Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?format=api&ordering=spell_list&page=12
https://api.open5e.com/monsters/?format=api&ordering=spell_list&page=13", "previous": "https://api.open5e.com/monsters/?format=api&ordering=spell_list&page=11", "results": [ { "slug": "hydra_bf", "desc": "", "name": "Hydra", "size": "huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 166, "hit_dice": "", "speed": { "walk": 30, "swim": 30 }, "strength": 20, "dexterity": 12, "constitution": 20, "intelligence": 2, "wisdom": 10, "charisma": 6, "strength_save": 5, "dexterity_save": 1, "constitution_save": 5, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -2, "perception": 16, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Multiple Heads", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The hydra makes as many Bite attacks as it has heads." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 10 (1d10+5) piercing damage." }, { "name": "Noxious Breath (Recharge Special)", "desc": "The hydra exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 16 CON save, taking 40 (9d8) poison damage on a failed save, or half as much damage on a successful one. While the hydra has five or more heads, this action has a recharge of 6. The recharge range increases for each head the hydra has below five. For example, a hydra that starts its turn with two heads can recharge this feature on a 3, 4, 5, or 6." } ], "bonus_actions": [ { "name": "Bloody Burst (Has Fewer Than Five Heads)", "desc": "The hydra squeezes the stumps of its severed heads, spraying blood and gore. Each creature within 5 feet of the hydra must succeed on a DC 16 CON save or be incapacitated until the end of its next turn and poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hold Breath", "desc": "The hydra can hold its breath for 1 hour." }, { "name": "Multiple Heads", "desc": "The hydra has five heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.<br>Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 HP for each head regrown in this way." }, { "name": "Reactive Heads", "desc": "For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks." }, { "name": "Wakeful", "desc": "While the hydra sleeps, at least one of its heads is awake." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_hydra/" }, { "slug": "hyena_bf", "desc": "", "name": "Hyena", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 8, "hit_dice": "", "speed": { "walk": 50 }, "strength": 10, "dexterity": 10, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 0, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d6) piercing damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Cackling Chorus", "desc": "If three or more hyenas are all within 30 feet of each other, their cackling, grunts, whoops, and yips create a deafening chorus. A creature that starts its turn within 10 feet of such a hyena must succeed on a DC 10 CON save or be deafened until the start of its next turn. The DC is equal to 8 plus the number of participating hyenas." }, { "name": "Pack Tactics", "desc": "The hyena has advantage on attack rolls against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_hyena/" }, { "slug": "hyena_giant_bf", "desc": "", "name": "Hyena, Giant", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 42, "hit_dice": "", "speed": { "walk": 50 }, "strength": 16, "dexterity": 14, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 3, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 10 (2d6+3) piercing damage." } ], "bonus_actions": [ { "name": "Warning Yip", "desc": "The hyena can emit a brief yip at one friendly hyena or gnoll it can see within 30 feet of it, warning the target of danger. The next attack roll against the target before the start of the hyena's turn has disadvantage." } ], "reactions": [ { "name": "Rampage", "desc": "When the hyena reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Cackling Chorus", "desc": "If three or more hyenas are all within 30 feet of each other, their cackling, grunts, whoops, and yips create a deafening chorus. A creature that starts its turn within 10 feet of such a hyena must succeed on a CON save or be deafened until the start of its next turn. The DC is equal to 8 plus the number of participating hyenas." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_hyena-giant/" }, { "slug": "ice_devil_bf", "desc": "", "name": "Ice Devil", "size": "large", "type": "Fiend", "subtype": "Devil", "group": "Devils", "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 193, "hit_dice": "", "speed": { "walk": 40 }, "strength": 20, "dexterity": 24, "constitution": 28, "intelligence": 18, "wisdom": 24, "charisma": 28, "strength_save": 5, "dexterity_save": 7, "constitution_save": 9, "intelligence_save": 4, "wisdom_save": 7, "charisma_save": 9, "perception": 17, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "blinded,Devilish Resilience", "damage_immunities": "cold,Devilish Resilience", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Infernal,telepathy 120 ft.", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The devil makes two Claw attacks and one Tail attack, or it makes three Icicle Shard attacks." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage plus 18 (4d8) cold damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 15 (3d6+5) bludgeoning damage plus 18 (4d8) cold damage." }, { "name": "Icicle Shard", "desc": "_Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 13 (2d8+4) piercing damage plus 18 (4d8) cold damage." } ], "bonus_actions": [ { "name": "Ice Wall", "desc": "The ice devil causes a wall of ice to magically rise from the ground at a point it can see within 60 feet of it. The wall is up to 30 feet long, 10 feet high, and 5 feet thick. It can be any shape, as long as its base is connected to the ground. If the wall cuts through a creature's space when it appears, the creature is pushed to one side (the devil's choice). If a creature would be surrounded on all sides by the wall, it can make a DC 17 DEX save. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.<br>The wall lasts 1 minute, until the devil creates a new wall, or until the devil dies. Each 10-foot section of the wall has AC 5, 30 HP, is vulnerable to fire damage, and is immune to acid, cold, necrotic, poison, and psychic damage." } ], "reactions": [ { "name": "Ice Shield", "desc": "When the ice devil or a friendly creature it can see is hit by an attack, the devil can create a magical barrier of ice to disrupt the attack. The target halves the damage from the attack." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the devil's darkvision." }, { "name": "Devilish Resilience", "desc": "The devil is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition." }, { "name": "Magic Resistance", "desc": "The devil has advantage on saves against spells and other magical effects." }, { "name": "Snow Walk", "desc": "The devil can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ice-devil/" }, { "slug": "ice_mephit_bf", "desc": "", "name": "Ice Mephit", "size": "small", "type": "Elemental", "subtype": "", "group": "Mephits", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 27, "hit_dice": "", "speed": { "walk": 30, "fly": 30 }, "strength": 4, "dexterity": 14, "constitution": 10, "intelligence": 6, "wisdom": 10, "charisma": 12, "strength_save": -3, "dexterity_save": 2, "constitution_save": 0, "intelligence_save": -2, "wisdom_save": 0, "charisma_save": 1, "perception": 12, "skills": {}, "damage_vulnerabilities": "bludgeoning,fire", "damage_resistances": "", "damage_immunities": "cold,poison,poisoned", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Aquan,Auran", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Claws", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 3 (1d6) cold damage." }, { "name": "Ice Shard", "desc": "_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) piercing damage plus 3 (1d6) cold damage." }, { "name": "Frost Breath (Recharge 6)", "desc": "The mephit exhales freezing fog in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 7 (2d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained." } ], "bonus_actions": [ { "name": "Cloud of Snow (1/Day)", "desc": "The mephit casts the fog cloud spell, requiring no material components and using CHA as the spellcasting ability." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Death Burst", "desc": "When the mephit dies, it explodes in a burst of viscous ice. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be restrained by ice for 1 minute. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 11 STR check. The ice melts immediately if the restrained creature takes fire damage, freeing the creature." }, { "name": "False Appearance", "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ice-mephit/" }, { "slug": "imp_bf", "desc": "", "name": "Imp", "size": "tiny", "type": "Fiend", "subtype": "Devil", "group": "Devils", "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 31, "hit_dice": "", "speed": { "walk": 20, "fly": 40 }, "strength": 6, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 18, "strength_save": -2, "dexterity_save": 3, "constitution_save": 1, "intelligence_save": 0, "wisdom_save": 1, "charisma_save": 4, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Devilish Resilience", "damage_immunities": "Devilish Resilience", "condition_immunities": "", "senses": "darkvision 120 ft.", "languages": "Infernal,Common", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Slam (Beast Form Only)", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning, piercing, or slashing damage (based on the type of damage dealt by the Beast form's primary attack, such as Bite)." }, { "name": "Sting (True Form Only)", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage, and the target must make a DC 12 CON save, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one." }, { "name": "Invisibility (True Form Only)", "desc": "The imp magically turns invisible until it attacks or uses Change Shape, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The imp magically transforms into a Medium or smaller Beast that has a CR no higher than its own or back into its true form, which is a Fiend. Without wings, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the imp's darkvision." }, { "name": "Devilish Resilience", "desc": "The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition." }, { "name": "Magic Resistance", "desc": "The imp has advantage on saves against spells and other magical effects." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_imp/" }, { "slug": "insatiable_brood_bf", "desc": "", "name": "Insatiable Brood", "size": "medium", "type": "Swarm", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 63, "hit_dice": "", "speed": { "walk": 0, "fly": 50 }, "strength": 10, "dexterity": 20, "constitution": 12, "intelligence": 4, "wisdom": 12, "charisma": 6, "strength_save": 0, "dexterity_save": 5, "constitution_save": 1, "intelligence_save": -3, "wisdom_save": 1, "charisma_save": -2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold,Swarm Resilience", "damage_immunities": "Swarm Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "understands Void Speech but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bites", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 14 (4d6) piercing damage plus 18 (4d8) force damage, or 7 (2d6) piercing damage plus 9 (2d8) force damage if the insatiable brood has half its HP or fewer." } ], "bonus_actions": [ { "name": "Void Gaze", "desc": "The insatiable brood turns all its individual heads in one direction, and its hundreds of Void-filled eyes stare at one creature the brood can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it suffers a random, short-term dread effect for 1 minute." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Aberrant Resilience", "desc": "The insatiable brood has advantage on saves against spells or effects that would alter its form." }, { "name": "Magic Bites", "desc": "The insatiable brood's Bites attacks are magical." }, { "name": "Siege Monster", "desc": "The insatiable brood deals double damage to objects and structures." }, { "name": "Swarm", "desc": "The insatiable brood can occupy another creature's space and vice versa, and the brood can move through any opening large enough for a Tiny creature. The brood can't regain HP or gain temporary HP." }, { "name": "Swarm Resilience", "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions." }, { "name": "Void Dweller", "desc": "The insatiable brood doesn't require air, food, drink, or sleep, and it is immune to the effects of Void terrain. In addition, it can fly through the Void as if through air." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insatiable-brood/" }, { "slug": "insect_giant_centipede_bf", "desc": "", "name": "Insect, Giant Centipede", "size": "small", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 14, "hit_dice": "", "speed": { "walk": 30, "climb": 30 }, "strength": 4, "dexterity": 14, "constitution": 12, "intelligence": 1, "wisdom": 6, "charisma": 2, "strength_save": -3, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -5, "wisdom_save": -2, "charisma_save": -4, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "prone", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 30 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target must succeed on a DC 11 CON save or take 7 (2d6) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way." } ], "bonus_actions": [ { "name": "Swift Hunter", "desc": "The centipede moves up to its speed toward a hostile creature that it can see." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insect-giant-centipede/" }, { "slug": "insect_giant_fire_beetle_bf", "desc": "", "name": "Insect, Giant Fire Beetle", "size": "small", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 7, "hit_dice": "", "speed": { "walk": 30 }, "strength": 8, "dexterity": 10, "constitution": 12, "intelligence": 1, "wisdom": 6, "charisma": 2, "strength_save": -1, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -5, "wisdom_save": -2, "charisma_save": -4, "perception": 8, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 30 ft.", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) slashing damage." }, { "name": "Igniting Mucus", "desc": "_Ranged Weapon Attack:_ +2 to hit, range 15/30 ft., one target. _Hit:_ 2 (1d4) poison damage, and the target is covered in mucus that ignites after 1d4 rounds or if the target takes fire damage. An ignited creature takes 2 (1d4) fire damage at the start of each of its turns until a creature takes an action to douse the fire. A creature can remove the mucus before it ignites by taking an action." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Illumination", "desc": "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insect-giant-fire-beetle/" }, { "slug": "insect_giant_scorpion_bf", "desc": "", "name": "Insect, Giant Scorpion", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "", "speed": { "walk": 40, "burrow": 20 }, "strength": 14, "dexterity": 12, "constitution": 14, "intelligence": 1, "wisdom": 8, "charisma": 2, "strength_save": 2, "dexterity_save": 1, "constitution_save": 2, "intelligence_save": -5, "wisdom_save": -1, "charisma_save": -4, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "poison,poisoned", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 60 ft.", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The giant scorpion makes two Claw attacks and one Sting attack." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target." }, { "name": "Sting", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 10 ft., one creature. _Hit:_ 7 (1d10+2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 CON save or be poisoned until the end of its next turn." } ], "bonus_actions": [], "reactions": [ { "name": "Reflexive Sting", "desc": "When a creature the scorpion can see attacks it while within 10 feet of the scorpion, the scorpion can whip its tail defensively at the creature. The attacker must succeed on a DC 12 DEX save or take 5 (1d10) piercing damage." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insect-giant-scorpion/" }, { "slug": "insect_giant_wasp_bf", "desc": "", "name": "Insect, Giant Wasp", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 25, "hit_dice": "", "speed": { "walk": 10, "fly": 50 }, "strength": 10, "dexterity": 14, "constitution": 10, "intelligence": 1, "wisdom": 10, "charisma": 2, "strength_save": 0, "dexterity_save": 2, "constitution_save": 0, "intelligence_save": -5, "wisdom_save": 0, "charisma_save": -4, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Sting", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage, and the target must succeed on a DC 12 CON save or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way." } ], "bonus_actions": [], "reactions": [ { "name": "Assailing Pheromone", "desc": "When the wasp takes damage, it can release a scent perceptible only to other wasps. Each wasp within 10 feet of this wasp has advantage on the next attack roll it makes before the end of its next turn." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insect-giant-wasp/" }, { "slug": "insect_scorpion_bf", "desc": "", "name": "Insect, Scorpion", "size": "tiny", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 8, "hit_dice": "", "speed": { "walk": 10 }, "strength": 2, "dexterity": 10, "constitution": 8, "intelligence": 1, "wisdom": 8, "charisma": 2, "strength_save": -4, "dexterity_save": 0, "constitution_save": -1, "intelligence_save": -5, "wisdom_save": -1, "charisma_save": -4, "perception": 9, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "poison,poisoned", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 10 ft.", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Sting", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage, and the target must succeed on a DC 10 CON save or take 2 (1d4) poison damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insect-scorpion/" }, { "slug": "insect_swarm_of_insects_bf", "desc": "", "name": "Insect, Swarm of Insects", "size": "medium", "type": "Swarm", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 24, "hit_dice": "", "speed": { "walk": 20, "climb": 20 }, "strength": 2, "dexterity": 12, "constitution": 10, "intelligence": 1, "wisdom": 6, "charisma": 1, "strength_save": -4, "dexterity_save": 1, "constitution_save": 0, "intelligence_save": -5, "wisdom_save": -2, "charisma_save": -5, "perception": 8, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Swarm Resilience", "damage_immunities": "Swarm Resilience", "condition_immunities": "", "senses": "keensense 10 ft.", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bites", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 0 ft., one target in the swarm's space. _Hit:_ 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its HP or fewer." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Crawling Swarm", "desc": "A creature in the swarm's space is covered in crawling and buzzing insects. If the creature casts a spell with a somatic component, it must succeed on a DC 11 CON save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain HP or gain temporary HP." }, { "name": "Swarm Resilience", "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insect-swarm-of-insects/" }, { "slug": "invisible_stalker_bf", "desc": "", "name": "Invisible Stalker", "size": "medium", "type": "Elemental", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": null, "hit_points": 121, "hit_dice": "", "speed": { "walk": 50, "fly": 50, "hover": true }, "strength": 16, "dexterity": 18, "constitution": 14, "intelligence": 10, "wisdom": 20, "charisma": 10, "strength_save": 3, "dexterity_save": 4, "constitution_save": 2, "intelligence_save": 0, "wisdom_save": 5, "charisma_save": 0, "perception": 18, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Elemental Resilience", "damage_immunities": "Elemental Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Auran,understands Common but can't speak it", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The stalker makes two Slam attacks." }, { "name": "Slam", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 9 (2d8) cold damage. If the target is the stalker's quarry, the target must succeed on a DC 15 DEX save or its speed is halved until the end of its next turn." } ], "bonus_actions": [ { "name": "Steal Breath", "desc": "The invisible stalker calls on the air in the lungs of one breathing creature it can see within 30 feet of it, causing the air to leave the creature. The target must succeed on a DC 15 CON save or be unable to speak or cast spells with verbal components until the end of its next turn. A creature that fails the save by 5 or more is also incapacitated and suffocating for the duration, as it coughs uncontrollably." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Elemental Nature", "desc": "The invisible stalker doesn't require air, food, drink, or sleep." }, { "name": "Elemental Resilience", "desc": "The stalker is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions." }, { "name": "Faultless Tracker", "desc": "At the end of each long rest, the invisible stalker can choose a creature it knows or has seen to be its quarry. A stalker summoned by another creature can choose only the quarry specified by its summoner, but the stalker also knows the location of its summoner while it continues to serve the summoner. The stalker always knows the direction and distance to its quarry, provided the two are on the same plane of existence." }, { "name": "Invisibility", "desc": "The stalker is invisible. The condition's effect on DEX (Stealth) checks has been included in the above Stealth value." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_invisible-stalker/" }, { "slug": "iron_golem_bf", "desc": "", "name": "Iron Golem", "size": "large", "type": "Construct", "subtype": "", "group": "Golems", "alignment": "", "armor_class": 20, "armor_desc": "natural armor, shield", "hit_points": 201, "hit_dice": "", "speed": { "walk": 30 }, "strength": 34, "dexterity": 8, "constitution": 20, "intelligence": 2, "wisdom": 10, "charisma": 1, "strength_save": 12, "dexterity_save": -1, "constitution_save": 5, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -5, "perception": 15, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire,Golem Resilience", "condition_immunities": "", "senses": "darkvision 120 ft.", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The golem makes four Spear Arm attacks. It can replace one Spear Arm attack with a Shield Bash attack." }, { "name": "Shield Bash", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 29 (4d10+7) bludgeoning damage, and the target must succeed on a DC 18 STR save or be knocked prone." }, { "name": "Spear Arm", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 25 (4d8+7) piercing damage." }, { "name": "Expel Poisonous Gas (Recharge 5-6)", "desc": "The golem vents poisonous gas from small holes across its body. Each creature within 15 feet of the golem must make a DC 18 CON save, taking 54 (12d8) poison damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The golem doesn't require air, food, drink, or sleep." }, { "name": "Golem Resilience", "desc": "The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions." }, { "name": "Fire Absorption", "desc": "Whenever the golem is subjected to fire damage, it takes no damage and instead regains HP equal to the fire damage dealt." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saves against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." }, { "name": "Warrior Stance", "desc": "At the start of each of its turns, the iron golem chooses one of the following fighting stances to adopt, which lasts until the start of the golem's next turn.\n- **Retributive.** The next time the golem is hit by a melee weapon attack from a creature within 5 feet of it before the start of its next turn, the golem can slam its shoulder into the attacker as a reaction. The attacker must succeed on a DC 18 STR save or be pushed up to 10 feet away from the golem and knocked prone.\n- **Aggressive.** When the golem uses Multiattack, it can replace one additional Spear Arm attack with a Shield Bash attack. If it does so, its AC is reduced by 2 until the start of its next turn.\n- **Defensive.** The golem's AC increases by 4, but it can't make Shield Bash attacks until the start of its next turn." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_iron-golem/" }, { "slug": "jackal_bf", "desc": "", "name": "Jackal", "size": "small", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 11, "armor_desc": null, "hit_points": 8, "hit_dice": "", "speed": { "walk": 40 }, "strength": 8, "dexterity": 12, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": -1, "dexterity_save": 1, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage, and the target must succeed on a DC 10 CON save or contract shriveling fever disease, named for the way the disease causes an infected creature's muscles to shrivel. Until the disease is cured, the creature is poisoned, and at the end of each long rest, the infected creature must succeed on a DC 10 CON save or its STR score is reduced by 1d4. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces the creature's STR to 0, the creature dies. A creature that succeeds on two saves recovers from the disease." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing and Smell", "desc": "The jackal's Perception is 18 when perceiving by hearing or smell." }, { "name": "Pack Tactics", "desc": "The jackal has advantage on attack rolls against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_jackal/" }, { "slug": "knight_bf", "desc": "", "name": "Knight", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 18, "armor_desc": "plate", "hit_points": 68, "hit_dice": "", "speed": { "walk": 30 }, "strength": 16, "dexterity": 10, "constitution": 14, "intelligence": 12, "wisdom": 12, "charisma": 14, "strength_save": 3, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": 1, "wisdom_save": 1, "charisma_save": 2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "charmed,frightened", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Common and one other language", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The knight makes three Greatsword attacks, or it makes four Javelin attacks." }, { "name": "Greatsword", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage." }, { "name": "Javelin", "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage." } ], "bonus_actions": [ { "name": "Champion's Challenge", "desc": "The knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 13 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Chivalrous Presence", "desc": "The knight exudes a powerful presence. At the start of each of the knight's turns, it chooses one of the following presences, which lasts until the start of the knight's next turn.\n- **Empowering Presence.** Each friendly creature that starts its turn within 15 feet of the knight has advantage on the first attack roll it makes before this presence ends.\n- **Protective Presence.** Hostile creatures have disadvantage on attack rolls against friendly creatures within 5 feet of the knight.\n- **Unwavering Presence.** Each friendly creature within 15 feet of the knight is resistant to the charmed and frightened conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_knight/" }, { "slug": "kobold_bf", "desc": "", "name": "Kobold", "size": "small", "type": "Humanoid", "subtype": "", "group": "Kobolds", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 9, "hit_dice": "", "speed": { "walk": 30 }, "strength": 6, "dexterity": 18, "constitution": 8, "intelligence": 8, "wisdom": 6, "charisma": 8, "strength_save": -2, "dexterity_save": 4, "constitution_save": -1, "intelligence_save": -1, "wisdom_save": -2, "charisma_save": -1, "perception": 8, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Common,Draconic", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Dagger", "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d4+2) piercing damage." }, { "name": "Sling", "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage." } ], "bonus_actions": [ { "name": "Scurry", "desc": "The kobold moves up to 15 feet without provoking opportunity attacks. If the kobold is aware of traps in the area, the kobold can choose if this movement triggers any of them." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Pack Tactics", "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 3 when perceiving by sight." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_kobold/" }, { "slug": "kobold_swiftblade_bf", "desc": "", "name": "Kobold Swiftblade", "size": "small", "type": "Humanoid", "subtype": "", "group": "Kobolds", "alignment": "", "armor_class": 15, "armor_desc": "leather armor", "hit_points": 80, "hit_dice": "", "speed": { "walk": 30, "climb": 15 }, "strength": 8, "dexterity": 22, "constitution": 10, "intelligence": 12, "wisdom": 14, "charisma": 10, "strength_save": -1, "dexterity_save": 6, "constitution_save": 0, "intelligence_save": 1, "wisdom_save": 2, "charisma_save": 0, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Common,Draconic", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The kobold swiftblade makes two Scimitar or Hand Crossbow attacks." }, { "name": "Scimitar", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage plus 7 (2d6) poison damage." }, { "name": "Hand Crossbow", "desc": "_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 7 (1d6+4) piercing damage plus 7 (2d6) poison damage." } ], "bonus_actions": [ { "name": "Hidden Scurry", "desc": "The swiftblade moves up to 15 feet without provoking opportunity attacks, and if it moves into a lightly or heavily obscured area, it takes the Hide action, using its **Stealth** value as the result of the check. If the swiftblade is aware of traps in the area, it can choose if this movement triggers any of them." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Pack Tactics", "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_kobold-swiftblade/" }, { "slug": "kobold_witch_bf", "desc": "", "name": "Kobold Witch", "size": "small", "type": "Humanoid", "subtype": "", "group": "Kobolds", "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 126, "hit_dice": "", "speed": { "walk": 30 }, "strength": 8, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 14, "charisma": 24, "strength_save": -1, "dexterity_save": 3, "constitution_save": 1, "intelligence_save": 0, "wisdom_save": 2, "charisma_save": 7, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Common,Draconic", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The kobold witch makes three Eldritch Burst attacks. It can replace one attack with a use of Spellcasting." }, { "name": "Eldritch Burst", "desc": "_Melee or Ranged Spell Attack:_ +7 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 13 (2d8+4) force damage." }, { "name": "Spellcasting", "desc": "The kobold witch casts one of the following spells, using CHA as the spellcasting ability (spell save DC 15).<br>At will: _disguise self_, _druidcraft_, _guidance_<br>2/day each: _command_, _ray of enfeeblement_<br>1/day: _bestow curse_" } ], "bonus_actions": [ { "name": "Scurry", "desc": "The kobold moves up to 15 feet without provoking opportunity attacks. If the kobold is aware of traps in the area, the kobold can choose if this movement triggers any of them." }, { "name": "Witch's Cauldron", "desc": "The kobold witch ladles steaming brew out of a small cauldron it is holding and flings the substance at one friendly creature it can see within 15 feet of it. The target gains 5 (2d4) temporary HP until the start of the witch's next turn." } ], "reactions": [ { "name": "Hex", "desc": "When a creature the kobold witch can see within 60 feet of it makes an ability check, attack roll, or save, the target must roll a d6 and subtract the number rolled from that ability check, attack roll, or save." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Pack Tactics", "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_kobold-witch/" }, { "slug": "kraken_bf", "desc": "", "name": "Kraken", "size": "gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 475, "hit_dice": "", "speed": { "walk": 20, "swim": 60 }, "strength": 44, "dexterity": 24, "constitution": 38, "intelligence": 36, "wisdom": 32, "charisma": 20, "strength_save": 17, "dexterity_save": 7, "constitution_save": 14, "intelligence_save": 13, "wisdom_save": 11, "charisma_save": 5, "perception": 21, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "lightning; bludgeoning,piercing,and slashing damage from nonmagical attacks,frightened,paralyzed", "condition_immunities": "", "senses": "keensense 60 ft., truesight 120 ft.", "languages": "understands Abyssal,Celestial,Infernal,and Primordial but can't speak,telepathy 120 ft.", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Multiattack", "desc": "The kraken makes three Tentacle attacks. It can replace one Tentacle attack with a Bite attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +17 to hit, reach 5 ft., one target. _Hit:_ 28 (4d8+10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 24 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone." }, { "name": "Tentacle", "desc": "_Melee Weapon Attack:_ +17 to hit, reach 30 ft., one target. _Hit:_ 24 (4d6+10) bludgeoning damage, and the target is grappled (escape DC 22). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target." }, { "name": "Ink Cloud (Recharge 6)", "desc": "While underwater, the kraken expels an ink cloud in a 30-foot-radius centered on the kraken. The cloud spreads around corners, and the area is heavily obscured. Each creature in the area when it first appears must make a DC 22 CON save, taking 110 (20d10) poison damage on a failed save, or half as much damage on a successful one. A creature that enters the ink cloud for the first time on a turn or starts its turn there must succeed on a DC 22 CON save or take 11 (2d10) poison damage and be poisoned until the start of its next turn. The cloud lasts for 1 minute or until dispersed by a strong current." } ], "bonus_actions": [ { "name": "Fling", "desc": "One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 22 DEX save or take the same damage and be knocked prone." }, { "name": "Reel", "desc": "The kraken pulls up to two creatures grappled by it up to 25 feet straight toward it." } ], "reactions": [], "legendary_desc": "The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Swim", "desc": "The kraken swims up to half its swimming speed without provoking opportunity attacks." }, { "name": "Tentacle Attack", "desc": "The kraken makes one Tentacle attack." }, { "name": "Lightning Storm (Costs 2 Actions)", "desc": "The kraken magically calls bolts of lightning to strike up to two creatures it can see or sense within 120 feet of it. Each creature must make a DC 22 DEX save, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The kraken can breathe air and water." }, { "name": "Freedom of Movement", "desc": "The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the kraken fails a save, it can choose to succeed instead." }, { "name": "Monstrosity Resilience", "desc": "The kraken is resistant to exhaustion and to the frightened condition." }, { "name": "Siege Monster", "desc": "The kraken deals double damage to objects and structures." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_kraken/" }, { "slug": "lamia_bf", "desc": "", "name": "Lamia", "size": "large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 95, "hit_dice": "", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 14, "intelligence": 14, "wisdom": 14, "charisma": 20, "strength_save": 3, "dexterity_save": 1, "constitution_save": 2, "intelligence_save": 2, "wisdom_save": 2, "charisma_save": 5, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "charmed,Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Abyssal,Common", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The lamia makes two Hooves attacks and one Dagger attack, or it makes three Arcane Bolt attacks. It can replace one attack with a use of Spellcasting." }, { "name": "Dagger", "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d4+3) piercing damage." }, { "name": "Hooves", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 14 (2d10+3) bludgeoning damage." }, { "name": "Arcane Bolt", "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 12 (2d8+3) force damage." }, { "name": "Spellcasting", "desc": "The lamia casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 13).<br>At will: _minor illusion_, _silent image_, _suggestion_<br>3/day each: _charm_, _command_, _major image_<br>1/day: _compulsion_" } ], "bonus_actions": [ { "name": "Intoxicating Gaze", "desc": "The lamia gazes at one creature it can see within 30 feet of it. The target must succeed on a DC 13 CHA save or be charmed until the end of its next turn and cursed for 1 hour. While cursed, the target has disadvantage on WIS saves and on all ability checks." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Badlands Strider", "desc": "Difficult terrain composed of sand, mud, or rock doesn't cost the lamia extra movement. In addition, the lamia leaves no tracks or other traces of its passage when moving through sandy, muddy, or rocky terrain." }, { "name": "Monstrosity Resilience", "desc": "The lamia is resistant to exhaustion and to the frightened condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lamia/" }, { "slug": "lantern_hagfish_bf", "desc": "", "name": "Lantern Hagfish", "size": "small", "type": "Aberration", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": null, "hit_points": 9, "hit_dice": "", "speed": { "walk": 15, "swim": 30 }, "strength": 2, "dexterity": 12, "constitution": 10, "intelligence": 2, "wisdom": 10, "charisma": 1, "strength_save": -4, "dexterity_save": 1, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -5, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold,grappled,prone,restrained,Aberrant Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage. If the target is a prone creature that isn't a Construct or Undead, the hagfish can burrow into the creature's flesh. While burrowed into a creature, the hagfish can't attack, and at the start of each of the hagfish's turns, the target loses 3 (1d4+1) HP as the hagfish consumes it from the inside. The burrowed hagfish moves with the target whenever the target moves, requiring none of the hagfish's movement. It can detach itself by spending 5 feet of its movement on its turn. It does so after it consumes 6 HP worth of flesh from the target or the target dies. A creature, including the target, can take its action to extract the burrowed hagfish by succeeding on a DC 11 WIS (Medicine) check." } ], "bonus_actions": [ { "name": "Slime Slide", "desc": "While on a solid surface, the lantern hagfish slides up to 15 feet in a straight line and can move through the space of any creature without provoking opportunity attacks. Each space on that surface along that line is coated in slime until the start of the hagfish's next turn. Each creature in that line, and any creature that enters a slime-coated space for the first time on a turn must succeed on a DC 11 DEX save or fall prone." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Aberrant Resilience", "desc": "The lantern hagfish is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form." }, { "name": "Bioluminescent Slime", "desc": "The lantern hagfish sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The hagfish can alter the radius as a bonus action. In addition, the hagfish has advantage on attack rolls against a creature if at least one other hagfish is within 5 feet of the creature and that other hagfish isn't incapacitated." }, { "name": "Void Dweller", "desc": "The lantern hagfish doesn't require air or sleep, and it is immune to the effects of Void terrain. In addition, it can swim through the Void as if through water." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lantern-hagfish/" }, { "slug": "lemure_bf", "desc": "", "name": "Lemure", "size": "medium", "type": "Fiend", "subtype": "Devil", "group": "Devils", "alignment": "", "armor_class": 8, "armor_desc": null, "hit_points": 17, "hit_dice": "", "speed": { "walk": 15 }, "strength": 14, "dexterity": 6, "constitution": 12, "intelligence": 4, "wisdom": 10, "charisma": 2, "strength_save": 2, "dexterity_save": -2, "constitution_save": 1, "intelligence_save": -3, "wisdom_save": 0, "charisma_save": -4, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Devilish Resilience", "damage_immunities": "Devilish Resilience", "condition_immunities": "", "senses": "darkvision 120 ft.", "languages": "Infernal", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Fist", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage." } ], "bonus_actions": [ { "name": "Rippling Heat (1/Day)", "desc": "The lemure exudes an aura of extreme heat for 1 minute. Each creature that starts its turn within 15 feet of the lemure and that isn't a devil must succeed on a DC 11 CON save or be weakened until the start of its next turn. A weakened creature has disadvantage on all attack rolls, and it deals only half damage with weapon attacks that use Strength. A creature that fails this save by 5 or more suffers one level of exhaustion. A creature that has suffered a level of exhaustion from this lemure's Rippling Heat can't suffer another level from this lemure's Rippling Heat for 24 hours." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the lemure's darkvision." }, { "name": "Devilish Resilience", "desc": "The devil is resistant to cold damage. In addition, it is immune to fire damage and poison damage and to the poisoned condition." }, { "name": "Hellish Rejuvenation", "desc": "Unlike other outsiders, a lemure that dies in its home plane of the Hells is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in the Hells within 1 mile of where it was slain. Only sprinkling holy water on the lemure's remains can prevent this trait from functioning." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lemure/" }, { "slug": "lich_bf", "desc": "", "name": "Lich", "size": "medium", "type": "Undead", "subtype": "", "group": "Liches", "alignment": "", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 314, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 16, "constitution": 30, "intelligence": 34, "wisdom": 28, "charisma": 16, "strength_save": 0, "dexterity_save": 3, "constitution_save": 10, "intelligence_save": 12, "wisdom_save": 9, "charisma_save": 3, "perception": 19, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold,lightning,necrotic", "damage_immunities": "bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,Undead Resilience", "condition_immunities": "", "senses": "truesight 120 ft.", "languages": "Common plus up to five other languages", "challenge_rating": "21", "cr": 21.0, "actions": [ { "name": "Multiattack", "desc": "The lich uses Lich's Gaze. It then makes four Arcane Death Burst attacks, or it makes three Arcane Death Burst attacks and one Death-Infused Rod attack. It can replace one attack with a use of Spellcasting." }, { "name": "Arcane Death Burst", "desc": "_Melee or Ranged Spell Attack:_ +12 to hit, reach 5 ft. or range 120 ft., one target. _Hit:_ 23 (4d8+5) force damage plus 17 (5d6) necrotic damage." }, { "name": "Death-Infused Rod", "desc": "_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 21 (4d8+3) bludgeoning damage plus 17 (5d6) necrotic damage, and the target must succeed on a DC 20 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Lich's Gaze", "desc": "The lich fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on a DC 20 CHA save or be charmed or frightened (the lich's choice) until the end of its next turn." }, { "name": "Spellcasting", "desc": "The lich casts one of the following spells, using INT as the spellcasting ability (spell save DC 20).<br>At will: _detect magic_, _disguise self_, _mage hand_, _message_, _prestidigitation_<br>3/day each: _charm_, _detect thoughts_, _dispel magic_, _invisibility_ (self only), _mirror image_<br>2/day each: _bestow curse_, _cloudkill_, _dimension door_, _greater hold_<br>1/day each: _plane shift_ (self only), _power word stun_, _wall of force_" } ], "bonus_actions": [ { "name": "Levitate", "desc": "The lich can rise or descend vertically up to 20 feet and can remain suspended there. This bonus action works like the levitate spell, except there is no duration, and the lich doesn't need to concentrate to continue levitating each round." } ], "reactions": [ { "name": "Absorb Spell", "desc": "When a creature the lich can see within 60 feet of it casts a spell, the lich can absorb the spell's energy, countering it. This works like the counterspell spell, except the lich must always make a spellcasting ability check, no matter the spell's circle. Its ability check for this is +12. If it successfully counters the spell, the lich gains 5 temporary HP for each level of the spell." } ], "legendary_desc": "The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Move", "desc": "The lich moves up to its speed without provoking opportunity attacks. If the lich is levitating, it can use this legendary action to move horizontally, propelling itself with a blast of arcane power." }, { "name": "Cast a Spell (Costs 2 Actions)", "desc": "The lich uses Spellcasting." }, { "name": "Disrupt Life (Costs 3 Actions)", "desc": "Each creature within 20 feet of the lich that isn't Undead must make a DC 20 CON save, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The lich regains HP equal to the single highest amount of necrotic damage dealt." } ], "special_abilities": [ { "name": "Arcane Mastery", "desc": "The lich can concentrate on two spells simultaneously. If it casts a third spell that requires concentration, the lich loses concentration on the oldest spell. If the lich is concentrating on two spells and loses concentration because of taking damage, it loses concentration only on the oldest spell." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the lich fails a save, it can choose to succeed instead." }, { "name": "Rejuvenation", "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears within 5 feet of the phylactery." }, { "name": "Turn Resistance", "desc": "The lich has advantage on saves against any effect that turns undead." }, { "name": "Undead Nature", "desc": "The lich doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The lich is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lich/" }, { "slug": "lion_bf", "desc": "", "name": "Lion", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 42, "hit_dice": "", "speed": { "walk": 50 }, "strength": 16, "dexterity": 14, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 8, "strength_save": 3, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -1, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The lion makes one Bite attack and one Claws attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage." } ], "bonus_actions": [ { "name": "Rattling Roar (Recharge 4-6)", "desc": "The lion releases a bone-shaking roar in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or have disadvantage on attack rolls until the end of its next turn." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Smell", "desc": "The lion's Perception is 18 when perceiving by smell." }, { "name": "Pack Tactics", "desc": "The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Pounce", "desc": "If the lion moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the lion can make one Bite attack against it as a bonus action." }, { "name": "Running Leap", "desc": "With a 10-foot running start, the lion can long jump up to 25 feet." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lion/" }, { "slug": "living_colossus_bf", "desc": "", "name": "Living Colossus", "size": "gargantuan", "type": "Construct", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 261, "hit_dice": "", "speed": { "walk": 60 }, "strength": 30, "dexterity": 8, "constitution": 30, "intelligence": 10, "wisdom": 14, "charisma": 22, "strength_save": 10, "dexterity_save": -1, "constitution_save": 10, "intelligence_save": 0, "wisdom_save": 2, "charisma_save": 6, "perception": 17, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "slashing", "damage_immunities": "Construct Resilience", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 30 ft.", "languages": "any languages the animating spirit knew in life", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The living colossus makes three Slam attacks, or it makes four Spirit Blast attacks." }, { "name": "Slam", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 5 ft., one target. _Hit:_ 32 (4d10+10) bludgeoning damage." }, { "name": "Spirit Blast", "desc": "_Ranged Spell Attack:_ +11 to hit, range 120 ft., one target. _Hit:_ 24 (4d8+6) psychic damage." }, { "name": "Thunderous Clap (Recharge 5-6)", "desc": "The living colossus slams its hands together, creating a thunderous wave in a 30-foot cone. Each creature in that area must make a DC 18 CON save, taking 59 (17d6) thunder damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [ { "name": "Quake", "desc": "The living colossus strikes the ground with its foot. Each creature within 30 feet of the living colossus must succeed on a DC 18 STR save or be knocked prone and have the air knocked from its lungs, if it is a breathing creature, until the start of the living colossus's next turn. A creature with the air knocked from its lungs can't speak or cast spells with verbal components. If a creature fails the save by 5 or more, it is also stunned until the start of the living colossus's next turn." } ], "reactions": [ { "name": "Bolstering Spirit", "desc": "When a friendly creature the living colossus can see within 60 feet of it, other than itself, takes damage, the living colossus can share some of the life force of the spirit animating it with that friendly creature. The target gains 14 (4d6) temporary HP for 1 minute. If the target would take enough damage to reduce it to 0 HP, it instead regains 14 (4d8) HP." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The living colossus doesn't require air, food, drink, or sleep." }, { "name": "Construct Resilience", "desc": "The living colossus is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions." }, { "name": "False Appearance", "desc": "While the living colossus remains motionless, it is indistinguishable from a normal statue or monument of the individual it represents." }, { "name": "Immutable Form", "desc": "The living colossus is immune to any spell or effect that would alter its form." }, { "name": "Siege Monster", "desc": "The living colossus deals double damage to objects and structures." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_living-colossus/" }, { "slug": "lizard_bf", "desc": "", "name": "Lizard", "size": "tiny", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 9, "hit_dice": "", "speed": { "walk": 20, "climb": 20 }, "strength": 2, "dexterity": 10, "constitution": 10, "intelligence": 1, "wisdom": 8, "charisma": 2, "strength_save": -4, "dexterity_save": 0, "constitution_save": 0, "intelligence_save": -5, "wisdom_save": -1, "charisma_save": -4, "perception": 9, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft.", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Detach Tail (5 HP or Fewer, Recharges after a Short or Long Rest)", "desc": "When the lizard takes damage, it can detach its tail, reducing the damage by 2 (1d4), and immediately move up to its speed without provoking opportunity attacks." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lizard/" }, { "slug": "lizard_giant_bf", "desc": "", "name": "Lizard, Giant", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 15, "hit_dice": "", "speed": { "walk": 30, "climb": 30 }, "strength": 14, "dexterity": 12, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 2, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Detach Tail (9 HP or Fewer, Recharges after a Short or Long Rest)", "desc": "When the lizard takes damage, it can detach its tail, reducing the damage by 4 (1d8), and immediately move up to its speed without provoking opportunity attacks." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lizard-giant/" }, { "slug": "lizardfolk_bf", "desc": "", "name": "Lizardfolk", "size": "medium", "type": "Humanoid", "subtype": "", "group": "Lizardfolk", "alignment": "", "armor_class": 15, "armor_desc": "natural armor, shield", "hit_points": 22, "hit_dice": "", "speed": { "walk": 30, "climb": 15, "swim": 30 }, "strength": 14, "dexterity": 10, "constitution": 12, "intelligence": 6, "wisdom": 16, "charisma": 6, "strength_save": 2, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -2, "wisdom_save": 3, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Draconic", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." }, { "name": "Heavy Club", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage." }, { "name": "Javelin", "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Shoving Counter", "desc": "If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Smell and Taste", "desc": "The lizardfolk's Perception is 18 when perceiving by smell or taste." }, { "name": "Hold Breath", "desc": "The lizardfolk can hold its breath for 15 minutes." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lizardfolk/" }, { "slug": "lizardfolk_ruler_bf", "desc": "", "name": "Lizardfolk Ruler", "size": "medium", "type": "Humanoid", "subtype": "", "group": "Lizardfolk", "alignment": "", "armor_class": 15, "armor_desc": "scale mail", "hit_points": 100, "hit_dice": "", "speed": { "walk": 30, "climb": 15, "swim": 30 }, "strength": 16, "dexterity": 12, "constitution": 14, "intelligence": 10, "wisdom": 14, "charisma": 14, "strength_save": 3, "dexterity_save": 1, "constitution_save": 2, "intelligence_save": 0, "wisdom_save": 2, "charisma_save": 2, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "charmed,frightened", "condition_immunities": "", "senses": "-", "languages": "Common,Draconic", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The lizardfolk ruler makes two Bite attacks and one Greataxe attack, or it makes three Javelin attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage." }, { "name": "Greataxe", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 16 (2d12+3) slashing damage." }, { "name": "Javelin", "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 10 (2d6+3) piercing damage in melee or 6 (1d6+3) piercing damage at range." } ], "bonus_actions": [ { "name": "Leader's Challenge", "desc": "The ruler hisses out a challenge or a threat (the ruler's choice) toward one creature it can see within 30 feet of it. The target must make a DC 13 CHA save. If the target fails the save against a challenge, the target has disadvantage on attack rolls against any creature other than the ruler until the start of the ruler's next turn. If the target fails the save against a threat, the ruler has advantage on the next attack roll it makes against the target before the start of its next turn." } ], "reactions": [ { "name": "Inspiring Hiss", "desc": "When a friendly lizardfolk the ruler can see within 30 feet of it is hit by an attack, the ruler can hiss out inspiring words to encourage the lizardfolk to keep going. The target gains 5 (2d4) temporary HP for 1 minute." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Brutal", "desc": "A melee weapon deals one extra die of its damage when the lizardfolk ruler hits with it (included in the attack)." }, { "name": "Heightened Smell and Taste", "desc": "The lizardfolk's Perception is 17 when perceiving by smell or taste." }, { "name": "Hold Breath", "desc": "The lizardfolk ruler can hold its breath for 15 minutes." }, { "name": "Unshakable Command", "desc": "Each friendly creature within 30 feet of the lizardfolk ruler can't be charmed or frightened while the ruler isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lizardfolk-ruler/" }, { "slug": "lizardfolk_shaman_bf", "desc": "", "name": "Lizardfolk Shaman", "size": "medium", "type": "Humanoid", "subtype": "", "group": "Lizardfolk", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 57, "hit_dice": "", "speed": { "walk": 30, "climb": 15, "swim": 30 }, "strength": 14, "dexterity": 10, "constitution": 12, "intelligence": 10, "wisdom": 20, "charisma": 10, "strength_save": 2, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": 0, "wisdom_save": 5, "charisma_save": 0, "perception": 15, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "poison,poisoned", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Common,Draconic", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The lizardfolk makes one Bite attack and one Ritual Staff attack, or it makes two Swamp Bolt attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." }, { "name": "Ritual Staff", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage plus 7 (2d6) poison damage." }, { "name": "Swamp Bolt", "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn." }, { "name": "Spellcasting", "desc": "The lizardfolk shaman casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _druidcraft_, _guidance_, _mending_<br>2/day each: _cure wounds_, _entangle_, _grease_<br>1/day: _ray of enfeeblement_" } ], "bonus_actions": [ { "name": "Poisoned Body (32 HP or Fewer)", "desc": "The shaman coats itself in poison until the start of its next turn. It takes 3 (1d6) poison damage. In addition, the next time a creature hits the shaman with a melee attack while within 5 feet of the shaman before the start of the shaman's next turn, the attacker takes 7 (2d6) poison damage." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Smell and Taste", "desc": "The lizardfolk's Perception is 20 when perceiving by smell or taste." }, { "name": "Hold Breath", "desc": "The lizardfolk shaman can hold its breath for 15 minutes." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lizardfolk-shaman/" }, { "slug": "mage_apprentice_bf", "desc": "", "name": "Mage Apprentice", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 10, "armor_desc": "13 with mage armor", "hit_points": 40, "hit_dice": "", "speed": { "walk": 30 }, "strength": 8, "dexterity": 12, "constitution": 12, "intelligence": 18, "wisdom": 12, "charisma": 10, "strength_save": -1, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": 4, "wisdom_save": 1, "charisma_save": 0, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any two languages", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Dagger", "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 9 (2d8) force damage." }, { "name": "Arcane Bolt", "desc": "_Ranged Spell Attack:_ +4 to hit, range 60 ft., one target. _Hit:_ 11 (2d8+2) force damage." }, { "name": "Spellcasting", "desc": "The mage apprentice casts one of the following spells, using INT as the spellcasting ability (spell save DC 12).<br>At will: _mage hand_, _minor illusion_<br>1/day each: _color spray_, _mage armor_, _sleep_" } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Arcane Weapons", "desc": "The mage apprentice's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack)." }, { "name": "Reckless Show-Off", "desc": "If it can see a fellow apprentice or its magical teacher at the start of its turn, the mage apprentice has advantage on the first spell attack roll it makes during that turn, but attack rolls against it also have advantage until the start of its next turn." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mage-apprentice/" }, { "slug": "mage_bf", "desc": "", "name": "Mage", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 10, "armor_desc": "13 with mage armor", "hit_points": 140, "hit_dice": "", "speed": { "walk": 30 }, "strength": 8, "dexterity": 10, "constitution": 10, "intelligence": 22, "wisdom": 12, "charisma": 10, "strength_save": -1, "dexterity_save": 0, "constitution_save": 0, "intelligence_save": 6, "wisdom_save": 1, "charisma_save": 0, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any four languages", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The mage makes three Dagger or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting." }, { "name": "Dagger", "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 13 (3d8) force damage." }, { "name": "Arcane Bolt", "desc": "_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 16 (3d8+3) force damage." }, { "name": "Spellcasting", "desc": "The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).<br>At will: _detect magic_, _light_, _mage hand_, _prestidigitation_<br>3/day each: _fly_, _mage armor_, _mirror image_<br>2/day each: _fireball_, _haste_, _slow_<br>1/day each: _cone of cold_, _greater invisibility_" } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Arcane Weapons", "desc": "The mage's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack)." }, { "name": "Magic Resistance", "desc": "The mage has advantage on saves against spells and other magical effects." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mage/" }, { "slug": "magma_mephit_bf", "desc": "", "name": "Magma Mephit", "size": "small", "type": "Elemental", "subtype": "", "group": "Mephits", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 27, "hit_dice": "", "speed": { "walk": 30, "fly": 30 }, "strength": 14, "dexterity": 10, "constitution": 10, "intelligence": 6, "wisdom": 10, "charisma": 12, "strength_save": 2, "dexterity_save": 0, "constitution_save": 0, "intelligence_save": -2, "wisdom_save": 0, "charisma_save": 1, "perception": 12, "skills": {}, "damage_vulnerabilities": "bludgeoning,cold", "damage_resistances": "", "damage_immunities": "fire,poison,poisoned", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Ignan,Terran", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Claws", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 3 (1d6) fire damage." }, { "name": "Lob Magma", "desc": "_Ranged Weapon Attack:_ +2 to hit, range 20/60 ft., one target. _Hit:_ 7 (2d6) fire damage." }, { "name": "Pyroclastic Burst (Recharge 6)", "desc": "The mephit exhales an explosive blast of lava in a 15-foot cone. Each creature in the area must make a DC 11 STR save. On a failure, a creature takes 7 (2d6) fire damage and is pushed up to 10 feet away from the mephit and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone." } ], "bonus_actions": [ { "name": "Pyrotechnic Display (1/Day)", "desc": "The mephit casts the color spray spell (spell save DC 11), requiring no material components and using CHA as the spellcasting ability." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Death Burst", "desc": "When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be pushed up to 10 feet away from the mephit, knocked prone, and catch on fire. Until a creature takes an action to douse the fire, the creature on fire takes 3 (1d6) fire damage at the start of each of its turns." }, { "name": "False Appearance", "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary mound of molten rock." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_magma-mephit/" }, { "slug": "magmin_bf", "desc": "", "name": "Magmin", "size": "small", "type": "Elemental", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "", "speed": { "walk": 30, "burrow": 15 }, "strength": 6, "dexterity": 14, "constitution": 12, "intelligence": 8, "wisdom": 10, "charisma": 10, "strength_save": -2, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -1, "wisdom_save": 0, "charisma_save": 0, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Ignan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Burning Slam", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 3 (1d6) fire damage." } ], "bonus_actions": [ { "name": "Ignited Illumination", "desc": "The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Death Burst", "desc": "When the magmin dies, it collapses into a Tiny cinder cone. On initiative count 20 after the magmin dies, the cinder cone erupts in a burst of fire and lava. Each creature within 10 feet of the cone must make a DC 11 DEX save, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited." }, { "name": "Hardened Magma", "desc": "While the magmin isn't ablaze, it is resistant to piercing and slashing damage from nonmagical attacks, and it is vulnerable to thunder damage." }, { "name": "Molten Body", "desc": "While the magmin is ablaze, each creature that hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_magmin/" }, { "slug": "mammoth_bf", "desc": "", "name": "Mammoth", "size": "huge", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 133, "hit_dice": "", "speed": { "walk": 40 }, "strength": 22, "dexterity": 8, "constitution": 20, "intelligence": 2, "wisdom": 10, "charisma": 6, "strength_save": 6, "dexterity_save": -1, "constitution_save": 5, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold,prone", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The mammoth makes two Gore attacks." }, { "name": "Gore", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 22 (3d10+6) piercing damage." }, { "name": "Stomp", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one prone creature. _Hit:_ 19 (3d8+6) bludgeoning damage." } ], "bonus_actions": [ { "name": "Trunk Grab", "desc": "The mammoth grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 17 STR save or be grappled (escape DC 17). Until this grapple ends, the target is restrained, and the mammoth can't use Trunk Grab on another creature." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Trampling Charge", "desc": "If the mammoth moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 17 STR save or be knocked prone. If the target is prone, the mammoth can make one Stomp attack against it as a bonus action." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mammoth/" }, { "slug": "manticore_bf", "desc": "", "name": "Manticore", "size": "large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 80, "hit_dice": "", "speed": { "walk": 30, "fly": 50 }, "strength": 16, "dexterity": 16, "constitution": 16, "intelligence": 6, "wisdom": 12, "charisma": 8, "strength_save": 3, "dexterity_save": 3, "constitution_save": 3, "intelligence_save": -2, "wisdom_save": 1, "charisma_save": -1, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Common", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The manticore makes one Bite attack and two Claw attacks, or it makes two Tail Spike attacks. If both Tail Spike attacks hit one creature, the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage." }, { "name": "Tail Spike", "desc": "_Ranged Weapon Attack:_ +5 to hit, range 100/200 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 5 (2d4) poison damage." } ], "bonus_actions": [], "reactions": [ { "name": "Spiky Retaliation", "desc": "When a creature the manticore can see hits it with a melee attack while within 5 feet of it, the manticore can jab a spike into the attacker. The attacker must succeed on a DC 13 DEX save or take 5 (2d4) poison damage." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Mimicry", "desc": "The manticore can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 WIS (Insight) check." }, { "name": "Monstrosity Resilience", "desc": "The manticore is resistant to exhaustion and to the frightened condition." }, { "name": "Tail Spike Regrowth", "desc": "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_manticore/" }, { "slug": "marilith_bf", "desc": "", "name": "Marilith", "size": "large", "type": "Fiend", "subtype": "Demon", "group": "Demons", "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 217, "hit_dice": "", "speed": { "walk": 40 }, "strength": 28, "dexterity": 20, "constitution": 30, "intelligence": 18, "wisdom": 26, "charisma": 30, "strength_save": 9, "dexterity_save": 5, "constitution_save": 10, "intelligence_save": 4, "wisdom_save": 8, "charisma_save": 10, "perception": 18, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience", "damage_immunities": "Demonic Resilience", "condition_immunities": "", "senses": "truesight 120 ft.", "languages": "Abyssal,telepathy 120 ft.", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The marilith makes two Dagger attacks, two Mace attacks, and two Longsword attacks. It can replace two Dagger attacks with a Tail attack." }, { "name": "Dagger", "desc": "_Melee or Ranged Weapon Attack:_ +9 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 9 (2d4+4) piercing damage plus 7 (2d6) fire damage." }, { "name": "Mace", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage." }, { "name": "Longsword", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 7 (2d6) fire damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one creature. _Hit:_ 20 (3d10+4) bludgeoning damage plus 7 (2d6) fire damage. If the target is Medium or smaller, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its Tail, and the marilith can't make Tail attacks against other targets." } ], "bonus_actions": [ { "name": "Marilith Tactics", "desc": "The marilith shouts one of the following commands at up to two friendly creatures it can see within 30 feet of it:\n- **March!** Each target can use a reaction to move up to half its speed in a direction of the marilith's choice. This movement is unaffected by difficult terrain and doesn't provoke opportunity attacks.\n- **Protect Yourself!** Each target gains the marilith's Parry reaction until the start of the marilith's next turn.\n- **Remember Your Training!** Each target has advantage on the next weapon attack roll it makes before the start of the marilith's next turn." }, { "name": "Teleport", "desc": "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." } ], "reactions": [ { "name": "Parry", "desc": "The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Demonic Resilience", "desc": "The marilith is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition." }, { "name": "Flaming Weapons", "desc": "The marilith's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 2d6 fire damage (included in the attack)." }, { "name": "Magic Resistance", "desc": "The marilith has advantage on saves against spells and other magical effects." }, { "name": "Reactive", "desc": "The marilith gets up to five extra reactions, but these extra reactions can be used only for Parry." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_marilith/" }, { "slug": "master_alchemist_bf", "desc": "", "name": "Master Alchemist", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 16, "armor_desc": "studded leather", "hit_points": 152, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 18, "constitution": 22, "intelligence": 24, "wisdom": 12, "charisma": 14, "strength_save": 0, "dexterity_save": 4, "constitution_save": 6, "intelligence_save": 7, "wisdom_save": 1, "charisma_save": 2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any two languages", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The master alchemist makes three Hasty Concoction attacks." }, { "name": "Hasty Concoction", "desc": "_Melee or Ranged Weapon Attack:_ +7 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 17 (3d8+4) acid, cold, fire, or poison damage (the alchemist's choice). The concoction then causes one of the following effects of the master alchemist's choice.\n- **Disorienting Vapors.** Overly sweet-smelling, pink vapors erupt from where the concoction hit the target. The target and each creature within 5 feet of it must make a DC 15 INT save. When a creature that failed this save moves on its next turn, it moves in a random direction.\n- **Poisonous Cloud.** An acrid-smelling, green gas pours out from where the concoction hit the target. The gas fills a 10-foot-radius sphere centered on the target. The gas spreads around corners, and its area is lightly obscured. A creature that enters the gas for the first time on a turn or starts its turn there must succeed on a DC 15 CON save or be poisoned until the end of its next turn. The gas disperses at the start of the master alchemist's next turn.\n- **Slick Floor.** A thick, purple foam bursts out from where the concoction hit the target. The floor within 10 feet of the target is coated in slick goop until the start of the master alchemist's next turn, when the foam dries. For the duration, when a creature moves through the area, it must succeed on a DC 15 DEX save or fall prone. When the master alchemist makes a Hasty Concoction attack, it can choose to target a point on the ground it can see within 60 feet instead. If it does so, the concoction causes only one of the above effects centered on that point instead of dealing damage." }, { "name": "Explosive Flask (Recharge 5-6)", "desc": "The master alchemist throws an explosive flask at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 DEX save, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one." }, { "name": "Healing Unguent (3/Day)", "desc": "The master alchemist rubs a greasy unguent on a creature's wounds. The target regains 14 (4d6) HP." } ], "bonus_actions": [ { "name": "Protective Draught (Recharge 4-6)", "desc": "The master alchemist drinks one of its brews and gains resistance to acid, cold, fire, or poison damage (the master alchemist's choice) until the end of its next turn." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Tools of the Trade", "desc": "The master alchemist is proficient with alchemist's supplies and doubles its proficiency bonus for any ability check it makes with alchemist's supplies." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_master-alchemist/" }, { "slug": "mastiff_bf", "desc": "", "name": "Mastiff", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 9, "hit_dice": "", "speed": { "walk": 40 }, "strength": 12, "dexterity": 14, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 1, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) piercing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone. 364" } ], "bonus_actions": [], "reactions": [ { "name": "Protect Friend", "desc": "When a friendly Humanoid the mastiff can see is hit by an attack from a creature within 5 feet of the mastiff, the mastiff can make one Bite attack against that attacking creature." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing and Smell", "desc": "The mastiff's Perception is 16 when perceiving by hearing or smell." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mastiff/" }, { "slug": "mechanist_bf", "desc": "", "name": "Mechanist", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 15, "armor_desc": "scale mail", "hit_points": 60, "hit_dice": "", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 12, "intelligence": 20, "wisdom": 10, "charisma": 10, "strength_save": 3, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": 5, "wisdom_save": 0, "charisma_save": 0, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Common,plus any two languages", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The mechanist makes two Warhammer or Light Crossbow attacks." }, { "name": "Warhammer", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands." }, { "name": "Light Crossbow", "desc": "_Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing damage." }, { "name": "Repair (Recharge 4-6)", "desc": "The mechanist touches one friendly Construct it can see. The target regains 5 (2d4) HP." } ], "bonus_actions": [ { "name": "Quick Creation (Recharge 4-6)", "desc": "The mechanist cobbles together various machine parts it is carrying and creates a Tiny Construct. The Construct obeys the mechanist's spoken commands. It uses the statistics of a solodron but it isn't a mechadron or part of the Plan. The mechanist can have up to two such Constructs under its control at one time. Each Construct remains for 1 minute, until the mechanist dies, or until the mechanist uses this bonus action again to dismiss one or both of them." } ], "reactions": [ { "name": "Magnetic Pulse", "desc": "When a creature the mechanist can see attacks it with a weapon made at least partially of metal while within 5 feet of it, the mechanist can release a magical, magnetic pulse. The attacker must succeed on a DC 13 DEX save or have disadvantage on the attack roll." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Tools of the Trade", "desc": "The mechanist is proficient with tinker tools and doubles its proficiency bonus for any ability check it makes with tinker tools." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mechanist/" }, { "slug": "medusa_bf", "desc": "", "name": "Medusa", "size": "medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 112, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 18, "constitution": 16, "intelligence": 14, "wisdom": 12, "charisma": 22, "strength_save": 0, "dexterity_save": 4, "constitution_save": 3, "intelligence_save": 2, "wisdom_save": 1, "charisma_save": 6, "perception": 14, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "petrified,Monstrosity Resilience", "damage_immunities": "poison,poisoned", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Common", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The medusa makes one Snake Hair attack and two Shortsword attacks, or it makes three Longbow attacks." }, { "name": "Snake Hair", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 6 (1d4+4) piercing damage plus 14 (4d6) poison damage." }, { "name": "Shortsword", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) piercing damage plus 7 (2d6) poison damage." }, { "name": "Longbow", "desc": "_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 8 (1d8+4) piercing damage plus 7 (2d6) poison damage." } ], "bonus_actions": [], "reactions": [ { "name": "Interruptive Hiss", "desc": "When a creature the medusa can see targets it with an attack, the medusa's snakes can suddenly rise and hiss at the attacker. The attacker must succeed on a DC 14 WIS save or fail the attack roll." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Monstrosity Resilience", "desc": "The medusa is resistant to exhaustion and to the frightened condition." }, { "name": "Petrifying Gaze", "desc": "When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 CON save if the medusa isn't incapacitated and can see the creature. If the save fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on itself on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.<br>Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.<br> If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa, due to its curse, is affected by its own gaze. A medusa isn't resistant to its own gaze." }, { "name": "Snake Friend", "desc": "The medusa can communicate with snakes as if they shared a language, and snakes can't be petrified by the medusa's Petrifying Gaze." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_medusa/" }, { "slug": "merfolk_bf", "desc": "", "name": "Merfolk", "size": "medium", "type": "Humanoid", "subtype": "", "group": "Merfolk", "alignment": "", "armor_class": 12, "armor_desc": "coral armor", "hit_points": 9, "hit_dice": "", "speed": { "walk": 10, "swim": 40 }, "strength": 12, "dexterity": 10, "constitution": 12, "intelligence": 10, "wisdom": 10, "charisma": 12, "strength_save": 1, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": 0, "wisdom_save": 0, "charisma_save": 1, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Aquan,Common", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Coral Spear", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) piercing damage." }, { "name": "Sharpened Shell", "desc": "_Ranged Weapon Attack:_ +3 to hit, range 20/60 ft., one target. _Hit:_ 3 (1d4+1) slashing damage." } ], "bonus_actions": [ { "name": "Nimble Rush", "desc": "The merfolk takes the Dash or Disengage action." } ], "reactions": [ { "name": "Coral Scrape", "desc": "When a creature the merfolk can see hits it with a melee attack while within 5 feet of it, the merfolk can twist its body to scrape the attacker's arm or similar attacking appendage across the rough coral of its armor. The attacker must succeed on a DC 11 DEX save or have disadvantage on the next attack roll it makes before the end of its next turn, as its attacking appendage hurts from the abrasion." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amphibious", "desc": "The merfolk can breathe air and water." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_merfolk/" }, { "slug": "merrow_bf", "desc": "", "name": "Merrow", "size": "large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "", "speed": { "walk": 10, "swim": 40 }, "strength": 18, "dexterity": 10, "constitution": 14, "intelligence": 8, "wisdom": 10, "charisma": 8, "strength_save": 4, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -1, "wisdom_save": 0, "charisma_save": -1, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Aquan,Common", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The merrow makes one Bite attack and two Claw attacks. It can replace one Claw attack with a Harpoon attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage." }, { "name": "Harpoon", "desc": "_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 7 (1d6+4) piercing damage, and the harpoon sticks in the target. While the harpoon is stuck, the merrow can't make Harpoon attacks against other targets, and the target and merrow can't move farther than 60 feet away from each other. A creature, including the target, can take its action to detach the harpoon by succeeding on a DC 14 STR check. Alternatively, the cord connecting the merrow to the harpoon can be attacked and destroyed (AC 10; HP 15; immune to bludgeoning, poison, and psychic damage), dislodging the harpoon into an unoccupied space within 5 feet of the target and preventing the merrow from using Recall Harpoon." } ], "bonus_actions": [ { "name": "Shoving Rush", "desc": "The merrow takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save." }, { "name": "Recall Harpoon", "desc": "The merrow pulls on the cord connected to its harpoon, returning the harpoon to its empty hand. If the harpoon is stuck in a creature, that creature must succeed on a DC 14 STR save or be pulled up to 20 feet toward the merrow. Regardless, the harpoon is dislodged and returned to the merrow's hand." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amphibious", "desc": "The merrow can breathe air and water." }, { "name": "Monstrosity Resilience", "desc": "The merrow is resistant to exhaustion and to the frightened condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_merrow/" }, { "slug": "mimic_bf", "desc": "", "name": "Mimic", "size": "medium", "type": "Monstrosity", "subtype": "Shapechanger", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 58, "hit_dice": "", "speed": { "walk": 20 }, "strength": 16, "dexterity": 12, "constitution": 14, "intelligence": 4, "wisdom": 12, "charisma": 8, "strength_save": 3, "dexterity_save": 1, "constitution_save": 2, "intelligence_save": -3, "wisdom_save": 1, "charisma_save": -1, "perception": 11, "skills": {}, "damage_vulnerabilities": "cold", "damage_resistances": "grappled,Monstrosity Resilience", "damage_immunities": "acid,prone", "condition_immunities": "", "senses": "keensense 60 ft.", "languages": "-", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The mimic makes two Pseudopod attacks. If it is grappling a creature, it can replace one attack with a Bite attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one grappled creature. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) acid damage." }, { "name": "Pseudopod", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The mimic transforms into a Large or smaller object or back into its true, amorphous form, which is a Monstrosity. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." } ], "reactions": [ { "name": "Prey Shield", "desc": "When a creature the mimic can see hits it with an attack while it is grappling a creature, the mimic can roll the grappled creature in front of the blow, forcing the grappled creature to take the damage instead." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Adhesive (Object Form Only)", "desc": "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage." }, { "name": "False Appearance (Object Form Only)", "desc": "While the mimic remains motionless, it is indistinguishable from an ordinary object." }, { "name": "Grappler", "desc": "The mimic has advantage on attack rolls against any creature grappled by it." }, { "name": "Monstrosity Resilience", "desc": "The mimic is resistant to exhaustion and to the frightened condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mimic/" }, { "slug": "minotaur_bf", "desc": "", "name": "Minotaur", "size": "large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 80, "hit_dice": "", "speed": { "walk": 40 }, "strength": 22, "dexterity": 10, "constitution": 16, "intelligence": 6, "wisdom": 16, "charisma": 8, "strength_save": 6, "dexterity_save": 0, "constitution_save": 3, "intelligence_save": -2, "wisdom_save": 3, "charisma_save": -1, "perception": 17, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Abyssal", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The minotaur makes one Gore attack and one Greataxe attack." }, { "name": "Gore", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage." }, { "name": "Greataxe", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage." } ], "bonus_actions": [ { "name": "Bleeding Frenzy (44 HP or Fewer)", "desc": "The minotaur enters a frenzy until the start of its next turn. Until the frenzy ends, the minotaur deals an extra 3 (1d6) damage of the weapon's type each time it hits with a melee weapon attack, and the minotaur takes an extra 3 (1d6) damage of the weapon's type the first time it is hit with a melee weapon attack before the frenzy ends." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Charge", "desc": "If the minotaur moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the minotaur and knocked prone." }, { "name": "Labyrinthine Recall", "desc": "The minotaur can perfectly recall any path it has traveled." }, { "name": "Monstrosity Resilience", "desc": "The minotaur is resistant to exhaustion and to the frightened condition." }, { "name": "Reckless", "desc": "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn." }, { "name": "Siege Monster", "desc": "The minotaur deals double damage to objects and structures." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_minotaur/" }, { "slug": "minotaur_skeleton_bf", "desc": "", "name": "Minotaur Skeleton", "size": "large", "type": "Undead", "subtype": "", "group": "Skeletons", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 63, "hit_dice": "", "speed": { "walk": 40 }, "strength": 18, "dexterity": 10, "constitution": 14, "intelligence": 6, "wisdom": 8, "charisma": 4, "strength_save": 4, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": -1, "charisma_save": -3, "perception": 9, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "piercing", "damage_immunities": "Undead Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Greataxe", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage." }, { "name": "Gore", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Counterattack (Recharge 6)", "desc": "When a creature the minotaur skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Gore attack against the attacker." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Charge", "desc": "If the minotaur skeleton moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the skeleton and knocked prone." }, { "name": "False Appearance", "desc": "While the minotaur skeleton remains motionless and prone, it is indistinguishable from an inanimate minotaur skeleton." }, { "name": "Labyrinthine Memories", "desc": "The minotaur skeleton has advantage on checks and saves to avoid becoming lost or to recall a path it has previously traveled." }, { "name": "Undead Nature", "desc": "The skeleton doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_minotaur-skeleton/" }, { "slug": "mire_fiend_bf", "desc": "", "name": "Mire Fiend", "size": "medium", "type": "Fiend", "subtype": "Demon", "group": "Demons", "alignment": "", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 94, "hit_dice": "", "speed": { "walk": 40, "swim": 40 }, "strength": 14, "dexterity": 22, "constitution": 18, "intelligence": 4, "wisdom": 14, "charisma": 6, "strength_save": 2, "dexterity_save": 6, "constitution_save": 4, "intelligence_save": -3, "wisdom_save": 2, "charisma_save": -2, "perception": 15, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Demonic Resilience", "damage_immunities": "acid,Demonic Resilience", "condition_immunities": "", "senses": "darkvision 60 ft., keensense 10 ft.", "languages": "Abyssal", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The mire fiend makes one Mandibles attack, one Spear attack, and one Stinger attack." }, { "name": "Mandibles", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8+3) slashing damage." }, { "name": "Spear", "desc": "Melee Weapon or Ranged Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack." }, { "name": "Stinger", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one creature. _Hit:_ 5 (1d4+3) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 14 CON save or be poisoned." }, { "name": "Stunning Snap (Recharge 5-6)", "desc": "If the mire fiend has no creature grappled, it snaps its mandibles together with great force, creating a miniature sonic boom in a 30-foot cone.<br>Each creature in that area must make a DC 14 CON save. On a failure, a creature takes 21 (6d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned." } ], "bonus_actions": [], "reactions": [ { "name": "Acidic Retribution", "desc": "When the mire fiend takes damage, including any damage that reduces it to 0 HP, it can expel acid from its stinger in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 14 DEX save, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amphibious", "desc": "The mire fiend can breathe air and water." }, { "name": "Demonic Resilience", "desc": "The mire fiend is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition." }, { "name": "Magic Resistance", "desc": "The mire fiend has advantage on saves against spells and other magical effects." }, { "name": "Pack Tactics", "desc": "The mire fiend has advantage on attack rolls against a creature if at least one of the mire fiend's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Swamp Camouflage", "desc": "The mire fiend's Stealth is 21 while in swampy terrain." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mire-fiend/" }, { "slug": "mordovermis_bf", "desc": "", "name": "Mordovermis", "size": "large", "type": "Aberration", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 72, "hit_dice": "", "speed": { "walk": 10, "fly": 40, "hover": true }, "strength": 16, "dexterity": 14, "constitution": 14, "intelligence": 6, "wisdom": 14, "charisma": 16, "strength_save": 3, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": 2, "charisma_save": 3, "perception": 14, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning,Aberrant Resilience", "damage_immunities": "prone", "condition_immunities": "", "senses": "darkvision 120 ft.", "languages": "Deep Speech,telepathy 60 ft.", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The mordovermis makes two Sting attacks. If both Sting attacks hit one Large or smaller creature, the mordovermis can use Consume on the creature without the need for the target to be incapacitated." }, { "name": "Sting", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage." }, { "name": "Consume", "desc": "The mordovermis wraps its body around an incapacitated creature. The target must make a DC 13 STR save. On a failure, the target takes 5 (2d4) piercing damage and 9 (2d8) acid damage and is grappled (escape DC 13). On a success, the target takes half the damage and isn't grappled. Until this grapple ends, the target is restrained and takes 18 (4d8) acid damage at the start of each of its turns, and the mordovermis can't use Consume." } ], "bonus_actions": [ { "name": "Transfixing Gaze", "desc": "The mordovermis focuses its gaze on one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be charmed until the end of its next turn. While charmed, the creature is incapacitated and has a speed of 0." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Aberrant Resilience", "desc": "The mordovermis is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form." }, { "name": "Sinuous Form", "desc": "The mordovermis can easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The mordovermis's destination must still have suitable room to accommodate its volume." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the mordovermis has disadvantage on attack rolls, and its Perception is 9 when perceiving by sight." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_mordovermis/" } ] }{ "count": 3207, "next": "