Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /monsters/?ordering=senses&page=65
https://api.open5e.com/monsters/?ordering=senses&page=64", "results": [ { "slug": "nephirron-devil", "desc": "This devilish monster has a draconic body covered in thick, greenish-gold scales and the head of a handsome giant with gleaming red eyes. It opens its mouth in a sardonic smile, and the head of a serpent appears between its lips, hissing with malevolent, mirthful relish._ \n**Devilish Infiltrators.** Nephirron devils are powerful fiends with draconic features that are adept at corrupting good-aligned dragons and bending evil dragons to their will. The older and more powerful the dragon, the bigger the challenge in the eyes of the nephirron devil. When two of these devils meet, they typically boast about the number and types of dragons they have manipulated and destroyed. This pride can also be a nephirron devil’s undoing, however, for it often overlooks humanoids attempting to interfere with its plans, and more than one nephirron devil has been brought low by a band of mortal heroes. \n**Hellish Nobles.** Nephirron devils are treated as lesser nobility in the hells, second only to pit fiends and arch-devils in the infernal pecking order. A nephirron devil is often served by Open Game License", "name": "Nephirron Devil", "size": "Huge", "type": "Fiend", "subtype": "devil", "group": null, "alignment": "lawful evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 225, "hit_dice": "18d12+108", "speed": { "walk": 40, "fly": 80 }, "strength": 27, "dexterity": 14, "constitution": 23, "intelligence": 22, "wisdom": 19, "charisma": 25, "strength_save": null, "dexterity_save": 7, "constitution_save": 11, "intelligence_save": null, "wisdom_save": 9, "charisma_save": null, "perception": 9, "skills": { "arcana": 11, "deception": 12, "insight": 9, "intimidation": 12, "perception": 9, "persuasion": 12 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "frightened, poisoned", "senses": "truesight 90 ft., passive Perception 19", "languages": "Draconic, Infernal, telepathy 120 ft.", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The nephirron devil makes one bite attack and two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage. If the target is a creature, it must succeed on a DC 19 Constitution saving throw or fall unconscious for 1 minute, or until it takes damage or someone uses an action to shake or slap it awake. Dragons and dragon-like creatures, such as dragonborn, have disadvantage on this saving throw.", "attack_bonus": 13, "damage_dice": "4d8+8" }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", "attack_bonus": 13, "damage_dice": "2d6+8" } ], "bonus_actions": null, "reactions": [ { "name": "Sculpt Breath (Recharge 6)", "desc": "When the nephirron is in the area of a spell, such as fireball, or a breath weapon, it can create a hole in the spell or breath weapon, protecting itself from the effects. If it does so, the nephirron automatically succeeds on its saving throw against the spell or breath weapon and takes no damage if it would normally take half damage on a successful save." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the nephirron's darkvision." }, { "name": "Magic Resistance", "desc": "The nephirron has advantage on saving throws against spells and other magical effects." }, { "name": "Master Liar", "desc": "The nephirron has advantage on Charisma (Deception) checks when telling a lie." }, { "name": "Innate Spellcasting", "desc": "The nephirron devil's spellcasting ability is Charisma (spell save DC 20). The nephirron can innately cast the following spells, requiring no material components:\nAt will: detect thoughts, protection from evil and good, teleport (self plus 150 pounds only)\n3/day each: flame strike, scrying, wall of ice\n1/day each: confusion, mass suggestion, shapechange (dragon or humanoid form only)" } ], "spell_list": [], "page_no": 104, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_nephirron-devil/" }, { "slug": "uridimmu", "desc": "This tall, muscular humanoid has bronze skin and the wings of a hawk. Its head is that of a majestic hunting hound with the teeth and reddish-gold mane of a lion, and it holds a flaming mace in its hands._ \n**Bastard Sons of Chaos.** The first uridimmus were the illegitimate offspring of a demon lord and an unknown entity of chaos and were soundly defeated by a powerful deity of law. After their defeat, the uridimmus chose to serve the god as guardians of the heavenly realm. The tainted origin of uridimmus manifests in the chaotic mass of fire, lightning, and radiance that clings to the heads of their maces. \n**Tainted Servants of Law.** Uridimmus are tireless guardians, and most are tasked with guarding the portals into the lawful planes. Some also serve the deities directly as bodyguards or lead groups of lesser celestials in battle. While uridimmus are unwavering and steadfast guardians, they are also completely merciless in combat and not above making examples out of trespassers. This tendency sometimes causes friction between the urdimmu and other angels, like Open Game License", "name": "Uridimmu", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "lawful good", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 150, "hit_dice": "12d10+84", "speed": { "walk": 30, "fly": 90 }, "strength": 22, "dexterity": 17, "constitution": 24, "intelligence": 14, "wisdom": 18, "charisma": 21, "strength_save": null, "dexterity_save": null, "constitution_save": 12, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 10, "perception": 9, "skills": { "insight": 14, "perception": 9 }, "damage_vulnerabilities": "", "damage_resistances": "fire, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "charmed, exhaustion, frightened", "senses": "truesight 90 ft., passive Perception 19", "languages": "all, telepathy 60 ft.", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The uridimmu makes three attacks: one with its bite and two with its mace." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.", "attack_bonus": 11, "damage_dice": "3d8+6" }, { "name": "Mace", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 18 (4d8) fire, lightning, or radiant damage.", "attack_bonus": 11, "damage_dice": "2d6+6" }, { "name": "Heavenly Roar (Recharge 5-6)", "desc": "The uridimmu can unleash a powerful roar imbued with divine power in a 30-foot cone. A target caught within this cone must make a DC 18 Constitution saving throw, taking 45 (10d8) thunder damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Fiends have disadvantage on this saving throw." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chaos Mace", "desc": "The uridimmu's attacks with its mace are magical. When the uridimmu hits with its mace, the mace deals an extra 4d8 fire, lightning, or radiant damage (included in the attack). The uridimmu chooses the type of damage when making the attack." }, { "name": "Heroic Aura", "desc": "Each friendly creature within 20 feet of the uridimmu can't be charmed or frightened. In addition, when a friendly creature within 20 feet of the uridimmu makes an attack roll or a saving throw, it can roll a d4 and add the result to the attack roll or saving throw. The uridimmu's aura doesn't work in the area of an antimagic field spell or while in a temple, shrine, or other structure dedicated to a chaotic deity." }, { "name": "Magic Resistance", "desc": "The uridimmu has advantage on saving throws against spells and other magical effects." }, { "name": "Innate Spellcasting", "desc": "The uridimmu's spellcasting ability is Charisma (spell save DC 18). The uridimmu can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, light, protection from evil and good\n3/day each: dispel magic, glyph of warding, lightning bolt\n1/day each: flame strike, heal, wall of fire" } ], "spell_list": [], "page_no": 19, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_uridimmu/" }, { "slug": "gypsosphinx", "desc": "_With black wings and a body pale as alabaster, the vulture-beaked gypsosphinx is easy to identify. As powerful servants of the gods of death and the desert, their riddles and obsessions all hinge on death and carrion. Their eyes can spot prey miles away, and the distance they climb into the sky hides their enormous size._ \nThe pale gypsosphinx shines in the desert sun and stands out in underground tombs and caverns, yet it can conceal itself when it flies in moonlit clouds. Gypsosphinxes are found anywhere bodies are buried or left to rot, and they harvest corpses from battlefields of warring desert tribes. \n_**Gossips and Riddlers.**_ Gypsosphinxes converse with intelligent undead, priests of death gods, and with other sphinxes, but they rarely gather among their own kind. They guard their territory jealously, typically claiming a necropolis as the heart of their region. \nLike all sphinxes, gypsosphinxes enjoy riddles. They rely on magic to solve challenging riddles they can’t solve on their own. \n_**Night Flyers.**_ Unlike most of their cousins, gypsosphinxes are gifted fliers capable of diving steeply from the night sky to snatch carrion or a sleeping camel. The stroke of midnight has a special but unknown significance for the beasts. \n_**Foretell Doom.**_ Occasionally, a paranoid noble seeks out a gypsosphinx and entreats the creature to reveal the time and place of his or her death, hoping to cheat fate. A gypsosphinx demands a high price for such a service, including payment in corpses of humans, unusual creatures, or near-extinct species. Even if paid, the gypsosphinx rarely honors its side of the bargain; instead, it turns its death magic against the supplicant, bringing about his or her death then and there.", "name": "Gypsosphinx", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 171, "hit_dice": "18d10+72", "speed": { "walk": 40, "fly": 70 }, "strength": 20, "dexterity": 14, "constitution": 18, "intelligence": 18, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 9, "skills": { "arcana": 9, "history": 9, "perception": 9, "religion": 9 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "psychic, poison", "condition_immunities": "poisoned", "senses": "truesight 90 ft., passive Perception 19", "languages": "Abyssal, Common, Darakhul, Sphinx", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The sphinx makes one bite attack and two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.", "attack_bonus": 10, "damage_dice": "3d10" }, { "name": "Claws", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) slashing damage.", "attack_bonus": 10, "damage_dice": "6d8" }, { "name": "Rake", "desc": "If the sphinx succeeds with both claw attacks, it automatically follows up with a rake attack. If the target fails a DC 17 Dexterity check, it is knocked prone and takes 14 (2d8 + 5) slashing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Bite Attack", "desc": "The sphinx makes one bite attack." }, { "name": "Teleport (Costs 2 Actions)", "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." }, { "name": "Cast a Spell (Costs 3 Actions)", "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal." } ], "special_abilities": [ { "name": "Inscrutable", "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." }, { "name": "Magic Weapons", "desc": "The sphinx's weapon attacks are magical." }, { "name": "Mystic Sight", "desc": "A gypsosphinx sees death coming and can foretell the manner of a person's death. This ability does not come with any urge to share that information. Gypsosphinxes are notorious for hinting, teasing, and even lying about a creature's death (\"If we fight, I will kill you and eat your heart. I have seen it,\"is a favorite bluff)." }, { "name": "Spellcasting", "desc": "the sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:\n\ncantrips: (at will): mage hand, mending, minor illusion, poison spray\n\n1st level (4 slots): comprehend languages, detect magic, identify\n\n2nd level (3 slots): blur, darkness, locate object\n\n3rd level (3 slots): dispel magic, glyph of warding, major image\n\n4th level (3 slots): blight, greater invisibility\n\n5th level (1 slot): cloudkill" } ], "spell_list": [], "page_no": 359, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_gypsosphinx/" }, { "slug": "orobasdevil-tob1-2023", "desc": "False", "name": "Orobas Devil", "size": "Large", "type": "Fiend", "subtype": "", "group": "null", "alignment": "Lawful Evil", "armor_class": 19, "armor_desc": "natural armor, shield", "hit_points": 203, "hit_dice": "14d10 + 126", "speed": { "walk": 40 }, "strength": 26, "dexterity": 14, "constitution": 28, "intelligence": 23, "wisdom": 26, "charisma": 21, "strength_save": 13, "dexterity_save": 7, "constitution_save": 14, "intelligence_save": null, "wisdom_save": 13, "charisma_save": null, "perception": 23, "skills": { "Deception": 10, "History": 11, "Insight": 13, "Perception": 13, "Persuasion": 10 }, "damage_vulnerabilities": "False", "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "truesight 90 ft., passive Perception 23", "languages": "Celestial, Infernal, telepathy 100 ft.", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The orobas makes one Bite attack, one Flail attack, and one Stomp attack, or it makes four Hurl Flame attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 13 (3d8) fire damage and 10 (3d6) poison damage, and the target must succeed on a DC 18 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Flail", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 13 (3d8) fire damage." }, { "name": "Stomp", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) bludgeoning damage plus 13 (3d8) fire damage." }, { "name": "Hurl Flame", "desc": "Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) fire damage." }, { "name": "Teleport", "desc": "The orobas magically teleports, along with any equipment, up to 120 feet to an unoccupied space it can see." }, { "name": "Spellcasting", "desc": "The orobas casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):\nAt will: augury, detect thoughts, guidance\n3/day each: locate creature, nondetection\n1/day each: contact other plane (as an action), legend lore (as an action)" } ], "bonus_actions": [], "reactions": [ { "name": "Prediction (3/Day)", "desc": "When the orobas makes an ability check or attack, it can choose to have advantage on the roll." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Deceptive Advice", "desc": "When the orobas casts a spell of the divination school, it has advantage on Charisma (Deception) checks for 1 minute." }, { "name": "Hellish Weapons", "desc": "The orobas's weapon attacks are magical. When the orobas hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack)." }, { "name": "Magic Resistance", "desc": "The orobas has advantage on saving throws against spells and other magical effects." }, { "name": "Sense Consecrated", "desc": "The orobas can pinpoint the location of Celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it." } ], "spell_list": [], "page_no": 99, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_orobas-devil/" }, { "slug": "helashruu", "desc": "An enormous looking glass floats forward, its enormous, warped frame composed of writhing purple tendrils, and its surface covered in dozens of hideous, swirling eyes. Several razor-sharp whips whirl through the air around it._ \n**Mirrors from Beyond.** The helashruu are bizarre and terrifying aberrations that travel the planes, spreading chaos and destruction. Resembling towering mirrors covered in tentacles and eyes, helashruu defy rational explanation. When they deem it necessary to communicate with other creatures, it is usually through a jumbled mishmash of thoughts with their telepathy, though making sense of what they say is often next to impossible. \n**Trapping Gone Astray.** Sages versed in planar lore believe the helashruu were created when a mirror of life trapping swallowed a powerful, deity of chaos and shattered under the strain of the energies it tried to contain. The pieces then scattered across the planes before forming into the first helashruu. The helashruu sometimes trap creatures within themselves, giving credence to this belief. Some sages hypothesize that if all the helashruu were to gather together in one place, they would reform the original mirror, and the evil entity would be released from its confinement. Thankfully, these creatures are extremely rare and hold nothing but contempt for others of their own kind.", "name": "Helashruu", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 184, "hit_dice": "16d12+80", "speed": { "fly": 50, "walk": 0, "hover": true }, "strength": 20, "dexterity": 15, "constitution": 20, "intelligence": 14, "wisdom": 17, "charisma": 20, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": null, "wisdom_save": 8, "charisma_save": null, "perception": 13, "skills": { "perception": 13 }, "damage_vulnerabilities": "bludgeoning, thunder", "damage_resistances": "acid, cold, fire, lightning, piercing, psychic", "damage_immunities": "slashing", "condition_immunities": "charmed, paralyzed, petrified, prone", "senses": "truesight 90 ft., passive Perception 23", "languages": "Void Speech, telepathy 120 ft.", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The helashruu uses Trap Life if it can. It then makes four shard whip attacks." }, { "name": "Shard Whip", "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage.", "attack_bonus": 10, "damage_dice": "3d6+5" }, { "name": "Reflect Energy (Recharge 5-6)", "desc": "The helashruu releases stored energy in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) damage of the most recent type dealt to the helashruu on a failed save, or half as much damage on a successful one. If the helashruu hasn't taken damage within the past 1 minute, the damage type is force." }, { "name": "Trap Life (Recharge 6)", "desc": "One creature of the helashruu's choice that is within 30 feet of the helashruu and that can see it must succeed on a DC 18 Wisdom saving throw or be trapped inside the helashruu's mirror. While trapped, the target is blinded and restrained, it has total cover against attacks and other effects outside the helashruu, and it takes 21 (6d6) force damage at the start of each of the helashruu's turns. The helashruu can have only one creature trapped at a time. A fragmented caricature of the trapped creature appears on the helashruu's surface while a creature is trapped inside it.\n\nIf the helashruu takes 30 or more bludgeoning or thunder damage on a single turn, the helashruu must succeed on a DC 15 Constitution saving throw or release the creature, which falls prone in a space within 10 feet of the helashruu. If the helashruu dies, a trapped creature is immediately released into a space within 10 feet of the helashruu." }, { "name": "Teleport", "desc": "The helashruu magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." }, { "name": "Dimensional Hop (3/Day)", "desc": "The helashruu can transport itself to a different plane of existence. This works like the plane shift spell, except the helashruu can affect only itself and can't use this action to banish an unwilling creature to another plane." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting (1/Day)", "desc": "The helashruu can innately cast gate, requiring no material components. Its innate spellcasting ability is Charisma." } ], "spell_list": [], "page_no": 197, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_helashruu/" }, { "slug": "orobas-devil", "desc": "_Tall and powerful, this creature resembles a strong man with well‑chiseled muscles, save its equine head, flaring nostrils, and hoofed feet._ \nThe orobas thrive in Hell, selling their knowledge to those who have the coin (or other form of payment). The common phrase, “never trust a gift horse,” stems from these corrupting devils. \n**Horse-Headed but Wise.** When called to the mortal world, they sometimes take the shape of a destrier. Orobas devils prefer to take the horrific form of a horse-headed man. Sulfuric smoke curls from their nostrils and their fingers sport ragged claws. This beast‑like appearance belies their true strength; the orobas possess an uncanny knowledge of the past, as well as of things to come. \n**Masters of Deceit.** When bargaining with an orobas, one must speak truthfully—or possess an exceptionally quick tongue and the most charming smile. Practitioners of the dark arts know these devils as the Lords of Distortion, for their ability to practice deceit. They prize reality-warping magic above all else, and bribes of that sort can win concessions when making a pact. \n**Surrounded by Lessers.** Orobas devils gather lesser devils both as chattel and defense. Their analytical minds telepathically confer the strengths and weaknesses of foes to their allies. With surprising speed, the deceivers can assess a battlefield, weigh outcomes, and redirect forces. Enemies of the orobas almost never catch them off guard. They have frequent, clear visions of their immediate future.", "name": "Orobas Devil", "size": "Large", "type": "Fiend", "subtype": "devil", "group": null, "alignment": "lawful evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 261, "hit_dice": "14d10+126", "speed": { "walk": 40 }, "strength": 26, "dexterity": 14, "constitution": 28, "intelligence": 23, "wisdom": 26, "charisma": 21, "strength_save": 12, "dexterity_save": 7, "constitution_save": 14, "intelligence_save": null, "wisdom_save": 13, "charisma_save": null, "perception": 13, "skills": { "deception": 10, "history": 11, "insight": 13, "perception": 13, "persuasion": 10 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "truesight 90 ft., passive Perception 23", "languages": "Celestial, Darakhul, Draconic, Giant, Infernal, Undercommon, Void Speech; telepathy 100 ft.", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The orobas makes four attacks: one with its bite, one with its claw, one with its flail, and one with its stomp." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) piercing damage. The target must succeed on a DC 18 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points and it takes 14 (4d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage." }, { "name": "Flail", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 18 (4d8) acid damage." }, { "name": "Stomp", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Knowing (3/day)", "desc": "An orobas can predict actions and alter chance accordingly. Three times per day, it can choose to have advantage on any attack or skill check." }, { "name": "Magic Resistance", "desc": "The orobas has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The orobas's weapon attacks are magical." }, { "name": "Sage Advice", "desc": "An orobas sometimes twists responses to a divination. It softens the answer, leaves crucial information out of the response, manipulates a convoluted answer, or outright lies. An orobas always has advantage on Deception and Persuasion checks when revealing the result of a divination." }, { "name": "Innate Spellcasting", "desc": "the orobas' spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nconstant: detect evil and good\n\nat will: augury, protection from evil and good, teleport (self plus 50 lb of objects only)\n\n5/day each: bestow curse, fireball, scorching ray\n\n3/day each: antimagic field, chain lightning, contact other plane, dimension door, wall of fire\n\n1/day each: eyebite, find the path, foresight" } ], "spell_list": [], "page_no": 111, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_orobas-devil/" }, { "slug": "phoenixborn-sorcerer", "desc": "", "name": "Phoenixborn Sorcerer", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any", "armor_class": 13, "armor_desc": "16 mage armor", "hit_points": 60, "hit_dice": "11d8+11", "speed": { "walk": 20, "fly": 40 }, "strength": 12, "dexterity": 16, "constitution": 13, "intelligence": 10, "wisdom": 10, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "[++], Senses, & [/++][++]Languages[/++] as Phoenixborn", "damage_immunities": "", "condition_immunities": "", "senses": "xx, passive Perception xx", "languages": "as Phoenixborn", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Talon or Hurl" }, { "name": "Flame attacks", "desc": "It can replace one attack with use of Spellcasting." }, { "name": "Talon", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) slashing damage + 3 (1d6) fire." }, { "name": "Hurl Flame", "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 10 (2d6+3) fire." }, { "name": "Fire Jet (Recharge 6)", "desc": "Shoots a jet of fire in a 30' line that is 5 ft. wide. Each creature in line: 14 (4d6) fire (DC 13 Dex negates)." }, { "name": "Spellcasting", "desc": "Cha (DC 13): At will: mage hand minor illusion light prestidigitation2/day ea: charm person continual flame mage armor1/day: dispel magic" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fiery Feathers and Rebirth (1/Day)", "desc": "As above but rebirth: 7 (2d6)." } ], "spell_list": [], "page_no": 316, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_phoenixborn-sorcerer/" } ] }{ "count": 3207, "next": null, "previous": "