Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=slug&page=56
https://api.open5e.com/v1/monsters/?format=api&ordering=slug&page=57", "previous": "https://api.open5e.com/v1/monsters/?format=api&ordering=slug&page=55", "results": [ { "slug": "swarm-of-khalkos-spawn-a5e", "desc": "", "name": "Swarm of Khalkos Spawn", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 71, "hit_dice": "11d8+22", "speed": { "walk": 30, "fly": 30 }, "strength": 6, "dexterity": 16, "constitution": 14, "intelligence": 18, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 5, "wisdom_save": 4, "charisma_save": 3, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "fire, psychic, radiant; bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "telepathy 120 ft.", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Sting", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (4d4+3) piercing damage plus 14 (4d6) poison damage or 8 (2d4+3) piercing damage plus 7 (2d6) poison damage if the swarm is bloodied." }, { "name": "Chaos Pheromones", "desc": "The swarm emits a cloud of pheromones in the air in a 10-foot-radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [], "spell_list": [], "page_no": 295, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_swarm-of-khalkos-spawn/" }, { "slug": "swarm-of-poisonous-snakes", "desc": "", "name": "Swarm of Poisonous Snakes", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 14, "armor_desc": null, "hit_points": 36, "hit_dice": "8d8", "speed": { "walk": 30, "swim": 30 }, "strength": 8, "dexterity": 18, "constitution": 11, "intelligence": 1, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., passive Perception 10", "languages": "", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 6, "damage_dice": "2d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 390, "environments": [ "Desert", "Sewer", "Mountains", "Forest", "Grassland", "Ruin", "Tomb", "Swamp", "Jungle", "Hills", "Caverns", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-poisonous-snakes/" }, { "slug": "swarm-of-poisonous-snakes-a5e", "desc": "", "name": "Swarm of Poisonous Snakes", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 45, "hit_dice": "10d8", "speed": { "walk": 30, "swim": 30 }, "strength": 8, "dexterity": 18, "constitution": 10, "intelligence": 1, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious", "senses": "blindsight 10 ft., passive Perception 10", "languages": "", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage plus 14 (4d6) poison damage or 3 (1d6) poison damage plus 7 (2d6) poison damage if the swarm is bloodied." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points." } ], "spell_list": [], "page_no": 461, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_swarm-of-poisonous-snakes/" }, { "slug": "swarm-of-quippers", "desc": "", "name": "Swarm of Quippers", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 28, "hit_dice": "8d8-8", "speed": { "walk": 0, "swim": 40 }, "strength": 13, "dexterity": 16, "constitution": 9, "intelligence": 1, "wisdom": 7, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "darkvision 60 ft., passive Perception 8", "languages": "", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 5, "damage_dice": "4d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Frenzy", "desc": "The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points." }, { "name": "Water Breathing", "desc": "The swarm can breathe only underwater." } ], "spell_list": [], "page_no": 390, "environments": [ "Underwater", "Sewer", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-quippers/" }, { "slug": "swarm-of-quippers-a5e", "desc": "", "name": "Swarm of Quippers", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 28, "hit_dice": "8d8-8", "speed": { "walk": 0, "swim": 40 }, "strength": 12, "dexterity": 16, "constitution": 8, "intelligence": 2, "wisdom": 6, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious", "senses": "darkvision 60 ft., passive Perception 8", "languages": "", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 10 (4d4) piercing damage or 5 (2d4) piercing damage if the swarm is bloodied. On a hit the swarm can use a bonus action to make a second bites attack." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points." }, { "name": "Water Breathing", "desc": "The swarm breathes only water." } ], "spell_list": [], "page_no": 461, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_swarm-of-quippers/" }, { "slug": "swarm-of-rats", "desc": "", "name": "Swarm of Rats", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 10, "armor_desc": null, "hit_points": 24, "hit_dice": "7d8-7", "speed": { "walk": 30 }, "strength": 9, "dexterity": 11, "constitution": 9, "intelligence": 2, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "darkvision 30 ft., passive Perception 10", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 2, "damage_dice": "2d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The swarm has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 390, "environments": [ "Urban", "Sewer", "Forest", "Ruin", "Swamp", "Caverns", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-rats/" }, { "slug": "swarm-of-rats-a5e", "desc": "", "name": "Swarm of Rats", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": "", "hit_points": 17, "hit_dice": "5d8-5", "speed": { "walk": 30 }, "strength": 10, "dexterity": 12, "constitution": 8, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious", "senses": "darkvision 30 ft., passive Perception 10", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage or 3 (1d6) piercing damage if the swarm is bloodied." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The swarm has advantage on Perception checks that rely on smell." }, { "name": "Swarm", "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points." } ], "spell_list": [], "page_no": 461, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_swarm-of-rats/" }, { "slug": "swarm-of-ravens", "desc": "", "name": "Swarm of Ravens", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 24, "hit_dice": "7d8-7", "speed": { "walk": 10, "fly": 50 }, "strength": 6, "dexterity": 14, "constitution": 8, "intelligence": 3, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "passive Perception 15", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Beaks", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 4, "damage_dice": "2d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 391, "environments": [ "Hill", "Urban", "Swamp", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-ravens/" }, { "slug": "swarm-of-ravens-a5e", "desc": "", "name": "Swarm of Ravens", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 17, "hit_dice": "5d8-5", "speed": { "walk": 10, "fly": 50 }, "strength": 6, "dexterity": 14, "constitution": 8, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious", "senses": "passive Perception 13", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Beaks", "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage or 3 (1d6) piercing damage if the swarm is bloodied." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points." } ], "spell_list": [], "page_no": 461, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_swarm-of-ravens/" }, { "slug": "swarm-of-spiders", "desc": "", "name": "Swarm of Spiders", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 20, "climb": 20 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., passive Perception 8", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 3, "damage_dice": "4d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." }, { "name": "Spider Climb", "desc": "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Web Sense", "desc": "While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web." }, { "name": "Web Walker", "desc": "The swarm ignores movement restrictions caused by webbing." } ], "spell_list": [], "page_no": 391, "environments": [ "Ruins", "Caves", "Underdark", "Forest", "Any" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-spiders/" }, { "slug": "swarm-of-wasps", "desc": "", "name": "Swarm of Wasps", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 5, "fly": 30 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., passive Perception 8", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 3, "damage_dice": "4d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 391, "environments": [ "Any", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-wasps/" }, { "slug": "swarm-swamp-slirghs", "desc": "", "name": "Swarm, Swamp Slirghs", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 10, "armor_desc": "", "hit_points": 66, "hit_dice": "12d10", "speed": { "walk": 30, "swim": 40 }, "strength": 17, "dexterity": 11, "constitution": 10, "intelligence": 7, "wisdom": 15, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "poison", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "darkvision 60', tremorsense 60', passive Perception 12", "languages": "Aquan, Terran", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage + 9 (2d8) poison or 7 (2d6) piercing damage + 4 (1d8) poison if the swarm has half its hp or fewer." }, { "name": "Spit Swamp Sludge", "desc": "Ranged Weapon Attack: +5 to hit 20/60' one target 18 (4d8) poison or 9 (2d8) poison if the swarm has half its hp or fewer." }, { "name": "Soggy Relocation (Recharge 5-6)", "desc": "While at least one creature is in swarm's space swarm uses Puddle Jump attempting to pull one creature along for the ride. Target magically teleported with swarm to swarm's destination (DC 13 Str negates)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Puddle Jump", "desc": "Once on its turn can use 10 ft. of its move to step magically through body of water within reach and emerge from 2nd body of water within 60' of 1st appearing in unoccupied space within 5 ft. of 2nd. If in Huge or larger body of water can teleport to another location within same body of water." }, { "name": "Stench", "desc": "Any creature that starts its turn within 5 ft. of swarm: poisoned until start of its next turn. (DC 12 Con negates and creature immune to swarm's Stench for 24 hrs)." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 363, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_swarm-swamp-slirghs/" }, { "slug": "swarm-vampire-blossom", "desc": "", "name": "Swarm, Vampire Blossom", "size": "Large", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "", "hit_points": 82, "hit_dice": "11d10+22", "speed": { "walk": 20, "fly": 10 }, "strength": 3, "dexterity": 19, "constitution": 14, "intelligence": 3, "wisdom": 14, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 3, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "psychic", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "passive Perception 12", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Petal Slashes", "desc": "Melee Weapon Attack: +6 to hit, 0 ft., one creature, in the swarm's space. 18 (4d8) slashing damage or 9 (2d8) slashing damage if the swarm has half its hp or fewer. Target must make a DC 13 Con save reducing its hp max by an amount equal to damage taken on a failed save or by half as much if made. This reduction lasts until creature finishes a long rest. Target dies if this reduces its hp max to 0." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Frenzy", "desc": "Has advantage on melee attack rolls vs. any creature that doesn't have all its hp." }, { "name": "Blood Sense", "desc": "Can pinpoint by scent location of creatures that aren't constructs or undead within 30' of it. Swarm is otherwise blind." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from carpet of flower petals." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny plant. Swarm can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 364, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_swarm-vampire-blossom/" }, { "slug": "swarmoffiredancers-tob1-2023", "desc": "False", "name": "Swarm of Fire Dancers", "size": "Medium", "type": "Swarm", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 15, "armor_desc": "", "hit_points": 90, "hit_dice": "12d8 + 36", "speed": { "walk": 30, "fly": 30 }, "strength": 10, "dexterity": 20, "constitution": 16, "intelligence": 6, "wisdom": 10, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "fire, poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Ignan", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The swarm of fire dancers can use its Frightening Visage, if available. It then makes two Singe attacks." }, { "name": "Singe", "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 22 (4d10) fire damage, or 11 (2d10) fire damage if the swarm has half its hp or fewer." }, { "name": "Frightening Visage (Recharge 5-6)", "desc": "The swarm rearranges itself into the shape of a giant, blue, flaming Humanoid skull. Each Humanoid within 30 feet of the swarm that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Elemental Nature", "desc": "The swarm of fire dancers doesn't require air, food, drink, or sleep." }, { "name": "Fire Form", "desc": "A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire. Until a creature, which can include the target, uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns." }, { "name": "Illumination", "desc": "The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Elemental. The swarm can't regain hp or gain temporary hp." }, { "name": "Water Susceptibility", "desc": "For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." } ], "spell_list": [], "page_no": 354, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-fire-dancers/" }, { "slug": "swarmofmanabanescarabs-tob1-2023", "desc": "False", "name": "Swarm of Manabane Scarabs", "size": "Medium", "type": "Swarm", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 82, "hit_dice": "11d8 + 33", "speed": { "walk": 10, "fly": 20, "burrow": 20 }, "strength": 3, "dexterity": 16, "constitution": 16, "intelligence": 1, "wisdom": 13, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": { "Perception": 3, "Stealth": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "False", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft., passive Perception 13", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half of its hit points or fewer, and the swarm can attempt to end one random magical effect of 2nd level or lower on the target. This effect works like the dispel magic spell, except the swarm must always make an ability check. Its ability check for this is +5." } ], "bonus_actions": [ { "name": "Drain Magic Item", "desc": "The swarm drains the magic from one magic item in its space that isn't being worn or carried. A magic item with charges loses 1d4 charges, an item with limited uses per day loses one daily use, and a single-use item, such as a potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 minute. A drained item regains its magic after 1 hour." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Limited Magic Immunity", "desc": "The swarm of manabane scarabs can't be affected or detected by spells of 2nd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects." }, { "name": "Sense Magic", "desc": "The swarm of manabane scarabs senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp." } ], "spell_list": [], "page_no": 355, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-manabane-scarabs/" }, { "slug": "swarmofprismaticbeetles-tob1-2023", "desc": "False", "name": "Swarm of Prismatic Beetles", "size": "Medium", "type": "Swarm", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 13, "armor_desc": "", "hit_points": 60, "hit_dice": "11d8 + 11", "speed": { "walk": 30, "fly": 5, "burrow": 20 }, "strength": 3, "dexterity": 16, "constitution": 12, "intelligence": 1, "wisdom": 13, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": { "Perception": 3, "Stealth": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "False", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., darkvision 30 ft., passive Perception 13", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 13 Constitution saving throw. On a failure, a creature takes 10 (4d4) poison damage and is euphoric for 1 minute. On a success, a creature takes half the damage and isn't euphoric. A euphoric creature has disadvantage on saving throws. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Glittering Carapace", "desc": "When a creature that can see the swarm starts its turn within 30 feet of the swarm and the swarm is in bright or dim light, the swarm can force the creature to make a DC 13 Wisdom saving throw if the swarm isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature falls unconscious. Otherwise, a creature that fails the save is incapacitated and its speed is reduced to 0 until the start of its next turn, as it remains transfixed in place by the glitter of the swarm. A creature has advantage on the saving throw if the swarm is in dim light." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp." } ], "spell_list": [], "page_no": 356, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-prismatic-beetles/" }, { "slug": "swarmofsluaghs-tob1-2023", "desc": "False", "name": "Swarm of Sluaghs", "size": "Medium", "type": "Swarm", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 13, "armor_desc": "", "hit_points": 54, "hit_dice": "12d8", "speed": { "walk": 50, "fly": 30 }, "strength": 6, "dexterity": 16, "constitution": 11, "intelligence": 6, "wisdom": 13, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 11, "skills": { "Stealth": 5 }, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing, and slashing", "damage_immunities": "cold", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Common, Sylvan", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Chilling Touch", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [ { "name": "Shadow Stealth", "desc": "While in dim light or darkness, the swarm of sluaghs takes the Hide action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Sunlight Weakness", "desc": "While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hp or gain temporary hp." } ], "spell_list": [], "page_no": 357, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-sluaghs/" }, { "slug": "swarmofwharflings-tob1-2023", "desc": "False", "name": "Swarm of Wharflings", "size": "Large", "type": "Swarm", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 13, "armor_desc": "", "hit_points": 66, "hit_dice": "12d10", "speed": { "walk": 30 }, "strength": 10, "dexterity": 16, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": { "Perception": 3, "Sleight of Hand": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "False", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Pilfering Bites", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half of its hp or fewer, and the target must succeed on a DC 13 Dexterity saving throw or lose one item it is wearing or carrying to the swarm, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amphibious", "desc": "The swarm of wharflings can breathe air and water." }, { "name": "Snapping Jaws", "desc": "A creature that attempts to move out of or through the swarm of wharflings must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny wharfling. The swarm can't regain hp or gain temporary hp." } ], "spell_list": [], "page_no": 395, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-wharflings/" }, { "slug": "swarmofwolfspirits-tob1-2023", "desc": "False", "name": "Swarm of Wolf Spirits", "size": "Large", "type": "Swarm", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "16d10 + 16", "speed": { "walk": 50, "fly": 50 }, "strength": 14, "dexterity": 18, "constitution": 12, "intelligence": 4, "wisdom": 10, "charisma": 12, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 13, "skills": { "Perception": 3, "Stealth": 7 }, "damage_vulnerabilities": "False", "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, necrotic, piercing, slashing", "damage_immunities": "cold, poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "darkvision 120 ft., passive Perception 13", "languages": "understands Common but can’t speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The swarm of wolf spirits makes two Spectral Bites attacks." }, { "name": "Spectral Bites", "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) cold damage plus 9 (2d8) necrotic damage, or 7 (2d6) cold damage plus 4 (1d8) necrotic damage if the swarm has half of its hp or fewer." }, { "name": "Chilling Howl (Recharge 5-6)", "desc": "The swarm of wolf spirits howls, causing cold fear to course through those that hear it. Each creature within 15 feet that can hear the howl must make a DC 15 Constitution saving throw. On a failure, a creature takes 35 (10d6) cold damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A creature that fails the saving throw by 5 or more also suffers one level of exhaustion. A frightened creature can make a DC 15 Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Incorporeal Movement", "desc": "The swarm of wolf spirits can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa. The swarm can't regain hp or gain temporary hp." }, { "name": "Undead Nature", "desc": "The swarm of wolf spirits doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 358, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-wolf-spirits/" }, { "slug": "swolbold", "desc": "", "name": "Swolbold", "size": "Medium", "type": "Humanoid", "subtype": "kobold", "group": null, "alignment": "chaotic neutral", "armor_class": 14, "armor_desc": "scale mail", "hit_points": 65, "hit_dice": "10d8+20", "speed": { "walk": 20 }, "strength": 19, "dexterity": 11, "constitution": 15, "intelligence": 6, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 6 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Draconic", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 6, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and the swolbold can't make slam attacks against other targets.", "name": "Slam" }, { "desc": "One creature grappled by the swolbold must make a DC 14 Strength saving throw, taking 21 (5d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.", "name": "Crush" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the swolbold uses the Dash action on its turn and stops within 5 feet of a creature, it can make one slam attack with disadvantage as a bonus action against that creature.", "name": "Leaping Attack" }, { "desc": "The swolbold has advantage on attack rolls against a creature if at least one of the swolbold's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" }, { "desc": "While in sunlight, the swolbold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity" } ], "spell_list": [], "page_no": 240, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_swolbold/" }, { "slug": "talus-flow", "desc": "", "name": "Talus Flow", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 102, "hit_dice": "12d10+36", "speed": { "walk": 30, "climb": 10 }, "strength": 17, "dexterity": 10, "constitution": 16, "intelligence": 5, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "thunder", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 30', tremorsense 120', passive Perception 13", "languages": "Terran", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Slam attacks. If both attacks hit a Med or smaller target the target is grappled (escape DC 13)." }, { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage." }, { "name": "Grind", "desc": "Grinds its form over one creature in its space or that is grappled by it. Target takes 21 (6d6) bludgeoning damage (DC 13 Dex half). Flow regains hp equal to half the damage taken if creature is not a Construct or Undead." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While motionless indistinguishable from normal pile of rocks pebbles and scree." }, { "name": "Landslide", "desc": "If it moves at least 15 ft. before entering creature's space creature: DC 13 Dex save or knocked prone. If target is prone talus flow can make one Slam vs. it as a bonus action." }, { "name": "Scree Form", "desc": "Can enter a hostile creature's space and stop there. Flow can move through a space as narrow as 3 inches wide with o squeezing. Flow's space is difficult terrain. When a creature starts its turn in flow's space it must make DC 13 Dex save or be knocked prone." }, { "name": "Stone Camouflage", "desc": "Has advantage on Dex (Stealth) checks made to hide in rocky terrain." } ], "spell_list": [], "page_no": 365, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_talus-flow/" }, { "slug": "tar-ghoul", "desc": "", "name": "Tar Ghoul", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 66, "hit_dice": "12d8+12", "speed": { "walk": 30 }, "strength": 16, "dexterity": 17, "constitution": 13, "intelligence": 11, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "fire, poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common, Darakhul", "challenge_rating": "4", "cr": 4.0, "actions": [ { "desc": "The tar ghoul makes one bite attack and one claw attack.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "2d8+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Claw" }, { "desc": "The tar ghoul vomits tar, covering the ground in a 10-foot square within 5 feet of it. Each creature in the area must succeed on a DC 13 Dexterity saving throw or be covered with tar. The tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns for 3 (1d6) rounds or until a creature takes an action to stop the blaze. A creature that starts its turn in the area or that starts its turn covered with burning tar takes 5 (1d10) fire damage.", "name": "Vomit Tar (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "As a bonus action or when it takes fire damage, the tar ghoul bursts into flame. The tar ghoul continues burning until it takes cold damage or is immersed in water. A creature that touches the tar ghoul or hits it with a melee attack while within 5 feet of it while it is burning takes 3 (1d6) fire damage. While burning, a tar ghoul deals an extra 3 (1d6) fire damage on each melee attack, and its vomit tar action is a 15-foot cone that ignites immediately. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Hazard" } ], "spell_list": [], "page_no": 176, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_tar-ghoul/" }, { "slug": "tar-ooze", "desc": "A pool of black pitch bubbles on the ground. Skulls and bones rise to the surface with each burst of putrid air. The tar lets out a burbling hiss, as if releasing the last gasp of a creature trapped within it._ \n**Necrotic Sludge.** When a group of Open Game License", "name": "Tar Ooze", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 9, "armor_desc": null, "hit_points": 120, "hit_dice": "15d10+45", "speed": { "walk": 20, "climb": 20 }, "strength": 18, "dexterity": 8, "constitution": 16, "intelligence": 1, "wisdom": 8, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, necrotic, poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "—", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The tar ooze makes two pseudopod attacks. If both attacks hit the same target, the target is covered in tar (see Sticky Situation)." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage.", "attack_bonus": 7, "damage_dice": "1d6+4" }, { "name": "Hurl Tar", "desc": "Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage and the target must succeed on a DC 14 Dexterity saving throw or be covered in tar (see Sticky Situation).", "attack_bonus": 2, "damage_dice": "4d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fire Hazard", "desc": "When the ooze takes fire damage, it bursts into flame. The ooze continues burning until it takes cold damage or is immersed in water. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it while it is burning takes 5 (1d10) fire damage. While burning, the ooze's weapon attacks deal an extra 5 (1d10) fire damage." }, { "name": "Sticky Situation", "desc": "A creature covered in the ooze's tar has its speed halved for 1 minute. In addition, the tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns until a creature takes an action to snuff out the flames. A creature that starts its turn covered with burning tar takes 10 (2d10) fire damage. A humanoid that dies while covered in tar rises 1 hour later as tar ghoul, unless the humanoid is restored to life or its body is destroyed." } ], "spell_list": [], "page_no": 280, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_tar-ooze/" }, { "slug": "tarrasque", "desc": "", "name": "Tarrasque", "size": "Gargantuan", "type": "Monstrosity", "subtype": "titan", "group": null, "alignment": "unaligned", "armor_class": 25, "armor_desc": "natural armor", "hit_points": 676, "hit_dice": "33d20+330", "speed": { "walk": 40 }, "strength": 30, "dexterity": 11, "constitution": 30, "intelligence": 3, "wisdom": 11, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 5, "wisdom_save": 9, "charisma_save": 9, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "charmed, frightened, paralyzed, poisoned", "senses": "blindsight 120 ft., passive Perception 10", "languages": "", "challenge_rating": "30", "cr": 30.0, "actions": [ { "name": "Multiattack", "desc": "The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite." }, { "name": "Bite", "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.", "attack_bonus": 19, "damage_dice": "4d12", "damage_bonus": 10 }, { "name": "Claw", "desc": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.", "attack_bonus": 19, "damage_dice": "4d8", "damage_bonus": 10 }, { "name": "Horns", "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.", "attack_bonus": 19, "damage_dice": "4d10", "damage_bonus": 10 }, { "name": "Tail", "desc": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.", "attack_bonus": 19, "damage_dice": "4d6", "damage_bonus": 10 }, { "name": "Frightful Presence", "desc": "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours." }, { "name": "Swallow", "desc": "The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.\nIf the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Attack", "desc": "The tarrasque makes one claw attack or tail attack." }, { "name": "Move", "desc": "The tarrasque moves up to half its speed." }, { "name": "Chomp (Costs 2 Actions)", "desc": "The tarrasque makes one bite attack or uses its Swallow." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "The tarrasque has advantage on saving throws against spells and other magical effects." }, { "name": "Reflective Carapace", "desc": "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target." }, { "name": "Siege Monster", "desc": "The tarrasque deals double damage to objects and structures." } ], "spell_list": [], "page_no": 350, "environments": [ "Urban", "Hills", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_tarrasque/" }, { "slug": "tarrasque-a5e", "desc": "", "name": "Tarrasque", "size": "Titanic", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 25, "armor_desc": "", "hit_points": 1230, "hit_dice": "60d20+600", "speed": { "walk": 60, "burrow": 30 }, "strength": 30, "dexterity": 12, "constitution": 30, "intelligence": 4, "wisdom": 14, "charisma": 14, "strength_save": 19, "dexterity_save": 10, "constitution_save": 19, "intelligence_save": 6, "wisdom_save": 11, "charisma_save": 11, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison; damage from nonmagical weapons", "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 120 ft., tremorsense 60 ft., passive Perception 12", "languages": "", "challenge_rating": "30", "cr": 30.0, "actions": [ { "name": "Multiattack", "desc": "The tarrasque attacks with its bite claw horns and tail. It can use Swallow instead of its bite. If its bloodied it also recharges and then uses Radiant Breath." }, { "name": "Bite", "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 42 (5d12 + 10) piercing damage. If the target is a creature it is grappled (escape DC 27). Until this grapple ends the target is restrained and the tarrasque can't bite a different creature." }, { "name": "Claw", "desc": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 32 (5d8 + 10) slashing damage." }, { "name": "Horns", "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 37 (5d10 + 10) piercing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 27 (5d6 + 10) bludgeoning damage. If the target is a Huge or smaller creature it falls prone." }, { "name": "Swallow", "desc": "The tarrasque makes a bite attack against a Large or smaller creature it is grappling. If the attack hits the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the tarrasque it is blinded and restrained and it takes 35 (10d6) acid damage and 35 (10d6) bludgeoning damage at the start of each of the tarrasques turns." }, { "name": "If a swallowed creature deals 70 or more damage to the tarrasque in a single turn, or if the tarrasque dies, the tarrasque vomits up all swallowed creatures", "desc": "" }, { "name": "Radiant Breath (Recharge 5-6)", "desc": "The tarrasque exhales radiant energy in a 90-foot cone. Each creature in that area makes a DC 27 Constitution saving throw taking 105 (30d6) radiant damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The tarrasque can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Attack", "desc": "The tarrasque attacks with its claw or tail." }, { "name": "Move", "desc": "The tarrasque moves up to half its Speed." }, { "name": "Roar", "desc": "Each creature of the tarrasques choice within 120 feet makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, with disadvantage if the tarrasque is in line of sight, ending the effect on itself on a success. If it succeeds on a saving throw or the effect ends on it, it is immune to the tarrasques Roar for 24 hours." }, { "name": "Elite Recovery (While Bloodied)", "desc": "The tarrasque ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated." }, { "name": "Chomp (Costs 2 Actions)", "desc": "The tarrasque makes a bite attack or uses Swallow." }, { "name": "Inescapable Earth (Costs 3 Actions)", "desc": "Each flying creature or object within 300 feet falls and its flying speed is reduced to 0 until the start of the tarrasques next turn." } ], "special_abilities": [ { "name": "Astounding Leap", "desc": "The tarrasques high jump distance is equal to its Speed." }, { "name": "Bloodied Regeneration", "desc": "While the tarrasque is bloodied, it regains 50 hit points at the start of each of its turns. A wish spell can suppress this trait for 24 hours. The tarrasque dies only if it starts its turn with 0 hit points and doesnt regenerate." }, { "name": "Immortal Nature", "desc": "The tarrasque doesnt require air, sustenance, or sleep." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "The tarrasque has advantage on saving throws against spells and magical effects." }, { "name": "Reflective Carapace", "desc": "When the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 3, the tarrasque is unaffected. On a 4 to 6, the tarrasque is unaffected, and the spell is reflected back, targeting the caster as if it originated from the tarrasque." }, { "name": "Siege Monster", "desc": "The tarrasque deals double damage to objects and structures." } ], "spell_list": [], "page_no": 401, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_tarrasque/" }, { "slug": "tarrasque_bf", "desc": "", "name": "Tarrasque", "size": "gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 25, "armor_desc": "natural armor", "hit_points": 680, "hit_dice": "", "speed": { "walk": 40, "burrow": 30 }, "strength": 30, "dexterity": 16, "constitution": 30, "intelligence": 20, "wisdom": 28, "charisma": 28, "strength_save": 10, "dexterity_save": 3, "constitution_save": 10, "intelligence_save": 5, "wisdom_save": 9, "charisma_save": 9, "perception": 19, "skills": {}, "damage_vulnerabilities": "thunder", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "fire,poison; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,poisoned", "condition_immunities": "", "senses": "keensense 120 ft.", "languages": "-", "challenge_rating": "30", "cr": 30.0, "actions": [ { "name": "Multiattack", "desc": "The tarrasque uses its Frightful Presence. It then makes one Bite attack, four Claw attacks, and one Spiked Tail attack, or it makes five Acid Spit attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +19 to hit, reach 10 ft., one target. _Hit:_ 36 (4d12+10) piercing damage. If the target is a creature, it must succeed on a DC 27 DEX save or be swallowed by the tarrasque. A swallowed creature is blinded and restrained, it has total cover against attacks and other effect outside of the tarrasque, and it takes 42 (12d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 20 feet of movement, exiting prone." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +19 to hit, reach 15 ft., one target. _Hit:_ 28 (4d8+10) slashing damage." }, { "name": "Spiked Tail", "desc": "_Melee Weapon Attack:_ +19 to hit, reach 20 ft., one target. _Hit:_ 20 (3d6+10) bludgeoning damage and 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 27 STR save or be knocked prone." }, { "name": "Acid Spit", "desc": "_Ranged Weapon Attack:_ +12 to hit, range 100/400 ft., one target. _Hit:_ 36 (6d10+3) acid damage." }, { "name": "Frightful Presence", "desc": "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 27 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The tarrasque automatically detects every creature and trap within 60 feet of it, pinpointing the current location of each." }, { "name": "Move", "desc": "The tarrasque moves up to its speed without provoking opportunity attacks." }, { "name": "Tail Attack", "desc": "The tarrasque makes one Tail attack." }, { "name": "Tail Swipe (Costs 2 Actions)", "desc": "The tarrasque whips its spiked tail in a wide arc, flailing it in a 30-foot cone. Each creature in that area must make a DC 27 DEX save. On a failure, a creature takes 45 (10d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the tarrasque fails a save, it can choose to succeed instead." }, { "name": "Magic Resistance", "desc": "The tarrasque has advantage on saves against spells and other magical effects." }, { "name": "Monstrosity Resilience", "desc": "The tarrasque is resistant to exhaustion." }, { "name": "Reflective Hide", "desc": "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target." }, { "name": "Siege Behemoth", "desc": "The tarrasque deals triple damage to objects and structures." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_tarrasque/" }, { "slug": "tatzelwurm", "desc": "", "name": "Tatzelwurm", "size": "Medium", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 120, "hit_dice": "16d8+48", "speed": { "walk": 40, "climb": 30 }, "strength": 17, "dexterity": 14, "constitution": 16, "intelligence": 5, "wisdom": 12, "charisma": 11, "strength_save": null, "dexterity_save": 5, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned, prone", "senses": "blindsight 10', darkvision 60', passive Perception 14", "languages": "Draconic", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage + 5 (2d4) poison." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+3) slashing damage." }, { "name": "Poisonous Breath (Recharge 6)", "desc": "Exhales a cloud of poisonous vapor in a 15 ft. cone. Each creature in that area: 21 (6d6) poison and is poisoned for 1 min (DC 14 Con half damag not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Move", "desc": "Up to half its speed with o provoking opportunity attacks." }, { "name": "Angry Hiss (2)", "desc": "Each creature within 30' of it: frightened until the end of its next turn (DC 13 Wis negates)." }, { "name": "Tail Slap (2)", "desc": "Swings its tail in a wide arc around it. Each creature within 10 ft. knocked prone (DC 14 Str negates)." } ], "special_abilities": [ { "name": "Poisonous Blood", "desc": "Its blood is as toxic as its bite. When it takes piercing or slashing each creature within 5 ft. of it: DC 14 Con save or take 5 (2d4) poison. A creature that consumes flesh of tatzelwurm: DC 14 Con save or poisoned 8 hrs. " }, { "name": "Pounce", "desc": "If it moves 20'+ straight to creature and then hits it with Claw on same turn target knocked prone (DC 14 Str negates). If target prone wurm can make one Bite vs. it as a bonus action." } ], "spell_list": [], "page_no": 366, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_tatzelwurm/" }, { "slug": "tembril", "desc": "Standing on its back legs and holding a decapitated human head in its hands, this nightmarish creature resembles a gigantic squirrel with saber-like teeth, soulless black eyes, and hard, scaly skin. It chitters softly and eerily._ \n**Forest Terrors.** In the dark and foreboding forests of the north, tales are spun of terrible ogres, hags, evil wolves, and great arctic serpents, but humans and ogres alike fear the tembril, a savage monstrosity that feeds specifically on the eyes, tongues, and brains of humanoids. Resembling a squirrel the size of a bear, but with brown scales and immense claws and fangs, the tembril hunts sapient fey, humanoids, and giants exclusively, using its claws to eviscerate its opponent as its teeth punctures their skulls. \n**Head Collectors.** The victim of a tembril attack is almost always found without its head, for the creature collects the severed cranium to devour the contents either immediately or at a later time. Tembrils store the heads in the long winter months, hiding them within the hollows of great trees or in other suitable locations and covering them in ice so they don’t decompose. The decapitated bodies left behind make a meal for many forest-dwelling scavengers, and crows, Open Game License", "name": "Tembril", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "walk": 40 }, "strength": 19, "dexterity": 14, "constitution": 18, "intelligence": 4, "wisdom": 15, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 15", "languages": "—", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The tembril makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the tembril scores a critical hit against a Medium or smaller target and the damage reduces the target to below half its hp maximum, the target must succeed on a DC 15 Constitution saving throw or be instantly killed as its head is removed. A creature is immune to this effect if it is immune to piercing damage or doesn't have or need a head.", "attack_bonus": 7, "damage_dice": "2d8+4" }, { "name": "Claws", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "2d6+4" }, { "name": "Maddening Chitter (Recharge 6)", "desc": "The tembril chitters maddeningly in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. If a creature fails the saving throw by 5 or more, it also suffers short-term madness. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the incapacitated condition on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ambusher", "desc": "In the first round of combat, the tembril has advantage on attack rolls against any creature it has surprised." }, { "name": "Nimble Leap", "desc": "The tembril can take the Dash or Disengage action as a bonus action on each of its turns." } ], "spell_list": [], "page_no": 344, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_tembril/" }, { "slug": "temple-dog", "desc": "_Looking like a mix between a large dog and a lion, the creature glares at everyone who passes the threshold of the temple it guards._ \nA temple dog is an imposing guardian used by various deities to protect their temples. They are fiercely loyal and territorial. Often depicted in temple statuary, the creature has a largely canine body, soft but short hair, a thick hairy tail, and a mane like a lion’s around a dog’s face with a short snout. \n**Divine Colors.** Coloration and other features of the temple dog vary to match the deity who created it; sometimes a temple dog’s coloration is quite fanciful. Greenish bronze temple dogs are known, as are those the color of cinnabar or lapis. Even coats resembling fired ceramic of an orange hue have been seen guarding some temples. These unusual casts make it easy for a temple dog to be mistaken for statuary. \n**Travel with Priests.** As a temple protector, it rarely leaves the grounds of the temple to which it has been attached, but temple dogs do accompany priests or allies of the temple during travel. The temple dog cannot speak but understands most of what’s said around it, and it can follow moderately complex commands (up to two sentences long) without supervision. \nTemple dogs are notorious for biting their prey, then shaking the victim senseless in their massive jaws.", "name": "Temple Dog", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 97, "hit_dice": "15d8+30", "speed": { "walk": 30 }, "strength": 18, "dexterity": 14, "constitution": 15, "intelligence": 8, "wisdom": 14, "charisma": 10, "strength_save": 7, "dexterity_save": null, "constitution_save": 5, "intelligence_save": 2, "wisdom_save": 5, "charisma_save": null, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 15", "languages": "understands Celestial and Common but can't speak", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.", "attack_bonus": 7, "damage_dice": "3d8" }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet. The temple dog can immediately enter the position the target was pushed out of, if it chooses to.", "attack_bonus": 7, "damage_dice": "3d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The temple dog has advantage on saving throws against spells and other magical effects." }, { "name": "Protector's Initiative", "desc": "If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll." }, { "name": "Rushing Slam", "desc": "If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action." } ], "spell_list": [], "page_no": 378, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_temple-dog/" }, { "slug": "templedog-tob1-2023", "desc": "False", "name": "Temple Dog", "size": "Medium", "type": "Celestial", "subtype": "", "group": "null", "alignment": "Any Good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 97, "hit_dice": "15d8 + 30", "speed": { "walk": 30 }, "strength": 18, "dexterity": 14, "constitution": 15, "intelligence": 8, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 3, "perception": 15, "skills": { "Perception": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 15", "languages": "understands Celestial and Common but can’t speak", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The temple dog makes two Bite attacks. If both attacks hit a Medium or smaller target, the temple dog sinks in its teeth, shaking its head violently, and the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage and be grappled (escape DC 15). Until this grapple ends, the target is restrained, and temple dog can't Bite another target." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) radiant damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Magic Resistance", "desc": "The temple dog has advantage on saving throws against spells and other magical effects." }, { "name": "Protector's Instincts", "desc": "The temple dog has advantage on initiative rolls while in its temple or within 30 feet of a priest of its deity." }, { "name": "Radiant Jaws", "desc": "The temple dog's Bite attacks are magical. When it hits with a Bite attack, the Bite deals an extra 2d6 radiant damage (included in the attack)." }, { "name": "Rushing Bite", "desc": "If the temple dog moves at least 15 feet straight toward a target and then hits it with a Bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the temple dog. If the target is pushed, the temple dog can move up to 10 feet straight toward the target without provoking opportunity attacks." } ], "spell_list": [], "page_no": 359, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_temple-dog/" }, { "slug": "tendrilpuppet-tob1-2023", "desc": "False", "name": "Tendril Puppet", "size": "Medium", "type": "Plant", "subtype": "", "group": "null", "alignment": "Lawful Neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 51, "hit_dice": "6d8 + 24", "speed": { "walk": 30 }, "strength": 16, "dexterity": 15, "constitution": 18, "intelligence": 6, "wisdom": 6, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 8, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "blinded, deafened", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "understands the languages of its vine lord but can’t speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Thorned Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) piercing damage." }, { "name": "Ball of Thorns", "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (4d4 + 2) piercing damage, and the ball bursts, scattering sharp thorns around the target. Each creature within 5 feet of the target must succeed on a DC 13 Dexterity saving throw or take 5 (2d4) piercing damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Green Regeneration", "desc": "While in a forest, the tendril puppet regains 5 hp at the start of its turn if it has at least 1 hp." }, { "name": "Root Mind", "desc": "The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the tendril puppet can't be [rule]surprise;surprised[/condition]." }, { "name": "Magic Resistance", "desc": "The tendril puppet has advantage on saving throws against spells and other magical effects." }, { "name": "Woodland Walk", "desc": "Difficult terrain composed of nonmagical plants doesn't cost the tendril puppet extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard." } ], "spell_list": [], "page_no": 389, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_tendril-puppet/" }, { "slug": "terror-bird", "desc": "", "name": "Terror Bird", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d8+20", "speed": { "walk": 50 }, "strength": 18, "dexterity": 12, "constitution": 14, "intelligence": 3, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "athletics": 6, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "-", "challenge_rating": "2", "cr": 2.0, "actions": [ { "attack_bonus": 6, "damage_dice": "3d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) slashing damage at the beginning of its next turn.", "name": "Serrated Beak" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The terror bird has advantage on attack rolls against a creature if at least one of the bird's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" }, { "desc": "Terror birds who move at least 20 feet straight toward a target have advantage on the next attack roll against that target.", "name": "Passing Bite" } ], "spell_list": [], "page_no": 352, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_terror-bird/" }, { "slug": "tetomatli", "desc": "", "name": "Tetomatli", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "walk": 30 }, "strength": 20, "dexterity": 10, "constitution": 18, "intelligence": 5, "wisdom": 11, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "athletics": 8, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic;", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "tremorsense 90 ft. (blind beyond this radius), passive Perception 13", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The tetomatli makes one head slam attack and one wing buffet attack." }, { "name": "Head Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a DC 15 Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing adamantine armor is unaffected.", "attack_bonus": 8, "damage_dice": "3d10+5" }, { "name": "Wing Buffet", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.", "attack_bonus": 8, "damage_dice": "2d6+5" }, { "name": "Tremor (Recharge 6)", "desc": "The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a DC 15 Dexterity saving throw or be knocked prone and have disadvantage on attack rolls and Dexterity checks until the end of its next turn." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Diving Head Slam", "desc": "If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available." }, { "name": "Heavy Flier", "desc": "The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage." }, { "name": "Magic Resistance", "desc": "The tetomatli has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The tetomatli's weapon attacks are magical." }, { "name": "Siege Monster", "desc": "The tetomatli deals double damage to objects and structures." } ], "spell_list": [], "page_no": 345, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_tetomatli/" }, { "slug": "the-barbed", "desc": "", "name": "The Barbed", "size": "Small", "type": "Humanoid", "subtype": "kobold", "group": null, "alignment": "lawful evil", "armor_class": 13, "armor_desc": null, "hit_points": 44, "hit_dice": "8d8+8", "speed": { "walk": 30 }, "strength": 14, "dexterity": 16, "constitution": 12, "intelligence": 8, "wisdom": 10, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common, Draconic", "challenge_rating": "1", "cr": 1.0, "actions": [ { "attack_bonus": 4, "damage_dice": "2d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.", "name": "Barbed Slash" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Javelin" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" }, { "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity" } ], "spell_list": [], "page_no": 406, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_the-barbed/" }, { "slug": "the-flesh", "desc": "", "name": "The Flesh", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 78, "hit_dice": "12d8+24", "speed": { "walk": 30, "climb": 30, "swim": 30 }, "strength": 18, "dexterity": 14, "constitution": 14, "intelligence": 8, "wisdom": 13, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, frightened", "senses": "darkvision 60', passive Perception 11", "languages": "those host knew in life", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Slam attacks or two Manipulate Flesh attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage." }, { "name": "Manipulate Flesh", "desc": "Can choose one of these attack options:Manifold Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (4d4+4) piercing damage and the target can't regain hp until the start of the flesh's next turn.Tentacle Melee Weapon Attack: +6 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 13). Until this grapple ends target is restrained. The flesh can have up to two tentacles each can grapple only one target.Acidic Mucus: Ranged Weapon Attack: +4 to hit, 60 ft., one target, 14 (4d6) acid and 7 (2d6) acid at start of its next turn unless target immediately uses reaction to wipe." } ], "bonus_actions": [ { "name": "Assume Form", "desc": "Consumes corpse of Med or smaller Humanoid or Beast within 5 ft. and transforms into it. Stats other than size are the same in new form. Any items worn/carried meld into new form. Can't activate use wield or otherwise benefit from any of its equipment. It reverts to its true aberrant form if it dies makes a Manipulate Flesh attack or uses Assume Form while transformed." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Amorphous (True Form Only)", "desc": "Can move through a space as narrow as 1 inch wide with o squeezing." }, { "name": "Mimicry (Assumed Form Only)", "desc": "Can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with successful DC 14 Wis (Insight) check." }, { "name": "Regeneration", "desc": "Regains 5 hp at the start of its turn. If it takes acid or fire this trait doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate." } ], "spell_list": [], "page_no": 367, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_the-flesh/" }, { "slug": "thin-giant", "desc": "This tall, emaciated giant has unnaturally long arms ending in razor-sharp talons. It has a strangely conical head with glowing red eyes and fearsome fangs. Its skin is a dark gray-green, and its body is completely devoid of hair._ \n**Giant Bogeymen.** Lurking in abandoned mansions, dark wells, ancient mine shafts, and similar locations, thin giants are one of the most sinister and frightening of all giant species. The villains of many children’s nightmares, thin giants are feared even by other giants, as their life-draining bite and ability to get into tight spaces make them unsettling at best and horrifying at worst. Thin giants don’t get along with most creatures, but they have been observed leading groups of ghouls, ettercaps, and trolls to capture and devour prey. \n**Contortion Experts.** Thin giants have remarkable control over their bodies. They can twist their limbs into unnatural positions and even bend completely double. The flexibility and elasticity help the giants shrug off crushing blows. They can stay in contorted positions for extraordinary lengths of time and use this to their advantage to ambush unsuspecting creatures.", "name": "Thin Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d12+64", "speed": { "walk": 40 }, "strength": 23, "dexterity": 16, "constitution": 18, "intelligence": 11, "wisdom": 13, "charisma": 9, "strength_save": null, "dexterity_save": 7, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 11 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, necrotic", "damage_immunities": "", "condition_immunities": "exhaustion", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Common, Deep Speech, Giant", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The thin giant makes three melee attacks, but it can use its Consuming Bite only once." }, { "name": "Consuming Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.", "attack_bonus": 10, "damage_dice": "2d8+6" }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 10, "damage_dice": "2d6+6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Contortionist", "desc": "The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant's destination must still have suitable room to accommodate its volume." } ], "spell_list": [], "page_no": 175, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_thin-giant/" }, { "slug": "thorned-sulfurlord", "desc": "", "name": "Thorned Sulfurlord", "size": "Huge", "type": "Fiend", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 171, "hit_dice": "18d12+54", "speed": { "walk": 20 }, "strength": 20, "dexterity": 14, "constitution": 16, "intelligence": 10, "wisdom": 9, "charisma": 12, "strength_save": 9, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "athletics": 9, "perception": 7 }, "damage_vulnerabilities": "cold", "damage_resistances": "", "damage_immunities": "fire, poison", "condition_immunities": "charmed, poisoned", "senses": "truesight 120 ft., passive Perception 17", "languages": "Abyssal, Infernal, telepathy 120 ft.", "challenge_rating": "11", "cr": 11.0, "actions": [ { "desc": "The thorned sulfurlord makes two sulfur slam attacks or two fiery spike attacks.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "2d8+5", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 9 (2d8) fire damage. The target must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.", "name": "Sulfur Slam" }, { "attack_bonus": 6, "damage_dice": "3d6+2", "desc": "Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 9 (2d8) fire damage.", "name": "Fiery Spike" }, { "desc": "The thorned sulfurlord targets a creature that has taken fire damage from it within the last minute and causes a burst of fire to expand out from that creature in a 30-foot-radius. Each creature in the area, including the target, must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.", "name": "The World Shall Know Fire (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ground within 10 feet of the thorned sulfurlord is difficult terrain.", "name": "Burning Tangle" }, { "desc": "At the start of each of the thorned sulfurlord's turns, each creature within 10 feet of the sulfurlord takes 7 (2d6) fire damage. If the thorned sulfurlord takes cold damage, this trait doesn't function at the start of its next turn.", "name": "Hell Core" }, { "desc": "The thorned sulfurlord knows if a creature within 100 feet of it is evil-aligned or not.", "name": "Like Calls to Like" }, { "desc": "As a bonus action, the thorned sulfurlord sends its roots deep into the ground. For 1 minute, the sulfurlord's speed is halved, it is immune to effects that would move it, and it can't be knocked prone.", "name": "Root (3/Day)" } ], "spell_list": [], "page_no": 306, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_thorned-sulfurlord/" }, { "slug": "thornheart-guardian", "desc": "A hulking figure clad in a black armor adorned with thorny ornaments slowly walks forward, seemingly unhindered by the thick vegetation of the surrounding woods._ \nThornheart guardians are unyielding and merciless defenders of the forest domains of hags and other sinister fey. They are the twisted cousins of Open Game License", "name": "Thornheart Guardian", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 133, "hit_dice": "14d10+56", "speed": { "walk": 30 }, "strength": 19, "dexterity": 10, "constitution": 18, "intelligence": 7, "wisdom": 14, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 16", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The thornheart guardian makes three attacks: two with its barbed greatsword and one with its thorny whip." }, { "name": "Barbed Greatsword", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) piercing damage." }, { "name": "Thorny Whip", "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, the guardian can automatically hit the target with its thorny whip, and the guardian can't make thorny whip attacks against other targets.", "attack_bonus": 8, "damage_dice": "2d6+4" }, { "name": "Grasp of the Briar (Recharge 5-6)", "desc": "The thornheart guardian summons grasping, thorny vines to impede and drain the life of its foes. The ground within 20 feet of the thornheart guardian becomes difficult terrain for 1 minute. This difficult terrain doesn't cost the thornheart guardian extra movement. A creature that enters or starts its turn in the area must succeed on a DC 16 Strength saving throw or be restrained by the plants. A restrained creature takes 7 (2d6) necrotic damage at the start of each of its turns. A creature, including the restrained target, can take its action to break the target free of the vines by succeeding on a DC 16 Strength check." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The thornheart guardian is immune to any spell or effect that would alter its form" }, { "name": "Magic Resistance", "desc": "The thornheart guardian has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The thornheart guardian's weapon attacks are magical" }, { "name": "Woodland Walk", "desc": "Difficult terrain composed of nonmagical plants doesn't cost the thornheart guardian extra movement. In addition, the thornheart guardian can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard." } ], "spell_list": [], "page_no": 346, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_thornheart-guardian/" }, { "slug": "thread-bound-constrictor-snake", "desc": "", "name": "Thread-Bound Constrictor Snake", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 60, "hit_dice": "8d12+8", "speed": { "walk": 30 }, "strength": 19, "dexterity": 14, "constitution": 12, "intelligence": 1, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 6, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", "name": "Constrict" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The snake is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster's spell save DC or return to the textile to which it is bound for 1 minute.", "name": "Antimagic Susceptibility" }, { "desc": "The snake is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The snake's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The snake can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.", "name": "Shifting Form" } ], "spell_list": [], "page_no": 353, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_thread-bound-constrictor-snake/" }, { "slug": "three-headed-clockwork-dragon", "desc": "", "name": "Three-Headed Clockwork Dragon", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 275, "hit_dice": "22d12+132", "speed": { "fly": 60, "walk": 40 }, "strength": 25, "dexterity": 10, "constitution": 23, "intelligence": 10, "wisdom": 10, "charisma": 1, "strength_save": 12, "dexterity_save": null, "constitution_save": 11, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": { "athletics": 12, "perception": 10 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 20", "languages": "understands Common but can't speak", "challenge_rating": "14", "cr": 14.0, "actions": [ { "desc": "The dragon can use its Oil Spray. It then makes five attacks: three with its bite and two with its fists.", "name": "Multiattack" }, { "attack_bonus": 12, "damage_dice": "2d10+7", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 3 (1d6) fire damage.", "name": "Bite" }, { "attack_bonus": 12, "damage_dice": "2d6+7", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.", "name": "Fist" }, { "desc": "The dragon exhales fire in three separate 60-foot cones. Each creature in one of these cones must make a DC 19 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. A creature in overlapping cones has disadvantage on the saving throw, but it takes damage from only one breath.", "name": "Fire Breath (Recharge 6)" }, { "desc": "The dragon sprays oil in a 30-foot-cone. Each creature in the area must succeed on a DC 19 Dexterity saving throw or become vulnerable to fire damage until the end of the dragon's next turn.", "name": "Oil Spray" }, { "desc": "The dragon swings its bladed tail. Each creature within 15 feet of the dragon must make a DC 19 Dexterity saving throw. On a failure, a creature takes 16 (2d8 + 7) slashing damage and is knocked prone. On a success, a creature takes half the damage but isn't knocked prone.", "name": "Tail Sweep" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dragon is magically bound to three circlets. As long as the dragon is within 1 mile of a circlet wearer on the same plane of existence, the wearer can communicate telepathically with the dragon. While the dragon is active, the wearers see through its eyes and hear what it hears. During this time, the wearers are deaf and blind with regard to their own senses. \n\nIf only two circlet wearers are within 1 mile of the active dragon each hour spent wearing the circlets imposes one level of exhaustion on those wearers. If only a single wearer is within 1 mile of the active dragon, each minute spent wearing the circlet gives that wearer one level of exhaustion. If no circlet wearers are within 1 mile of the dragon, it views all creatures it can see as enemies and tries to destroy them until a circlet wearer communicates with the dragon or the dragon is destroyed. A circlet wearer can use its action to put the dragon in an inactive state where it becomes incapacitated until a wearer uses an action to switch the dragon to active. \n\nEach circlet is a magic item that must be attuned.", "name": "Bound" }, { "desc": "The dragon is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The dragon has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The dragon deals double damage to objects and structures.", "name": "Siege Monster" } ], "spell_list": [], "page_no": 111, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_three-headed-clockwork-dragon/" }, { "slug": "three-headed-cobra", "desc": "", "name": "Three-Headed Cobra", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 127, "hit_dice": "15d10+45", "speed": { "swim": 30, "walk": 40 }, "strength": 14, "dexterity": 18, "constitution": 16, "intelligence": 4, "wisdom": 10, "charisma": 6, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10ft., passive Perception 13", "languages": "-", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The three-headed cobra makes three bite attacks.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.", "name": "Bite" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.", "name": "Reactive Heads" }, { "desc": "The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.", "name": "Three-Headed" }, { "desc": "While the three-headed cobra sleeps, at least one of its heads is awake.", "name": "Wakeful" } ], "spell_list": [], "page_no": 354, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_three-headed-cobra/" }, { "slug": "thripper", "desc": "", "name": "Thripper", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "16d8+32", "speed": { "walk": 25 }, "strength": 14, "dexterity": 19, "constitution": 15, "intelligence": 11, "wisdom": 16, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "cold", "damage_resistances": "nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "", "senses": "truesight 60', passive Perception 16", "languages": "Thrippish, Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Extractor Spear or Disorienting Chitter attacks." }, { "name": "Extractor Spear", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by amount equal to half necrotic taken and thripper regains hp equal to that amount. Reduction lasts until target finishes short/long rest. Target dies if this reduces its hp max to 0." }, { "name": "Disorienting Chitter", "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 16 (3d8+3) thunder and the target must make DC 14 Wis save or fall prone as it briefly becomes disoriented and falls." } ], "bonus_actions": null, "reactions": [ { "name": "Glamour Counter", "desc": "When creature thripper can see within 30' of it casts spell can counter the spell. This works like counterspell spell with +6 spellcasting ability check except thripper can counter only enchantment or illusion spells and it must make the ability check regardless of spell's level." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Feybane Weapons", "desc": "Its weapons are cold iron and are magical when used vs. fey. When it hits a fey with any weapon the weapon's damage is force instead of its normal damage type." }, { "name": "Fey Sense", "desc": "Can pinpoint by scent the location of fey within 60' of it and can sense the general direction of fey within 1 mile of it." }, { "name": "Soft Wings", "desc": "Can fly up to 40' on its turn but must start and end its move on solid surface (roof ground etc.). If it is flying at the end of its turn it falls to the ground and takes falling damage." } ], "spell_list": [], "page_no": 368, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_thripper/" }, { "slug": "thrummren", "desc": "The massive, dog-faced elk charges into battle, lightning crackling between its hooves and antlers, as its giant rider throws bolts of lightning._ \nThe sight of a storm giant charging to battle atop a baying thrummren is both breathtaking and terrifying. \n**Heavenly Wanderers.** Herds of thrummrens migrate from mountain range to mountain range across vast regions of the \n**Upper Planes.** As they travel en masse, storm clouds gather above them, and the pounding of their hooves against the ground is akin to thunder. The lightning storms generated by their proximity are truly amazing to behold. \n**Giant Bond.** Most thrummrens on the Material Plane serve as the mounts of Open Game License", "name": "Thrummren", "size": "Gargantuan", "type": "Celestial", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 198, "hit_dice": "12d20+72", "speed": { "walk": 60 }, "strength": 21, "dexterity": 19, "constitution": 22, "intelligence": 10, "wisdom": 15, "charisma": 10, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 4, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, thunder", "damage_immunities": "lightning, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 12", "languages": "Common, Giant, telepathy 60 ft.", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The thrummren makes two attacks: one with its gore and one with its hooves." }, { "name": "Gore", "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (3d12 + 5) piercing damage plus 10 (3d6) lightning damage.", "attack_bonus": 9, "damage_dice": "3d12+5" }, { "name": "Hooves", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) thunder damage.", "attack_bonus": 9, "damage_dice": "2d8+5" }, { "name": "Thunder Stomp (Recharge 5-6)", "desc": "The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a DC 17 Strength saving throw. On a failure, a creature takes 35 (10d6) thunder damage, is pushed up to 10 feet away from the thrummren, and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or deafened." } ], "bonus_actions": null, "reactions": [ { "name": "Protect Rider", "desc": "When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Lightning Absorption", "desc": "Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt." }, { "name": "Magic Resistance", "desc": "The thrummren has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The thrummren's weapon attacks are magical." }, { "name": "Storm Hide", "desc": "A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage. The thrummren can choose for its rider to not be affected by this trait." } ], "spell_list": [], "page_no": 347, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_thrummren/" }, { "slug": "thuellai", "desc": "_This raging cloud of animate mist and ice has icicle shards for eyes and claws. In battle or when hunting, a thuellai howls like a dozen screaming banshees._ \n_**Servants of Boreas.**_ These fast-flying creatures of air and ice were created by the lord of the north wind, Boreas, to be his heralds, assassins, and hunting hounds. They appear as a swirling blizzard, often blending in with snowstorms to surprise their victims. \n_**Terrifying Blizzards.**_ Thuellai love to engulf creatures in their blizzards, to lash buildings with ice and cold, and to trigger avalanches with their whirlwinds. They thrive on destruction and fear, and they share their master’s unpredictable nature. \n_**Immune to Steel.**_ Northerners especially fear the thuellai because of their resistance to mundane steel, their terrifying howls, and their ability to cause madness. \n_**Elemental Nature.**_ A theullali doesn’t require air, food, drink, or sleep.", "name": "Thuellai", "size": "Huge", "type": "Elemental", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 17, "armor_desc": "", "hit_points": 149, "hit_dice": "13d12+65", "speed": { "hover": true, "walk": 0, "fly": 100 }, "strength": 22, "dexterity": 24, "constitution": 20, "intelligence": 10, "wisdom": 11, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 4, "wisdom_save": 4, "charisma_save": 6, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "fire", "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Dwarvish, Primordial", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The thuellai makes two claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 26 (4d12) cold damage. If the target is wearing metal armor, it must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.", "attack_bonus": 10, "damage_dice": "2d8+6" }, { "name": "Freezing Breath (Recharge 5-6)", "desc": "The thuellai exhales an icy blast in a 40-foot cone. Each target in the area takes 39 (6d12) cold damage, or half damage with a successful DC 17 Constitution saving throw." }, { "name": "Algid Aura", "desc": "All creatures within 10 feet of a thuellai take 7 (2d6) cold damage at the beginning of the thuellai's turn. Spells or magical effects that protect against cold are affected as if by a dispel magic spell (the theullai's effective spellcasting bonus is +5) if a thuellai is within 20 feet of the target at the start of the theullai's turn, and nonmagical flames within 20 feet of the thuellai are extinguished at the start of its turn." }, { "name": "Howl of the Maddening Wind (3/day)", "desc": "a thuellai's howl can cause creatures to temporarily lose their minds and even to attack themselves or their companions. Each target within 100 feet of the theullai and able to hear the howl must make a successful DC 14 Wisdom saving throw or roll 1d8 and consult the table below at the start of its next turn. An affected creature repeats the saving throw at the end of each of its turns; a success ends the effect on itself, but a failure means it must roll again on the table below at the start of its next turn.\n\n1 - Act normally\n\n2-4 - Do nothing but babble incoherently\n\n5-6 - Do 1d8 damage + Str modifier to self with item in hand\n\n7-8 - Attack nearest target; select randomly if more than one" }, { "name": "Blizzard (1/Day)", "desc": "The thuellai creates an icy blizzard in the area around it. A 50-foot radius sphere surrounding the theullai fills with icy fog, whirling snow, and driving ice crystals. Vision is lightly obscured, and creatures have disadvantage on Wisdom (Perception) checks that rely on vision or hearing. The ground in the affected area becomes difficult terrain. The effect lasts for 10 minutes and moves with the theullai." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Air Mastery", "desc": "Airborne creatures have disadvantage on attack rolls against the thuellai." }, { "name": "Snow Vision", "desc": "The thuellai see perfectly well in snowy conditions. It does not suffer Wisdom (Perception) penalties from snow, whiteout, or snow blindness." } ], "spell_list": [], "page_no": 379, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_thuellai/" }, { "slug": "thuellai-tob1-2023", "desc": "False", "name": "Thuellai", "size": "Huge", "type": "Elemental", "subtype": "", "group": "null", "alignment": "Chaotic Neutral", "armor_class": 17, "armor_desc": "", "hit_points": 161, "hit_dice": "14d12 + 70", "speed": { "walk": 100 }, "strength": 22, "dexterity": 24, "constitution": 20, "intelligence": 10, "wisdom": 11, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 4, "wisdom_save": 4, "charisma_save": 6, "perception": 14, "skills": { "Perception": 4 }, "damage_vulnerabilities": "fire", "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Dwarvish, Primordial", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The thuellai makes three Icy Claw attacks." }, { "name": "Icy Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 10 (3d6) cold damage." }, { "name": "Freezing Breath (Recharge 5-6)", "desc": "The thuellai exhales an icy blast in a 60-foot cone. Each creature in the area must make a DC 17 Dexterity saving throw, taking 49 (14d6) cold damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Chilling Presence", "desc": "At the start of each of the thuellai's turns, each creature within 15 feet of it must succeed on a DC 17 Constitution saving throw or take 7 (2d6) cold damage. For each minute a creature spends within 15 feet of the thuellai, it must succeed on a DC 17 Constitution saving throw or suffer one level of exhaustion from cold exposure. Unprotected, nonmagical flames within 15 feet of the thuellai are extinguished. Any spells of 3rd level or lower that provide resistance to cold damage and that are within 15 feet of the thuellai immediately end. Water freezes if it remains within 15 feet of the thuellai for at least 1 minute." }, { "name": "Elemental Nature", "desc": "The thuellai doesn't require air, food, drink, or sleep." }, { "name": "Snowsight", "desc": "The thuellai can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty." } ], "spell_list": [], "page_no": 360, "environments": [], "img_main": "http://api.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_thuellai/" }, { "slug": "thug", "desc": "**Thugs** are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.", "name": "Thug", "size": "Medium", "type": "Humanoid", "subtype": "any race", "group": "NPCs", "alignment": "any non-good alignment", "armor_class": 11, "armor_desc": "leather armor", "hit_points": 32, "hit_dice": "5d8+10", "speed": { "walk": 30 }, "strength": 15, "dexterity": 11, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "intimidation": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "any one language (usually Common)", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The thug makes two melee attacks." }, { "name": "Mace", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.", "attack_bonus": 4, "damage_dice": "1d6", "damage_bonus": 2 }, { "name": "Heavy Crossbow", "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.", "attack_bonus": 2, "damage_dice": "1d10" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": 402, "environments": [ "Urban", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_thug/" }, { "slug": "thug-a5e", "desc": "", "name": "Thug", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 32, "hit_dice": "5d8+10", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "intimidation": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "any one", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The thug attacks twice with their brass knuckles." }, { "name": "Brass Knuckles", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If this damage reduces the target to 0 hit points it is unconscious and stable." }, { "name": "Heavy Crossbow", "desc": "Ranged Weapon Attack: +4 to hit, range 100/400 feet one target. Hit: 7 (1d10 + 2) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 495, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_thug/" }, { "slug": "thug_bf", "desc": "", "name": "Thug", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 11, "armor_desc": "leather armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 30 }, "strength": 14, "dexterity": 10, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": 2, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": 0, "wisdom_save": 0, "charisma_save": 0, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any one language (usually Common)", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Club", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage." }, { "name": "Heavy Crossbow", "desc": "_Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage." } ], "bonus_actions": [ { "name": "Sucker Punch", "desc": "The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Brutal", "desc": "A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack)." }, { "name": "Pack Tactics", "desc": "The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_thug/" }, { "slug": "thunderbird-a5e", "desc": "", "name": "Thunderbird", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 57, "hit_dice": "6d10+24", "speed": { "walk": 30, "fly": 80 }, "strength": 18, "dexterity": 14, "constitution": 18, "intelligence": 2, "wisdom": 16, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 15", "languages": "", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The griffon attacks once with its beak and once with its talons." }, { "name": "Beak", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage." }, { "name": "Talons", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage or 11 (2d6 + 4) slashing damage if the griffon started its turn at least 20 feet above the target and the target is grappled (escape DC 14). Until this grapple ends the griffon can't attack a different target with its talons." }, { "name": "Lightning Strike (Recharge 6)", "desc": "The thunderbird exhales a blast of lightning at one target within 60 feet. The target makes a DC 12 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half the damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Sight", "desc": "The griffon has advantage on Perception checks that rely on sight." }, { "name": "Storm Sight", "desc": "A thunderbirds vision is not limited by weather." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/mmenag_thunderbird/" }, { "slug": "thursir-giant", "desc": "_Heavily armored and carrying two rune-marked hammers, a thursir giant’s reddish hair and beard are often plaited in the style of an enormous dwarf._ \n**Forge Masters.** Greedy and aggressively competitive, thursir dwell in vast caverns under frozen mountains where they labor to forge chains, armor, and massive engines of war. Thursir giants have a natural affinity for metalworking. Any armor or weapons forged by a thursir giant are of the highest quality and can fetch double the usual price for such an item. \n**Enormous Appetites.** When not toiling at the forge, these giants entertain themselves with gluttonous feasts and boisterous wrestling competitions, or raid human settlements for food and valuables. \n**Hearth Rune Priestesses.** Female priestesses have a much higher standing in their society than other female thursir giants, who are treated shabbily. Most female thursir giants are drudges, considered fit only for child-bearing and menial labor. However, male thursir are makers, warrior, and metalworkers, while women make up the bulk of their priesthood and spellcasters. As priests and casters, they are valued advisors and held in high regard—or at least very valuable property. \nThursir stand nine feet tall and weigh 600 lb.", "name": "Thursir Giant", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral evil (50%) lawful evil (50%)", "armor_class": 13, "armor_desc": "chain shirt", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "walk": 40 }, "strength": 19, "dexterity": 10, "constitution": 18, "intelligence": 13, "wisdom": 15, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "athletics": 6, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Dwarven, Giant", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The giant makes two warhammer attacks." }, { "name": "Warhammer", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "attack_bonus": 6, "damage_dice": "2d8" }, { "name": "Rock", "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.", "attack_bonus": 6, "damage_dice": "2d10" }, { "name": "Runic Blood (3/day)", "desc": "Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cast Iron Stomach", "desc": "The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair." } ], "spell_list": [], "page_no": 227, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_thursir-giant/" } ] }{ "count": 3207, "next": "