3rd Level (2 slots): lightning bolt"
                }
            ],
            "spell_list": [],
            "page_no": 271,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_lemurfolk-greyfur/"
        },
        {
            "slug": "sap-demon",
            "desc": "_When a sap demon leaves a tree, its milky amber fluid oozes from an axe wound on a stout maple’s trunk and shapes itself into a small, vaguely humanoid form on the forest floor beside the tree. This languid creature half walks and half flows forward, implacably following the axe wielder’s path to certain revenge._  \n**Tree Oozes.** Sap demons aren’t true demons, but rather are intelligent oozes that form when an enchanted tree is cut or injured. Though typically Small, the larger the sap source is, the larger the resulting creature can be. Over a few hours, they pool into a shape that vaguely resembles their tree’s attacker: for instance, if the tree cutter wore a hat, then a hat may be incorporated into the sap demon’s overall shape. The similarity is faint at best; no one would ever confuse a sap demon for the creature it hunts, because its shape has no sharp features or color other than amber.  \n**Called to Vengeance.** Sap demons can pummel their prey with partially-crystallized fists, but they especially enjoy claiming the weapon that wounded their tree and wielding it to deliver a final blow. Once their prey is destroyed, most sap demons return to their tree, but not all do. Some are curious or malevolent enough to explore the world further.  \n**Reckless Possessors.** A sap demon can possess another creature by grappling it and oozing down its throat. Once inside, the sap demon dominates its host and makes it bleed as the tree bled. Since the sap demon takes no damage when its host is wounded, it’s free to be as reckless as it likes. It might wander into a town to cause trouble. However, no matter how its new body is bandaged or cured, it never stops bleeding slowly. If the host body is killed, the sap demon oozes out during the next hour and either returns to its tree or seeks another host.",
            "name": "Sap Demon",
            "size": "Small",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 13,
            "armor_desc": "natural",
            "hit_points": 67,
            "hit_dice": "15d6+15",
            "speed": {
                "walk": 20,
                "climb": 20
            },
            "strength": 14,
            "dexterity": 6,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "piercing and slashing from nonmagical attacks",
            "damage_immunities": "bludgeoning; acid, lightning",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
            "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 12",
            "languages": "none in its natural form; knows the same languages as a creature it dominates",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The sap demon makes two slam attacks."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the sap demon uses Soul Sap on it as a bonus action.",
                    "attack_bonus": 4,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Soul Sap",
                    "desc": "The sap demon slides down the throat of a sleeping, helpless, or grappled living creature of Medium size or smaller. Once inside, the sap demon takes control of its host, as per the dominate monster spell (Wisdom DC 12 negates). While dominated, the host gains blindsight 90 feet. The host drips blood from its ears, nose, eyes, or from a wound that resembles the injury done to the sap demon's tree (1 damage/ hour). Damage inflicted on the host has no effect on the sap demon. If the host dies or is reduced to 0 hit points, the sap demon must leave the body within one hour."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "The sap demon can move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Season's Change",
                    "desc": "If a sap demon (or its host) takes at least 10 fire damage, it also gains the effect of a haste spell until the end of its next turn. If it takes at least 10 cold damage, it gains the effect of a slow spell until the end of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": 335,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_sap-demon/"
        },
        {
            "slug": "berserker",
            "desc": "Hailing from uncivilized lands, unpredictable **berserkers** come together in war parties and seek conflict wherever they can find it.",
            "name": "Berserker",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any chaotic alignment",
            "armor_class": 13,
            "armor_desc": "hide armor",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 17,
            "intelligence": 9,
            "wisdom": 11,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one language (usually Common)",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Greataxe",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d12",
                    "damage_bonus": 3
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Reckless",
                    "desc": "At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": 397,
            "environments": [
                "Hill",
                "Desert",
                "Mountains",
                "Coastal",
                "Tundra",
                "Forest",
                "Grassland",
                "Arctic",
                "Jungle",
                "Hills",
                "Swamp",
                "Mountain"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_berserker/"
        },
        {
            "slug": "gibbering-mouther",
            "desc": "",
            "name": "Gibbering Mouther",
            "size": "Medium",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 9,
            "armor_desc": null,
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 10,
                "swim": 10
            },
            "strength": 10,
            "dexterity": 8,
            "constitution": 16,
            "intelligence": 3,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "prone",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle."
                },
                {
                    "name": "Bites",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.",
                    "attack_bonus": 2,
                    "damage_dice": "5d6"
                },
                {
                    "name": "Blinding Spittle (Recharge 5-6)",
                    "desc": "The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Aberrant Ground",
                    "desc": "The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn."
                },
                {
                    "name": "Gibbering",
                    "desc": "The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack."
                }
            ],
            "spell_list": [],
            "page_no": 314,
            "environments": [
                "Underdark",
                "Sewer",
                "Astral Plane",
                "Caverns",
                "Laboratory"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_gibbering-mouther/"
        },
        {
            "slug": "minotaur-skeleton",
            "desc": "",
            "name": "Minotaur Skeleton",
            "size": "Large",
            "type": "Undead",
            "subtype": "",
            "group": "Skeletons",
            "alignment": "lawful evil",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 67,
            "hit_dice": "9d10+18",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 11,
            "constitution": 15,
            "intelligence": 6,
            "wisdom": 8,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "bludgeoning",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "exhaustion, poisoned",
            "senses": "darkvision 60 ft., passive Perception 9",
            "languages": "understands Abyssal but can't speak",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Greataxe",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "2d12",
                    "damage_bonus": 4
                },
                {
                    "name": "Gore",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "2d8",
                    "damage_bonus": 4
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.",
                    "attack_bonus": 0,
                    "damage_dice": "2d8"
                }
            ],
            "spell_list": [],
            "page_no": 346,
            "environments": [
                "Underdark"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_minotaur-skeleton/"
        },
        {
            "slug": "unicorn",
            "desc": "",
            "name": "Unicorn",
            "size": "Large",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "lawful good",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 67,
            "hit_dice": "9d10+18",
            "speed": {
                "walk": 50
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 15,
            "intelligence": 11,
            "wisdom": 17,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, paralyzed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "Celestial, Elvish, Sylvan, telepathy 60 ft.",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The unicorn makes two attacks: one with its hooves and one with its horn."
                },
                {
                    "name": "Hooves",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
                    "attack_bonus": 7,
                    "damage_dice": "2d6",
                    "damage_bonus": 4
                },
                {
                    "name": "Horn",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
                    "attack_bonus": 7,
                    "damage_dice": "1d8",
                    "damage_bonus": 4
                },
                {
                    "name": "Healing Touch (3/Day)",
                    "desc": "The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target."
                },
                {
                    "name": "Teleport (1/Day)",
                    "desc": "The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Hooves",
                    "desc": "The unicorn makes one attack with its hooves."
                },
                {
                    "name": "Shimmering Shield (Costs 2 Actions)",
                    "desc": "The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn."
                },
                {
                    "name": "Heal Self (Costs 3 Actions)",
                    "desc": "The unicorn magically regains 11 (2d8 + 2) hit points."
                }
            ],
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
                    "attack_bonus": 0,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:\n\nAt will: detect evil and good, druidcraft, pass without trace\n1/day each: calm emotions, dispel evil and good, entangle"
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The unicorn has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Magic Weapons",
                    "desc": "The unicorn's weapon attacks are magical."
                }
            ],
            "spell_list": [
                "https://api.open5e.com/v2/spells/detect-evil-and-good/?format=api",
                "https://api.open5e.com/v2/spells/druidcraft/?format=api",
                "https://api.open5e.com/v2/spells/pass-without-trace/?format=api",
                "https://api.open5e.com/v2/spells/calm-emotions/?format=api",
                "https://api.open5e.com/v2/spells/dispel-evil-and-good/?format=api",
                "https://api.open5e.com/v2/spells/entangle/?format=api"
            ],
            "page_no": 351,
            "environments": [
                "Jungle",
                "Forest",
                "Feywild"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_unicorn/"
        },
        {
            "slug": "wraith",
            "desc": "",
            "name": "Wraith",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "hover": true,
                "walk": 0,
                "fly": 60
            },
            "strength": 6,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "the languages it knew in life",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Life Drain",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.",
                    "attack_bonus": 6,
                    "damage_dice": "4d8",
                    "damage_bonus": 3
                },
                {
                    "name": "Create Specter",
                    "desc": "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Incorporeal Movement",
                    "desc": "The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
                }
            ],
            "spell_list": [],
            "page_no": 355,
            "environments": [
                "Underdark"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_wraith/"
        },
        {
            "slug": "boggard-sovereign-a5e",
            "desc": "",
            "name": "Boggard Sovereign",
            "size": "Large",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d10+18",
            "speed": {
                "walk": 20,
                "swim": 40
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 3,
                "perception": 3,
                "intimidation": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "Boggard, Common",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Parting Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) poison damage. On a hit  the boggard may jump up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks."
                },
                {
                    "name": "Incite Frenzy (1/Day)",
                    "desc": "Each boggard and frog with a Bite attack within 60 feet may use its reaction to make a Bite attack."
                },
                {
                    "name": "Earthshaking Croak (1/Day)",
                    "desc": "Each non-frog and non-boggard creature within 30 feet makes a DC 12 Constitution saving throw  taking 14 (4d6) thunder damage and falling prone on a failure  or taking half damage on a success."
                },
                {
                    "name": "Summon Frog Guardians (1/Day)",
                    "desc": "The boggard magically summons two Medium frog guardians  which wriggle from the ground in an empty space within 30 feet. They follow the boggards orders and disappear after 1 minute. They have the statistics of boggards except they have Intelligence 2  have no spear attack  and can make a bite attack as part of their Vaulting Leap."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The boggard can breathe air and water."
                },
                {
                    "name": "Speak with Frogs and Toads",
                    "desc": "The boggard can communicate with frogs and toads."
                }
            ],
            "spell_list": [],
            "page_no": 36,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_boggard-sovereign/"
        },
        {
            "slug": "forest-gnome-illusionist-a5e",
            "desc": "",
            "name": "Forest Gnome Illusionist",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 6,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 6,
                "history": 6,
                "investigation": 6,
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any three",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                },
                {
                    "name": "Fire Bolt (Cantrip; V, S)",
                    "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."
                },
                {
                    "name": "Hypnotic Pattern (3rd-Level; S, M, Concentration)",
                    "desc": "A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 17 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."
                },
                {
                    "name": "Fireball (3rd-Level; V, S, M)",
                    "desc": "Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
                },
                {
                    "name": "Dimension Door (4th-Level; V)",
                    "desc": "The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."
                },
                {
                    "name": "Greater Invisibility (4th-Level; V, S, Concentration)",
                    "desc": "The mage or a creature they touch is invisible for 1 minute."
                },
                {
                    "name": "Cone of Cold (5th-Level; V, S, M)",
                    "desc": "Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Misty Step (2nd-Level; V)",
                    "desc": "The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."
                }
            ],
            "reactions": [
                {
                    "name": "Counterspell (3rd-Level; S)",
                    "desc": "When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
                },
                {
                    "name": "Shield (1st-Level; V",
                    "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Forest Ways",
                    "desc": "The illusionist can communicate with Small and Tiny beasts, and can innately cast blur, disguise self, and major image once each per long rest with no material components."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): hypnotic pattern\n counterspell\n fireball\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cone of cold"
                }
            ],
            "spell_list": [],
            "page_no": 482,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_forest-gnome-illusionist/"
        },
        {
            "slug": "gibbering-mouther-a5e",
            "desc": "",
            "name": "Gibbering Mouther",
            "size": "Medium",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 9,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 20,
                "swim": 20
            },
            "strength": 10,
            "dexterity": 8,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "psychic",
            "damage_immunities": "",
            "condition_immunities": "prone",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mouther makes two bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 7 (2d6) piercing damage  and the target makes a DC 10 Strength saving throw  falling prone on a failure. If the target is killed by this attack  it is absorbed into the mouther."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Blinding Bile (Recharge 5-6)",
                    "desc": "Ranged Weapon Attack: +2 to hit, range 20/60 ft., one creature. Hit: 3 (1d6) acid damage, and the target is blinded until the end of the mouthers next turn."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The mouther can breathe air and water."
                },
                {
                    "name": "Gibbering Mouths",
                    "desc": "The mouther babbles constantly. A living non-aberration creature that starts its turn within 30 feet and can hear its gibbering makes a DC 10 Intelligence saving throw. On a failure, the creature is confused until the start of its next turn."
                },
                {
                    "name": "Reality Eater",
                    "desc": "The ground within 15 feet of the mouther is the consistency of sucking mud and is difficult terrain to all creatures except the mouther. Each non-aberrant creature that starts its turn in the area or enters it for the first time on its turn makes a DC 10 Strength saving throw. On a failure, its Speed is reduced to 0 until the start of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": 245,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_gibbering-mouther/"
        },
        {
            "slug": "lemure-band-a5e",
            "desc": "",
            "name": "Lemure Band",
            "size": "Large",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 7,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "15d8",
            "speed": {
                "walk": 15
            },
            "strength": 10,
            "dexterity": 4,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 10,
            "charisma": 2,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "fire, poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 120 ft., passive Perception 10",
            "languages": "understands Infernal but can't speak",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Fists",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (5d4) bludgeoning damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Area Vulnerability",
                    "desc": "The band takes double damage from any effect that targets an area."
                },
                {
                    "name": "Band Dispersal",
                    "desc": "When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each."
                },
                {
                    "name": "Band",
                    "desc": "The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing."
                },
                {
                    "name": "Devils Sight",
                    "desc": "The bands darkvision penetrates magical darkness."
                },
                {
                    "name": "Eerie Groan",
                    "desc": "While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet."
                },
                {
                    "name": "Lawful Evil",
                    "desc": "The band radiates a Lawful and Evil aura."
                }
            ],
            "spell_list": [],
            "page_no": 86,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_lemure-band/"
        },
        {
            "slug": "mage-a5e",
            "desc": "",
            "name": "Mage",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 6,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 6,
                "history": 6,
                "investigation": 6,
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any three",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                },
                {
                    "name": "Fire Bolt (Cantrip; V, S)",
                    "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."
                },
                {
                    "name": "Fireball (3rd-Level; V, S, M)",
                    "desc": "Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
                },
                {
                    "name": "Dimension Door (4th-Level; V)",
                    "desc": "The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."
                },
                {
                    "name": "Greater Invisibility (4th-Level; V, S, Concentration)",
                    "desc": "The mage or a creature they touch is invisible for 1 minute."
                },
                {
                    "name": "Cone of Cold (5th-Level; V, S, M)",
                    "desc": "Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Misty Step (2nd-Level; V)",
                    "desc": "The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."
                }
            ],
            "reactions": [
                {
                    "name": "Counterspell (3rd-Level; S)",
                    "desc": "When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
                },
                {
                    "name": "Shield (1st-Level; V",
                    "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): clairvoyance\n counterspell\n fireball\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cone of cold"
                }
            ],
            "spell_list": [],
            "page_no": 482,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_mage/"
        },
        {
            "slug": "mummy-a5e",
            "desc": "",
            "name": "Mummy",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 8,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 2,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "damage from nonmagical weapons",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, fatigue, frightened, paralyzed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "the languages it knew in life",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mummy uses Dreadful Glare and then attacks with its rotting fist."
                },
                {
                    "name": "Dreadful Glare (Gaze)",
                    "desc": "The mummy targets a creature within 60 feet. The target makes a DC 11 Wisdom saving throw. On a failure  it is magically frightened until the end of the mummys next turn. If the target fails the save by 5 or more  it is paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of mummies (but not mummy lords) for 24 hours."
                },
                {
                    "name": "Rotting Fist",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature  it makes a DC 13 Constitution saving throw. On a failure  it is cursed with Mummy Rot."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Flammable",
                    "desc": "After taking fire damage, the mummy catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can use an action to extinguish this fire."
                },
                {
                    "name": "Curse: Mummy Rot",
                    "desc": "A mummys touch inflicts a dreadful curse called mummy rot. A cursed creature can't regain hit points, and its hit point maximum decreases by an amount equal to the creatures total number of Hit Dice for every 24 hours that elapse. If this curse reduces the targets hit point maximum to 0, the target dies and crumbles to dust. Remove curse and similar magic ends the curse."
                }
            ],
            "spell_list": [],
            "page_no": 338,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_mummy/"
        },
        {
            "slug": "necromancer-a5e",
            "desc": "",
            "name": "Necromancer",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 6,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 6,
                "history": 6,
                "investigation": 6,
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any three",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                },
                {
                    "name": "Fire Bolt (Cantrip; V, S)",
                    "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."
                },
                {
                    "name": "Fireball (3rd-Level; V, S, M)",
                    "desc": "Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
                },
                {
                    "name": "Dimension Door (4th-Level; V)",
                    "desc": "The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."
                },
                {
                    "name": "Greater Invisibility (4th-Level; V, S, Concentration)",
                    "desc": "The mage or a creature they touch is invisible for 1 minute."
                },
                {
                    "name": "Cone of Cold (5th-Level; V, S, M)",
                    "desc": "Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Misty Step (2nd-Level; V)",
                    "desc": "The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."
                }
            ],
            "reactions": [
                {
                    "name": "Counterspell (3rd-Level; S)",
                    "desc": "When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
                },
                {
                    "name": "Shield (1st-Level; V",
                    "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): animate dead\n counterspell\n fireball\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cone of cold"
                }
            ],
            "spell_list": [],
            "page_no": 483,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_necromancer/"
        },
        {
            "slug": "scarecrow-harvester-a5e",
            "desc": "",
            "name": "Scarecrow Harvester",
            "size": "Medium",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 40
            },
            "strength": 16,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "understands the languages of its creator but can't speak",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The scarecrow uses Scare and makes two claw attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) necrotic damage."
                },
                {
                    "name": "Scare",
                    "desc": "Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 13 Wisdom saving throw. On a failure  it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to Scare for 24 hours."
                },
                {
                    "name": "Fire Breath (Recharge 4-6)",
                    "desc": "The scarecrow exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw  taking 14 (4d6) fire damage on a failed save or half damage on a success."
                },
                {
                    "name": "Pumpkin Head (1/Day)",
                    "desc": "The scarecrow throws its head up to 60 feet. Each creature within 20 feet of the head makes a DC 13 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success. After using this action  the scarecrow no longer has a head. It can still use its senses but can no longer use Fire Breath. It can create a new head when it finishes a long rest."
                },
                {
                    "name": "Invisibility (1/Day)",
                    "desc": "The scarecrow  along with any mount it is riding  is invisible for 1 hour or until it attacks or uses Scare  Fire Breath  or Pumpkin Head."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Flammable",
                    "desc": "After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire."
                },
                {
                    "name": "Spell-created",
                    "desc": "The DC for dispel magic to disable this creature is 19. A disabled scarecrow is inanimate. After one hour, it becomes animate again unless its body has been destroyed."
                }
            ],
            "spell_list": [],
            "page_no": 383,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_scarecrow-harvester/"
        },
        {
            "slug": "shadow-elf-mage-a5e",
            "desc": "",
            "name": "Shadow Elf Mage",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 6,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 6,
                "history": 6,
                "investigation": 6,
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14; darkvision 120 ft.",
            "languages": "any three",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                },
                {
                    "name": "Fire Bolt (Cantrip; V, S)",
                    "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."
                },
                {
                    "name": "Lightning Bolt (3rd-Level; V, S, M)",
                    "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the mage. Each creature in the area makes a DC 14 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
                },
                {
                    "name": "Dimension Door (4th-Level; V)",
                    "desc": "The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."
                },
                {
                    "name": "Greater Invisibility (4th-Level; V, S, Concentration)",
                    "desc": "The mage or a creature they touch is invisible for 1 minute."
                },
                {
                    "name": "Cloudkill (5th-Level; V, S, Concentration)",
                    "desc": "A 20-foot-radius sphere of poisonous  sickly green fog appears centered on a point within 120 feet. It lasts for 10 minutes. It spreads around corners  heavily obscures the area  and can be dispersed by a strong wind  ending the spell early. Until the spell ends  when a creature starts its turn in the area or enters it for the first time on a turn  it makes a DC 17 Constitution saving throw  taking 22 (5d8) poison damage on a failure or half damage on a success. The fog moves away from the mage 10 feet at the start of each of its turns  sinking to the level of the ground in that space."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Misty Step (2nd-Level; V)",
                    "desc": "The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."
                }
            ],
            "reactions": [
                {
                    "name": "Counterspell (3rd-Level; S)",
                    "desc": "When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
                },
                {
                    "name": "Shield (1st-Level; V",
                    "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Innate spells",
                    "desc": "The shadow elf magecan innately cast dancing lights as a cantrip and faerie fire and darkness once each per long rest with no material components, using Intelligence as their spellcasting ability."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): clairvoyance\n counterspell\n lightning bolt\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cloudkill"
                }
            ],
            "spell_list": [],
            "page_no": 483,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_shadow-elf-mage/"
        },
        {
            "slug": "winter-wolf-a5e",
            "desc": "",
            "name": "Winter Wolf",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d10+18",
            "speed": {
                "walk": 50
            },
            "strength": 18,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 6,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 3,
                "stealth": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "darkvision 30 ft., passive Perception 13",
            "languages": "Common, Giant, Winter Wolf",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature  it makes a DC 14 Strength saving throw  falling prone on a failure."
                },
                {
                    "name": "Cold Breath (Recharge 5-6)",
                    "desc": "The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw  taking 18 (4d8) cold damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The wolf has advantage on Perception checks that rely on hearing and smell."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated."
                },
                {
                    "name": "Camouflage",
                    "desc": "The wolf has advantage on Stealth checks made to hide in snow."
                }
            ],
            "spell_list": [],
            "page_no": 463,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_winter-wolf/"
        },
        {
            "slug": "wraith-a5e",
            "desc": "",
            "name": "Wraith",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 0,
                "fly": 60
            },
            "strength": 8,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, cold, lightning, thunder; damage from nonmagical, non-silvered weapons",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
            "senses": "darkvision 120 ft., passive Perception 12",
            "languages": "the languages it knew in life",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Life Drain",
                    "desc": "The wraith targets a creature within 5 feet  forcing it to make a DC 14 Constitution saving throw. On a failure  the creature takes 14 (4d6) necrotic damage  or 21 (6d6) necrotic damage if it is frightened or surprised  and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. It dies if its hit point maximum is reduced to 0."
                },
                {
                    "name": "Create Specter",
                    "desc": "The wraith touches a humanoid corpse it killed less than 1 day ago. The creatures spirit rises as a specter under the wraiths control."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Aura of Fear",
                    "desc": "A creature that starts its turn within 10 feet of a wraith makes a DC 13 Wisdom saving throw. On a failure, it is frightened until the start of its next turn. If a creatures saving throw is successful or the effect ends for it, it is immune to any wraiths Aura of Fear for 24 hours."
                },
                {
                    "name": "Evil",
                    "desc": "The wraith radiates an Evil aura."
                },
                {
                    "name": "Incorporeal",
                    "desc": "The wraith can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn."
                },
                {
                    "name": "Light Sensitivity",
                    "desc": "While in sunlight or bright light cast by a fire, the wraith has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
                },
                {
                    "name": "Undead Nature",
                    "desc": "A wraith doesnt require air, food, drink, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 427,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_wraith/"
        },
        {
            "slug": "frostveil-tob1-2023",
            "desc": "False",
            "name": "Frostveil",
            "size": "Medium",
            "type": "Plant",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 67,
            "hit_dice": "9d8 + 27",
            "speed": {
                "walk": 15,
                "fly": 10
            },
            "strength": 20,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 11,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 10,
            "skills": {
                "Stealth": 7
            },
            "damage_vulnerabilities": "fire",
            "damage_resistances": "bludgeoning and piercing from nonmagical attacks",
            "damage_immunities": "cold",
            "condition_immunities": "blinded, charmed, deafened, frightened, prone",
            "senses": "blindsight 120 ft., passive Perception 10",
            "languages": "—",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The frostveil makes two Frozen Tendril attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the frostveil uses Snowy Engulf on it."
                },
                {
                    "name": "Frozen Tendril",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 3 (1d6) cold damage."
                },
                {
                    "name": "Snowy Engulf",
                    "desc": "The frostveil engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, and it must succeed on a DC 15 Constitution saving throw at the start of each of the frostveil's turns or take 4 (1d8) acid damage and 3 (1d6) cold damage. If the frostveil moves, the engulfed target moves with it. The frostveil can have only one creature engulfed at a time."
                },
                {
                    "name": "Spirit Spores (Recharge 6)",
                    "desc": "The frostveil releases a puff of psychotropic spores around itself. Each creature within 10 feet of the frostveil must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) cold damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. When an incapacitated creature moves, it moves in a random direction. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Chilling Acidic Body",
                    "desc": "A creature that touches the frostveil or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage."
                },
                {
                    "name": "Damage Transfer",
                    "desc": "While engulfing a creature, the frostveil takes only half the damage dealt to it (rounded down), and the engulfed creature takes the other half."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice."
                },
                {
                    "name": "Windborne",
                    "desc": "In windy conditions, the frostveil's flying speed increases to 30 feet. In a wind of moderate or greater speed (at least 10 miles per hour), its flying speed increases to 60 feet."
                }
            ],
            "spell_list": [],
            "page_no": 193,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_frostveil/"
        },
        {
            "slug": "greyfur-tob1-2023",
            "desc": "False",
            "name": "Greyfur",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "15d6 + 15",
            "speed": {
                "walk": 20
            },
            "strength": 9,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 16,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {
                "Acrobatics": 5,
                "Stealth": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common, Lemurfolk",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Greyfur's Staff",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 5 (2d4) force damage."
                },
                {
                    "name": "Arcane Bolt",
                    "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) force damage."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The greyfur casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):\nAt will: light, mage hand, prestidigitation\n3/day each: color spray, sleep"
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Glide",
                    "desc": "The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
                }
            ],
            "spell_list": [],
            "page_no": 250,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_greyfur/"
        },
        {
            "slug": "clockwork-mantis",
            "desc": "This large clockwork mantis is surprisingly nimble and fast, capable of taking down foes with a lethal flurry of serrated claws and bites._  \n**Wanted by Gnomes.** The existence of these wandering clockwork monsters creates a bad reputation for peaceful gnomish engineers. A few groups of gnomes specialize in tracking and destroying these clockwork creations. They claim to do it out of virtue, but rumors abound that they do it for rare parts.  \n**Construct Nature.** The clockwork mantis doesn’t require air, food, drink or sleep.",
            "name": "Clockwork Mantis",
            "size": "Large",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 40
            },
            "strength": 13,
            "dexterity": 19,
            "constitution": 16,
            "intelligence": 3,
            "wisdom": 15,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "perception": 5,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "understands Common but can’t speak",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action."
                },
                {
                    "name": "Serrated Blade",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage",
                    "attack_bonus": 7,
                    "damage_dice": "2d6+4"
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.",
                    "attack_bonus": 7,
                    "damage_dice": "2d8+4"
                },
                {
                    "name": "Invisibility",
                    "desc": "The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is invisible with it."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hobbling Strike",
                    "desc": "When the clockwork mantis makes a successful opportunity attack, the target's speed is reduced to 0 until the start of its next turn."
                },
                {
                    "name": "Immutable Form",
                    "desc": "The clockwork mantis is immune to any spell or effect that would alter its form."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The clockwork mantis has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Standing Leap",
                    "desc": "The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
                }
            ],
            "spell_list": [],
            "page_no": 67,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_clockwork-mantis/"
        },
        {
            "slug": "scrofin",
            "desc": "This upright, muscular boar has short, brown fur. Though it stands on cloven hooves, its arms end in oversized fists._  \n**Seeker of Champions.** The scrofin is a powerfully built creature that seeks to find a worthy challenger for a wrestling challenge. A winner is declared when one creature holds its opponent in a grapple for 30 seconds. The scrofin is aware its natural gifts make it a formidable foe and feels duty-bound to make others aware of its advantages. An honorable battle is its highest goal, and it ensures that no great harm comes to its opponent during the contest, immediately relenting if its opponent submits.  \n**Short Tempered.** If the scrofin feels its opponent is fighting dishonorably or if something unrelated to the wrestling match harms it (a cast spell, a hidden weapon, or similar), it goes berserk at the betrayal. In normal combat situations, it loses its temper when it takes too many injuries. The scrofin can calm itself but only chooses to when it believes its opponents are truly contrite about breaking its trust or harming it.  \n**Outcast from the Courts.** The scrofins’ sense of honor is at odds with many of their fellow fey, regardless of court, who believe exploiting any advantage in a situation is acceptable. This coupled with what the fey see as the scrofins’ tiresome insistence on proving their physical superiority makes them unwelcome in many fey courts. For their part, scrofins are content to walk the mortal world in search of champions.",
            "name": "Scrofin",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "8d8+32",
            "speed": {
                "walk": 40
            },
            "strength": 16,
            "dexterity": 13,
            "constitution": 18,
            "intelligence": 9,
            "wisdom": 9,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 9",
            "languages": "Common, Sylvan",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The scrofin makes two attacks: one with its fist and one with its gore or two with its fists."
                },
                {
                    "name": "Fist",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). The scrofin can grapple only one target at a time. If the scrofin scores a critical hit, the target must succeed on a DC 13 Constitution saving throw or become stunned until the end of its next turn.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6+3"
                },
                {
                    "name": "Gore",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d8+3"
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Quick to Anger (Recharges after a Short or Long Rest)",
                    "desc": "If the scrofin is wrestling a foe as part of a challenge and takes damage, or when it is reduced to half its hp maximum, it becomes angry. While angry, the scrofin has advantage on melee attack rolls and on saving throws against spells or effects that would charm or frighten it or make it unconscious, and it has resistance to bludgeoning damage. It remains angry for 1 minute, or until it is knocked unconscious. Alternatively, it can end its anger as a bonus action."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Expert Wrestler",
                    "desc": "The scrofin can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If the scrofin grapples a Medium or smaller creature, the target has disadvantage on its escape attempts. In addition, the scrofin has advantage on ability checks and saving throws made to escape a grapple or end the restrained condition."
                },
                {
                    "name": "Relentless (Recharges after a Short or Long Rest)",
                    "desc": "If the scrofin takes 10 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."
                }
            ],
            "spell_list": [],
            "page_no": 319,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_scrofin/"
        },
        {
            "slug": "basilisk_bf",
            "desc": "",
            "name": "Basilisk",
            "size": "medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 8,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 8,
            "charisma": 6,
            "strength_save": 3,
            "dexterity_save": -1,
            "constitution_save": 2,
            "intelligence_save": -4,
            "wisdom_save": -1,
            "charisma_save": -2,
            "perception": 9,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "poison,petrified,Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "-",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The basilisk makes two Bite or Poison Spit attacks. If both Bite or Poison Spit attacks hit one creature, the target is poisoned until the end of its next turn."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) poison damage."
                },
                {
                    "name": "Poison Spit",
                    "desc": "_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 13 (3d6+3) poison damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The basilisk is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Petrifying Gaze",
                    "desc": "When a creature that can see the basilisk's eyes starts its turn within 30 feet of the basilisk, the basilisk can force it to make a DC 12 CON save if the basilisk isn't incapacitated and can see the creature. On a failure, the creature magically begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If the creature looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the basilisk mistakes itself for a rival and is affected by its own gaze."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_basilisk/"
        },
        {
            "slug": "blue_dragon_wyrmling_bf",
            "desc": "",
            "name": "Blue Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "burrow": 15,
                "fly": 60
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 18,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 4,
            "intelligence_save": 1,
            "wisdom_save": 2,
            "charisma_save": 4,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage plus 3 (1d6) lightning damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
                },
                {
                    "name": "Lightning Breath (Recharge 5-6)",
                    "desc": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 27 (5d10) lightning damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_blue-dragon-wyrmling/"
        },
        {
            "slug": "ghost_bf",
            "desc": "",
            "name": "Ghost",
            "size": "medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 0,
                "fly": 40,
                "hover": true
            },
            "strength": 6,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": -2,
            "dexterity_save": 2,
            "constitution_save": 0,
            "intelligence_save": 0,
            "wisdom_save": 3,
            "charisma_save": 4,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid,fire,lightning,thunder; bludgeoning,piercing,and slashing from nonmagical attacks",
            "damage_immunities": "cold,necrotic,charmed,frightened,grappled,paralyzed,petrified,prone,restrained,Undead Resilience",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "any languages it knew in life",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ghost makes two Withering Touch or Telekinetic Throw attacks."
                },
                {
                    "name": "Withering Touch",
                    "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one target. _Hit:_ 18 (4d6+4) necrotic damage."
                },
                {
                    "name": "Telekinetic Throw",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 17 (6d4+2) bludgeoning, piercing, or slashing damage, depending on the type of object thrown. The ghost can throw only Small or smaller objects within range that aren't being worn or carried."
                },
                {
                    "name": "Horrify (Recharge 5-6)",
                    "desc": "The ghost speaks a haunting phrase, reveals the wounds from its death, or performs some other expression to scare creatures in a 30-foot cone. Each creature in that area must make a DC 14 WIS save. On a failure, a creature takes 21 (6d6) psychic damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened. A creature that fails the save by 5 or more increases its age in years by 10 percent, rounded up. This aging can be reversed with a greater restoration spell or similar magic, but only within 24 hours of the aging occurring."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Etherealness",
                    "desc": "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Ethereal Plane, and vice versa, yet it can't affect or be affected by anything on the other plane."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Ethereal Sight",
                    "desc": "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."
                },
                {
                    "name": "Incorporeal Movement",
                    "desc": "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The ghost doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Undead Resilience",
                    "desc": "The ghost is immune to poison damage, to exhaustion, and to the poisoned condition."
                },
                {
                    "name": "Unfinished Business",
                    "desc": "Unless its unfinished business is fulfilled, a destroyed ghost returns in 1d4 days, regaining all its HP and becoming active again within 10 feet of where it died. If presented with an object or piece of information related to its unfinished business, the ghost must succeed on a DC 13 WIS save or be incapacitated until the end of its next turn. After it has been incapacitated by a particular source, the ghost can't be incapacitated by that same source again for 24 hours. If presented with everything it needs to complete its unfinished business, the ghost permanently dies after completing it."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_ghost/"
        },
        {
            "slug": "gold_dragon_wyrmling_bf",
            "desc": "",
            "name": "Gold Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 60,
                "swim": 30
            },
            "strength": 18,
            "dexterity": 18,
            "constitution": 20,
            "intelligence": 14,
            "wisdom": 20,
            "charisma": 18,
            "strength_save": 4,
            "dexterity_save": 4,
            "constitution_save": 5,
            "intelligence_save": 2,
            "wisdom_save": 5,
            "charisma_save": 4,
            "perception": 17,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (1d10+4) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 DEX save, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Weakening Breath (Recharge 6)",
                    "desc": "The dragon exhales weakening gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 STR save or have disadvantage on STR-based attack rolls, STR checks, and STR saves for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_gold-dragon-wyrmling/"
        },
        {
            "slug": "knight_bf",
            "desc": "",
            "name": "Knight",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 18,
            "armor_desc": "plate",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 2,
            "intelligence_save": 1,
            "wisdom_save": 1,
            "charisma_save": 2,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "charmed,frightened",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common and one other language",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The knight makes three Greatsword attacks, or it makes four Javelin attacks."
                },
                {
                    "name": "Greatsword",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
                },
                {
                    "name": "Javelin",
                    "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Champion's Challenge",
                    "desc": "The knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 13 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Chivalrous Presence",
                    "desc": "The knight exudes a powerful presence. At the start of each of the knight's turns, it chooses one of the following presences, which lasts until the start of the knight's next turn.\n- **Empowering Presence.** Each friendly creature that starts its turn within 15 feet of the knight has advantage on the first attack roll it makes before this presence ends.\n- **Protective Presence.** Hostile creatures have disadvantage on attack rolls against friendly creatures within 5 feet of the knight.\n- **Unwavering Presence.** Each friendly creature within 15 feet of the knight is resistant to the charmed and frightened conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_knight/"
        },
        {
            "slug": "mycolid_spore_lord_bf",
            "desc": "",
            "name": "Mycolid Spore Lord",
            "size": "medium",
            "type": "Plant",
            "subtype": "",
            "group": "Mycolids",
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 15
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 18,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 1,
            "intelligence_save": -1,
            "wisdom_save": 4,
            "charisma_save": -1,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Plant Resilience",
            "damage_immunities": "poison",
            "condition_immunities": "",
            "senses": "keensense 120 ft. (can't sense beyond this radius)",
            "languages": "understands Druidic and Sylvan but can't speak,telepathy 60 ft.",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The spore lord makes two Fungal Staff attacks or uses Hurl Sap twice."
                },
                {
                    "name": "Fungal Staff",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) poison damage."
                },
                {
                    "name": "Hurl Sap",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 11 (2d8+2) poison damage, and the sap sticks to the target. While the sap is stuck, the target takes 4 (1d8) poison damage at the start of each of its turns. A creature can use an action to scrape away the sap, ending the effect."
                },
                {
                    "name": "Mushroom Ring (Recharge 5-6)",
                    "desc": "The spore lord causes fungal growth to erupt from a point on the ground it can sense within 120 feet of it. A ring of mushrooms sprouts in a 15-foot radius around that point. Each creature that isn't a mycolid within that ring must make a DC 14 CON save, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. Each mycolid within that ring gains 5 (2d4) temporary HP."
                },
                {
                    "name": "Slumber Spores (Recharge 5-6)",
                    "desc": "The spore lord ejects sleep-inducing spores from its body. Each creature that isn't a mycolid within 10 feet of the spore lord must make a DC 14 WIS save. On a failure, a creature takes 9 (2d8) poison damage and falls unconscious for 1 minute. On a success, a creature takes half the damage and doesn't fall unconscious. The unconscious creature wakes if it takes damage or if a creature uses an action to wake it."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Fetid Feast",
                    "desc": "The spore lord draws sustenance from a Medium or larger pile of carrion or rotting vegetation within 5 feet of it. It regains 7 (2d6) HP. The spore lord can't use Fetid Feast on a pile of carrion or vegetation if it or another mycolid has already used Fetid Feast on that pile."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Fungal Toxicity",
                    "desc": "A creature that hits the mycolid with a melee attack while within 5 feet of it must succeed on a DC 13 CON save or be poisoned for 5 hours. If the poison isn't neutralized before 5 hours have passed, the creature must succeed on a DC 14 CON save, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Mycolid Connection",
                    "desc": "The spore lord can pinpoint the location of each friendly mycolid within 1 mile of it. In addition, its telepathy range increases to 1 mile when communicating with other mycolids."
                },
                {
                    "name": "Plant Resilience",
                    "desc": "The mycolid is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_mycolid-spore-lord/"
        },
        {
            "slug": "red_dragon_wyrmling_bf",
            "desc": "",
            "name": "Red Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 30,
                "fly": 60
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 20,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 18,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 5,
            "intelligence_save": 1,
            "wisdom_save": 2,
            "charisma_save": 4,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (1d10+4) piercing damage plus 3 (1d6) fire damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The dragon exhales fire in a 15foot cone. Each creature in that area must make a DC 13 DEX save, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_red-dragon-wyrmling/"
        },
        {
            "slug": "veteran_bf",
            "desc": "",
            "name": "Veteran",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "breastplate",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 20,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 5,
            "dexterity_save": 2,
            "constitution_save": 2,
            "intelligence_save": 0,
            "wisdom_save": 0,
            "charisma_save": 0,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common plus any one language",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The veteran makes two Longsword attacks and two Shortsword attacks, or it makes three Longsword attacks."
                },
                {
                    "name": "Longsword",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands."
                },
                {
                    "name": "Shortsword",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, range 100/400 ft., one target. _Hit:_ 7 (1d10+2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shoulder",
                    "desc": "The veteran shoves a creature it can see within 5 feet of it. The target must succeed on a DC 13 STR save or be knocked prone."
                }
            ],
            "reactions": [
                {
                    "name": "Parry",
                    "desc": "The veteran adds 2 to its AC against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_veteran/"
        },
        {
            "slug": "crimson-mist",
            "desc": "",
            "name": "Crimson Mist",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": null,
            "hit_points": 68,
            "hit_dice": "8d8+32",
            "speed": {
                "hover": true,
                "walk": 60
            },
            "strength": 17,
            "dexterity": 15,
            "constitution": 18,
            "intelligence": 3,
            "wisdom": 20,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": 2,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "cold, necrotic, poison",
            "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "understands all languages it knew as a vampire, but can't speak",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "desc": "The mist moves up to its speed. While doing so, it can enter a Medium or smaller creature's space. When the mist enters a creature's space, the creature must make a DC 15 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the mist. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the mist enters the creature's space, and the creature takes 15 (4d6) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 15 (4d6) necrotic damage at the start of each of the mist's turns. When the mist moves, the engulfed creature doesn't move with it, and is freed. An engulfed creature can try to escape by taking an action to make a DC 14 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mist. A creature within 5 feet of the mist can take an action to pull a creature out of the mist. Doing so requires a DC 14 Strength check, and the creature making the attempt takes 14 (4d6) necrotic damage. The mist can only engulf one Medium or smaller creature at a time.",
                    "name": "Engulf"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The crimson mist is weightless and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing.",
                    "name": "Pseudocorporeal"
                },
                {
                    "desc": "Whenever the crimson mist deals necrotic damage to a living creature with blood in its body, the creature's hp maximum is reduced by the same amount and the mist regains hp equal to half the necrotic damage dealt. The reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0.",
                    "name": "Sanguine Feast"
                },
                {
                    "desc": "The crimson mist has the following flaws:\nForbiddance. The crimson mist can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The crimson mist takes 20 force damage if it ends its turn above or within running water.\nSunlight Hypersensitivity. The crimson mist takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.",
                    "name": "Vampire Weaknesses"
                }
            ],
            "spell_list": [],
            "page_no": 67,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_crimson-mist/"
        },
        {
            "slug": "ghost-boar",
            "desc": "",
            "name": "Ghost Boar",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 7,
            "wisdom": 12,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "understands Common but can't speak it",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "attack_bonus": 6,
                    "damage_dice": "2d6+4",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
                    "name": "Tusk"
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "desc": "When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.",
                    "name": "Tusk Swipe"
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.",
                    "name": "Charge"
                },
                {
                    "desc": "When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.",
                    "name": "Incorporeal Jaunt"
                },
                {
                    "desc": "If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.",
                    "name": "Relentless (Recharges after a Short or Long Rest)"
                }
            ],
            "spell_list": [],
            "page_no": 169,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_ghost-boar/"
        },
        {
            "slug": "peluda-drake",
            "desc": "",
            "name": "Peluda Drake",
            "size": "Large",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "burrow": 20,
                "walk": 30
            },
            "strength": 17,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 6,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 14",
            "languages": "Draconic",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d10+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.",
                    "name": "Bite"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d8+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.",
                    "name": "Tail"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d8+3",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.",
                    "name": "Quill"
                },
                {
                    "desc": "The peluda uses one of the following breath weapons:\nSteam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.\nAcid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.",
                    "name": "Breath Weapons (Recharge 5-6)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.",
                    "name": "Quill Regrowth"
                },
                {
                    "desc": "A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.",
                    "name": "Spiky Hide"
                }
            ],
            "spell_list": [],
            "page_no": 130,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_peluda-drake/"
        },
        {
            "slug": "folk-of-leng",
            "desc": "_The people of Leng are hideous and malevolent, with goatlike legs and small horns they keep concealed beneath turbans, and mouths full of rows of serrated teeth, somewhat akin to sharks. They have a fondness for combining heavy leathers and bright silks in their robes, and they always go forth masked when leaving their mysterious, chilled cities._  \n**Dimensional Merchants.** The folk of Leng are interplanar merchants and avid slavers, trading silks, rubies, and the manaencrusted stones of Leng for humanoid slaves. They sail between worlds in peculiar ships with split, lateen-rigged masts and rigging that howls like the damned in high winds. They tend a few pyramids in the deep deserts and are said to befriend void dragons, heralds of darkness, and other servants of the void.  \n**A High Plateau.** Leng is a forbidding plateau surrounded by hills and peaks. Its greatest city is Sarkomand, a place which some claim has fallen into ruin, and which others claim to have visited in living memory.  \n**Love of Nets.** When in combat, the folk of Leng use nets woven from the silk of their racial enemies, the spiders of Leng. They summon these nets from interdimensional storage spaces.",
            "name": "Folk Of Leng",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 14,
            "armor_desc": "studded leather",
            "hit_points": 68,
            "hit_dice": "8d8+32",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 15,
            "constitution": 18,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 22,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "arcana": 4,
                "deception": 8,
                "perception": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "necrotic",
            "condition_immunities": "frightened",
            "senses": "passive Perception 15",
            "languages": "Common, Void Speech",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Etheric Harpoon",
                    "desc": "Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 10 (1d8 + 6) necrotic damage, and the target must make a successful DC 13 Wisdom saving throw or be grappled (escape DC 13). In addition, armor has no effect against the attack roll of an etheric harpoon; only the Dexterity modifier factored into the target's AC is considered.",
                    "attack_bonus": 8,
                    "damage_dice": "1d8"
                },
                {
                    "name": "Psychic Scimitar",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) psychic damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6"
                },
                {
                    "name": "Hooked Spider Net (Recharge 5-6)",
                    "desc": "Ranged Weapon Attack. +4 to hit, range 20/50 ft., one target. Hit: 3 (1d6) piercing damage plus 19 (3d12) poison damage, and the target is restrained. A successful DC 14 Constitution saving throw halves the poison damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Innate Spellcasting",
                    "desc": "the folk of Leng's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\n\nat will: comprehend languages, minor illusion\n\n3/day each: disguise self, suggestion\n\n1/day each: dream, etherealness"
                },
                {
                    "name": "Regeneration",
                    "desc": "The folk of Leng regains 5 hit points at the start of its turn. If the folk of Leng takes fire or radiant damage, this trait does not function at the start of its next turn. The folk of Leng dies only if it starts its turn with 0 hit points and does not regenerate. Even if slain, their bodies reform in a crypt of Leng and go on about their business."
                },
                {
                    "name": "Void Stare",
                    "desc": "The folk of Leng can see through doors and around corners as a bonus action. As a result, they are very rarely surprised."
                },
                {
                    "name": "Void Sailors",
                    "desc": "The folk of Leng can travel the airless void without harm."
                }
            ],
            "spell_list": [],
            "page_no": 204,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_folk-of-leng/"
        },
        {
            "slug": "manticore",
            "desc": "",
            "name": "Manticore",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 30,
                "fly": 50
            },
            "strength": 17,
            "dexterity": 16,
            "constitution": 17,
            "intelligence": 7,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d8",
                    "damage_bonus": 3
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6",
                    "damage_bonus": 3
                },
                {
                    "name": "Tail Spike",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d8",
                    "damage_bonus": 3
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Tail Spike Regrowth",
                    "desc": "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest."
                }
            ],
            "spell_list": [],
            "page_no": 329,
            "environments": [
                "Hill",
                "Desert",
                "Mountains",
                "Coastal",
                "Tundra",
                "Grassland",
                "Forest",
                "Arctic",
                "Jungle",
                "Hills",
                "Mountain"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_manticore/"
        },
        {
            "slug": "nightmare",
            "desc": "",
            "name": "Nightmare",
            "size": "Large",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 60,
                "fly": 90
            },
            "strength": 18,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "understands Abyssal, Common, and Infernal but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Hooves",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.",
                    "attack_bonus": 6,
                    "damage_dice": "2d8+2d6",
                    "damage_bonus": 4
                },
                {
                    "name": "Ethereal Stride",
                    "desc": "The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Confer Fire Resistance",
                    "desc": "The nightmare can grant resistance to fire damage to anyone riding it."
                },
                {
                    "name": "Illumination",
                    "desc": "The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
                }
            ],
            "spell_list": [],
            "page_no": 336,
            "environments": [
                "Abyss",
                "Shadowfell",
                "Hell"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_nightmare/"
        },
        {
            "slug": "plesiosaurus",
            "desc": "",
            "name": "Plesiosaurus",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": "Dinosaurs",
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 20,
                "swim": 40
            },
            "strength": 18,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "3d6",
                    "damage_bonus": 4
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "The plesiosaurus can hold its breath for 1 hour."
                }
            ],
            "spell_list": [],
            "page_no": 279,
            "environments": [
                "Underwater",
                "Coastal",
                "Plane Of Water",
                "Desert",
                "Water"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_plesiosaurus/"
        },
        {
            "slug": "manticore-a5e",
            "desc": "",
            "name": "Manticore",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 30,
                "fly": 50
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 8,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The manticore attacks with its bite and its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack  the target makes a DC 13 Strength saving throw  falling prone on a failure."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage."
                },
                {
                    "name": "Tail Spike Volley (4/Day)",
                    "desc": "The manticore fires tail spikes in a 5-foot-wide  60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw  taking 14 (4d6) piercing damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Whip",
                    "desc": "If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 320,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_manticore/"
        }
    ]
}