Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=-armor_class&page=2
https://api.open5e.com/v1/monsters/?format=api&ordering=-armor_class&page=3", "previous": "https://api.open5e.com/v1/monsters/?format=api&ordering=-armor_class", "results": [ { "slug": "solar-a5e", "desc": "", "name": "Solar", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "", "armor_class": 21, "armor_desc": "", "hit_points": 319, "hit_dice": "22d10+198", "speed": { "walk": 50, "fly": 150 }, "strength": 28, "dexterity": 22, "constitution": 28, "intelligence": 22, "wisdom": 30, "charisma": 30, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 0, "charisma_save": 17, "perception": null, "skills": { "athletics": 16, "history": 16, "insight": 17, "perception": 17, "religion": 17 }, "damage_vulnerabilities": "", "damage_resistances": "radiant; damage from nonmagical weapons", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, poisoned", "senses": "truesight 120 ft., Passive Perception 27", "languages": "all, telepathy 120 ft.", "challenge_rating": "21", "cr": 21.0, "actions": [ { "name": "Multiattack", "desc": "The solar attacks twice with its holy sword." }, { "name": "Holy Sword", "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) slashing damage plus 21 (6d6) radiant damage." }, { "name": "Column of Flame", "desc": "Flame erupts in a 10-foot-radius 30-foot-tall cylinder centered on a point the solar can see within 60 feet of it. Each creature in the area makes a DC 21 Dexterity saving throw taking 21 (6d6) fire damage and 21 (6d6) radiant damage of a failure or half as much damage on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Forceful Parry (While Bloodied)", "desc": "When a creature misses the solar with a melee attack, the solars parrying sword sparks with energy. The attacker takes 21 (6d6) lightning damage and makes a DC 24 Constitution saving throw. On a failure, it is pushed 10 feet away and falls prone." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The solar can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. The solar regains spent legendary actions at the start of its turn." }, { "name": "Teleport", "desc": "The solar magically teleports up to 120 feet to an empty space it can see." }, { "name": "Heal (3/Day)", "desc": "The solar touches a creature other than itself, magically healing 60 hit points of damage and ending any blindness, curse, deafness, disease, or poison on the target." }, { "name": "Deafening Command (Costs 2 Actions)", "desc": "The solar speaks an echoing command. Each creature of the solars choice within 30 feet that can hear the solar and understands a language makes a DC 24 Charisma saving throw. Each creature that succeeds on the saving throw takes 21 (6d6) thunder damage. Each creature that fails its saving throw immediately takes a certain action, depending on the solars command. This is a magical charm effect." }, { "name": "Abase yourself! The creature falls prone", "desc": "" }, { "name": "Approach! The creature must use its reaction", "desc": "" }, { "name": "Flee! The creature must use its reaction", "desc": "" }, { "name": "Surrender! The creature drops anything it is holding", "desc": "" } ], "special_abilities": [ { "name": "Champion of Truth", "desc": "The solar automatically detects lies. Additionally, it cannot lie." }, { "name": "Innate Spellcasting", "desc": "The solars spellcasting ability is Charisma (spell save DC 25). The solar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, resurrection" } ], "spell_list": [], "page_no": 20, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_solar/" }, { "slug": "titanic-dragon-turtle-a5e", "desc": "", "name": "Titanic Dragon Turtle", "size": "Titanic", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 21, "armor_desc": "", "hit_points": 396, "hit_dice": "24d20+144", "speed": { "walk": 20, "swim": 80 }, "strength": 24, "dexterity": 10, "constitution": 22, "intelligence": 14, "wisdom": 16, "charisma": 16, "strength_save": null, "dexterity_save": 6, "constitution_save": 12, "intelligence_save": 8, "wisdom_save": 9, "charisma_save": null, "perception": null, "skills": { "history": 8, "insight": 9, "nature": 8 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Aquan, Common, Draconic", "challenge_rating": "24", "cr": 24.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature it is grappled (escape DC 21). Until this grapple ends the dragon turtle can't bite a different creature and it has advantage on bite attacks against the grappled creature." }, { "name": "Ram", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects vehicles and constructs." }, { "name": "Tail", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature it makes a DC 21 Strength saving throw. On a failure it is pushed 15 feet away from the dragon turtle and knocked prone." }, { "name": "Steam Breath (Recharge 5-6)", "desc": "The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw taking 52 (15d6) fire damage on a failed save or half as much on a successful one." }, { "name": "Lightning Storm (1/Day)", "desc": "Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw taking 35 (10d6) lightning damage on a failure or half damage on a success." } ], "bonus_actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage." } ], "reactions": [ { "name": "Retract", "desc": "When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn." }, { "name": "Tail", "desc": "When the dragon turtle is hit by an opportunity attack, it makes a tail attack." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon turtle can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Claw Kick", "desc": "The dragon turtle makes a claws attack and then moves up to half its speed without provoking opportunity attacks." }, { "name": "Emerald Radiance (1/Day)", "desc": "Searing green light emanates from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw, taking 70 (20d6) radiant damage on a failure or half damage on a success. A creature that fails the saving throw is blinded until the end of its next turn." }, { "name": "Lightning Storm (1/Day", "desc": "The dragon turtle recharges and uses Lightning Storm." }, { "name": "Tail (Costs 2 Actions)", "desc": "The dragon turtle makes a tail attack." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon turtle can breathe air and water." }, { "name": "Legendary Resistance (1/Day)", "desc": "If the dragon turtle fails a saving throw, it can choose to succeed instead. When it does so, the faint glow cast by its shell winks out. When the dragon turtle uses Retract, it gains one more use of this ability and its shell regains its luminescence." }, { "name": "Innate Spellcasting", "desc": "The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth" } ], "spell_list": [], "page_no": 182, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_titanic-dragon-turtle/" }, { "slug": "qorgeth-tob1-2023", "desc": "False", "name": "Qorgeth", "size": "Gargantuan", "type": "Fiend", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 370, "hit_dice": "20d20 + 160", "speed": { "walk": 30, "burrow": 50 }, "strength": 29, "dexterity": 6, "constitution": 26, "intelligence": 9, "wisdom": 22, "charisma": 18, "strength_save": null, "dexterity_save": 5, "constitution_save": 15, "intelligence_save": null, "wisdom_save": 13, "charisma_save": 11, "perception": 23, "skills": { "Perception": 13 }, "damage_vulnerabilities": "False", "damage_resistances": "cold, fire, lightning", "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "blinded, charmed, exhaustion, frightened, poisoned", "senses": "blindsight 120 ft., tremorsense 120 ft., passive Perception 23", "languages": "all, telepathy 120 ft.", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Multiattack", "desc": "Qorgeth makes one Bite attack, two Crush attacks, and one Stinger attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (2d12 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Dexterity saving throw or be swallowed by Qorgeth. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 16 (3d10) necrotic damage at the start of each of Qorgeth's turns." }, { "name": "Crush", "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) bludgeoning damage, and if the target is a Large or smaller creature, it is restrained until Qorgeth moves. A creature, including the restrained creature, can use an action to free the restrained creature by succeeding on a DC 21 Strength check." }, { "name": "Stinger", "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) piercing damage, and the target must make a DC 21 Constitution saving throw. On a failure, the target takes 33 (6d10) poison damage and is poisoned for 1 hour. On a success, the target takes half the damage and isn't poisoned. A creature that fails the saving throw by 10 or more is also paralyzed while poisoned in this way." }, { "name": "Spellcasting", "desc": "Qorgeth casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (spell save DC 19):\nAt will: black tentacles, detect magic\n3/day each: dispel magic, insect plague (biting worms)\n1/day each: earthquake, teleport (self only)" } ], "bonus_actions": [], "reactions": [], "legendary_desc": "Qorgeth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Qorgeth regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Shriek", "desc": "Each creature within 60 feet of Qorgeth and that can hear the demon must succeed on a DC 21 Wisdom saving throw or be frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Death Roll (Costs 2 Actions)", "desc": "Qorgeth moves up to half its speed straight toward a creature and makes one Crush attack against the creature. Each object and structure between Qorgeth and the target takes 33 (6d10) bludgeoning damage." }, { "name": "Devour (Costs 3 Actions)", "desc": "Qorgeth makes one Bite attack." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If Qorgeth fails a saving throw, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "Qorgeth has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "Qorgeth's weapon attacks are magical." }, { "name": "Tunneler", "desc": "Qorgeth can burrow through solid rock and leaves a 15-foot-diameter tunnel in its wake." } ], "spell_list": [], "page_no": 80, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_qorgeth/" }, { "slug": "dawnfly", "desc": "", "name": "Dawnfly", "size": "Gargantuan", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 261, "hit_dice": "18d20+72", "speed": { "walk": 20, "climb": 20, "fly": 90 }, "strength": 23, "dexterity": 20, "constitution": 19, "intelligence": 1, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, fire; nonmagic bludgeoning, piercing, and slashing attacks", "condition_immunities": "charmed, frightened, paralyzed, poisoned", "senses": "blindsight 90', passive Perception 12", "languages": "—", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and three Tail attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +12 to hit, 5 ft., one target, 19 (3d8+6) piercing damage + 7 (2d6) poison." }, { "name": "Tail", "desc": "Melee Weapon Attack: +12 to hit, 15 ft., one target, 22 (3d10+6) bludgeoning damage." }, { "name": "Wing Slice (Recharge 4-6)", "desc": "Flies up to 40' in straight line and can move through space of any Huge or smaller creature. First time it enters creature's space during this move creature: 54 (12d8) slashing damage and stunned until end of its next turn and if dawnfly's wings are ignited from Winged Inferno extra 14 (4d6) fire (DC 19 Dex half isn't stunned)." } ], "bonus_actions": [ { "name": "Winged Inferno", "desc": "Rapidly beats wings igniting them until start of next turn. Shed bright light in 20' radius dim light extra 20'. Creature that touches dawnfly or hits it with melee attack while within 5 ft. of it: 7 (2d6) fire. Also when creature starts turn within 5 ft. of dawnfly creature: DC 19 Dex save or 7 (2d6) fire. Effect ends early if dawnfly stops flying." } ], "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Dust Burst", "desc": "Its wings shed blinding dust within 10 ft. of it. Each creature in the area: DC 19 Con save or be blinded until end of its next turn." }, { "name": "Fiery Downburst (2)", "desc": "15 ft. cone hot air downdraft. All in area: 9 (2d8) bludgeoning damage and 7 (2d6) fire pushed up to 15 ft. from dawnfly in direction following cone and knocked prone (DC 19 Str half damage not pushed/prone). " }, { "name": "Snatch and Drop (3)", "desc": "Flies up to half its fly speed making one Tail attack at creature within reach on the way. Hits: creature grappled carried and dropped at end of move; normal fall damage." } ], "special_abilities": [ { "name": "Flyby", "desc": "Doesn't provoke opportunity attacks when it flies out of reach." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." }, { "name": "Unsettling Drone", "desc": "Creature that starts turn within 10 ft. of dawnfly: DC 19 Con save or incapacitated until start of its next turn. Deafened creatures have advantage. Success: immune to this 24 hrs." } ], "spell_list": [], "page_no": 104, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dawnfly/" }, { "slug": "dragon-sand-ancient", "desc": "", "name": "Dragon, Sand Ancient", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 507, "hit_dice": "26d20+234", "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "strength": 27, "dexterity": 12, "constitution": 29, "intelligence": 16, "wisdom": 20, "charisma": 18, "strength_save": null, "dexterity_save": 9, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 1, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "piercing", "damage_immunities": "fire", "condition_immunities": "blinded", "senses": "blindsight 60', darkvision 120', passive Perception 31", "languages": "Common, Draconic, Terran", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Multiattack", "desc": "Uses Frightful Presence then one Bite and two Claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +16 to hit, 15 ft., one target, 19 (2d10+8) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +16 to hit, 10 ft., one target, 15 (2d6+8) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +16 to hit, 20 ft., one target, 17 (2d8+8) slashing damage." }, { "name": "Frightful Presence", "desc": "All it picks within 120' and aware of it frightened 1 min (DC 20 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs." }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 90' cone. Each creature in area: 44 (8d10) piercing damage and 44 (8d10) fire (DC 25 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 90' cone. Each creature in area: blinded for 1 min (DC 25 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Detect", "desc": "Makes a Wis (Perception) check." }, { "name": "Tail Attack", "desc": "Makes a tail attack." }, { "name": "Wing Attack (2)", "desc": "All within 15 feet: 15 (2d6+8) bludgeoning damage and knocked prone (DC 24 Wis negates). Can then fly up to half its fly speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Sand Camouflage", "desc": "Advantage: Dex (Stealth) to hide in sandy terrain." }, { "name": "Sandy Nature", "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs." }, { "name": "Stinging Sand", "desc": "1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 25 Con)." } ], "spell_list": [], "page_no": 144, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dragon-sand-ancient/" }, { "slug": "ancient_black_dragon_bf", "desc": "", "name": "Ancient Black Dragon", "size": "gargantuan", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 355, "hit_dice": "", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 28, "dexterity": 26, "constitution": 36, "intelligence": 16, "wisdom": 28, "charisma": 30, "strength_save": 9, "dexterity_save": 8, "constitution_save": 13, "intelligence_save": 3, "wisdom_save": 9, "charisma_save": 10, "perception": 25, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid,poisoned", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "20", "cr": 20.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 20 (2d10+9) piercing damage plus 9 (2d8) acid damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 16 (2d6+9) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 18 (2d8+9) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Acid Breath (Recharge 5-6)", "desc": "The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 DEX save, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 DEX save or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Acidic Vapors", "desc": "After the black dragon uses its Acid Breath, acid clings to its mouth, throat, and nostrils for a time, evaporating as the dragon breathes. While the dragon's Acid Breath is unavailable, acidic vapors surround it, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 21 CON save or be poisoned until the start of its next turn." }, { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ancient-black-dragon/" }, { "slug": "ancient_blue_dragon_bf", "desc": "", "name": "Ancient Blue Dragon", "size": "gargantuan", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 355, "hit_dice": "", "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "strength": 28, "dexterity": 22, "constitution": 38, "intelligence": 18, "wisdom": 28, "charisma": 32, "strength_save": 9, "dexterity_save": 6, "constitution_save": 14, "intelligence_save": 4, "wisdom_save": 9, "charisma_save": 11, "perception": 27, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "20", "cr": 20.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 20 (2d10+9) piercing damage plus 11 (2d10) lightning damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 16 (2d6+9) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 18 (2d8+9) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Lightning Breath (Recharge 5-6)", "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 22 DEX save, taking 99 (18d10) lightning damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 DEX save or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Charged Hide", "desc": "When the blue dragon hasn't exhaled its Lightning Breath, the electric charge builds up across its body. While the dragon's Lightning Breath is available, it emits wild sparks of electricity, and each creature that starts its turn within 30 feet of the dragon must succeed on a DC 22 CON save or be incapacitated until the start of its next turn." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ancient-blue-dragon/" }, { "slug": "ancient_bronze_dragon_bf", "desc": "", "name": "Ancient Bronze Dragon", "size": "gargantuan", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 314, "hit_dice": "", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 28, "dexterity": 22, "constitution": 38, "intelligence": 18, "wisdom": 28, "charisma": 32, "strength_save": 9, "dexterity_save": 6, "constitution_save": 14, "intelligence_save": 4, "wisdom_save": 9, "charisma_save": 11, "perception": 27, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Repulsion Breath, if available." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 20 (2d10+9) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 16 (2d6+9) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 18 (2d8+9) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Lightning Breath (Recharge 5-6)", "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 22 DEX save, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one." }, { "name": "Repulsion Breath (Recharge 6)", "desc": "The dragon exhales repulsion energy in a 90-foot cone. Each creature in that area must succeed on a DC 22 STR save or be pushed up to 45 feet away from the dragon." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 DEX save or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." }, { "name": "Lightning Extraction", "desc": "As the **young bronze dragon**, except it affects creatures within 30 feet of the dragon, and the save DC is 22." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ancient-bronze-dragon/" }, { "slug": "ancient_copper_dragon_bf", "desc": "", "name": "Ancient Copper Dragon", "size": "gargantuan", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 297, "hit_dice": "", "speed": { "walk": 40, "climb": 40, "fly": 80 }, "strength": 26, "dexterity": 22, "constitution": 36, "intelligence": 20, "wisdom": 28, "charisma": 30, "strength_save": 8, "dexterity_save": 6, "constitution_save": 13, "intelligence_save": 5, "wisdom_save": 9, "charisma_save": 10, "perception": 27, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "18", "cr": 18.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Slowing Breath, if available." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 19 (2d10+8) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 15 (2d6+8) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Acid Breath (Recharge 5-6)", "desc": "The dragon exhales acid in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 21 DEX save, taking 76 (17d8) acid damage on a failed save, or half as much damage on a successful one." }, { "name": "Slowing Breath (Recharge 6)", "desc": "As the **copper dragon wyrmling**, except it is a 90-foot cone, and the save DC is 21." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to acid damage until the end of its next turn. A target resistant to acid damage isn't resistant to it for the duration. A target immune to acid damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Corrosive Scales", "desc": "As the **young copper dragon**." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ancient-copper-dragon/" }, { "slug": "ancient_green_dragon_bf", "desc": "", "name": "Ancient Green Dragon", "size": "gargantuan", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 333, "hit_dice": "", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 26, "dexterity": 24, "constitution": 36, "intelligence": 24, "wisdom": 28, "charisma": 30, "strength_save": 8, "dexterity_save": 7, "constitution_save": 13, "intelligence_save": 7, "wisdom_save": 9, "charisma_save": 10, "perception": 25, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison,poisoned", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 15 ft., one target. _Hit:_ 19 (2d10+8) piercing damage plus 10 (3d6) poison damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 10 ft., one target. _Hit:_ 15 (2d6+8) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 20 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 21 CON save, taking 84 (24d6) poison damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 18 CHA save or be vulnerable to poison damage until the end of its next turn. A target resistant to poison damage isn't resistant to it for the duration. A target immune to poison damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 DEX save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Hallucinogenic Gas", "desc": "After the green dragon exhales its Poison Breath, wisps of poisonous gas laced with the alchemical taint that permeates the dragon's body linger around it. While the dragon's Poison Breath is unavailable, each creature that starts its turn within 30 feet of the dragon must succeed on a DC 21 WIS save or be terrified until the start of the creature's next turn, as the gas causes the creature to experience frightful hallucinations. A terrified creature is frightened, and its speed is reduced to 0." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ancient-green-dragon/" }, { "slug": "ancient_silver_dragon_bf", "desc": "", "name": "Ancient Silver Dragon", "size": "gargantuan", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 355, "hit_dice": "", "speed": { "walk": 40, "fly": 80 }, "strength": 30, "dexterity": 22, "constitution": 40, "intelligence": 18, "wisdom": 28, "charisma": 32, "strength_save": 10, "dexterity_save": 6, "constitution_save": 15, "intelligence_save": 4, "wisdom_save": 9, "charisma_save": 11, "perception": 25, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "20", "cr": 20.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Paralyzing Breath, if available." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +17 to hit, reach 15 ft., one target. _Hit:_ 21 (2d10+10) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +17 to hit, reach 10 ft., one target. _Hit:_ 17 (2d6+10) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +17 to hit, reach 20 ft., one target. _Hit:_ 19 (2d8+10) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 23 CON save, taking 99 (22d8) cold damage on a failed save, or half as much damage on a successful one." }, { "name": "Paralyzing Breath (Recharge 6)", "desc": "As the **silver dragon wyrmling**, except it is a 90-foot cone, and the save DC is 23." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 19 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 DEX save or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Freezing Fog", "desc": "As the **young silver dragon**, except it affects creatures within 30 feet of the dragon, and the save DC is 23." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ancient-silver-dragon/" }, { "slug": "solar_bf", "desc": "", "name": "Solar", "size": "large", "type": "Celestial", "subtype": "Angel", "group": "Angels", "alignment": "", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 306, "hit_dice": "", "speed": { "walk": 50, "fly": 150 }, "strength": 26, "dexterity": 22, "constitution": 26, "intelligence": 38, "wisdom": 38, "charisma": 44, "strength_save": 8, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": 14, "wisdom_save": 14, "charisma_save": 17, "perception": 24, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Angelic Resilience", "damage_immunities": "necrotic,poison,poisoned,Angelic Resilience", "condition_immunities": "", "senses": "truesight 120 ft.", "languages": "all,telepathy 120 ft.", "challenge_rating": "21", "cr": 21.0, "actions": [ { "name": "Multiattack", "desc": "The solar makes three Greatsword or Holy Fire Bolt attacks. It can replace one attack with a use of Spellcasting. If two Greatsword or Holy Fire Bolt attacks hit one creature, the target must succeed on a DC 22 CON save or be blinded until the end of its next turn." }, { "name": "Greatsword", "desc": "_Melee Weapon Attack:_ +15 to hit, reach 5 ft., one target. _Hit:_ 22 (4d6+8) slashing damage plus 27 (6d8) radiant damage." }, { "name": "Holy Fire Bolt", "desc": "_Ranged Spell Attack:_ +14 to hit, range 60 ft., one target. _Hit:_ 34 (6d8+7) radiant damage plus 14 (4d6) fire damage." }, { "name": "Healing Touch (4/Day)", "desc": "The solar touches another creature. The target magically regains 40 (8d8+4) HP and is freed from any curse, disease, poison, blindness, or deafness." }, { "name": "Spellcasting", "desc": "The solar casts one of the following spells, requiring no material components and using WIS as the spellcasting ability (spell save DC 22).<br>At will: _command_, _invisibility_ (self only)<br>3/day each: _greater restoration_, _resurrection_ (as an action)<br>1/day: _holy aura_" } ], "bonus_actions": [ { "name": "Celestial Tactics", "desc": "The solar uses one of the following tactics:\n- **Empower Strikes.** The solar sends divine power into the weapons of up to two friendly creatures it can see within 30 feet of it. Each target has advantage on the next weapon attack roll it makes before the start of the solar's next turn. If that attack hits, the weapon deals an extra 7 (2d6) radiant damage.\n- **Inspire Resolve.** One friendly creature the solar can see within 30 feet of it gains 14 (4d6) temporary HP and becomes immune to the charmed and frightened conditions until the start of the solar's next turn, ending any effect currently causing the target to be charmed or frightened.\n- **Manipulate Battlefield.** The solar commands up to three friendly creatures it can see to reposition themselves on the battlefield. Each target can use a reaction to move up to half its speed in a direction of the solar's choice. This movement is unaffected by difficult terrain and doesn't provoke opportunity attacks." } ], "reactions": [], "legendary_desc": "The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Teleport", "desc": "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." }, { "name": "Searing Burst (Costs 2 Actions)", "desc": "The solar emits divine energy. Each creature of its choice within 10 feet of it must make a DC 22 Dexterity saving throw, taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one." }, { "name": "Intimidating Glare (Costs 3 Actions)", "desc": "The solar glares at up to three creatures it can see within 30 feet of it. Each target must succeed on a DC 22 CHA save or be cowed until the end of its next turn. While cowed, a creature's speed is halved, and it can't look at the solar." } ], "special_abilities": [ { "name": "Angelic Resilience", "desc": "The solar is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions." }, { "name": "Angelic Senses", "desc": "The solar can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated." }, { "name": "Angelic Weapons", "desc": "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack)." }, { "name": "Divine Awareness", "desc": "The solar knows if it hears a lie." }, { "name": "Divine Protection", "desc": "Aberrations, Celestials, Fiends, and Undead have disadvantage on attack rolls against the solar." }, { "name": "Immortal Nature", "desc": "The solar doesn't require food, drink, or sleep." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the solar fails a save, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "The solar has advantage on saves against spells and other magical effects." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_solar/" }, { "slug": "ancient-brass-dragon", "desc": "", "name": "Ancient Brass Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": "Brass Dragon", "alignment": "chaotic good", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 297, "hit_dice": "17d20+119", "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "strength": 27, "dexterity": 10, "constitution": 25, "intelligence": 16, "wisdom": 15, "charisma": 19, "strength_save": null, "dexterity_save": 6, "constitution_save": 13, "intelligence_save": null, "wisdom_save": 8, "charisma_save": 10, "perception": 14, "skills": { "history": 9, "perception": 14, "persuasion": 10, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24", "languages": "Common, Draconic", "challenge_rating": "20", "cr": 20.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", "attack_bonus": 14, "damage_dice": "2d10", "damage_bonus": 8 }, { "name": "Claw", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", "attack_bonus": 14, "damage_dice": "2d6", "damage_bonus": 8 }, { "name": "Tail", "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", "attack_bonus": 14, "damage_dice": "2d8", "damage_bonus": 8 }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons:\n**Fire Breath.** The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.\n**Sleep Breath.** The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", "attack_bonus": 0, "damage_dice": "16d6" }, { "name": "Change Shape", "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 290, "environments": [ "Desert" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_ancient-brass-dragon/" }, { "slug": "ancient-white-dragon", "desc": "", "name": "Ancient White Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": "White Dragon", "alignment": "chaotic evil", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 333, "hit_dice": "18d20+144", "speed": { "walk": 40, "burrow": 40, "fly": 80, "swim": 40 }, "strength": 26, "dexterity": 10, "constitution": 26, "intelligence": 10, "wisdom": 13, "charisma": 14, "strength_save": null, "dexterity_save": 6, "constitution_save": 14, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 8, "perception": 13, "skills": { "perception": 13, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23", "languages": "Common, Draconic", "challenge_rating": "20", "cr": 20.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.", "attack_bonus": 14, "damage_dice": "2d10+2d8", "damage_bonus": 8 }, { "name": "Claw", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", "attack_bonus": 14, "damage_dice": "2d6", "damage_bonus": 8 }, { "name": "Tail", "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", "attack_bonus": 14, "damage_dice": "2d8", "damage_bonus": 8 }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "16d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Ice Walk", "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 288, "environments": [ "Tundra", "Arctic" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_ancient-white-dragon/" }, { "slug": "dragon-turtle", "desc": "", "name": "Dragon Turtle", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 341, "hit_dice": "22d20+110", "speed": { "walk": 20, "swim": 40 }, "strength": 25, "dexterity": 10, "constitution": 20, "intelligence": 10, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": 6, "constitution_save": 11, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "fire", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 11", "languages": "Aquan, Draconic", "challenge_rating": "17", "cr": 17.0, "actions": [ { "name": "Multiattack", "desc": "The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.", "attack_bonus": 13, "damage_dice": "3d12", "damage_bonus": 7 }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.", "attack_bonus": 13, "damage_dice": "2d8", "damage_bonus": 7 }, { "name": "Tail", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.", "attack_bonus": 13, "damage_dice": "3d12", "damage_bonus": 7 }, { "name": "Steam Breath (Recharge 5-6)", "desc": "The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.", "attack_bonus": 0, "damage_dice": "15d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The dragon turtle can breathe air and water." } ], "spell_list": [], "page_no": 303, "environments": [ "Underwater", "Coastal", "Plane Of Water", "Desert", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_dragon-turtle/" }, { "slug": "iron-golem", "desc": "", "name": "Iron Golem", "size": "Large", "type": "Construct", "subtype": "", "group": "Golems", "alignment": "unaligned", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 210, "hit_dice": "20d10+100", "speed": { "walk": 30 }, "strength": 24, "dexterity": 9, "constitution": 20, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The golem makes two melee attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.", "attack_bonus": 13, "damage_dice": "3d8", "damage_bonus": 7 }, { "name": "Sword", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.", "attack_bonus": 13, "damage_dice": "3d10", "damage_bonus": 7 }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "10d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fire Absorption", "desc": "Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." } ], "spell_list": [], "page_no": 317, "environments": [ "Any" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_iron-golem/" }, { "slug": "roper", "desc": "", "name": "Roper", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 93, "hit_dice": "11d10+33", "speed": { "walk": 10, "climb": 10 }, "strength": 18, "dexterity": 8, "constitution": 17, "intelligence": 7, "wisdom": 16, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "perception": 6, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 16", "languages": "", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.", "attack_bonus": 7, "damage_dice": "4d8", "damage_bonus": 4 }, { "name": "Tendril", "desc": "Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.", "attack_bonus": 7 }, { "name": "Reel", "desc": "The roper pulls each creature grappled by it up to 25 ft. straight toward it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite." }, { "name": "Grasping Tendrils", "desc": "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it." }, { "name": "Spider Climb", "desc": "The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." } ], "spell_list": [], "page_no": 342, "environments": [ "Underdark", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_roper/" }, { "slug": "graknork", "desc": "Towering over the frozen landscape, this immense saurian monstrosity possesses a terrifying shark-like head with a multitude of serrated teeth. The monster has three eyes: two soulless black pits and a third larger eye that glows with a freezing blue light._ \n**Terror of the North.** The legendary graknork is one of the most powerful monsters to roam the endless tundra and taiga of the north and is feared by all who live in the rugged and frozen expanses of the world. Only the largest white dragons surpass the graknork in size and strength, and lesser creatures give the monster a wide berth. Graknorks are mostly found on land but are reasonable swimmers. They have no problem taking to the water to pursue escaping prey or to hunt fishermen and even whales. Graknorks are solitary creatures and cannot stand the presence of their own kind, attacking and eating juvenile graknorks that cross their path. When they do mate, it is a destructive affair with the female uprooting dozens of trees to build her nest. A typical graknork is more than forty feet long, though even larger specimens have been sighted in the coldest regions of the world. \n**Great Blue Eye.** While the graknork’s raw physical prowess is justifiably feared, the aspect of its appearance that causes the greatest consternation is its great, freezing blue eye. Its eye is said to possess terrible and wondrous powers, including seeing through illusions, freezing souls outright, and causing everlasting blizzards. Most of these tales are mere fancy and hearsay spun by northern tribesmen, yet there is no denying that the graknork’s central eye is a fearsome weapon.", "name": "Graknork", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 201, "hit_dice": "13d20+65", "speed": { "swim": 30, "walk": 50 }, "strength": 25, "dexterity": 18, "constitution": 21, "intelligence": 5, "wisdom": 13, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "cold", "condition_immunities": "", "senses": "darkvision 90 ft., passive Perception 16", "languages": "—", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a DC 18 Strength saving throw or take an additional 9 (2d8) slashing damage and be knocked prone." }, { "name": "Bite", "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage.", "attack_bonus": 12, "damage_dice": "3d10+7" }, { "name": "Claw", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.", "attack_bonus": 12, "damage_dice": "3d8+7" }, { "name": "Eye Ray", "desc": "Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 17 (5d6) cold damage.", "attack_bonus": 9, "damage_dice": "5d6" }, { "name": "Freezing Eye (Recharge 5-6)", "desc": "The graknork's blue eye flares open and releases a beam of icy energy in a line that is 120-feet long and 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw. On a failure, a creature takes 35 (10d6) cold damage and is restrained for 1 minute as its limbs freeze. On a success, a creature takes half the damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the restrained creature can be freed if it takes at least 10 fire damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Sight", "desc": "The graknork has advantage on Wisdom (Perception) checks that rely on sight." } ], "spell_list": [], "page_no": 182, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_graknork/" }, { "slug": "barong", "desc": "", "name": "Barong", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "lawful good", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 225, "hit_dice": "18d10+126", "speed": { "fly": 60, "walk": 60 }, "strength": 25, "dexterity": 20, "constitution": 25, "intelligence": 18, "wisdom": 23, "charisma": 22, "strength_save": null, "dexterity_save": null, "constitution_save": 13, "intelligence_save": null, "wisdom_save": 12, "charisma_save": 12, "perception": 12, "skills": { "insight": 12, "perception": 12, "persuasion": 12 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "radiant", "condition_immunities": "charmed, exhaustion, frightened", "senses": "truesight 120 ft., passive Perception 22", "languages": "all, telepathy 120 ft.", "challenge_rating": "17", "cr": 17.0, "actions": [ { "desc": "Barong makes two attacks: one with his bite and one with his claws.", "name": "Multiattack" }, { "attack_bonus": 13, "damage_dice": "1d8+7", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 18 (4d8) radiant damage.", "name": "Bite" }, { "attack_bonus": 13, "damage_dice": "1d6+7", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage plus 18 (4d8) radiant damage.", "name": "Claws" }, { "desc": "Barong can summon any combination of 2d4 good-aligned ghosts, uraeuses or couatls; 1d4 temple dogs, unicorns, or good-aligned wraiths; or one buraq or deva. The spirits and celestials appear in unoccupied spaces within 60 feet of Barong and act as his allies. They remain for 1 minute or until Barong dismisses them as an action.", "name": "Summon Spirit (1/Day)" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature makes an attack against Barong or one of his allies within 30 feet, Barong grants the target of the attack a +5 bonus to its AC until the start of his next turn.", "name": "Divine Protection" } ], "legendary_desc": "Barong can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Barong regains spent legendary actions at the start of his turn.", "legendary_actions": [ { "desc": "Barong makes one claw attack.", "name": "Claw" }, { "desc": "Each creature he chooses within 30 feet of him can immediately repeat a saving throw to end one condition currently affecting it.", "name": "Enlightening Roar" }, { "desc": "Barong roars a command at one allied undead or celestial within 30 feet of him. It can move up to its speed and make one attack as a reaction. The creature doesn't provoke an opportunity attack from this movement. Bats Bats exist in hundreds of species, from the harmless messenger bats of the ghoul empire to the ravening blood-devouring vampire bats found in various castles and deep jungles. The giant albino bat and the giant vampire bat are two monsters that vex adventurers more often than most, and they are often allies of darakhul, werebats, dhampirs, and vampires.", "name": "Divine Command (Costs 2 Actions)" } ], "special_abilities": [ { "desc": "All allies within 30 feet of Barong gain a +6 bonus to saving throws as long as Barong is conscious.", "name": "Aura of Protection" }, { "desc": "Barong's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 18 (4d8) radiant damage (already included below).", "name": "Divine Weapons" }, { "desc": "Barong has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "Barong has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" } ], "spell_list": [], "page_no": 49, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_barong/" }, { "slug": "green-knight-of-the-woods", "desc": "", "name": "Green Knight of the Woods", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 20, "armor_desc": "plate, shield", "hit_points": 78, "hit_dice": "12d8+24", "speed": { "walk": 30 }, "strength": 18, "dexterity": 10, "constitution": 14, "intelligence": 10, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": 3, "constitution_save": 5, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 7, "intimidation": 6, "survival": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron", "damage_immunities": "", "condition_immunities": "charmed, frightened", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Common, Elvish, Sylvan", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The green knight makes two attacks: one with its battle axe and one with its shield bash.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.", "name": "Battle Axe" }, { "attack_bonus": 7, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained by magical vines springing forth from the green knight's shield, and the green knight can't make shield bash attacks against other targets.", "name": "Shield Bash" }, { "attack_bonus": 7, "damage_dice": "1d6+4", "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.", "name": "Javelin" } ], "bonus_actions": null, "reactions": [ { "desc": "When the green knight is hit by a melee attack from a creature it has successfully challenged, it can make one battle axe attack with advantage against the attacker.", "name": "Knight's Rebuke" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the green knight's head is severed by a vorpal weapon or by other means, magical vines sprout from its neck and the head reattaches by the start of the green knight's next turn, preventing the green knight from dying from the loss of its head.", "name": "Headsman's Woe" }, { "desc": "As a bonus action, the green knight targets one creature that it can see within 30 feet and issues a challenge. If the target can see the green knight, it must succeed on a DC 14 Wisdom saving throw or become magically compelled to engage the green knight in melee combat for 1 minute, or until the knight challenges a new opponent. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nOn its turn, the affected creature must move towards the green knight and make a melee attack against the green knight.", "name": "Knight's Challenge (3/Day)" }, { "desc": "The green knight has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The green knight can communicate with beasts and plants as if they shared a language.", "name": "Speak with Beasts and Plants" } ], "spell_list": [], "page_no": 209, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_green-knight-of-the-woods/" }, { "slug": "haunted-giant", "desc": "", "name": "Haunted Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "12d12+48", "speed": { "walk": 40 }, "strength": 21, "dexterity": 8, "constitution": 19, "intelligence": 5, "wisdom": 9, "charisma": 6, "strength_save": null, "dexterity_save": 2, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 2, "charisma_save": null, "perception": 2, "skills": { "athletics": 8, "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "Giant", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The giant makes two greatclub attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "3d8+5", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.", "name": "Greatclub" }, { "attack_bonus": 8, "damage_dice": "3d10+5", "desc": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.", "name": "Rock" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Three ghostly spirits haunt the giant. The spirits are incorporeal, remain within 10 feet of the giant at all times, and can't take actions. Each uses the giant's AC and saving throws, has 15 hp and can only be harmed by radiant damage. If an ancestral spirit is reduced to 0 hp, it disappears temporarily. Reduce the giant's AC by 1 and remove one trait granted by the spirits for each spirit that is driven off. Ancestral spirits can't be turned.", "name": "Ancestral Spirits" }, { "desc": "At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. This trait is granted by the ancestral spirits.", "name": "Reckless" }, { "desc": "The giant can see invisible creatures and objects as if they were visible and can see into the Ethereal Plane. This trait is granted by the ancestral spirits.", "name": "See Invisibility" }, { "desc": "The giant is immune to the charmed and frightened conditions. This trait is granted by the ancestral spirits.", "name": "Steadfast" } ], "spell_list": [], "page_no": 183, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_haunted-giant/" }, { "slug": "mountain-giant", "desc": "", "name": "Mountain Giant", "size": "Gargantuan", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 313, "hit_dice": "19d20+114", "speed": { "walk": 50 }, "strength": 26, "dexterity": 10, "constitution": 22, "intelligence": 14, "wisdom": 20, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": 13, "intelligence_save": 9, "wisdom_save": 12, "charisma_save": 7, "perception": 12, "skills": { "athletics": 15, "perception": 12 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, fire, lightning, thunder; bludgeoning", "condition_immunities": "charmed, frightened, paralyzed, petrified, stunned", "senses": "tremorsense 120 ft., passive Perception 22", "languages": "Common, Giant, Terran", "challenge_rating": "21", "cr": 21.0, "actions": [ { "desc": "The mountain giant makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 15, "damage_dice": "2d12+8", "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage.", "name": "Slam" }, { "attack_bonus": 15, "damage_dice": "5d12+8", "desc": "Ranged Weapon Attack: +15 to hit, range 100/400 ft., one target. Hit: 40 (5d12 + 8) bludgeoning damage.", "name": "Boulder" }, { "desc": "The mountain giant unleashes a barrage of boulders in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw. On a failure, a creature takes 58 (9d12) bludgeoning damage and is knocked prone and restrained. On a success, the creature takes half the damage and isn't knocked prone or restrained. A target, including the restrained creature can take an action to make a DC 20 Strength (Athletics) or Dexterity (Acrobatics) check, freeing the restrained creature on a success.", "name": "Boulder Spray (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "A mountain giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mountain giant regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "desc": "The mountain giant commands the earth itself to assist in the fight. The giant chooses three creatures it can see within 60 feet. Each target must succeed on a DC 21 Dexterity saving throw or be restrained until the start of its next turn.", "name": "Grasping Soil" }, { "desc": "The mountain giant emits a tremendous growl. Each creature within 20 feet of the giant must make a DC 21 Constitution saving throw. On a failure, a creature takes 21 (6d6) thunder damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.", "name": "Roar (Costs 2 Actions)" }, { "desc": "A piece of the mountain giant's body tears away in the form of an earth elemental. The earth elemental acts on the same initiative count as the mountain giant, obeying the mountain giant's commands and fighting until destroyed. The mountain giant can have no more than five earth elementals under its control at one time.", "name": "Spawn Elemental (Costs 3 Actions)" } ], "special_abilities": [ { "desc": "If the mountain giant fails a saving throw, it can choose to succeed instead.", "name": "Legendary Resistance (2/Day)" }, { "desc": "A mountain giant has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The mountain giant can move and shape the terrain around it. This trait works like the move earth spell, except it has no duration, and the giant can manipulate any stone, natural or worked.", "name": "Mountain Master" }, { "desc": "The mountain giant deals triple damage to objects and structures with its melee and ranged weapon attacks.", "name": "Siege Monster" } ], "spell_list": [], "page_no": 185, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_mountain-giant/" }, { "slug": "vampiric-knight", "desc": "", "name": "Vampiric Knight", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 20, "armor_desc": "plate, shield", "hit_points": 127, "hit_dice": "15d8+60", "speed": { "walk": 30 }, "strength": 20, "dexterity": 14, "constitution": 18, "intelligence": 13, "wisdom": 17, "charisma": 14, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 7, "skills": { "athletics": 9, "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 17", "languages": "the languages it knew in life", "challenge_rating": "11", "cr": 11.0, "actions": [ { "desc": "The vampiric knight makes two impaling longsword attacks.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "1d8+5", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 9 (2d8) necrotic damage. The vampiric knight impales the target on its longsword, grappling the target if it is a Medium or smaller creature (escape DC 17). Until the grapple ends, the target is restrained, takes 9 (2d8) necrotic damage at the start of each of its turns, and the vampiric knight can't make longsword attacks against other targets.", "name": "Impaling Longsword" }, { "desc": "Each living creature within 20 feet of the vampiric knight must make a DC 17 Constitution saving throw, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.", "name": "Channel Corruption (Recharge 5-6)" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature makes an attack against an allied vampire, the knight can grant the vampire a +3 bonus to its AC if the knight is within 5 feet of the vampire.", "name": "Shield" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The vampiric knight regains 20 hp at the start of its turn if it has at least 1 hp and isn't in running water. If it takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampiric knight's next turn.", "name": "Regeneration" }, { "desc": "The vampiric knight has the following flaws:\nForbiddance. The vampiric knight can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampiric knight takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampiric knight's heart while the knight is incapacitated in its resting place, the vampiric knight is paralyzed until the stake is removed.", "name": "Vampire Weaknesses" } ], "spell_list": [], "page_no": 369, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_vampiric-knight/" }, { "slug": "wyvern-knight", "desc": "", "name": "Wyvern Knight", "size": "Medium", "type": "Humanoid", "subtype": "any race", "group": null, "alignment": "lawful evil", "armor_class": 20, "armor_desc": "plate, shield", "hit_points": 102, "hit_dice": "12d8+48", "speed": { "walk": 30 }, "strength": 16, "dexterity": 10, "constitution": 18, "intelligence": 10, "wisdom": 12, "charisma": 15, "strength_save": 6, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "poisoned", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Common, Draconic", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d12+3", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.", "name": "Lance" }, { "attack_bonus": 3, "damage_dice": "1d10", "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.", "name": "Heavy Crossbow" }, { "attack_bonus": 6, "damage_dice": "1d4+3", "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.", "name": "Dagger" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.", "name": "Protection" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The wyvern knight has advantage on saving throws against being frightened.", "name": "Brave" }, { "desc": "When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.", "name": "Ring of Feather Falling" } ], "spell_list": [], "page_no": 385, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_wyvern-knight/" }, { "slug": "ancient-amethyst-dragon-a5e", "desc": "", "name": "Ancient Amethyst Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 313, "hit_dice": "19d20+114", "speed": { "walk": 40, "burrow": 40, "fly": 60 }, "strength": 22, "dexterity": 24, "constitution": 22, "intelligence": 26, "wisdom": 16, "charisma": 24, "strength_save": null, "dexterity_save": null, "constitution_save": 13, "intelligence_save": 15, "wisdom_save": 10, "charisma_save": 14, "perception": null, "skills": { "deception": 14, "insight": 10, "perception": 10, "persuasion": 14 }, "damage_vulnerabilities": "", "damage_resistances": "force, psychic", "damage_immunities": "", "condition_immunities": "fatigue", "senses": "darkvision 120 ft., passive Perception 20", "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) piercing damage plus 9 (2d8) force damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage." }, { "name": "Psionic Wave", "desc": "The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 22 Wisdom saving throw taking 22 (4d10) psychic damage on a failed save or half damage on a success. Creatures charmed by the dragon make this saving throw with disadvantage." }, { "name": "Concussive Breath (Recharge 5-6)", "desc": "The dragon psionically unleashes telekinetic energy in a 90-foot cone. Each creature in that area makes a DC 21 Constitution saving throw taking 82 (15d10) force damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Assume Control (While Bloodied)", "desc": "When a creature charmed by the dragon begins its turn, the dragon telepathically commands the charmed creature until the end of the creatures turn. If the dragon commands the creature to take an action that would harm itself or an ally, the creature makes a DC 22 Wisdom saving throw. On a success, the creatures turn immediately ends." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Charm", "desc": "The dragon targets a creature within 60 feet, forcing it to make a DC 18 Wisdom saving throw. On a failure, the creature is charmed by the dragon for 24 hours, regarding it as a trusted friend to be heeded and protected. Although it isnt under the dragons control, it takes the dragons requests or actions in the most favorable way it can. At the end of each of the targets turns and at the end of any turn during which the dragon or its companions harmed the target, it repeats the saving throw, ending the effect on a success." }, { "name": "Stupefy", "desc": "The dragon targets a creature within 60 feet. If the target is concentrating on a spell, it must make a DC 22 Constitution saving throw or lose concentration." }, { "name": "Psionic Wave (Costs 2 Actions)", "desc": "The dragon uses Psionic Wave." }, { "name": "Captivating Harmonics (1/Day)", "desc": "Each creature of the dragons choice within 120 feet makes a DC 18 Wisdom saving throw. On a failure, it becomes psionically charmed by the dragon for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, its scales dull briefly, and it can't use telepathy or psionic abilities until the end of its next turn." }, { "name": "Psionic Powers", "desc": "The dragons psionic abilities are considered both magical and psionic." }, { "name": "Far Thoughts", "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person, mass suggestion, modify memory, 1/day:plane shift, project image" } ], "spell_list": [], "page_no": 140, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_ancient-amethyst-dragon/" }, { "slug": "ancient-brass-dragon-a5e", "desc": "", "name": "Ancient Brass Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 367, "hit_dice": "21d20+147", "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "strength": 26, "dexterity": 10, "constitution": 24, "intelligence": 20, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": 7, "constitution_save": 14, "intelligence_save": null, "wisdom_save": 10, "charisma_save": 11, "perception": null, "skills": { "arcana": 12, "history": 12, "nature": 12, "perception": 10, "persuasion": 11, "religion": 12, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23", "languages": "Common, Draconic, three more", "challenge_rating": "22", "cr": 22.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Molten Spit." }, { "name": "Bite", "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) fire damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away." }, { "name": "Staff (Humanoid Form Only)", "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage." }, { "name": "Molten Spit", "desc": "The dragon targets a creature within 60 feet forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons:" }, { "name": "Molten Breath", "desc": "The dragon exhales molten glass in a 90-foot-long 10-foot-wide line. Each creature in the area makes a DC 22 Dexterity saving throw taking 70 (20d6) fire damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn." }, { "name": "Sleep Breath", "desc": "The dragon exhales sleep gas in a 90-foot cone. Each creature in the area makes a DC 22 Constitution saving throw. On a failure a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it." }, { "name": "Change Shape", "desc": "The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Molten Spit Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its staff." } ], "bonus_actions": null, "reactions": [ { "name": "Tail Attack", "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Analyze", "desc": "The dragon evaluates one creature it can see within 60 feet. It learns the creatures resistances, immunities, vulnerabilities, and current and maximum hit points. That creatures next attack roll against the dragon before the start of the dragons next turn is made with disadvantage." }, { "name": "Roar", "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours." }, { "name": "Wing Attack", "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest." }, { "name": "Self-Sufficient", "desc": "The brass dragon can subsist on only a quart of water and a pound of food per day." }, { "name": "Scholar of the Ages", "desc": "The brass dragon gains a d4 expertise die on Intelligence checks made to recall lore. If it fails such a roll, it can expend one use of its Legendary Resistance trait to treat the roll as a 20." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, identify, commune, legend lore, 1/day:teleport, true seeing" } ], "spell_list": [], "page_no": 154, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_ancient-brass-dragon/" }, { "slug": "ancient-emerald-dragon-a5e", "desc": "", "name": "Ancient Emerald Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 346, "hit_dice": "21d20+126", "speed": { "walk": 40, "burrow": 40, "fly": 60 }, "strength": 26, "dexterity": 26, "constitution": 22, "intelligence": 26, "wisdom": 14, "charisma": 22, "strength_save": null, "dexterity_save": null, "constitution_save": 13, "intelligence_save": 15, "wisdom_save": 9, "charisma_save": 13, "perception": null, "skills": { "deception": 13, "history": 15, "perception": 9, "stealth": 15 }, "damage_vulnerabilities": "", "damage_resistances": "psychic, thunder", "damage_immunities": "", "condition_immunities": "fatigue", "senses": "darkvision 120 ft., passive Perception 19", "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.", "challenge_rating": "24", "cr": 24.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite it can use Psionic Wave." }, { "name": "Bite", "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) thunder damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage." }, { "name": "Psionic Wave", "desc": "The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 21 Wisdom saving throw taking 22 (4d10) psychic damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage." }, { "name": "Maddening Breath (Recharge 5-6)", "desc": "The dragon screams stripping flesh from bones and reason from minds in a 90-foot cone. Each creature in that area makes a DC 21 Constitution saving throw taking 88 (16d10) thunder damage on a failed save or half damage on a success. Creatures that fail this saving throw by 10 or more are also psionically confused until the end of their next turn." } ], "bonus_actions": null, "reactions": [ { "name": "Spiteful Retort (While Bloodied)", "desc": "When a creature the dragon can see damages the dragon, the dragon lashes out with a psionic screech. The attacker makes a DC 17 Wisdom saving throw, taking 27 (6d8) thunder damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Paranoid Ranting", "desc": "The dragon psionically rants nonsense at a creature that can hear it within 60 feet. The target makes a DC 18 Wisdom saving throw. On a failed save, the creature gains a randomly determined short-term mental stress effect or madness." }, { "name": "Pandorum (Costs 2 Actions)", "desc": "The dragon psionically targets one creature within 60 feet. The target makes a DC 17 Wisdom saving throw, becoming confused on a failure. While confused in this way, the target regards their allies as traitorous enemies. When rolling to determine its actions, treat a roll of 1 to 4 as a result of 8. The target repeats the saving throw at the end of each of its turns, ending the effect on a success." }, { "name": "Psionic Wave (Costs 2 Actions)", "desc": "The dragon uses Psionic Wave." }, { "name": "Maddening Harmonics (1/Day)", "desc": "Each creature of the dragons choice that can hear it within 120 feet makes a DC 17 Wisdom saving throw. On a failure, a creature becomes psionically confused for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes flash red as it goes into a fit of rage. Until the end of its next turn, it makes melee attacks with advantage against the creature that triggered the saving throw and with disadvantage against all other creatures." }, { "name": "Psionic Powers", "desc": "The dragons psionic abilities are considered both magical and psionic." }, { "name": "Far Thoughts", "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:confusion, dominate person, hideous laughter, suggestion, 1/day:irresistible dance, symbol" } ], "spell_list": [], "page_no": 144, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_ancient-emerald-dragon/" }, { "slug": "ancient-river-dragon-a5e", "desc": "", "name": "Ancient River Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 372, "hit_dice": "24d20+120", "speed": { "walk": 60, "fly": 80, "swim": 100 }, "strength": 20, "dexterity": 24, "constitution": 20, "intelligence": 16, "wisdom": 24, "charisma": 20, "strength_save": null, "dexterity_save": 14, "constitution_save": 12, "intelligence_save": 10, "wisdom_save": 14, "charisma_save": 12, "perception": null, "skills": { "acrobatics": 14, "deception": 12, "insight": 14, "nature": 10, "perception": 14, "stealth": 14 }, "damage_vulnerabilities": "", "damage_resistances": "damage from nonmagical weapons", "damage_immunities": "", "condition_immunities": "fatigue", "senses": "darkvision 120 ft., tremorsense 300 ft. (only detects vibrations in water), passive Perception 24", "languages": "Aquan, Common, Draconic", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 29 (4d10 + 7) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage." }, { "name": "Torrential Breath (Recharge 5-6)", "desc": "The dragon exhales water in a 90-foot-long 10-foot-wide line. Each creature in the area makes a DC 20 Dexterity saving throw taking 66 (19d6) bludgeoning damage on a failed save or half damage on a success. A creature that fails the save is also knocked prone and is pushed up to 60 feet away. A creature that impacts a solid object takes an extra 21 (6d6) bludgeoning damage." } ], "bonus_actions": [ { "name": "Whirlpool", "desc": "A cylindrical, 15-foot-tall, 10-foot-radius whirlpool or waterspout magically appears in the water or air, centered on a point within 60 feet. Creatures in the area make a DC 20 Strength saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone and pushed up to 15 feet. On a failure, a creature takes half damage." } ], "reactions": [ { "name": "Snap Back (While Bloodied)", "desc": "When a creature the dragon can see hits it with a melee weapon attack, the dragon makes a bite attack against the attacker." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Dart Away", "desc": "The dragon swims up to half its speed." }, { "name": "Lurk", "desc": "The dragon takes the Hide action." }, { "name": "River Surge (Costs 2 Actions)", "desc": "The dragon generates a 20-foot-tall, 100-foot-wide wave on the surface of water within 120 feet. The wave travels up to 60 feet in any direction the dragon chooses and crashes down, carrying Huge or smaller creatures and vehicles with it. Vehicles moved in this way have a 25 percent chance of capsizing. Creatures that impact a solid object take 35 (10d6) bludgeoning damage." }, { "name": "Sudden Maelstrom (While Bloodied", "desc": "The dragon magically surrounds itself with a 60-foot-radius maelstrom of surging wind and rain for 1 minute. A creature other than the dragon that starts its turn in the maelstrom or enters it for the first time on a turn makes a DC 20 Strength saving throw. On a failed save, the creature takes 28 (8d6) bludgeoning damage and is knocked prone and pushed 15 feet away from the dragon." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Flowing Grace", "desc": "The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach." }, { "name": "Legendary Resistance (3/Day)", "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it loses coordination as white-crested waves run up and down its body. It loses its Flowing Grace and Shimmering Scales traits until the beginning of its next turn." }, { "name": "Shimmering Scales", "desc": "While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away." }, { "name": "Essence Link", "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud, control water, freedom of movement, 1/day each:control weather, wall of ice" } ], "spell_list": [], "page_no": 131, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_ancient-river-dragon/" }, { "slug": "ancient-white-dragon-a5e", "desc": "", "name": "Ancient White Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 370, "hit_dice": "20d20+160", "speed": { "walk": 40, "burrow": 40, "fly": 80, "swim": 40 }, "strength": 26, "dexterity": 12, "constitution": 26, "intelligence": 10, "wisdom": 16, "charisma": 16, "strength_save": null, "dexterity_save": 8, "constitution_save": 15, "intelligence_save": null, "wisdom_save": 10, "charisma_save": 10, "perception": null, "skills": { "intimidation": 10, "perception": 10, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23", "languages": "Common, Draconic", "challenge_rating": "22", "cr": 22.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Ice." }, { "name": "Bite", "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) cold damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away." }, { "name": "Spit Ice", "desc": "The dragon targets a creature within 60 feet forcing it to make a DC 23 Dexterity saving throw. On a failure the target takes 22 (4d10) cold damage and its speed is reduced to 0 until the end of its next turn. On a success it takes half damage." }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The dragon exhales a 90-foot cone of frost. Each creature in the area makes a DC 23 Constitution saving throw. On a failure it takes 66 (19d6) cold damage and its speed is reduced to 0 until the end of its next turn. On a success it takes half damage." } ], "bonus_actions": null, "reactions": [ { "name": "Tail Attack", "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Roar", "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours." }, { "name": "Wing Attack", "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed." }, { "name": "Raging Storm (1/Day", "desc": "For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured, the ground is difficult terrain, and nonmagical flames are extinguished. The first time a creature other than the dragon moves on its turn while in the area, it must succeed on a DC 18 Dexterity saving throw or take 11 (2d10) cold damage and fall prone (or fall if it is flying)." } ], "special_abilities": [ { "name": "Cold Mastery", "desc": "The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace." }, { "name": "Legendary Resistance (3/Day)", "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm, 1/day each:control weather, wall of ice" } ], "spell_list": [], "page_no": 121, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_ancient-white-dragon/" }, { "slug": "arcane-blademaster-a5e", "desc": "", "name": "Arcane Blademaster", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 256, "hit_dice": "27d8+135", "speed": { "walk": 30 }, "strength": 20, "dexterity": 12, "constitution": 20, "intelligence": 20, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": 11, "intelligence_save": 11, "wisdom_save": 8, "charisma_save": null, "perception": null, "skills": { "arcana": 11, "athletics": 11 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "any six", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "The arcane blademaster attacks four times and casts a cantrip." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage." }, { "name": "Composite Longbow", "desc": "Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage." }, { "name": "Shocking Grasp (Cantrip; V, S)", "desc": "Melee Spell Attack: +11 to hit, reach 5 ft., one creature. Hit: 18 (4d8) lightning damage and the target can't take reactions until the start of its next turn." }, { "name": "Fire Bolt (Cantrip; V, S)", "desc": "Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage." }, { "name": "Globe of Invulnerability (6th-Level; V, S, M, Concentration)", "desc": "A glimmering 10-foot-radius sphere appears around the blademaster. It remains for 1 minute and doesnt move with the blademaster. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside." }, { "name": "Teleport (7th-Level; V)", "desc": "The blademaster teleports to a location they are familiar with on the same plane of existence." }, { "name": "Unholy Star (7th-Level; V, S)", "desc": "A meteor explodes at a point the blademaster can see 100 feet directly above them. Each creature within 120 feet that can see the meteor (other than the blademaster) makes a DC 19 Dexterity saving throw. On a failure it is blinded until the end of the blademasters next turn. Four fiery chunks of the meteor then plummet to the ground at different points chosen by the blademaster that are within range to explode in 5-foot-radius areas. Each creature in an area makes a DC 19 Dexterity saving throw taking 21 (6d6) fire damage and 21 (6d6) necrotic damage on a failed save or half damage on a successful one. A creature in more than one area is affected only once. Flammable unattended objects catch fire." }, { "name": "Power Word Stun (8th-Level; V)", "desc": "The blademaster utters a powerful word that stuns one creature that has 150 hit points or less and is within 60 feet (if it has more hit points it is instead rattled until the end of its next turn). The creature repeats the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Meteor Swarm (9th-Level; V, S)", "desc": "Scorching 40-foot-radius spheres of flame strike the ground at 4 different points chosen by the blademaster within 1 mile. The effects of a sphere reach around corners. Creatures and objects in the area make a DC 19 Dexterity saving throw taking 49 (14d6) fire damage and 49 (14d6) bludgeoning damage on a failure or half damage on a success. A creature in more than one area is affected only once. Flammable unattended objects catch fire." } ], "bonus_actions": [ { "name": "Improved War Magic", "desc": "When the blademaster uses an action to cast a spell, they can make one weapon attack." }, { "name": "Misty Step (2nd-Level; V)", "desc": "The blademaster teleports to an unoccupied space they can see within 30 feet. The blademaster can't cast this spell and a 1st-level or higher spell on the same turn." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Duelist", "desc": "When the blademaster is wielding a single melee weapon, their weapon attacks deal an extra 2 damage (included below)." }, { "name": "Magic Resistance", "desc": "The blademaster has advantage on saving throws against spells and magical effects." }, { "name": "Steel Focus", "desc": "The blademaster has advantage on Constitution saving throws made to maintain concentration on spells." }, { "name": "Superior Heavy Armor Master", "desc": "While wearing heavy armor, the blademaster reduces any bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5." }, { "name": "Spellcasting", "desc": "The arcane blademaster is a 20th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 19\n +11 to hit with spell attacks). The arcane blademaster has the following wizard spells prepared:\n Cantrips (at will): acid splash\n fire bolt\n shocking grasp\n true strike\n 1st-level (4 slots): burning hands\n charm person\n magic missile\n sleep\n 2nd-level (3 slots): magic weapon\n misty step\n see invisibility\n 3rd-level (3 slots): dispel magic\n fireball\n fly\n lightning bolt\n tongues\n 4th-level (3 slots): fire shield\n stoneskin\n wall of fire\n 5th-level (3 slots): cone of cold\n conjure elemental\n hold monster\n telekinesis\n 6th-level (2 slots): globe of invulnerability\n sunbeam\n 7th-level (2 slots): teleport\n unholy star\n 8th-level (1 slot): power word stun\n 9th-level (1 slot): meteor swarm" } ], "spell_list": [], "page_no": 479, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_arcane-blademaster/" }, { "slug": "archpriest-a5e", "desc": "", "name": "Archpriest", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 150, "hit_dice": "20d8+60", "speed": { "walk": 30 }, "strength": 18, "dexterity": 10, "constitution": 16, "intelligence": 14, "wisdom": 20, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 7, "wisdom_save": 10, "charisma_save": 8, "perception": null, "skills": { "insight": 10, "medicine": 10, "persuasion": 8, "religion": 10 }, "damage_vulnerabilities": "", "damage_resistances": "radiant", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 15", "languages": "any three", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The archpriest attacks twice." }, { "name": "Mace", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) radiant damage." }, { "name": "Flame Strike (5th-Level; V, S, M)", "desc": "A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success." }, { "name": "Fire Storm (7th-Level; V, S)", "desc": "Flames roar from areas within 120 feet in a contiguous group of ten 10-foot cubes in an arrangement the archpriest chooses. Creatures in the area make a DC 18 Dexterity saving throw taking 38 (7d10) fire damage on a failure or half damage on a success. The spell damages objects in the area and ignites flammable objects that arent being worn or carried." }, { "name": "Holy Aura (8th-Level; V, S, M, Concentration)", "desc": "Holy radiance emanates from the archpriest and fills a 30-foot radius around them targeting creatures in the area of the archpriests choice. Targets shed dim light in a 5-foot radius and have advantage on saving throws. Attacks made against a target have disadvantage. When a fiend or undead hits a target the aura erupts into blinding light forcing the attacker to succeed on a DC 18 Constitution saving throw or be blinded until the spell ends (up to 1 minute)." }, { "name": "Mass Heal (9th-Level; V, S)", "desc": "Healing energy erupts from the archpriest and restores up to 700 hit points amongst any number of creatures within 60 feet that are not constructs or undead. Creatures healed in this way are also cured of any diseases and any effect causing them to be blinded or deafened. In addition on subsequent turns within the next minute the archpriest can use a bonus action to distribute any unused hit points." } ], "bonus_actions": [ { "name": "Divine Word (7th-Level; V)", "desc": "The archpriest utters a primordial imprecation that targets other creatures within 30 feet. A target suffers an effect based on its current hit points.\n - Fewer than 50 hit points: Deafened for 1 minute.\n - Fewer than 40 hit points: Blinded and Deafened for 10 minutes.\n - Fewer than 30 hit points: Stunned, Blinded, and Deafened for 1 hour.\n - Fewer than 20 hit points: instantly killed outright.\n Additionally, any celestial, elemental, fey, or fiend affected by this spell is immediately forced back to its home plane, and for 24 hours it is unable to return to the archpriest's current plane by any means less powerful than a *wish* spell. Such a creature does not suffer this effect if it is already on its plane of origin. The archpriest can't cast this spell and a 1st-level or higher spell on the same turn." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Anointed Healing", "desc": "Whenever the archpriest casts a spell that restores hit points, that spell restores an extra 11 (2d10) hit points." }, { "name": "Magic Resistance", "desc": "The archpriest has advantage on saving throws against spells and magical effects." }, { "name": "Spellcasting", "desc": "The archpriest is a 20th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 18\n +10 to hit with spell attacks). The archpriest has the following cleric spells prepared.\n Cantrips (at will): light\n mending\n sacred flame\n spare the dying\n thaumaturgy\n 1st-level (4 slots): bane\n bless\n cure wounds\n inflict wounds\n 2nd-level (3 slots): hold person\n lesser restoration\n spiritual weapon\n 3rd-level (3 slots): bestow curse\n dispel magic\n revivify\n 4th-level (3 slots): banishment\n guardian of faith\n stone shape\n 5th-level (3 slots): contagion\n flame strike\n greater restoration\n mass cure wounds\n 6th-level (2 slots): blade barrier\n planar ally\n true seeing\n 7th-level (2 slots): conjure celestial\n divine word\n fire storm\n 8th-level (1 slot): antimagic field\n 9th-level (1 slot): mass heal" } ], "spell_list": [], "page_no": 487, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_archpriest/" }, { "slug": "ascetic-grandmaster-a5e", "desc": "", "name": "Ascetic Grandmaster", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 172, "hit_dice": "23d8+69", "speed": { "walk": 60, "climb": 60 }, "strength": 16, "dexterity": 20, "constitution": 16, "intelligence": 10, "wisdom": 20, "charisma": 10, "strength_save": 8, "dexterity_save": 10, "constitution_save": 8, "intelligence_save": 5, "wisdom_save": 10, "charisma_save": 5, "perception": null, "skills": { "acrobatics": 10, "athletics": 8, "perception": 10, "stealth": 10 }, "damage_vulnerabilities": "", "damage_resistances": "damage from nonmagical weapons", "damage_immunities": "", "condition_immunities": "charmed, frightened, poisoned", "senses": "passive Perception 22", "languages": "any one", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The grandmaster attacks six times." }, { "name": "Unarmed Strike", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage." } ], "bonus_actions": [ { "name": "Trained Dash", "desc": "The grandmaster takes the Dash action." } ], "reactions": [ { "name": "Deft Dodge (1/Round)", "desc": "When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Athlete", "desc": "The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10." }, { "name": "Evasion", "desc": "When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure." }, { "name": "Magic Resistance", "desc": "The grandmaster has advantage on saving throws against spells and magical effects." }, { "name": "Mobile", "desc": "After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature." }, { "name": "Reactive", "desc": "The grandmaster can take a reaction on each creatures turn." }, { "name": "Stunning Strike (1/Turn)", "desc": "When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn." }, { "name": "Unarmored Defense", "desc": "The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier." } ], "spell_list": [], "page_no": 465, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_ascetic-grandmaster/" }, { "slug": "crusher-a5e", "desc": "", "name": "Crusher", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 115, "hit_dice": "11d10+55", "speed": { "walk": 20 }, "strength": 20, "dexterity": 8, "constitution": 20, "intelligence": 1, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60 ft. (blind beyond that range), passive Perception 12", "languages": "", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Crush", "desc": "The crusher moves up to its Speed in a straight line. While doing so it can attempt to enter Large or smaller creatures spaces. Whenever the crusher attempts to enter a creatures space the creature makes a DC 17 Dexterity or Strength saving throw (the creatures choice). If the creature succeeds at a Strength saving throw the crushers movement ends for the turn. If the creature succeeds at a Dexterity saving throw the creature may use its reaction if available to move up to half its Speed without provoking opportunity attacks. The first time on the crushers turn that it enters a creatures space the creature is knocked prone and takes 50 (10d8 + 5) bludgeoning damage. A creature is prone while in the crushers space." }, { "name": "Ram", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage. If the crusher moves at least 20 feet straight towards the target before the attack the attack deals an extra 18 (4d8) bludgeoning damage." } ], "bonus_actions": [ { "name": "Overclock (Recharge 5-6)", "desc": "The crusher takes the Dash action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Clockwork Nature", "desc": "A clockwork doesnt require air, nourishment, or rest, and is immune to disease." }, { "name": "Immutable Form", "desc": "The clockwork is immune to any effect that would alter its form." } ], "spell_list": [], "page_no": 53, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_crusher/" }, { "slug": "demilich-a5e", "desc": "", "name": "Demilich", "size": "Tiny", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 159, "hit_dice": "29d4+87", "speed": { "walk": 0, "fly": 30 }, "strength": 10, "dexterity": 24, "constitution": 16, "intelligence": 24, "wisdom": 22, "charisma": 20, "strength_save": 6, "dexterity_save": null, "constitution_save": 9, "intelligence_save": 13, "wisdom_save": 12, "charisma_save": 11, "perception": null, "skills": { "arcana": 13, "perception": 12, "stealth": 13 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic, poison, psychic; damage from nonmagical weapons", "condition_immunities": "charmed, deafened, fatigue, frightened, paralyzed, petrified, poisoned, prone, stunned", "senses": "truesight 60 ft., passive Perception 22", "languages": "understands the languages it knew in life but doesnt speak", "challenge_rating": "18", "cr": 18.0, "actions": [ { "name": "Devour Soul", "desc": "The demilich targets one creature within 120 feet forcing it to make a DC 17 Wisdom saving throw. On a success or if all the large soul gems on the demilichs skull are occupied the creature takes 40 necrotic damage and the demilich regains the same number of hit points. If the target fails its saving throw and there is at least one unoccupied soul gem on the demilichs skull the demilich regains 40 hit points and the target dies instantly. Its soul is trapped in a soul gem on the demilichs skull visible as a tiny creature-shaped mote of light. While its soul is trapped a creature can't be restored to life by any means. A soul that remains in a soul gem for 30 days is destroyed forever. If the demilich is defeated and a soul gem crushed the creature is restored to life if its body is within 100 miles. A creature that succeeds on a saving throw against this effect is immune to it for 24 hours." }, { "name": "A demilich begins combat with one or two empty soul gems", "desc": "" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The demilich can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. The demilich regains spent legendary actions at the start of its turn." }, { "name": "Cranial Transposition", "desc": "The dust surrounding the demilich falls to the ground. The demilich and a nonmagical, unattended skull within 30 teleport, switching places. Until the demilich moves or attacks, it is indistinguishable from a nonmagical skull, and the dust composing the demilichs wraithlike body doesnt reform around it." }, { "name": "Dust Storm (Costs 2 Actions)", "desc": "The dust of the demilichs body swirls in a 30-foot radius around the demilich. Each creature in the area makes a DC 17 Constitution saving throw. On a failure, the creature takes 21 (6d6) necrotic damage and is blinded until the end of its next turn. The demilich then moves up to its speed." }, { "name": "Ringing Laugh (Costs 2 Actions)", "desc": "Each creature within 60 feet that can hear the demilich makes a DC 17 Wisdom saving throw. On a failure, a creature is frightened until the end of its next turn." }, { "name": "Telekinesis", "desc": "The demilich targets a Huge or smaller creature or an object weighing up to 1,000 pounds within 60 feet. If the target is a creature, it must succeed on a DC 17 Strength saving throw. Otherwise, the demilich moves the target up to 30 feet in any direction, including up. If another creature or object stops the targets movement, both take 10 (3d6) bludgeoning damage. At the end of this movement, the target falls if it is still in the air, taking falling damage as normal." } ], "special_abilities": [ { "name": "Avoidance", "desc": "If the demilich makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure." }, { "name": "Legendary Resistance (5/Day)", "desc": "If the demilich fails a saving throw, it can choose to succeed instead. When it does so, one of the five tiny warding gems set on its forehead or teeth shatters." }, { "name": "Undead Nature", "desc": "A demilich doesnt require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 62, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_demilich/" }, { "slug": "demilich-mastermind-a5e", "desc": "", "name": "Demilich Mastermind", "size": "Tiny", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 319, "hit_dice": "58d4+174", "speed": { "walk": 0, "fly": 30 }, "strength": 10, "dexterity": 24, "constitution": 16, "intelligence": 24, "wisdom": 22, "charisma": 20, "strength_save": 6, "dexterity_save": null, "constitution_save": 9, "intelligence_save": 13, "wisdom_save": 12, "charisma_save": 11, "perception": null, "skills": { "arcana": 13, "perception": 12, "stealth": 13 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic, poison, psychic; damage from nonmagical weapons", "condition_immunities": "charmed, deafened, fatigue, frightened, paralyzed, petrified, poisoned, prone, stunned", "senses": "truesight 60 ft., passive Perception 22", "languages": "understands the languages it knew in life but doesnt speak", "challenge_rating": "18", "cr": 18.0, "actions": [ { "name": "Devour Soul", "desc": "The demilich targets one creature within 120 feet forcing it to make a DC 17 Wisdom saving throw. On a success or if all the large soul gems on the demilichs skull are occupied the creature takes 40 necrotic damage and the demilich regains the same number of hit points. If the target fails its saving throw and there is at least one unoccupied soul gem on the demilichs skull the demilich regains 40 hit points and the target dies instantly. Its soul is trapped in a soul gem on the demilichs skull visible as a tiny creature-shaped mote of light. While its soul is trapped a creature can't be restored to life by any means. A soul that remains in a soul gem for 30 days is destroyed forever. If the demilich is defeated and a soul gem crushed the creature is restored to life if its body is within 100 miles. A creature that succeeds on a saving throw against this effect is immune to it for 24 hours." }, { "name": "A demilich mastermind begins combat with up to four empty soul gems", "desc": "" } ], "bonus_actions": null, "reactions": [], "legendary_desc": "", "legendary_actions": [ { "name": "The demilich can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. The demilich regains spent legendary actions at the start of its turn." }, { "name": "Cranial Transposition", "desc": "The dust surrounding the demilich falls to the ground. The demilich and a nonmagical, unattended skull within 30 teleport, switching places. Until the demilich moves or attacks, it is indistinguishable from a nonmagical skull, and the dust composing the demilichs wraithlike body doesnt reform around it." }, { "name": "Dust Storm (Costs 2 Actions)", "desc": "The dust of the demilichs body swirls in a 30-foot radius around the demilich. Each creature in the area makes a DC 17 Constitution saving throw. On a failure, the creature takes 21 (6d6) necrotic damage and is blinded until the end of its next turn. The demilich then moves up to its speed." }, { "name": "Ringing Laugh (Costs 2 Actions)", "desc": "Each creature within 60 feet that can hear the demilich makes a DC 17 Wisdom saving throw. On a failure, a creature is frightened until the end of its next turn." }, { "name": "Telekinesis", "desc": "The demilich targets a Huge or smaller creature or an object weighing up to 1,000 pounds within 60 feet. If the target is a creature, it must succeed on a DC 17 Strength saving throw. Otherwise, the demilich moves the target up to 30 feet in any direction, including up. If another creature or object stops the targets movement, both take 10 (3d6) bludgeoning damage. At the end of this movement, the target falls if it is still in the air, taking falling damage as normal." } ], "special_abilities": [ { "name": "Avoidance", "desc": "If the demilich makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure." }, { "name": "Legendary Resistance (5/Day)", "desc": "If the demilich fails a saving throw, it can choose to succeed instead. When it does so, one of the five tiny warding gems set on its forehead or teeth shatters." }, { "name": "Undead Nature", "desc": "A demilich doesnt require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 63, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_demilich-mastermind/" }, { "slug": "great-wyrm-white-dragon-a5e", "desc": "", "name": "Great Wyrm White Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 740, "hit_dice": "40d20+320", "speed": { "walk": 40, "burrow": 40, "fly": 80, "swim": 40 }, "strength": 26, "dexterity": 12, "constitution": 26, "intelligence": 10, "wisdom": 16, "charisma": 16, "strength_save": null, "dexterity_save": 8, "constitution_save": 15, "intelligence_save": null, "wisdom_save": 10, "charisma_save": 10, "perception": null, "skills": { "intimidation": 10, "perception": 10, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23", "languages": "Common, Draconic", "challenge_rating": "22", "cr": 22.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Ice." }, { "name": "Bite", "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) cold damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away." }, { "name": "Spit Ice", "desc": "The dragon targets a creature within 60 feet forcing it to make a DC 23 Dexterity saving throw. On a failure the target takes 22 (4d10) cold damage and its speed is reduced to 0 until the end of its next turn. On a success it takes half damage." }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The dragon exhales a 90-foot cone of frost. Each creature in the area makes a DC 23 Constitution saving throw. On a failure it takes 66 (19d6) cold damage and its speed is reduced to 0 until the end of its next turn. On a success it takes half damage." } ], "bonus_actions": null, "reactions": [ { "name": "Tail Attack", "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Roar", "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours." }, { "name": "Wing Attack", "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed." }, { "name": "Raging Storm (1/Day", "desc": "For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured, the ground is difficult terrain, and nonmagical flames are extinguished. The first time a creature other than the dragon moves on its turn while in the area, it must succeed on a DC 18 Dexterity saving throw or take 11 (2d10) cold damage and fall prone (or fall if it is flying)." } ], "special_abilities": [ { "name": "Cold Mastery", "desc": "The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace." }, { "name": "Legendary Resistance (3/Day)", "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest." }, { "name": "Heart of Winter", "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. Additionally, the damage from the dragons Raging Storm is doubled." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm, 1/day each:control weather, wall of ice, reverse gravity" } ], "spell_list": [], "page_no": 121, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_great-wyrm-white-dragon/" }, { "slug": "greater-sphinx-a5e", "desc": "", "name": "Greater Sphinx", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 220, "hit_dice": "21d12+84", "speed": { "walk": 40, "fly": 60 }, "strength": 22, "dexterity": 14, "constitution": 18, "intelligence": 18, "wisdom": 22, "charisma": 20, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": 8, "wisdom_save": 10, "charisma_save": null, "perception": null, "skills": { "arcana": 8, "history": 8, "perception": 10, "religion": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "psychic; damage from nonmagical weapons", "condition_immunities": "charmed, frightened, paralyzed, stunned", "senses": "truesight 120 ft., passive Perception 20", "languages": "Celestial, Common, telepathy 120 ft.", "challenge_rating": "17", "cr": 17.0, "actions": [ { "name": "Multiattack", "desc": "The sphinx attacks twice with its claw." }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage." }, { "name": "Dispel Magic (3rd-Level; V, S)", "desc": "The sphinx scours the magic from one creature object or magical effect within 120 feet that it can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the sphinx makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success." }, { "name": "Flame Strike (5th-Level; V, S)", "desc": "A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success." }, { "name": "Roar (3/Day)", "desc": "The sphinx unleashes a magical roar. Each time it roars before taking a long rest its roar becomes more powerful. Each creature within 300 feet of the sphinx that can hear it makes a DC 18 Constitution saving throw with the following consequences:" }, { "name": "First Roar: A creature that fails the saving throw is frightened for 1 minute", "desc": "It can repeat the saving throw at the end of each of its turns ending the effect on itself on a success." }, { "name": "Second Roar: A creature that fails the saving throw takes 22 (4d10) thunder damage and is frightened for 1 minute", "desc": "On a success the creature takes half damage. While frightened by this roar the creature is paralyzed. It can repeat the saving throw at the end of each of its turns ending the effect on itself on a success." }, { "name": "Third Roar: A creature that fails the saving throw takes 44 (8d10) thunder damage and is knocked prone", "desc": "On a success the creature takes half damage." } ], "bonus_actions": [ { "name": "Speed Time (1/Day", "desc": "For 1 minute, the sphinxs Speed and flying speed are doubled, opportunity attacks against it are made with disadvantage, and it can attack three times with its claw (instead of twice) when it uses Multiattack." }, { "name": "Planar Jaunt (1/Day)", "desc": "The sphinx targets up to eight willing creatures it can see within 300 feet. The targets are magically transported to a different place, plane of existence, demiplane, or time. This effect ends after 24 hours or when the sphinx takes a bonus action to end it. When the effect ends, the creatures reappear in their original locations, along with any items they acquired on their jaunt. While the effect lasts, the sphinx can communicate telepathically with the targets. The sphinx chooses one of the following destinations:" }, { "name": "Different Location or Plane of Existence", "desc": "The creatures appear in empty spaces of the sphinxs choice anywhere on the Material Plane or on a different plane altogether." }, { "name": "Demiplane", "desc": "The creatures appear in empty spaces of the sphinxs choice on a demiplane. The demiplane can be up to one square mile in size. The demiplane can appear to be inside, outside, or underground, and can contain terrain, nonmagical objects, and magical effects of the sphinxs choosing. The sphinx may populate it with creatures and hazards with a total Challenge Rating equal to or less than the sphinxs Challenge Rating." }, { "name": "Time", "desc": "The creatures appear in empty spaces of the sphinxs choosing anywhere on the Material Plane, at any time from 1,000 years in the past to 1,000 years in the future. At the Narrators discretion, changes made in the past may alter the present." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Inscrutable", "desc": "The sphinx is immune to divination and to any effect that would sense its emotions or read its thoughts. Insight checks made to determine the sphinxs intentions are made with disadvantage." }, { "name": "Legendary Resistance (1/Day)", "desc": "Each greater sphinx wears a piece of jewelry, such as a crown, headdress, or armlet. When the greater sphinx fails a saving throw, it can choose to succeed instead. When it does so, its jewelry shatters. The sphinx can create a new piece of jewelry when it finishes a long rest." }, { "name": "Innate Spellcasting", "desc": "The sphinxs spellcasting ability is Wisdom (spell save DC 18). It can cast the following spells, requiring no material components: At will: detect evil and good, detect magic, minor illusion, spare the dying, 3/day each: dispel magic, identify, lesser restoration, remove curse, scrying, tongues, zone of truth, 1/day each: contact other plane, flame strike, freedom of movement, greater restoration, legend lore, heroes feast" } ], "spell_list": [], "page_no": 399, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_greater-sphinx/" }, { "slug": "iron-guardian-a5e", "desc": "", "name": "Iron Guardian", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 210, "hit_dice": "20d10+100", "speed": { "walk": 30 }, "strength": 24, "dexterity": 12, "constitution": 20, "intelligence": 3, "wisdom": 12, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison, psychic; damage from nonmagical, non-adamantine weapons", "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The guardian makes two sword attacks." }, { "name": "Sword", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Deflection", "desc": "When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fire Absorption", "desc": "When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt." }, { "name": "Immutable Form", "desc": "The guardian is immune to any effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The guardian has advantage on saving throws against spells and magical effects." }, { "name": "Constructed Nature", "desc": "Guardians dont require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 263, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_iron-guardian/" }, { "slug": "knight-captain-a5e", "desc": "", "name": "Knight Captain", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 171, "hit_dice": "18d8+90", "speed": { "walk": 30 }, "strength": 20, "dexterity": 12, "constitution": 20, "intelligence": 12, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": null, "skills": { "athletics": 10, "history": 6, "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "frightened", "senses": "passive Perception 18", "languages": "any two", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The knight captain attacks four times." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage." }, { "name": "Composite Longbow", "desc": "Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage." }, { "name": "Command the Attack (1/Day)", "desc": "The knight captain issues a command to all nonhostile creatures within 30 feet. Creatures who can see or hear the knight captain can use their reaction to make a single weapon attack with advantage." }, { "name": "Knightly Inspiration (1/Day)", "desc": "The knight captain inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight captain cannot target themselves." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The knight captain has advantage on saving throws against spells and magical effects." }, { "name": "Superior Heavy Armor Master", "desc": "While wearing heavy armor, the knight captain reduces bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5." } ], "spell_list": [], "page_no": 477, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_knight-captain/" }, { "slug": "kraken-a5e", "desc": "", "name": "Kraken", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 444, "hit_dice": "24d20+192", "speed": { "walk": 20, "swim": 60 }, "strength": 30, "dexterity": 10, "constitution": 26, "intelligence": 22, "wisdom": 18, "charisma": 18, "strength_save": 18, "dexterity_save": 8, "constitution_save": 16, "intelligence_save": 14, "wisdom_save": 12, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, thunder", "damage_immunities": "lightning; damage from nonmagical weapons", "condition_immunities": "", "senses": "truesight 120 ft., passive Perception 14", "languages": "understands Primordial but can't speak, telepathy 120 ft.", "challenge_rating": "25", "cr": 25.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Huge or smaller creature grappled by the kraken the target is swallowed. A swallowed creature is blinded and restrained its Speed is 0 it has total cover from attacks from outside the kraken and it takes 42 (12d6) acid damage at the start of each of the krakens turns." }, { "name": "If a swallowed creature deals 50 or more damage to the kraken in a single turn, or if the kraken dies, the kraken vomits up the creature", "desc": "" }, { "name": "Ink Cloud", "desc": "While underwater the kraken exudes a cloud of ink in a 90-foot-radius sphere. The ink extends around corners and the area is heavily obscured until the end of the krakens next turn or until a strong current dissipates the cloud. Each non-kraken creature in the area when the cloud appears makes a DC 24 Constitution saving throw. On a failure it takes 27 (5d10) poison damage and is poisoned for 1 minute. On a success it takes half damage. A poisoned creature can repeat the saving throw at the end of each of its turns. ending the effect on a success." }, { "name": "Summon Storm (1/Day)", "desc": "Over the next 10 minutes storm clouds magically gather. At the end of 10 minutes a storm rages for 1 hour in a 5-mile radius." }, { "name": "Lightning (Recharge 5-6)", "desc": "If the kraken is outside and the weather is stormy three lightning bolts crack down from the sky each of which strikes a different target within 120 feet of the kraken. A target makes a DC 24 Dexterity saving throw taking 28 (8d6) lightning damage or half damage on a save." }, { "name": "Tentacle", "desc": "Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage and the target is grappled (escape DC 26). Until this grapple ends the target is restrained. A tentacle can be targeted individually by an attack. It shares the krakens hit points but if 30 damage is dealt to the tentacle it releases a creature it is grappling. The kraken can grapple up to 10 creatures." }, { "name": "Fling", "desc": "One Large or smaller object or creature grappled by the kraken is thrown up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. If the kraken throws the target at another creature that creature makes a DC 26 saving throw taking the same damage on a failure." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The kraken can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Tentacle", "desc": "The kraken makes one tentacle attack." }, { "name": "Fling", "desc": "The kraken uses Fling." }, { "name": "Squeeze (Costs 2 Actions)", "desc": "The kraken ends any magical effect that is restraining it or reducing its movement and then swims up to half its swim speed without provoking opportunity attacks. During this movement, it can fit through gaps as narrow as 10 feet wide without squeezing." } ], "special_abilities": [ { "name": "Immortal Nature", "desc": "The kraken doesnt require air, sustenance, or sleep." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the kraken fails a saving throw, it can choose to succeed instead. When it does so, it can use its reaction, if available, to attack with its tentacle." }, { "name": "Magic Resistance", "desc": "The kraken has advantage on saving throws against spells and magical effects." }, { "name": "Siege Monster", "desc": "The kraken deals double damage to objects and structures." } ], "spell_list": [], "page_no": 300, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_kraken/" }, { "slug": "mountain-dwarf-defender-a5e", "desc": "", "name": "Mountain Dwarf Defender", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 14, "strength_save": 5, "dexterity_save": null, "constitution_save": 4, "intelligence_save": null, "wisdom_save": 2, "charisma_save": null, "perception": null, "skills": { "athletics": 5, "history": 0, "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "any two", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The defender attacks twice with their warhammer." }, { "name": "Warhammer", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage." }, { "name": "Lance (Mounted Only)", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 6 (1d12) piercing damage and the target makes a DC 13 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet." }, { "name": "Heavy Crossbow", "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage." }, { "name": "Knightly Inspiration (1/Day)", "desc": "The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight cannot target themselves." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Brave", "desc": "The knight has advantage on saving throws against being frightened." }, { "name": "Steadfast", "desc": "When a defender would be pushed, pulled, or knocked prone, they are not knocked prone, and the distance of any push or pull is reduced by 10 feet." } ], "spell_list": [], "page_no": 477, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_mountain-dwarf-defender/" }, { "slug": "mountain-dwarf-lord-a5e", "desc": "", "name": "Mountain Dwarf Lord", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 171, "hit_dice": "18d8+90", "speed": { "walk": 30 }, "strength": 20, "dexterity": 12, "constitution": 20, "intelligence": 12, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": null, "skills": { "athletics": 10, "history": 6, "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "frightened", "senses": "passive Perception 18", "languages": "any two", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The mountain dwarf lord attacks four times with their battleaxe." }, { "name": "Battleaxe", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage." }, { "name": "Composite Longbow", "desc": "Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage." }, { "name": "Command the Attack (1/Day)", "desc": "The knight captain issues a command to all nonhostile creatures within 30 feet. Creatures who can see or hear the knight captain can use their reaction to make a single weapon attack with advantage." }, { "name": "Knightly Inspiration (1/Day)", "desc": "The knight captain inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight captain cannot target themselves." } ], "bonus_actions": null, "reactions": [ { "name": "Shield Block", "desc": "When a creature attacks the mountain dwarf lord or a target within 5 feet, the mountain dwarf lord imposes disadvantage on that attack. To do so, the mountain dwarf lord must see the attacker and be wielding a shield." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The knight captain has advantage on saving throws against spells and magical effects." }, { "name": "Superior Heavy Armor Master", "desc": "While wearing heavy armor, the knight captain reduces bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5." } ], "spell_list": [], "page_no": 477, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_mountain-dwarf-lord/" }, { "slug": "roper-a5e", "desc": "", "name": "Roper", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 93, "hit_dice": "11d10+33", "speed": { "walk": 10, "climb": 10 }, "strength": 18, "dexterity": 8, "constitution": 16, "intelligence": 6, "wisdom": 14, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 12", "languages": "", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The roper makes up to four tendril attacks then uses Reel then attacks with its bite." }, { "name": "Tendril", "desc": "Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends the target is restrained and the roper can't use this tendril on another target." }, { "name": "Reel", "desc": "The roper pulls each creature it is grappling up to 25 feet straight towards it." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While motionless, the roper is indistinguishable from a normal stalactite or stalagmite." }, { "name": "Spider Climb", "desc": "The roper can climb even on difficult surfaces and upside down on ceilings." }, { "name": "Tendrils", "desc": "The roper has eight tendrils. Each tendril has AC 20, 15 hit points, vulnerability to slashing damage, and immunity to psychic damage. A creature can also break a tendril by taking an action to make a DC 15 Strength check. A tendril takes no damage from sources other than attacks. The roper grows back any destroyed tendrils after a long rest." } ], "spell_list": [], "page_no": 373, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_roper/" }, { "slug": "sphinx-a5e", "desc": "", "name": "Sphinx", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 142, "hit_dice": "15d10+60", "speed": { "walk": 40, "fly": 60 }, "strength": 22, "dexterity": 14, "constitution": 18, "intelligence": 18, "wisdom": 22, "charisma": 20, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": 8, "wisdom_save": 10, "charisma_save": null, "perception": null, "skills": { "arcana": 8, "history": 8, "perception": 10, "religion": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "psychic; damage from nonmagical weapons", "condition_immunities": "charmed, frightened, paralyzed, stunned", "senses": "truesight 120 ft., passive Perception 20", "languages": "Celestial, Common, telepathy 120 ft.", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "The sphinx attacks twice with its claw." }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage." }, { "name": "Dispel Magic (3rd-Level; V, S)", "desc": "The sphinx scours the magic from one creature object or magical effect within 120 feet that it can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the sphinx makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success." }, { "name": "Flame Strike (5th-Level; V, S)", "desc": "A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success." } ], "bonus_actions": [ { "name": "Speed Time (1/Day", "desc": "For 1 minute, the sphinxs Speed and flying speed are doubled, opportunity attacks against it are made with disadvantage, and it can attack three times with its claw (instead of twice) when it uses Multiattack." }, { "name": "Planar Jaunt (1/Day)", "desc": "The sphinx targets up to eight willing creatures it can see within 300 feet. The targets are magically transported to a different place, plane of existence, demiplane, or time. This effect ends after 24 hours or when the sphinx takes a bonus action to end it. When the effect ends, the creatures reappear in their original locations, along with any items they acquired on their jaunt. While the effect lasts, the sphinx can communicate telepathically with the targets. The sphinx chooses one of the following destinations:" }, { "name": "Different Location or Plane of Existence", "desc": "The creatures appear in empty spaces of the sphinxs choice anywhere on the Material Plane or on a different plane altogether." }, { "name": "Demiplane", "desc": "The creatures appear in empty spaces of the sphinxs choice on a demiplane. The demiplane can be up to one square mile in size. The demiplane can appear to be inside, outside, or underground, and can contain terrain, nonmagical objects, and magical effects of the sphinxs choosing. The sphinx may populate it with creatures and hazards with a total Challenge Rating equal to or less than the sphinxs Challenge Rating." }, { "name": "Time", "desc": "The creatures appear in empty spaces of the sphinxs choosing anywhere on the Material Plane, at any time from 1,000 years in the past to 1,000 years in the future. At the Narrators discretion, changes made in the past may alter the present." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Inscrutable", "desc": "The sphinx is immune to divination and to any effect that would sense its emotions or read its thoughts. Insight checks made to determine the sphinxs intentions are made with disadvantage." }, { "name": "Innate Spellcasting", "desc": "The sphinxs spellcasting ability is Wisdom (spell save DC 18). It can cast the following spells, requiring no material components: At will: detect evil and good, detect magic, minor illusion, spare the dying, 3/day each: dispel magic, identify, lesser restoration, remove curse, scrying, tongues, zone of truth, 1/day each: contact other plane, flame strike, freedom of movement, greater restoration, legend lore, heroes feast" } ], "spell_list": [], "page_no": 398, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_sphinx/" }, { "slug": "titanic-kraken-a5e", "desc": "", "name": "Titanic Kraken", "size": "Titanic", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 888, "hit_dice": "48d20+384", "speed": { "walk": 20, "swim": 60 }, "strength": 30, "dexterity": 10, "constitution": 26, "intelligence": 22, "wisdom": 18, "charisma": 18, "strength_save": 18, "dexterity_save": 8, "constitution_save": 16, "intelligence_save": 14, "wisdom_save": 12, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, thunder", "damage_immunities": "lightning; damage from nonmagical weapons", "condition_immunities": "", "senses": "truesight 120 ft., passive Perception 14", "languages": "understands Primordial but can't speak, telepathy 120 ft.", "challenge_rating": "25", "cr": 25.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Huge or smaller creature grappled by the kraken the target is swallowed. A swallowed creature is blinded and restrained its Speed is 0 it has total cover from attacks from outside the kraken and it takes 42 (12d6) acid damage at the start of each of the krakens turns." }, { "name": "If a swallowed creature deals 50 or more damage to the kraken in a single turn, or if the kraken dies, the kraken vomits up the creature", "desc": "" }, { "name": "Ink Cloud", "desc": "While underwater the kraken exudes a cloud of ink in a 90-foot-radius sphere. The ink extends around corners and the area is heavily obscured until the end of the krakens next turn or until a strong current dissipates the cloud. Each non-kraken creature in the area when the cloud appears makes a DC 24 Constitution saving throw. On a failure it takes 27 (5d10) poison damage and is poisoned for 1 minute. On a success it takes half damage. A poisoned creature can repeat the saving throw at the end of each of its turns. ending the effect on a success." }, { "name": "Summon Storm (1/Day)", "desc": "Over the next 10 minutes storm clouds magically gather. At the end of 10 minutes a storm rages for 1 hour in a 5-mile radius." }, { "name": "Lightning (Recharge 5-6)", "desc": "If the kraken is outside and the weather is stormy three lightning bolts crack down from the sky each of which strikes a different target within 120 feet of the kraken. A target makes a DC 24 Dexterity saving throw taking 28 (8d6) lightning damage or half damage on a save." }, { "name": "Tentacle", "desc": "Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage and the target is grappled (escape DC 26). Until this grapple ends the target is restrained. A tentacle can be targeted individually by an attack. It shares the krakens hit points but if 30 damage is dealt to the tentacle it releases a creature it is grappling. The kraken can grapple up to 10 creatures." }, { "name": "Fling", "desc": "One Large or smaller object or creature grappled by the kraken is thrown up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. If the kraken throws the target at another creature that creature makes a DC 26 saving throw taking the same damage on a failure." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The kraken can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Tentacle", "desc": "The kraken makes one tentacle attack." }, { "name": "Fling", "desc": "The kraken uses Fling." }, { "name": "Squeeze (Costs 2 Actions)", "desc": "The kraken ends any magical effect that is restraining it or reducing its movement and then swims up to half its swim speed without provoking opportunity attacks. During this movement, it can fit through gaps as narrow as 10 feet wide without squeezing." } ], "special_abilities": [ { "name": "Immortal Nature", "desc": "The kraken doesnt require air, sustenance, or sleep." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the kraken fails a saving throw, it can choose to succeed instead. When it does so, it can use its reaction, if available, to attack with its tentacle." }, { "name": "Magic Resistance", "desc": "The kraken has advantage on saving throws against spells and magical effects." }, { "name": "Siege Monster", "desc": "The kraken deals double damage to objects and structures." }, { "name": "Bloodied Ichor", "desc": "While the Kraken is bloodied and in the water, black ichor leaks from it in a 60-foot radius, spreading around corners but not leaving the water. The area is lightly obscured to all creatures except the Kraken. A creature that starts its turn in the area takes 10 (3d6) acid damage." } ], "spell_list": [], "page_no": 301, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_titanic-kraken/" }, { "slug": "ancientcavedragon-tob1-2023", "desc": "False", "name": "Ancient Cave Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 507, "hit_dice": "26d20 + 234", "speed": { "walk": 40, "burrow": 40 }, "strength": 30, "dexterity": 12, "constitution": 29, "intelligence": 14, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": 9, "constitution_save": 17, "intelligence_save": null, "wisdom_save": 11, "charisma_save": 12, "perception": 29, "skills": { "Perception": 19, "Stealth": 9 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison", "condition_immunities": "blinded, poisoned", "senses": "blindsight 60 ft., tremorsense 120 ft., passive Perception 29", "languages": "Common, Darakhul, Draconic", "challenge_rating": "25", "cr": 25.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes three attacks: one with its Bite and two with its Claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) poison damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The dragon exhales a cone of black, poisonous gas in a 90-foot cone. Each target in that area must make a DC 25 Constitution saving throw. On a failure, a creature takes 91 (26d6) poison damage and is poisoned until cured by the greater restoration spell or similar magic. On a success, a creature takes half the damage and isn't poisoned." } ], "bonus_actions": [], "reactions": [ { "name": "Ruff Spikes", "desc": "When a creature moves to a space within 10 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 25 Dexterity saving throw or take 13 (3d8) piercing damage and be prevented from entering that space." } ], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Limb Sweep (Costs 2 Actions)", "desc": "The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked prone." } ], "special_abilities": [ { "name": "Darkness Aura", "desc": "The cave dragon emits magical darkness in a 30-foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 4th level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful dispel magic (DC 15) cast on the dragon suppresses this aura for 1 minute." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." }, { "name": "Magical Tunneler", "desc": "The cave dragon can burrow through any unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 15-foot diameter tunnel in its wake." }, { "name": "Spiked Climb", "desc": "The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction." } ], "spell_list": [], "page_no": 113, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_ancient-cave-dragon/" }, { "slug": "ancientmithraldragon-tob1-2023", "desc": "False", "name": "Ancient Mithral Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 490, "hit_dice": "28d20 + 196", "speed": { "walk": 80, "fly": 40 }, "strength": 12, "dexterity": 26, "constitution": 25, "intelligence": 20, "wisdom": 21, "charisma": 20, "strength_save": null, "dexterity_save": 15, "constitution_save": 14, "intelligence_save": null, "wisdom_save": 12, "charisma_save": 12, "perception": 29, "skills": { "History": 12, "Insight": 12, "Perception": 19, "Persuasion": 12, "Stealth": 15 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "slashing", "condition_immunities": "charmed", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 29", "languages": "all, telepathy 120 ft.", "challenge_rating": "22", "cr": 22.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 7th level or lower on the target." }, { "name": "Claw", "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 +8) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 23 Constitution saving throw or lose 10 (3d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing." }, { "name": "Tail", "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Shard Breath (Recharge 5-6)", "desc": "The mithral dragon spits metallic shards in a 90-foot cone. Each creature in that area must succeed on a DC 22 Dexterity saving throw, taking 73 (21d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke. When a creature moves into or within the area, it takes 7 (2d6) slashing damage for every 5 feet it travels." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "The dragon has advantage on saving throws against spells and other magical effects." }, { "name": "Mithral Scales", "desc": "If the dragon succeeds on a saving throw by 5 or more against a spell that targets only it, the dragon is unaffected, and the spell is reflected back at the caster as though it originated from the dragon, turning the caster into the target." } ], "spell_list": [], "page_no": 120, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_ancient-mithral-dragon/" }, { "slug": "ancientwinddragon-tob1-2023", "desc": "False", "name": "Ancient Wind Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Chaotic Neutral", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 351, "hit_dice": "19d20 +152", "speed": { "walk": 120, "fly": 30 }, "strength": 28, "dexterity": 16, "constitution": 26, "intelligence": 18, "wisdom": 17, "charisma": 20, "strength_save": null, "dexterity_save": 10, "constitution_save": 15, "intelligence_save": null, "wisdom_save": 10, "charisma_save": 12, "perception": 27, "skills": { "Acrobatics": 17, "Intimidation": 12, "Perception": 17, "Stealth": 10 }, "damage_vulnerabilities": "False", "damage_resistances": "cold", "damage_immunities": "lightning", "condition_immunities": "False", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27", "languages": "Common, Draconic, Primordial", "challenge_rating": "21", "cr": 21.0, "actions": [ { "name": "Multiattack", "desc": "The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. it: 16 (2d6 + 9) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Tempest Breath (Recharge 5-6)", "desc": "The dragon exhales a blast of stormy wind in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and 36 (8d8) lightning damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Nonmagical flames in the area are extinguished." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Freedom of Movement", "desc": "The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." }, { "name": "Storm Sight", "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation." }, { "name": "Whirling Winds", "desc": "Gale force winds rage around the dragon's body. Arrows, bolts, and other ordinary projectiles launched at the dragon are deflected upward and automatically miss. Boulders hurled by giants or siege engines, and similar projectiles, are unaffected." } ], "spell_list": [], "page_no": 133, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_ancient-wind-dragon/" }, { "slug": "babayagashorsemen-tob1-2023", "desc": "False", "name": "Baba Yaga’s Horsemen", "size": "Medium", "type": "Fey", "subtype": "", "group": "null", "alignment": "Lawful Neutral", "armor_class": 20, "armor_desc": "plate, shield", "hit_points": 171, "hit_dice": "18d8 + 90", "speed": { "walk": 30 }, "strength": 22, "dexterity": 11, "constitution": 21, "intelligence": 16, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": 8, "charisma_save": null, "perception": 18, "skills": { "Arcana": 7, "Athletics": 10, "History": 7, "Perception": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "lightning, poison", "condition_immunities": "exhaustion, paralyzed, poisoned", "senses": "passive Perception 18", "languages": "Celestial, Common, Infernal, telepathy 120 ft.", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Lance", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage plus 9 (2d8) damage of the type defined in Enchanted Weapons. The horseman has disadvantage on this attack roll if the target is within 5 feet of him." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands, plus 9 (2d8) damage of the type defined in Enchanted Weapons." }, { "name": "Horseman's Bolt", "desc": "Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d6 + 4) damage of the type defined in Enchanted Weapons." }, { "name": "Spellcasting", "desc": "The horseman casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):\n3/day: phantom steed (as an action)\n2/day each: darkness (black night horseman only), daylight (bright day and red sun horsemen only), dimension door, fire shield\n1/day: plane shift (self and mount only)" } ], "bonus_actions": [ { "name": "Temporal Strike (Recharge 5-6)", "desc": "One creature the horseman can see and that the horseman hit with a Horseman's Bolt or Longsword attack within the last minute must succeed on a DC 17 Constitution saving throw or age 16 (3d10) years. A creature that ages this way has disadvantage on attack rolls, ability checks, and saving throws that use Strength, Dexterity, and Constitution until the aging is reversed. A creature that ages beyond its lifespan dies immediately. The aging lasts until the creature finishes a long rest, or until it is reversed by a greater restoration spell or similar magic. On a successful saving throw, the creature is immune to the horseman's Temporal Strike for 24 hours." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Enchanted Weapons", "desc": "The horseman's weapon attacks are magical. When the horseman hits with any weapon, the weapon deals an extra 2d8 damage of a type depending on the horseman: cold (black night), fire (red sun), radiant (bright day)." }, { "name": "Magic Resistance", "desc": "The horseman has advantage on saving throws against spells and other magical effects." }, { "name": "Peerless Rider", "desc": "Any attacks directed at the horseman's mount target the horseman instead, and the horseman confers his damage resistances and immunities and his condition immunities to his mount. In addition, if the horseman and mount are subjected to an effect that allows each to make a saving throw to take only half damage, the mount takes no damage if the horseman succeeds on the saving throw." }, { "name": "Timeless Nature", "desc": "The horseman doesn't age and doesn't require food, drink, or sleep." } ], "spell_list": [], "page_no": 30, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_baba-yagas-horsemen/" }, { "slug": "eyegolem-tob1-2023", "desc": "False", "name": "Eye Golem", "size": "Large", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 157, "hit_dice": "15d10 + 75", "speed": { "walk": 30 }, "strength": 22, "dexterity": 9, "constitution": 20, "intelligence": 5, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 18, "skills": { "Perception": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "truesight 120 ft., passive Perception 18", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "The eye golem can use its Primal Voice of Doom. It then makes two Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 18 (4d8) radiant damage." }, { "name": "Gaze of Ancient Light (Recharge 5-6)", "desc": "The golem opens all of its eyes and emits a burst of blinding light. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also stunned until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Primal Voice of Doom", "desc": "The golem intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Blinding Demise", "desc": "When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead." }, { "name": "Construct Nature", "desc": "The golem doesn't require air, food, drink, or sleep." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Light-Infused Fists", "desc": "The golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 radiant damage (included in the attack)." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 216, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_eye-golem/" } ] }{ "count": 3207, "next": "