{"count":3207,"next":"https://api.open5e.com/v1/monsters/?format=json&ordering=-cr&page=54","previous":"https://api.open5e.com/v1/monsters/?format=json&ordering=-cr&page=52","results":[{"slug":"ogrekin-a5e","desc":"","name":"Ogrekin","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":5,"perception":2,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 12","languages":"Common, Giant","challenge_rating":"1","cr":1.0,"actions":[{"name":"Battleaxe","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."},{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Giant Build","desc":"The ogrekin counts as one size larger when determining carrying capacity and the weight it can push, drag, or lift. Its melee and thrown weapons deal an extra die of damage on a hit (included below)."}],"spell_list":[],"page_no":347,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ogrekin/"},{"slug":"pixie-a5e","desc":"","name":"Pixie","size":"Tiny","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":2,"hit_dice":"1d4","speed":{"walk":10,"fly":30},"strength":2,"dexterity":20,"constitution":10,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"Sylvan","challenge_rating":"1","cr":1.0,"actions":[{"name":"Thorn Dagger","desc":"Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 1 piercing damage."},{"name":"Faerie Blessing (3/Day)","desc":"The pixie targets a willing creature within 30 feet. The target gains one of the following abilities for 1 hour:"},{"name":"The target gains truesight out to a range of 120 feet","desc":""},{"name":"The target gains the benefit of the pixies Magic Resistance trait","desc":""},{"name":"The target speaks Sylvan","desc":""},{"name":"Faerie Curse","desc":"The pixie targets a creature within 30 feet not already under a Faerie Curse. The target makes a DC 12 Wisdom saving throw. On a failure  the target is subjected to a special magical curse for 1 hour. The curse ends if the pixie dies or is incapacitated  the pixie or one of its allies deals damage to the target  or the pixie spends an action to end the curse. Spells such as remove curse  dispel magic  and lesser restoration also end the curse. If a creature makes its saving throw or the condition ends for it  it is immune to any Faerie Curse for the next 24 hours."},{"name":"When the target fails its saving throw against this effect, the pixie chooses one of the following effects to impose on the target","desc":""},{"name":"The target is blinded","desc":""},{"name":"The target is charmed by the pixie","desc":""},{"name":"If the target is already charmed by the pixie, the target falls asleep","desc":"It wakes if it is shaken awake as an action or if it takes damage."},{"name":"The targets head takes on the appearance of a beasts head (donkey, wolf, etc)","desc":"The targets statistics dont change  but the target can no longer speak; it can only make animal noises."}],"bonus_actions":[{"name":"Invisibility","desc":"The pixie and any equipment it wears or carries magically turns invisible until the pixie attacks, casts a spell, becomes incapacitated, or uses a bonus action to become visible."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Faerie Light","desc":"As a bonus action, the pixie can cast dim light for 30 feet, or extinguish its glow."},{"name":"Magic Resistance","desc":"The pixie has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":202,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_pixie/"},{"slug":"raptor-a5e","desc":"","name":"Raptor","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":60},"strength":16,"dexterity":14,"constitution":12,"intelligence":4,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a Medium or smaller creature  it makes a DC 13 Strength saving throw  falling prone on a failure."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Pack Tactics","desc":"The raptor has advantage on attack rolls against a creature if at least one of the raptors allies is within 5 feet of the creature and not incapacitated."}],"spell_list":[],"page_no":91,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_raptor/"},{"slug":"salamander-nymph-a5e","desc":"","name":"Salamander Nymph","size":"Medium","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":27,"hit_dice":"5d8+5","speed":{"walk":30},"strength":14,"dexterity":14,"constitution":12,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"understands Ignan but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Tail","desc":"Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage  and the target is subjected to the salamanders Heated Body trait."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Heated Body","desc":"A creature that starts its turn grappled by the salamander, touches it, or hits it with a melee attack while within 5 feet takes 3 (1d6) fire damage. A creature can take this damage only once per turn. If the salamander has taken cold damage since its last turn, this trait doesnt function."}],"spell_list":[],"page_no":379,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_salamander-nymph/"},{"slug":"scarecrow-a5e","desc":"","name":"Scarecrow","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":31,"hit_dice":"7d8","speed":{"walk":30},"strength":12,"dexterity":14,"constitution":10,"intelligence":6,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing","damage_immunities":"poison","condition_immunities":"charmed, fatigue, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"understands the languages of its creator but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The scarecrow uses Scare and makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."},{"name":"Scare","desc":"Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 12 Wisdom saving throw. On a failure  it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to Scare for 24 hours."},{"name":"Hat of Illusion (1/Day)","desc":"While wearing a hat or other head covering  the scarecrow takes on the illusory appearance of the last living humanoid to wear that hat. It requires a DC 12 Insight or Perception check to recognize the illusion. The illusion ends when the scarecrow is touched  takes damage  attacks  or uses Scare  or when the scarecrow chooses to end it as a bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless, the scarecrow is indistinguishable from an ordinary scarecrow."},{"name":"Flammable","desc":"After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire."},{"name":"Local Spirit","desc":"The scarecrow is destroyed if it travels more than a mile from the place it was created."},{"name":"Spell-created","desc":"The DC for dispel magic to destroy this creature is 19."}],"spell_list":[],"page_no":382,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_scarecrow/"},{"slug":"shadow-a5e","desc":"","name":"Shadow","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":18,"hit_dice":"4d8","speed":{"walk":40},"strength":6,"dexterity":14,"constitution":10,"intelligence":8,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"radiant","damage_resistances":"acid, cold, fire, lightning, thunder; damage from nonmagical weapons","damage_immunities":"necrotic, poison","condition_immunities":"charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 120 ft., passive Perception 10","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage  and the target makes a DC 12 Constitution saving throw. On a failure  the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed  the target makes attack rolls  Strength checks  and Strength saving throws with disadvantage. If the target dies while cursed  a new undead shadow rises from the corpse in 1d4 hours  the corpse no longer casts a natural shadow  and the target can't be raised from the dead until the new shadow is destroyed."}],"bonus_actions":[{"name":"Shadow Sneak","desc":"The shadow takes the Hide action even if obscured only by dim light or darkness."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The shadow can pass through an opening as narrow as 1 inch wide without squeezing."},{"name":"Sunlight Weakness","desc":"While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws."},{"name":"Undead Nature","desc":"A shadow doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":388,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_shadow/"},{"slug":"siren-a5e","desc":"","name":"Siren","size":"Medium","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":38,"hit_dice":"7d8+7","speed":{"walk":20,"swim":40},"strength":12,"dexterity":12,"constitution":12,"intelligence":10,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"Common","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The harpy attacks twice with its claw."},{"name":"Claw","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage."}],"bonus_actions":[{"name":"Luring Song","desc":"The harpy sings a magical song. Each humanoid and giant within 300 feet that can hear it makes a DC 12 Wisdom saving throw. On a failure, a creature becomes charmed until the harpy fails to use its bonus action to continue the song. While charmed by the harpy, a creature is incapacitated and ignores other harpy songs. On each of its turns, the creature moves towards the harpy by the most direct route, not avoiding opportunity attacks or hazards. The creature repeats its saving throw whenever it is damaged and before it enters damaging terrain such as lava. If a saving throw is successful or the effect ends on it, it is immune to any harpys song for the next 24 hours."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The sirencan breathe and sing both in air and underwater."}],"spell_list":[],"page_no":276,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_siren/"},{"slug":"specter-a5e","desc":"","name":"Specter","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":22,"hit_dice":"5d8","speed":{"walk":0,"fly":50},"strength":2,"dexterity":14,"constitution":10,"intelligence":10,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lighting, thunder; damage from nonmagical weapons","damage_immunities":"necrotic, poison","condition_immunities":"charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 60 ft., passive Perception 10","languages":"understands the languages it knew in life but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Life Drain","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage  and the target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if its hit point maximum is reduced to 0."},{"name":"Hurl","desc":"The specter targets a Medium or smaller creature  or an object weighing no more than 150 pounds  within 30 feet of it. A creature makes a DC 12 Strength saving throw. On a failure  it is hurled up to 30 feet in any direction (including upwards)  taking 3 (1d6) damage for every 10 feet it is hurled. An object is launched up to 30 feet in a straight line  and a creature in its path makes a DC 12 Dexterity saving throw  taking 7 (2d6) bludgeoning damage on a failure. On a success  the creature takes no damage  and the object keeps flying past it."},{"name":"Fade","desc":"While not in sunlight  the specter turns invisible and takes the Hide action. It remains invisible for 1 minute or until it uses Life Drain or takes damage. If the specter takes radiant damage  it can't use this action until the end of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Incorporeal","desc":"The specter can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the specter has disadvantage on attack rolls, as well as on Perception checks that rely on sight."},{"name":"Undead Nature","desc":"A specter doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":396,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_specter/"},{"slug":"spy-a5e","desc":"","name":"Spy","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":27,"hit_dice":"6d8","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":10,"intelligence":12,"wisdom":14,"charisma":14,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"deception":4,"insight":4,"investigation":3,"perception":4,"persuasion":4,"sleight":0,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"any two","challenge_rating":"1","cr":1.0,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."}],"bonus_actions":[{"name":"Cunning Action","desc":"The cutthroat takes the Dash, Disengage, Hide, or Use an Object action."},{"name":"Rapid Attack","desc":"The cutthroat attacks with their shortsword."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Sneak Attack (1/Turn)","desc":"The cutthroat deals an extra 7 (2d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the cutthroats target is within 5 feet of an ally of the cutthroat while the cutthroat doesnt have disadvantage on the attack."}],"spell_list":[],"page_no":468,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_spy/"},{"slug":"swarm-of-quippers-a5e","desc":"","name":"Swarm of Quippers","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":28,"hit_dice":"8d8-8","speed":{"walk":0,"swim":40},"strength":12,"dexterity":16,"constitution":8,"intelligence":2,"wisdom":6,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious","senses":"darkvision 60 ft., passive Perception 8","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bites","desc":"Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 10 (4d4) piercing damage  or 5 (2d4) piercing damage if the swarm is bloodied. On a hit  the swarm can use a bonus action to make a second bites attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Swarm","desc":"The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points."},{"name":"Water Breathing","desc":"The swarm breathes only water."}],"spell_list":[],"page_no":461,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_swarm-of-quippers/"},{"slug":"thug-a5e","desc":"","name":"Thug","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"intimidation":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"any one","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The thug attacks twice with their brass knuckles."},{"name":"Brass Knuckles","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If this damage reduces the target to 0 hit points  it is unconscious and stable."},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 100/400 feet  one target. Hit: 7 (1d10 + 2) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":495,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_thug/"},{"slug":"tiger-a5e","desc":"","name":"Tiger","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":30,"hit_dice":"4d10+8","speed":{"walk":40},"strength":16,"dexterity":14,"constitution":14,"intelligence":3,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the tiger moves at least 20 feet straight towards the target before the attack  the target makes a DC 13 Strength saving throw  falling prone on a failure."}],"bonus_actions":[{"name":"Opportune Bite","desc":"The tiger makes a bite attack against a prone creature."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The tiger has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":462,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_tiger/"},{"slug":"yobbo-a5e","desc":"","name":"Yobbo","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":11,"hit_dice":"3d6","speed":{"walk":30},"strength":8,"dexterity":14,"constitution":10,"intelligence":16,"wisdom":8,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":6,"arcana":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 9","languages":"Common, Goblin","challenge_rating":"1","cr":1.0,"actions":[{"name":"Mangler","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) slashing damage. A natural 20 scored with thisweapon mangles the targets hand rendering it useless until the targets next long rest. A natural 1 scored with thisweapon does the same  but to the yobbo."},{"name":"Spike ball","desc":"Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Eater","desc":"Yobbos figure all magic works the sameway that magic potions do. As such, they devour spellcomponents, spell scrolls, and magical trinketsalikewhen they are made aware of them. Yobbos instinctivelyknow which creatures have magic items onthem. When they successfully grab a creature, theyuse their next action to take that creatures nearestmagic item and then stuff it down their throats. Ifit is a weapon, it deals damage to them as if theydbeen hit by that weapon. If its a piece of armor, theirmouths stretch to fit around it. They are now imbuedwith the powers of the devoured magic item."},{"name":"Explosive Death","desc":"When a yobbo is reduced to 0 hitpoints, its body explodes and releases a random1st-level spell. This spell targets the creature nearestto the yobbos corpse."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_yobbo/"},{"slug":"ape_bf","desc":"","name":"Ape","size":"medium","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":null,"hit_points":25,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":20,"dexterity":14,"constitution":14,"intelligence":6,"wisdom":12,"charisma":6,"strength_save":5,"dexterity_save":2,"constitution_save":2,"intelligence_save":-2,"wisdom_save":1,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"stunned","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The ape makes two Fist attacks. If both Fist attacks hit one Medium or smaller creature, the target is grappled (escape DC 13), and the ape can't grapple another creature."},{"name":"Fist","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) bludgeoning damage."},{"name":"Rock","desc":"_Ranged Weapon Attack:_ +5 to hit, range 25/50 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ape/"},{"slug":"bear_black_bf","desc":"","name":"Bear, Black","size":"medium","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":11,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":40,"climb":30},"strength":14,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":2,"dexterity_save":0,"constitution_save":2,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The bear makes one Bite attack and one Claws attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell","desc":"The bear's Perception is 18 when perceiving by smell."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bear-black/"},{"slug":"cockatrice_bf","desc":"","name":"Cockatrice","size":"small","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":null,"hit_points":25,"hit_dice":"","speed":{"walk":20,"fly":40},"strength":6,"dexterity":12,"constitution":12,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":-2,"dexterity_save":1,"constitution_save":1,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-3,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"petrified,Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Serrated Beak","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 6 (2d4+1) slashing damage, and the target must succeed on a DC 11 CON save or be restrained as it begins to turn to stone. The creature must repeat the save at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours."}],"bonus_actions":[],"reactions":[{"name":"Shrieking Crow","desc":"When a creature the cockatrice can see within 30 feet of it attacks it, the cockatrice can let out a startling crow. The attacker must succeed on a DC 11 WIS save or have disadvantage on the attack roll."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Monstrosity Resilience","desc":"The cockatrice is resistant to exhaustion and to the frightened condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_cockatrice/"},{"slug":"crimson_jelly_bf","desc":"","name":"Crimson Jelly","size":"tiny","type":"Ooze","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":20,"hit_dice":"","speed":{"walk":0,"fly":60,"swim":30,"hover":true},"strength":2,"dexterity":18,"constitution":10,"intelligence":1,"wisdom":10,"charisma":8,"strength_save":-4,"dexterity_save":4,"constitution_save":0,"intelligence_save":-5,"wisdom_save":0,"charisma_save":-1,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Ooze Resilience","damage_immunities":"necrotic,grappled,Ooze Resilience","condition_immunities":"","senses":"keensense 10 ft. (can't sense beyond this radius)","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Feeding Paddles","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) necrotic damage. The crimson jelly gains temporary HP equal to the necrotic damage dealt, and it attaches to the target. If the jelly had advantage on this attack, it attaches to the target's face, leaving the target unable to breathe or speak while the jelly is attached.<br>While attached, the crimson jelly can use only the Feeding Paddles action, and it moves with the target whenever the target moves, requiring none of the jelly's movement. The Crimson jelly can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the jelly by succeeding on a DC 12 STR check."}],"bonus_actions":[{"name":"Reproduce (Requires Temporary HP)","desc":"While the crimson jelly has 1 or more temporary HP, it can split part of itself off into a new crimson jelly with HP equal to the original crimson jelly's temporary HP. The original crimson jelly then loses any temporary HP it has. The new crimson jelly otherwise has all the same statistics as its parent, except the new jelly can't gain temporary HP from Feeding Paddles attacks until it finishes a long rest."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The crimson jelly can move through space as narrow as 1 inch wide without squeezing."},{"name":"Blood Sense","desc":"The crimson jelly can pinpoint, by scent, the location of creatures that aren't Constructs or Undead and that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Ooze Nature","desc":"The crimson jelly doesn't require sleep."},{"name":"Ooze Resilience","desc":"The crimson jelly is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."},{"name":"Tainted Attacks","desc":"A creature that is reduced to 0 HP by a crimson jelly must succeed on a DC 9 CHA save or suffer one level of exhaustion. While a creature suffers from this exhaustion, it loses most of its memories aside from basic information about itself, such as its name and its capabilities, and it is wracked with nightmarish visions that include a crimson rune."},{"name":"Transparent","desc":"While in an area of dim or bright light, the crimson jelly is invisible. While in darkness, creatures without darkvision can see the jelly's faint crimson glow."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_crimson-jelly/"},{"slug":"crocodile_bf","desc":"","name":"Crocodile","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":20,"swim":30},"strength":14,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":2,"dexterity_save":0,"constitution_save":1,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"charmed","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target."}],"bonus_actions":[{"name":"Death Roll","desc":"One creature grappled by the crocodile must make a DC 12 STR save, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hold Breath","desc":"The crocodile can hold its breath for 15 minutes."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_crocodile/"},{"slug":"darkmantle_bf","desc":"","name":"Darkmantle","size":"small","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":null,"hit_points":25,"hit_dice":"","speed":{"walk":10,"fly":30},"strength":16,"dexterity":12,"constitution":12,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":3,"dexterity_save":1,"constitution_save":1,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"keensense 60 ft.","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Crush","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) bludgeoning damage, and the darkmantle attaches to it. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, the darkmantle attaches to the target's head, and the target is blinded and unable to breathe while the darkmantle is attached. While attached, the darkmantle can't make Crush attacks, and at the start of each of the darkmantle's turns, the target takes 6 (1d6+3) bludgeoning damage.<br>The attached darkmantle moves with the target whenever the target moves, requiring none of the darkmantle's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the darkmantle by succeeding on a DC 13 STR check."},{"name":"Topple","desc":"While attached to a creature, the darkmantle swings its body to throw off the balance of the creature to which it is attached. The attached target must succeed on a DC 13 DEX save or be knocked prone. If the target fails the save and is already prone, it is restrained while the darkmantle is attached to it, as the darkmantle pins it to the ground."}],"bonus_actions":[{"name":"Darkness Aura (1/Day)","desc":"A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Echolocation","desc":"The darkmantle can't use its keensense while deafened."},{"name":"False Appearance","desc":"While the darkmantle remains motionless, it is indistinguishable from a cave formation, such as a stalactite or stalagmite."},{"name":"Jagged Hide","desc":"A creature that hits the darkmantle with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage."},{"name":"Monstrosity Resilience","desc":"The darkmantle is resistant to exhaustion and to the frightened condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_darkmantle/"},{"slug":"deep_gnome_bf","desc":"","name":"Deep Gnome","size":"small","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"chain shirt","hit_points":23,"hit_dice":"","speed":{"walk":20},"strength":14,"dexterity":14,"constitution":14,"intelligence":12,"wisdom":10,"charisma":8,"strength_save":2,"dexterity_save":2,"constitution_save":2,"intelligence_save":1,"wisdom_save":0,"charisma_save":-1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Gnomish,Terran,Undercommon","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"War Pick","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."},{"name":"Crystalline Dart","desc":"_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 7 (2d4+2) piercing damage."}],"bonus_actions":[{"name":"Infused Weapon","desc":"The deep gnome crushes a magic-infused crystal on the end of its war pick. Until the start of the gnome's next turn the war pick is magical and deals an extra 2 (1d4) force damage when the gnome hits with it."},{"name":"Discordant Shatter","desc":"The deep gnome throws a magic-infused crystal at a point it can see within 30 feet of it, shattering the crystal, which emits a rapid series of discordant waves of magic. Each creature within 10 feet of that point must succeed on a DC 12 CON save or be incapacitated until the end of its next turn. A creature sensitive to or proficient in the use of magic, such as a spellcaster, has disadvantage on this save."}],"reactions":[{"name":"Crystalline Flash","desc":"When a creature the deep gnome can see within 5 feet of it attacks it, it can throw a magic-infused crystal on the ground, shattering the crystal in a brilliant flash of light. If the attacker uses sight to perceive the gnome, the attacker must succeed on a DC 12 DEX save or have disadvantage on the attack roll."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Gnome Cunning","desc":"The deep gnome has advantage on INT, WIS, and CHA saves against magic."},{"name":"Stone Camouflage","desc":"The deep gnome's Stealth is 17 while in rocky terrain."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_deep-gnome/"},{"slug":"dust_mephit_bf","desc":"","name":"Dust Mephit","size":"small","type":"Elemental","subtype":"","group":"Mephits","alignment":"","armor_class":12,"armor_desc":null,"hit_points":27,"hit_dice":"","speed":{"walk":30,"fly":30,"hover":true},"strength":4,"dexterity":14,"constitution":10,"intelligence":6,"wisdom":12,"charisma":10,"strength_save":-3,"dexterity_save":2,"constitution_save":0,"intelligence_save":-2,"wisdom_save":1,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"fire,thunder","damage_resistances":"","damage_immunities":"lightning,poison,poisoned,prone","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Auran,Terran","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claws","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound."},{"name":"Dust Blast","desc":"_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound."},{"name":"Blinding Breath (Recharge 6)","desc":"The mephit exhales blinding dust in a 15-foot cone. Each creature in that area must make a DC 11 DEX save. On a failure, a creature takes 5 (2d4) bludgeoning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[{"name":"Sandman's Call (1/Day)","desc":"The mephit casts the sleep spell (spell save DC 11), requiring no material components and using WIS as the spellcasting ability."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"False Appearance","desc":"While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of dust."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_dust-mephit/"},{"slug":"gnoll_bf","desc":"","name":"Gnoll","size":"medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"hide armor, shield","hit_points":22,"hit_dice":"","speed":{"walk":30},"strength":14,"dexterity":12,"constitution":10,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":2,"dexterity_save":1,"constitution_save":0,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Gnoll","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage."},{"name":"Spear","desc":"_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack."}],"bonus_actions":[{"name":"Taunting Bark","desc":"The gnoll lets out a high-pitched laugh and taunts one creature it can see within 30 feet of it. The target must make a DC 12 CHA save. On a failure, a creature takes 2 (1d4) psychic damage and must spend its next turn moving up to its speed toward the gnoll and make one attack against the gnoll."}],"reactions":[{"name":"Rampage","desc":"When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell","desc":"The gnoll's Perception is 15 when perceiving by smell."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_gnoll/"},{"slug":"goat_giant_bf","desc":"","name":"Goat, Giant","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":11,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":40},"strength":16,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":3,"dexterity_save":0,"constitution_save":1,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"prone","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Ram","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage."}],"bonus_actions":[],"reactions":[{"name":"Terrifying Scream","desc":"When the goat takes damage, it can release a high-pitched scream, frightening creatures within 10 feet of it. Each creature in that area that can hear the scream must succeed on a DC 13 WIS save or be frightened until the end of its next turn. A creature frightened in this way can't be frightened by this goat's Terrifying Scream again for the next 24 hours."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Charge","desc":"If the goat moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_goat-giant/"},{"slug":"gray_ooze_bf","desc":"","name":"Gray Ooze","size":"medium","type":"Ooze","subtype":"","group":null,"alignment":"","armor_class":8,"armor_desc":null,"hit_points":29,"hit_dice":"","speed":{"walk":15,"climb":15},"strength":12,"dexterity":6,"constitution":16,"intelligence":1,"wisdom":6,"charisma":2,"strength_save":1,"dexterity_save":-2,"constitution_save":3,"intelligence_save":-5,"wisdom_save":-2,"charisma_save":-4,"perception":8,"skills":{},"damage_vulnerabilities":"cold","damage_resistances":"acid,fire,Ooze Resilience","damage_immunities":"Ooze Resilience","condition_immunities":"","senses":"keensense 60 ft. (can't sense beyond this radius)","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Pseudopod","desc":"_Melee Weapon Attack:_ +3 to hit, reach 10 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, the armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed."}],"bonus_actions":[],"reactions":[{"name":"Solidify","desc":"When the ooze is hit by an attack, it can partially solidify its body, reducing the damage it takes by 2 (1d4). If it has taken fire damage since the start of its last turn, the damage it takes is reduced by 3 (1d6) instead. The ooze can't use this reaction if it has taken cold damage since the start of its last turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Corrode Metal","desc":"Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round."},{"name":"False Appearance","desc":"While the ooze remains motionless, it is indistinguishable from ordinary fresh or curing mortar."},{"name":"Ooze Nature","desc":"The ooze doesn't require sleep."},{"name":"Ooze Resilience","desc":"The ooze is resistant to the grappled and restrained conditions, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."},{"name":"Spider Climb","desc":"The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_gray-ooze/"},{"slug":"hobgoblin_bf","desc":"","name":"Hobgoblin","size":"medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"chain mail, shield","hit_points":18,"hit_dice":"","speed":{"walk":30},"strength":12,"dexterity":12,"constitution":12,"intelligence":10,"wisdom":10,"charisma":8,"strength_save":1,"dexterity_save":1,"constitution_save":1,"intelligence_save":0,"wisdom_save":0,"charisma_save":-1,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Goblin","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The hobgoblin makes two Longsword or Longbow attacks."},{"name":"Longsword","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if used with two hands."},{"name":"Longbow","desc":"_Ranged Weapon Attack:_ +3 to hit, range 150/600 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."}],"bonus_actions":[{"name":"Tactical Analysis","desc":"The hobgoblin briefly studies one creature it can see within 30 feet of it. It has advantage on the next attack roll it makes against that creature before the start of the hobgoblin's next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_hobgoblin/"},{"slug":"horse_war_bf","desc":"","name":"Horse, War","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":15,"armor_desc":"scale mail barding","hit_points":22,"hit_dice":"","speed":{"walk":60},"strength":18,"dexterity":12,"constitution":12,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":4,"dexterity_save":1,"constitution_save":1,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Hooves","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) bludgeoning damage."}],"bonus_actions":[],"reactions":[{"name":"Trained Shift","desc":"If the horse's rider is subjected to an effect that would knock it prone or dismount it, the horse can shift its body to assist the rider. The rider has advantage on the check or save to avoid the effect."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Trampling Charge","desc":"If the horse moves at least 20 feet straight toward a creature and then hits it with a Hooves attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the horse can make another Hooves attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_horse-war/"},{"slug":"ice_mephit_bf","desc":"","name":"Ice Mephit","size":"small","type":"Elemental","subtype":"","group":"Mephits","alignment":"","armor_class":12,"armor_desc":null,"hit_points":27,"hit_dice":"","speed":{"walk":30,"fly":30},"strength":4,"dexterity":14,"constitution":10,"intelligence":6,"wisdom":10,"charisma":12,"strength_save":-3,"dexterity_save":2,"constitution_save":0,"intelligence_save":-2,"wisdom_save":0,"charisma_save":1,"perception":12,"skills":{},"damage_vulnerabilities":"bludgeoning,fire","damage_resistances":"","damage_immunities":"cold,poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Aquan,Auran","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claws","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 3 (1d6) cold damage."},{"name":"Ice Shard","desc":"_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) piercing damage plus 3 (1d6) cold damage."},{"name":"Frost Breath (Recharge 6)","desc":"The mephit exhales freezing fog in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 7 (2d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained."}],"bonus_actions":[{"name":"Cloud of Snow (1/Day)","desc":"The mephit casts the fog cloud spell, requiring no material components and using CHA as the spellcasting ability."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a burst of viscous ice. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be restrained by ice for 1 minute. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 11 STR check. The ice melts immediately if the restrained creature takes fire damage, freeing the creature."},{"name":"False Appearance","desc":"While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ice-mephit/"},{"slug":"insect_giant_wasp_bf","desc":"","name":"Insect, Giant Wasp","size":"medium","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":null,"hit_points":25,"hit_dice":"","speed":{"walk":10,"fly":50},"strength":10,"dexterity":14,"constitution":10,"intelligence":1,"wisdom":10,"charisma":2,"strength_save":0,"dexterity_save":2,"constitution_save":0,"intelligence_save":-5,"wisdom_save":0,"charisma_save":-4,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Sting","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage, and the target must succeed on a DC 12 CON save or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way."}],"bonus_actions":[],"reactions":[{"name":"Assailing Pheromone","desc":"When the wasp takes damage, it can release a scent perceptible only to other wasps. Each wasp within 10 feet of this wasp has advantage on the next attack roll it makes before the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_insect-giant-wasp/"},{"slug":"insect_swarm_of_insects_bf","desc":"","name":"Insect, Swarm of Insects","size":"medium","type":"Swarm","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":24,"hit_dice":"","speed":{"walk":20,"climb":20},"strength":2,"dexterity":12,"constitution":10,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":-4,"dexterity_save":1,"constitution_save":0,"intelligence_save":-5,"wisdom_save":-2,"charisma_save":-5,"perception":8,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Swarm Resilience","damage_immunities":"Swarm Resilience","condition_immunities":"","senses":"keensense 10 ft.","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bites","desc":"_Melee Weapon Attack:_ +3 to hit, reach 0 ft., one target in the swarm's space. _Hit:_ 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its HP or fewer."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Crawling Swarm","desc":"A creature in the swarm's space is covered in crawling and buzzing insects. If the creature casts a spell with a somatic component, it must succeed on a DC 11 CON save or the spell fails to cast, expending the action required to cast it but not the spell slot or daily use."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain HP or gain temporary HP."},{"name":"Swarm Resilience","desc":"The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_insect-swarm-of-insects/"},{"slug":"lizardfolk_bf","desc":"","name":"Lizardfolk","size":"medium","type":"Humanoid","subtype":"","group":"Lizardfolk","alignment":"","armor_class":15,"armor_desc":"natural armor, shield","hit_points":22,"hit_dice":"","speed":{"walk":30,"climb":15,"swim":30},"strength":14,"dexterity":10,"constitution":12,"intelligence":6,"wisdom":16,"charisma":6,"strength_save":2,"dexterity_save":0,"constitution_save":1,"intelligence_save":-2,"wisdom_save":3,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Draconic","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."},{"name":"Heavy Club","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage."},{"name":"Javelin","desc":"_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."}],"bonus_actions":[],"reactions":[{"name":"Shoving Counter","desc":"If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell and Taste","desc":"The lizardfolk's Perception is 18 when perceiving by smell or taste."},{"name":"Hold Breath","desc":"The lizardfolk can hold its breath for 15 minutes."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_lizardfolk/"},{"slug":"magma_mephit_bf","desc":"","name":"Magma Mephit","size":"small","type":"Elemental","subtype":"","group":"Mephits","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":27,"hit_dice":"","speed":{"walk":30,"fly":30},"strength":14,"dexterity":10,"constitution":10,"intelligence":6,"wisdom":10,"charisma":12,"strength_save":2,"dexterity_save":0,"constitution_save":0,"intelligence_save":-2,"wisdom_save":0,"charisma_save":1,"perception":12,"skills":{},"damage_vulnerabilities":"bludgeoning,cold","damage_resistances":"","damage_immunities":"fire,poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Ignan,Terran","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claws","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 3 (1d6) fire damage."},{"name":"Lob Magma","desc":"_Ranged Weapon Attack:_ +2 to hit, range 20/60 ft., one target. _Hit:_ 7 (2d6) fire damage."},{"name":"Pyroclastic Burst (Recharge 6)","desc":"The mephit exhales an explosive blast of lava in a 15-foot cone. Each creature in the area must make a DC 11 STR save. On a failure, a creature takes 7 (2d6) fire damage and is pushed up to 10 feet away from the mephit and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone."}],"bonus_actions":[{"name":"Pyrotechnic Display (1/Day)","desc":"The mephit casts the color spray spell (spell save DC 11), requiring no material components and using CHA as the spellcasting ability."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be pushed up to 10 feet away from the mephit, knocked prone, and catch on fire. Until a creature takes an action to douse the fire, the creature on fire takes 3 (1d6) fire damage at the start of each of its turns."},{"name":"False Appearance","desc":"While the mephit remains motionless, it is indistinguishable from an ordinary mound of molten rock."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_magma-mephit/"},{"slug":"magmin_bf","desc":"","name":"Magmin","size":"small","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":22,"hit_dice":"","speed":{"walk":30,"burrow":15},"strength":6,"dexterity":14,"constitution":12,"intelligence":8,"wisdom":10,"charisma":10,"strength_save":-2,"dexterity_save":2,"constitution_save":1,"intelligence_save":-1,"wisdom_save":0,"charisma_save":0,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Ignan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Burning Slam","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 3 (1d6) fire damage."}],"bonus_actions":[{"name":"Ignited Illumination","desc":"The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Death Burst","desc":"When the magmin dies, it collapses into a Tiny cinder cone. On initiative count 20 after the magmin dies, the cinder cone erupts in a burst of fire and lava. Each creature within 10 feet of the cone must make a DC 11 DEX save, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited."},{"name":"Hardened Magma","desc":"While the magmin isn't ablaze, it is resistant to piercing and slashing damage from nonmagical attacks, and it is vulnerable to thunder damage."},{"name":"Molten Body","desc":"While the magmin is ablaze, each creature that hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_magmin/"},{"slug":"mycolid_commoner_bf","desc":"","name":"Mycolid Commoner","size":"small","type":"Plant","subtype":"","group":"Mycolids","alignment":"","armor_class":12,"armor_desc":null,"hit_points":21,"hit_dice":"","speed":{"walk":15},"strength":10,"dexterity":14,"constitution":10,"intelligence":6,"wisdom":16,"charisma":4,"strength_save":0,"dexterity_save":2,"constitution_save":0,"intelligence_save":-2,"wisdom_save":3,"charisma_save":-3,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"poison,Plant Resilience","damage_immunities":"","condition_immunities":"","senses":"keensense 120 ft. (can't sense beyond this radius)","languages":"understands Sylvan but can't speak,telepathy 30 ft.","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Gardening Pick","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) piercing damage plus 5 (2d4) poison damage."},{"name":"Slowing Spores (Recharge 5-6)","desc":"The mycolid ejects slowing spores from its body. Each creature that isn't a mycolid within 5 feet of the mycolid must make a DC 13 WIS save. On a failure, a creature takes 5 (2d4) poison damage and is slowed until the end of its next turn. On a success, a creature takes half the damage and isn't slowed. A slowed creature's speed is halved, and it can't take reactions."}],"bonus_actions":[{"name":"Fetid Feast","desc":"The mycolid draws sustenance from a Medium or larger pile of carrion or rotting vegetation within 5 feet of it. It regains 5 (2d4) HP. The mycolid can't use Fetid Feast on a pile of carrion or vegetation if it or another mycolid has already used Fetid Feast on that pile."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fungal Toxicity","desc":"A creature that hits the mycolid with a melee attack while within 5 feet of it must succeed on a DC 13 CON save or be poisoned for 1 hour. If the poison isn't neutralized before 1 hour has passed, the creature must succeed on a DC 13 CON save, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Mycolid Connection","desc":"The mycolid can pinpoint the location of each friendly mycolid within 120 feet of it. In addition, its telepathy range increases to 120 feet when communicating with other mycolids."},{"name":"Plant Resilience","desc":"The mycolid is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_mycolid-commoner/"},{"slug":"orc_bf","desc":"","name":"Orc","size":"medium","type":"Humanoid","subtype":"","group":"Orcs","alignment":"","armor_class":13,"armor_desc":"hide armor","hit_points":25,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":16,"intelligence":6,"wisdom":10,"charisma":10,"strength_save":3,"dexterity_save":1,"constitution_save":3,"intelligence_save":-2,"wisdom_save":0,"charisma_save":0,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"exhaustion","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Orc","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Greataxe","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 9 (1d12+3) slashing damage."},{"name":"Javelin","desc":"_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."}],"bonus_actions":[{"name":"Warrior's Advance","desc":"The orc moves up to its speed toward a hostile creature that it can see."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Stalwart","desc":"If the orc starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the orc can make the save at the start of the turn instead of the end and has advantage on the save."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_orc/"},{"slug":"robot_drone_bf","desc":"","name":"Robot Drone","size":"tiny","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":21,"hit_dice":"","speed":{"walk":20,"fly":40,"hover":true},"strength":6,"dexterity":16,"constitution":12,"intelligence":4,"wisdom":12,"charisma":6,"strength_save":-2,"dexterity_save":3,"constitution_save":1,"intelligence_save":-3,"wisdom_save":1,"charisma_save":-2,"perception":15,"skills":{},"damage_vulnerabilities":"lightning","damage_resistances":"","damage_immunities":"prone,Construct Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands the languages of its creator but can't speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Slam","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage."},{"name":"Flame Jet","desc":"_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 8 (2d4+3) fire damage."}],"bonus_actions":[{"name":"Fueled Escape","desc":"The drone takes the Dash or Disengage action, leaving a small cloud of fuel fumes behind it. Each creature within 5 feet must succeed on a DC 13 CON save or be poisoned until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Construct Nature","desc":"The drone doesn't require air, food, drink, or sleep."},{"name":"Construct Resilience","desc":"The drone is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."},{"name":"Electrical Malfunction","desc":"Whenever the drone takes lightning damage, it must succeed on a DC 11 WIS save or be incapacitated until the end of its next turn."},{"name":"Point-Blank Shots","desc":"When the drone makes a ranged attack, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_robot-drone/"},{"slug":"rust_monster_bf","desc":"","name":"Rust Monster","size":"medium","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":23,"hit_dice":"","speed":{"walk":40,"climb":20},"strength":12,"dexterity":12,"constitution":12,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":1,"dexterity_save":1,"constitution_save":1,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 30 ft.","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 8 (2d6+1) piercing damage."},{"name":"Antennae","desc":"The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 DEX save to avoid the rust monster's touch.<br>If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait."}],"bonus_actions":[{"name":"Iron Dash","desc":"The rust monster moves up to half its speed toward a source of ferrous metal it can sense."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Iron Scent","desc":"The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it."},{"name":"Monstrosity Resilience","desc":"The rust monster is resistant to exhaustion and to the frightened condition."},{"name":"Rust Metal","desc":"Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage."},{"name":"Spider Climb","desc":"The rust monster can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_rust-monster/"},{"slug":"sahuagin_bf","desc":"","name":"Sahuagin","size":"medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":30,"swim":40},"strength":10,"dexterity":10,"constitution":12,"intelligence":12,"wisdom":12,"charisma":8,"strength_save":0,"dexterity_save":0,"constitution_save":1,"intelligence_save":1,"wisdom_save":1,"charisma_save":-1,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Sahuagin","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The sahuagin makes one Bite attack and one Claws or Trident attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage."},{"name":"Trident","desc":"_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack. If the target is wielding a weapon or shield, it must succeed on a DC 11 DEX save or drop the weapon or shield (the sahuagin's choice if the target is wielding both)."}],"bonus_actions":[],"reactions":[{"name":"Circling Sharks","desc":"If the sahuagin ends its turn within 10 feet of at least two other friendly sahuagin or sharks, the sahuagin can snap its teeth at one creature within 15 feet of it that it can see and that can see or hear it. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its HP."},{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_sahuagin/"},{"slug":"satyr_bf","desc":"","name":"Satyr","size":"medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":null,"hit_points":23,"hit_dice":"","speed":{"walk":40},"strength":12,"dexterity":16,"constitution":10,"intelligence":12,"wisdom":10,"charisma":20,"strength_save":1,"dexterity_save":3,"constitution_save":0,"intelligence_save":1,"wisdom_save":0,"charisma_save":5,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Fey Resilience","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common,Elvish,Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Ram","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage."},{"name":"Intoxicating Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 7 (1d8+3) poison damage, and the target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn."}],"bonus_actions":[{"name":"Revelries","desc":"The satyr dances and plays a tune on its pipes, affecting one creature it can see within 30 feet of it in one of the following ways. The target must succeed on a DC 13 CHA save or gain the listed effect. A willing creature can choose to fail the save.\n- **Celebrate.** The target feels invigorated by the music, dancing along with it. Until the start of the satyr's next turn, the target has advantage on DEX saves and on the next attack roll it makes.\n- **Overindulge.** The satyr's song is laced with magical enchantments, and the target is forced to dance along with the music. Until the start of the satyr's next turn, the target is charmed, and its speed is reduced by 10 feet, as it dances uncontrollably.\n- **Unnerve.** The satyr's song and dance turn frightful with heavy stomps, shrill notes, and a rapid, staccato melody. The target is frightened until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Resilience","desc":"The satyr is resistant to the charmed and unconscious conditions."},{"name":"Magic Resistance","desc":"The satyr has advantage on saves against spells and other magical effects."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_satyr/"},{"slug":"scout_bf","desc":"","name":"Scout","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":13,"armor_desc":"leather armor","hit_points":25,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":12,"intelligence":10,"wisdom":16,"charisma":10,"strength_save":0,"dexterity_save":2,"constitution_save":1,"intelligence_save":0,"wisdom_save":3,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The scout makes two Shortsword or Shortbow attacks."},{"name":"Shortsword","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +4 to hit, ranged 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."}],"bonus_actions":[{"name":"Escape to Report","desc":"The scout takes the Dash or Disengage action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Hearing and Sight","desc":"The scout's Perception is 18 when perceiving by hearing or sight."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_scout/"},{"slug":"seahorse_giant_bf","desc":"","name":"Seahorse, Giant","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":0,"swim":40},"strength":12,"dexterity":14,"constitution":10,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":1,"dexterity_save":2,"constitution_save":0,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-3,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Ram","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage."}],"bonus_actions":[{"name":"Grasping Tail","desc":"The seahorse grabs one Medium or smaller creature within 10 feet of it. The target must succeed on a DC 12 STR save or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the seahorse can't use Grasping Tail on another creature."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Charge","desc":"If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone."},{"name":"Underwater Camouflage","desc":"The seahorse's Stealth is 19 while underwater."},{"name":"Water Breathing","desc":"The seahorse can breathe only underwater."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_seahorse-giant/"},{"slug":"shadow_bf","desc":"","name":"Shadow","size":"medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":17,"hit_dice":"","speed":{"walk":40,"climb":20},"strength":6,"dexterity":18,"constitution":12,"intelligence":6,"wisdom":10,"charisma":8,"strength_save":-2,"dexterity_save":4,"constitution_save":1,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-1,"perception":10,"skills":{},"damage_vulnerabilities":"radiant","damage_resistances":"acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"necrotic,frightened,grappled,paralyzed,petrified,prone,restrained,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands the languages it knew in life but can't speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Strength Drain","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d6+2) necrotic damage, and the target's STR score is reduced by 1d4. The target dies if this reduces its STR to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later."}],"bonus_actions":[{"name":"Shadow Bond","desc":"One creature the shadow can see within 5 feet of it must succeed on a DC 12 WIS save or the shadow bonds with the target's shadow for 1 minute. While bonded with the target's shadow, the shadow can use this bonus action to teleport to an unoccupied space within 5 feet of that creature, provided the creature is within 120 feet of the shadow."},{"name":"Shadow Stealth","desc":"The shadow takes the Hide action. It can use this bonus action only while in dim light or darkness."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The shadow can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Spider Climb","desc":"The shadow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Weakness","desc":"While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saves."},{"name":"Undead Nature","desc":"The shadow doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The shadow is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_shadow/"},{"slug":"shark_reef_bf","desc":"","name":"Shark, Reef","size":"medium","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":27,"hit_dice":"","speed":{"walk":0,"swim":40},"strength":14,"dexterity":12,"constitution":12,"intelligence":1,"wisdom":10,"charisma":4,"strength_save":2,"dexterity_save":1,"constitution_save":1,"intelligence_save":-5,"wisdom_save":0,"charisma_save":-3,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"keensense 30 ft.","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8+2) piercing damage."}],"bonus_actions":[{"name":"Stealthy Hunter","desc":"The shark takes the Hide action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Blood Sense","desc":"The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Electrical Sensitivity","desc":"Whenever the shark takes lightning damage, it must succeed on a DC 11 CON save or be incapacitated until the end of its next turn."},{"name":"Pack Tactics","desc":"The shark has advantage on attack rolls against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Water Breathing","desc":"The shark can breathe only underwater."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_shark-reef/"},{"slug":"skullbloom_bf","desc":"","name":"Skullbloom","size":"medium","type":"Plant","subtype":"","group":"Sporeborn","alignment":"","armor_class":11,"armor_desc":"natural armor","hit_points":23,"hit_dice":"","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":8,"charisma":4,"strength_save":1,"dexterity_save":0,"constitution_save":2,"intelligence_save":-4,"wisdom_save":-1,"charisma_save":-3,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Plant Resilience","damage_immunities":"","condition_immunities":"","senses":"keensense 10 ft.","languages":"understands the languages it knew in life but can't speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar)."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage plus 2 (1d4) poison damage."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage."}],"bonus_actions":[{"name":"Instinct to Pursue","desc":"The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Hearing","desc":"The skullbloom's Perception is 16 while perceiving by hearing."},{"name":"Plant Resilience","desc":"The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_skullbloom/"},{"slug":"steam_mephit_bf","desc":"","name":"Steam Mephit","size":"small","type":"Elemental","subtype":"","group":"Mephits","alignment":"","armor_class":12,"armor_desc":null,"hit_points":27,"hit_dice":"","speed":{"walk":30,"fly":30,"hover":true},"strength":4,"dexterity":14,"constitution":10,"intelligence":6,"wisdom":12,"charisma":10,"strength_save":-3,"dexterity_save":2,"constitution_save":0,"intelligence_save":-2,"wisdom_save":1,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"cold,thunder","damage_resistances":"","damage_immunities":"fire,poison,poisoned,prone","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Aquan,Ignan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claws","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 2 (1d4) fire damage."},{"name":"Steam Blast","desc":"_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage"},{"name":"Steam Breath (Recharge 6)","desc":"The mephit exhales superheated breath in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 5 (2d4) fire damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature can't suffer more than two levels of exhaustion from a steam mephit's Steam Breath, regardless of the number of times it fails the save or the number of steam mephits using Steam Breath against it."}],"bonus_actions":[{"name":"Hazy Form (1/Day)","desc":"The mephit casts the blur spell, requiring no material components and using WIS as the spellcasting ability."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 11 DEX save or be scalded for 1 minute. A scalded creature has disadvantage on weapon attack rolls and on ability checks that require manual dexterity. A scalded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"False Appearance","desc":"While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of steam."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_steam-mephit/"},{"slug":"thug_bf","desc":"","name":"Thug","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":11,"armor_desc":"leather armor","hit_points":25,"hit_dice":"","speed":{"walk":30},"strength":14,"dexterity":10,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":2,"dexterity_save":0,"constitution_save":2,"intelligence_save":0,"wisdom_save":0,"charisma_save":0,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Club","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"_Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage."}],"bonus_actions":[{"name":"Sucker Punch","desc":"The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Brutal","desc":"A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack)."},{"name":"Pack Tactics","desc":"The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_thug/"},{"slug":"velociraptor_bf","desc":"","name":"Velociraptor","size":"small","type":"Beast","subtype":"","group":"Dinosaurs","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":30},"strength":6,"dexterity":18,"constitution":12,"intelligence":4,"wisdom":12,"charisma":6,"strength_save":-2,"dexterity_save":4,"constitution_save":1,"intelligence_save":-3,"wisdom_save":1,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The velociraptor makes one Bite attack and one Claws attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the velociraptor can't Bite another target."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage."},{"name":"Maul","desc":"The velociraptor uses its claws to rip into one creature it is grappling. The target must make a DC 12 STR save, taking 10 (4d4) slashing damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hardy","desc":"Any critical hit against the dinosaur becomes a normal hit."},{"name":"Pack Tactics","desc":"The velociraptor has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the target and the ally isn't incapacitated."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_velociraptor/"},{"slug":"war_horse_skeleton_bf","desc":"","name":"War Horse Skeleton","size":"large","type":"Undead","subtype":"","group":"Skeletons","alignment":"","armor_class":13,"armor_desc":"barding scraps","hit_points":25,"hit_dice":"","speed":{"walk":60},"strength":18,"dexterity":12,"constitution":14,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":4,"dexterity_save":1,"constitution_save":2,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-3,"perception":11,"skills":{},"damage_vulnerabilities":"bludgeoning","damage_resistances":"piercing","damage_immunities":"Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Hooves","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."}],"bonus_actions":[{"name":"Counterattack (Recharge 6)","desc":"When a creature the war horse skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Hooves attack against the attacker."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"False Appearance","desc":"While the war horse skeleton remains motionless and prone, it is indistinguishable from an inanimate war horse skeleton."},{"name":"Undead Nature","desc":"The skeleton doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_war-horse-skeleton/"},{"slug":"wood_herald_bf","desc":"","name":"Wood Herald","size":"small","type":"Plant","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":27,"hit_dice":"","speed":{"walk":20,"climb":20},"strength":14,"dexterity":12,"constitution":12,"intelligence":10,"wisdom":12,"charisma":10,"strength_save":2,"dexterity_save":1,"constitution_save":1,"intelligence_save":0,"wisdom_save":1,"charisma_save":0,"perception":11,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"Plant Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Slam","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage."},{"name":"Wooden Greataxe","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 8 (1d12+2) slashing damage."},{"name":"Hurl Thorn","desc":"_Ranged Weapon Attack:_ +3 to hit, range 30/120 ft., one target. _Hit:_ 6 (2d4+1) piercing damage."}],"bonus_actions":[],"reactions":[{"name":"Brambly Bark","desc":"When a creature the wood herald can see hits it with a melee attack while within 5 feet of it, the herald can extend sharp brambles along its body, dealing 2 (1d4) piercing damage to the attacker."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Plant Camouflage","desc":"The wood herald's Stealth is 18 while in any terrain with ample, obscuring plant life."},{"name":"Plant Resilience","desc":"The wood herald is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."},{"name":"Woodland Walk","desc":"Difficult terrain composed of nonmagical plants doesn't cost the wood herald extra movement. In addition, the herald can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wood-herald/"},{"slug":"worg_bf","desc":"","name":"Worg","size":"large","type":"Monstrosity","subtype":"Animal","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":12,"intelligence":6,"wisdom":10,"charisma":8,"strength_save":3,"dexterity_save":1,"constitution_save":1,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-1,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Goblin,Worg","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."}],"bonus_actions":[{"name":"Loathsome Howl (1/Day)","desc":"The worg unleashes an unnatural howl audible out to a distance of 300 feet. Each creature of the worg's choice within 30 feet of it must succeed on a DC 13 CHA save or be frightened of it for 1 minute. A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Until it finishes a long rest, the worg can sense the direction but not the exact location of each creature that was frightened by Loathsome Howl."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Hearing and Smell","desc":"The worg's Perception is 19 while perceiving by hearing or smell."},{"name":"Monstrosity Resilience","desc":"The worg is resistant to exhaustion and to the frightened condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_worg/"},{"slug":"alseid-tob1-2023","desc":"False","name":"Alseid","size":"Medium","type":"Monstrosity","subtype":"","group":"null","alignment":"Chaotic Neutral","armor_class":14,"armor_desc":"leather armor","hit_points":33,"hit_dice":"6d8 + 6","speed":{"walk":40},"strength":13,"dexterity":17,"constitution":12,"intelligence":8,"wisdom":16,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":15,"skills":{"Nature":3,"Perception":5,"Stealth":5,"Survival":5},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 15","languages":"Common, Elvish, Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."},{"name":"Shortbow","desc":"Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage."},{"name":"Thorned Staff","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) piercing damage."},{"name":"Thorn Bolt","desc":"Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 8 (2d4 + 3) piercing damage."},{"name":"Spellcasting","desc":"The grovekeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):\nAt will: animal friendship, animal messenger, druidcraft\n1/day each: cure wounds, faerie fire, lesser restoration"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Woodfriend","desc":"When in a forest, the alseid leaves no tracks and automatically discerns true north."}],"spell_list":[],"page_no":15,"environments":[],"img_main":"http://api.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_alseid/"}]}