list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=-strength_save&page=8
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api.open5e.com/v1/monsters/?format=api&ordering=-strength_save&page=9",
    "previous": "https://api.open5e.com/v1/monsters/?format=api&ordering=-strength_save&page=7",
    "results": [
        {
            "slug": "flutterflesh",
            "desc": "_This mass of fused corpses resembles a butterfly with wings of skin, limbs of bone, and a head formed of several different skulls. The dark magic that formed this abomination swirls around it hungrily._  \n**Bound by Necromancy.** Flutterflesh result from a terrible necromantic ritual. Cultists gather in the name of a dark god, powerful lich, or crazed madman, and forever bind themselves body and soul into a single evil being. Flutterflesh take recently severed limbs and fuse these new pieces to themselves in accordance with some unknowable aesthetic.  \n**Dilemma of Flesh.** The most horrifying thing about a flutterflesh, however, is its devious nature. A flutterflesh offers its prey the choice to either die or lose a limb. One can always tell where a flutterflesh resides because so many of the locals are missing appendages.  \n**Undead Nature.** A flutterflesh doesn’t require air, food, drink, or sleep.",
            "name": "Flutterflesh",
            "size": "Large",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 187,
            "hit_dice": "22d10+66",
            "speed": {
                "walk": 10,
                "fly": 60
            },
            "strength": 11,
            "dexterity": 18,
            "constitution": 17,
            "intelligence": 12,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": 8,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "deception": 4,
                "perception": 5,
                "stealth": 8
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, paralyzed, exhaustion, poison, stunned, unconscious",
            "senses": "darkvision 240 ft., passive Perception 15",
            "languages": "Common, Darakhul",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The flutterflesh makes two bone spur attacks or two tormenting gaze attacks."
                },
                {
                    "name": "Bone Spur",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 11 (2d10) necrotic damage. If both attacks hit a single creature in the same turn, it is grappled (escape DC 10). As a bonus action, the flutterflesh can choose whether this attack does bludgeoning, piercing, or slashing damage.",
                    "attack_bonus": 8,
                    "damage_dice": "2d12"
                },
                {
                    "name": "Tormenting Gaze",
                    "desc": "A target creature within 120 feet and able to see the flutterflesh takes 18 (4d8) psychic damage and is paralyzed for 1d4 rounds, or takes half damage and isn't paralyzed with a successful DC 15 Wisdom saving throw. Tormenting gaze can't be used against the same target twice in a single turn."
                },
                {
                    "name": "Slash",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. On a critical hit, the target takes an additional 27 (5d10) slashing damage and must make a DC 12 Constitution saving throw. On a failure, the flutterflesh lops off and absorbs one of the target's limbs (chosen randomly) and heals hit points equal to the additional slashing damage it inflicted.",
                    "attack_bonus": 8,
                    "damage_dice": "2d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Magic Weapons",
                    "desc": "The flutterflesh's attacks are magical."
                },
                {
                    "name": "Turn Resistance",
                    "desc": "The flutterflesh has advantage on saving throws against any effect that turns undead."
                },
                {
                    "name": "Creeping Death",
                    "desc": "A creature that starts its turn within 30 feet of the flutterflesh must make a successful DC 15 Constitution saving throw or take 14 (4d6) necrotic damage."
                },
                {
                    "name": "Regeneration",
                    "desc": "The flutterflesh regains 10 hit points at the start of its turn. If the flutterflesh takes radiant or fire damage, this trait doesn't function at the start of its next turn. The flutterflesh dies only if it starts its turn with 0 hit points and doesn't regenerate."
                }
            ],
            "spell_list": [],
            "page_no": 203,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_flutterflesh/"
        },
        {
            "slug": "jaculus",
            "desc": "_This small dragon has feathered wings on its forearms and powerful legs it uses to cling to trees._  \nThe jaculus (plural jaculi), is a draconic predator that roams the forest and jungle looking for valuable objects it can add to its hoard. Also called the javelin snake, a jaculus loves shiny or reflective items, and it is clever enough to identify items of real value. It will fight and kill to take items it desires, which it stashes inside hollow trees far from any forest trail.  \n**Leapers.** Jaculi are far better jumpers than flyers. They can jump 18 feet horizontally or 12 feet vertically after taking a single 2-foot step. They even climb faster than they fly, so they use their wings to flap clumsily back into the trees only when necessary.  \n**Teamwork Thievery.** Jaculi are among the least intelligent of the dragons—but they’re still smarter than most humans, and they’re known to pursue cunning and complicated plots to build their hoards. Many traditional tales tell of jaculi in the southern forests working as teams to separate merchants and other travelers from their wealth, figuring out ways to abscond with gems and jewelry before the owners even know they’ve been robbed. Some jaculi may feign docility or even pretend to be friendly and helpful, but wise travelers know that the creatures drop such ruses as soon as they can steal what they’re really after.",
            "name": "Jaculus",
            "size": "Small",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 65,
            "hit_dice": "10d6+30",
            "speed": {
                "walk": 20,
                "climb": 20,
                "fly": 10
            },
            "strength": 14,
            "dexterity": 18,
            "constitution": 17,
            "intelligence": 13,
            "wisdom": 13,
            "charisma": 13,
            "strength_save": 4,
            "dexterity_save": 6,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": 3,
            "charisma_save": 3,
            "perception": 3,
            "skills": {
                "acrobatics": 6,
                "perception": 3,
                "stealth": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, lightning",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13",
            "languages": "Common, Draconic",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The jaculus makes one jaws attack and one claws attack."
                },
                {
                    "name": "Jaws",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "2d4"
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) slashing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "2d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spearhead",
                    "desc": "If the jaculus moves at least 10 feet straight toward a target and hits that target with a jaws attack on the same turn, the jaws attack does an extra 4 (1d8) piercing damage."
                }
            ],
            "spell_list": [],
            "page_no": 258,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_jaculus/"
        },
        {
            "slug": "moss-lurker",
            "desc": "_Somewhat like the cruel crossbreed of troll and gnome, the moss lurkers are a primitive race of forest and cavern dwellers with long, greenish beards and hair. Their hides are mossy green or peaty amber, and a vaguely fungal scent surrounds them at all times._  \nLike their trollish relatives, moss lurkers have large and often grotesque noses. Their claws are bright red when unsheathed, and their teeth tend toward the long and snaggly. They wear simple clothes of homespun wool or leather, or go naked in the summer. Their hats are sometimes festooned with toadstools or ferns as primitive camouflage.  \n**Rocks and Large Weapons.** Moss lurkers have a fondness for throwing stones onto enemies from a great height, and they often employ enormous axes, warhammers, and two-handed swords that seem much larger than such a small creature should be able to lift.",
            "name": "Moss Lurker",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "10d6+10",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire, poison",
            "condition_immunities": "blind, poisoned",
            "senses": "blindsight 60 ft., passive Perception 12",
            "languages": "Giant, Sylvan, Trollkin",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6+2"
                },
                {
                    "name": "Great Sword or Maul",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing or bludgeoning damage.",
                    "attack_bonus": 4,
                    "damage_dice": "2d6"
                },
                {
                    "name": "Mushroom-Poisoned Javelin",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 6 (1d12) poison damage and the target is poisoned until the start of the moss lurker's next turn. A successful DC 11 Constitution save halves the poison damage and prevents poisoning.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6"
                },
                {
                    "name": "Dropped Boulder",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 100 ft. (vertically), one target. Hit: 10 (3d6) bludgeoning damage.",
                    "attack_bonus": 4,
                    "damage_dice": "3d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Camouflage",
                    "desc": "A moss lurker has advantage on Dexterity (Stealth) checks to hide in forested or swampy terrain."
                },
                {
                    "name": "Love of Heavy Weapons",
                    "desc": "While moss lurkers can use heavy weapons, they have disadvantage while wielding them."
                },
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell."
                },
                {
                    "name": "Poisoned Gifts",
                    "desc": "A moss lurker can contaminate liquids or food with poison. Someone who consumes the contaminated substance must make a successful DC 11 Constitution saving throw or become poisoned for 1 hour. When the poison is introduced, the moss lurker can choose a poison that also causes the victim to fall unconscious, or to become paralyzed while poisoned in this way. An unconscious creature wakes if it takes damage, or if a creature uses an action to shake it awake."
                }
            ],
            "spell_list": [],
            "page_no": 298,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_moss-lurker/"
        },
        {
            "slug": "bandit-captain",
            "desc": "It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades. \nIn addition to managing a crew of selfish malcontents, the **pirate captain** is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. \nMore than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.",
            "name": "Bandit Captain",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any non-lawful alignment",
            "armor_class": 15,
            "armor_desc": "studded leather",
            "hit_points": 65,
            "hit_dice": "10d8+20",
            "speed": {
                "walk": 30
            },
            "strength": 15,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 14,
            "wisdom": 11,
            "charisma": 14,
            "strength_save": 4,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 2,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 4,
                "deception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers."
                },
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6",
                    "damage_bonus": 3
                },
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d4",
                    "damage_bonus": 3
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Parry",
                    "desc": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 397,
            "environments": [
                "Hill",
                "Desert",
                "Mountains",
                "Coastal",
                "Tundra",
                "Grassland",
                "Ruin",
                "Laboratory",
                "Swamp",
                "Settlement",
                "Urban",
                "Sewer",
                "Forest",
                "Arctic",
                "Jungle",
                "Hills",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_bandit-captain/"
        },
        {
            "slug": "berserker-a5e",
            "desc": "",
            "name": "Berserker",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 40
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 4,
                "intimidation": 3,
                "perception": 2,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The berserker attacks twice."
                },
                {
                    "name": "Greataxe",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage."
                },
                {
                    "name": "Handaxe",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
                },
                {
                    "name": "Berserkers are lightly-armored and heavily-armed shock troops",
                    "desc": "In battle  they tend to prefer charges and heroic single combats over formations and disciplined marches."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bloodied Frenzy",
                    "desc": "While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage."
                },
                {
                    "name": "Unarmored Defense",
                    "desc": "The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier."
                }
            ],
            "spell_list": [],
            "page_no": 497,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_berserker/"
        },
        {
            "slug": "deep-dwarf-soldier-a5e",
            "desc": "",
            "name": "Deep Dwarf Soldier",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 19,
            "hit_dice": "3d8+6",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 2,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12, darkvision 120 ft.",
            "languages": "any one",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "War Pick",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage  or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated  plus 2 (1d4) damage when Enlarged."
                },
                {
                    "name": "Enlarge (2nd-Level; V, S, Concentration)",
                    "desc": "The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws  and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack)."
                },
                {
                    "name": "Invisibility (2nd-Level; V, S, Concentration)",
                    "desc": "The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Tactical Movement",
                    "desc": "Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Deep Dwarf Resistance",
                    "desc": "The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed."
                },
                {
                    "name": "Deep Dwarf Magic",
                    "desc": "The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability."
                }
            ],
            "spell_list": [],
            "page_no": 493,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_deep-dwarf-soldier/"
        },
        {
            "slug": "drainpipe-gargoyle-a5e",
            "desc": "",
            "name": "Drainpipe Gargoyle",
            "size": "Medium",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 8,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "piercing and slashing damage from nonmagical, non-adamantine weapons",
            "damage_immunities": "poison",
            "condition_immunities": "fatigue, petrified, poisoned, unconscious",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Terran",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The gargoyle attacks with its bite and its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage  or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."
                },
                {
                    "name": "Spit (Recharge 5-6)",
                    "desc": "The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw  taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success  a creature takes half damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless, the gargoyle is indistinguishable from a normal statue."
                },
                {
                    "name": "Elemental Nature",
                    "desc": "Gargoyles dont require air, sustenance, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 215,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_drainpipe-gargoyle/"
        },
        {
            "slug": "gargoyle-a5e",
            "desc": "",
            "name": "Gargoyle",
            "size": "Medium",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 8,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "piercing and slashing damage from nonmagical, non-adamantine weapons",
            "damage_immunities": "poison",
            "condition_immunities": "fatigue, petrified, poisoned, unconscious",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Terran",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The gargoyle attacks with its bite and its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage  or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless, the gargoyle is indistinguishable from a normal statue."
                },
                {
                    "name": "Elemental Nature",
                    "desc": "Gargoyles dont require air, sustenance, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 214,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_gargoyle/"
        },
        {
            "slug": "mountain-dwarf-soldier-a5e",
            "desc": "",
            "name": "Mountain Dwarf Soldier",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 19,
            "hit_dice": "3d8+6",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 2,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Handaxe",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage  or 9 (2d6 + 2) slashing damage if within 5 feet of an ally that is not incapacitated."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Tactical Movement",
                    "desc": "Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 493,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_mountain-dwarf-soldier/"
        },
        {
            "slug": "ork-urk-a5e",
            "desc": "",
            "name": "Ork Urk",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 40
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 4,
                "intimidation": 3,
                "perception": 2,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The berserker attacks twice."
                },
                {
                    "name": "Greataxe",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage."
                },
                {
                    "name": "Handaxe",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
                },
                {
                    "name": "Aggressive Charge",
                    "desc": "The urk moves up to their Speed towards an enemy they can see or hear."
                },
                {
                    "name": "Warriors who fight on the front lines of an orc war horde gain a special title: “urk”, meaning “doomed",
                    "desc": "” Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bloodied Frenzy",
                    "desc": "While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage."
                },
                {
                    "name": "Unarmored Defense",
                    "desc": "The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier."
                }
            ],
            "spell_list": [],
            "page_no": 497,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_ork-urk/"
        },
        {
            "slug": "soldier-a5e",
            "desc": "",
            "name": "Soldier",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 19,
            "hit_dice": "3d8+6",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 2,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 9 (2d6 + 2) piercing damage if within 5 feet of an ally that is not incapacitated."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Tactical Movement",
                    "desc": "Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 493,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/mmenag_soldier/"
        },
        {
            "slug": "flutterflesh-tob1-2023",
            "desc": "False",
            "name": "Flutterflesh",
            "size": "Large",
            "type": "Undead",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 187,
            "hit_dice": "22d10 + 66",
            "speed": {
                "walk": 60,
                "fly": 10
            },
            "strength": 11,
            "dexterity": 18,
            "constitution": 17,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": 17,
            "skills": {
                "Deception": 4,
                "Perception": 7,
                "Stealth": 8
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, paralyzed, exhaustion, poisoned, stunned, unconscious",
            "senses": "darkvision 120 ft., passive Perception 17",
            "languages": "Common, Darakhul",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The flutterflesh makes three Bone Spur or Tormenting Gaze attacks. If two Tormenting Gaze attacks hit one creature, the target must succeed on a DC 16 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                },
                {
                    "name": "Bone Spur",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) piercing damage plus 9 (2d8) necrotic damage, and the flutterflesh impales the target on one of its bone spurs, grappling the target (escape DC 16). The flutterflesh can have no more than two creatures impaled at a time."
                },
                {
                    "name": "Tormenting Gaze",
                    "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 21 (4d8 + 3) psychic damage."
                },
                {
                    "name": "Creeping Death (Recharge 5-6)",
                    "desc": "The flutterflesh emits a wave of necromantic energy, hastening the journey toward death. Each creature within 20 feet of the flutterflesh must make a DC 16 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature below half its hp maximum has disadvantage on this saving throw."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Merciful Exchange",
                    "desc": "If the flutterflesh reduces a creature to 0 hp with a melee attack, it can cut off one of the creature's limbs. If it does so, the target is reduced to 1 hp instead."
                },
                {
                    "name": "Necrotic Weapons",
                    "desc": "The flutterflesh's weapon attacks are magical. When the flutterflesh hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack)."
                },
                {
                    "name": "Regeneration",
                    "desc": "The flutterflesh regains 10 hp at the start of its turn. If the flutterflesh takes fire or radiant damage, this trait doesn't function at the start of the flutterflesh's next turn. The flutterflesh dies only if it starts its turn with 0 hp and doesn't regenerate."
                },
                {
                    "name": "Turn Resistance",
                    "desc": "The flutterflesh has advantage on saving throws against any effect that turns undead."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The flutterflesh doesn't require air, food, drink, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 189,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_flutterflesh/"
        },
        {
            "slug": "gnarljak-tob1-2023",
            "desc": "False",
            "name": "Gnarljak",
            "size": "Small",
            "type": "Construct",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 88,
            "hit_dice": "16d6 + 32",
            "speed": {
                "walk": 30
            },
            "strength": 13,
            "dexterity": 21,
            "constitution": 15,
            "intelligence": 2,
            "wisdom": 14,
            "charisma": 1,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 15,
            "skills": {
                "Perception": 5,
                "Stealth": 8
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 15",
            "languages": "—",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The gnarljak makes one Gnawing Bite attack and two Chain Tail attacks, or it makes three Chain Tail attacks."
                },
                {
                    "name": "Gnawing Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the gnarljak attaches to the target. While attached, the gnarljak can't make Gnawing Bite attacks, and at the start of each of the gnarljak's turns, the target takes 14 (2d8 + 5) piercing damage."
                },
                {
                    "name": "Chain Tail",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Secure Tail",
                    "desc": "When within 10 feet of the ground, structure, wall, or other solid surface, the gnarljak can secure its tail spike on a point in the surface within 10 feet of it. While secured, the gnarljak can't be knocked prone, it can't move more than 10 feet from that point, and its Chain Tail attack's reach is reduced to 5 feet. If the gnarljak is attached to a creature while its tail is secured, the creature is restrained until the gnarljak is no longer attached to it."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Construct Nature",
                    "desc": "The gnarljak doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the gnarljak remains motionless, it is indistinguishable from a normal bear trap."
                }
            ],
            "spell_list": [],
            "page_no": 212,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_gnarljak/"
        },
        {
            "slug": "mosslurker-tob1-2023",
            "desc": "False",
            "name": "Moss Lurker",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "10d6 + 10",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 12,
            "skills": {
                "Perception": 2,
                "Stealth": 4
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "blindsight 60 ft., passive Perception 12",
            "languages": "Giant, Sylvan, Trollkin",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Poisoned Claw",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn."
                },
                {
                    "name": "Throw Stone",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If the target is at least 10 feet below the moss lurker, such as at the base of a cliff where the moss lurker stands, the target must succeed on a DC 12 Strength saving throw or take 1d4 bludgeoning damage for every 10 feet the rock fell before hitting the target, to a maximum of 10d4."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Forest Camouflage",
                    "desc": "A moss lurker has advantage on Dexterity (Stealth) checks made to hide in forested terrain."
                },
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The moss lurker has advantage on Wisdom (Perception) checks that rely on hearing or smell."
                },
                {
                    "name": "Poisoned Gifts",
                    "desc": "A moss lurker can spend 1 minute stirring one of its red claws in a drink or cooked meal, contaminating the food or drink. A creature that eats or drinks the contaminated food or drink must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that fails this saving throw by 5 or more is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake."
                }
            ],
            "spell_list": [],
            "page_no": 278,
            "environments": [],
            "img_main": "http://api.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
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            "v2_converted_path": "/v2/creatures/tob-2023_moss-lurker/"
        },
        {
            "slug": "harvest-horse",
            "desc": "",
            "name": "Harvest Horse",
            "size": "Large",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 37,
            "hit_dice": "5d10+10",
            "speed": {
                "walk": 50
            },
            "strength": 15,
            "dexterity": 5,
            "constitution": 14,
            "intelligence": 1,
            "wisdom": 3,
            "charisma": 1,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -4,
            "skills": {
                "perception": -4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "passive Perception 6",
            "languages": "—",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) bludgeoning damage."
                },
                {
                    "name": "Harvester's Stampede (Recharge 5-6)",
                    "desc": "Moves up to its speed in a straight line and can move through the space of any Large or smaller creature. The first time the harvest horse enters a creature's space during this move that creature must make a DC 12 Dex save. On a failure it takes 7 (2d6) slashing damage and is knocked prone. On a success it takes half damage and isn't knocked prone. When the harvest horse moves in this way it doesn't provoke opportunity attacks."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Beast of Burden",
                    "desc": "Is considered one size larger for the purpose of determining its carrying capacity."
                },
                {
                    "name": "Construct Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Poor Traversal",
                    "desc": "Must spend two additional feet of movement to move through difficult terrain instead of one additional foot."
                },
                {
                    "name": "Siege Monster",
                    "desc": "Double damage to objects/structures."
                }
            ],
            "spell_list": [],
            "page_no": 230,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_harvest-horse/"
        },
        {
            "slug": "ambush_hag_bf",
            "desc": "",
            "name": "Ambush Hag",
            "size": "medium",
            "type": "Fey",
            "subtype": "",
            "group": "Hags",
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 156,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 16,
            "dexterity": 26,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 14,
            "charisma": 26,
            "strength_save": 3,
            "dexterity_save": 8,
            "constitution_save": 3,
            "intelligence_save": 3,
            "wisdom_save": 2,
            "charisma_save": 8,
            "perception": 16,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Fey Resilience",
            "damage_immunities": "poison,poisoned",
            "condition_immunities": "",
            "senses": "darkvision 120 ft.",
            "languages": "Common,Sylvan",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ambush hag makes two Claw attacks or three Poison Spray attacks. It can replace one attack with a use of Spellcasting."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 16 CON save or be paralyzed for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
                },
                {
                    "name": "Poison Spray",
                    "desc": "_Ranged Spell Attack:_ +8 to hit, range 60 ft., one target. _Hit:_ 22 (4d8+4) poison damage, and the target must succeed on a DC 16 STR save or be restrained until the end of its next turn."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The ambush hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 16):<br>At will: _message_, _minor illusion_, _prestidigitation_<br>3/day each: _blur_, _charm_, _hallucinatory terrain_ (as an action)<br>1/day each: _hypnotic pattern_, _major image_, _seeming_"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Illusory Appearance",
                    "desc": "The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.<br>The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Fey Resilience",
                    "desc": "The ambush hag is resistant to the charmed and unconscious conditions."
                },
                {
                    "name": "Mimicry",
                    "desc": "The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 WIS (Insight) check."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The ambush hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_ambush-hag/"
        },
        {
            "slug": "archdruid_bf",
            "desc": "",
            "name": "Archdruid",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "Nature's Champion",
            "hit_points": 210,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 22,
            "wisdom": 28,
            "charisma": 12,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 1,
            "intelligence_save": 6,
            "wisdom_save": 9,
            "charisma_save": 1,
            "perception": 19,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Nature's Champion",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common,Druidic,plus any one language",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The archdruid makes three Thorned Staff or Nature's Wrath attacks. It can replace one attack with a use of Spellcasting."
                },
                {
                    "name": "Thorned Staff",
                    "desc": "_Melee Weapon Attack:_+7 to hit, reach 5. ft., one target. _Hit:_ 10 (2d6+3) piercing damage plus 18 (4d8) cold, fire, lightning, poison, or thunder damage (the archdruid's choice)."
                },
                {
                    "name": "Nature's Wrath",
                    "desc": "_Ranged Spell Attack:_+9 to hit, range 120 ft., one target. _Hit:_ 27 (5d8+5) cold, fire, lightning, poison, or thunder damage (the archdruid's choice)."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The archdruid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 17).<br>At will: _animal friendship_, _druidcraft_, _entangle_, _speak with animals_<br>3/day each: _heat metal_, _spike growth_, _plant growth_, _speak with plants_<br>1/day each: _polymorph_, _insect plague_"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The archdruid magically transforms into a Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the archdruid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. The archdruid can choose to instead magically transform into an Elemental that has a challenge rating no higher than 6, or back into its true form. If it transforms into an Elemental, the archdruid can remain in that form for up to 6 hours then must finish a short or long rest before it can transform into an Elemental again."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Nature's Champion",
                    "desc": "While the archdruid is conscious, wearing no armor, and in a natural environment or terrain, such as a desert, forest, or mountain, it adds its WIS modifier to its AC (included above). In addition, it is resistant to cold, fire, lightning, poison, and thunder damage."
                },
                {
                    "name": "Nature's Weapons",
                    "desc": "When the archdruid hits with any weapon, the weapon deals an extra 4d8 cold, fire, lightning, poison, or thunder damage (included in the attack), the archdruid's choice."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_archdruid/"
        },
        {
            "slug": "azer_bf",
            "desc": "",
            "name": "Azer",
            "size": "medium",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor, shield",
            "hit_points": 49,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 18,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 4,
            "intelligence_save": 1,
            "wisdom_save": 1,
            "charisma_save": 0,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire,poison,poisoned",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Dwarvish,Ignan",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The azer makes two Warhammer attacks."
                },
                {
                    "name": "Warhammer",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands, plus 3 (1d6) fire damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Blazing Bulwark",
                    "desc": "The azer creates fire in a 15-foot line that is 1 foot wide, originating from a point the azer can see within 15 feet of it. This line is an opaque wall that is 3 feet tall and provides half-cover to creatures behind it. A creature that moves through the line takes damage as if it touched the azer. The line of fire lasts for 1 minute or until the azer uses this bonus action again."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heated Body",
                    "desc": "A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."
                },
                {
                    "name": "Heated Weapons",
                    "desc": "When the azer hits with a metal melee weapon, the weapon deals an extra 3 (1d6) fire damage (included in the attack)."
                },
                {
                    "name": "Illumination",
                    "desc": "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_azer/"
        },
        {
            "slug": "balara_bf",
            "desc": "",
            "name": "Balara",
            "size": "large",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 114,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 6,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 2,
            "intelligence_save": -2,
            "wisdom_save": 2,
            "charisma_save": -1,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic",
            "damage_immunities": "charmed,frightened,Undead Resilience",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "understands the languages of its creator but can't speak",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The balara makes one Bite attack and two Claw attacks, or it makes three Necrotic Bolt attacks."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 16 (3d8+3) piercing damage plus 4 (1d8) necrotic damage, and the target can't regain HP until the start of the balara's next turn."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) slashing damage."
                },
                {
                    "name": "Necrotic Bolt",
                    "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 15 (3d8+2) necrotic damage, and the target can't regain HP until the start of the balara's next turn."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Relentless Pursuit",
                    "desc": "When a creature the balara can see moves away from it, the balara can move up to half its speed toward that creature. This movement doesn't provoke opportunity attacks."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Terrifying Luminance",
                    "desc": "When a creature that can see the balara's glowing ribcage starts its turn within 30 feet of the balara, the balara can force it to make a DC 14 WIS save if the balara isn't incapacitated and can see the creature. On a failure, the creature is frightened until the start of its next turn, as the visions, fear, and pain of the last moments of several animals flash through its mind. While frightened, the creature's speed is reduced to 0, and it can't use reactions. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the balara until the start of its next turn, when it can avert its eyes again. If the creature looks at the balara in the meantime, it must immediately make the save."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The balara doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Undead Resilience",
                    "desc": "The balara is immune to poison damage, to exhaustion, and to the poisoned condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_balara/"
        },
        {
            "slug": "basilisk_bf",
            "desc": "",
            "name": "Basilisk",
            "size": "medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 8,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 8,
            "charisma": 6,
            "strength_save": 3,
            "dexterity_save": -1,
            "constitution_save": 2,
            "intelligence_save": -4,
            "wisdom_save": -1,
            "charisma_save": -2,
            "perception": 9,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "poison,petrified,Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "-",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The basilisk makes two Bite or Poison Spit attacks. If both Bite or Poison Spit attacks hit one creature, the target is poisoned until the end of its next turn."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) poison damage."
                },
                {
                    "name": "Poison Spit",
                    "desc": "_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 13 (3d6+3) poison damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The basilisk is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Petrifying Gaze",
                    "desc": "When a creature that can see the basilisk's eyes starts its turn within 30 feet of the basilisk, the basilisk can force it to make a DC 12 CON save if the basilisk isn't incapacitated and can see the creature. On a failure, the creature magically begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If the creature looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the basilisk mistakes itself for a rival and is affected by its own gaze."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_basilisk/"
        },
        {
            "slug": "black_dragon_wyrmling_bf",
            "desc": "",
            "name": "Black Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 51,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 60,
                "swim": 30
            },
            "strength": 16,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": 3,
            "dexterity_save": 4,
            "constitution_save": 3,
            "intelligence_save": 0,
            "wisdom_save": 2,
            "charisma_save": 3,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "acid,poisoned",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
                },
                {
                    "name": "Acid Breath (Recharge 5-6)",
                    "desc": "The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The black dragon can breathe air and water."
                },
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_black-dragon-wyrmling/"
        },
        {
            "slug": "bloatblossom_bf",
            "desc": "",
            "name": "Bloatblossom",
            "size": "medium",
            "type": "Plant",
            "subtype": "",
            "group": "Sporeborn",
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 60,
            "hit_dice": "",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 8,
            "charisma": 4,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 3,
            "intelligence_save": -4,
            "wisdom_save": -1,
            "charisma_save": -3,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Plant Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "keensense 60 ft. (can't sense beyond this radius)",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The bloatblossom makes one Bite attack and one Slam attack, or it makes two Toxic Nodule attacks. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 13 CON save or be infected with apocalyptic fungus (see sidebar)."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 4 (1d8) poison damage."
                },
                {
                    "name": "Slam",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 4 (1d8) poison damage. If the target is Medium or smaller, it is grappled (escape DC 13)."
                },
                {
                    "name": "Toxic Nodule",
                    "desc": "_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one target. _Hit:_ 12 (2d8+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Instinct to Pursue",
                    "desc": "The bloatblossom takes the Dash action toward an uninfected Humanoid it can see or sense."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Hearing",
                    "desc": "The bloatblossom's Perception is 16 while perceiving by hearing."
                },
                {
                    "name": "Plant Resilience",
                    "desc": "The bloatblossom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_bloatblossom/"
        },
        {
            "slug": "blue_dragon_wyrmling_bf",
            "desc": "",
            "name": "Blue Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "burrow": 15,
                "fly": 60
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 18,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 4,
            "intelligence_save": 1,
            "wisdom_save": 2,
            "charisma_save": 4,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage plus 3 (1d6) lightning damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
                },
                {
                    "name": "Lightning Breath (Recharge 5-6)",
                    "desc": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 27 (5d10) lightning damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_blue-dragon-wyrmling/"
        },
        {
            "slug": "boar_giant_bf",
            "desc": "",
            "name": "Boar, Giant",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 63,
            "hit_dice": "",
            "speed": {
                "walk": 40
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 6,
            "charisma": 4,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 3,
            "intelligence_save": -4,
            "wisdom_save": -2,
            "charisma_save": -3,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The giant boar makes two Tusk attacks. If both attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone."
                },
                {
                    "name": "Tusk",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Challenging Snort",
                    "desc": "The boar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the boar."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
                },
                {
                    "name": "Relentless (Recharges after a Short or Long Rest)",
                    "desc": "If the boar takes 10 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_boar-giant/"
        },
        {
            "slug": "bronze_dragon_wyrmling_bf",
            "desc": "",
            "name": "Bronze Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 51,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 60,
                "swim": 30
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 18,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 4,
            "intelligence_save": 1,
            "wisdom_save": 2,
            "charisma_save": 4,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
                },
                {
                    "name": "Lightning Breath (Recharge 5-6)",
                    "desc": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Repulsion Breath (Recharge 6)",
                    "desc": "The dragon exhales repulsion energy in a 15-foot cone. Each creature in that area must succeed on a DC 12 STR save or be pushed up to 5 feet away from the dragon."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_bronze-dragon-wyrmling/"
        },
        {
            "slug": "couatl_bf",
            "desc": "",
            "name": "Couatl",
            "size": "medium",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 77,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 90
            },
            "strength": 16,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 18,
            "wisdom": 24,
            "charisma": 22,
            "strength_save": 3,
            "dexterity_save": 5,
            "constitution_save": 3,
            "intelligence_save": 4,
            "wisdom_save": 7,
            "charisma_save": 6,
            "perception": 17,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Celestial Resilience",
            "damage_immunities": "psychic",
            "condition_immunities": "",
            "senses": "truesight 120 ft.",
            "languages": "all,telepathy 120 ft.",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The couatl makes one Bite attack and one Constrict attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 8 (1d6+5) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 HP, the couatl can choose for the target to be stable but poisoned for 1 hour, even after regaining HP, and is unconscious while poisoned in this way."
                },
                {
                    "name": "Constrict",
                    "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the couatl can't Constrict another target."
                },
                {
                    "name": "Healing Hiss (3/Day)",
                    "desc": "The couatl croons a soothing hiss at a creature it can sense within 5 feet of it. The target magically regains 10 (3d6) HP and is freed from any disease or poison."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The couatl magically transforms into a Large or smaller Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Celestial. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the couatl's choice). It reverts to its true form if it dies. In a new form, the couatl retains its Celestial Resilience and Inscrutable traits and its HP, HD, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action and the Rainbow Shield reaction. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                }
            ],
            "reactions": [
                {
                    "name": "Rainbow Shield",
                    "desc": "When a creature the couatl can see within 30 feet of it, including itself, is targeted with an attack, the couatl can interpose a shield of rainbow-hued light between the attacker and the creature. The attacker has disadvantage on the attack roll. If the protected creature hasn't attacked or harmed another creature within the last minute, the attacker's attack misses instead."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Celestial Resilience",
                    "desc": "The couatl is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks."
                },
                {
                    "name": "Inscrutable",
                    "desc": "The couatl is immune to any effect that would sense its emotions or read its thoughts, as well as divination spells or effects, such as scrying or detecting its location, that it refuses. WIS (Insight) checks made to ascertain the couatl's intentions or sincerity have disadvantage."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The couatl has advantage on saves against spells and other magical effects."
                },
                {
                    "name": "Magic Weapons",
                    "desc": "The couatl's weapon attacks are magical."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_couatl/"
        },
        {
            "slug": "darkmantle_bf",
            "desc": "",
            "name": "Darkmantle",
            "size": "small",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 11,
            "armor_desc": null,
            "hit_points": 25,
            "hit_dice": "",
            "speed": {
                "walk": 10,
                "fly": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 4,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 1,
            "intelligence_save": -4,
            "wisdom_save": 0,
            "charisma_save": -3,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "keensense 60 ft.",
            "languages": "-",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Crush",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) bludgeoning damage, and the darkmantle attaches to it. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, the darkmantle attaches to the target's head, and the target is blinded and unable to breathe while the darkmantle is attached. While attached, the darkmantle can't make Crush attacks, and at the start of each of the darkmantle's turns, the target takes 6 (1d6+3) bludgeoning damage.<br>The attached darkmantle moves with the target whenever the target moves, requiring none of the darkmantle's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the darkmantle by succeeding on a DC 13 STR check."
                },
                {
                    "name": "Topple",
                    "desc": "While attached to a creature, the darkmantle swings its body to throw off the balance of the creature to which it is attached. The attached target must succeed on a DC 13 DEX save or be knocked prone. If the target fails the save and is already prone, it is restrained while the darkmantle is attached to it, as the darkmantle pins it to the ground."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Darkness Aura (1/Day)",
                    "desc": "A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Echolocation",
                    "desc": "The darkmantle can't use its keensense while deafened."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the darkmantle remains motionless, it is indistinguishable from a cave formation, such as a stalactite or stalagmite."
                },
                {
                    "name": "Jagged Hide",
                    "desc": "A creature that hits the darkmantle with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The darkmantle is resistant to exhaustion and to the frightened condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_darkmantle/"
        },
        {
            "slug": "drider_bf",
            "desc": "",
            "name": "Drider",
            "size": "large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 112,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 16,
            "dexterity": 22,
            "constitution": 18,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": 3,
            "dexterity_save": 6,
            "constitution_save": 4,
            "intelligence_save": 1,
            "wisdom_save": 2,
            "charisma_save": 1,
            "perception": 15,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Fey Ancestry,Monstrosity Resilience",
            "damage_immunities": "poison,poisoned",
            "condition_immunities": "",
            "senses": "darkvision 120 ft.",
            "languages": "Elvish,Undercommon",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The drider makes one Longsword attack and two Skewer attacks, or it makes three Web Shot attacks."
                },
                {
                    "name": "Longsword",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands."
                },
                {
                    "name": "Skewer",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage."
                },
                {
                    "name": "Web Shot",
                    "desc": "_Ranged Weapon Attack:_ +6 to hit, range 30/60 ft., one target. _Hit:_ 14 (2d10+3) bludgeoning damage, and the target must succeed on a DC 15 STR save or be restrained by webbing. A creature, including the restrained target, can take its action to break the webbing and free the restrained target by succeeding on a DC 15 STR check."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Fey Ancestry",
                    "desc": "The drider is resistant to the charmed condition, and magic can't put the drider to sleep."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The drider is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the drider has disadvantage on attack rolls, and its Perception is 10 when perceiving by sight."
                },
                {
                    "name": "Web Sense",
                    "desc": "While in contact with a web, the drider knows the exact location of any other creature in contact with the same web."
                },
                {
                    "name": "Web Walker",
                    "desc": "The drider ignores movement restrictions caused by webbing."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_drider/"
        },
        {
            "slug": "eagle_giant_bf",
            "desc": "",
            "name": "Eagle, Giant",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 40,
            "hit_dice": "",
            "speed": {
                "walk": 10,
                "fly": 80
            },
            "strength": 16,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": 3,
            "dexterity_save": 3,
            "constitution_save": 1,
            "intelligence_save": -1,
            "wisdom_save": 2,
            "charisma_save": 0,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "blinded",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Giant Eagle,understands Common and Auran but can't speak them",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The eagle makes one Beak attack and one Talons attack."
                },
                {
                    "name": "Beak",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Talons",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the eagle can't use its Talons on another target."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Sight",
                    "desc": "The eagle's Perception is 19 when perceiving by sight."
                },
                {
                    "name": "Seabird",
                    "desc": "The eagle can swim up to 40 feet on its turn, but it must start and end its movement either flying or on a solid surface, such as a ship or beach. If it is swimming at the end of its turn, it must succeed on a DC 11 CON save or it immediately begins to sink and suffocate. A suffocating eagle must succeed on a DC 13 STR check to fly out of the substance where it is sinking."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_eagle-giant/"
        },
        {
            "slug": "frog_giant_poisonous_bf",
            "desc": "",
            "name": "Frog, Giant Poisonous",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 11,
            "armor_desc": null,
            "hit_points": 44,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 2,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 1,
            "intelligence_save": -4,
            "wisdom_save": 0,
            "charisma_save": -4,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 30 ft.",
            "languages": "-",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 8 (1d10+3) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the frog can't Bite another target."
                },
                {
                    "name": "Swallow",
                    "desc": "The frog makes one Bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 7 (2d6) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog takes any damage from the swallowed creature, the frog must succeed on a DC 11 CON save at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the frog. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Reeling Tongue",
                    "desc": "The frog lashes out its tongue at one Large or smaller creature it can see within 20 feet of it. The target must succeed on a DC 13 STR save or be pulled up to 15 feet closer to the frog."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The frog can breathe air and water."
                },
                {
                    "name": "Standing Leap",
                    "desc": "The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."
                },
                {
                    "name": "Toxic Skin",
                    "desc": "The frog's skin is coated in a hallucinogenic toxin. A creature that touches the frog or hits it with a melee attack while within 5 feet of it must make a DC 13 CON save. On a failure, a creature is poisoned until the end of its next turn and experiences mild hallucinations while poisoned."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_frog-giant-poisonous/"
        },
        {
            "slug": "gargoyle_bf",
            "desc": "",
            "name": "Gargoyle",
            "size": "medium",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 52,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 5,
            "intelligence_save": -2,
            "wisdom_save": 0,
            "charisma_save": -2,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,piercing,and slashing from nonmagical attacks",
            "damage_immunities": "poison,exhaustion,petrified,poisoned",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Terran",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The gargoyle makes one Bite attack and one Claws attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Fearsome Mien",
                    "desc": "When a creature the gargoyle can see hits it with an attack, the gargoyle can shift its face to appear more monstrous. The attacker must succeed on a DC 13 WIS save or be frightened of the gargoyle until the end of its next turn."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Diving Pounce",
                    "desc": "If the gargoyle is flying and moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the gargoyle can make one Bite attack against it as a bonus action."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the gargoyle remains motionless, it is indistinguishable from an inanimate statue."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_gargoyle/"
        },
        {
            "slug": "gelatinous_cube_bf",
            "desc": "",
            "name": "Gelatinous Cube",
            "size": "large",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 6,
            "armor_desc": null,
            "hit_points": 75,
            "hit_dice": "",
            "speed": {
                "walk": 15
            },
            "strength": 16,
            "dexterity": 4,
            "constitution": 20,
            "intelligence": 1,
            "wisdom": 6,
            "charisma": 1,
            "strength_save": 3,
            "dexterity_save": -3,
            "constitution_save": 5,
            "intelligence_save": -5,
            "wisdom_save": -2,
            "charisma_save": -5,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "cold",
            "damage_resistances": "Ooze Resilience",
            "damage_immunities": "acid,piercing,Ooze Resilience",
            "condition_immunities": "",
            "senses": "keensense 60 ft. (can't sense beyond this radius)",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Pseudopod",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 10 (3d6) acid damage."
                },
                {
                    "name": "Engulf",
                    "desc": "The cube moves up to its speed. While doing so, it can enter a Large or smaller creature's space. When the cube enters a creature's space, the creature must make a DC 13 DEX save. On a success, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed save. On a failed save, the cube enters the creature's space, the creature takes 10 (3d6) acid damage, and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.<br>An engulfed creature can try to escape by taking an action to make a DC 13 STR check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Skewer Prey",
                    "desc": "When the gelatinous cube is subjected to piercing damage, it can move a random creature engulfed by it to intercept the attack. The creature takes the piercing damage as if it were the target."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Ooze Cube",
                    "desc": "The cube takes up its entire space. Other creatures can enter the space, but are subjected to the cube's Engulf and have disadvantage on the save. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 STR check, and the creature making the attempt takes 10 (3d6) acid damage.<br>The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "The cube doesn't require sleep."
                },
                {
                    "name": "Ooze Resilience",
                    "desc": "The cube is resistant to the grappled and restrained conditions, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."
                },
                {
                    "name": "Transparent",
                    "desc": "While motionless, the cube's Stealth is 15, even when the cube is in plain sight."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_gelatinous-cube/"
        },
        {
            "slug": "ghast_bf",
            "desc": "",
            "name": "Ghast",
            "size": "medium",
            "type": "Undead",
            "subtype": "",
            "group": "Ghouls",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 48,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 16,
            "dexterity": 16,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 3,
            "constitution_save": 0,
            "intelligence_save": 0,
            "wisdom_save": 2,
            "charisma_save": -1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic",
            "damage_immunities": "charmed,Undead Resilience",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ghast makes one Bite attack and two Claws attacks. If one Bite attack and at least one Claws attack hit a creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or contract ghoul hunger (see the Ghoul Hunger sidebar)."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage. If the target is a creature that isn't a Construct or Undead, it must succeed on a DC 13 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Hungry Dead Nature",
                    "desc": "The ghast doesn't require air or sleep. In addition, it must consume at least 2 pounds of raw meat every 24 hours, or it loses its immunity to exhaustion and risks starvation until it does so. While it has any levels of exhaustion from starvation, the ghast can't remove levels of exhaustion until it consumes at least 4 pounds of raw meat."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The ghast can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
                },
                {
                    "name": "Stench",
                    "desc": "A creature that starts its turn within 5 feet of the ghast must succeed on a DC 13 CON save or be poisoned until the start of its next turn. On a success, the creature is immune to the ghast's Stench for 24 hours."
                },
                {
                    "name": "Turning Defiance",
                    "desc": "The ghast and any ghouls within 30 feet of it have advantage on saves against effects that turn undead."
                },
                {
                    "name": "Undead Resilience",
                    "desc": "The ghast is immune to poison damage, to exhaustion, and to the poisoned condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_ghast/"
        },
        {
            "slug": "goat_giant_bf",
            "desc": "",
            "name": "Goat, Giant",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "natural armor",
            "hit_points": 25,
            "hit_dice": "",
            "speed": {
                "walk": 40
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 6,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 1,
            "intelligence_save": -4,
            "wisdom_save": 1,
            "charisma_save": -2,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "prone",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Ram",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Terrifying Scream",
                    "desc": "When the goat takes damage, it can release a high-pitched scream, frightening creatures within 10 feet of it. Each creature in that area that can hear the scream must succeed on a DC 13 WIS save or be frightened until the end of its next turn. A creature frightened in this way can't be frightened by this goat's Terrifying Scream again for the next 24 hours."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the goat moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_goat-giant/"
        },
        {
            "slug": "grimlock_bf",
            "desc": "",
            "name": "Grimlock",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 11,
            "armor_desc": null,
            "hit_points": 17,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 12,
            "charisma": 6,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 1,
            "intelligence_save": -1,
            "wisdom_save": 1,
            "charisma_save": -2,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "thunder,deafened",
            "damage_resistances": "",
            "damage_immunities": "blinded",
            "condition_immunities": "",
            "senses": "keensense 30 ft. (can't sense beyond this radius)",
            "languages": "Dwarvish,Undercommon",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Spiked Club",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) bludgeoning damage plus 2 (1d4) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Strange Bauble",
                    "desc": "The grimlock reaches into a pocket, pulls out a small object, and throws it at a creature the grimlock can sense within 30 feet. The grimlock chooses one of the following objects:\n- **Flashing Rock.** The grimlock throws a warm, scintillating rock at the target that bursts with a myriad of colors. The target must succeed on a DC 11 DEX save or be blinded until the end of its next turn.\n- **Illusory Dancer.** The grimlock throws a small disk that emits a blurry, fractured illusion of a graceful, humanoid dancer. The target must succeed on a DC 11 CHA save or be incapacitated until the end of its next turn as it is mesmerized by the dance.\n- **Whirling Death.** The grimlock throws a small, bladed gear that grows larger and larger as it travels toward the target, threatening to slice the target into pieces. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn. On a success, the target realizes the gear's growth was a magical, illusory effect and that the gear never increased in size."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Hearing and Smell",
                    "desc": "The grimlock's Perception is 16 when perceiving by hearing or smell."
                },
                {
                    "name": "Stone Camouflage",
                    "desc": "The grimlock's Stealth is 18 while in rocky terrain."
                },
                {
                    "name": "Suppressed Senses",
                    "desc": "The grimlock can't use its keensense while deafened and unable to smell."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_grimlock/"
        },
        {
            "slug": "hippogriff_bf",
            "desc": "",
            "name": "Hippogriff",
            "size": "large",
            "type": "Monstrosity",
            "subtype": "Animal",
            "group": null,
            "alignment": "",
            "armor_class": 11,
            "armor_desc": null,
            "hit_points": 44,
            "hit_dice": "",
            "speed": {
                "walk": 40,
                "fly": 60
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 2,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 1,
            "intelligence_save": -4,
            "wisdom_save": 3,
            "charisma_save": -1,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The hippogriff makes one Beak attack and one Claws attack."
                },
                {
                    "name": "Beak",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Dive (Recharge 5-6)",
                    "desc": "While flying, the hippogriff dives onto a creature below it. The hippogriff moves at least 20 feet in a straight line toward a creature it can see. The target must succeed on a DC 13 STR save or take 7 (2d6) bludgeoning damage and be knocked prone."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Sight",
                    "desc": "The hippogriff's Perception is 18 when perceiving by sight."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The hippogriff is resistant to exhaustion and to the frightened condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_hippogriff/"
        },
        {
            "slug": "horse_riding_bf",
            "desc": "",
            "name": "Horse, Riding",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 10,
            "armor_desc": null,
            "hit_points": 15,
            "hit_dice": "",
            "speed": {
                "walk": 60
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 1,
            "intelligence_save": -4,
            "wisdom_save": 0,
            "charisma_save": -2,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "frightened",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Hooves",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Easy Gait",
                    "desc": "The horse's steps are smooth and steady. A creature riding the horse has advantage on saves against exhaustion caused by a Forced March."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_horse-riding/"
        },
        {
            "slug": "hyena_giant_bf",
            "desc": "",
            "name": "Hyena, Giant",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 42,
            "hit_dice": "",
            "speed": {
                "walk": 50
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 6,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 2,
            "intelligence_save": -4,
            "wisdom_save": 1,
            "charisma_save": -2,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 10 (2d6+3) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Warning Yip",
                    "desc": "The hyena can emit a brief yip at one friendly hyena or gnoll it can see within 30 feet of it, warning the target of danger. The next attack roll against the target before the start of the hyena's turn has disadvantage."
                }
            ],
            "reactions": [
                {
                    "name": "Rampage",
                    "desc": "When the hyena reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Cackling Chorus",
                    "desc": "If three or more hyenas are all within 30 feet of each other, their cackling, grunts, whoops, and yips create a deafening chorus. A creature that starts its turn within 10 feet of such a hyena must succeed on a CON save or be deafened until the start of its next turn. The DC is equal to 8 plus the number of participating hyenas."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_hyena-giant/"
        },
        {
            "slug": "invisible_stalker_bf",
            "desc": "",
            "name": "Invisible Stalker",
            "size": "medium",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": null,
            "hit_points": 121,
            "hit_dice": "",
            "speed": {
                "walk": 50,
                "fly": 50,
                "hover": true
            },
            "strength": 16,
            "dexterity": 18,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 20,
            "charisma": 10,
            "strength_save": 3,
            "dexterity_save": 4,
            "constitution_save": 2,
            "intelligence_save": 0,
            "wisdom_save": 5,
            "charisma_save": 0,
            "perception": 18,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Elemental Resilience",
            "damage_immunities": "Elemental Resilience",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Auran,understands Common but can't speak it",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The stalker makes two Slam attacks."
                },
                {
                    "name": "Slam",
                    "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 9 (2d8) cold damage. If the target is the stalker's quarry, the target must succeed on a DC 15 DEX save or its speed is halved until the end of its next turn."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Steal Breath",
                    "desc": "The invisible stalker calls on the air in the lungs of one breathing creature it can see within 30 feet of it, causing the air to leave the creature. The target must succeed on a DC 15 CON save or be unable to speak or cast spells with verbal components until the end of its next turn. A creature that fails the save by 5 or more is also incapacitated and suffocating for the duration, as it coughs uncontrollably."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Elemental Nature",
                    "desc": "The invisible stalker doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Elemental Resilience",
                    "desc": "The stalker is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions."
                },
                {
                    "name": "Faultless Tracker",
                    "desc": "At the end of each long rest, the invisible stalker can choose a creature it knows or has seen to be its quarry. A stalker summoned by another creature can choose only the quarry specified by its summoner, but the stalker also knows the location of its summoner while it continues to serve the summoner. The stalker always knows the direction and distance to its quarry, provided the two are on the same plane of existence."
                },
                {
                    "name": "Invisibility",
                    "desc": "The stalker is invisible. The condition's effect on DEX (Stealth) checks has been included in the above Stealth value."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_invisible-stalker/"
        },
        {
            "slug": "knight_bf",
            "desc": "",
            "name": "Knight",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 18,
            "armor_desc": "plate",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 2,
            "intelligence_save": 1,
            "wisdom_save": 1,
            "charisma_save": 2,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "charmed,frightened",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common and one other language",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The knight makes three Greatsword attacks, or it makes four Javelin attacks."
                },
                {
                    "name": "Greatsword",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
                },
                {
                    "name": "Javelin",
                    "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Champion's Challenge",
                    "desc": "The knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 13 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Chivalrous Presence",
                    "desc": "The knight exudes a powerful presence. At the start of each of the knight's turns, it chooses one of the following presences, which lasts until the start of the knight's next turn.\n- **Empowering Presence.** Each friendly creature that starts its turn within 15 feet of the knight has advantage on the first attack roll it makes before this presence ends.\n- **Protective Presence.** Hostile creatures have disadvantage on attack rolls against friendly creatures within 5 feet of the knight.\n- **Unwavering Presence.** Each friendly creature within 15 feet of the knight is resistant to the charmed and frightened conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_knight/"
        },
        {
            "slug": "lamia_bf",
            "desc": "",
            "name": "Lamia",
            "size": "large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 95,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 14,
            "wisdom": 14,
            "charisma": 20,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 2,
            "intelligence_save": 2,
            "wisdom_save": 2,
            "charisma_save": 5,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "charmed,Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Abyssal,Common",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The lamia makes two Hooves attacks and one Dagger attack, or it makes three Arcane Bolt attacks. It can replace one attack with a use of Spellcasting."
                },
                {
                    "name": "Dagger",
                    "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d4+3) piercing damage."
                },
                {
                    "name": "Hooves",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 14 (2d10+3) bludgeoning damage."
                },
                {
                    "name": "Arcane Bolt",
                    "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 12 (2d8+3) force damage."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The lamia casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 13).<br>At will: _minor illusion_, _silent image_, _suggestion_<br>3/day each: _charm_, _command_, _major image_<br>1/day: _compulsion_"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Intoxicating Gaze",
                    "desc": "The lamia gazes at one creature it can see within 30 feet of it. The target must succeed on a DC 13 CHA save or be charmed until the end of its next turn and cursed for 1 hour. While cursed, the target has disadvantage on WIS saves and on all ability checks."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Badlands Strider",
                    "desc": "Difficult terrain composed of sand, mud, or rock doesn't cost the lamia extra movement. In addition, the lamia leaves no tracks or other traces of its passage when moving through sandy, muddy, or rocky terrain."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The lamia is resistant to exhaustion and to the frightened condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_lamia/"
        },
        {
            "slug": "lion_bf",
            "desc": "",
            "name": "Lion",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 42,
            "hit_dice": "",
            "speed": {
                "walk": 50
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 1,
            "intelligence_save": -4,
            "wisdom_save": 1,
            "charisma_save": -1,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The lion makes one Bite attack and one Claws attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Rattling Roar (Recharge 4-6)",
                    "desc": "The lion releases a bone-shaking roar in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or have disadvantage on attack rolls until the end of its next turn."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Smell",
                    "desc": "The lion's Perception is 18 when perceiving by smell."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated."
                },
                {
                    "name": "Pounce",
                    "desc": "If the lion moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the lion can make one Bite attack against it as a bonus action."
                },
                {
                    "name": "Running Leap",
                    "desc": "With a 10-foot running start, the lion can long jump up to 25 feet."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_lion/"
        },
        {
            "slug": "lizardfolk_ruler_bf",
            "desc": "",
            "name": "Lizardfolk Ruler",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "Lizardfolk",
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "scale mail",
            "hit_points": 100,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 15,
                "swim": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 14,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 2,
            "intelligence_save": 0,
            "wisdom_save": 2,
            "charisma_save": 2,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "charmed,frightened",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common,Draconic",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The lizardfolk ruler makes two Bite attacks and one Greataxe attack, or it makes three Javelin attacks."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage."
                },
                {
                    "name": "Greataxe",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 16 (2d12+3) slashing damage."
                },
                {
                    "name": "Javelin",
                    "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 10 (2d6+3) piercing damage in melee or 6 (1d6+3) piercing damage at range."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Leader's Challenge",
                    "desc": "The ruler hisses out a challenge or a threat (the ruler's choice) toward one creature it can see within 30 feet of it. The target must make a DC 13 CHA save. If the target fails the save against a challenge, the target has disadvantage on attack rolls against any creature other than the ruler until the start of the ruler's next turn. If the target fails the save against a threat, the ruler has advantage on the next attack roll it makes against the target before the start of its next turn."
                }
            ],
            "reactions": [
                {
                    "name": "Inspiring Hiss",
                    "desc": "When a friendly lizardfolk the ruler can see within 30 feet of it is hit by an attack, the ruler can hiss out inspiring words to encourage the lizardfolk to keep going. The target gains 5 (2d4) temporary HP for 1 minute."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Brutal",
                    "desc": "A melee weapon deals one extra die of its damage when the lizardfolk ruler hits with it (included in the attack)."
                },
                {
                    "name": "Heightened Smell and Taste",
                    "desc": "The lizardfolk's Perception is 17 when perceiving by smell or taste."
                },
                {
                    "name": "Hold Breath",
                    "desc": "The lizardfolk ruler can hold its breath for 15 minutes."
                },
                {
                    "name": "Unshakable Command",
                    "desc": "Each friendly creature within 30 feet of the lizardfolk ruler can't be charmed or frightened while the ruler isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_lizardfolk-ruler/"
        },
        {
            "slug": "manticore_bf",
            "desc": "",
            "name": "Manticore",
            "size": "large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 80,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 50
            },
            "strength": 16,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 6,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 3,
            "constitution_save": 3,
            "intelligence_save": -2,
            "wisdom_save": 1,
            "charisma_save": -1,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The manticore makes one Bite attack and two Claw attacks, or it makes two Tail Spike attacks. If both Tail Spike attacks hit one creature, the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
                },
                {
                    "name": "Tail Spike",
                    "desc": "_Ranged Weapon Attack:_ +5 to hit, range 100/200 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 5 (2d4) poison damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Spiky Retaliation",
                    "desc": "When a creature the manticore can see hits it with a melee attack while within 5 feet of it, the manticore can jab a spike into the attacker. The attacker must succeed on a DC 13 DEX save or take 5 (2d4) poison damage."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Mimicry",
                    "desc": "The manticore can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 WIS (Insight) check."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The manticore is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Tail Spike Regrowth",
                    "desc": "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_manticore/"
        },
        {
            "slug": "mechanist_bf",
            "desc": "",
            "name": "Mechanist",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "scale mail",
            "hit_points": 60,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 20,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 1,
            "intelligence_save": 5,
            "wisdom_save": 0,
            "charisma_save": 0,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common,plus any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mechanist makes two Warhammer or Light Crossbow attacks."
                },
                {
                    "name": "Warhammer",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands."
                },
                {
                    "name": "Light Crossbow",
                    "desc": "_Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."
                },
                {
                    "name": "Repair (Recharge 4-6)",
                    "desc": "The mechanist touches one friendly Construct it can see. The target regains 5 (2d4) HP."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Quick Creation (Recharge 4-6)",
                    "desc": "The mechanist cobbles together various machine parts it is carrying and creates a Tiny Construct. The Construct obeys the mechanist's spoken commands. It uses the statistics of a solodron but it isn't a mechadron or part of the Plan. The mechanist can have up to two such Constructs under its control at one time. Each Construct remains for 1 minute, until the mechanist dies, or until the mechanist uses this bonus action again to dismiss one or both of them."
                }
            ],
            "reactions": [
                {
                    "name": "Magnetic Pulse",
                    "desc": "When a creature the mechanist can see attacks it with a weapon made at least partially of metal while within 5 feet of it, the mechanist can release a magical, magnetic pulse. The attacker must succeed on a DC 13 DEX save or have disadvantage on the attack roll."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Tools of the Trade",
                    "desc": "The mechanist is proficient with tinker tools and doubles its proficiency bonus for any ability check it makes with tinker tools."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_mechanist/"
        },
        {
            "slug": "mimic_bf",
            "desc": "",
            "name": "Mimic",
            "size": "medium",
            "type": "Monstrosity",
            "subtype": "Shapechanger",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 58,
            "hit_dice": "",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 4,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 2,
            "intelligence_save": -3,
            "wisdom_save": 1,
            "charisma_save": -1,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "cold",
            "damage_resistances": "grappled,Monstrosity Resilience",
            "damage_immunities": "acid,prone",
            "condition_immunities": "",
            "senses": "keensense 60 ft.",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mimic makes two Pseudopod attacks. If it is grappling a creature, it can replace one attack with a Bite attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one grappled creature. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) acid damage."
                },
                {
                    "name": "Pseudopod",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The mimic transforms into a Large or smaller object or back into its true, amorphous form, which is a Monstrosity. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
                }
            ],
            "reactions": [
                {
                    "name": "Prey Shield",
                    "desc": "When a creature the mimic can see hits it with an attack while it is grappling a creature, the mimic can roll the grappled creature in front of the blow, forcing the grappled creature to take the damage instead."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Adhesive (Object Form Only)",
                    "desc": "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage."
                },
                {
                    "name": "False Appearance (Object Form Only)",
                    "desc": "While the mimic remains motionless, it is indistinguishable from an ordinary object."
                },
                {
                    "name": "Grappler",
                    "desc": "The mimic has advantage on attack rolls against any creature grappled by it."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The mimic is resistant to exhaustion and to the frightened condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_mimic/"
        },
        {
            "slug": "mordovermis_bf",
            "desc": "",
            "name": "Mordovermis",
            "size": "large",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 72,
            "hit_dice": "",
            "speed": {
                "walk": 10,
                "fly": 40,
                "hover": true
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 6,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 2,
            "intelligence_save": -2,
            "wisdom_save": 2,
            "charisma_save": 3,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,Aberrant Resilience",
            "damage_immunities": "prone",
            "condition_immunities": "",
            "senses": "darkvision 120 ft.",
            "languages": "Deep Speech,telepathy 60 ft.",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mordovermis makes two Sting attacks. If both Sting attacks hit one Large or smaller creature, the mordovermis can use Consume on the creature without the need for the target to be incapacitated."
                },
                {
                    "name": "Sting",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
                },
                {
                    "name": "Consume",
                    "desc": "The mordovermis wraps its body around an incapacitated creature. The target must make a DC 13 STR save. On a failure, the target takes 5 (2d4) piercing damage and 9 (2d8) acid damage and is grappled (escape DC 13). On a success, the target takes half the damage and isn't grappled. Until this grapple ends, the target is restrained and takes 18 (4d8) acid damage at the start of each of its turns, and the mordovermis can't use Consume."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Transfixing Gaze",
                    "desc": "The mordovermis focuses its gaze on one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be charmed until the end of its next turn. While charmed, the creature is incapacitated and has a speed of 0."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Aberrant Resilience",
                    "desc": "The mordovermis is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
                },
                {
                    "name": "Sinuous Form",
                    "desc": "The mordovermis can easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The mordovermis's destination must still have suitable room to accommodate its volume."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the mordovermis has disadvantage on attack rolls, and its Perception is 9 when perceiving by sight."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_mordovermis/"
        },
        {
            "slug": "mummy_bf",
            "desc": "",
            "name": "Mummy",
            "size": "medium",
            "type": "Undead",
            "subtype": "",
            "group": "Mummies",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 80,
            "hit_dice": "",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 8,
            "constitution": 16,
            "intelligence": 6,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": 3,
            "dexterity_save": -1,
            "constitution_save": 3,
            "intelligence_save": -2,
            "wisdom_save": 2,
            "charisma_save": 1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "fire",
            "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
            "damage_immunities": "necrotic,charmed,frightened,paralyzed,Undead Resilience",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "the languages it knew in life",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mummy makes two Rotting Fist attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or be cursed with mummy rot (see the Mummy Rot sidebar)."
                },
                {
                    "name": "Rotting Fist",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 7 (2d6) necrotic damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Dreadful Glare",
                    "desc": "The mummy glares at one creature it can see within 60 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Undead Nature",
                    "desc": "The mummy doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Undead Resilience",
                    "desc": "The mummy is immune to poison damage, to exhaustion, and to the poisoned condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_mummy/"
        },
        {
            "slug": "mycolid_spore_lord_bf",
            "desc": "",
            "name": "Mycolid Spore Lord",
            "size": "medium",
            "type": "Plant",
            "subtype": "",
            "group": "Mycolids",
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 15
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 18,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 1,
            "intelligence_save": -1,
            "wisdom_save": 4,
            "charisma_save": -1,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Plant Resilience",
            "damage_immunities": "poison",
            "condition_immunities": "",
            "senses": "keensense 120 ft. (can't sense beyond this radius)",
            "languages": "understands Druidic and Sylvan but can't speak,telepathy 60 ft.",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The spore lord makes two Fungal Staff attacks or uses Hurl Sap twice."
                },
                {
                    "name": "Fungal Staff",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) poison damage."
                },
                {
                    "name": "Hurl Sap",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 11 (2d8+2) poison damage, and the sap sticks to the target. While the sap is stuck, the target takes 4 (1d8) poison damage at the start of each of its turns. A creature can use an action to scrape away the sap, ending the effect."
                },
                {
                    "name": "Mushroom Ring (Recharge 5-6)",
                    "desc": "The spore lord causes fungal growth to erupt from a point on the ground it can sense within 120 feet of it. A ring of mushrooms sprouts in a 15-foot radius around that point. Each creature that isn't a mycolid within that ring must make a DC 14 CON save, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. Each mycolid within that ring gains 5 (2d4) temporary HP."
                },
                {
                    "name": "Slumber Spores (Recharge 5-6)",
                    "desc": "The spore lord ejects sleep-inducing spores from its body. Each creature that isn't a mycolid within 10 feet of the spore lord must make a DC 14 WIS save. On a failure, a creature takes 9 (2d8) poison damage and falls unconscious for 1 minute. On a success, a creature takes half the damage and doesn't fall unconscious. The unconscious creature wakes if it takes damage or if a creature uses an action to wake it."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Fetid Feast",
                    "desc": "The spore lord draws sustenance from a Medium or larger pile of carrion or rotting vegetation within 5 feet of it. It regains 7 (2d6) HP. The spore lord can't use Fetid Feast on a pile of carrion or vegetation if it or another mycolid has already used Fetid Feast on that pile."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Fungal Toxicity",
                    "desc": "A creature that hits the mycolid with a melee attack while within 5 feet of it must succeed on a DC 13 CON save or be poisoned for 5 hours. If the poison isn't neutralized before 5 hours have passed, the creature must succeed on a DC 14 CON save, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Mycolid Connection",
                    "desc": "The spore lord can pinpoint the location of each friendly mycolid within 1 mile of it. In addition, its telepathy range increases to 1 mile when communicating with other mycolids."
                },
                {
                    "name": "Plant Resilience",
                    "desc": "The mycolid is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_mycolid-spore-lord/"
        },
        {
            "slug": "ochre_jelly_bf",
            "desc": "",
            "name": "Ochre Jelly",
            "size": "large",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 8,
            "armor_desc": null,
            "hit_points": 71,
            "hit_dice": "",
            "speed": {
                "walk": 15,
                "climb": 15
            },
            "strength": 16,
            "dexterity": 6,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 6,
            "charisma": 1,
            "strength_save": 3,
            "dexterity_save": -2,
            "constitution_save": 2,
            "intelligence_save": -4,
            "wisdom_save": -2,
            "charisma_save": -5,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid,Ooze Resilience",
            "damage_immunities": "lightning,slashing,grappled,poisoned,Ooze Resilience",
            "condition_immunities": "",
            "senses": "keensense 60 ft. (can't sense beyond this radius)",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Pseudopod",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage plus 7 (2d6) acid damage. If the target is poisoned, it must succeed on a DC 13 CON save or also take 5 (2d4) poison damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Split",
                    "desc": "When an ochre jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new ochre jellies if it has at least 10 HP. Each new jelly has HP equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "The ochre jelly can move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "The ochre jelly doesn't require sleep."
                },
                {
                    "name": "Ooze Resilience",
                    "desc": "The ochre jelly is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."
                },
                {
                    "name": "Overwhelming Stench",
                    "desc": "A creature that starts its turn within 10 feet of the ochre jelly must succeed on a DC 13 CON save or be poisoned until the start of its next turn. If a creature fails the save by 5 or more, it must spend its turn retching uncontrollably and be unable to move or act."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The ochre jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_ochre-jelly/"
        }
    ]
}