Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?format=api&ordering=hit_points&page=6
https://api.open5e.com/monsters/?format=api&ordering=hit_points&page=7", "previous": "https://api.open5e.com/monsters/?format=api&ordering=hit_points&page=5", "results": [ { "slug": "panther", "desc": "", "name": "Panther", "size": "Medium", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 50, "climb": 40 }, "strength": 14, "dexterity": 15, "constitution": 10, "intelligence": 3, "wisdom": 14, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d6", "damage_bonus": 2 }, { "name": "Claw", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The panther has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Pounce", "desc": "If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action." } ], "spell_list": [], "page_no": 385, "environments": [ "Hill", "Jungle", "Grassland", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_panther/" }, { "slug": "riding-horse", "desc": "", "name": "Riding Horse", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 10, "armor_desc": null, "hit_points": 13, "hit_dice": "2d10+2", "speed": { "walk": 60 }, "strength": 16, "dexterity": 10, "constitution": 12, "intelligence": 2, "wisdom": 11, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Hooves", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", "attack_bonus": 5, "damage_dice": "2d4", "damage_bonus": 3 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 388, "environments": [ "Urban", "Settlement", "Grassland" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_riding-horse/" }, { "slug": "shrieker", "desc": "", "name": "Shrieker", "size": "Medium", "type": "Plant", "subtype": "", "group": "Fungi", "alignment": "unaligned", "armor_class": 5, "armor_desc": null, "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 0 }, "strength": 1, "dexterity": 1, "constitution": 10, "intelligence": 1, "wisdom": 3, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "blinded, deafened, frightened", "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Shriek", "desc": "When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While the shrieker remains motionless, it is indistinguishable from an ordinary fungus." } ], "spell_list": [], "page_no": 309, "environments": [ "Underdark", "Forest", "Swamp", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_shrieker/" }, { "slug": "skeleton", "desc": "", "name": "Skeleton", "size": "Medium", "type": "Undead", "subtype": "", "group": "Skeletons", "alignment": "lawful evil", "armor_class": 13, "armor_desc": "armor scraps", "hit_points": 13, "hit_dice": "2d8+4", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 15, "intelligence": 6, "wisdom": 8, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 9", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Shortsword", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d6", "damage_bonus": 2 }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d6", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 346, "environments": [ "Temple", "Urban", "Shadowfell", "Ruin", "Tomb" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_skeleton/" }, { "slug": "boggard-a5e", "desc": "", "name": "Boggard", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 20, "swim": 40 }, "strength": 12, "dexterity": 14, "constitution": 10, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4, "survival": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "Boggard", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Vaulting Leap", "desc": "The boggard jumps up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks. If its within 5 feet of a creature at the end of this movement it may make a melee spear attack against that creature with advantage." }, { "name": "Spear", "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage." }, { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The boggard can breathe air and water." }, { "name": "Speak with Frogs and Toads", "desc": "The boggard can communicate with frogs and toads." } ], "spell_list": [], "page_no": 36, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_boggard/" }, { "slug": "constrictor-snake-a5e", "desc": "", "name": "Constrictor Snake", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": "", "hit_points": 13, "hit_dice": "2d10+2", "speed": { "walk": 30, "climb": 30, "swim": 30 }, "strength": 14, "dexterity": 12, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., passive Perception 10", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage." }, { "name": "Constrict", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends the target is restrained and the snake can't constrict a different target." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 441, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_constrictor-snake/" }, { "slug": "giant-wolf-spider-a5e", "desc": "", "name": "Giant Wolf Spider", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 40, "climb": 40 }, "strength": 12, "dexterity": 16, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage and the target makes a DC 11 Constitution saving throw taking 5 (2d4) poison damage on a failure or half damage on a success. If the poison damage reduces the target to 0 hit points the target is made stable but poisoned for 1 hour even if it regains hit points and it is paralyzed while poisoned in this way." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spider Climb", "desc": "The spider can climb even on difficult surfaces and upside down on ceilings." }, { "name": "Web Sense", "desc": "While touching a web, the spider knows the location of other creatures touching that web." }, { "name": "Web Walker", "desc": "The spider ignores movement restrictions imposed by webs." } ], "spell_list": [], "page_no": 451, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_giant-wolf-spider/" }, { "slug": "grimlock-a5e", "desc": "", "name": "Grimlock", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 13, "hit_dice": "2d8+4", "speed": { "walk": 30 }, "strength": 14, "dexterity": 14, "constitution": 14, "intelligence": 14, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 4, "engineering": 4, "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "blinded", "senses": "blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14", "languages": "Undercommon", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Spiked Club", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage." }, { "name": "Throttle", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends the grimlock can't use any attack other than throttle and only against the grappled target and it makes this attack with advantage." }, { "name": "Sling", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Camouflage", "desc": "The grimlock has advantage on Stealth checks made to hide in rocky terrain." }, { "name": "Keen Hearing and Smell", "desc": "The grimlock has advantage on Perception checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 258, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_grimlock/" }, { "slug": "grimlock-technical-a5e", "desc": "", "name": "Grimlock Technical", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 13, "hit_dice": "2d8+4", "speed": { "walk": 30 }, "strength": 14, "dexterity": 14, "constitution": 14, "intelligence": 14, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 4, "engineering": 4, "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "blinded", "senses": "blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14", "languages": "Undercommon", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Lightning Stick", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage." }, { "name": "Throttle", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends the grimlock can't use any attack other than throttle and only against the grappled target and it makes this attack with advantage." }, { "name": "Sling", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage." }, { "name": "Silenced Blunderbuss", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 11 (2d8 + 2) piercing damage. The blunderbuss fires with a cloud of smoke and a quiet pop that can be heard from 30 feet away. It requires an action to reload the blunderbuss." }, { "name": "Smoke Bomb (3/Day)", "desc": "The grimlock throws a vial at a point up to 20 feet away. The area within 30 feet of that point is heavily obscured for 1 minute or until cleared by a strong wind." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Camouflage", "desc": "The grimlock has advantage on Stealth checks made to hide in rocky terrain." }, { "name": "Keen Hearing and Smell", "desc": "The grimlock has advantage on Perception checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 258, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_grimlock-technical/" }, { "slug": "high-elf-noble-a5e", "desc": "", "name": "High Elf Noble", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 30 }, "strength": 10, "dexterity": 12, "constitution": 10, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 4, "history": 2, "insight": 3, "intimidation": 4, "performance": 4, "persuasion": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "any two", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Rapier", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage." }, { "name": "Ray of Frost (Cantrip; V, S)", "desc": "Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage and the targets Speed is reduced by 10 feet until the start of the nobles next turn." } ], "bonus_actions": null, "reactions": [ { "name": "Parry", "desc": "If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 485, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_high-elf-noble/" }, { "slug": "lemure-a5e", "desc": "", "name": "Lemure", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 7, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 15 }, "strength": 10, "dexterity": 4, "constitution": 10, "intelligence": 1, "wisdom": 10, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands Infernal but can't speak", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Fist", "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devils Sight", "desc": "The lemures darkvision penetrates magical darkness." }, { "name": "Eerie Groan", "desc": "While the lemure can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet." }, { "name": "Lawful Evil", "desc": "The lemure radiates a Lawful and Evil aura." } ], "spell_list": [], "page_no": 86, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_lemure/" }, { "slug": "noble-a5e", "desc": "", "name": "Noble", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 30 }, "strength": 10, "dexterity": 12, "constitution": 10, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 4, "history": 2, "insight": 3, "intimidation": 4, "performance": 4, "persuasion": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "any two", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Rapier", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage." } ], "bonus_actions": null, "reactions": [ { "name": "Parry", "desc": "If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 485, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_noble/" }, { "slug": "panther-a5e", "desc": "", "name": "Panther", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 50, "climb": 40 }, "strength": 14, "dexterity": 14, "constitution": 10, "intelligence": 3, "wisdom": 14, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 14", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. If the panther moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure." }, { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage." } ], "bonus_actions": [ { "name": "Opportune Bite", "desc": "The panther makes a bite attack against a prone creature." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The panther has advantage on Perception checks that rely on smell." } ], "spell_list": [], "page_no": 455, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_panther/" }, { "slug": "shrieker-a5e", "desc": "", "name": "Shrieker", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "", "armor_class": 5, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 0 }, "strength": 1, "dexterity": 1, "constitution": 10, "intelligence": 1, "wisdom": 2, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone, restrained, stunned", "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": null, "bonus_actions": null, "reactions": [ { "name": "Shriek", "desc": "If the shrieker perceives a creature within 30 feet or if an area of bright light is within 30 feet it shrieks loudly and continuously. The shriek is audible within 300 feet. The shrieker continues to shriek for 1 minute after the creature or light has moved away." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While motionless, the shrieker is indistinguishable from a normal fungus." } ], "spell_list": [], "page_no": 212, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_shrieker/" }, { "slug": "skeleton-a5e", "desc": "", "name": "Skeleton", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 13, "hit_dice": "2d8+4", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 14, "intelligence": 6, "wisdom": 8, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "fatigue, poisoned", "senses": "darkvision 60 ft., passive Perception 9", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Shortsword", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage." }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Undead Nature", "desc": "A skeleton doesnt require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 393, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_skeleton/" }, { "slug": "beggarghoul-tob1-2023", "desc": "False", "name": "Beggar Ghoul", "size": "Medium", "type": "Undead", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 12, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 30 }, "strength": 10, "dexterity": 15, "constitution": 10, "intelligence": 12, "wisdom": 11, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Undercommon", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hungry Dead Nature", "desc": "The ghoul requires no air or sleep." }, { "name": "Pack Tactics", "desc": "The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Savage Hunger", "desc": "Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised." } ], "spell_list": [], "page_no": 200, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_beggar-ghoul/" }, { "slug": "shroud-tob1-2023", "desc": "False", "name": "Shroud", "size": "Medium", "type": "Undead", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 11, "armor_desc": "", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 30 }, "strength": 4, "dexterity": 13, "constitution": 10, "intelligence": 2, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": { "Stealth": 3 }, "damage_vulnerabilities": "radiant", "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Strength Drain", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target has disadvantage on weapon attacks that use Strength until the end of its next turn. If a non-evil humanoid dies from this attack, a new shroud rises from the corpse 1d4 hours later." } ], "bonus_actions": [ { "name": "Shadow Stealth", "desc": "While in dim light or darkness, the shroud takes the Hide action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amorphous", "desc": "The shroud can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Shadow Evolution", "desc": "If the shroud deals at least 12 necrotic damage to a creature that isn't a Construct or Undead in 1 minute or less, the shroud transforms into a shadow at the start of the turn after it last dealt damage. It uses the statistics of the shadow, except it reduces the shadow's hp by an amount equal to the damage the shroud took before it transformed." }, { "name": "Sunlight Weakness", "desc": "While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws." }, { "name": "Undead Nature", "desc": "The shroud doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 327, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_shroud/" }, { "slug": "climbing-vine", "desc": "", "name": "Climbing Vine", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 13, "hit_dice": "2d8+4", "speed": { "walk": 10, "climb": 10 }, "strength": 13, "dexterity": 7, "constitution": 15, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 20', passive Perception 8", "languages": "—", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Dewvine", "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one creature,. The target is grappled (escape DC 11). The climbing vine has two attacking vines each of which can grapple only one creature." }, { "name": "Squeeze", "desc": "Squeezes creatures in its grasp. Each creature grappled by the climbing vine must make DC 11 Str save or take 5 (2d4) bludgeoning damage." } ], "bonus_actions": null, "reactions": [ { "name": "Grasping Retaliation", "desc": "When a creature hits the climbing vine with melee attack while within 5 ft. of the vine the vine can make one Dewvine attack vs. it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Digestive Dew", "desc": "A creature that starts its turned grappled by the climbing vine takes 2 (1d4) acid." }, { "name": "Flexible Form", "desc": "A climbing vine can move through a space as narrow as 6 inches wide with o squeezing." } ], "spell_list": [], "page_no": 85, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_climbing-vine/" }, { "slug": "hinderling", "desc": "", "name": "Hinderling", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 13, "armor_desc": "", "hit_points": 13, "hit_dice": "3d6+3", "speed": { "walk": 30, "climb": 20 }, "strength": 11, "dexterity": 17, "constitution": 13, "intelligence": 9, "wisdom": 15, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 3, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 14", "languages": "Common, Sylvan", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Stolen Belonging", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage." }, { "name": "Hurl Stolen Belonging", "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage." }, { "name": "Mad Dash", "desc": "Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks." } ], "bonus_actions": [ { "name": "Nimble Escape", "desc": "Takes the Disengage or Hide action." } ], "reactions": [ { "name": "Run and Hide", "desc": "When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Misfortune", "desc": "Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves." }, { "name": "Rejuvenation", "desc": "While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim." } ], "spell_list": [], "page_no": 232, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_hinderling/" }, { "slug": "backup-holler-spider", "desc": "While the chitinous horn-like protrusion makes holler spiders appear comical, they can use it to release a loud sound, calling their masters when they detect trespassers. Unlike most spiders, Open Game License", "name": "Backup Holler Spider", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 12, "armor_desc": null, "hit_points": 14, "hit_dice": "4d4+4", "speed": { "climb": 25, "walk": 25 }, "strength": 7, "dexterity": 15, "constitution": 10, "intelligence": 5, "wisdom": 14, "charisma": 5, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "thunder", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14", "languages": "understands Common but can’t speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4+2" }, { "name": "Hoot", "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target.", "attack_bonus": 4, "damage_dice": "1d6+2" }, { "name": "Distressed Discharge (Recharge 5-6)", "desc": "The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone." } ], "bonus_actions": null, "reactions": [ { "name": "Tune Up", "desc": "When an ally within 15 feet of the backup holler spider casts a spell that deals thunder damage, the backup holler spider chooses one of the spell's targets. That target has disadvantage on the saving throw against the spell." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spider Climb", "desc": "The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Vigilant", "desc": "If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom (Perception) checks and Dexterity (Stealth) checks." } ], "spell_list": [], "page_no": 395, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_backup-holler-spider/" }, { "slug": "blood-imp", "desc": "Blood drips from the lips of this crimson fiend._ \n**Agents of Death.** Blood imps are the devilish servants of gods of blood, death, and decay. On the Material Plane they are often found hastening the deaths of sacrifices and drinking spilled blood in the names of their masters. \n**Temple Bane.** Blood imps despise the temples of gods of life and healing. The devils are driven to a mad rage when close to the altar of such a deity and go out of their way to defile or destroy it.", "name": "Blood Imp", "size": "Tiny", "type": "Fiend", "subtype": "devil", "group": null, "alignment": "lawful evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "walk": 20, "fly": 40 }, "strength": 6, "dexterity": 14, "constitution": 13, "intelligence": 12, "wisdom": 11, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "persuasion": 4, "religion": 5, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "Common, Infernal", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Sting", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4+2" }, { "name": "Spew Blood", "desc": "Ranged Spell Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (2d4) poison damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned until the end of its next turn.", "attack_bonus": 4, "damage_dice": "2d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Bleed the Dying", "desc": "The imp's sting has greater efficacy against injured creatures. When the imp hits a creature that doesn't have all its hit points with its sting, the sting deals an extra 1d4 poison damage." }, { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the imp's darkvision." }, { "name": "Magic Resistance", "desc": "The imp has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 103, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_blood-imp/" }, { "slug": "ghoul-bat", "desc": "This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets amongst darakhul and can be found both in colonies and alone throughout the underworld.", "name": "Ghoul Bat", "size": "Small", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 14, "hit_dice": "4d6", "speed": { "fly": 30, "walk": 5 }, "strength": 6, "dexterity": 16, "constitution": 11, "intelligence": 8, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "blindsight 60 ft., passive Perception 11", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.", "attack_bonus": 5, "damage_dice": "1d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation", "desc": "The ghoul bat can't use its blindsight while deafened." }, { "name": "Keen Hearing", "desc": "The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 391, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ghoul-bat/" }, { "slug": "holler-spider", "desc": "While the chitinous horn-like protrusion makes holler spiders appear comical, they can use it to release a loud sound, calling their masters when they detect trespassers. Unlike most spiders, holler spiders are easy to domesticate, as they have a friendly disposition toward humanoids. They can be trained to act as sentries that recognize certain colors or livery, or they can be trained to respond to a certain person and sound alarms only when instructed. Open Game License", "name": "Holler Spider", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 12, "armor_desc": null, "hit_points": 14, "hit_dice": "4d4+4", "speed": { "climb": 25, "walk": 25 }, "strength": 7, "dexterity": 15, "constitution": 10, "intelligence": 5, "wisdom": 14, "charisma": 5, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "thunder", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14", "languages": "understands Common but can’t speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4+2" }, { "name": "Hoot", "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target.", "attack_bonus": 4, "damage_dice": "1d6+2" }, { "name": "Distressed Discharge (Recharge 5-6)", "desc": "The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone." } ], "bonus_actions": null, "reactions": [ { "name": "Sound Alarm", "desc": "When the holler spider detects a creature within 60 feet of it, the spider can emit a hoot or trumpet audible within 300 feet of it. The noise continues until the creature moves out of range, the spider's handler uses an action to soothe it, or the spider ends the alarm (no action required)." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spider Climb", "desc": "The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Vigilant", "desc": "If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom (Perception) checks and Dexterity (Stealth) checks." } ], "spell_list": [], "page_no": 395, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_holler-spider/" }, { "slug": "bat_swarm_of_bats_bf", "desc": "", "name": "Bat, Swarm of Bats", "size": "medium", "type": "Swarm", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 14, "hit_dice": "", "speed": { "walk": 0, "fly": 30 }, "strength": 4, "dexterity": 14, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": -3, "dexterity_save": 2, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "deafened", "damage_resistances": "blinded,Swarm Resilience", "damage_immunities": "Swarm Resilience", "condition_immunities": "", "senses": "keensense 60 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bites", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Cacophonous Swarm", "desc": "A creature in the swarm's space that casts a spell with a verbal component must succeed on a DC 12 CON save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use." }, { "name": "Echolocation", "desc": "The swarm can't use its keensense while deafened." }, { "name": "Heightened Hearing", "desc": "The swarm's Perception is 16 when perceiving by hearing." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain HP or gain temporary HP." }, { "name": "Swarm Resilience", "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_bat-swarm-of-bats/" }, { "slug": "blink_dog_bf", "desc": "", "name": "Blink Dog", "size": "medium", "type": "Fey", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 14, "hit_dice": "", "speed": { "walk": 40 }, "strength": 12, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": 1, "dexterity_save": 3, "constitution_save": 1, "intelligence_save": 0, "wisdom_save": 1, "charisma_save": 0, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Fey Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Blink Dog,understands Sylvan but can't speak it", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage." }, { "name": "Teleport (Recharge 4-6)", "desc": "The blink dog teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one Bite attack." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Fey Resilience", "desc": "The blink dog is resistant to the charmed and unconscious conditions." }, { "name": "Heightened Hearing and Smell", "desc": "The blink dog's Perception is 18 while perceiving by hearing or smell." }, { "name": "Pack Tactics", "desc": "The blink dog has advantage on attack rolls against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_blink-dog/" }, { "slug": "insect_giant_centipede_bf", "desc": "", "name": "Insect, Giant Centipede", "size": "small", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 14, "hit_dice": "", "speed": { "walk": 30, "climb": 30 }, "strength": 4, "dexterity": 14, "constitution": 12, "intelligence": 1, "wisdom": 6, "charisma": 2, "strength_save": -3, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -5, "wisdom_save": -2, "charisma_save": -4, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "prone", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 30 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target must succeed on a DC 11 CON save or take 7 (2d6) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way." } ], "bonus_actions": [ { "name": "Swift Hunter", "desc": "The centipede moves up to its speed toward a hostile creature that it can see." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insect-giant-centipede/" }, { "slug": "rat_giant_bf", "desc": "", "name": "Rat, Giant", "size": "small", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 14, "hit_dice": "", "speed": { "walk": 30, "swim": 30 }, "strength": 6, "dexterity": 16, "constitution": 10, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": -2, "dexterity_save": 3, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage. If the target is a creature, it must make a DC 13 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice)." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Accustomed to Filth", "desc": "The rat has advantage on saves against contracting diseases." }, { "name": "Heightened Smell", "desc": "The rat's Perception is 15 while perceiving by smell." }, { "name": "Pack Tactics", "desc": "The rat has advantage on attack rolls against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_rat-giant/" }, { "slug": "rat_swarm_of_rats_bf", "desc": "", "name": "Rat, Swarm of Rats", "size": "medium", "type": "Swarm", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 14, "hit_dice": "", "speed": { "walk": 30, "swim": 30 }, "strength": 8, "dexterity": 10, "constitution": 8, "intelligence": 2, "wisdom": 10, "charisma": 2, "strength_save": -1, "dexterity_save": 0, "constitution_save": -1, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -4, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Swarm Resilience", "damage_immunities": "Swarm Resilience", "condition_immunities": "", "senses": "darkvision 30 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bites", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 0 ft., one target in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer. If the target is a creature, it must make a DC 9 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice)." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Accustomed to Filth", "desc": "The swarm has advantage on saves against contracting diseases." }, { "name": "Heightened Smell", "desc": "The swarm's Perception is 15 when perceiving by smell." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain HP or gain temporary HP." }, { "name": "Swarm Resilience", "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_rat-swarm-of-rats/" }, { "slug": "skeleton_bf", "desc": "", "name": "Skeleton", "size": "medium", "type": "Undead", "subtype": "", "group": "Skeletons", "alignment": "", "armor_class": 13, "armor_desc": "armor scraps", "hit_points": 14, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 14, "intelligence": 6, "wisdom": 8, "charisma": 4, "strength_save": 0, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": -1, "charisma_save": -3, "perception": 9, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "piercing", "damage_immunities": "Undead Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Shortsword", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." }, { "name": "Shortbow", "desc": "_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Counterattack (Recharge 6)", "desc": "When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "False Appearance", "desc": "While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton." }, { "name": "Undead Nature", "desc": "The skeleton doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_skeleton/" }, { "slug": "snake_giant_poisonous_bf", "desc": "", "name": "Snake, Giant Poisonous", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 14, "hit_dice": "", "speed": { "walk": 30, "swim": 30 }, "strength": 10, "dexterity": 14, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 2, "strength_save": 0, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -4, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "poison,poisoned", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 10 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target must make a DC 11 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [ { "name": "Reflexive Nip", "desc": "When a creature the snake can see hits it with a melee attack while within 5 feet of it, the snake can make a quick nip at the creature. The attacker must succeed on a DC 11 CON save or be poisoned until the end of its next turn." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_snake-giant-poisonous/" }, { "slug": "spider_giant_wolf_bf", "desc": "", "name": "Spider, Giant Wolf", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 14, "hit_dice": "", "speed": { "walk": 40, "climb": 40 }, "strength": 14, "dexterity": 14, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 2, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 10 ft., darkvision 60 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target must succeed on a DC 12 CON save or take 5 (2d4) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way." } ], "bonus_actions": [ { "name": "Hunter's Leap", "desc": "The spider jumps up to 20 feet horizontally or up to 10 feet vertically toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Spider Climb", "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Standing Leap", "desc": "The spider's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_spider-giant-wolf/" }, { "slug": "violet_fungus_bf", "desc": "", "name": "Violet Fungus", "size": "medium", "type": "Plant", "subtype": "", "group": "Fungi", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 14, "hit_dice": "", "speed": { "walk": 15 }, "strength": 2, "dexterity": 10, "constitution": 10, "intelligence": 1, "wisdom": 2, "charisma": 1, "strength_save": -4, "dexterity_save": 0, "constitution_save": 0, "intelligence_save": -5, "wisdom_save": -4, "charisma_save": -5, "perception": 6, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "necrotic,Plant Resilience", "damage_immunities": "blinded,deafened,frightened", "condition_immunities": "", "senses": "keensense 30 ft. (blind beyond this radius)", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Rotting Touch", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 10 ft., one creature. _Hit:_ 5 (2d4) necrotic damage." } ], "bonus_actions": [ { "name": "Necrotic Spores (8 HP or Fewer)", "desc": "The violet fungus sends out a burst of necrotic-laced spores, rapidly rotting nearby flesh. Each creature within 10 feet of the violet fungus that isn't a Construct must make a DC 10 CON save, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "False Appearance", "desc": "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus." }, { "name": "Plant Resilience", "desc": "The violet fungus is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_violet-fungus/" }, { "slug": "weasel_giant_bf", "desc": "", "name": "Weasel, Giant", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 14, "hit_dice": "", "speed": { "walk": 40 }, "strength": 10, "dexterity": 16, "constitution": 10, "intelligence": 4, "wisdom": 12, "charisma": 4, "strength_save": 0, "dexterity_save": 3, "constitution_save": 0, "intelligence_save": -3, "wisdom_save": 1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage. Instead of dealing damage, the weasel can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target. For example, a weasel could steal a hat or belt pouch but not a creature's shirt or armor." } ], "bonus_actions": [], "reactions": [ { "name": "Repellent Spray", "desc": "When a creature the weasel can see moves to a space within 15 feet of it, the weasel can release a pungent spray at the creature. The target must succeed on a DC 13 CON save or be poisoned until the end of its next turn. While poisoned, the creature can't move to a space within 5 feet of the weasel." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing and Smell", "desc": "The weasel's Perception is 18 when perceiving by hearing or smell." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_weasel-giant/" }, { "slug": "wolf_bf", "desc": "", "name": "Wolf", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 14, "hit_dice": "", "speed": { "walk": 40 }, "strength": 12, "dexterity": 14, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 1, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing and Smell", "desc": "The wolf's Perception is 16 while perceiving by hearing or smell." }, { "name": "Pack Tactics", "desc": "The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_wolf/" }, { "slug": "fire-imp", "desc": "", "name": "Fire Imp", "size": "Tiny", "type": "Fiend", "subtype": "devil", "group": null, "alignment": "lawful evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "fly": 40, "walk": 20 }, "strength": 5, "dexterity": 14, "constitution": 12, "intelligence": 10, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "Common, Infernal", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "attack_bonus": 4, "damage_dice": "2d4+2", "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take another 2 (1d4) fire damage at the start of its next turn.", "name": "Fire Touch" }, { "attack_bonus": 4, "damage_dice": "2d4", "desc": "Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 5 (2d4) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire.", "name": "Hurl Flame" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Magical darkness doesn't impede the imp's darkvision.", "name": "Devil's Sight" }, { "desc": "Whenever the imp is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.", "name": "Fire Absorption" }, { "desc": "As a bonus action, the imp casts the heat metal spell without expending any material components (spell save DC 12).", "name": "Heat Metal (1/Day)" }, { "desc": "The imp has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" } ], "spell_list": [], "page_no": 103, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_fire-imp/" }, { "slug": "skull-lantern", "desc": "", "name": "Skull Lantern", "size": "Tiny", "type": "Undead", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 14, "hit_dice": "4d4+4", "speed": { "fly": 30, "hover": true, "walk": 0 }, "strength": 1, "dexterity": 16, "constitution": 12, "intelligence": 3, "wisdom": 6, "charisma": 5, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned, prone, unconscious", "senses": "passive Perception 8", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "attack_bonus": 5, "damage_dice": "1d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", "name": "Bite" }, { "desc": "The skull lantern opens its mouth, releasing a searing beam of light in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Beam (Recharge 6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "When immersed in magical darkness, a skull lantern emits a brilliant flash of light powerful enough to dispel magical darkness in a 30-foot-radius sphere centered on itself, illuminating the area with bright light for 1d4 rounds. Afterwards, the light winks out and the skull falls to the ground, inert. In one week, the skull lantern has a 50% chance of becoming active again, though failure to do so means it will never reanimate.", "name": "Flare" }, { "desc": "The skull lantern sheds bright light in a 20-foot-radius and dim light for an additional 20 feet.", "name": "Illumination" }, { "desc": "If damage reduces the skull to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skull drops to 1 hp instead.", "name": "Undead Fortitude" } ], "spell_list": [], "page_no": 343, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_skull-lantern/" }, { "slug": "lemurfolk", "desc": "_This furred humanoid glides silently through the canopy of trees, gripping a blowgun. It observes visitors cautiously with two intelligent, bulbous eyes._ \n**Jungle Rulers.** These small, intelligent, squirrel-like humanoids live in reclusive, primitive societies deep in the jungle. They are omnivorous, subsisting on fruits and roots, insects and larvae, bird and snake eggs, and birds and small mammals. They sometimes barter with more advanced creatures for metal and crafted items. \n**Nocturnal Gliders.** Lemurfolk are nocturnal, though they can adopt daytime hours when they must. They prefer to hunt and move by gliding between trees, catching prey off guard. \n**Greyfur Elders.** Greyfurs are the eldest and most revered kaguani, as much as 80 years old; their age can be estimated by the graying of their fur, but they don’t track the years. Greyfurs are cunning individuals and command the arcane arts, though they rarely pursue the art of necromancy—a strong taboo prohibits them from interacting with the dead. \nA typical lemurfolk stands 2 feet tall and weighs 30 lb.", "name": "Lemurfolk", "size": "Small", "type": "Humanoid", "subtype": "lemurfolk", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "", "hit_points": 14, "hit_dice": "4d6", "speed": { "walk": 20, "climb": 10, "fly": 40 }, "strength": 10, "dexterity": 15, "constitution": 11, "intelligence": 12, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "acrobatics": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common, Lemurfolk", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Kukri Dagger", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., 20/60 range, one target. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4" }, { "name": "Blowgun", "desc": "Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1d4 hours. Another creature can use an action to shake the target awake and end its unconsciousness but not the poisoning.", "attack_bonus": 4, "damage_dice": "1d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Silent Glide", "desc": "The lemurfolk can glide for 1 minute, making almost no sound. It gains a fly speed of 40 feet, and it must move at least 20 feet on its turn to keep flying. A gliding lemurfolk has advantage on Dexterity (Stealth) checks." }, { "name": "Sneak Attack (1/Turn)", "desc": "The lemurfolk deals an extra 3 (1d6) damage when it hits with a weapon attack and it has advantage, or when the target is within 5 feet of an ally of the lemurfolk that isn't incapacitated and the lemurfolk doesn't have disadvantage on the attack roll." } ], "spell_list": [], "page_no": 271, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_lemurfolk/" }, { "slug": "skin-bat", "desc": "_A repulsive, batlike creature darts from the Stygian darkness. Its body consists entirely of rotting sheets of stolen skin. Though its large eyes are glassy and lifeless, an unmistakably evil intent glimmers within them as a toothless mouth spreads wide in hunger._ \nSkin bats are undead creatures created from skin flayed from the victims of sacrificial rites. They are given a measure of unlife by a vile ritual involving immersion in Abyssal flesh vats and invocations to the relevant demon lords. They feed on the skin of living beings to replenish their own constantly rotting skin. Their acidic saliva acts as a paralytic poison and leaves ugly scars on those who survive an attack. \n**Cliff and Dungeon Dwellers.** Skin bats prey on the unwary but do not develop sinister plots of their own. Their flocks can be encountered in isolated areas accessible only by flight or by climbing treacherous cliffs. Skin bats can exist in any climate. In cool climes, they feed only infrequently, because the cold preserves their forms and reduces the need to replenish decaying flesh. This also explains why they are attracted to the dark depths of ageless dungeons. In wet, tropical climes where their skin decomposes rapidly, skin bats are voracious feeders by necessity. \n**Accidental Treasures.** Skin bats have no use for magic items or wealth, but occasionally a ring or necklace from a past victim gets embedded in their fleshy folds, where it becomes an unintended trophy. \nThe typical skin bat has an 8-foot wingspan. The color of their skin matches that of their prey, so a skin bat’s coloration can change over time. A skin bat weighs about 15 lb. \n**Undead Nature.** A skin bat doesn’t require air, food, drink, or sleep.", "name": "Skin Bat", "size": "Small", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 14, "hit_dice": "4d6", "speed": { "walk": 10, "fly": 40 }, "strength": 12, "dexterity": 16, "constitution": 10, "intelligence": 2, "wisdom": 13, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target must make a successful DC 10 Constitution saving throw or be paralyzed for 1d4 rounds. In addition, the skin bat attaches itself to the target. The skin bat can't bite a different creature while it's attached, and its bite attack automatically hits a creature the skin bat is attached to. Removing a skin bat requires a successful DC 11 Strength check and inflicts 5 (1d4 + 3) slashing damage to the creature the bat is being removed from. A successful save renders the target immune to skin bat poison for 24 hours.", "attack_bonus": 5, "damage_dice": "1d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Summon Bat Swarm", "desc": "The high-frequency cries of a skin bat attract nearby mundane bats. When a skin bat faces danger, 0-3 (1d4 - 1) swarms of bats arrive within 1d6 rounds. These swarms are not under the skin bat's command, but they tend to reflexively attack whatever the skin bat is fighting." } ], "spell_list": [], "page_no": 87, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_skin-bat/" }, { "slug": "faerie-dragon-a5e", "desc": "", "name": "Faerie Dragon", "size": "Tiny", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "walk": 10, "fly": 60 }, "strength": 3, "dexterity": 20, "constitution": 12, "intelligence": 14, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "arcana": 4, "perception": 3, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Draconic, Sylvan, telepathy 60 ft. (with other dragons only)", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage." }, { "name": "Euphoria Breath (Recharge 5-6)", "desc": "The dragon breathes an intoxicating gas at a creature within 5 feet. The target makes a DC 11 Wisdom saving throw. On a failure the target is confused for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Prismatic Light (3/Day)", "desc": "The dragons scales pulse with light. Each creature within 15 feet that can see the dragon makes a DC 13 Wisdom saving throw. On a failure the creature is magically blinded until the end of its next turn." }, { "name": "Beast Form (1/Day, 50+ Years Old Only)", "desc": "The dragon targets one creature within 15 feet. The target makes a DC 13 Wisdom saving throw. On a failure it is magically transformed into a harmless Tiny beast such as a mouse or a songbird for 1 minute. While in this form its statistics are unchanged except it can't speak or take actions reactions or" } ], "bonus_actions": [ { "name": "Invisibility", "desc": "The dragon and any equipment it wears or carries magically turns invisible. This invisibility ends if the dragon falls unconscious, dismisses the effect, or uses Bite, Euphoria Breath, Prismatic Light, or Beast Form." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "The dragons innate spellcasting ability is Charisma (spell save DC 13). It can innately cast spells, requiring no material components. The dragon gains additional spells as it ages. 5 years old, at will: dancing lights, mage hand, minor illusion, 10 years old, 1/day: suggestion, 30 years old, 1/day: major image, 50 years old, 1/day: hallucinatory terrain" } ], "spell_list": [], "page_no": 205, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_faerie-dragon/" }, { "slug": "faerie-dragon-familiar-a5e", "desc": "", "name": "Faerie Dragon Familiar", "size": "Tiny", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "walk": 10, "fly": 60 }, "strength": 3, "dexterity": 20, "constitution": 12, "intelligence": 14, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "arcana": 4, "perception": 3, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Draconic, Sylvan, telepathy 60 ft. (with other dragons only)", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage." }, { "name": "Euphoria Breath (Recharge 5-6)", "desc": "The dragon breathes an intoxicating gas at a creature within 5 feet. The target makes a DC 11 Wisdom saving throw. On a failure the target is confused for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Prismatic Light (3/Day)", "desc": "The dragons scales pulse with light. Each creature within 15 feet that can see the dragon makes a DC 13 Wisdom saving throw. On a failure the creature is magically blinded until the end of its next turn." }, { "name": "Beast Form (1/Day, 50+ Years Old Only)", "desc": "The dragon targets one creature within 15 feet. The target makes a DC 13 Wisdom saving throw. On a failure it is magically transformed into a harmless Tiny beast such as a mouse or a songbird for 1 minute. While in this form its statistics are unchanged except it can't speak or take actions reactions or" } ], "bonus_actions": [ { "name": "Invisibility", "desc": "The dragon and any equipment it wears or carries magically turns invisible. This invisibility ends if the dragon falls unconscious, dismisses the effect, or uses Bite, Euphoria Breath, Prismatic Light, or Beast Form." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "The dragons innate spellcasting ability is Charisma (spell save DC 13). It can innately cast spells, requiring no material components. The dragon gains additional spells as it ages. 5 years old, at will: dancing lights, mage hand, minor illusion, 10 years old, 1/day: suggestion, 30 years old, 1/day: major image, 50 years old, 1/day: hallucinatory terrain" } ], "spell_list": [], "page_no": 205, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_faerie-dragon-familiar/" }, { "slug": "imp-a5e", "desc": "", "name": "Imp", "size": "Tiny", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "walk": 20, "fly": 40 }, "strength": 6, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 4, "insight": 3, "perception": 3, "persuasion": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold; damage from nonmagical, non-silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Infernal, telepathy 120 ft.", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Sting (Bite While Shapeshifted)", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage." }, { "name": "Shapeshift", "desc": "The imp magically changes its form into a rat (speed 20 ft.) raven (20 ft. fly 60 ft.) or spider (20 ft. climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies." } ], "bonus_actions": [ { "name": "Invisibility", "desc": "The imp magically turns invisible, along with any equipment carried. This invisibility ends if the imp makes an attack, falls unconscious, or dismisses the effect." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devils Sight", "desc": "The imps darkvision penetrates magical darkness." }, { "name": "Ventriloquism", "desc": "The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet." }, { "name": "Lawful Evil", "desc": "The imp radiates a Lawful and Evil aura." }, { "name": "Magic Resistance", "desc": "The imp has advantage on saving throws against spells and magical effects." } ], "spell_list": [], "page_no": 85, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_imp/" }, { "slug": "imp-familiar-a5e", "desc": "", "name": "Imp Familiar", "size": "Tiny", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "walk": 20, "fly": 40 }, "strength": 6, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 4, "insight": 3, "perception": 3, "persuasion": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold; damage from nonmagical, non-silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Infernal, telepathy 120 ft.", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Sting (Bite While Shapeshifted)", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage." }, { "name": "Shapeshift", "desc": "The imp magically changes its form into a rat (speed 20 ft.) raven (20 ft. fly 60 ft.) or spider (20 ft. climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies." } ], "bonus_actions": [ { "name": "Invisibility", "desc": "The imp magically turns invisible, along with any equipment carried. This invisibility ends if the imp makes an attack, falls unconscious, or dismisses the effect." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devils Sight", "desc": "The imps darkvision penetrates magical darkness." }, { "name": "Ventriloquism", "desc": "The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet." }, { "name": "Lawful Evil", "desc": "The imp radiates a Lawful and Evil aura." }, { "name": "Magic Resistance", "desc": "The imp has advantage on saving throws against spells and magical effects." }, { "name": "Familiar", "desc": "The imp can communicate telepathically with its master while they are within 1 mile of each other. When the imp is within 10 feet of its master, its master shares its Magic Resistance trait." } ], "spell_list": [], "page_no": 85, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_imp-familiar/" }, { "slug": "magmin-a5e", "desc": "", "name": "Magmin", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 14, "hit_dice": "4d6", "speed": { "walk": 30 }, "strength": 8, "dexterity": 14, "constitution": 10, "intelligence": 8, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "damage from nonmagical weapons", "damage_immunities": "cold, fire", "condition_immunities": "", "senses": "passive Perception 10", "languages": "Ignan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Touch", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) fire damage. If the magmin is ablaze and the target is a creature it suffers 5 (1d10) ongoing fire damage until a creature takes an action to extinguish the flame on the target." }, { "name": "Spurt Magma (Ablaze Only)", "desc": "Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) fire damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blazing Blood", "desc": "When the magmin takes damage that doesnt kill it, or when it is subjected to fire damage, its magma shell cracks and it is set ablaze. While ablaze, the magmin sheds bright light for 10 feet and dim light for an additional 10 feet. If the magmin is subjected to cold damage while ablaze, this flame is extinguished. The magmin can also set itself ablaze or extinguish itself as an action." }, { "name": "Death Burst", "desc": "If the magmin dies while ablaze, it explodes in a burst of magma. Each creature within 10 feet makes a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save. Unattended flammable objects in the area are ignited." }, { "name": "Elemental Nature", "desc": "A magmin doesnt require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 316, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_magmin/" }, { "slug": "nilbog-a5e", "desc": "", "name": "Nilbog", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 14, "hit_dice": "4d6", "speed": { "walk": 30 }, "strength": 12, "dexterity": 8, "constitution": 10, "intelligence": 12, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common, Goblin", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Rat flail", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (3d4 + 1) bludgeoning or piercing damage." }, { "name": "Fetid sling", "desc": "Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3(1d6) bludgeoning damage and the target must make a DC 14 Constitutionsaving throw. On a failure the target is poisoned for 1minute." } ], "bonus_actions": [ { "name": "Nimble Escape", "desc": "The goblin takes the Disengage or Hide action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Opposite Nature", "desc": "Normal damage heals the nilbogfor the amount done. Nilbogs can only be harmed/damaged by healing magic. Their skin resists all otherforms of harm. Potions of healing deal acid damage toa nilbog equal to the amount of hit points they wouldnormally heal, and spells that restore hit pointsinstead deal necrotic damage." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_nilbog/" }, { "slug": "quasit-a5e", "desc": "", "name": "Quasit", "size": "Tiny", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "walk": 40 }, "strength": 5, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "Abyssal, Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Claws (Bite While Shapeshifted)", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target makes a DC 11 Constitution saving throw becoming poisoned for 1 minute on a failure. The creature can repeat the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Scare (Quasit Form Only)", "desc": "A creature within 20 feet that can see the quasit makes a DC 11 Wisdom saving throw. On a failure it is frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns ending the effect on a success. If a creature makes its saving throw or the condition ends for it it is immune to any quasits Scare for the next 24 hours." }, { "name": "Shapeshift", "desc": "The quasit magically changes its form into a bat (speed 10 ft. fly 40 ft.) centipede (40 ft. climb 40 ft.) or toad (40 ft. swim 40 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it is carrying is not transformed. It reverts to its true form if it dies." } ], "bonus_actions": [ { "name": "Invisibility", "desc": "The quasit magically turns invisible, along with any equipment it carries. This invisibility ends if the quasit makes an attack, falls unconscious, or dismisses the effect." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chaotic Evil", "desc": "The quasit radiates a Chaotic and Evil aura." }, { "name": "Magic Resistance", "desc": "The quasit has advantage on saving throws against spells and magical effects." } ], "spell_list": [], "page_no": 73, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_quasit/" }, { "slug": "quasit-familiar-a5e", "desc": "", "name": "Quasit Familiar", "size": "Tiny", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 14, "hit_dice": "4d4+4", "speed": { "walk": 40 }, "strength": 5, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "Abyssal, Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Claws (Bite While Shapeshifted)", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target makes a DC 11 Constitution saving throw becoming poisoned for 1 minute on a failure. The creature can repeat the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Scare (Quasit Form Only)", "desc": "A creature within 20 feet that can see the quasit makes a DC 11 Wisdom saving throw. On a failure it is frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns ending the effect on a success. If a creature makes its saving throw or the condition ends for it it is immune to any quasits Scare for the next 24 hours." }, { "name": "Shapeshift", "desc": "The quasit magically changes its form into a bat (speed 10 ft. fly 40 ft.) centipede (40 ft. climb 40 ft.) or toad (40 ft. swim 40 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it is carrying is not transformed. It reverts to its true form if it dies." } ], "bonus_actions": [ { "name": "Invisibility", "desc": "The quasit magically turns invisible, along with any equipment it carries. This invisibility ends if the quasit makes an attack, falls unconscious, or dismisses the effect." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chaotic Evil", "desc": "The quasit radiates a Chaotic and Evil aura." }, { "name": "Magic Resistance", "desc": "The quasit has advantage on saving throws against spells and magical effects." }, { "name": "Familiar", "desc": "The quasit can communicate telepathically with its master while they are within 1 mile of each other. When the quasit is within 10 feet of its master, its master shares its Magic Resistance trait." } ], "spell_list": [], "page_no": 74, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_quasit-familiar/" }, { "slug": "sunflower-sprite", "desc": "", "name": "Sunflower Sprite", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 12, "armor_desc": "", "hit_points": 14, "hit_dice": "4d6", "speed": { "walk": 30 }, "strength": 8, "dexterity": 14, "constitution": 10, "intelligence": 10, "wisdom": 14, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Sylvan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Radiant Leaf", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) slashing damage + 5 (2d4) radiant." }, { "name": "Light Ray", "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) radiant." }, { "name": "Healing Radiance (Recharge: Short/Long Rest)", "desc": "Radiates a warm light. Each friendly creature within 10 ft. of the sprite regains 5 (2d4) hp. It can't use this action if it hasn't been exposed to sunlight in the past 24 hrs." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Diurnal", "desc": "At night or when underground it has disadvantage on initiative rolls and Wis (Perception) checks." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Speak with Plants", "desc": "Can communicate with plants as if they shared a language." }, { "name": "Variable Illumination", "desc": "Sheds bright light in a 5 ft. to 20' radius and dim light for extra number of feet equal to chosen radius. It can alter radius as a bonus action. It can't use this trait if it hasn't been exposed to sunlight in past 24 hrs." } ], "spell_list": [], "page_no": 358, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_sunflower-sprite/" }, { "slug": "gray-orc", "desc": "The ground erupts into a scrambling flood of orcs, their pale skin decorated with swirls of black resin._ \nDwelling deep beneath the ground, gray orcs move in a dark world, only drawn toward the surface by their innate hatred of arcane defilement. \n**Drawn to Magical Corruption.** Gray orcs are drawn to areas where magic is frequently used or locations marred by magical pollution. Scholars believe the orcs’ ancestral home was ravaged by magic, cursing them and driving them deep beneath the surface. They believe this history fuels within the orcs a deep hatred for magic, especially magic that defiles the natural world. For their part, the orcs have neither confirmed nor denied this speculation, though few scholars have been brave enough to approach them about it. Whatever the case, gray orcs grow violent around magic and seek to snuff it out wherever they find it. \n**Synchronized Tribes.** Gray orcs move and act as one, their training leading their actions to be so synchronized that they appear to think as one. When faced with a major threat or a large magical catastrophe, a group of gray orcs will erupt from the ground in unison to swarm over the source.", "name": "Gray Orc", "size": "Medium", "type": "Humanoid", "subtype": "orc", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": null, "hit_points": 15, "hit_dice": "2d8+6", "speed": { "climb": 30, "walk": 40, "burrow": 20 }, "strength": 14, "dexterity": 16, "constitution": 16, "intelligence": 9, "wisdom": 11, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "acrobatics": 5, "athletics": 4, "perception": 2, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 12", "languages": "Orc", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "1d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Silent Hunters", "desc": "Adept at surviving in a dark and quiet world below the ground, gray orcs instinctively know how to move, hunt, and kill without making the slightest sound. When they hunt, gray orcs paint their pale skin with swirls of a mushroom-based black resin. They often form the resin into runes or symbols of their gods as a way of honoring the gods and asking for success on the hunt." }, { "name": "Aggressive", "desc": "As a bonus action, the orc can move up to its speed toward a hostile creature it can see." }, { "name": "Magic Absorption", "desc": "When the gray orc is hit by a spell or is in the area of a spell, it regains hp equal to the spell's level. This trait doesn't counter the spell or negate its damage or effects. The orc regains the hp after the spell is resolved." }, { "name": "Pack Tactics", "desc": "The gray orc has advantage on attack rolls against a creature if at least one of the orc's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the gray orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." } ], "spell_list": [], "page_no": 162, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_gray-orc/" }, { "slug": "acolyte_bf", "desc": "", "name": "Acolyte", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 15, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 10, "constitution": 10, "intelligence": 10, "wisdom": 18, "charisma": 10, "strength_save": 0, "dexterity_save": 0, "constitution_save": 0, "intelligence_save": 0, "wisdom_save": 4, "charisma_save": 0, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any one language (usually Common)", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Mace", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice)." }, { "name": "Radiant Bolt", "desc": "_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 6 (1d4+4) radiant damage." }, { "name": "Spellcasting", "desc": "The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bless_, _cure wounds_, _sanctuary_" } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Divine Providence", "desc": "Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_acolyte/" }, { "slug": "badger_giant_bf", "desc": "", "name": "Badger, Giant", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 15, "hit_dice": "", "speed": { "walk": 30, "burrow": 15 }, "strength": 12, "dexterity": 10, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 1, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "frightened", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Multiattack", "desc": "The badger makes one Bite attack and one Claws attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d6+1) piercing damage." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) slashing damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Grumpy", "desc": "When in combat, the badger attacks the creature that most recently dealt damage to it, provided that creature is within range or moving to it doesn't cause the badger to provoke opportunity attacks. The badger otherwise attacks the nearest hostile creature." }, { "name": "Heightened Smell", "desc": "The badger's Perception is 16 when perceiving by smell." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_badger-giant/" } ] }{ "count": 3207, "next": "