list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=-spell_list&page=54
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api.open5e.com/v1/monsters/?format=api&ordering=-spell_list&page=55",
    "previous": "https://api.open5e.com/v1/monsters/?format=api&ordering=-spell_list&page=53",
    "results": [
        {
            "slug": "stone-colossus-a5e",
            "desc": "",
            "name": "Stone Colossus",
            "size": "Gargantuan",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "",
            "hit_points": 263,
            "hit_dice": "17d20+85",
            "speed": {
                "walk": 30
            },
            "strength": 22,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic; damage from nonmagical, non-adamantine weapons",
            "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 120 ft., passive Perception 11",
            "languages": "understands the languages of its creator but can't speak",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The guardian attacks twice with its slam."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw  falling prone on a failure."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Slow (Recharge 5-6)",
                    "desc": "The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The colossus can take 2 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Seize",
                    "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (4d4 + 6) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the colossus can't seize a different creature."
                },
                {
                    "name": "Fling",
                    "desc": "The colossus throws one Large or smaller object or creature it is grappling up to 60 feet. The target lands prone and takes 21 (6d6) bludgeoning damage. If the colossus throws the target at another creature, that creature makes a DC 18 Dexterity saving throw, taking the same damage on a failure."
                },
                {
                    "name": "Stomp",
                    "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 18 Strength check, falling prone on a failure."
                },
                {
                    "name": "Bolt from the Blue (Costs 2 Actions)",
                    "desc": "If the colossus is outside, it calls a bolt of energy down from the sky, hitting a point on the ground or water within 120 feet. Each creature in a 10-foot-radius, sky-high cylinder centered on that point makes a DC 17 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save or half damage on a success. The colossus can choose to make the bolt deal fire or radiant damage instead of lightning."
                }
            ],
            "special_abilities": [
                {
                    "name": "Immutable Form",
                    "desc": "The guardian is immune to any effect that would alter its form."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The guardian has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Constructed Nature",
                    "desc": "Guardians dont require air, sustenance, or sleep."
                },
                {
                    "name": "Legendary Resistance (2/Day)",
                    "desc": "If the colossus fails a saving throw, it can choose to succeed instead. When it does so, it crumbles and cracks, losing 20 hit points."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The colossus deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 266,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_stone-colossus/"
        },
        {
            "slug": "stone-giant-a5e",
            "desc": "",
            "name": "Stone Giant",
            "size": "Huge",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "",
            "hit_points": 126,
            "hit_dice": "11d12+55",
            "speed": {
                "walk": 40
            },
            "strength": 23,
            "dexterity": 14,
            "constitution": 20,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": 9,
            "dexterity_save": 5,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 9,
                "perception": 4,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid",
            "damage_immunities": "",
            "condition_immunities": "petrified",
            "senses": "passive Perception 14",
            "languages": "Giant",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The giant attacks twice with its greatclub or twice with rocks."
                },
                {
                    "name": "Greatclub",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw  falling prone on a failure."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw. On a failure  it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock  the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit  the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss  only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Grab",
                    "desc": "One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target."
                }
            ],
            "reactions": [
                {
                    "name": "Rock Catching",
                    "desc": "If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Camouflage",
                    "desc": "The giant has advantage on Stealth checks made to hide in rocky terrain."
                }
            ],
            "spell_list": [],
            "page_no": 240,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_stone-giant/"
        },
        {
            "slug": "stone-giant-stonetalker-a5e",
            "desc": "",
            "name": "Stone Giant Stonetalker",
            "size": "Huge",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "",
            "hit_points": 126,
            "hit_dice": "11d12+55",
            "speed": {
                "walk": 40
            },
            "strength": 23,
            "dexterity": 14,
            "constitution": 20,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": 9,
            "dexterity_save": 5,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 9,
                "perception": 4,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid",
            "damage_immunities": "",
            "condition_immunities": "petrified",
            "senses": "passive Perception 14",
            "languages": "Giant",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The giant attacks twice with its greatclub or twice with rocks."
                },
                {
                    "name": "Greatclub",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw  falling prone on a failure."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw. On a failure  it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock  the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit  the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss  only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target."
                },
                {
                    "name": "Stone Spikes",
                    "desc": "Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw  taking 28 (8d6) piercing damage on a failed save or half the damage on a success."
                },
                {
                    "name": "Avalanche (1/Day)",
                    "desc": "The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure  a creature takes 17 (5d6) bludgeoning damage  is knocked prone  and moves with the avalanche until they reach a flat surface or the edge of the area. On a success  the creature takes half damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Grab",
                    "desc": "One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target."
                }
            ],
            "reactions": [
                {
                    "name": "Rock Catching",
                    "desc": "If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Camouflage",
                    "desc": "The giant has advantage on Stealth checks made to hide in rocky terrain."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: stone shape, telekinesis, 3/day each: meld into stone, move earth, passwall, 1/day each: augury, scrying (underground only)"
                }
            ],
            "spell_list": [],
            "page_no": 241,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_stone-giant-stonetalker/"
        },
        {
            "slug": "stone-guardian-a5e",
            "desc": "",
            "name": "Stone Guardian",
            "size": "Large",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "",
            "hit_points": 178,
            "hit_dice": "17d10+85",
            "speed": {
                "walk": 30
            },
            "strength": 22,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic; damage from nonmagical, non-adamantine weapons",
            "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 120 ft., passive Perception 11",
            "languages": "understands the languages of its creator but can't speak",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The guardian attacks twice with its slam."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw  falling prone on a failure."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Slow (Recharge 5-6)",
                    "desc": "The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Immutable Form",
                    "desc": "The guardian is immune to any effect that would alter its form."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The guardian has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Constructed Nature",
                    "desc": "Guardians dont require air, sustenance, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 265,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_stone-guardian/"
        },
        {
            "slug": "storm-giant-a5e",
            "desc": "",
            "name": "Storm Giant",
            "size": "Huge",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 230,
            "hit_dice": "20d12+100",
            "speed": {
                "walk": 50,
                "swim": 50
            },
            "strength": 29,
            "dexterity": 14,
            "constitution": 20,
            "intelligence": 16,
            "wisdom": 18,
            "charisma": 18,
            "strength_save": 14,
            "dexterity_save": null,
            "constitution_save": 10,
            "intelligence_save": null,
            "wisdom_save": 9,
            "charisma_save": 9,
            "perception": null,
            "skills": {
                "arcana": 8,
                "athletics": 14,
                "history": 8,
                "insight": 9,
                "perception": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "lightning, thunder",
            "condition_immunities": "",
            "senses": "passive Perception 19",
            "languages": "Common, Giant",
            "challenge_rating": "14",
            "cr": 14.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The giant attacks twice with its greatsword."
                },
                {
                    "name": "Greatsword",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 22 Strength saving throw  falling prone on a failure."
                },
                {
                    "name": "Lightning Strike (Recharge 5-6)",
                    "desc": "The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw  taking 56 (16d6) lightning damage on a success or half the damage on a failure."
                },
                {
                    "name": "Sword Sweep (While Bloodied)",
                    "desc": "The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw  falling prone on a failure."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Stomp",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The giant can breathe air and water."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light, 3/day each: control water, control weather, water breathing, 1/day: commune"
                }
            ],
            "spell_list": [],
            "page_no": 242,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_storm-giant/"
        },
        {
            "slug": "storm-giant-monarch-a5e",
            "desc": "",
            "name": "Storm Giant Monarch",
            "size": "Huge",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 460,
            "hit_dice": "40d12+200",
            "speed": {
                "walk": 50,
                "swim": 50
            },
            "strength": 29,
            "dexterity": 14,
            "constitution": 20,
            "intelligence": 16,
            "wisdom": 18,
            "charisma": 18,
            "strength_save": 14,
            "dexterity_save": null,
            "constitution_save": 10,
            "intelligence_save": null,
            "wisdom_save": 9,
            "charisma_save": 9,
            "perception": null,
            "skills": {
                "arcana": 8,
                "athletics": 14,
                "history": 8,
                "insight": 9,
                "perception": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "lightning, thunder",
            "condition_immunities": "",
            "senses": "passive Perception 19",
            "languages": "Common, Giant",
            "challenge_rating": "14",
            "cr": 14.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The giant attacks twice with its greatsword."
                },
                {
                    "name": "Greatsword",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 22 Strength saving throw  falling prone on a failure."
                },
                {
                    "name": "Lightning Strike (Recharge 5-6)",
                    "desc": "The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw  taking 56 (16d6) lightning damage on a success or half the damage on a failure."
                },
                {
                    "name": "Sword Sweep (While Bloodied)",
                    "desc": "The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw  falling prone on a failure."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Stomp",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The giant can breathe air and water."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light, 3/day each: control water, control weather, water breathing, 1/day: commune"
                }
            ],
            "spell_list": [],
            "page_no": 243,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_storm-giant-monarch/"
        },
        {
            "slug": "stout-halfling-guard-a5e",
            "desc": "",
            "name": "Stout Halfling Guard",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 11,
            "hit_dice": "2d8+2",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 2,
                "insight": 2,
                "nature": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any one",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 492,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_stout-halfling-guard/"
        },
        {
            "slug": "strider-a5e",
            "desc": "",
            "name": "Strider",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 90,
            "hit_dice": "12d8+36",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 18,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "nature": 4,
                "perception": 7,
                "stealth": 7,
                "survival": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 20",
            "languages": "any two",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The strider attacks twice."
                },
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage."
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Aimed Strike",
                    "desc": "The strider gains advantage on their next attack made before the end of their turn."
                },
                {
                    "name": "Skirmish Step",
                    "desc": "The strider moves up to half their Speed without provoking opportunity attacks."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Sight",
                    "desc": "The strider has advantage on Perception checks that rely on hearing or sight."
                },
                {
                    "name": "Trackless Travel",
                    "desc": "The strider can't be tracked by nonmagical means."
                },
                {
                    "name": "Trained Accuracy",
                    "desc": "The striders weapon attacks deal an extra 7 (2d6) damage (included below)."
                }
            ],
            "spell_list": [],
            "page_no": 491,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_strider/"
        },
        {
            "slug": "swarm-of-bats-a5e",
            "desc": "",
            "name": "Swarm of Bats",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 18,
            "hit_dice": "4d8",
            "speed": {
                "walk": 5,
                "fly": 30
            },
            "strength": 4,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
            "senses": "blindsight 60 ft., passive Perception 11",
            "languages": "",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Bites",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage  or 3 (1d6) piercing damage if the swarm is bloodied."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Echolocation",
                    "desc": "The swarm can't use blindsight while deafened."
                },
                {
                    "name": "Keen Hearing",
                    "desc": "The swarm has advantage on Perception checks that rely on hearing."
                },
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
                }
            ],
            "spell_list": [],
            "page_no": 460,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_swarm-of-bats/"
        },
        {
            "slug": "swarm-of-insects-a5e",
            "desc": "",
            "name": "Swarm of Insects",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 22,
            "hit_dice": "5d8",
            "speed": {
                "walk": 20,
                "climb": 20
            },
            "strength": 2,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 6,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
            "senses": "blindsight 10 ft., passive Perception 8",
            "languages": "",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Bites",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 11 (2d10) piercing damage  or 5 (1d10) piercing damage if the swarm is bloodied."
                },
                {
                    "name": "Venom",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 5 (2d4) piercing damage plus 7 (2d6) poison damage  or 2 (1d4) piercing damage plus 3 (1d6) poison damage if the swarm is bloodied."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
                }
            ],
            "spell_list": [],
            "page_no": 460,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_swarm-of-insects/"
        },
        {
            "slug": "swarm-of-khalkos-spawn-a5e",
            "desc": "",
            "name": "Swarm of Khalkos Spawn",
            "size": "Medium",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 71,
            "hit_dice": "11d8+22",
            "speed": {
                "walk": 30,
                "fly": 30
            },
            "strength": 6,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 18,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 5,
            "wisdom_save": 4,
            "charisma_save": 3,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "fire, psychic, radiant; bludgeoning, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "telepathy 120 ft.",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Sting",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (4d4+3) piercing damage plus 14 (4d6) poison damage  or 8 (2d4+3) piercing damage plus 7 (2d6) poison damage if the swarm is bloodied."
                },
                {
                    "name": "Chaos Pheromones",
                    "desc": "The swarm emits a cloud of pheromones in the air in a 10-foot-radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure  the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it  it is immune to the chaos pheromones of khalkos spawn for the next 24 hours."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [],
            "spell_list": [],
            "page_no": 295,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_swarm-of-khalkos-spawn/"
        },
        {
            "slug": "swarm-of-poisonous-snakes-a5e",
            "desc": "",
            "name": "Swarm of Poisonous Snakes",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "10d8",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 8,
            "dexterity": 18,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 10,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
            "senses": "blindsight 10 ft., passive Perception 10",
            "languages": "",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Bites",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage plus 14 (4d6) poison damage  or 3 (1d6) poison damage plus 7 (2d6) poison damage if the swarm is bloodied."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
                }
            ],
            "spell_list": [],
            "page_no": 461,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_swarm-of-poisonous-snakes/"
        },
        {
            "slug": "swarm-of-quippers-a5e",
            "desc": "",
            "name": "Swarm of Quippers",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 28,
            "hit_dice": "8d8-8",
            "speed": {
                "walk": 0,
                "swim": 40
            },
            "strength": 12,
            "dexterity": 16,
            "constitution": 8,
            "intelligence": 2,
            "wisdom": 6,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
            "senses": "darkvision 60 ft., passive Perception 8",
            "languages": "",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bites",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 10 (4d4) piercing damage  or 5 (2d4) piercing damage if the swarm is bloodied. On a hit  the swarm can use a bonus action to make a second bites attack."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
                },
                {
                    "name": "Water Breathing",
                    "desc": "The swarm breathes only water."
                }
            ],
            "spell_list": [],
            "page_no": 461,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_swarm-of-quippers/"
        },
        {
            "slug": "swarm-of-rats-a5e",
            "desc": "",
            "name": "Swarm of Rats",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "",
            "hit_points": 17,
            "hit_dice": "5d8-5",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 12,
            "constitution": 8,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
            "senses": "darkvision 30 ft., passive Perception 10",
            "languages": "",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Bites",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage  or 3 (1d6) piercing damage if the swarm is bloodied."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "The swarm has advantage on Perception checks that rely on smell."
                },
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
                }
            ],
            "spell_list": [],
            "page_no": 461,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_swarm-of-rats/"
        },
        {
            "slug": "swarm-of-ravens-a5e",
            "desc": "",
            "name": "Swarm of Ravens",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 17,
            "hit_dice": "5d8-5",
            "speed": {
                "walk": 10,
                "fly": 50
            },
            "strength": 6,
            "dexterity": 14,
            "constitution": 8,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious",
            "senses": "passive Perception 13",
            "languages": "",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Beaks",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage  or 3 (1d6) piercing damage if the swarm is bloodied."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."
                }
            ],
            "spell_list": [],
            "page_no": 461,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_swarm-of-ravens/"
        },
        {
            "slug": "tarrasque-a5e",
            "desc": "",
            "name": "Tarrasque",
            "size": "Titanic",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 25,
            "armor_desc": "",
            "hit_points": 1230,
            "hit_dice": "60d20+600",
            "speed": {
                "walk": 60,
                "burrow": 30
            },
            "strength": 30,
            "dexterity": 12,
            "constitution": 30,
            "intelligence": 4,
            "wisdom": 14,
            "charisma": 14,
            "strength_save": 19,
            "dexterity_save": 10,
            "constitution_save": 19,
            "intelligence_save": 6,
            "wisdom_save": 11,
            "charisma_save": 11,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire, poison; damage from nonmagical weapons",
            "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned",
            "senses": "blindsight 120 ft., tremorsense 60 ft., passive Perception 12",
            "languages": "",
            "challenge_rating": "30",
            "cr": 30.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The tarrasque attacks with its bite  claw  horns  and tail. It can use Swallow instead of its bite. If its bloodied  it also recharges and then uses Radiant Breath."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 42 (5d12 + 10) piercing damage. If the target is a creature  it is grappled (escape DC 27). Until this grapple ends  the target is restrained and the tarrasque can't bite a different creature."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 32 (5d8 + 10) slashing damage."
                },
                {
                    "name": "Horns",
                    "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 37 (5d10 + 10) piercing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 27 (5d6 + 10) bludgeoning damage. If the target is a Huge or smaller creature  it falls prone."
                },
                {
                    "name": "Swallow",
                    "desc": "The tarrasque makes a bite attack against a Large or smaller creature it is grappling. If the attack hits  the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the tarrasque  it is blinded and restrained  and it takes 35 (10d6) acid damage and 35 (10d6) bludgeoning damage at the start of each of the tarrasques turns."
                },
                {
                    "name": "If a swallowed creature deals 70 or more damage to the tarrasque in a single turn, or if the tarrasque dies, the tarrasque vomits up all swallowed creatures",
                    "desc": ""
                },
                {
                    "name": "Radiant Breath (Recharge 5-6)",
                    "desc": "The tarrasque exhales radiant energy in a 90-foot cone. Each creature in that area makes a DC 27 Constitution saving throw  taking 105 (30d6) radiant damage on a failed save or half damage on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The tarrasque can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Attack",
                    "desc": "The tarrasque attacks with its claw or tail."
                },
                {
                    "name": "Move",
                    "desc": "The tarrasque moves up to half its Speed."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the tarrasques choice within 120 feet makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, with disadvantage if the tarrasque is in line of sight, ending the effect on itself on a success. If it succeeds on a saving throw or the effect ends on it, it is immune to the tarrasques Roar for 24 hours."
                },
                {
                    "name": "Elite Recovery (While Bloodied)",
                    "desc": "The tarrasque ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated."
                },
                {
                    "name": "Chomp (Costs 2 Actions)",
                    "desc": "The tarrasque makes a bite attack or uses Swallow."
                },
                {
                    "name": "Inescapable Earth (Costs 3 Actions)",
                    "desc": "Each flying creature or object within 300 feet falls and its flying speed is reduced to 0 until the start of the tarrasques next turn."
                }
            ],
            "special_abilities": [
                {
                    "name": "Astounding Leap",
                    "desc": "The tarrasques high jump distance is equal to its Speed."
                },
                {
                    "name": "Bloodied Regeneration",
                    "desc": "While the tarrasque is bloodied, it regains 50 hit points at the start of each of its turns. A wish spell can suppress this trait for 24 hours. The tarrasque dies only if it starts its turn with 0 hit points and doesnt regenerate."
                },
                {
                    "name": "Immortal Nature",
                    "desc": "The tarrasque doesnt require air, sustenance, or sleep."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The tarrasque has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Reflective Carapace",
                    "desc": "When the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 3, the tarrasque is unaffected. On a 4 to 6, the tarrasque is unaffected, and the spell is reflected back, targeting the caster as if it originated from the tarrasque."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The tarrasque deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 401,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_tarrasque/"
        },
        {
            "slug": "thug-a5e",
            "desc": "",
            "name": "Thug",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 32,
            "hit_dice": "5d8+10",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "intimidation": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The thug attacks twice with their brass knuckles."
                },
                {
                    "name": "Brass Knuckles",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If this damage reduces the target to 0 hit points  it is unconscious and stable."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 100/400 feet  one target. Hit: 7 (1d10 + 2) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 495,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_thug/"
        },
        {
            "slug": "thunderbird-a5e",
            "desc": "",
            "name": "Thunderbird",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 57,
            "hit_dice": "6d10+24",
            "speed": {
                "walk": 30,
                "fly": 80
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 2,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 15",
            "languages": "",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The griffon attacks once with its beak and once with its talons."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage."
                },
                {
                    "name": "Talons",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage  or 11 (2d6 + 4) slashing damage if the griffon started its turn at least 20 feet above the target  and the target is grappled (escape DC 14). Until this grapple ends  the griffon can't attack a different target with its talons."
                },
                {
                    "name": "Lightning Strike (Recharge 6)",
                    "desc": "The thunderbird exhales a blast of lightning at one target within 60 feet. The target makes a DC 12 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half the damage on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Sight",
                    "desc": "The griffon has advantage on Perception checks that rely on sight."
                },
                {
                    "name": "Storm Sight",
                    "desc": "A thunderbirds vision is not limited by weather."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_thunderbird/"
        },
        {
            "slug": "tiger-a5e",
            "desc": "",
            "name": "Tiger",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 30,
            "hit_dice": "4d10+8",
            "speed": {
                "walk": 40
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 3,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the tiger moves at least 20 feet straight towards the target before the attack  the target makes a DC 13 Strength saving throw  falling prone on a failure."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Opportune Bite",
                    "desc": "The tiger makes a bite attack against a prone creature."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "The tiger has advantage on Perception checks that rely on smell."
                }
            ],
            "spell_list": [],
            "page_no": 462,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_tiger/"
        },
        {
            "slug": "titanic-dragon-turtle-a5e",
            "desc": "",
            "name": "Titanic Dragon Turtle",
            "size": "Titanic",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 396,
            "hit_dice": "24d20+144",
            "speed": {
                "walk": 20,
                "swim": 80
            },
            "strength": 24,
            "dexterity": 10,
            "constitution": 22,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 12,
            "intelligence_save": 8,
            "wisdom_save": 9,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "history": 8,
                "insight": 9,
                "nature": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 13",
            "languages": "Aquan, Common, Draconic",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature  it is grappled (escape DC 21). Until this grapple ends  the dragon turtle can't bite a different creature  and it has advantage on bite attacks against the grappled creature."
                },
                {
                    "name": "Ram",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects  vehicles  and constructs."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature  it makes a DC 21 Strength saving throw. On a failure  it is pushed 15 feet away from the dragon turtle and knocked prone."
                },
                {
                    "name": "Steam Breath (Recharge 5-6)",
                    "desc": "The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw  taking 52 (15d6) fire damage on a failed save or half as much on a successful one."
                },
                {
                    "name": "Lightning Storm (1/Day)",
                    "desc": "Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw  taking 35 (10d6) lightning damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage."
                }
            ],
            "reactions": [
                {
                    "name": "Retract",
                    "desc": "When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn."
                },
                {
                    "name": "Tail",
                    "desc": "When the dragon turtle is hit by an opportunity attack, it makes a tail attack."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon turtle can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Claw Kick",
                    "desc": "The dragon turtle makes a claws attack and then moves up to half its speed without provoking opportunity attacks."
                },
                {
                    "name": "Emerald Radiance (1/Day)",
                    "desc": "Searing green light emanates from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw, taking 70 (20d6) radiant damage on a failure or half damage on a success. A creature that fails the saving throw is blinded until the end of its next turn."
                },
                {
                    "name": "Lightning Storm (1/Day",
                    "desc": "The dragon turtle recharges and uses Lightning Storm."
                },
                {
                    "name": "Tail (Costs 2 Actions)",
                    "desc": "The dragon turtle makes a tail attack."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon turtle can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (1/Day)",
                    "desc": "If the dragon turtle fails a saving throw, it can choose to succeed instead. When it does so, the faint glow cast by its shell winks out. When the dragon turtle uses Retract, it gains one more use of this ability and its shell regains its luminescence."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth"
                }
            ],
            "spell_list": [],
            "page_no": 182,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_titanic-dragon-turtle/"
        },
        {
            "slug": "titanic-kraken-a5e",
            "desc": "",
            "name": "Titanic Kraken",
            "size": "Titanic",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 20,
            "armor_desc": "",
            "hit_points": 888,
            "hit_dice": "48d20+384",
            "speed": {
                "walk": 20,
                "swim": 60
            },
            "strength": 30,
            "dexterity": 10,
            "constitution": 26,
            "intelligence": 22,
            "wisdom": 18,
            "charisma": 18,
            "strength_save": 18,
            "dexterity_save": 8,
            "constitution_save": 16,
            "intelligence_save": 14,
            "wisdom_save": 12,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, thunder",
            "damage_immunities": "lightning; damage from nonmagical weapons",
            "condition_immunities": "",
            "senses": "truesight 120 ft., passive Perception 14",
            "languages": "understands Primordial but can't speak, telepathy 120 ft.",
            "challenge_rating": "25",
            "cr": 25.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Huge or smaller creature grappled by the kraken  the target is swallowed. A swallowed creature is blinded and restrained  its Speed is 0  it has total cover from attacks from outside the kraken  and it takes 42 (12d6) acid damage at the start of each of the krakens turns."
                },
                {
                    "name": "If a swallowed creature deals 50 or more damage to the kraken in a single turn, or if the kraken dies, the kraken vomits up the creature",
                    "desc": ""
                },
                {
                    "name": "Ink Cloud",
                    "desc": "While underwater  the kraken exudes a cloud of ink in a 90-foot-radius sphere. The ink extends around corners  and the area is heavily obscured until the end of the krakens next turn or until a strong current dissipates the cloud. Each non-kraken creature in the area when the cloud appears makes a DC 24 Constitution saving throw. On a failure  it takes 27 (5d10) poison damage and is poisoned for 1 minute. On a success  it takes half damage. A poisoned creature can repeat the saving throw at the end of each of its turns. ending the effect on a success."
                },
                {
                    "name": "Summon Storm (1/Day)",
                    "desc": "Over the next 10 minutes  storm clouds magically gather. At the end of 10 minutes  a storm rages for 1 hour in a 5-mile radius."
                },
                {
                    "name": "Lightning (Recharge 5-6)",
                    "desc": "If the kraken is outside and the weather is stormy  three lightning bolts crack down from the sky  each of which strikes a different target within 120 feet of the kraken. A target makes a DC 24 Dexterity saving throw  taking 28 (8d6) lightning damage or half damage on a save."
                },
                {
                    "name": "Tentacle",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage  and the target is grappled (escape DC 26). Until this grapple ends  the target is restrained. A tentacle can be targeted individually by an attack. It shares the krakens hit points  but if 30 damage is dealt to the tentacle  it releases a creature it is grappling. The kraken can grapple up to 10 creatures."
                },
                {
                    "name": "Fling",
                    "desc": "One Large or smaller object or creature grappled by the kraken is thrown up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. If the kraken throws the target at another creature  that creature makes a DC 26 saving throw  taking the same damage on a failure."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The kraken can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Tentacle",
                    "desc": "The kraken makes one tentacle attack."
                },
                {
                    "name": "Fling",
                    "desc": "The kraken uses Fling."
                },
                {
                    "name": "Squeeze (Costs 2 Actions)",
                    "desc": "The kraken ends any magical effect that is restraining it or reducing its movement and then swims up to half its swim speed without provoking opportunity attacks. During this movement, it can fit through gaps as narrow as 10 feet wide without squeezing."
                }
            ],
            "special_abilities": [
                {
                    "name": "Immortal Nature",
                    "desc": "The kraken doesnt require air, sustenance, or sleep."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the kraken fails a saving throw, it can choose to succeed instead. When it does so, it can use its reaction, if available, to attack with its tentacle."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The kraken has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The kraken deals double damage to objects and structures."
                },
                {
                    "name": "Bloodied Ichor",
                    "desc": "While the Kraken is bloodied and in the water, black ichor leaks from it in a 60-foot radius, spreading around corners but not leaving the water. The area is lightly obscured to all creatures except the Kraken. A creature that starts its turn in the area takes 10 (3d6) acid damage."
                }
            ],
            "spell_list": [],
            "page_no": 301,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_titanic-kraken/"
        },
        {
            "slug": "treant-a5e",
            "desc": "",
            "name": "Treant",
            "size": "Huge",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 18,
            "armor_desc": "",
            "hit_points": 138,
            "hit_dice": "12d12+60",
            "speed": {
                "walk": 30
            },
            "strength": 22,
            "dexterity": 8,
            "constitution": 20,
            "intelligence": 12,
            "wisdom": 20,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Common, Druidic, Elvish, Sylvan",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The treant makes two attacks  or makes one attack and uses Animate Plant."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."
                },
                {
                    "name": "Animate Plant",
                    "desc": "The treant magically animates a Large or larger plant within 60 feet. The plant is immobile  but it acts on the treants initiative and can make slam attacks  or rock attacks if there are rocks to throw within 10 feet of it. Non-plant creatures treat the ground within 15 feet of the plant as difficult terrain  as surrounding roots conspire to trip and grasp moving creatures. The plant remains animated for 1 hour. If the treant uses this action while it has three plants animated in this way  the plant that has been animated the longest returns to normal."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless, the treant is indistinguishable from a tree."
                },
                {
                    "name": "Flammable",
                    "desc": "If the treant takes fire damage, it catches fire, taking 10 (3d6) ongoing fire damage, unless it is already on fire. It can use an action to extinguish itself, ending the ongoing damage."
                },
                {
                    "name": "Forest Speaker",
                    "desc": "The treant can communicate with beasts and plants."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The treant deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 408,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_treant/"
        },
        {
            "slug": "triceratops-a5e",
            "desc": "",
            "name": "Triceratops",
            "size": "Huge",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 84,
            "hit_dice": "8d12+32",
            "speed": {
                "walk": 50
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 18,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Defensive Gore",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage  and the target has disadvantage on the next attack it makes against the triceratops before the end of the triceratopss next turn."
                },
                {
                    "name": "Trample",
                    "desc": "The triceratops moves up to its speed in a straight line. It can move through the spaces of Large and smaller creatures. Each of these creatures makes a DC 14 Dexterity saving throw  taking 21 (3d10 + 5) bludgeoning damage on a failure."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 91,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_triceratops/"
        },
        {
            "slug": "trickster-priest-a5e",
            "desc": "",
            "name": "Trickster Priest",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 32,
            "hit_dice": "5d8+10",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 10,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": 3,
            "perception": null,
            "skills": {
                "medicine": 5,
                "insight": 5,
                "persuasion": 3,
                "religion": 3,
                "deception": 3,
                "stealth": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "any two",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Mace",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."
                },
                {
                    "name": "Sacred Flame (Cantrip; V, S)",
                    "desc": "One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."
                },
                {
                    "name": "Invisibility (2nd-Level; V, S, M, Concentration)",
                    "desc": "The priest or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell."
                },
                {
                    "name": "Spirit Guardians (3rd-Level; V, S, M, Concentration)",
                    "desc": "Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain  and when a creature enters the area for the first time on a turn or starts its turn there  it makes a DC 13 Wisdom saving throw  taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Healing Word (1st-Level; V)",
                    "desc": "The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13\n +5 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): sacred flame\n thaumaturgy\n minor illusion\n 1st-level (4 slots): ceremony\n detect evil and good\n healing word\n disguise self\n 2nd-level (3 slots): lesser restoration\n invisibility\n 3rd-level (2 slots): spirit guardians\n major image"
                }
            ],
            "spell_list": [],
            "page_no": 488,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_trickster-priest/"
        },
        {
            "slug": "troglodyte-a5e",
            "desc": "",
            "name": "Troglodyte",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "",
            "hit_points": 19,
            "hit_dice": "3d8+6",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 14,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 11",
            "languages": "Troglodyte",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The troglodyte attacks with its bite and its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage  and the target makes a DC 12 Constitution saving throw. On a failure  it is infected with Troglodyte Stench."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
                },
                {
                    "name": "Dart",
                    "desc": "Melee Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Stench",
                    "desc": "A non-troglodyte that starts its turn within 5 feet of the troglodyte makes a DC 12 Constitution saving throw. On a failure, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to a troglodytes Stench for 24 hours."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight."
                }
            ],
            "spell_list": [],
            "page_no": 410,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_troglodyte/"
        },
        {
            "slug": "troll-a5e",
            "desc": "",
            "name": "Troll",
            "size": "Large",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 84,
            "hit_dice": "8d10+40",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 12,
            "constitution": 20,
            "intelligence": 8,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Giant",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The troll attacks with its bite and twice with its claw."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "The troll has advantage on Perception checks that rely on smell."
                },
                {
                    "name": "Regeneration",
                    "desc": "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesnt function on its next turn. The troll dies only if it starts its turn with 0 hit points and doesnt regenerate."
                },
                {
                    "name": "Severed Limbs",
                    "desc": "If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:"
                },
                {
                    "name": "1-4: Arm",
                    "desc": "If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack."
                },
                {
                    "name": "5-6: Head",
                    "desc": "If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack."
                }
            ],
            "spell_list": [],
            "page_no": 412,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_troll/"
        },
        {
            "slug": "tyrannosaurus-rex-a5e",
            "desc": "",
            "name": "Tyrannosaurus Rex",
            "size": "Huge",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 126,
            "hit_dice": "11d12+55",
            "speed": {
                "walk": 50
            },
            "strength": 22,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The tyrannosaurus makes a bite attack and a tail attack against two different targets."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature  it is grappled (escape DC 17). Until this grapple ends  the tyrannosaurus can't bite a different creature and it has advantage on bite attacks against the grappled creature."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 92,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_tyrannosaurus-rex/"
        },
        {
            "slug": "unicorn-a5e",
            "desc": "",
            "name": "Unicorn",
            "size": "Large",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 85,
            "hit_dice": "9d10+36",
            "speed": {
                "walk": 80
            },
            "strength": 20,
            "dexterity": 18,
            "constitution": 18,
            "intelligence": 16,
            "wisdom": 20,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, paralyzed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Celestial, Elvish, Sylvan, telepathy 60 ft.",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The unicorn attacks once with its hooves and once with its horn."
                },
                {
                    "name": "Hooves",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage."
                },
                {
                    "name": "Horn",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack  the target takes an extra 9 (2d8) bludgeoning damage and makes a DC 16 Strength saving throw  falling prone on a failure."
                },
                {
                    "name": "Grant Boon (3/Day)",
                    "desc": "The unicorn touches a willing creature  including itself  with its horn and grants one of the following boons:"
                },
                {
                    "name": "Healing: The creature magically regains 21 (6d6) hit points",
                    "desc": "It is cured of all diseases  and poisons affecting it are neutralized."
                },
                {
                    "name": "Luck: During the next 24 hours, the creature can roll a d12 and add the result to one ability check, attack roll, or saving throw after seeing the result",
                    "desc": ""
                },
                {
                    "name": "Protection: A glowing mote of light orbits the creatures head",
                    "desc": "The mote lasts 24 hours. When the creature fails a saving throw  it can use its reaction to expend the mote and succeed on the saving throw."
                },
                {
                    "name": "Resolution: The creature is immune to being charmed or frightened for 24 hours",
                    "desc": ""
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Good",
                    "desc": "The unicorn radiates a Good aura."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The unicorns innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, druidcraft, pass without trace, scrying (locations within its domain only), 1/day: calm emotions, dispel evil and good, teleport (between locations within its domain only)"
                }
            ],
            "spell_list": [],
            "page_no": 415,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_unicorn/"
        },
        {
            "slug": "ur-otyugh-a5e",
            "desc": "",
            "name": "Ur-Otyugh",
            "size": "Large",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 144,
            "hit_dice": "17d10+51",
            "speed": {
                "walk": 50,
                "swim": 50
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 6,
            "wisdom": 14,
            "charisma": 5,
            "strength_save": 6,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 12",
            "languages": "telepathy 120 ft. (can transmit but not receive thoughts and images)",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The otyugh makes two tentacle attacks."
                },
                {
                    "name": "Tentacle",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 14) and restrained until the grapple ends. The otyugh has two tentacles  each of which can grapple one target and can't attack a different target while doing so."
                },
                {
                    "name": "Tentacle Slam",
                    "desc": "The otyugh slams any creatures it is grappling into a hard surface or into each other. Each creature makes a DC 14 Strength saving throw. On a failure  the target takes 10 (2d6 + 3) bludgeoning damage  is stunned until the end of the otyughs next turn  and is pulled up to 5 feet towards the otyugh. On a success  the target takes half damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it makes a DC 14 Constitution saving throw. On a failure, the target contracts a disease. While diseased, the target is poisoned. The target repeats the saving throw every 24 hours, reducing its hit point maximum by 5 (1d10) on a failure (to a minimum of 1 hit point) and becoming cured on a success. The reduction in hit points lasts until the disease is cured."
                },
                {
                    "name": "Swallow",
                    "desc": "If the otyugh has no other creature in its stomach, the otyugh bites a Medium or smaller creature that is stunned. On a hit, the creature is swallowed. A swallowed creature has total cover from attacks from outside the otyugh, is blinded and restrained, and takes 10 (3d6) acid damage at the start of each of the otyugh's turns. If a swallowed creature deals 15 or more damage to the otyugh in a single turn, or if the otyugh dies, the otyugh vomits up the creature."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The ur-otyugh can take 2 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Mad Dash",
                    "desc": "The ur-otyugh moves up to half its Speed."
                },
                {
                    "name": "Tentacle",
                    "desc": "The ur-otyugh makes a tentacle attack. This attack has a range of 15 feet."
                },
                {
                    "name": "Mental Fuzz (Costs 2 Actions",
                    "desc": "The ur-otyugh transmits a burst of psionic static. Each non-aberration within 30 feet makes a DC 14 Intelligence saving throw. On a failure, a creature takes 14 (4d6) psychic damage and is stunned until the end of the ur-otyughs next turn. On a success, the creature takes half damage."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (2/Day)",
                    "desc": "If the ur-otyugh fails a saving throw, it can choose to succeed instead. When it does so, it becomes more sluggish. Each time the ur-otyugh uses Legendary Resistance, its Speed and swim speed decrease by 10 and it loses one of its legendary actions on each of its turns."
                }
            ],
            "spell_list": [],
            "page_no": 354,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_ur-otyugh/"
        },
        {
            "slug": "vampire-a5e",
            "desc": "",
            "name": "Vampire",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 142,
            "hit_dice": "15d8+75",
            "speed": {
                "walk": 40,
                "climb": 30
            },
            "strength": 20,
            "dexterity": 18,
            "constitution": 20,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 8,
            "perception": null,
            "skills": {
                "perception": 7,
                "persuasion": 8,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 17",
            "languages": "the languages it knew in life",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Grab (Vampire Form Only)",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) necrotic damage. The target is grappled (escape DC 17) and restrained while grappled in this way."
                },
                {
                    "name": "Charm",
                    "desc": "The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation."
                }
            ],
            "reactions": [
                {
                    "name": "Hissing Scuttle (1/Day)",
                    "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
                },
                {
                    "name": "Warding Charm (1/Day)",
                    "desc": "When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The vampire can take 1 legendary action",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Blood Charm",
                    "desc": "The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours."
                },
                {
                    "name": "Grab",
                    "desc": "The vampire makes a grab attack."
                },
                {
                    "name": "Mist Form",
                    "desc": "The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it."
                },
                {
                    "name": "Shapechange",
                    "desc": "The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."
                },
                {
                    "name": "Misty Recovery",
                    "desc": "When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."
                },
                {
                    "name": "Regeneration",
                    "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
                },
                {
                    "name": "Vampire Weaknesses",
                    "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."
                },
                {
                    "name": "Resting Place",
                    "desc": "Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a bless, hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."
                }
            ],
            "spell_list": [],
            "page_no": 418,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_vampire/"
        },
        {
            "slug": "vampire-assassin-a5e",
            "desc": "",
            "name": "Vampire Assassin",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 142,
            "hit_dice": "15d8+75",
            "speed": {
                "walk": 40,
                "climb": 30
            },
            "strength": 20,
            "dexterity": 18,
            "constitution": 20,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 8,
            "perception": null,
            "skills": {
                "perception": 7,
                "persuasion": 8,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 17",
            "languages": "the languages it knew in life",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Grab (Vampire Form Only)",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) necrotic damage. The target is grappled (escape DC 17) and restrained while grappled in this way."
                },
                {
                    "name": "Charm",
                    "desc": "The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation."
                }
            ],
            "reactions": [
                {
                    "name": "Hissing Scuttle (1/Day)",
                    "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
                },
                {
                    "name": "Warding Charm (1/Day)",
                    "desc": "When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The vampire can take 1 legendary action",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Blood Charm",
                    "desc": "The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours."
                },
                {
                    "name": "Grab",
                    "desc": "The vampire makes a grab attack."
                },
                {
                    "name": "Mist Form",
                    "desc": "The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it."
                },
                {
                    "name": "Shapechange",
                    "desc": "The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."
                },
                {
                    "name": "Misty Recovery",
                    "desc": "When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."
                },
                {
                    "name": "Regeneration",
                    "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
                },
                {
                    "name": "Vampire Weaknesses",
                    "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."
                },
                {
                    "name": "Resting Place",
                    "desc": "Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a bless, hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."
                },
                {
                    "name": "Misty Stealth",
                    "desc": "While in Mist Form in dim light or darkness, the vampire is invisible."
                },
                {
                    "name": "Sneak Attack (1/Turn)",
                    "desc": "The vampire deals an extra 10 (3d6) damage when it hits with a weapon attack while it has advantage on the attack, or when its target is within 5 feet of an ally of the vampire while the vampire doesnt have disadvantage on the attack."
                }
            ],
            "spell_list": [],
            "page_no": 420,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_vampire-assassin/"
        },
        {
            "slug": "vampire-mage-a5e",
            "desc": "",
            "name": "Vampire Mage",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 142,
            "hit_dice": "15d8+75",
            "speed": {
                "walk": 40,
                "climb": 30
            },
            "strength": 20,
            "dexterity": 18,
            "constitution": 20,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 8,
            "perception": null,
            "skills": {
                "perception": 7,
                "persuasion": 8,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 17",
            "languages": "the languages it knew in life",
            "challenge_rating": "13",
            "cr": 13.0,
            "actions": [
                {
                    "name": "Grab (Vampire Form Only)",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) necrotic damage. The target is grappled (escape DC 17) and restrained while grappled in this way."
                },
                {
                    "name": "Charm",
                    "desc": "The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours."
                },
                {
                    "name": "Fireball (3rd-Level; V, S, M)",
                    "desc": "Fire streaks from the vampire to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 15 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."
                },
                {
                    "name": "Blight (4th-Level; V, S)",
                    "desc": "The vampire targets a living creature or plant within 30 feet  draining moisture and vitality from it. The target makes a DC 15 Constitution saving throw  taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation."
                }
            ],
            "reactions": [
                {
                    "name": "Hissing Scuttle (1/Day)",
                    "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
                },
                {
                    "name": "Warding Charm (1/Day)",
                    "desc": "When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature."
                },
                {
                    "name": "Shield (1st-Level; V",
                    "desc": "When the vampire is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of its next turn."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The vampire can take 1 legendary action",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Blood Charm",
                    "desc": "The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours."
                },
                {
                    "name": "Grab",
                    "desc": "The vampire makes a grab attack."
                },
                {
                    "name": "Mist Form",
                    "desc": "The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it."
                },
                {
                    "name": "Shapechange",
                    "desc": "The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."
                },
                {
                    "name": "Misty Recovery",
                    "desc": "When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."
                },
                {
                    "name": "Regeneration",
                    "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
                },
                {
                    "name": "Vampire Weaknesses",
                    "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."
                },
                {
                    "name": "Resting Place",
                    "desc": "Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a bless, hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The vampire is a 7th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15). It has the following wizard spells prepared:\n Cantrips (at will): mage hand\n minor illusion\n 1st-level (4 slots): disguise self\n shield\n 2nd-level (3 slots): darkness\n misty step\n 3rd-level (3 slots): animate dead\n fireball\n 4th-level (1 slot): blight"
                }
            ],
            "spell_list": [],
            "page_no": 420,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_vampire-mage/"
        },
        {
            "slug": "vampire-spawn-a5e",
            "desc": "",
            "name": "Vampire Spawn",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 76,
            "hit_dice": "9d8+36",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 18,
            "dexterity": 16,
            "constitution": 18,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 4,
                "stealth": 5
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "the languages it knew in life",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The vampire makes two attacks  only one of which can be a bite attack."
                },
                {
                    "name": "Grab",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. The target is grappled (escape DC 14)."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target that is grappled  incapacitated  restrained  or willing. Hit: 9 (1d10 + 4) piercing damage plus 14 (4d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt  and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack  it dies."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Hissing Scuttle (1/Day)",
                    "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Regeneration",
                    "desc": "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
                },
                {
                    "name": "Vampire Weaknesses",
                    "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait."
                }
            ],
            "spell_list": [],
            "page_no": 421,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_vampire-spawn/"
        },
        {
            "slug": "vampire-warrior-a5e",
            "desc": "",
            "name": "Vampire Warrior",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 18,
            "armor_desc": "",
            "hit_points": 142,
            "hit_dice": "15d8+75",
            "speed": {
                "walk": 40,
                "climb": 30
            },
            "strength": 20,
            "dexterity": 18,
            "constitution": 20,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 8,
            "perception": null,
            "skills": {
                "perception": 7,
                "persuasion": 8,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic; damage from nonmagical, non-silvered weapons",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 17",
            "languages": "the languages it knew in life",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Grab (Vampire Form Only)",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) necrotic damage. The target is grappled (escape DC 17) and restrained while grappled in this way."
                },
                {
                    "name": "Charm",
                    "desc": "The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours."
                },
                {
                    "name": "Reaping Greatsword",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft.  up to 3 targets. Hit: 12 (2d6 + 5) slashing damage plus 4 (1d8) necrotic damage. If the target is a creature  it makes a DC 17 Strength saving throw  falling prone on a failure."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation."
                }
            ],
            "reactions": [
                {
                    "name": "Hissing Scuttle (1/Day)",
                    "desc": "When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks."
                },
                {
                    "name": "Warding Charm (1/Day)",
                    "desc": "When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The vampire can take 1 legendary action",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Blood Charm",
                    "desc": "The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours."
                },
                {
                    "name": "Grab",
                    "desc": "The vampire makes a grab attack."
                },
                {
                    "name": "Mist Form",
                    "desc": "The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it."
                },
                {
                    "name": "Shapechange",
                    "desc": "The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."
                },
                {
                    "name": "Misty Recovery",
                    "desc": "When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."
                },
                {
                    "name": "Regeneration",
                    "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The vampire can climb even on difficult surfaces and upside down on ceilings."
                },
                {
                    "name": "Vampire Weaknesses",
                    "desc": "Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."
                },
                {
                    "name": "Resting Place",
                    "desc": "Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a bless, hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."
                }
            ],
            "spell_list": [],
            "page_no": 421,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_vampire-warrior/"
        },
        {
            "slug": "vengeful-ghost-a5e",
            "desc": "",
            "name": "Vengeful Ghost",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "",
            "hit_points": 58,
            "hit_dice": "13d8",
            "speed": {
                "walk": 0,
                "fly": 40
            },
            "strength": 8,
            "dexterity": 12,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, fire, lightning, thunder; damage from nonmagical weapons",
            "damage_immunities": "cold, necrotic, poison",
            "condition_immunities": "charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "the languages it spoke in life",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Withering Touch",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. If the target is frightened  it is magically aged 1d4 x 10 years. The aging effect can be reversed with a greater restoration spell."
                },
                {
                    "name": "Ethereal Jaunt",
                    "desc": "The ghost magically shifts from the Material Plane to the Ethereal Plane or vice versa. If it wishes  it can be visible to creatures on one plane while on the other."
                },
                {
                    "name": "Horrifying Visage",
                    "desc": "Each non-undead creature within 60 feet and on the same plane of existence that can see the ghost makes a DC 13 Wisdom saving throw. On a failure  a creature is frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to this ghosts Horrifying Visage for 24 hours."
                },
                {
                    "name": "Possession (Recharge 6)",
                    "desc": "One humanoid within 5 feet makes a DC 13 Charisma saving throw. On a failure  it is possessed by the ghost. The possessed creature is unconscious. The ghost enters the creatures body and takes control of it. The ghost can be targeted only by effects that turn undead  and it retains its Intelligence  Wisdom  and Charisma. It grants its host body immunity to being charmed and frightened. It otherwise uses the possessed creatures statistics and actions instead of its own. It doesnt gain access to the creatures memories but does gain access to proficiencies  nonmagical class features and traits  and nonmagical actions. It can't use limited-used abilities or class traits that require spending a resource. The possession ends after 24 hours  when the body drops to 0 hit points  when the ghost ends it as a bonus action  or when the ghost is turned or affected by dispel evil and good or a similar effect. Additionally  the possessed creature repeats its saving throw whenever it takes damage. When the possession ends  the ghost reappears in a space within 5 feet of the body. A creature is immune to this ghosts Possession for 24 hours after succeeding on its saving throw or after the possession ends."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Horrifying Visage",
                    "desc": "If the ghost takes damage from an attack or spell, it uses Horrifying Visage."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Ethereal Sight",
                    "desc": "The ghost can see into both the Material and Ethereal Plane."
                },
                {
                    "name": "Incorporeal",
                    "desc": "The ghost can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."
                },
                {
                    "name": "Undead Nature",
                    "desc": "A ghost doesnt require air, sustenance, or sleep."
                },
                {
                    "name": "Unquiet Spirit",
                    "desc": "If defeated in combat, the ghost returns in 24 hours. It can be put to rest permanently only by finding and casting remove curse on its remains or by resolving the unfinished business that keeps it from journeying to the afterlife."
                },
                {
                    "name": "Graveborn Strength",
                    "desc": "When not in sunlight, creatures make their saving throws against the ghosts Horrifying Visage and Possession abilities with disadvantage."
                }
            ],
            "spell_list": [],
            "page_no": 227,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_vengeful-ghost/"
        },
        {
            "slug": "veteran-a5e",
            "desc": "",
            "name": "Veteran",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 58,
            "hit_dice": "9d8+18",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 5,
            "dexterity_save": 3,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 5,
                "intimidation": 2,
                "perception": 2,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any two",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The veteran makes two melee attacks."
                },
                {
                    "name": "Longsword",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."
                },
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Tactical Movement",
                    "desc": "Until the end of the veterans turn, their Speed is halved and their movement doesnt provoke opportunity attacks."
                }
            ],
            "reactions": [
                {
                    "name": "Off-Hand Counter",
                    "desc": "When the veteran is missed by a melee attack by an attacker they can see within 5 feet, the veteran makes a shortsword attack against the attacker."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 494,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_veteran/"
        },
        {
            "slug": "violet-fungus-a5e",
            "desc": "",
            "name": "Violet Fungus",
            "size": "Medium",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 5,
            "armor_desc": "",
            "hit_points": 18,
            "hit_dice": "4d8",
            "speed": {
                "walk": 5
            },
            "strength": 1,
            "dexterity": 1,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 2,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "fire",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "blinded, charmed, deafened, fatigue, frightened, prone, restrained, stunned",
            "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6",
            "languages": "",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The fungus makes a rotting touch attack against two different creatures."
                },
                {
                    "name": "Rotting Touch",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 15 ft., one target. Hit: 5 (1d10) necrotic damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless, the violet fungus is indistinguishable from a normal fungus."
                }
            ],
            "spell_list": [],
            "page_no": 212,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_violet-fungus/"
        },
        {
            "slug": "vrock-a5e",
            "desc": "",
            "name": "Vrock",
            "size": "Large",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 104,
            "hit_dice": "11d10+44",
            "speed": {
                "walk": 40,
                "fly": 60
            },
            "strength": 18,
            "dexterity": 16,
            "constitution": 18,
            "intelligence": 8,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": 2,
            "wisdom_save": 5,
            "charisma_save": 3,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 120 ft., passive Perception 12",
            "languages": "Abyssal, telepathy 120 ft.",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The vrock attacks with its beak and its talons."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the vrock has advantage on the attack roll  it deals an additional 7 (2d6) damage."
                },
                {
                    "name": "Talons",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage."
                },
                {
                    "name": "Spores (1/Day)",
                    "desc": "A 15-foot-radius cloud of spores emanates from the vrock  spreading around corners. Each creature in the area makes a DC 14 Constitution saving throw  becoming poisoned for 1 minute on a failure. While poisoned in this way  the target takes ongoing 5 (1d10) poison damage. The target repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Stunning Screech (1/Day)",
                    "desc": "The vrock screeches. Each non-demon creature within 20 feet that can hear it makes a DC 14 Constitution saving throw. On a failure, it is stunned until the end of the vrocks next turn."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Chaotic Evil",
                    "desc": "The vrock radiates a Chaotic and Evil aura."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The vrock has advantage on saving throws against spells and magical effects."
                }
            ],
            "spell_list": [],
            "page_no": 76,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_vrock/"
        },
        {
            "slug": "vulture-a5e",
            "desc": "",
            "name": "Vulture",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 10,
            "armor_desc": "",
            "hit_points": 4,
            "hit_dice": "1d8",
            "speed": {
                "walk": 10,
                "fly": 50
            },
            "strength": 6,
            "dexterity": 10,
            "constitution": 10,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "",
            "challenge_rating": "0",
            "cr": 0.0,
            "actions": [
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Retreat",
                    "desc": "When the vulture would be hit by a melee attack, the vulture can move 5 feet away from the attacker. If this moves the vulture out of the attackers reach, the attacker has disadvantage on its attack."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Sight and Smell",
                    "desc": "The vulture has advantage on Perception checks that rely on sight and smell."
                }
            ],
            "spell_list": [],
            "page_no": 462,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_vulture/"
        },
        {
            "slug": "walking-statue-a5e",
            "desc": "",
            "name": "Walking Statue",
            "size": "Large",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 66,
            "hit_dice": "7d10+28",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 8,
            "constitution": 18,
            "intelligence": 1,
            "wisdom": 10,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10",
            "languages": "",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Smash",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bludgeoning Weakness",
                    "desc": "When the statue takes more than 10 bludgeoning damage from one attack, it falls prone."
                },
                {
                    "name": "False Appearance",
                    "desc": "While motionless, the statue is indistinguishable from a normal statue."
                },
                {
                    "name": "Spell-created",
                    "desc": "The DC for dispel magic to destroy this creature is 19."
                }
            ],
            "spell_list": [],
            "page_no": 24,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_walking-statue/"
        },
        {
            "slug": "wallflower-a5e",
            "desc": "",
            "name": "Wallflower",
            "size": "Medium",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 33,
            "hit_dice": "6d8+12",
            "speed": {
                "walk": 20,
                "climb": 20
            },
            "strength": 14,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 14,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "damage from nonmagical weapons",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Tentacles",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage  and the target is grappled (escape DC 12). Until this grapple ends  the grick can't attack a different target with its tentacles."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Luring Scent",
                    "desc": "When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours."
                }
            ],
            "spell_list": [],
            "page_no": 254,
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            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_wallflower/"
        },
        {
            "slug": "warhordling-orc-eye-a5e",
            "desc": "",
            "name": "Warhordling Orc Eye",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 32,
            "hit_dice": "5d8+10",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 10,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": 3,
            "perception": null,
            "skills": {
                "medicine": 5,
                "insight": 5,
                "persuasion": 3,
                "religion": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13, blindsight 10 ft.",
            "languages": "any two",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Mace",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."
                },
                {
                    "name": "Sacred Flame (Cantrip; V, S)",
                    "desc": "One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."
                },
                {
                    "name": "Guiding Bolt (1st-Level; V, S)",
                    "desc": "Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage  and the next attack roll made against the target before the end of the priests next turn has advantage."
                },
                {
                    "name": "Dispel Magic (3rd-Level; V, S)",
                    "desc": "The priest scours the magic from one creature  object  or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot  the priest makes a Wisdom ability check (DC 10 + the spells level) for each one  ending the effect on a success."
                },
                {
                    "name": "Spirit Guardians (3rd-Level; V, S, M, Concentration)",
                    "desc": "Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain  and when a creature enters the area for the first time on a turn or starts its turn there  it makes a DC 13 Wisdom saving throw  taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Healing Word (1st-Level; V)",
                    "desc": "The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Aggressive Charge",
                    "desc": "The eye moves up to their Speed towards an enemy they can see or hear."
                },
                {
                    "name": "Warhordling Orc Eye Spellcasting",
                    "desc": "The eye has advantage on attack rolls made against targets they can see with arcane eye."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13\n +5 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): guidance\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n detect evil and good\n guiding bolt\nbless\n 2nd-level (3 slots): lesser restoration\narcane eye\n 3rd-level (2 slots): dispel magic\n spirit guardians"
                }
            ],
            "spell_list": [],
            "page_no": 488,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_warhordling-orc-eye/"
        },
        {
            "slug": "warhordling-orc-war-chief-a5e",
            "desc": "",
            "name": "Warhordling Orc War Chief",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 90,
            "hit_dice": "12d8+36",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": 7,
            "dexterity_save": 7,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 7,
                "intimidation": 5,
                "perception": 4,
                "stealth": 7,
                "survival": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any one",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The warrior attacks twice."
                },
                {
                    "name": "Greataxe",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the warrior has moved this turn  this attack is made with advantage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Aggressive Charge",
                    "desc": "The war chief moves up to their Speed towards an enemy they can see or hear."
                },
                {
                    "name": "Whirling Axe",
                    "desc": "The war chief attacks with their greataxe."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 497,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_warhordling-orc-war-chief/"
        },
        {
            "slug": "warhordling-orc-warrior-a5e",
            "desc": "",
            "name": "Warhordling Orc Warrior",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 11,
            "hit_dice": "2d8+2",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 3,
                "stealth": 3,
                "perception": 4,
                "survival": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any one",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Greataxe",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 1) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Aggressive Charge",
                    "desc": "The warrior moves up to their Speed towards an enemy they can see or hear."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 499,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_warhordling-orc-warrior/"
        },
        {
            "slug": "warhorse-a5e",
            "desc": "",
            "name": "Warhorse",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "",
            "hit_points": 30,
            "hit_dice": "4d10+8",
            "speed": {
                "walk": 50
            },
            "strength": 18,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Hooves",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. If the horse moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 462,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_warhorse/"
        },
        {
            "slug": "warlords-ghost-a5e",
            "desc": "",
            "name": "Warlords Ghost",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 58,
            "hit_dice": "13d8",
            "speed": {
                "walk": 30,
                "fly": 40
            },
            "strength": 8,
            "dexterity": 16,
            "constitution": 10,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 2,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, fire, lightning, thunder; damage from nonmagical weapons",
            "damage_immunities": "cold, necrotic, poison",
            "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
            "senses": "darkvision 60 ft., Passive Perception 10",
            "languages": "the languages it spoke in life",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Presage Death",
                    "desc": "The banshee targets a creature within 60 feet that can hear it  predicting its doom. The target makes a DC 14 Wisdom saving throw. On a failure  the target takes 11 (2d6 + 4) psychic damage and is magically cursed for 1 hour. While cursed in this way  the target has disadvantage on saving throws against the banshees Baleful Wail."
                },
                {
                    "name": "Baleful Wail",
                    "desc": "The banshee shrieks. All living creatures within 30 feet of it that can hear it make a DC 14 Constitution saving throw. On a failure  a creature takes 11 (2d6 + 4) psychic damage. If the creature is cursed by the banshee  it drops to 0 hit points instead."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Wounded Warning",
                    "desc": "When the banshee takes damage from a creature within 60 feet, it uses Presage Death on the attacker."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Death Howl",
                    "desc": "When reduced to 0 hit points, the banshee uses Baleful Wail."
                },
                {
                    "name": "Detect Life",
                    "desc": "The banshee magically senses the general direction of living creatures up to 5 miles away."
                },
                {
                    "name": "Incorporeal Movement",
                    "desc": "The banshee can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."
                },
                {
                    "name": "Undead Nature",
                    "desc": "A banshee doesnt require air, sustenance, or sleep."
                },
                {
                    "name": "Unquiet Spirit",
                    "desc": "If defeated in combat, the banshee returns on the anniversary of its death. It can be permanently put to rest only by finding and casting remove curse on its grave or by righting whatever wrong was done to it."
                }
            ],
            "spell_list": [],
            "page_no": 30,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_warlords-ghost/"
        },
        {
            "slug": "warrior-a5e",
            "desc": "",
            "name": "Warrior",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 11,
            "hit_dice": "2d8+2",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 3,
                "stealth": 3,
                "perception": 4,
                "survival": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any one",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 498,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_warrior/"
        },
        {
            "slug": "warrior-band-a5e",
            "desc": "",
            "name": "Warrior Band",
            "size": "Large",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 55,
            "hit_dice": "10d8+10",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 3,
                "stealth": 3,
                "perception": 4,
                "survival": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any one",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Spears",
                    "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 22 (5d6 + 5) piercing damage  or half damage when bloodied."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Area Vulnerability",
                    "desc": "The band takes double damage from any effect that targets an area."
                },
                {
                    "name": "Band Dispersal",
                    "desc": "When the band is reduced to 0 hit points, it turns into 2 (1d4) warriors with 5 hit points each."
                },
                {
                    "name": "Band",
                    "desc": "The band is composed of 5 or more warriors. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing."
                }
            ],
            "spell_list": [],
            "page_no": 499,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_warrior-band/"
        },
        {
            "slug": "water-elemental-a5e",
            "desc": "",
            "name": "Water Elemental",
            "size": "Large",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 114,
            "hit_dice": "12d10+48",
            "speed": {
                "walk": 30,
                "swim": 90
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid; damage from nonmagical weapons",
            "damage_immunities": "poison",
            "condition_immunities": "fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Aquan",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The elemental makes two slam attacks."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
                },
                {
                    "name": "Whelm",
                    "desc": "The elemental targets each Large or smaller creature in its space. Each target makes a DC 15 Strength saving throw. On a failure  the target is grappled (escape DC 15). Until this grapple ends  the target is restrained and unable to breathe air. The elemental can move at full speed while carrying grappled creatures inside its space. It can grapple one Large creature or up to four Medium or smaller creatures."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Conductive",
                    "desc": "If the elemental takes lightning damage, each creature sharing its space takes the same amount of lightning damage."
                },
                {
                    "name": "Fluid Form",
                    "desc": "The elemental can enter and end its turn in other creatures spaces and move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Freeze",
                    "desc": "If the elemental takes cold damage, its speed is reduced by 15 feet until the end of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": 194,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_water-elemental/"
        },
        {
            "slug": "weasel-a5e",
            "desc": "",
            "name": "Weasel",
            "size": "Tiny",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 1,
            "hit_dice": "1d4-1",
            "speed": {
                "walk": 30
            },
            "strength": 2,
            "dexterity": 16,
            "constitution": 8,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 3,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 30 ft., passive Perception 13",
            "languages": "",
            "challenge_rating": "0",
            "cr": 0.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The weasel has advantage on Perception checks that rely on hearing and smell."
                }
            ],
            "spell_list": [],
            "page_no": 462,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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            "v2_converted_path": "/v2/creatures/mmenag_weasel/"
        }
    ]
}