Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=-hit_points&page=54
https://api.open5e.com/v1/monsters/?format=api&ordering=-hit_points&page=55", "previous": "https://api.open5e.com/v1/monsters/?format=api&ordering=-hit_points&page=53", "results": [ { "slug": "worg", "desc": "A **worg** is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.", "name": "Worg", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "neutral evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 26, "hit_dice": "4d10+4", "speed": { "walk": 50 }, "strength": 16, "dexterity": 13, "constitution": 13, "intelligence": 7, "wisdom": 11, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Goblin, Worg", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", "attack_bonus": 5, "damage_dice": "2d6", "damage_bonus": 3 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 393, "environments": [ "Hill", "Forest", "Grassland" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_worg/" }, { "slug": "giant-eagle-a5e", "desc": "", "name": "Giant Eagle", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 26, "hit_dice": "4d10+4", "speed": { "walk": 10, "fly": 80 }, "strength": 14, "dexterity": 14, "constitution": 12, "intelligence": 8, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Giant Eagle, understands but can't speak Common and Auran", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Talons", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage and the target is grappled (escape DC 13). Until this grapple ends the giant eagle can't attack a different target with its talons." } ], "bonus_actions": [ { "name": "Beak", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one grappled creature. Hit: 5 (1d6+2) piercing damage." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Sight", "desc": "The eagle has advantage on Perception checks that rely on sight." } ], "spell_list": [], "page_no": 446, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_giant-eagle/" }, { "slug": "giant-spider-a5e", "desc": "", "name": "Giant Spider", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 26, "hit_dice": "4d10+4", "speed": { "walk": 30, "climb": 30 }, "strength": 14, "dexterity": 16, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10", "languages": "", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage and the target makes a DC 11 Constitution saving throw taking 9 (2d8) poison damage on a failure. If the poison damage reduces the target to 0 hit points the target is made stable but poisoned for 1 hour even if it regains hit points and it is paralyzed while poisoned in this way." } ], "bonus_actions": [ { "name": "Web (Recharge 5-6)", "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 feet., one Large or smaller creature. Hit: The creature is restrained by a web. As an action, a creature can make a DC 12 Strength check, breaking the web on a success. The effect also ends if the web is destroyed. The web is an object with AC 10, 1 hit point, and immunity to all forms of damage except slashing, fire, and force." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spider Climb", "desc": "The spider can climb even on difficult surfaces and upside down on ceilings." }, { "name": "Web Sense", "desc": "While touching a web, the spider knows the location of other creatures touching that web." }, { "name": "Web Walker", "desc": "The spider ignores movement restrictions imposed by webs." } ], "spell_list": [], "page_no": 450, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_giant-spider/" }, { "slug": "scorpioncultist-tob1-2023", "desc": "False", "name": "Scorpion Cultist", "size": "Medium", "type": "Humanoid", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 13, "armor_desc": "", "hit_points": 26, "hit_dice": "4d8 + 8", "speed": { "walk": 30 }, "strength": 11, "dexterity": 17, "constitution": 15, "intelligence": 10, "wisdom": 13, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": { "Animal Handling": 3, "Deception": 2, "Perception": 3, "Stealth": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "poison", "damage_immunities": "False", "condition_immunities": "False", "senses": "passive Perception 14", "languages": "Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Scimitar", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage." }, { "name": "Sling", "desc": "Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Dark Devotion", "desc": "The scorpion cultist has advantage on saving throws against being charmed or frightened." }, { "name": "Keen Senses", "desc": "The scorpion cultist has advantage on Wisdom (Perception) checks." }, { "name": "Scorpion's Blessing", "desc": "The scorpion cultist has advantage on saving throws against poison. In addition, when the scorpion cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack)." } ], "spell_list": [], "page_no": 411, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_scorpion-cultist/" }, { "slug": "jinnborn-air-pirate", "desc": "", "name": "Jinnborn Air Pirate", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "non-lawful", "armor_class": 14, "armor_desc": "Flamboyant Defense", "hit_points": 26, "hit_dice": "4d8+8", "speed": { "walk": 30 }, "strength": 13, "dexterity": 15, "constitution": 14, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "lightning", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 11", "languages": "Common, Auran", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Rapier", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 3 (1d6) lightning." }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +4 to hit 80/320' one target 5 (1d6+2) piercing damage + 3 (1d6) lightning." } ], "bonus_actions": null, "reactions": [ { "name": "Parry", "desc": "+ 2 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Weapons", "desc": "Its weapon attacks are imbued with its elemental power. When the jinnborn hits with any weapon the weapon deals an extra 1d6 lightning (included in the attack)." }, { "name": "Flamboyant Defense", "desc": "While it is wearing no armor and wielding no shield its AC includes its Cha modifier." }, { "name": "Knows the Ropes", "desc": "Has proficiency with airships sandships or waterborne ships (the jinnborn's choice). It adds its proficiency bonus to any check it makes to control the chosen type of ship and it adds its proficiency bonus to any saves made while on the chosen type of vehicle." } ], "spell_list": [], "page_no": 246, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_jinnborn-air-pirate/" }, { "slug": "light-eater", "desc": "", "name": "Light Eater", "size": "Small", "type": "Aberration", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 26, "hit_dice": "4d6+12", "speed": { "walk": 10, "fly": 40 }, "strength": 8, "dexterity": 14, "constitution": 16, "intelligence": 4, "wisdom": 17, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, radiant", "condition_immunities": "prone", "senses": "blindsight 120' (blind beyond), passive Perception 15", "languages": "—", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Tentacle", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage." } ], "bonus_actions": null, "reactions": [ { "name": "Emergency Flare (Recharges: Short/Long Rest)", "desc": "When it takes damage can emit brilliant flash of light. Each creature within 30': blinded 1 min (DC 12 Con negates). Blinded creature can re-save at end of each of its turns success ends effect on itself." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While motionless indistinguishable from normal rock." }, { "name": "Light Absorption", "desc": "When it starts its turn within 5 ft. of a source of light light is reduced while eater remains within 100' of light source. Bright light becomes dim and dim becomes darkness. If eater reduces light source's light to darkness eater sheds multicolored bright light in 20' radius and dim light for additional 20' for 1 hr and light source is extinguished if it is nonmagical flame or dispelled if it was created by 2nd level or lower spell." }, { "name": "Light Sense", "desc": "Can pinpoint location of any light source within 100' of it and sense general direction of any within 1 mile." } ], "spell_list": [], "page_no": 262, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_light-eater/" }, { "slug": "bull", "desc": "Bulky quadrupeds with vicious horns, bulls are territorial beasts known to charge creatures that they perceive as challenges.", "name": "Bull", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 11, "armor_desc": null, "hit_points": 25, "hit_dice": "3d10+9", "speed": { "walk": 40 }, "strength": 18, "dexterity": 12, "constitution": 16, "intelligence": 2, "wisdom": 9, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 9", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Hooves", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.", "attack_bonus": 4, "damage_dice": "2d4+4" }, { "name": "Gore", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", "attack_bonus": 4, "damage_dice": "2d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If the bull moves at least 30 feet in a straight line toward a target and then hits it with a gore attack on the same turn, the target takes an extra 3 (1d6) piercing damage." } ], "spell_list": [], "page_no": 169, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_bull/" }, { "slug": "narshark", "desc": "Almost blending in with the sky, this creature looks like a large shark with cerulean-hued skin and incredibly long pectoral fins that it uses to sail through the air like a bird. Its mouth is filled with several rows of vicious teeth, and an ivory horn emerges from the top of its head._ \n**Aerial Predators.** A narshark is a creature that resembles a cross between a shark and a narwhal with dark blue skin, long serrated teeth, and a horn growing from its brow. Like many sharks, the narshark is a rapacious predator, hunting birds through the sky as a shark hunts fish. While it lacks the keen nose of most predators, the narshark has excellent eyesight and can pick out details at great distances. While narsharks are dangerous predators, they are seldom top of the aerial food chain and face fierce competition from Open Game License", "name": "Narshark", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "3d10+9", "speed": { "fly": 40, "walk": 10, "hover": true }, "strength": 16, "dexterity": 12, "constitution": 15, "intelligence": 2, "wisdom": 14, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "perception": 6, "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "prone", "senses": "darkvision 60 ft., passive Perception 18", "languages": "—", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage. If the creature isn't an undead or a construct, it must succeed on a DC 13 Constitution saving throw or lose 2 (1d4) hp at the start of each of its turns as one of the shark's teeth chips off into the wound. Any creature can take an action to stanch the wound by removing the tooth. The wound also closes and the tooth pops out if the target receives magical healing.", "attack_bonus": 5, "damage_dice": "1d8+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magical Horns", "desc": "The narshark gains its ability to fly from its magical horn. The horn can be severed from a living narshark, but doing so drives it into a panicked rage as it attempts to slay all those around it. Strangely, narsharks never use their horns in combat, possibly in fear of accidentally breaking them. A narshark's horn is commonly used in the creation of magic items that grant flight, and narsharks are often the target of hunters seeking to turn a profit." }, { "name": "Keen Sight", "desc": "The narshark has advantage on Wisdom (Perception) checks that rely on sight." }, { "name": "Magical Horn", "desc": "The narshark's horn can be attacked and severed (AC 18; hp 5; immunity to bludgeoning, poison, and psychic damage) or destroyed (hp 15). If its horn is severed, the narshark loses its flying speed, loses 4 (1d8) hp at the start of each of its turns, and goes into a frenzy. While in a frenzy, the narshark has advantage on bite attack rolls and attack rolls against it have advantage." } ], "spell_list": [], "page_no": 266, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_narshark/" }, { "slug": "ape_bf", "desc": "", "name": "Ape", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 25, "hit_dice": "", "speed": { "walk": 30, "climb": 30 }, "strength": 20, "dexterity": 14, "constitution": 14, "intelligence": 6, "wisdom": 12, "charisma": 6, "strength_save": 5, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": 1, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "stunned", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The ape makes two Fist attacks. If both Fist attacks hit one Medium or smaller creature, the target is grappled (escape DC 13), and the ape can't grapple another creature." }, { "name": "Fist", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) bludgeoning damage." }, { "name": "Rock", "desc": "_Ranged Weapon Attack:_ +5 to hit, range 25/50 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ape/" }, { "slug": "bear_black_bf", "desc": "", "name": "Bear, Black", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 40, "climb": 30 }, "strength": 14, "dexterity": 10, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 2, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The bear makes one Bite attack and one Claws attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Smell", "desc": "The bear's Perception is 18 when perceiving by smell." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_bear-black/" }, { "slug": "cockatrice_bf", "desc": "", "name": "Cockatrice", "size": "small", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": null, "hit_points": 25, "hit_dice": "", "speed": { "walk": 20, "fly": 40 }, "strength": 6, "dexterity": 12, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": -2, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "petrified,Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Serrated Beak", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 6 (2d4+1) slashing damage, and the target must succeed on a DC 11 CON save or be restrained as it begins to turn to stone. The creature must repeat the save at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours." } ], "bonus_actions": [], "reactions": [ { "name": "Shrieking Crow", "desc": "When a creature the cockatrice can see within 30 feet of it attacks it, the cockatrice can let out a startling crow. The attacker must succeed on a DC 11 WIS save or have disadvantage on the attack roll." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Monstrosity Resilience", "desc": "The cockatrice is resistant to exhaustion and to the frightened condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_cockatrice/" }, { "slug": "crocodile_bf", "desc": "", "name": "Crocodile", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 20, "swim": 30 }, "strength": 14, "dexterity": 10, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 2, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "charmed", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target." } ], "bonus_actions": [ { "name": "Death Roll", "desc": "One creature grappled by the crocodile must make a DC 12 STR save, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hold Breath", "desc": "The crocodile can hold its breath for 15 minutes." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_crocodile/" }, { "slug": "darkmantle_bf", "desc": "", "name": "Darkmantle", "size": "small", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": null, "hit_points": 25, "hit_dice": "", "speed": { "walk": 10, "fly": 30 }, "strength": 16, "dexterity": 12, "constitution": 12, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": 3, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 0, "charisma_save": -3, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 60 ft.", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Crush", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) bludgeoning damage, and the darkmantle attaches to it. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, the darkmantle attaches to the target's head, and the target is blinded and unable to breathe while the darkmantle is attached. While attached, the darkmantle can't make Crush attacks, and at the start of each of the darkmantle's turns, the target takes 6 (1d6+3) bludgeoning damage.<br>The attached darkmantle moves with the target whenever the target moves, requiring none of the darkmantle's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the darkmantle by succeeding on a DC 13 STR check." }, { "name": "Topple", "desc": "While attached to a creature, the darkmantle swings its body to throw off the balance of the creature to which it is attached. The attached target must succeed on a DC 13 DEX save or be knocked prone. If the target fails the save and is already prone, it is restrained while the darkmantle is attached to it, as the darkmantle pins it to the ground." } ], "bonus_actions": [ { "name": "Darkness Aura (1/Day)", "desc": "A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Echolocation", "desc": "The darkmantle can't use its keensense while deafened." }, { "name": "False Appearance", "desc": "While the darkmantle remains motionless, it is indistinguishable from a cave formation, such as a stalactite or stalagmite." }, { "name": "Jagged Hide", "desc": "A creature that hits the darkmantle with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage." }, { "name": "Monstrosity Resilience", "desc": "The darkmantle is resistant to exhaustion and to the frightened condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_darkmantle/" }, { "slug": "goat_giant_bf", "desc": "", "name": "Goat, Giant", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 40 }, "strength": 16, "dexterity": 10, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 3, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "prone", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Ram", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage." } ], "bonus_actions": [], "reactions": [ { "name": "Terrifying Scream", "desc": "When the goat takes damage, it can release a high-pitched scream, frightening creatures within 10 feet of it. Each creature in that area that can hear the scream must succeed on a DC 13 WIS save or be frightened until the end of its next turn. A creature frightened in this way can't be frightened by this goat's Terrifying Scream again for the next 24 hours." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Charge", "desc": "If the goat moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_goat-giant/" }, { "slug": "insect_giant_wasp_bf", "desc": "", "name": "Insect, Giant Wasp", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 25, "hit_dice": "", "speed": { "walk": 10, "fly": 50 }, "strength": 10, "dexterity": 14, "constitution": 10, "intelligence": 1, "wisdom": 10, "charisma": 2, "strength_save": 0, "dexterity_save": 2, "constitution_save": 0, "intelligence_save": -5, "wisdom_save": 0, "charisma_save": -4, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Sting", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage, and the target must succeed on a DC 12 CON save or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way." } ], "bonus_actions": [], "reactions": [ { "name": "Assailing Pheromone", "desc": "When the wasp takes damage, it can release a scent perceptible only to other wasps. Each wasp within 10 feet of this wasp has advantage on the next attack roll it makes before the end of its next turn." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insect-giant-wasp/" }, { "slug": "orc_bf", "desc": "", "name": "Orc", "size": "medium", "type": "Humanoid", "subtype": "", "group": "Orcs", "alignment": "", "armor_class": 13, "armor_desc": "hide armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 16, "intelligence": 6, "wisdom": 10, "charisma": 10, "strength_save": 3, "dexterity_save": 1, "constitution_save": 3, "intelligence_save": -2, "wisdom_save": 0, "charisma_save": 0, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "exhaustion", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Common,Orc", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Greataxe", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 9 (1d12+3) slashing damage." }, { "name": "Javelin", "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage." } ], "bonus_actions": [ { "name": "Warrior's Advance", "desc": "The orc moves up to its speed toward a hostile creature that it can see." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Stalwart", "desc": "If the orc starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the orc can make the save at the start of the turn instead of the end and has advantage on the save." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_orc/" }, { "slug": "sahuagin_bf", "desc": "", "name": "Sahuagin", "size": "medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 30, "swim": 40 }, "strength": 10, "dexterity": 10, "constitution": 12, "intelligence": 12, "wisdom": 12, "charisma": 8, "strength_save": 0, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": 1, "wisdom_save": 1, "charisma_save": -1, "perception": 15, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft.", "languages": "Sahuagin", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The sahuagin makes one Bite attack and one Claws or Trident attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage." }, { "name": "Trident", "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack. If the target is wielding a weapon or shield, it must succeed on a DC 11 DEX save or drop the weapon or shield (the sahuagin's choice if the target is wielding both)." } ], "bonus_actions": [], "reactions": [ { "name": "Circling Sharks", "desc": "If the sahuagin ends its turn within 10 feet of at least two other friendly sahuagin or sharks, the sahuagin can snap its teeth at one creature within 15 feet of it that it can see and that can see or hear it. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Blood Frenzy", "desc": "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its HP." }, { "name": "Limited Amphibiousness", "desc": "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating." }, { "name": "Shark Telepathy", "desc": "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_sahuagin/" }, { "slug": "scout_bf", "desc": "", "name": "Scout", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 13, "armor_desc": "leather armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 12, "intelligence": 10, "wisdom": 16, "charisma": 10, "strength_save": 0, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": 0, "wisdom_save": 3, "charisma_save": 0, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any one language (usually Common)", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The scout makes two Shortsword or Shortbow attacks." }, { "name": "Shortsword", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." }, { "name": "Shortbow", "desc": "_Ranged Weapon Attack:_ +4 to hit, ranged 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." } ], "bonus_actions": [ { "name": "Escape to Report", "desc": "The scout takes the Dash or Disengage action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing and Sight", "desc": "The scout's Perception is 18 when perceiving by hearing or sight." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_scout/" }, { "slug": "seahorse_giant_bf", "desc": "", "name": "Seahorse, Giant", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 0, "swim": 40 }, "strength": 12, "dexterity": 14, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 1, "dexterity_save": 2, "constitution_save": 0, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Ram", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage." } ], "bonus_actions": [ { "name": "Grasping Tail", "desc": "The seahorse grabs one Medium or smaller creature within 10 feet of it. The target must succeed on a DC 12 STR save or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the seahorse can't use Grasping Tail on another creature." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Charge", "desc": "If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone." }, { "name": "Underwater Camouflage", "desc": "The seahorse's Stealth is 19 while underwater." }, { "name": "Water Breathing", "desc": "The seahorse can breathe only underwater." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_seahorse-giant/" }, { "slug": "thug_bf", "desc": "", "name": "Thug", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 11, "armor_desc": "leather armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 30 }, "strength": 14, "dexterity": 10, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": 2, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": 0, "wisdom_save": 0, "charisma_save": 0, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any one language (usually Common)", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Club", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage." }, { "name": "Heavy Crossbow", "desc": "_Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage." } ], "bonus_actions": [ { "name": "Sucker Punch", "desc": "The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Brutal", "desc": "A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack)." }, { "name": "Pack Tactics", "desc": "The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_thug/" }, { "slug": "velociraptor_bf", "desc": "", "name": "Velociraptor", "size": "small", "type": "Beast", "subtype": "", "group": "Dinosaurs", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 30 }, "strength": 6, "dexterity": 18, "constitution": 12, "intelligence": 4, "wisdom": 12, "charisma": 6, "strength_save": -2, "dexterity_save": 4, "constitution_save": 1, "intelligence_save": -3, "wisdom_save": 1, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The velociraptor makes one Bite attack and one Claws attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the velociraptor can't Bite another target." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage." }, { "name": "Maul", "desc": "The velociraptor uses its claws to rip into one creature it is grappling. The target must make a DC 12 STR save, taking 10 (4d4) slashing damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hardy", "desc": "Any critical hit against the dinosaur becomes a normal hit." }, { "name": "Pack Tactics", "desc": "The velociraptor has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the target and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_velociraptor/" }, { "slug": "war_horse_skeleton_bf", "desc": "", "name": "War Horse Skeleton", "size": "large", "type": "Undead", "subtype": "", "group": "Skeletons", "alignment": "", "armor_class": 13, "armor_desc": "barding scraps", "hit_points": 25, "hit_dice": "", "speed": { "walk": 60 }, "strength": 18, "dexterity": 12, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 4, "dexterity_save": 1, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "piercing", "damage_immunities": "Undead Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Hooves", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage." } ], "bonus_actions": [ { "name": "Counterattack (Recharge 6)", "desc": "When a creature the war horse skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Hooves attack against the attacker." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "False Appearance", "desc": "While the war horse skeleton remains motionless and prone, it is indistinguishable from an inanimate war horse skeleton." }, { "name": "Undead Nature", "desc": "The skeleton doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_war-horse-skeleton/" }, { "slug": "worg_bf", "desc": "", "name": "Worg", "size": "large", "type": "Monstrosity", "subtype": "Animal", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 12, "intelligence": 6, "wisdom": 10, "charisma": 8, "strength_save": 3, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -2, "wisdom_save": 0, "charisma_save": -1, "perception": 14, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Goblin,Worg", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone." } ], "bonus_actions": [ { "name": "Loathsome Howl (1/Day)", "desc": "The worg unleashes an unnatural howl audible out to a distance of 300 feet. Each creature of the worg's choice within 30 feet of it must succeed on a DC 13 CHA save or be frightened of it for 1 minute. A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Until it finishes a long rest, the worg can sense the direction but not the exact location of each creature that was frightened by Loathsome Howl." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing and Smell", "desc": "The worg's Perception is 19 while perceiving by hearing or smell." }, { "name": "Monstrosity Resilience", "desc": "The worg is resistant to exhaustion and to the frightened condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_worg/" }, { "slug": "weaving-spider", "desc": "This clockwork creature looks like a mechanical spider with long, spindly legs, including one equipped with a particularly sharp blade that’s disproportionately large for the creature’s body. \n_**Cloth Makers.**_ These tiny but useful devices are a boon to weavers as they help produce clothing—and they also sometimes serve as spies and defenders, for nothing is so invisible as a simple machine making cloth, day in and day out. As their name implies, these devices resemble large spiders but with ten limbs instead of eight. Two of their legs are equipped with loops or crooks useful in guiding thread on a loom, six are for moving and climbing, one is for stitching and extremely fast needlework, and one has a razor-sharp blade used to trim thread or cloth (or for attacking foes). \n_**Throw Poison.**_ Weaving spiders rarely initiate combat unless directed to by their owners, but they instinctively defend themselves, their masters, and other weavers. A weaving spider throws its poisoned shuttle at the nearest foe, then climbs along the strand to attack that foe. Weaving spiders fight until destroyed or ordered to stand down. When spying, they flee as soon as they are threatened, to preserve whatever information they have gathered. \n_**Constructed Nature.**_ A clockwork weaving spider doesn’t require air, food, drink, or sleep.", "name": "Weaving Spider", "size": "Tiny", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "10d4", "speed": { "walk": 40, "climb": 40 }, "strength": 10, "dexterity": 16, "constitution": 10, "intelligence": 9, "wisdom": 8, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "understands Common", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The weaving spider makes two trimming blade attacks or two needle shuttle attacks." }, { "name": "Trimming Blade", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage and possible unmaking.", "attack_bonus": 5, "damage_dice": "2d6" }, { "name": "Poisoned Needle Shuttle", "desc": "Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed. The target repeats the saving throw at the end of each of its turns, ending the effect on itself with a success.", "attack_bonus": 5, "damage_dice": "1d8" }, { "name": "Unmaking", "desc": "The weaving spider's speed and its slim, sharp blade can slice cloth, leather, and paper into scraps very quickly. Whenever a weaving spider's trimming blade attack roll exceeds the target's armor class by 5 or more, the target must succeed on a DC 13 Dexterity saving throw or one of their possessions becomes unusable or damaged until repaired (DM's choice)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The weaving spider is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The weaving spider has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 66, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_weaving-spider/" }, { "slug": "blood-barnacle", "desc": "", "name": "Blood Barnacle", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "10d4", "speed": { "walk": 10, "swim": 30 }, "strength": 2, "dexterity": 14, "constitution": 10, "intelligence": 1, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": 2, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "fire", "damage_resistances": "necrotic", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60' (blind beyond), passive Perception 11", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 5 (1d6+2) piercing damage and barnacle attaches to target. While attached barnacle doesn't attack. Instead at start of each of barnacle's turns target loses 5 (1d6+2) hp due to blood loss. Barnacle can detach itself by spending 5 ft. of its movement. A creature including target can take its action to detach barnacle via DC 12 Str check. When barnacle is removed target takes 2 (1d4) piercing damage. If creature ends its turn with barnacle attached to it that creature: DC 12 Con save or contract barnacle shivers (see above)." } ], "bonus_actions": null, "reactions": [ { "name": "Host Defense", "desc": "When a creature damages an attached blood barnacle with anything other than fire creature hosting barnacle must make DC 12 Wis save or use its reaction to protect the barnacle. Barnacle takes half the damage dealt to it and host takes the other half." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Barnacle Shivers", "desc": "Characterized by inescapable cold and shiveringthat slowly pervades victim's body this is a disease that infects creatures attacked by blood barnacles. Until disease is cured infected creature can't regain hp except magically and its hp max decreases by 3 (1d6) for every 24 hrs that elapse. Reduction lasts until disease is cured. Creature dies if disease reduces its hp max to 0. A Humanoid or Beast slain by this disease rises 24 hrs later as a zombie. Zombie isn't under barnacle's control but it views barnacle as an ally." }, { "name": "Blood Sense", "desc": "Can pinpoint by scent location of creatures that aren't Constructs or Undead and that don't have all of their hp within 60' of it and can sense general direction of such creatures within 1 mile of it." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from normal barnacle." } ], "spell_list": [], "page_no": 62, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_blood-barnacle/" }, { "slug": "light-drake", "desc": "The light drake is a small, bulky dragon with two legs and two wings. It has glowing yellow eyes, and light reflects easily off its golden scales._ \n**Light Bringers.** Light drakes are obsessed with bringing light into dark places, and often inhabit the darkest parts of the world. They use their light to aid lost travelers and defeat the denizens of the darkest parts of the world. They are regularly hunted by such denizens, who offer large rewards for their golden hides. \n**Social Trinket-Collectors.** Light drakes are social creatures that live in small, glowing colonies in deep caverns. Like their larger cousins, they enjoy collecting trinkets, though they prefer objects made of bright metals or iridescent stones. They often adorn themselves with such trinkets and use their light magic to make the trinkets shine. Light drakes tend to sleep together in piles for warmth and light in the cold darkness, which has led to many a thief inadvertently stumbling into a colony of the jewelry-coated sleeping drakes after mistaking them for a pile of glittering treasure. \n**Undead Slayers.** Light drakes despise undead and any creatures that use light, or the absence of light, to prey on innocents. They have a particularly strong hatred for Open Game License", "name": "Light Drake", "size": "Tiny", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": null, "hit_points": 24, "hit_dice": "7d4+7", "speed": { "fly": 60, "walk": 20, "hover": true }, "strength": 7, "dexterity": 16, "constitution": 13, "intelligence": 8, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "acrobatics": 5, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "radiant", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Draconic", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6+3" }, { "name": "Breath Weapon (Recharge 6)", "desc": "A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 5 (2d4) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Reflective Scales", "desc": "When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the daylight spell, the light within 10 feet of the drake is sunlight." }, { "name": "Innate Spellcasting", "desc": "The light drake's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, light, guiding star, starburst\n3/day each: color spray, faerie fire" } ], "spell_list": [], "page_no": 231, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_light-drake/" }, { "slug": "insect_swarm_of_insects_bf", "desc": "", "name": "Insect, Swarm of Insects", "size": "medium", "type": "Swarm", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 24, "hit_dice": "", "speed": { "walk": 20, "climb": 20 }, "strength": 2, "dexterity": 12, "constitution": 10, "intelligence": 1, "wisdom": 6, "charisma": 1, "strength_save": -4, "dexterity_save": 1, "constitution_save": 0, "intelligence_save": -5, "wisdom_save": -2, "charisma_save": -5, "perception": 8, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Swarm Resilience", "damage_immunities": "Swarm Resilience", "condition_immunities": "", "senses": "keensense 10 ft.", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bites", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 0 ft., one target in the swarm's space. _Hit:_ 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its HP or fewer." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Crawling Swarm", "desc": "A creature in the swarm's space is covered in crawling and buzzing insects. If the creature casts a spell with a somatic component, it must succeed on a DC 11 CON save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain HP or gain temporary HP." }, { "name": "Swarm Resilience", "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insect-swarm-of-insects/" }, { "slug": "swarm-of-rats", "desc": "", "name": "Swarm of Rats", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 10, "armor_desc": null, "hit_points": 24, "hit_dice": "7d8-7", "speed": { "walk": 30 }, "strength": 9, "dexterity": 11, "constitution": 9, "intelligence": 2, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "darkvision 30 ft., passive Perception 10", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 2, "damage_dice": "2d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The swarm has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 390, "environments": [ "Urban", "Sewer", "Forest", "Ruin", "Swamp", "Caverns", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-rats/" }, { "slug": "swarm-of-ravens", "desc": "", "name": "Swarm of Ravens", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 24, "hit_dice": "7d8-7", "speed": { "walk": 10, "fly": 50 }, "strength": 6, "dexterity": 14, "constitution": 8, "intelligence": 3, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "passive Perception 15", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Beaks", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 4, "damage_dice": "2d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 391, "environments": [ "Hill", "Urban", "Swamp", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-ravens/" }, { "slug": "goblin-boss-a5e", "desc": "", "name": "Goblin Boss", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 24, "hit_dice": "7d6", "speed": { "walk": 30 }, "strength": 12, "dexterity": 14, "constitution": 10, "intelligence": 12, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4, "intimidation": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Common, Goblin", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The goblin attacks twice with its scimitar." }, { "name": "Scimitar", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage." }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage." }, { "name": "Command Minions", "desc": "Up to 3 goblins within 30 feet that can hear or see it use their reactions to make a single melee attack each." } ], "bonus_actions": [ { "name": "Nimble Escape", "desc": "The goblin takes the Disengage or Hide action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 250, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_goblin-boss/" }, { "slug": "libraryautomaton-tob1-2023", "desc": "False", "name": "Library Automaton", "size": "Small", "type": "Construct", "subtype": "", "group": "null", "alignment": "Lawful Neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 24, "hit_dice": "7d6", "speed": { "walk": 30 }, "strength": 8, "dexterity": 13, "constitution": 10, "intelligence": 16, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 11, "skills": { "History": 5, "Investigation": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60 ft., truesight 10 ft., passive Perception 11", "languages": "Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Piston-Powered Kick", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage." }, { "name": "Unnerving Gaze", "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 6 (1d6 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on the next attack roll, ability check, or saving throw it makes before the start of the automaton's next turn." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Bibliophile", "desc": "The library automaton understands any written language it can see, provided it is touching the surface on which the words are written." }, { "name": "Bibliotelekinesis", "desc": "The library automaton is surrounded by an invisible, shapeless, magical force that can perform simple tasks at the automaton's command. This force has a Strength equal to the automaton's Strength, and it can interact with objects up to 15 feet away from the automaton. The automaton can use this force to perform simple tasks that a Small humanoid with two hands could do, such as opening a door, moving a bookshelf's ladder, picking up and organizing books, and similar tasks. The automaton can't use this force to make attacks or wield a weapon or shield." }, { "name": "Book Safekeeper", "desc": "The library automaton's body contains a small, extradimensional space. This space can hold up to 100 pounds of Small or smaller objects. This space can hold only books, scrolls, parchment, or other written works on paper or other paper- or wood-like materials. The automaton is the only creature capable of retrieving items from this space while it is alive. If the automaton is destroyed, the objects within its extradimensional space are ejected into an unoccupied space nearest it." }, { "name": "Construct Nature", "desc": "The library automaton doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 252, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_library-automaton/" }, { "slug": "deep_gnome_bf", "desc": "", "name": "Deep Gnome", "size": "small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "chain shirt", "hit_points": 23, "hit_dice": "", "speed": { "walk": 20 }, "strength": 14, "dexterity": 14, "constitution": 14, "intelligence": 12, "wisdom": 10, "charisma": 8, "strength_save": 2, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": 1, "wisdom_save": 0, "charisma_save": -1, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft.", "languages": "Gnomish,Terran,Undercommon", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "War Pick", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage." }, { "name": "Crystalline Dart", "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 7 (2d4+2) piercing damage." } ], "bonus_actions": [ { "name": "Infused Weapon", "desc": "The deep gnome crushes a magic-infused crystal on the end of its war pick. Until the start of the gnome's next turn the war pick is magical and deals an extra 2 (1d4) force damage when the gnome hits with it." }, { "name": "Discordant Shatter", "desc": "The deep gnome throws a magic-infused crystal at a point it can see within 30 feet of it, shattering the crystal, which emits a rapid series of discordant waves of magic. Each creature within 10 feet of that point must succeed on a DC 12 CON save or be incapacitated until the end of its next turn. A creature sensitive to or proficient in the use of magic, such as a spellcaster, has disadvantage on this save." } ], "reactions": [ { "name": "Crystalline Flash", "desc": "When a creature the deep gnome can see within 5 feet of it attacks it, it can throw a magic-infused crystal on the ground, shattering the crystal in a brilliant flash of light. If the attacker uses sight to perceive the gnome, the attacker must succeed on a DC 12 DEX save or have disadvantage on the attack roll." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Gnome Cunning", "desc": "The deep gnome has advantage on INT, WIS, and CHA saves against magic." }, { "name": "Stone Camouflage", "desc": "The deep gnome's Stealth is 17 while in rocky terrain." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_deep-gnome/" }, { "slug": "rust_monster_bf", "desc": "", "name": "Rust Monster", "size": "medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 23, "hit_dice": "", "speed": { "walk": 40, "climb": 20 }, "strength": 12, "dexterity": 12, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 1, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., tremorsense 30 ft.", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 8 (2d6+1) piercing damage." }, { "name": "Antennae", "desc": "The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 DEX save to avoid the rust monster's touch.<br>If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait." } ], "bonus_actions": [ { "name": "Iron Dash", "desc": "The rust monster moves up to half its speed toward a source of ferrous metal it can sense." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Iron Scent", "desc": "The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it." }, { "name": "Monstrosity Resilience", "desc": "The rust monster is resistant to exhaustion and to the frightened condition." }, { "name": "Rust Metal", "desc": "Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage." }, { "name": "Spider Climb", "desc": "The rust monster can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_rust-monster/" }, { "slug": "satyr_bf", "desc": "", "name": "Satyr", "size": "medium", "type": "Fey", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 23, "hit_dice": "", "speed": { "walk": 40 }, "strength": 12, "dexterity": 16, "constitution": 10, "intelligence": 12, "wisdom": 10, "charisma": 20, "strength_save": 1, "dexterity_save": 3, "constitution_save": 0, "intelligence_save": 1, "wisdom_save": 0, "charisma_save": 5, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Fey Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Common,Elvish,Sylvan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Ram", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage." }, { "name": "Intoxicating Bolt", "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 7 (1d8+3) poison damage, and the target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn." } ], "bonus_actions": [ { "name": "Revelries", "desc": "The satyr dances and plays a tune on its pipes, affecting one creature it can see within 30 feet of it in one of the following ways. The target must succeed on a DC 13 CHA save or gain the listed effect. A willing creature can choose to fail the save.\n- **Celebrate.** The target feels invigorated by the music, dancing along with it. Until the start of the satyr's next turn, the target has advantage on DEX saves and on the next attack roll it makes.\n- **Overindulge.** The satyr's song is laced with magical enchantments, and the target is forced to dance along with the music. Until the start of the satyr's next turn, the target is charmed, and its speed is reduced by 10 feet, as it dances uncontrollably.\n- **Unnerve.** The satyr's song and dance turn frightful with heavy stomps, shrill notes, and a rapid, staccato melody. The target is frightened until the end of its next turn." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Fey Resilience", "desc": "The satyr is resistant to the charmed and unconscious conditions." }, { "name": "Magic Resistance", "desc": "The satyr has advantage on saves against spells and other magical effects." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_satyr/" }, { "slug": "skullbloom_bf", "desc": "", "name": "Skullbloom", "size": "medium", "type": "Plant", "subtype": "", "group": "Sporeborn", "alignment": "", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 23, "hit_dice": "", "speed": { "walk": 30 }, "strength": 12, "dexterity": 10, "constitution": 14, "intelligence": 2, "wisdom": 8, "charisma": 4, "strength_save": 1, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": -1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Plant Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "keensense 10 ft.", "languages": "understands the languages it knew in life but can't speak", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar)." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage plus 2 (1d4) poison damage." }, { "name": "Slam", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage." } ], "bonus_actions": [ { "name": "Instinct to Pursue", "desc": "The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing", "desc": "The skullbloom's Perception is 16 while perceiving by hearing." }, { "name": "Plant Resilience", "desc": "The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_skullbloom/" }, { "slug": "boomer", "desc": "An ear-piercing shriek echoes in the cavern. The sound comes from a human-sized mushroom whose stalk steadily swells with air as it shrieks._ \n**Thunderous Shriek.** Boomers are a subspecies of Open Game License", "name": "Boomer", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 7, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "4d8+4", "speed": { "walk": 0 }, "strength": 1, "dexterity": 1, "constitution": 12, "intelligence": 1, "wisdom": 3, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "thunder", "condition_immunities": "blinded, deafened, frightened", "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6", "languages": "—", "challenge_rating": "1/2", "cr": 0.5, "actions": null, "bonus_actions": null, "reactions": [ { "name": "Shriek", "desc": "If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer's turns afterward." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Deafening Boom", "desc": "When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated." }, { "name": "Death Burst", "desc": "When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened." }, { "name": "False Appearance", "desc": "While the boomer remains motionless, it is indistinguishable from an ordinary fungus." } ], "spell_list": [], "page_no": 157, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_boomer/" }, { "slug": "brain-hood", "desc": "A bear with the top of its head covered in a strange, slick, black substance looks around with purpose._ \n**Parasitic.** Brain hoods are parasites that are rarely encountered without host animals. In fact, outside of its host, a brain hood poses little danger to intelligent creatures or creatures who are not beasts. Brain hoods prefer to bond with larger creatures, such as bears or dire wolves, due to the beasts’ impressive physical prowess. They use the animals as powerful physical vessels, helping the host creature find food but otherwise subjugating the dim intelligence within it. \n**Calculating.** The brain hood is inherently evil and despises all living things that possess bodies of their own. They delight in using their beast forms to attack and kill humanoids, particularly if the humanoids are smaller or less powerful than their bonded beast. \n**Druidic Enemies.** Given the unique nature of a brain hood’s existence, some people mistake them for druids in beast form. Brain hoods often encourage this belief, sowing mistrust and discord between villagers and a local circle of druids. This practice, coupled with the brain hood’s abominable treatment of beasts, drives druids to hunt down and destroy brain hoods. Traveling druids listen for stories of sudden, uncommonly aggressive animal attacks, knowing the cause could be a sign that a brain hood is in the area.", "name": "Brain Hood", "size": "Tiny", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 22, "hit_dice": "5d4+10", "speed": { "fly": 40, "hover": true, "walk": 20 }, "strength": 4, "dexterity": 16, "constitution": 14, "intelligence": 17, "wisdom": 15, "charisma": 10, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning", "damage_immunities": "", "condition_immunities": "prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 12", "languages": "Common, telepathy 60 ft.", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a beast, the brain hood can attempt to take control of it (see the Merge with Beast trait).", "attack_bonus": 5, "damage_dice": "1d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Merge with Beast", "desc": "If the brain hood successfully hits a beast with an Intelligence of 3 or lower with its Slam attack, it latches onto the beast's head and attempts to take control of the creature. The target must succeed on a DC 14 Intelligence saving throw or become bonded with the brain hood, losing all control of its body to the brain hood. While bonded in this way, the brain hood's statistics are replaced by the statistics of the beast, including the beast's hit points and Hit Dice, but the brain hood retains its alignment, personality, Intelligence, Wisdom, and Charisma scores, along with its Speak with Beasts trait. In addition, the brain hood retains its ability to cast spells. The brain hood can't be targeted specifically while bonded with a creature. It can detach itself from the creature and end the bond by spending 5 feet of its movement. If the bonded creature is reduced to 0 hit points, the brain hood is ejected from it and appears in an unoccupied space within 5 feet of the creature." }, { "name": "Speak with Beasts", "desc": "While merged with a beast, the brain hood can communicate with beasts of the same type as if they shared a language." }, { "name": "Innate Spellcasting (Psionics)", "desc": "The brain hood's spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The brain hood can innately cast the following spells, requiring no components:\nAt will: acid splash, chill touch, fire bolt, ray of frost, shocking grasp\n3/day each: detect magic, magic missile, sleep\n1/day each: blur, burning hands, hold person" } ], "spell_list": [], "page_no": 50, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_brain-hood/" }, { "slug": "cave-goat", "desc": "Cave goats are the size of a spaniel and have dog-like paws rather than hooves. Despite being quadrupeds, they are accomplished climbers of the steep and uneven confines of the Underworld. Cave goats are loyal, if a bit surly, and strong, making them a favorite companion of Underworld travelers.", "name": "Cave Goat", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 11, "armor_desc": null, "hit_points": 22, "hit_dice": "4d6+8", "speed": { "walk": 50 }, "strength": 14, "dexterity": 13, "constitution": 15, "intelligence": 2, "wisdom": 10, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Ram", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", "attack_bonus": 4, "damage_dice": "1d4+2" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing", "desc": "The cave goat has advantage on Wisdom (Perception) checks that rely on hearing." }, { "name": "Sturdy Climber", "desc": "The cave goat has advantage on Strength (Athletics) checks to climb rocky surfaces." } ], "spell_list": [], "page_no": 389, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_cave-goat/" }, { "slug": "greed-swarm", "desc": "The sound of metal clinking against metal becomes a deafening cacophony as a swirling cloud of coins mindlessly hunts for more valuables to absorb into its ever-expanding mass._ \nLocated in densely-populated areas, the greed swarm is solely focused on increasing the size of its hovering collection of valuables. Able to differentiate between objects of value and worthless junk, the swarm stalks streets and sewers alike. Its movements are erratic; the cloud swells and contracts in quick succession, repositioning itself in jerky, stilted bursts of motion.// \n**Bad Penny.** The swarm consists of normal, mundane valuables animated by a magical master coin. Often mistaken as a standard regional coin, this master coin is created in a dark ritual to serve as a vessel for pure, ceaseless avarice. If the master coin is destroyed or separated from the swarm, the remaining coins return to their normal inert state and fall to the ground. \n**All that Glitters.** The master coin cannot exert its power without a large enough supply of valuables to control in close proximity. Bank and vault owners who fail to screen incoming coinage for latent magical properties may find themselves in need of adventurers to discreetly quell a storm of their accumulated wealth. Wishing wells and public fountains are also common homes for greed swarms. \n**Construct Nature.** The greed swarm doesn’t require air, food, drink, or sleep.", "name": "Greed Swarm", "size": "Medium", "type": "Construct", "subtype": "Swarm", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "4d8+4", "speed": { "fly": 40, "walk": 0, "hover": true }, "strength": 6, "dexterity": 16, "constitution": 12, "intelligence": 1, "wisdom": 9, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "force", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 9", "languages": "—", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Coin Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the greed swarm's space. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half of its hit points or fewer.", "attack_bonus": 5, "damage_dice": "4d4" }, { "name": "Coin Barrage", "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 7 (2d6) bludgeoning damage, or 3 (1d6) bludgeoning damage if the swarm has half of its hit points or fewer.", "attack_bonus": 5, "damage_dice": "2d6" }, { "name": "Gather (1/Day)", "desc": "The swarm magically gathers up to 100 gp worth of coins, gems, and other small, valuable objects within 60 feet of it, adding them to its mass. It regains 7 (2d6) hit points and has advantage on its next attack roll. A creature wearing or carrying such valuables must succeed on a DC 11 Dexterity saving throw or its valuables fly toward the swarm, joining the mass." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Antimagic Susceptibility", "desc": "The swarm is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute." }, { "name": "Deafening Clatter", "desc": "A creature in the swarm's space is deafened." }, { "name": "False Appearance", "desc": "While the greed swarm remains motionless, it is indistinguishable from a normal pile of coins and valuables." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny object. Except for Gather, the swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 184, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_greed-swarm/" }, { "slug": "mydnari", "desc": "This tall, lanky humanoid is sightless, its eyes nothing more than useless spots in its otherwise human face. The creature is encased in a sheath of thick orange jelly, almost as if it had been dipped in a giant pot of honey. The jelly wobbles and slides over the creature’s body as if alive._ \n**Sightless Alchemists.** The mydnari are an eyeless, evil subterranean race that lives alongside oozes. They delight in capturing other creatures and using the creatures for experimentation or as food for their colonies of oozes and slimes. They constantly experiment with new serums, tonics, and concoctions, striving to always improve themselves and their connection with their oozes. \n**Bound in Jelly.** Each mydnari enters into a symbiotic relationship with a mutated strain of Open Game License", "name": "Mydnari", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 22, "hit_dice": "4d8+4", "speed": { "walk": 30 }, "strength": 12, "dexterity": 16, "constitution": 13, "intelligence": 14, "wisdom": 16, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "deception": 4, "intimidation": 4, "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "paralyzed", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 15", "languages": "Deep Speech, Undercommon", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Shortsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6+3" }, { "name": "Acid Glob", "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "attack_bonus": 5, "damage_dice": "1d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Bound in Jelly", "desc": "The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait." }, { "name": "Jelly Symbiosis", "desc": "A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage." }, { "name": "Ooze Empathy", "desc": "A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked." } ], "spell_list": [], "page_no": 264, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_mydnari/" }, { "slug": "pestilence-swarm", "desc": "These flying insects are coated in a thick layer of dust and cover the walls, ceiling and floor of a room, completely motionless in the dark. The stray light from a lantern falls one of them, awakening the swarm, which takes to the air in an angry fury._ \n**Awakened by Light.** The pestilence swarm is a massive group of tiny flying insects resembling enormous, fat houseflies. The smell of carrion often lures them underground or into shallow caves, though they also dig burrows. As long as they are in darkness, they are immobile, appearing almost dead. When hit by light, however, they awake and swarm any creatures in the area. \n**Destroyer of Crops.** Although fortunately rare, when a cloud of these insects descends on a field, it takes mere hours for them to completely devour everything that might have been worth harvesting. They eat fruits, grains, and even the livestock, leaving a decimated field in their wake. \n**Bringer of Plagues.** Pestilence swarms often carry and transmit disease as they move from area to area. They descend on populated areas, eat any food that is left out, bite the people who live there, and eventually move to the next area. Diseases from one area spread to another, festering in the bite wounds left by the swarm. The suffering they bring to small villages and towns is legendary.", "name": "Pestilence Swarm", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "4d8+4", "speed": { "fly": 30, "walk": 10, "hover": true }, "strength": 7, "dexterity": 16, "constitution": 13, "intelligence": 1, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "darkvision 60 ft., passive Perception 11", "languages": "—", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Diseased Bites", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half its hp or fewer. The creature must succeed on a DC 11 Constitution saving throw or contract sewer plague. It takes 1d4 days for sewer plague's symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of exhaustion, and it regains only half the normal number of hp from spending Hit Dice and no hp from finishing a long rest. At the end of each long rest, an infected creature must make a DC 11 Constitution saving throw. On a failed save, the creature gains one level of exhaustion. On a successful save, the creature's exhaustion level decreases by one level. If a successful saving throw reduces the infected creature's level of exhaustion below 1, the creature recovers from the disease.", "attack_bonus": 5, "damage_dice": "4d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Dormant in Darkness", "desc": "The pestilence swarm appears dead in darkness and remains in a passive state until touched by light. When at least one insect in the swarm sees light, the entire swarm becomes active and attacks anything that moves. Once active, a swarm in complete darkness that isn't taking damage returns to its dormant state after 1 minute. The swarm poses no threat to creatures passing near it in complete darkness." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain hp or gain temporary hp." } ], "spell_list": [], "page_no": 294, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_pestilence-swarm/" }, { "slug": "valkruung", "desc": "Standing only a few feet tall, this odd simian creature has charcoal-colored skin and glowing eyes. Thin, blue-gray tendrils cover almost every inch of its body, and it smells faintly of burnt honey._ \n**Incorrigible Kleptomaniacs.** Few creatures cause as much annoyance to shopkeepers, merchants, and farmers as the valkruung, a tiny monkey-like creature covered in grasping tendrils that lurks atop roofs and clambers through trees, looking for food and objects to steal. Attracted to anything that glitters, jangles, or just plain smells nice, the valkruung steals anything regardless of its actual worth. Valkruungs snatch purses from unsuspecting passersby and fruit and bread from vendors to take back to their lairs. They steal objects they don’t need and refuse to return them, running off while snickering wildly. \n**Shrines of Riches.** Anything a valkruung steals and doesn’t eat is placed in a central location in its nest, often around an existing statue, altar, or other large object. Eventually, this object becomes covered in a variety of clutter, some of which may be valuable. A valkruung treats all of its objects equally and attacks anyone who tries to take something from the pile. \n**Den of Thieves.** Valkruungs are social creatures and live in groups of ten to twenty. The job of child-rearing is shared by all members of the group equally, and young valkruungs spend the first parts of their lives carried around on various adults’ backs, where the adults’ tendrils keep them safe. Valkruungs are more intelligent than they appear and have a rudimentary grasp of language, typically insults that have been hurled their way.", "name": "Valkruung", "size": "Tiny", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 13, "armor_desc": null, "hit_points": 22, "hit_dice": "4d6+8", "speed": { "climb": 20, "walk": 25 }, "strength": 8, "dexterity": 16, "constitution": 14, "intelligence": 5, "wisdom": 12, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "acrobatics": 5, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Common, Goblin", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target suffers an itchy rash, and, at the start of each of its turns, it must succeed on a DC 13 Wisdom saving or spend its action furiously scratching the rash. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "attack_bonus": 5, "damage_dice": "1d6+3" } ], "bonus_actions": null, "reactions": [ { "name": "Disarming Tendrils", "desc": "When a creature the valkruung can see targets it with a melee weapon attack, the attacker must succeed on a DC 13 Dexterity saving throw or its weapon is knocked out of its grasp into a random unoccupied space within 5 feet of the attacker. The valkruung can't use this reaction against attackers wielding a heavy or two-handed weapon." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Prehensile Tendrils", "desc": "The valkruung has 10 shiny blue-gray tendrils that constantly grab at things in the environment. Each tendril can pick up or hold a Tiny object, such as a coin or piece of jewelry, that isn't being worn or carried. If it uses all 10 of its tendrils, the valkruung can carry a single Small object, such as a backpack. The valkruung can use its tendrils to interact with objects, but it can't use them to wield a weapon. It has advantage on Dexterity (Sleight of Hand) checks when using its tendrils and can use its tendrils to disarm opponents (see the Disarming Tendrils reaction)." } ], "spell_list": [], "page_no": 355, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_valkruung/" }, { "slug": "web-zombie", "desc": "", "name": "Web Zombie", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 8, "armor_desc": null, "hit_points": 22, "hit_dice": "3d8+9", "speed": { "climb": 30, "walk": 20 }, "strength": 13, "dexterity": 6, "constitution": 16, "intelligence": 3, "wisdom": 6, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 0, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 8", "languages": "understands the languages it knew in life but can’t speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The web zombie makes two slam attacks. If both attacks hit a Medium or smaller target, the target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage)." }, { "name": "Slam", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "1d6+1" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Necrotic Weapons", "desc": "When the web zombie hits a creature with a melee attack, the attack deals an extra 1d6 necrotic damage." }, { "name": "Spider Climb", "desc": "The web zombie can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Web Walker", "desc": "The web zombie ignores movement restrictions caused by webbing." }, { "name": "Undead Fortitude", "desc": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." } ], "spell_list": [], "page_no": 209, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_web-zombie/" }, { "slug": "yowler", "desc": "A small house cat gently purrs and twitches its tail. Suddenly it lets loose a blood-curdling yowl as it arches its back. An illusion gives way to the true creature: a rotting undead cat with glowing green eyes, long teeth, and claws like knives._ \nYowlers are undead house pets and familiars with a score to settle and a hatred of the living. \n**Mistreated in Life.** Many house pets and familiars have terrible masters who mistreat the animals in life. When these creatures die (often as part of the master’s mistreatment), Open Game License", "name": "Yowler", "size": "Tiny", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 12, "armor_desc": null, "hit_points": 22, "hit_dice": "4d4+12", "speed": { "climb": 30, "walk": 40 }, "strength": 3, "dexterity": 15, "constitution": 16, "intelligence": 3, "wisdom": 10, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "poison", "condition_immunities": "frightened, poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "—", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The yowler makes two attacks: one with its bite and one with its claws. It can use Yowl in place of a bite attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.", "attack_bonus": 4, "damage_dice": "1d4+2" }, { "name": "Claws", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", "attack_bonus": 4, "damage_dice": "1d6+2" }, { "name": "Yowl", "desc": "The yowler lets loose a horrid scream. Each hostile creature within 30 feet of the yowler that can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the yowler's Yowl for the next 24 hours." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Living Projection", "desc": "The yowler's undead form is constantly covered with a magical illusion that makes it look like it did in life. This effect is suppressed for 1 minute if the yowler attacks or uses Yowl.\n\nThe changes wrought by this illusion fail to hold up to physical inspection. For example, the yowler's fur appears soft and silky, but someone touching it would feel the yowler's rotten fur and exposed bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern the yowler's true appearance." } ], "spell_list": [], "page_no": 380, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_yowler/" }, { "slug": "gnoll_bf", "desc": "", "name": "Gnoll", "size": "medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "hide armor, shield", "hit_points": 22, "hit_dice": "", "speed": { "walk": 30 }, "strength": 14, "dexterity": 12, "constitution": 10, "intelligence": 6, "wisdom": 10, "charisma": 6, "strength_save": 2, "dexterity_save": 1, "constitution_save": 0, "intelligence_save": -2, "wisdom_save": 0, "charisma_save": -2, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Gnoll", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage." }, { "name": "Spear", "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack." } ], "bonus_actions": [ { "name": "Taunting Bark", "desc": "The gnoll lets out a high-pitched laugh and taunts one creature it can see within 30 feet of it. The target must make a DC 12 CHA save. On a failure, a creature takes 2 (1d4) psychic damage and must spend its next turn moving up to its speed toward the gnoll and make one attack against the gnoll." } ], "reactions": [ { "name": "Rampage", "desc": "When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Smell", "desc": "The gnoll's Perception is 15 when perceiving by smell." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_gnoll/" }, { "slug": "horse_war_bf", "desc": "", "name": "Horse, War", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 15, "armor_desc": "scale mail barding", "hit_points": 22, "hit_dice": "", "speed": { "walk": 60 }, "strength": 18, "dexterity": 12, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 4, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Hooves", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) bludgeoning damage." } ], "bonus_actions": [], "reactions": [ { "name": "Trained Shift", "desc": "If the horse's rider is subjected to an effect that would knock it prone or dismount it, the horse can shift its body to assist the rider. The rider has advantage on the check or save to avoid the effect." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Trampling Charge", "desc": "If the horse moves at least 20 feet straight toward a creature and then hits it with a Hooves attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the horse can make another Hooves attack against it as a bonus action." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_horse-war/" }, { "slug": "lizardfolk_bf", "desc": "", "name": "Lizardfolk", "size": "medium", "type": "Humanoid", "subtype": "", "group": "Lizardfolk", "alignment": "", "armor_class": 15, "armor_desc": "natural armor, shield", "hit_points": 22, "hit_dice": "", "speed": { "walk": 30, "climb": 15, "swim": 30 }, "strength": 14, "dexterity": 10, "constitution": 12, "intelligence": 6, "wisdom": 16, "charisma": 6, "strength_save": 2, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -2, "wisdom_save": 3, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Draconic", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." }, { "name": "Heavy Club", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage." }, { "name": "Javelin", "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Shoving Counter", "desc": "If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Smell and Taste", "desc": "The lizardfolk's Perception is 18 when perceiving by smell or taste." }, { "name": "Hold Breath", "desc": "The lizardfolk can hold its breath for 15 minutes." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_lizardfolk/" }, { "slug": "magmin_bf", "desc": "", "name": "Magmin", "size": "small", "type": "Elemental", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "", "speed": { "walk": 30, "burrow": 15 }, "strength": 6, "dexterity": 14, "constitution": 12, "intelligence": 8, "wisdom": 10, "charisma": 10, "strength_save": -2, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -1, "wisdom_save": 0, "charisma_save": 0, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Ignan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Burning Slam", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 3 (1d6) fire damage." } ], "bonus_actions": [ { "name": "Ignited Illumination", "desc": "The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Death Burst", "desc": "When the magmin dies, it collapses into a Tiny cinder cone. On initiative count 20 after the magmin dies, the cinder cone erupts in a burst of fire and lava. Each creature within 10 feet of the cone must make a DC 11 DEX save, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited." }, { "name": "Hardened Magma", "desc": "While the magmin isn't ablaze, it is resistant to piercing and slashing damage from nonmagical attacks, and it is vulnerable to thunder damage." }, { "name": "Molten Body", "desc": "While the magmin is ablaze, each creature that hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_magmin/" }, { "slug": "arcamag", "desc": "", "name": "Arcamag", "size": "Tiny", "type": "Monstrosity", "subtype": "shapechanger", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d4+10", "speed": { "fly": 30, "hover": true, "walk": 10 }, "strength": 7, "dexterity": 10, "constitution": 15, "intelligence": 5, "wisdom": 12, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands Common but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature that can cast spells. Hit: The arcamag attaches to the target. While attached, the arcamag doesn't attack. Instead, it causes a handful of changes in its spellcaster host (see Changes to the Host sidebar). The arcamag can detach itself by spending 5 feet of its movement. A creature other than the host can use its action to detach the arcamag by succeeding on a DC 15 Strength check. The host can use its action to detach the arcamag only after the host has expended all of its spell slots for the day, including the extra cantrips and spell slots gained from having the arcamag attached. Doing so doesn't require a Strength check. When the arcamag detaches itself or is detached from a host, the host takes 2 (1d4) psychic damage per spellcaster level.", "name": "Attach" }, { "desc": "The arcamag magically teleports up to 60 feet to an unoccupied space. If it is attached to a host when it uses this action, it automatically detaches.", "name": "Teleport (1/Day)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While attached to a host, the arcamag has advantage on Dexterity (Stealth) checks.", "name": "Camouflage" }, { "desc": "The arcamag can use its action to polymorph into a small object, such as a ring, wand, orb, rod, or scroll. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. False Appearance (Object Form Only). While motionless, the arcamag is indistinguishable from an ordinary object.", "name": "Shapechanger" } ], "spell_list": [], "page_no": 41, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_arcamag/" }, { "slug": "boot-grabber", "desc": "", "name": "Boot Grabber", "size": "Small", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 11, "armor_desc": null, "hit_points": 22, "hit_dice": "4d6+8", "speed": { "walk": 20 }, "strength": 17, "dexterity": 12, "constitution": 14, "intelligence": 4, "wisdom": 12, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "acid", "damage_immunities": "", "condition_immunities": "prone", "senses": "blindsight 60 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 13", "languages": "understands Void Speech but can't speak", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "attack_bonus": 5, "damage_dice": "2d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage and the target is subjected to its Adhesive trait. Until this grapple ends, the target is restrained, and the boot grabber can't make adhesive hands attacks against other targets.", "name": "Adhesive Hands" }, { "desc": "The boot grabber targets one creature it can see within 60 feet of it. It emits a high frequency humming noise which can only be heard by the target. The target must succeed on a DC 11 Wisdom saving throw or move toward the boot grabber on its turn by the shortest and most direct route, ending its turn when it comes within 5 feet of the boot grabber.", "name": "Unearthly Hum" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The boot grabber adheres to anything that touches it. A Large or smaller creature adhered to the boot grabber is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.", "name": "Adhesive" }, { "desc": "The boot grabber can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous" }, { "desc": "While the boot grabber remains motionless, it is indistinguishable from a dirty puddle of water.", "name": "False Appearance" } ], "spell_list": [], "page_no": 56, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_boot-grabber/" } ] }{ "count": 3207, "next": "