{"count":3207,"next":"https://api.open5e.com/v1/monsters/?format=json&ordering=-constitution&page=20","previous":"https://api.open5e.com/v1/monsters/?format=json&ordering=-constitution&page=18","results":[{"slug":"ettin-kobold","desc":"","name":"Ettin, Kobold","size":"Medium","type":"Giant","subtype":"","group":null,"alignment":"lawful evil","armor_class":12,"armor_desc":"armor scraps","hit_points":34,"hit_dice":"4d8+16","speed":{"walk":30},"strength":17,"dexterity":11,"constitution":18,"intelligence":6,"wisdom":8,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 9","languages":"Common, Draconic","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"Two Greatclub or Spear attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack."},{"name":"Echoing Burps (Recharge 5-6)","desc":"Tries to let loose double roar but instead sends forth a series of obnoxious smelly belches in a 15 ft. cone. Each creature in the area: 10 (4d4) thunder and is incapacitated until end of its next turn (DC 13 Con half damage and isn't incapacitated)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bickering Heads","desc":"A kobold ettin's constant bickering can be easily heard and proves a tough habit to disrupt. It has disadvantage on Dex (Stealth) checks to stay silent but it has advantage on Wis (Perception) checks. Has advantage vs. being blinded charmed deafened frightened stunned and knocked unconscious."},{"name":"Might of Giants","desc":"Though squat by ettin standards kobold ettins are as much giant as they are kobold. It is a Large Giant for the purpose of determining its carrying capacity."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":173,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ettin-kobold/"},{"slug":"faux-garou","desc":"","name":"Faux-Garou","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":93,"hit_dice":"11d8+44","speed":{"walk":30},"strength":17,"dexterity":11,"constitution":18,"intelligence":4,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60', passive Perception 14","languages":"understands creator's languages but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Uses Frightening Gaze then two Claws."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) slashing damage + 10 (3d6) necrotic."},{"name":"Frightening Gaze","desc":"Fixes its gaze on one creature it can see within 60' of it. Target frightened 1 min (DC 15 Wis negates). Creature can re-save at end of each of its turns success ends effect on itself. If save succeeds or effect ends for it creature immune to faux-garou's Frightening Gaze for the next 24 hrs."}],"bonus_actions":[{"name":"Change Shape","desc":"Transforms into Large or smaller Beast matching type of lycanthrope it resembles (wolf if it resembles a werewolf etc.) or back into its true form. Its stats other than size and speed are same in each form. While transformed retains constructed appearance and claws at end of its forelimbs. Items worn or carried not transformed. Reverts to true form if it dies."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Druidic Vengeance","desc":"Knows scent and appearance of each creature it was created to kill. Advantage on attacks vs. such creatures and on Wis (Perception) and Wis (Survival) checks to find and track them."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Necrotic Weapons","desc":"Weapon attacks are magical. When it hits with any weapon deals extra 3d6 necrotic (included below)."}],"spell_list":[],"page_no":174,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_faux-garou/"},{"slug":"forgotten-regent","desc":"","name":"Forgotten Regent","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"lawful neutral","armor_class":17,"armor_desc":"natural armor","hit_points":187,"hit_dice":"22d8+88","speed":{"walk":30,"fly":50},"strength":21,"dexterity":10,"constitution":18,"intelligence":13,"wisdom":14,"charisma":21,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lighting, thunder; nonmagic B/P/S attacks not made w/silvered weapons","damage_immunities":"cold, necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 60', passive Perception 16","languages":"any languages it knew in life","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Frozen Rune Maul or Frost Blast attacks."},{"name":"Frozen Rune Maul","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 7 (2d6) cold."},{"name":"Frost Blast","desc":"Ranged Spell Attack: +9 to hit, 120 ft., one target, 19 (4d6+5) cold."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Army of the Damned","desc":"Raises an arm into the air sending out a chill wind that empowers Undead allies. Each friendly Undead within 30' of it gains 10 temp hp."},{"name":"Teleport (2)","desc":"Magically teleports along with any items worn or carried up to 120' to an unoccupied spot it sees."},{"name":"Frozen Rune Maul (2)","desc":"Makes one Frozen Rune Maul attack."}],"special_abilities":[{"name":"Frozen Reign","desc":"When a friendly Undead within 30' of regent hits with any weapon weapon deals an extra 4 (1d8) cold."},{"name":"Incorporeal Movement","desc":"Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Turning","desc":"[+]Defiance[/+] It and any Undead within 30' of it: advantage on saves vs. turn undead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Glacier Imprisonment (Recharge 6)","desc":"One creature regent can see within 60' of it: DC 16 Con save. If save fails by 5+ creature is instantly petrified in magical ice block. Otherwise creature that fails save begins to freeze and is restrained. Restrained creature must re-save at end of its next turn becoming petrified in magical ice block on a failure or ending effect on a success. Petrification lasts until creature is freed by greater restoration spell or other magic. Or the ice block can be attacked and destroyed (AC 15; hp 30; vulnerability to fire; immunity to poison and psychic) freeing the creature. When ice block takes damage that isn't fire petrified creature takes half the damage dealt to the ice block."},{"name":"Frozen Citizenry (1/Day)","desc":"Magically calls 2d4 skeletons or zombies (regent's choice) or two glacial corruptors (see Tome of Beasts 2). Called creatures arrive in 1d4 rounds acting as allies of the regent and obeying its spoken commands. The Undead remain for 1 hr until regent dies or until regent dismisses them as a bonus action."}],"spell_list":[],"page_no":187,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_forgotten-regent/"},{"slug":"golem-ice","desc":"","name":"Golem, Ice","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":114,"hit_dice":"12d10+48","speed":{"walk":30},"strength":20,"dexterity":11,"constitution":18,"intelligence":3,"wisdom":10,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60', passive Perception 13 ","languages":"understands the languages of its creator but can't speak","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Two Slams or one Slam and uses Preserve Creature."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesn't have another creature grappled."},{"name":"Preserve Creature","desc":"Preserves up to Med creature grappled by it: can't breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Can't use Preserve Creature if Ice Cavity is frozen."}],"bonus_actions":null,"reactions":[{"name":"Freeze or Liquefy Cavity","desc":"Freezes/liquefies its Ice Cavity."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Ice Cavity","desc":"Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":216,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_golem-ice/"},{"slug":"golem-origami","desc":"","name":"Golem, Origami","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":114,"hit_dice":"12d10+48","speed":{"walk":30,"fly":40},"strength":17,"dexterity":14,"constitution":18,"intelligence":5,"wisdom":10,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone","senses":"darkvision 60', passive Perception 13","languages":"understands creator's languages, can't speak","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Three Lacerating Strike or Wing Buffet attacks."},{"name":"Lacerating Strike","desc":"Melee Weapon Attack: +6 to hit, 10 ft., one target, 16 (3d8+3) slashing damage."},{"name":"Wing Buffet (Dragon or Swan Form)","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (3d6+3) bludgeoning damage and target must make DC 15 Str save or be knocked prone."},{"name":"Hazardous Hop (Frog Form)","desc":"If it jumps 15 ft.+ as part of its move it can then use this to land on its feet in unoccupied space it can see. Each creature within 10 of golem when it lands: 33 (6d10) bludgeoning damage and knocked prone (DC 15 Dex half not prone)."},{"name":"Shredded Breath (Dragon Form Recharge 5-6)","desc":"Exhales a spray of paper fragments in a 30' cone. Each creature in area: 31 (9d6) slashing damage and blinded until end of its next turn (DC 15 Dex half not blinded)."},{"name":"Trumpeting Blast (Swan Form Recharge 5-6)","desc":"Emits a trumpeting blast in 30' cone. Each creature in area: 31 (7d8) thunder and deafened until end of its next turn (DC 15 Con half not deafened)."}],"bonus_actions":[{"name":"Fold","desc":"Reshape papery body to resemble Large dragon Large swan or Med frog. Use again to unfold into Large flat piece of fabric/paper. Stats except size same in each form. Unfolded if it dies."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"False Appearance (Unfolded Form)","desc":"Motionless indistinguishable from ordinary paper screen tapestry or similar flat paper/fabric art."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Magic Weapons","desc":"Weapon attacks are magical."},{"name":"Standing Leap (Frog Form)","desc":"Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."}],"spell_list":[],"page_no":217,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_golem-origami/"},{"slug":"golem-tar","desc":"","name":"Golem, Tar","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":119,"hit_dice":"14d8+56","speed":{"walk":30,"climb":30},"strength":18,"dexterity":9,"constitution":18,"intelligence":7,"wisdom":10,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"cold","damage_resistances":"","damage_immunities":"fire, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons","condition_immunities":"charmed, exhaustion, frightened, petrified, poisoned, prone","senses":"darkvision 60', passive Perception 10 ","languages":"understands the languages of its creator but can't speak","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Three Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage."}],"bonus_actions":[{"name":"Quench (Burning Only)","desc":"Puts out fire on it deactivating Fire Hazard."},{"name":"Draw Flames","desc":"Extinguishes up to 10 ft. cube of nonmagical fire within 5 ft. of it drawing fire into itself and activating its Fire Hazard."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Fire Hazard","desc":"When it takes fire it bursts into flame. Golem continues burning until it takes cold is immersed in water or uses Quench. A creature that touches burning golem or hits it with melee attack while within 5 ft. of it: 5 (1d10) fire. While burning golem's weapon attacks deal extra 5 (1d10) fire on a hit."},{"name":"Hardened Tar","desc":"If it takes cold in the same round it is reduced to 0 hp it is paralyzed for 1 min remaining alive. If it takes fire while paralyzed it regains a number of hp equal to the fire dealt. Otherwise it dies when the condition ends."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Magic Weapons","desc":"Weapon attacks are magical."},{"name":"Noxious Smoke (Burning Only)","desc":"While burning gives off poisonous fumes. A creature that starts its turn within 5 ft. of burning golem: poisoned as it remains within 5 ft. of golem and for 1 round after it leaves the area (DC 13 Con negates)."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":218,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_golem-tar/"},{"slug":"grivid","desc":"","name":"Grivid","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":180,"hit_dice":"19d10+76","speed":{"walk":50},"strength":21,"dexterity":16,"constitution":18,"intelligence":2,"wisdom":15,"charisma":5,"strength_save":null,"dexterity_save":7,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"tremorsense 60', passive Perception 16","languages":"—","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Kicks or three Spit Worms."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 18 (3d8+5) piercing damage + 7 (2d6) poison and target must make DC 16 Con save or be infested with parasitic cheek worm (see above) if grivid has at least 1 cheek worm."},{"name":"Kick","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) bludgeoning damage and target must make DC 16 Str save or be knocked prone."},{"name":"Spit Worm","desc":"Ranged Weapon Attack: +7 to hit 20/60' one creature. 13 (3d6+3) bludgeoning damage + 7 (2d6) poison and target: DC 16 Con save or be infested with parasitic cheek worm (see above) if grivid has at least 1 cheek worm."}],"bonus_actions":[{"name":"Consume Worms","desc":"Consumes up to 3 cheek worms regaining 5 (2d4) hp for each worm consumed."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Cheek Worm Regrowth","desc":"Has twenty worms stored in its cheeks. Used worms regrow when the grivid finishes a long rest."},{"name":"Keen Sight","desc":"Advantage: sight Wis (Percept) checks."},{"name":"Parasitic Cheek Worm","desc":"Produces parasitic worms in its cheeks and it expels these worms into other creatures when it attacks. Worm burrows into target's flesh and that creature is poisoned while infested with at least one worm. At start of each of infested creature's turns it takes 5 (2d4) poison. Any creature can take an action to remove one worm with successful DC 12 Wis (Medicine) check. An effect that cures disease removes and kills one worm infesting the creature. When grivid dies all worms currently infesting creatures die ending infestation in all infested creatures."},{"name":"Worm Regeneration","desc":"If it has at least 1 hp grivid regains 5 hp for each worm infesting another creature at start of its turn."}],"spell_list":[],"page_no":221,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_grivid/"},{"slug":"grolar-bear-alpha","desc":"","name":"Grolar Bear Alpha","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural","hit_points":152,"hit_dice":"16d10+64","speed":{"walk":40,"swim":30,"climb":20},"strength":23,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":13,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"—","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Claw. If it hits one creature with two attacks creature takes 14 (4d6) bludgeoning damage and must make DC 15 Con save or be stunned until end of its next turn."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 11 (1d8+7) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 14 (2d6+7) slashing damage."}],"bonus_actions":[{"name":"Versatile Coat","desc":"White fur white to brown vice versa."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Dismembering Strike","desc":"If it scores a critical hit vs. stunned creature tears off one of creature's limbs. Creature is immune to this if it is immune to slashing."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Forest and Snow Camouflage","desc":"Advantage: Dex (Stealth) checks to hide in forest terrain if fur is brown and snowy terrain if fur is white."}],"spell_list":[],"page_no":222,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_grolar-bear-alpha/"},{"slug":"hag-wood","desc":"","name":"Hag, Wood","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"natural armor","hit_points":170,"hit_dice":"20d8+80","speed":{"walk":30,"climb":30},"strength":16,"dexterity":14,"constitution":18,"intelligence":12,"wisdom":21,"charisma":15,"strength_save":7,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":9,"charisma_save":null,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, poisoned","senses":"darkvision 60', passive Perception 19","languages":"Common, Elvish, Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Two Claw or Toxic Splinter attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage + 18 (4d8) poison."},{"name":"Toxic Splinter","desc":"Ranged Spell Attack: +9 to hit, 60 ft., one target, 7 (1d4+5) piercing damage + 18 (4d8) poison and poisoned 1 min (DC 16 Con negates). Effect: target paralyzed. Victim can re-save at end of each of its turns success ends effect on itself. A creature within 5 ft. of target can take its action to remove splinter with DC 13 Wis (Medicine) check ending poisoned condition."},{"name":"Spellcasting","desc":"Wis (DC 17) no material components: At will: charm person entangle  • 3/day: plant growth1/day: contagion"}],"bonus_actions":[{"name":"Nettling Word","desc":"Heckles mocks or jeers one creature she can see within 30' of her. If creature can hear and understand her enraged until end of its next turn (DC 16 Cha negates). While enraged: advantage on melee attacks unable to distinguish friend from foe and must move to and attack nearest creature (not hag). If none is near enough to move to and attack enraged creature stalks off in random direction. Attacks vs. enraged creature: advantage."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"One with the Woods","desc":"While hag remains motionless in forest terrain is indistinguishable from an old decomposing log or tree stump."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Speak with Beasts and Plants","desc":"Can communicate with Beasts and Plants as if they shared a language."},{"name":"Woodland Walk","desc":"Difficult terrain made of plants doesn't cost hag extra move. Can pass through plants with o being slowed by them nor taking damage from them if they have thorns spines or similar."}],"spell_list":[],"page_no":228,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_hag-wood/"},{"slug":"ice-willow","desc":"","name":"Ice Willow","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d10+60","speed":{"walk":20},"strength":19,"dexterity":9,"constitution":18,"intelligence":7,"wisdom":14,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"fire","damage_resistances":"lightning, slashing","damage_immunities":"cold","condition_immunities":"blinded, deafened, frightened","senses":"darkvision 60', passive Perception 12","languages":"Sylvan","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) cold."},{"name":"Icicle Drop (Recharge 4-6)","desc":"Shakes several spear-like icicles loose. Each creature within 10 ft. of the willow must make a DC 15 Dex save taking 9 (2d8) piercing damage and 7 (2d6) cold on a failed save or half damage if made."},{"name":"Icicle Spray (Recharge 6)","desc":"Flings icicles in a 30' cone. All in area make a DC 15 Dex save taking 18 (4d8) piercing damage and 14 (4d6) cold on a failed save or half damage if made."}],"bonus_actions":null,"reactions":[{"name":"Melting Icicles","desc":"When the ice willow takes fire it can immediately use Icicle Drop if available."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from ice-covered willow tree."},{"name":"Ice Melt","desc":"If it takes fire damage its icicles partially melt. Until the end of the ice willow's next turn creatures have advantage on saves vs. the willow's Icicle Drop and Icicle Spray."}],"spell_list":[],"page_no":240,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ice-willow/"},{"slug":"incandescent-one","desc":"","name":"Incandescent One","size":"Medium","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":16,"armor_desc":"natural","hit_points":144,"hit_dice":"17d8+68","speed":{"walk":30,"fly":60,"swim":60},"strength":16,"dexterity":18,"constitution":18,"intelligence":11,"wisdom":17,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":8,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"cold, radiant; nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, grappled, poisoned, prone, restrained","senses":"truesight 120', passive Perception 17","languages":"all, telepathy 120'","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks or three Astral Bolt attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold."},{"name":"Astral Bolt","desc":"Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one's next turn has advantage."}],"bonus_actions":[{"name":"Celestial Inspiration","desc":"Inspires one creature it can see within 60' of it. Whenever target makes attack roll or save before start of incandescent one's next turn target can roll a d4 and add number rolled to the attack roll or save."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aqueous Form","desc":"Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing."},{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Flyby","desc":"Doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Luminous","desc":"Sheds dim light in a 5 ft. radius."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Magic Weapons","desc":"Weapon attacks are magical."}],"spell_list":[],"page_no":244,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_incandescent-one/"},{"slug":"ion-slime","desc":"","name":"Ion Slime","size":"Small","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":112,"hit_dice":"15d6+60","speed":{"walk":20,"swim":20},"strength":10,"dexterity":17,"constitution":18,"intelligence":2,"wisdom":4,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-3,"skills":{"perception":-3},"damage_vulnerabilities":"cold","damage_resistances":"thunder","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 7","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 9 (2d8) lightning."},{"name":"Discharge (Supercharged Only)","desc":"Sends shock of lightning through its supercharged pseudopod at onecreature it can see within 5 ft. of it ending supercharged state. Target: 27 (6d8) lightning (DC 15 Con half). Three bolts of lightning then leap to as many as three targets each must be within 20' of first target. Target can be creature or object and each can be targeted by only one bolt. Each target: 13 (3d8) lightning (DC 15 Con half)."}],"bonus_actions":[{"name":"Charged Motion (Supercharged Only)","desc":"Dash or Dodge action."},{"name":"Supercharge (Recharge 5-6)","desc":"Gathers ambient electricity to supercharge itself for 3 rounds. While supercharged slime gains +2 bonus to its AC and it gains an additional action on each of its turns. At end of the third round if the slime hasn't used the Discharge action it suffers feedback taking 18 (4d8) force. Its supercharged state then ends."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ionic Form","desc":"Whenever subjected to lightning it takes no damage and instead regains hp equal to lightning dealt. Its Supercharge then recharges. If it takes cold while supercharged it must roll a d6. On a 1 or 2 it loses the supercharged state."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":245,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ion-slime/"},{"slug":"karkadann","desc":"","name":"Karkadann","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":157,"hit_dice":"15d12+60","speed":{"walk":50},"strength":22,"dexterity":10,"constitution":18,"intelligence":7,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"passive Perception 14","languages":"Common","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Two Hooves or one Horn and one Hooves."},{"name":"Hooves","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage."},{"name":"Horn","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 24 (4d8+6) piercing damage."},{"name":"Toss","desc":"One Large or smaller creature impaled by karkadann is thrown up to 30' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone."},{"name":"Healing Touch (3/Day)","desc":"Touches another creature with its horn. The target magically regains 22 (4d8+2) hp and is cured of all diseases and poisons afflicting it."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Impaling Charge","desc":"If it moves 20+' straight toward a target and then hits it with Horn attack on same turn karkadann impales target on its horn grappling the target if it is a Large or smaller creature (escape DC 15). Until the grapple ends the target is restrained takes 18 (4d8) piercing damage at start of each of its turns and karkadann can't make horn attacks vs. other targets."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":249,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_karkadann/"},{"slug":"khargi","desc":"","name":"Khargi","size":"Huge","type":"Fiend","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"natural armor","hit_points":147,"hit_dice":"14d12+56","speed":{"walk":30,"fly":20},"strength":20,"dexterity":12,"constitution":18,"intelligence":10,"wisdom":15,"charisma":9,"strength_save":null,"dexterity_save":5,"constitution_save":8,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"fire; nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"poisoned, prone","senses":"blindsight 30', darkvision 60', passive Perception 12","languages":"understands Abyssal and Infernal but can't speak","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Leg attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one target, 14 (2d8+5) piercing damage + 7 (2d6) poison."},{"name":"Legs","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 7 (2d6) poison."},{"name":"Swarming Breath (Recharge 5-6)","desc":"Exhales biting stinging insects in a 30' cone. Each creature in that area: 31 (9d6) poison (DC 16 Con half)."}],"bonus_actions":null,"reactions":[{"name":"Adaptive Carapace","desc":"When it takes acid cold force lightning or thunder it can magically attune itself to that type of damage. Until end of its next turn khargi has resistance to damage of the triggering type and when it hits with any weapon target takes an extra 7 (2d6) damage of the triggering type."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Deadly Infestation","desc":"A creature that touches the khargi or hits it with melee attack while within 5 ft. of it takes 7 (2d6) poison as stinging insects rise up to protect the khargi."},{"name":"Death Swarms","desc":"When it dies the insects crawling across and within it burst from its body forming 2d4 swarms of insects that appear in unoccupied spaces within 5 ft. of khargi's space."},{"name":"Infested Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals + 2d6 poison (included below)."}],"spell_list":[],"page_no":251,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_khargi/"},{"slug":"kobold-empyrean","desc":"","name":"Kobold, Empyrean","size":"Small","type":"Celestial","subtype":"","group":null,"alignment":"neutral","armor_class":18,"armor_desc":"natural armor","hit_points":150,"hit_dice":"20d6+80","speed":{"walk":30,"fly":90},"strength":19,"dexterity":18,"constitution":18,"intelligence":17,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":9,"charisma_save":8,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, poison; nonmagic B/P/S attacks","damage_immunities":"radiant","condition_immunities":"charmed, exhaustion, frightened, poisoned","senses":"darkvision 120', passive Perception 19","languages":"all, telepathy 120'","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Claws. Can replace one Claw with Divine Command."},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 13 (3d8) acid cold fire lightning or poison (the kobold's choice)."},{"name":"Invoke the Dragon Gods (Recharge 5-6)","desc":"Exhales elemental energy in 60' cone. Each creature in area: 49 (14d6) acid cold fire lightning or poison (the kobold's choice; DC 16 Dex half)."},{"name":"Divine Command","desc":"Chooses a creature it can see within its Aura of Draconic Virtue and directs a kobold within aura to attack target. Kobold can make one weapon attack vs. target as a reaction."},{"name":"Invisibility","desc":"Magically turns invisible until it attacks/concentration ends (as if on a spell). Items worn/carried are invisible with it."}],"bonus_actions":null,"reactions":[{"name":"Draconic Ascension","desc":"When a kobold it can see is reduced to 0 hp empyrean can reincarnate the kobold as a wyrmling dragon of a type befitting that kobold and its virtues. Empyrean can provide ascension to up to two kobolds each hr with this reaction."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Draconic Virtue","desc":"Kobolds within 30' of an empyrean kobold have advantage on attack rolls and ability checks. At the start of each of its turns empyrean kobold can choose to exclude any number of kobolds from this aura (no action required)."},{"name":"Elemental Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon weapon deal extra 3d8 acid cold fire lightning or poison (included below) kobold's choice."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":253,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-empyrean/"},{"slug":"mummy-peat","desc":"","name":"Mummy, Peat","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":12,"armor_desc":"natural armor","hit_points":93,"hit_dice":"11d8+44","speed":{"walk":30},"strength":19,"dexterity":9,"constitution":18,"intelligence":6,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"lightning; bludgeoning &amp; piercing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, paralyzed, poisoned","senses":"darkvision 60', passive Perception 10","languages":"those it knew in life","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Rabid Bites. If it hits one creature with both target must make DC 15 Con save or be cursed with bog melt."},{"name":"Rabid Bite","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage + 7 (2d6) necrotic."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bog Melt","desc":"A creature afflicted with bog melt curse can't regain hp and its hp max is reduced by 7 (2d6) for every 24 hrs that elapse. Also when cursed creature starts its turn within 30' of a creature it can see it has a 50% chance of going into a rage until end of its turn. While raged cursed creature must attack nearest creature. If no creature is near enough to move to and attack cursed creature stalks off in a random direction seeking a target for its rage. Curse lasts until lifted by remove curse spell or similar. If curse reduces creature's hp max to 0 creature dies and body dissolves into viscous puddle of goo. Carnivorous creatures with an Int of 3 or lower that can see or smell the goo must make DC 15 Wis save or drink the goo. After 1 min creature's Bite Claw or Slam attack becomes infused with the curse and any creature hit by that attack: DC 15 Con save or be cursed with bog melt."},{"name":"Noxious Slurry","desc":"A creature that hits the peat mummy with melee weapon attack that deals slashing damage while within 5 ft. of it:  poisoned until the end of its next turn as noxious fumes and liquefied flesh spray from the wound (DC 15 Con negates)."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":280,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_mummy-peat/"},{"slug":"necrotech-reaver","desc":"","name":"Necrotech Reaver","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":21,"dexterity":7,"constitution":18,"intelligence":3,"wisdom":8,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 9","languages":"understands Common and Darakhul but can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Chain Lash attacks."},{"name":"Chain Lash","desc":"Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target."},{"name":"Bladed Sweep (Recharge 5-6)","desc":"Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Unstable Footing","desc":"Has disadvantage on saves vs. being knocked prone."}],"spell_list":[],"page_no":287,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_necrotech-reaver/"},{"slug":"npc:-field-commander","desc":"","name":"Npc: Field Commander","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"any alignment","armor_class":19,"armor_desc":"breastplate, shield","hit_points":170,"hit_dice":"20d8+80","speed":{"walk":30},"strength":19,"dexterity":14,"constitution":18,"intelligence":12,"wisdom":13,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":7,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"frightened","senses":"passive Perception 15","languages":"Common and one other language","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Uses Battle Cry if available. Then three Longswords or two Longswords and uses Spellcasting. If commander hits one creature with two Longswords target: DC 16 Con save or be stunned until end of its next turn."},{"name":"Longsword","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with 2 hands + 13 (3d8) necrotic or radiant (commander's choice)."},{"name":"Battle Cry (Recharge 5-6)","desc":"Commander shouts a frightful and rallying battle cry. Each hostile creature within 30 of it that can hear the cry: DC 16 Wis save or be frightened for 1 min. A frightened creature can re-save at end of each of its turns success ends effect on itself. Each friendly creature within 30' of the commander and that can hear the cry has advantage on the next attack roll it makes before start of commander's next turn."},{"name":"Spellcasting","desc":"Cha (DC 16): At will: command protection from evil and good3/day ea: cure wounds (level 3) find steed (as an action)1/day: revivify"}],"bonus_actions":null,"reactions":[{"name":"Bolster Soldier","desc":"When a friendly creature the field commander can see is hit with weapon attack the commander calls out encouragement and creature gains 5 (1d10) temp hp."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Courage and Protection","desc":"If conscious friendly creatures within 10 ft. of it immune to frightened and advantage on all saves."},{"name":"Divine Weapons","desc":"Its weapon attacks are magical. When commander hits with any weapon weapon deals extra 3d8 necrotic or radiant (included below) commander's choice."}],"spell_list":[],"page_no":406,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_npc-field-commander/"},{"slug":"obsidian-ophidian","desc":"","name":"Obsidian Ophidian","size":"Huge","type":"Elemental","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"natural armor","hit_points":136,"hit_dice":"13d12+52","speed":{"walk":30},"strength":17,"dexterity":15,"constitution":18,"intelligence":5,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"bludgeoning, cold","damage_resistances":"nonmagical piercing &amp; slashing attacks ","damage_immunities":"","condition_immunities":"exhaustion, paralyzed, petrified, poisoned, prone, unconscious","senses":"tremorsense 60', passive Perception 14","languages":"Ignan, Terran","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Biteks or one Bite and one Constrict."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 10 ft., one target, 12 (2d8+3) piercing damage. Target: DC 15 Con save or take 5 (2d4) piercing damage at start of each of its turns as shards of obsidian lodge in wound. Any creature can use action to remove shards with DC 12 Wis (Medicine) check. Shards crumble to dust if target receives magical healing."},{"name":"Constrict","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage and target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends target is restrained and takes 5 (2d4) slashing damage at the start of each of its turns and ophidian can't use Constrict on another target."},{"name":"Lava Splash (Recharge 4-6)","desc":"Writhes and flails splashing lava at everything. Each creature within 20' of it: 21 (6d6) fire (DC 15 Dex half). To use this must be touching or within 5 ft. of lava."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Lava Walker","desc":"Can move across lava surface as if harmless solid ground. In addition can swim through lava at its walk speed."},{"name":"One with Lava","desc":"Can't be surprised by creatures within 5 ft. of lava and  can sense any creature touching same pool of lava it is touching."},{"name":"Sharp Fragments","desc":"When it takes bludgeoning each creature within 5 ft. of it takes 2 (1d4) piercing damage as shards of obsidian fly from it."},{"name":"Volcanic Rejuvenation","desc":"Regains 10 hp at the start of its turn if at least part of its body is in contact with lava. If it takes cold dmage this doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":295,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_obsidian-ophidian/"},{"slug":"ogre-black-sun","desc":"","name":"Ogre, Black Sun","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"lawful evil","armor_class":17,"armor_desc":"half plate, Infernal Runes","hit_points":152,"hit_dice":"16d10+64","speed":{"walk":30},"strength":20,"dexterity":13,"constitution":18,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":4,"charisma_save":5,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Giant, Orc","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Two Greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic."},{"name":"Dark Word","desc":"Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic."}],"bonus_actions":null,"reactions":[{"name":"Gauntleted Backhand","desc":"When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Infernal Runes","desc":"Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects."},{"name":"Unholy Blade","desc":"Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below)."}],"spell_list":[],"page_no":298,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ogre-black-sun/"},{"slug":"ogre-kadag","desc":"","name":"Ogre, Kadag","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":133,"hit_dice":"14d10+56","speed":{"walk":40},"strength":20,"dexterity":8,"constitution":18,"intelligence":10,"wisdom":16,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"necrotic; piercing from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 16","languages":"Common, Giant","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Three Spear attacks."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +7 to hit 10 ft. or range 20/60' one target 12 (2d6+5) piercing damage or 14 (2d8+5) piercing damage if used with two hands to make a melee attack."},{"name":"Master of Death (Recharge 5-6)","desc":"Empowers up to three friendly Undead it can see within 30' of it. Each can use a reaction to move up to half its speed and make one melee weapon attack. In addition an empowered Undead gains 5 (2d4) temp hp for 1 min. The kadag ogre can't empower Undead with Int score of 10 or higher."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Scent of Death","desc":"Any creature that isn't Undead and that starts its turn within 5 ft. of the kadag ogre: poisoned until the start of its next turn (DC 15 Con negates and target immune to the kadag ogre's Scent of Death for 1 hr)."},{"name":"Undead Affinity","desc":"An Undead has disadvantage on attack rolls vs. the kadag ogre if the ogre hasn't attacked that Undead within the past 24 hrs. In addition each skeleton and zombie within 30' of the kadag ogre that has no master follows ogre's verbal commands until a master asserts magical control over it."}],"spell_list":[],"page_no":300,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ogre-kadag/"},{"slug":"ogre-rockchewer","desc":"","name":"Ogre, Rockchewer","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"lawful neutral","armor_class":14,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":21,"dexterity":7,"constitution":18,"intelligence":6,"wisdom":9,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"bludgeoning from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 9","languages":"Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Slams or one Bite and one Slam."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 18 (3d8+5) bludgeoning damage."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (3d6+5) bludgeoning damage."},{"name":"Rock","desc":"Ranged Weapon Attack: +8 to hit 60/240' one target 21 (3d10+5) bludgeoning damage. If the target is a creature it is knocked prone (DC 15 Str negates prone)."},{"name":"Chew Rock","desc":"Thoroughly crushes a rock in its large maw reducing it to rubble."},{"name":"Gravel Spray","desc":"Spits out a 15 ft. cone of crunched up rock. All in area make a DC 15 Dex save taking 21 (6d6) bludgeoning damage or half damage if made. Can use this action only if it has used Chew Rock within the past min."}],"bonus_actions":[{"name":"Quick Chew (Recharge 6)","desc":"Uses Chew Rock."}],"reactions":[{"name":"Rock Catching","desc":"If a rock or similar object is hurled at the rockchewer ogre the ogre can with successful DC 10 Dex save catch the missile and take no bludgeoning from it."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Stone Chomper","desc":"The rockchewer ogre deals double damage to stone objects and structures with its bite attack."}],"spell_list":[],"page_no":302,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ogre-rockchewer/"},{"slug":"rakshasa-myrmidon","desc":"","name":"Rakshasa, Myrmidon","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":18,"armor_desc":"scale mail, shield","hit_points":51,"hit_dice":"6d8+24","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":18,"intelligence":12,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"piercing from magic weapons wielded by good creatures","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Infernal","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Two Forked Scimitar or Arcane Bolt attacks."},{"name":"Forked Scimitar","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 5 (2d4) force. Instead of dealing damage myrmidon can disarm a target wielding a weapon. Target must make DC 12 Str save or its weapon lands in a random space within 10 ft. of the target."},{"name":"Arcane Bolt","desc":"Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (4d4+2) force."},{"name":"Spellcasting","desc":"Cha (DC 12) no material components: At will: detect thoughts disguise self2/day: expeditious retreat"}],"bonus_actions":null,"reactions":[{"name":"Allied Parry","desc":"When a creature myrmidon can see attacks creature within 5 ft. of it myrmidon can impose disadvantage on attack roll. To do so myrmidon must be wielding a shield."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Arcane Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d4 force (included below)."},{"name":"Dedicated Warrior","desc":"The myrmidon has advantage on saves vs. being charmed and frightened."},{"name":"Limited Magic Immunity","desc":"Can't be affected or detected by spells of 1st level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."},{"name":"Tiger Tag Team","desc":"Advantage on attack rolls vs. a creature if 1+ friendly rakshasa is within 5 ft. of creature and that rakshasa isn't incapacitated."}],"spell_list":[],"page_no":328,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_rakshasa-myrmidon/"},{"slug":"savior-lumen","desc":"","name":"Savior Lumen","size":"Large","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":15,"armor_desc":"","hit_points":114,"hit_dice":"12d10+48","speed":{"walk":20,"burrow":20,"fly":50,"swim":30},"strength":14,"dexterity":20,"constitution":18,"intelligence":10,"wisdom":15,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":5,"charisma_save":6,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"acid, bludgeoning, cold, fire, piercing, radiant, slashing","damage_immunities":"poison ","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned","senses":"darkvision 120', passive Perception 15","languages":"Celestial, Common, telepathy 60'","challenge_rating":"5","cr":5.0,"actions":[{"name":"Flurry of Tools","desc":"Melee Weapon Attack: +8 to hit 0' 1 tgt in the swarm's space. 10 (4d4) bludgeoning damage + 10 (4d4) piercing damage and 10 (4d4) slashing damage or 5 (2d4) bludgeoning damage + 5 (2d4) piercing damage and 4 (2d4) slashing damage if the swarm has half of its hp or fewer."},{"name":"Dismantle","desc":"Destroys up to a 5 ft. cube of nonmagical debris structure or object that isn't being worn or carried."},{"name":"Spellcasting","desc":"Cha (DC 14) no material components: At will: floating disk mending spare the dying3/day ea: gentle repose knock sending1/day ea: locate creature passwall"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Fleeting Memory","desc":"When it leaves creature's sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights."},{"name":"Illumination","desc":"Bright light in 20' radius and dim light an extra 20'."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Swarm","desc":"Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp."},{"name":"Team Effort","desc":"Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects."}],"spell_list":[],"page_no":335,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_savior-lumen/"},{"slug":"scarab-suncatcher","desc":"","name":"Scarab, Suncatcher","size":"Gargantuan","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":19,"armor_desc":"natural armor","hit_points":145,"hit_dice":"10d20+40","speed":{"walk":30,"burrow":40,"fly":15},"strength":20,"dexterity":14,"constitution":18,"intelligence":1,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"charmed, frightened, paralyzed, poisoned, restrained","senses":"blindsight 90' (blind beyond), passive Perception 11","languages":"—","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) piercing damage + 7 (2d6) poison and target is poisoned until end of its next turn (DC 16 Con negates poison)."},{"name":"Burrowing Burst","desc":"If it burrows 20'+ as part of its movement it can use this action to emerge in a space that contains one or more other creatures. Each of those creatures and each creature within 10 ft. of the scarab's space takes 27 (6d8) bludgeoning damage and is knocked prone (DC 16 Dex half damage and is pushed up to 10 ft. out of the scarab's space into an unoccupied space of the creature's choice; If no unoccupied space is within range creature instead falls prone in scarab's space). Area within 10 ft. of the scarab's space then becomes difficult terrain."},{"name":"Wing Beat (Recharge 5-6)","desc":"The suncatcher scarab rapidly beats its wings releasing sound or light in a 60' cone.Effect depends on if the elytra is closed or open:Closed Elytra: Creature takes 35 (10d6) thunder is pushed up to 15 ft. away from the scarab and is knocked prone (DC 16 Con half and isn't pushed or knocked prone).Open Elytra: Creature takes 35 (10d6) radiant and blinded until end of its next turn (DC 16 Con half and isn't blinded)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Discordant Drone","desc":"Creatures within 15 ft. of it can't hear each other's spoken words and can't cast spells with verbal components."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Unstoppable","desc":"Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced."}],"spell_list":[],"page_no":338,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_scarab-suncatcher/"},{"slug":"sodwose","desc":"","name":"Sodwose","size":"Medium","type":"Plant","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"","hit_points":127,"hit_dice":"15d8+60","speed":{"walk":40,"climb":30},"strength":10,"dexterity":21,"constitution":18,"intelligence":15,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning, piercing","damage_immunities":"poison","condition_immunities":"blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious","senses":"blindsight 120' (blind beyond), passive Perception 15","languages":"Common, Sylvan","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Three Grass Whip attacks."},{"name":"Grass Whip","desc":"Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose."},{"name":"Entangle (1/Day)","desc":"Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check."}],"bonus_actions":[{"name":"Grass Step","desc":"Teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied spot it sees. The origin and destination spaces must contain grass."},{"name":"Set Snare","desc":"Creates a snare in a square area it can see within 30' of it that is 5 ft. on a side and 50%+ grass. 1st creature to moves into that space within next min: DC 15 Str save or be restrained by grasses. A creature including restrained creature can use action to free restrained creature via DC 15 Str check. It can have at most 3 snares set at a time. If it sets a 4th oldest ceases to function."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Grassland Camouflage","desc":"Advantage: Dex (Stealth) to hide in grassland."},{"name":"Scarecrow","desc":"Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs)."}],"spell_list":[],"page_no":350,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_sodwose/"},{"slug":"soil-snake","desc":"","name":"Soil Snake","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":115,"hit_dice":"11d12+44","speed":{"walk":40,"burrow":40},"strength":21,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"fire","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone","senses":"darkvision 60', tremorsense 60', passive Perception 12","languages":"understands creator's languages but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and one Tail Whip attack."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 14 (2d8+5) piercing damage."},{"name":"Tail Whip","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage."},{"name":"Charging Swallow","desc":"Partially submerges in the ground and slithers forward scooping up soil and creatures as it goes. The soil snake moves up to 30' in a straight line and can move through the space of any Med or smaller creature. The first time it enters a creature's space during this move that creature: 14 (4d6) bludgeoning damage and is buried as it is swallowed bounced through the hollow inside of the soil snake and deposited back in its space under a pile of soil (DC 14 Dex half damage and isn't buried). A buried creature is restrained and unable to breathe or stand up. A creature including the buried creature can take its action to free the buried creature by succeeding on a DC 14 Str check."},{"name":"Soil Blast (Recharge 5-6)","desc":"Expels soil in a 30' cone. Each creature in that area: 18 (4d8) bludgeoning damage and is knocked prone (DC 14 Dex half damage not prone)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Grassland Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in grassland terrain."}],"spell_list":[],"page_no":351,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_soil-snake/"},{"slug":"stained-glass-moth","desc":"","name":"Stained-Glass Moth","size":"Small","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"","hit_points":45,"hit_dice":"6d6+24","speed":{"walk":20,"climb":20,"fly":30},"strength":10,"dexterity":14,"constitution":18,"intelligence":5,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"bludgeoning, thunder","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60', passive Perception 14","languages":"understands Common but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"Blessed Wings then two Wing Slice or Radiant Wing attacks."},{"name":"Wing Slice","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."},{"name":"Radiant Wing","desc":"Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant."},{"name":"Blessed Wings","desc":"Marks one creature it can see within 30' of it with holy power. If the target is a hostile creature the next attack roll made vs. the target before the start of the moth's next turn has advantage. If the target is a friendly creature it gains a +2 bonus to AC until the start of the moth's next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary stained-glass window or artwork."},{"name":"Flyby","desc":"Doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":353,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_stained-glass-moth/"},{"slug":"stargazer","desc":"","name":"Stargazer","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":168,"hit_dice":"16d12+64","speed":{"walk":15,"burrow":20},"strength":20,"dexterity":10,"constitution":18,"intelligence":3,"wisdom":14,"charisma":4,"strength_save":9,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"prone","senses":"tremorsense 60', passive Perception 16","languages":"Common, Ignan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"3 Bites or Slams and 2 Whips. Can replace 1 Bite with Trap."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) piercing damage."},{"name":"Slam","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 15 (3d6+5) bludgeoning damage."},{"name":"Tendril Whip","desc":"Melee Weapon Attack: +9 to hit, 20 ft., one creature,. Target grappled (escape DC 16). Until grapple ends target restrained stargazer can't use same tendril on another. Tendril destroyable (AC 10; hp 20; immune to poison and psychic). Destroying tendril doesn't damage stargazer. "},{"name":"Wing Trap","desc":"If it has no creatures trapped snaps its appendages shut. Each creature within 5 ft. of it: 14 (4d6) bludgeoning damage and trapped ending grapple if grappled (DC 16 Dex half damage not trapped). Creature grappled by stargazer: disadvantage on the save. Trapped creature blinded restrained has total cover vs. attacks and effects outside stargazer and takes 10 (3d6) bludgeoning damage at start of each stargazer turn. Trapped creature can take its action to escape by making a DC 16 Str check. Stargazer can have up to 2 creatures trapped at a time. While it has 1+ creature trapped can't burrow and can't Bite creatures outside its Wing Trap."}],"bonus_actions":[{"name":"Reel","desc":"Pulls up to 2 creatures grappled by it up to 15 ft. straight to it."}],"reactions":[{"name":"Wing Trap Snap","desc":"When 1+ creatures step onto a space on ground within 10 ft. directly above a hidden stargazer stargazer can burrow up to 10 ft. and snap its wing-like appendages shut emerging on the ground in space directly above where it was buried and that contains one or more other creatures. Each creature must make DC 16 Dex save or be trapped as if it failed save vs. Wing Trap."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Tendril Whip Regrowth","desc":"Has 12 tendrils. If all are destroyed can't use Tendril Whip. Destroyed tendrils regrow when it finishes long rest."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":354,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_stargazer/"},{"slug":"tigebra","desc":"","name":"Tigebra","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"chaotic evil","armor_class":18,"armor_desc":"natural armor","hit_points":190,"hit_dice":"20d10+80","speed":{"walk":40},"strength":20,"dexterity":13,"constitution":18,"intelligence":5,"wisdom":15,"charisma":5,"strength_save":null,"dexterity_save":6,"constitution_save":9,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, frightened, paralyzed, poisoned","senses":"blindsight 10', passive Perception 17","languages":"—","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, 15 ft., one creature,. 27 (4d10+5) piercing damage + 10 (3d6) poison and the target must make DC 17 Con save or be poisoned for 1 min. While poisoned the creature suffers wracking pain that halves its speed. A poisoned creature can re-save at end of each of its turns ending the effects on itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 23 (4d8+5) slashing damage."}],"bonus_actions":[{"name":"Hypnotic Gaze","desc":"Gazes on one creature it can see within 60' of it. If target can see it: paralyzed until end of its next turn (DC 17 Wis negates immune to tigebra's Hypnotic Gaze 24 hrs)."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Final Fury","desc":"When reduced to 0 hp its head and neck separate from body. Snake-like remnant immediately attacks nearest creature moving up to its speed if necessary even if it has already taken its turn this round. This remnant has same stats as original tigebra except it is Medium has 30 hp and can make only one Bite on its turn. Head remains active for 1d4 rounds or until killed."},{"name":"Keen Hearing and Smell","desc":"Has advantage on Wis (Perception) checks that rely on hearing or smell."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Potent Poison","desc":"A creature that normally has resistance to poison doesn't have resistance to the tigebra's poison. If a creature normally has immunity to poison it has resistance to the tigebra's poison instead."}],"spell_list":[],"page_no":369,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tigebra/"},{"slug":"underworld-sentinel","desc":"","name":"Underworld Sentinel","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":23,"dexterity":15,"constitution":18,"intelligence":10,"wisdom":16,"charisma":14,"strength_save":null,"dexterity_save":6,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"necrotic; nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"blindsight 60', darkvision 120', passive Perception 17","languages":"Darakhul, Giant, Undercommon","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Scythe or Death Knell attacks."},{"name":"Scythe","desc":"Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic."},{"name":"Death Knell","desc":"Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp."},{"name":"Grim Reaping (Recharge 5-6)","desc":"Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Passage Guardian","desc":"Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks."},{"name":"Turn Immunity","desc":"Is immune to effects that turn undead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":381,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_underworld-sentinel/"},{"slug":"urushi-constrictor","desc":"","name":"Urushi Constrictor","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural","hit_points":133,"hit_dice":"14d10+56","speed":{"walk":30,"climb":30,"swim":30},"strength":17,"dexterity":15,"constitution":18,"intelligence":3,"wisdom":10,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"bludgeoning, poison","condition_immunities":"poisoned, prone","senses":"blindsight 10', passive Perception 13","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"2 Bites or 1 Bite and 1 Poisonous Constriction."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 10 ft., one creature,. 14 (2d10+3) piercing damage."},{"name":"Poisonous Constriction","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 12 (2d8+3) bludgeoning damage and target is grappled (escape DC 15). Until this grapple ends target is restrained and takes 10 (3d6) poison at start of each of its turns and snake can't use Poisonous Constriction on another target. Each time target takes this poison it must make DC 15 Con save or contract urushi blight."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Jungle Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in jungle terrain."},{"name":"Poisonous Leaves","desc":"Its skin is embedded with vines and poisonous leaves that burn on contact. A non-Construct or Undead creature that touches the constrictor or hits it with melee attack while within 5 ft. of it takes 7 (2d6) poison."},{"name":"Urushi Blight","desc":"A creature infected with this disease manifests symptoms within 1d4 hrs which includes gradual spread of painful itchy rash that develops into inflamed and blistered skin during 1st day. Until disease is cured infected creature: disadvantage on Con saves to maintain concentration on a spell and disadvantage on Dex and Cha saves and ability checks. At end of each long rest infected creature: DC 15 Con save. If it succeeds on two saves it recovers."}],"spell_list":[],"page_no":382,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_urushi-constrictor/"},{"slug":"vampiric-vanguard","desc":"","name":"Vampiric Vanguard","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":127,"hit_dice":"15d8+60","speed":{"walk":40,"climb":20},"strength":19,"dexterity":16,"constitution":18,"intelligence":11,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"necrotic; nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"the languages it knew in life","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."}],"bonus_actions":[{"name":"Fleet of Foot","desc":"Takes the Dash action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bloodthirsty","desc":"When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."},{"name":"Vampire Weaknesses","desc":"Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks."}],"spell_list":[],"page_no":383,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_vampiric-vanguard/"},{"slug":"void-constructor","desc":"","name":"Void Constructor","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"neutral evil","armor_class":19,"armor_desc":"natural","hit_points":43,"hit_dice":"5d8+20","speed":{"walk":0,"fly":30},"strength":16,"dexterity":12,"constitution":18,"intelligence":6,"wisdom":8,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic, poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone","senses":"darkvision 60', passive Perception 9","languages":"understands Void Speech but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."},{"name":"Tentacles","desc":"Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Mobile Grappler","desc":"While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it."},{"name":"Tainted Aura","desc":"A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors."}],"spell_list":[],"page_no":385,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_void-constructor/"},{"slug":"void-knight","desc":"","name":"Void Knight","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"lawful evil","armor_class":18,"armor_desc":"natural armor","hit_points":153,"hit_dice":"18d8+72","speed":{"walk":20},"strength":22,"dexterity":7,"constitution":18,"intelligence":12,"wisdom":16,"charisma":10,"strength_save":1,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"force, poison","condition_immunities":"blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, poisoned","senses":"blindsight 120' (blind beyond), passive Perception 17","languages":"Void Speech, telepathy 120'","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Void Gauntlet attacks or three Void Bolts."},{"name":"Void Gauntlet","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 13 (2d6+6) slashing damage + 18 (4d8) force. If the target is a Med or smaller creature it must make DC 16 Str save or be knocked prone. "},{"name":"Void Bolt","desc":"Ranged Spell Attack: +7 to hit, 120 ft., one target, 21 (4d8+3) force."},{"name":"Pull of the Void (Recharge 5-6)","desc":"Sends Void tendrils at up to three creatures it can see within 60' of it that are not behind total cover. Each target must make DC 16 strength Saving throw or be pulled up to 30' toward the knight. Then each creature within 5 ft. of knight takes 36 (8d8) force."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Call of the Void","desc":"If creature within 5 ft. of knight attempts to move away from it that creature: DC 13 Str save or be unable to move away from knight. If creature uses magic to move (ex: misty step or freedom of movement) it automatically succeeds."},{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Immoveable","desc":"Can't be moved vs. its will except by magical means. In addition knight has disadvantage on Dex (Acrobatics) and Dex (Stealth) checks."},{"name":"Implosive End","desc":"When Void knight dies it collapses in on itself releasing a wave of Void energy. Creature within 5 ft. of it: 18 (4d8) force (DC 16 Dex half)."}],"spell_list":[],"page_no":386,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_void-knight/"},{"slug":"waterkledde","desc":"","name":"Waterkledde","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":14,"armor_desc":"natural armor","hit_points":123,"hit_dice":"13d10+52","speed":{"walk":40,"fly":40,"swim":40},"strength":19,"dexterity":15,"constitution":18,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold; nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 11","languages":"Common","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Claws. If it hits one Med or smaller creature with both Claws the waterkledde latches onto creature with its Beak and target is grappled (escape DC 15). Until this grapple ends target is restrained waterkledde can automatically hit target with its Beak and waterkledde can't make Beak attacks vs. other targets."},{"name":"Beak","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."},{"name":"Frightening Call (Recharge 5-6)","desc":"Screeches “Kludde! Kledde! Kleure!” in a 30' cone. Each creature in that area: 22 (5d8) psychic and frightened 1 min (DC 15 Wis half damage not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Change Shape","desc":"Magically transforms into a Small or Med Beast or back into its true fiendish form. Without wings it loses its flying speed. Its statistics other than its size and speed are the same in each form. No matter the form its eyes are always an unnatural green. Any equipment it is wearing or carrying isn't transformed. Reverts on death."},{"name":"Supernatural Speed","desc":"Takes Dash or Disengage."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Hold Breath","desc":"Can hold its breath for 15 min."}],"spell_list":[],"page_no":390,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_waterkledde/"},{"slug":"witchalder","desc":"","name":"Witchalder","size":"Medium","type":"Plant","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":102,"hit_dice":"12d8+48","speed":{"walk":30},"strength":19,"dexterity":9,"constitution":18,"intelligence":9,"wisdom":16,"charisma":10,"strength_save":null,"dexterity_save":2,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning","damage_immunities":"","condition_immunities":"charmed, poisoned","senses":"passive Perception 15","languages":"understands Sylvan but can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks. Can replace one with Throttle."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 18 (4d6+4) bludgeoning damage. Target grappled (escape DC 15) if Med or smaller creature and it doesn't have two others grappled."},{"name":"Shape Wood","desc":"Alters shape of any one Med or smaller wooden object (or portion) up to 5 ft. in any dimension that it can see within 30' forming it into any shape it wants. Ex: warp boat planks so it takes on water seal wooden door to its frame (or make new door in wood wall) or twist wood weapon out of shape (or restore warped one). Warped thrown or ranged weapons and ammo are useless while warped melee weapons give disadvantage on attacks. Can't create items that usually require high craftsmanship ex: pulley. If target is worn/carried creature with it: DC 15 Dex save avoid effect on success."},{"name":"Throttle","desc":"One creature grappled by witchalder: 18 (4d6+4) bludgeoning damage and can't breathe speak or cast verbal spells until grapple ends (DC 15 Str half damage remains grappled but no other Throttle effects)."},{"name":"Pollen Cloud (Recharge 6)","desc":"Each creature within 15 ft. of witchalder: 22 (5d8) poison and incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). Incapacitated creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Deep Roots","desc":"Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground."},{"name":"False Appearance","desc":"While motionless indistinguishable from diseased or dying alder tree."},{"name":"Sunlight Regeneration","desc":"While in sunlight the witchalder regains 5 hp at the start of its turn if it has at least 1 hp."},{"name":"Speak with Plants","desc":"Communicate with Plants as if they shared a language."}],"spell_list":[],"page_no":394,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_witchalder/"},{"slug":"yali","desc":"","name":"Yali","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":51,"hit_dice":"6d8+24","speed":{"walk":50},"strength":20,"dexterity":14,"constitution":18,"intelligence":7,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60', passive Perception 16","languages":"understands Common but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Tusk attack and one Claw attack."},{"name":"Tusk","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d6+5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d4+5) slashing damage."},{"name":"Trumpeting Blast (Recharge 5-6)","desc":"Unleashes a warbling sound in a 15 ft. cone. Each creature in area: 10 (4d4) thunder and is deafened for 1 min (DC 12 Con half damage and not deafened). A deafened creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary statue."},{"name":"Flinging Pounce","desc":"If it moves 20'+straight toward a Large or smaller creature and then hits it with Tusk on same turn target thrown up to 15 ft. in a random direction and knocked prone (DC 12 Str negates throw and prone). If thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If target is thrown at another creature creature takes same damage and knocked prone (DC 12 Dex negates both)."},{"name":"Standing Leap","desc":"Long jump is up to 40' and its high jump is up to 20' with or with o a running start."}],"spell_list":[],"page_no":398,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_yali/"},{"slug":"angelic-enforcer","desc":"A gold-furred, lion-headed angel with white wings gives an intense stare, releasing a roar as it raises a flaming greatsword._  \nAngelic enforcers are lion-headed celestials that hunt rogue angels.  \n**Divine Mission.** Angelic enforcers are made from souls selected for their unwavering adherence to the tenants of law and good. These elite angels have a special task: police other angels that go rogue. If an angel breaks one of its god’s tenets but remains good at heart, the enforcers usually only seek to capture the offending celestial to stand trial in the upper planes. If an angel becomes fully corrupted by evil, one or more enforcers are sent to destroy the fallen celestial.  \n**Nothing Gets in the Way.** Angelic enforcers show no mercy to any creature or obstacle between them and their quarries. Those who obstruct the enforcers stand in the way of divine justice and are therefore considered agents of evil. Any killings or collateral damage done by enforcers are usually seen as the fault of their quarry for stepping out of line in the first place.  \n**Immortal Nature.** An angelic enforcer doesn’t require food, drink, or sleep.","name":"Angelic Enforcer","size":"Large","type":"Celestial","subtype":"","group":null,"alignment":"lawful good","armor_class":18,"armor_desc":"natural armor","hit_points":152,"hit_dice":"16d10+64","speed":{"walk":30,"fly":90},"strength":22,"dexterity":18,"constitution":18,"intelligence":18,"wisdom":20,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":9,"charisma_save":9,"perception":9,"skills":{"insight":9,"intimidation":9,"perception":9,"survival":9},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"radiant","condition_immunities":"charmed, exhaustion, frightened","senses":"truesight 120 ft., passive Perception 19","languages":"all, telepathy 120 ft.","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"The angelic enforcer makes two melee attacks, but can use its bite only once."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or be cursed for 1 minute. While cursed, the target can't regain hit points or benefit from an angel's Healing Touch action. The curse can be lifted early by a remove curse spell or similar magic.","attack_bonus":10,"damage_dice":"2d10+6"},{"name":"Greatsword","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 18 (4d8) fire damage.","attack_bonus":10,"damage_dice":"4d6+6"},{"name":"Change Shape","desc":"The angelic enforcer magically polymorphs into a humanoid or a lion that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the enforcer's choice). In a new form, the enforcer retains its own game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blazing Weapons","desc":"The angelic enforcer's weapon attacks are magical. When the enforcer hits with any weapon other than its bite, the weapon deals an extra 4d8 fire damage (included in the attack)."},{"name":"Divine Awareness","desc":"The angelic enforcer knows if it hears a lie."},{"name":"Magic Resistance","desc":"The enforcer has advantage on saving throws against spells and other magical effects."},{"name":"Innate Spellcasting","desc":"The angelic enforcer's spellcasting ability is Charisma (spell save DC 17). The enforcer can innately cast the following spells, requiring only verbal components:\nAt will: detect evil and good\n3/day each: counterspell, dispel evil and good, dispel magic, protection from evil and good"}],"spell_list":[],"page_no":17,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_angelic-enforcer/"},{"slug":"anzu","desc":"A giant raptor roars out its fury in spouts of fire and scalding water while lightning crackles through its feathers._  \n**Territorial.** Anzu are fierce and territorial predators, claiming ranges along the edges of deserts, wide grasslands, or high mountains. Extremely long-lived, they mate for life, producing two or three eggs every decade.  \n**Elemental Birthright.** Offspring of a wind god or primordial wind spirit, anzu are the personification of the south wind, lightning, and the driving monsoon. Uniquely tied to the elements of fire, water, and wind, they react poorly to weather-altering magic.","name":"Anzu","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"natural armor","hit_points":152,"hit_dice":"16d10+64","speed":{"fly":80,"walk":40},"strength":20,"dexterity":14,"constitution":18,"intelligence":7,"wisdom":15,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"perception":6},"damage_vulnerabilities":"","damage_resistances":"fire, lightning","damage_immunities":"","condition_immunities":"","senses":"darkvision 90 ft., passive Perception 16","languages":"Common, Primordial","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The anzu makes three attacks: one with its bite and two with its talons."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) lightning damage.","attack_bonus":9,"damage_dice":"2d8+5"},{"name":"Talons","desc":"Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 12 (2d6 + 5) slashing damage.","attack_bonus":9,"damage_dice":"2d6+5"},{"name":"Breath Weapons (Recharge 5-6)","desc":"The anzu uses one of the following breath weapons: \n* Fire Breath. The anzu exhales fire in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. \n* Water Breath. The anzu exhales a wave of water in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 38 (11d6) bludgeoning damage and is pushed up to 30 feet away from the anzu and knocked prone. On a success, a creature takes half as much damage and isn't pushed or knocked prone."},{"name":"Lightning Relocation","desc":"The anzu teleports up to 60 feet to an unoccupied space it can see. When it does, it briefly transforms into a bolt of lightning, flashes upwards, then crashes down unharmed at its destination. Each creature within 5 feet of the anzu's starting location or destination must succeed on a DC 16 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a successful one. A creature within 5 feet of both locations makes this saving throw only once."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Sight","desc":"The anzu has advantage on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":26,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_anzu/"},{"slug":"astri","desc":"Human hands sit at the ends of the raccoon-headed creature’s four short legs. It flicks its banded tail as it turns toward cries for help, setting its vivid blue eyes on those in need._  \n**Good Samaritans.** Astri range the badlands and deserts of the Material Plane, seeking opportunities to assist lost and dying travelers. When an astri encounters people in distress, it works to grant them the assistance they need—be it food, healing, or a safe place to rest—and remains until they no longer require its help.  \n**Bringers of Hope.** When they aren’t helping individuals or small groups, astri quietly watch over villages in their territories. They keep the surroundings clear of threats, aerate the soil, and dig out wells in places with limited access to clean water. Astri become quite fond of the settlements under their protection and take pride in the residents’ successes.  \n**Enemies of Greed.** Mercenary behavior offends the sensibilities of astri, but they understand many people have strong selfish streaks. Astri counter this selfishness by magically enforcing the desire to help others. Before an astri assists an intelligent creature, it asks the creature to promise to do good deeds over the next few weeks. If a creature won’t make the promise, the astri still assists, but the creature must contend with the _geas_ that may be attached to the helping hand.","name":"Astri","size":"Small","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":15,"armor_desc":null,"hit_points":112,"hit_dice":"15d6+60","speed":{"burrow":30,"walk":30},"strength":12,"dexterity":21,"constitution":18,"intelligence":15,"wisdom":16,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":8,"perception":6,"skills":{"perception":6,"stealth":8,"survival":9},"damage_vulnerabilities":"","damage_resistances":"poison; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"charmed, exhaustion","senses":"darkvision 90 ft., passive Perception 16","languages":"Common, telepathy 120 ft.","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The astri makes three bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.","attack_bonus":8,"damage_dice":"1d8+5"},{"name":"Healing Touch (3/Day)","desc":"The astri touches another creature. The target magically regains 14 (3d8 + 1) hit points and is freed from any disease, poison, blindness, or deafness."}],"bonus_actions":null,"reactions":[{"name":"Defensive Counter","desc":"When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Enforce Good Deeds","desc":"A creature that has received assistance, such as food or healing, from the astri must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or exhaustion by alleviating the injury or exhaustion."},{"name":"Helping Hand","desc":"The astri can take the Help action as a bonus action on each of its turns."},{"name":"Magic Resistance","desc":"The astri has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The astri's weapon attacks are magical."},{"name":"Innate Spellcasting","desc":"The astri's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components:\nAt will: create or destroy water, detect poison and disease, produce flame, purify food and drink\n3/day each: bless, create food and water, lesser restoration\n1/day each: remove curse"}],"spell_list":[],"page_no":31,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_astri/"},{"slug":"barometz","desc":"This creature resembles a large horned goat covered in thick green moss. A vine trails from the beast’s udder to a nearby tree. The creature smells of fresh bread and floral grapes._  \n**Born of Fruit.** The barometz is a strange plant-like monster that arises spontaneously from a normal fruit tree, some say as the result of ancient druidic magic or fey meddling. A fruit tree bearing a barometz grows an unusually large fruit that soon drops from the tree and bursts open to reveal the goat-like creature. The barometz remains attached to its parent plant by a vine and spends its life clearing the area around the fruit tree of weeds and other noxious plants.  \n**A Feast for Kings.** The flesh of a barometz is considered a delicacy by almost all humanoids and giants, and few barometz survive for long once they are discovered by a band of trollkin hunters or foraging hill giants. Elves and other woodland humanoids have attempted to breed barometz, without success. The creature does not reproduce naturally and the methods by which they appear are still unknown.","name":"Barometz","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":15,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d10+40","speed":{"walk":20},"strength":16,"dexterity":11,"constitution":18,"intelligence":5,"wisdom":16,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"exhaustion, poisoned","senses":"darkvision 60 ft., passive Perception 13","languages":"understands Sylvan but can’t speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The barometz makes two attacks: one with its gore and one with its hooves."},{"name":"Gore","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.","attack_bonus":6,"damage_dice":"2d10+3"},{"name":"Hooves","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.","attack_bonus":6,"damage_dice":"2d8+3"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fruit of the Land","desc":"When a barometz dies, its body sprouts a myriad of nourishing fruits and vegetables. If a creature spends 10 minutes consuming the produce, it gains the benefits of a heroes' feast spell for 8 hours. If the feast isn't consumed within 1 hour, it disintegrates into a mound of dirt and dried leaves."},{"name":"Parent Vine","desc":"The barometz is attached to a nearby tree by a thick vine that is between 50 and 100 feet long. The vine has AC 13, 20 hp, and resistance to all damage except for slashing damage. If this vine is severed, the barometz loses its Regeneration trait and suffers one level of exhaustion per hour until it dies."},{"name":"Regeneration","desc":"The barometz regains 5 hit points at the start of its turn. This regeneration can only be halted if the barometz's parent vine is severed, whereupon it loses this trait. The barometz dies only if it starts its turn with 0 hit points and doesn't regenerate."},{"name":"Wildland Runner","desc":"Difficult terrain composed of forest underbrush, bushes, or vines doesn't cost the barometz extra movement. In addition, the barometz can pass through magical and nonmagical plants without being slowed by them and without taking damage from them, including plants that are magically created or manipulated, such as those produced by the entangle and wall of thorns spells."}],"spell_list":[],"page_no":38,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_barometz/"},{"slug":"bloodstone-sentinel","desc":"A humanoid statue made of green stone streaked with red steps forward, its long, curved claws reaching out. Its face is blank of features except two deep eye sockets that drip fresh blood like tears._  \nEvil cults exsanguinate sacrifices over specially prepared bloodstone statues, infusing the life force of the victims into the rock and granting it life. These sentinels are driven to see more blood spilled, whether by their own hands, those of their masters, or even those of their enemies.  \n**Blood Calls Blood.** The blood infused into the sentinel perpetually leaks out, a representation of the agony that created the construct. This agony pulls on nearby creatures, drawing out vital fluids and ripping minor wounds into great injuries. The sentinel stores this blood inside itself, and the red veins in its stone become more prevalent the more blood it stores.  \n**Mindless Fury.** Those who create bloodstone sentinels invariably see power through the spilling of blood and utilize the construct to spread their faith. Some blood cults use the sentinels as mobile containers for the primary component of their profane rituals.  \n**Construct Nature.** A bloodstone sentinel doesn’t require air, food, drink, or sleep.","name":"Bloodstone Sentinel","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":114,"hit_dice":"11d10+48","speed":{"walk":30},"strength":18,"dexterity":7,"constitution":18,"intelligence":8,"wisdom":10,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"understands the languages of its creators but can’t speak","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The bloodstone sentinel makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.","attack_bonus":7,"damage_dice":"2d8+4"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Lure","desc":"When a creature within 10 feet of the sentinel that isn't an undead or a construct takes piercing or slashing damage, it must succeed on a DC 15 Constitution saving throw or take an extra 7 (2d6) damage of that type. The sentinel's Blood Reservoir increases by an amount equal to the extra damage dealt."},{"name":"Blood Reservoir","desc":"The bloodstone sentinel absorbs blood that is spilled nearby into itself. This reservoir of blood grows when a creature takes extra damage from the sentinel's Blood Lure trait. The Blood Reservoir can't exceed the sentinel's hp maximum. As a bonus action, the sentinel can reduce the Blood Reservoir by 10 to cause one of the following effects: \n* Empower Blood. A friendly creature within 30 feet of the sentinel that isn't an undead or a construct has advantage on its next weapon attack roll. \n* Inspire Fury. A creature of the sentinel's choice within 30 feet of the sentinel must succeed on a DC 15 Charisma saving throw or immediately use its reaction to move up to its speed and make one melee weapon attack against its nearest ally. If no ally is near enough to move to and attack, the target attacks the nearest creature that isn't the bloodstone sentinel. If no creature other than the sentinel is near enough to move to and attack, the target stalks off in a random direction, seeking a target for its fury. \n* Sustain. A nonhostile undead creature within 30 feet of the sentinel that must eat or drink, such as a ghoul or vampire, regains 10 hit points."}],"spell_list":[],"page_no":45,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_bloodstone-sentinel/"},{"slug":"boneshard-wraith","desc":"A vaguely humanoid form appears, dim and hazy amid the constant swirl of wind-wracked grit and tainted dust of the magical wasteland._  \nContorted and broken, the boneshard wraith is a ghostly horror, haphazardly assembled from mismatched bones and grave-scavenged shards. Shattered eye sockets burn with the black, icy glow of eternal madness and the spiteful hunger of the Void.  \n**Undead Nature.** A boneshard wraith doesn’t require air, food, drink, or sleep.","name":"Boneshard Wraith","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"natural armor","hit_points":127,"hit_dice":"15d8+60","speed":{"walk":15,"hover":true,"fly":60},"strength":16,"dexterity":13,"constitution":18,"intelligence":13,"wisdom":14,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"perception":6,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, thunder; piercing, bludgeoning, and slashing from nonmagical attacks not made with silvered weapons","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious","senses":"darkvision 60 ft., passive Perception 16","languages":"any languages it knew in life, Void Speech","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"The wraith makes two spectral claw attacks. If both attacks damage the same creature, the target must make a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Spectral Claw","desc":"Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 21 (4d8 + 3) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or suffer 1 level of exhaustion. A creature can suffer no more than 2 levels of exhaustion from the wraith's Spectral Claws.","attack_bonus":7,"damage_dice":"4d8+3"},{"name":"Boneshard Cyclone (Recharge 5-6)","desc":"The wraith chooses a creature it can see within 60 feet of it. The target must make a DC 16 Strength saving throw. On a failure, a creature takes 20 (3d12) slashing damage and 27 (6d8) necrotic damage and is enveloped in a whirlwind of sharp bone fragments for 1 minute or until the wraith dies. On a success, a creature takes half the damage and isn't enveloped. While enveloped, a creature is blinded and deafened and takes 18 (4d8) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature dies while enveloped, it rises as a boneshard wraith on the next new moon unless it is restored to life or the bless spell is cast on the remains."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Incorporeal Movement","desc":"The boneshard wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":46,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_boneshard-wraith/"},{"slug":"cave-drake","desc":"Widely-spaced, large eyes sit on either side of the dragon’s broad, flat head, and sharp, curving teeth fill its fearsome maw. It clings to the ceiling, silently waiting for prey to appear below._  \nHighly adapted to hunting underground, this lesser cousin of true dragons stalks cavern passages for prey.  \n**Patient Predator.** An adult cave drake is between ten and fifteen feet long, with a thin, whip-like tail that nearly doubles its overall length. Its scales are dull and colored to match the surrounding stone. A cave drake hunts by lying in wait for prey to pass, often hanging from a wall or ceiling, before ambushing with its blinding venom. The drake then tracks the blinded creature as it flees, using a keen sense of smell and the creature’s disorientation to follow it. A cave drake will follow prey patiently for miles, unless its quarry wanders into the territory of another cave drake.  \n**Solitary Hunter.** The cave drake is a lone predator. It typically lairs in high-roofed caverns, atop sheer ledges, or in other areas where it can take advantage of its superior climbing ability. Each cave drake claims a wide expanse of tunnels and caverns as its territory. A cave drake will fight to defend its territory from all other creatures, including other cave drakes, with the exception of mating season, when territories fluctuate as female drakes search for mates. A female cave drake will lay two to five eggs, raising the young until they are able to hunt on their own, then driving them out.  \n**Hoards.** Like their true dragon kin, cave drakes collect treasure, favoring shiny metals and sparkling gemstones. They will often arrange such treasures near phosphorescent fungi, glowing crystals, or other sources of light. Unlike true dragons, cave drakes are not overly protective or jealous of their hoards. The more cunning of their kind often use such objects as bait to draw out greedy prey while they wait in ambush.","name":"Cave Drake","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":13,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d10+40","speed":{"climb":30,"walk":30},"strength":17,"dexterity":14,"constitution":18,"intelligence":6,"wisdom":13,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":4,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 90 ft., passive Perception 13","languages":"Draconic","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The cave drake makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.","attack_bonus":5,"damage_dice":"2d6+3"},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.","attack_bonus":5,"damage_dice":"1d8+3"},{"name":"Blinding Spit (Recharge 5-6)","desc":"Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: The target is poisoned for 1 minute and must succeed on a DC 13 Constitution saving throw or be blinded while poisoned in this way."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Ambusher","desc":"In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised."},{"name":"Keen Smell","desc":"The cave drake has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Spider Climb","desc":"The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Stone Camouflage","desc":"The cave drake has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."}],"spell_list":[],"page_no":55,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_cave-drake/"},{"slug":"chatterlome","desc":"When the oaken box is found on your stoop, run—for the box devil is soon to come._  \nChatterlomes have featureless grey heads with large, round eyes, and their circular mouths are filled with needlelike teeth. They have misshapen torsos and short, bandy legs. Their most notable feature, though, is their four arms, which always wield woodworking tools.  \n**Vengeance Seekers.** Chatterlomes prey on scorned lovers, offering violent revenge for those who have been wronged. When a person calls upon the chatterlome, they soon receive an intricately carved oaken box with an obsidian inlay of a humanoid heart. Upon touching the box, the supplicant immediately knows that the box must be delivered to the home of the person who wronged the supplicant. When the victim opens the box, the chatterlome springs forth, claiming the heart of the victim and fulfilling the supplicant’s request. Whether or not the box is opened, a chatterlome whose box has been delivered knows the location of the victim and tracks the person relentlessly. After the victim dies, the supplicant must then deliver the chatterlome’s box to nine more victims or forfeit their own life. A string of deaths occurring shortly after victims received mysterious boxes is a sure sign that a chatterlome is in the area.  \n**Box Devils.** Chatterlomes are often called “box devils” due to their peculiar ability to magically travel between boxes and other enclosed, wooden objects. Though chatterlomes can travel between boxes, each chatterlome has its original box, created when it was summoned by a supplicant who was scorned. If the chatterlome’s original box is destroyed, the chatterlome returns to the Hells, where it waits for another scorned lover to call it back to the Material Plane.","name":"Chatterlome","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":16,"armor_desc":"natural armor","hit_points":93,"hit_dice":"11d8+44","speed":{"walk":30},"strength":15,"dexterity":18,"constitution":18,"intelligence":11,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":3,"perception":5,"skills":{"perception":5,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 15","languages":"Abyssal, Common, Infernal, telepathy 60 ft.","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The chatterlome makes four chisel attacks."},{"name":"Chisel","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.","attack_bonus":7,"damage_dice":"2d6+4"},{"name":"Box Teleport","desc":"The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can hide inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can't return to the Material Plane until it is summoned."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"The chatterlome has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":60,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_chatterlome/"},{"slug":"cryoceros","desc":"This enormous, squat beast has a shaggy hide of ice. Two translucent horns protrude from its snout, the frontmost of which looks like a scimitar._  \n**Elemental-Touched Rhino.** A cryoceros resembles a woolly rhinoceros made of ice. Its thick, frozen hide protects the soft flesh at its core, and a layer of ice forms over its already formidable, keratinous horns. The creature’s body is efficient at transferring warmth to its fleshy interior; fire still harms a cryoceros, but its icy form is not unduly damaged by fiery attacks. A cryoceros has a second stomach that stores ice it consumes. As a defense mechanism, the cryoceros can spew stinging, pulverized ice from this alternate stomach.  \n**Slow Metabolisms.** Cryoceroses survive on stunted grasses and other plants that thrive in the tundra, as well as ice and snow, to replenish their icy exteriors. Despite their size, they don’t require a great deal of sustenance, and they conserve their energy by slowly grazing across frozen plains. Their ponderous movement fools the unwary into believing that distance equals safety. Indeed, cryoceroses endure much provocation before they decide to act, but they run at and spear or crush those who irritate them. Once their ire is up, they rarely give up pursuing the source of their anger; only by leaving their vast territories can one hope to escape them.  \n**Cantankerous Mounts.** Gentleness and a regular source of food temporarily earns the cryoceroses’ trust, and patient humanoids can manage to train the creatures to accept riders. This works for convenience much more than for combat, since cryoceroses balk at fighting with loads on their backs. A cryoceros in combat with a rider either stands stock still until its rider dismounts or, worse, rolls over to throw its rider, often crushing the rider in the process. Because of this, most tribes who train cryoceroses use the creatures as beasts of burden rather than war mounts.","name":"Cryoceros","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":133,"hit_dice":"14d10+56","speed":{"walk":40},"strength":19,"dexterity":11,"constitution":18,"intelligence":3,"wisdom":13,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":7},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, cold","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) cold damage.","attack_bonus":7,"damage_dice":"2d8+4"},{"name":"Stomp","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 20 (3d10 + 4) bludgeoning damage.","attack_bonus":7,"damage_dice":"3d10+4"},{"name":"Shards of Ice (Recharge 4-6)","desc":"The cryoceros exhales razor-sharp ice in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 10 (3d6) cold damage and 10 (3d6) piercing damage on a failed save, or half as much on a successful one."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Snow Camouflage","desc":"The cryoceros has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."},{"name":"Trampling Charge","desc":"If the cryoceros moves at least 20 feet straight toward a target and then hits it with its gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the cryoceros can make one stomp attack against it as a bonus action."}],"spell_list":[],"page_no":76,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_cryoceros/"},{"slug":"culicoid","desc":"Filthy rags partially conceal this walking mosquito’s form. The hands poking out of its rags end in needle-like fingers, which resemble the proboscis on the creature’s head._  \n**Abyssal Swamp Dwellers.** Culicoid demons make their home in a fetid layer of the Abyss where they serve demon lords who value insects. When they travel to the Material Plane, they make themselves at home in insect-infested marshes.  \n**Buzzing and Itching.** Though a culicoid’s wings are suitably large for its size, they produce a high-pitched drone. Their wingbeats don’t stand out from regular insects, making them difficult to detect. The culicoid’s filthy proboscis induces an irritating rash that forces its victims to ignore all else to scratch the rash.  \n**Friend to Mosquitos.** The culicoid demon can communicate with mosquitos, stirges, and other similar creatures, such as Open Game License","name":"Culicoid","size":"Large","type":"Fiend","subtype":"demon","group":null,"alignment":"chaotic evil","armor_class":18,"armor_desc":"natural armor","hit_points":190,"hit_dice":"20d10+80","speed":{"fly":60,"hover":true,"walk":30},"strength":20,"dexterity":15,"constitution":18,"intelligence":11,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":6,"constitution_save":8,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"acrobatics":6,"perception":6,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 16","languages":"Abyssal, telepathy 60 ft.","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"The culicoid makes three attacks: one with its proboscis and two with its needle claws."},{"name":"Needle Claws","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, the culicoid can automatically hit the target with its needle claw, and it can't use the same needle claw against other targets. The culicoid has two needle claws, each of which can grapple only one target.","attack_bonus":9,"damage_dice":"2d6+5"},{"name":"Proboscis","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. While poisoned, a creature must succeed on a DC 16 Wisdom saving throw at the start of each of its turns or spend its full turn scratching the rash. A poisoned creature can repeat the Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.","attack_bonus":9,"damage_dice":"2d8+5"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Sense","desc":"The culicoid can pinpoint, by scent, the location of creatures that have blood within 60 feet of it."},{"name":"Cloud of Mosquitos","desc":"When the culicoid is reduced to 0 hp, it transforms into a swarm of mosquitos (use the statistics of a swarm of insects). If at least one mosquito from the swarm survives for 24 hours, the culicoid reforms at the following dusk from the remaining mosquitos, regaining all its hp and becoming active again."},{"name":"Magic Resistance","desc":"The culicoid has advantage on saving throws against spells and other magical effects."},{"name":"Mosquito-Proof","desc":"The culicoid can't be subjected to blood drain from mosquitos and mosquito-like creatures."},{"name":"Speak with Mosquitos","desc":"The culicoid can communicate with mosquitos and other mosquito-like creatures as if they shared a language."}],"spell_list":[],"page_no":94,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_culicoid/"},{"slug":"death-shroud-golem","desc":"A filthy burial shroud glides silently through the air, the vague features of a humanoid outlined on its cotton surface. The stench of an open grave hangs around it._  \n**Suffocating Automatons.** A death shroud golem is created from the used burial shroud of a humanoid. Most death shroud golems are stained with dirt, blood, or mold, and a few are covered in even more unsavory substances. Despite their appearance, death shroud golems are sturdy constructs and can take quite a beating. A death shroud golem typically strikes from a hidden location, grappling and suffocating its victim.  \n**Funerary Constructs.** Death shroud golems are normally found guarding tombs or other locations where their appearance wouldn’t arouse suspicion. Occasionally, necromancers and intelligent undead wear death shroud golems like a cloak or robe, releasing the creature to attack their enemies.  \n**Construct Nature.** A death shroud golem doesn’t require air, food, drink, or sleep.","name":"Death Shroud Golem","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":null,"hit_points":95,"hit_dice":"10d10+40","speed":{"fly":40,"walk":10,"hover":true},"strength":17,"dexterity":15,"constitution":18,"intelligence":3,"wisdom":10,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":5},"damage_vulnerabilities":"","damage_resistances":"cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone","senses":"darkvision 60 ft., passive Perception 10","languages":"understands the languages of its creator but can’t speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Smothering Slam","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage and the creature is grappled (escape DC 15). Until this grapple ends, the target is restrained, blinded, and unable to breathe, and the golem can automatically hit the target with its smothering slam but can't use its smothering slam on another target.","attack_bonus":6,"damage_dice":"2d6+3"},{"name":"Direct Victim","desc":"The death shroud golem forces a creature it is grappling to move up to the creature's speed and make one attack with a melee weapon the creature is holding. If the creature isn't holding a melee weapon, it makes one unarmed strike instead. The death shroud golem decides the direction of the movement and the target of the attack. The grappled creature can use its reaction and isn't considered blinded or restrained when moving and attacking in this way."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fabric Form","desc":"The golem can move through any opening large enough for a Tiny creature without squeezing."},{"name":"False Appearance","desc":"While the golem remains motionless, it is indistinguishable from a shroud, cloak, or similar piece of fabric."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spell_list":[],"page_no":179,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_death-shroud-golem/"},{"slug":"death-vulture","desc":"The putrid stench of death wafts off a grotesquely muscled vulture with glowing green eyes. It opens its mouth in a shrill call, rotting meat dripping from its beak._  \nDeath vultures are giant birds transformed by their diet of undead flesh.  \n**Mutated Monstrosities.** When a giant vulture gorges on undead flesh, the necromantic magic suffused in the meal warps and changes the bird’s body. The vulture’s muscles bulge in odd places, making it stronger and tougher, its eyes burn with green fire, and it reeks of rot, earning these mutated monsters the name “death vultures.” The vulture also gains the ability to regurgitate necromantic energy, which can cause the flesh of living creatures to decay and age rapidly.  \n**Massive Meat Appetites.** Death vultures have incredible appetites and are far more willing to attack live prey than other vultures. They have a special taste for rotting flesh, and they use their decaying breath weapon to “season” their foes with necrotic energy before using their talons and beaks to tear apart their quarry.  \n**Necromancer Neighbors.** Death vultures often form kettles near the lairs of necromancers as they feed on their undead creations. While some necromancers find the birds to be a nuisance, many necromancers feed the vultures, encouraging them to stay. Most death vultures are willing to trade service as guardians of the lairs for food.","name":"Death Vulture","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral evil","armor_class":12,"armor_desc":"natural armor","hit_points":76,"hit_dice":"8d10+32","speed":{"fly":60,"walk":10},"strength":18,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic, poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 13","languages":"understands Common but can’t speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The death vulture makes two attacks: one with its beak and one with its talons."},{"name":"Beak","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.","attack_bonus":6,"damage_dice":"2d4+4"},{"name":"Talons","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.","attack_bonus":6,"damage_dice":"2d6+4"},{"name":"Decaying Breath (Recharge 6)","desc":"The vulture breathes necrotic energy in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. Creatures that fail this saving throw by 5 or more also age a number of years equal to half the damage taken."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Awful Stench","desc":"The vulture has a disgusting body odor. Any creature that starts its turn within 5 feet of the vulture must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn."},{"name":"Keen Sight and Smell","desc":"The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell."},{"name":"Pack Tactics","desc":"The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":81,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_death-vulture/"}]}