list: API endpoint for returning a list of feats. retrieve: API endpoint for returning a particular feat.

GET /v1/feats/?format=api&page=2
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 74,
    "next": null,
    "previous": "https://api.open5e.com/v1/feats/?format=api",
    "results": [
        {
            "slug": "rallying-speaker",
            "name": "Rallying Speaker",
            "desc": "Your words can set even the coldest hearts ablaze.\nYou may deliver a rousing oratory that bolsters your allies. After speaking for ten minutes, you may grant temporary hit points equal to your level + your charisma modifier to up to 6 friendly creatures (including yourself) that hear and understand you within 30 feet. A creature can only gain the benefits of this feat once per long rest.",
            "prerequisite": "Requires Charisma 13",
            "effects_desc": [],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "rapid-drinker",
            "name": "Rapid Drinker",
            "desc": "Through a lifestyle of hard, competitive drinking, you’ve learned how to quaff drinks at an incredibly accelerated pace. You gain the following benefits:",
            "prerequisite": "*N/A*",
            "effects_desc": [
                "* You can drink a potion as a Bonus action, instead of as an action.",
                "* You have advantage on any saving throws triggered by ingesting an alcoholic or dangerous substance."
            ],
            "document__slug": "taldorei",
            "document__title": "Critical Role: Tal’Dorei Campaign Setting",
            "document__url": "https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/"
        },
        {
            "slug": "resonant-bond",
            "name": "Resonant Bond",
            "desc": "You lose resonance with an item if another creature attunes to it or gains resonance with it. You can also voluntarily end the resonance by focusing on the item during a short rest, or during a long rest if the item is not in your possession.",
            "prerequisite": "You're able to form a greater bond with magic items. During a short rest, you can focus on a non-consumable magic item and create a unique bond with it called resonance. You can have resonance with only one item at a time. Attempting to resonate with another item fails until you end the resonance with your current item. When you resonate with an item, you gain the following benefits:",
            "effects_desc": [
                "If the resonant item requires attunement and you meet the prerequisites to do so, you become attuned to the item. If you don't meet the prerequisites, both the attunement and resonance with the item fails. This attunement doesn't count toward the maximum number of items you can be attuned to. Unlike other attuned items, your attunement to this item doesn't end from being more than 100 feet away from it for 24 hours.",
                "As a bonus action, you can summon a resonant item, which appears instantly in your hand so long as it is located on the same plane of existence. You must have a free hand to use this feature and be able to hold the item. Once you summon the item in this way, you can't do so again until you finish a short or long rest.",
                "If the resonant item is sentient, you have advantage on Charisma checks and saving throws made when resolving a conflict with the item.",
                "If the resonant item is an artifact, you can ignore the effects of one minor detrimental property."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "rimecaster",
            "name": "Rimecaster",
            "desc": "You are from an area with a cold climate and have learned to adapt your magic to reflect your heritage. You gain the following benefits:",
            "prerequisite": "*A race or background from a cold climate and the ability to cast at least one spell*",
            "effects_desc": [
                "* When you cast a spell that deals damage, you can use a reaction to change the type of damage the spell deals to cold damage.",
                "* When you cast a spell that deals cold damage, you gain resistance to cold damage until the start of your next turn. If you already have resistance to cold damage, you are immune to cold damage until the start of your next turn instead."
            ],
            "document__slug": "toh",
            "document__title": "Tome of Heroes",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
        },
        {
            "slug": "rite-master",
            "name": "Rite Master",
            "desc": "You have delved into ancient mysteries.\nWhen you acquire this feat, select from the bard, cleric, druid, herald, sorcerer, warlock, or wizard spell list and choose two 1st level spells with the ritual tag, which are entered into your ritual book. These spells use the same casting attribute as the list from which they were drawn.\nWhen you discover spells in written form from your chosen spell list, you may add them to you your ritual book by spending 50 gp and two hours per level of the spell. In order to copy spells in this manner, they cannot be greater than half your character level, rounding up.\nYou may cast any spells in your ritual book as rituals so long as the book is in your possession.",
            "prerequisite": "Requires intelligence or Wisdom 13 or higher",
            "effects_desc": [],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "shield-focus",
            "name": "Shield Focus",
            "desc": "A shield is a nearly impassable barrier in your hands.",
            "prerequisite": null,
            "effects_desc": [
                "Using your shield, you may expend your bonus action to make a shove maneuver against an adjacent creature when you take the attack action.",
                "When you have a shield in your hand, you may apply its AC bonus to dexterity saves made against effects that target you.",
                "While wielding a shield, you may expend your reaction following a successful Dexterity saving throw to take no damage from a spell or effect."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "skillful",
            "name": "Skillful",
            "desc": "Your versatility makes you an asset in nearly any situation.\nLearn three skills, languages, or tool proficiencies in any combination. If you already have proficiency in a chosen skill, you instead gain a skill specialty with that skill.",
            "prerequisite": null,
            "effects_desc": [],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "skirmisher",
            "name": "Skirmisher",
            "desc": "You are as swift and elusive as the wind.",
            "prerequisite": null,
            "effects_desc": [
                "Any form of movement you possess is increased by 10 feet.",
                "Difficult terrain does not impede your movement when you have taken the dash action.",
                "Your attacks prevent creatures from making opportunity attacks against you."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "sorcerous-vigor",
            "name": "Sorcerous Vigor",
            "desc": "When your magical reserves are low, you can call on your lifeforce to fuel your magic.",
            "prerequisite": "*Charisma 13 or higher and the Sorcery Points class feature*",
            "effects_desc": [
                "* Increase your Charisma score by 1, to a maximum of 20.",
                "* When you start your turn and have no sorcery points remaining, you can use a reaction to spend one Hit Die. Roll the die and add your Constitution modifier to it. You regain expended sorcery points equal to up to half the total (minimum of 1). You can never have more sorcery points than the maximum for your level. Hit Dice spent using this feat can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal."
            ],
            "document__slug": "toh",
            "document__title": "Tome of Heroes",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
        },
        {
            "slug": "spellbreaker",
            "name": "Spellbreaker",
            "desc": "You are a terrifying foe to enemy spellcasters.",
            "prerequisite": null,
            "effects_desc": [
                "You gain proficiency with the Purge Magic maneuver and do not have to spend exertion to activate it.",
                "Targets forced to make concentration checks as a result of damage you deal suffer disadvantage.",
                "You gain magic resistance against all spells cast within 30 feet of you."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "stalker",
            "name": "Stalker",
            "desc": "You are an expert at hunting prey. You are never more at home than when on a hunt, and your quarry rarely escapes you. You gain the following benefits:",
            "prerequisite": "*N/A*",
            "effects_desc": [
                "* You gain proficiency in the Stealth and Survival skills.",
                "* You have advantage on Wisdom (Survival) checks made to track a creature you have seen in the past 24 hours."
            ],
            "document__slug": "toh",
            "document__title": "Tome of Heroes",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
        },
        {
            "slug": "stalwart",
            "name": "Stalwart",
            "desc": "You can quickly recover from injuries that leave lesser creatures broken.",
            "prerequisite": null,
            "effects_desc": [
                "Raise your Constitution attribute by 1, up to the attribute cap of 20.",
                "You regain an additional number of hit points equal to double your Constitution modifier (minimum 2) whenever you roll a hit die to regain hit points."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "stealth-expert",
            "name": "Stealth Expert",
            "desc": "The shadows embrace you as if you were born to them.",
            "prerequisite": "Requires Dexterity 13 or higher",
            "effects_desc": [
                "When lightly obscured, you may attempt the hide action.",
                "You remain hidden after missing a ranged attack.",
                "Your Wisdom (Perception) checks are not adversely affected by dim light."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "street-fighter",
            "name": "Street Fighter",
            "desc": "You've left a trail of broken opponents in the back alleys and barrooms of your home.",
            "prerequisite": null,
            "effects_desc": [
                "Raise your Strength or Constitution attribute by 1, up to the attribute cap of 20.",
                "You can roll 1d4 in place of your normal damage for unarmed strikes.",
                "Learn the improvised weapons proficiency.",
                "You may expend your bonus action to attempt the Grapple maneuver on an enemy you've hit with an unarmed or improvised weapon attack."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "stunning-sniper",
            "name": "Stunning Sniper",
            "desc": "You have mastered the use of ranged weapons to cripple your target from a distance.",
            "prerequisite": "*Proficiency with a ranged weapon*",
            "effects_desc": [
                "* When you score a critical hit on a ranged attack roll, you can stun the target until the start of your next turn instead of doubling the damage."
            ],
            "document__slug": "toh",
            "document__title": "Tome of Heroes",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
        },
        {
            "slug": "surgical-combatant",
            "name": "Surgical Combatant",
            "desc": "Your knowledge of anatomy and physiology is a boon to your allies and a bane to your foes. You gain the following benefits:",
            "prerequisite": null,
            "effects_desc": [
                "You gain proficiency with the Dangerous Strikes maneuver and do not have to spend exertion to activate it.",
                "You gain proficiency in Medicine. If you are already proficient, you instead gain an expertise die.",
                "You gain an expertise die on Medicine checks made to diagnose the cause of or treat wounds."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "survivor",
            "name": "Survivor",
            "desc": "You use every last ounce of energy to survive, even in the worst of circumstances.",
            "prerequisite": null,
            "effects_desc": [
                "When you are reduced to 0 or fewer hit points, you can use your reaction to move up to your Speed before falling unconscious. Moving in this way doesn't provoke opportunity attacks.",
                "On the first turn that you start with 0 hit points and must make a death saving throw, you make that saving throw with advantage.",
                "When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw. If the saving throw succeeds, you instead fall unconscious and are dying.",
                "Medicine checks made to stabilize you have advantage.",
                "When a creature successfully stabilizes you, at the start of your next turn you regain 1 hit point. Once you have used this feature, you can't use it again until you finish a long rest."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "swift-combatant",
            "name": "Swift Combatant",
            "desc": "You are naturally quick and use that to your advantage in battle. You gain the following benefits:",
            "prerequisite": "Prerequisite: 8th level or higher",
            "effects_desc": [
                "Your Speed increases by 5 feet.",
                "You gain proficiency with the Charge, Rapid Drink, and Swift Stance maneuvers, and do not have to spend exertion to activate them."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "tactical-support",
            "name": "Tactical Support",
            "desc": "Your tactical expertise gives your allies an edge in combat.",
            "prerequisite": null,
            "effects_desc": [
                "When using the Help action to aid an ally in attacking a creature, the targeted creature can be up to 30 feet away instead of 5 feet.",
                "If an ally benefiting from your Help action scores a critical hit on the targeted creature, you can use your reaction to make a single weapon attack against that creature. Your attack scores a critical hit on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range for that attack is increased by 1 (maximum 17–20).",
                "When a creature is damaged by an attack that was aided by the use of your Help action, you don't provoke opportunity attacks from that creature until the end of your next turn."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "tenacious",
            "name": "Tenacious",
            "desc": "",
            "prerequisite": "Choose an attribute and raise it by 1, up to the attribute cap of 20, and become proficient with saving throws using the selected attribute.",
            "effects_desc": [],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "thespian",
            "name": "Thespian",
            "desc": "Your mastery of the dramatic arts is useful both on and off the stage.",
            "prerequisite": null,
            "effects_desc": [
                "Raise your Charisma attribute by 1, up to the attribute cap of 20.",
                "When adopting another persona, gain advantage on Deception and Performance checks.",
                "You may perfectly mimic the voice or sounds of another creature. A creature with a reason to be suspicious may attempt a Wisdom (Insight) check opposed by your Charisma (Deception) to see through your ruse."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "weapons-specialist",
            "name": "Weapons Specialist",
            "desc": "Nearly any weapon is lethal in your hands.",
            "prerequisite": null,
            "effects_desc": [
                "Raise your Strength or Dexterity Attribute by 1, to the attribute cap of 20.",
                "Select and learn any four weapon proficiencies. Three of these must be a simple or martial weapons. The fourth choice can be a simple, martial, or rare weapon."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "well-heeled",
            "name": "Well-Heeled",
            "desc": "You can maneuver effortlessly through the corridors of power and prestige. You gain the following benefits:",
            "prerequisite": "Prerequisite: Prestige rating of 2 or higher",
            "effects_desc": [
                "You are treated as royalty (or as closely as possible) by most commoners and traders, and as an equal when meeting other authority figures (who make time in their schedule to see you when requested to do so).",
                "You have passive investments and income that allow you to maintain a high quality of living. You have a rich lifestyle and do not need to pay for it.",
                "You gain a second Prestige Center. This must be an area where you have spent at least a week of time."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "woodcraft-training",
            "name": "Woodcraft Training",
            "desc": "You have learned to survive in the wilds, a useful skill for almost any adventurer. You gain the following benefits:",
            "prerequisite": null,
            "effects_desc": [
                "You gain proficiency with the herbalism kit, navigator's kit, a simple ranged weapon, or a martial ranged weapon.",
                "You gain two exploration knacks of your choice from the ranger class."
            ],
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        }
    ]
}