{"count":3207,"next":"https://api.open5e.com/v1/monsters/?format=json&ordering=size&page=53","previous":"https://api.open5e.com/v1/monsters/?format=json&ordering=size&page=51","results":[{"slug":"gremlin-bilge-bosun","desc":"","name":"Gremlin, Bilge Bosun","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural","hit_points":60,"hit_dice":"11d6+22","speed":{"walk":30,"climb":20,"swim":30},"strength":10,"dexterity":18,"constitution":14,"intelligence":14,"wisdom":11,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 120', passive Perception 10","languages":"Aquan, Sylvan","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Makeshift Weapon attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) piercing damage + 5 (2d4) poison and the target must make DC 13 Con save or contract the sewer plague disease."},{"name":"Makeshift Weapon","desc":"Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 6 (1d6+3) bludgeoning damage P or S."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Aura of Mechanical Mishap","desc":"The bilge gremlin's presence interferes with nonmagical objects that have moving parts such as clocks crossbows or hinges within 20' of it. Such objects that aren't being worn or carried malfunction while within the aura and if in the aura for more than 1 min they cease to function until repaired. If a creature in the aura uses a nonmagical object with moving parts roll a d6. On a 4 5 or 6 weapons such as crossbows or firearms misfire and jam and other objects cease to function. A creature can take its action to restore the malfunctioning object by succeeding on a DC 13 Int check."},{"name":"Filth Dweller","desc":"The bilge gremlin is immune to disease."}],"spell_list":[],"page_no":219,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_gremlin-bilge-bosun/"},{"slug":"hinderling","desc":"","name":"Hinderling","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":13,"armor_desc":"","hit_points":13,"hit_dice":"3d6+3","speed":{"walk":30,"climb":20},"strength":11,"dexterity":17,"constitution":13,"intelligence":9,"wisdom":15,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":3,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Sylvan","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Stolen Belonging","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage."},{"name":"Hurl Stolen Belonging","desc":"Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage."},{"name":"Mad Dash","desc":"Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks."}],"bonus_actions":[{"name":"Nimble Escape","desc":"Takes the Disengage or Hide action."}],"reactions":[{"name":"Run and Hide","desc":"When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Misfortune","desc":"Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves."},{"name":"Rejuvenation","desc":"While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim."}],"spell_list":[],"page_no":232,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_hinderling/"},{"slug":"iceworm","desc":"","name":"Iceworm","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":38,"hit_dice":"7d6+14","speed":{"walk":20,"burrow":30,"swim":20},"strength":10,"dexterity":16,"constitution":15,"intelligence":3,"wisdom":8,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"","condition_immunities":"prone","senses":"blindsight 90' (blind beyond), tremorsense 30', passive Perception 11","languages":"—","challenge_rating":"1","cr":1.0,"actions":[{"name":"Icy Bite","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) piercing damage + 7 (2d6) cold."},{"name":"Icy Spit","desc":"Ranged Weapon Attack: +5 to hit 20/60' one creature. 10 (2d6+3) cold and target is coated in freezing viscous slime. While coated creature's speed reduced by 10 ft. and has disadvantage on 1st attack roll it makes on each of its turns. Creature including target can use action to clean off the slime ending effect."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Cold Physiology","desc":"Can't abide constant warmth. Each hr it spends in an area with temperature above 40 degrees Fahrenheit worm must make DC 15 Con save or suffer one level of exhaustion that can't be removed until it finishes a long rest in area with temperature below 40 degrees."},{"name":"Heat Sensitivity","desc":"Has disadvantage on attack rolls when within 5 ft. of a strong source of heat that isn't a warm-blooded creature's natural warmth such as a torch or campfire. In addition the iceworm can pinpoint the location of warm-blooded creatures within 90' of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Slippery","desc":"Has advantage on saves and ability checks made to escape a grapple."}],"spell_list":[],"page_no":241,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_iceworm/"},{"slug":"ion-slime","desc":"","name":"Ion Slime","size":"Small","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":112,"hit_dice":"15d6+60","speed":{"walk":20,"swim":20},"strength":10,"dexterity":17,"constitution":18,"intelligence":2,"wisdom":4,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-3,"skills":{"perception":-3},"damage_vulnerabilities":"cold","damage_resistances":"thunder","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 7","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 9 (2d8) lightning."},{"name":"Discharge (Supercharged Only)","desc":"Sends shock of lightning through its supercharged pseudopod at onecreature it can see within 5 ft. of it ending supercharged state. Target: 27 (6d8) lightning (DC 15 Con half). Three bolts of lightning then leap to as many as three targets each must be within 20' of first target. Target can be creature or object and each can be targeted by only one bolt. Each target: 13 (3d8) lightning (DC 15 Con half)."}],"bonus_actions":[{"name":"Charged Motion (Supercharged Only)","desc":"Dash or Dodge action."},{"name":"Supercharge (Recharge 5-6)","desc":"Gathers ambient electricity to supercharge itself for 3 rounds. While supercharged slime gains +2 bonus to its AC and it gains an additional action on each of its turns. At end of the third round if the slime hasn't used the Discharge action it suffers feedback taking 18 (4d8) force. Its supercharged state then ends."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ionic Form","desc":"Whenever subjected to lightning it takes no damage and instead regains hp equal to lightning dealt. Its Supercharge then recharges. If it takes cold while supercharged it must roll a d6. On a 1 or 2 it loses the supercharged state."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":245,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ion-slime/"},{"slug":"juniper-sheriff","desc":"","name":"Juniper Sheriff","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"lawful neutral","armor_class":13,"armor_desc":"natural armor","hit_points":31,"hit_dice":"7d6+7","speed":{"walk":40},"strength":7,"dexterity":16,"constitution":13,"intelligence":12,"wisdom":17,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 15","languages":"Common, Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Saber","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) slashing damage."},{"name":"Bitter Truth","desc":"Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) psychic and target: disad- vantage on next save vs. sheriff's Aura of Honesty for next 1 min."}],"bonus_actions":[{"name":"Hop Away","desc":"Takes the Dash or Disengage action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Honesty","desc":"Creature that enters space within 10 ft. of sheriff for 1st time on a turn or starts turn there: DC 13 Cha save or be unable to speak deliberate lie until it starts its turn more than 10 ft. away from sheriff. Creatures affected by this are aware of it and sheriff knows whether creature in area succeeded/failed save."},{"name":"Sheriff's Duty","desc":"Knows if it hears a lie and can't speak deliberate lie."},{"name":"Unfailing Memory","desc":"Remembers every creature that has ever spoken to it. If creature has spoken to sheriff and speaks to sheriff again while polymorphed or disguised sheriff has advantage on Int (Investigation) Wis (Insight) and Wis (Perception) checks to identify or recognize that creature."}],"spell_list":[],"page_no":248,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_juniper-sheriff/"},{"slug":"kobold-drake-rider","desc":"","name":"Kobold, Drake Rider","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"lawful neutral","armor_class":15,"armor_desc":"studded leather","hit_points":71,"hit_dice":"13d6+26","speed":{"walk":30},"strength":17,"dexterity":16,"constitution":15,"intelligence":12,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 12","languages":"Common, Draconic","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Three Spear attacks. If the rider is mounted its mount can then make one Bite Claw Slam or Tail attack."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack."}],"bonus_actions":null,"reactions":[{"name":"Failsafe Equipment","desc":"The drake rider wears wing-like arm and feet flaps folded on its back. If its mount dies or it is dismounted the rider descends 60' per round and takes no damage from falling if its mount was flying or it gains a swimming speed of 30' for 1 min if its mount was swimming."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Drake Mount","desc":"Has formed a bond with Med or larger drake mount (found in this or other books or use the statistics of a giant lizard). Regardless of the drake's intelligence it acts as a controlled mount while carrying a drake rider obeying the rider's spoken commands. Mounting and dismounting the drake costs the drake rider only 5 ft. of movement."},{"name":"Mounted Warrior","desc":"While the drake rider is mounted its mount can't be charmed or frightened."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."},{"name":"Sure Seat","desc":"While mounted and not incapacitated the drake rider can't be knocked prone dismounted or moved vs. its will."},{"name":"Trained Tactics (Recharge 4-6)","desc":"The drake rider commands its mount to move up to 30' in a straight line moving through the space of any Large or smaller creature and performing one of the following tactical maneuvers. This movement doesn't provoke opportunity attacks.Barrel Roll: The mount flies up and over one creature in the line ending its movement at least 10 ft. past the target. As the drake rider hangs upside down at the top of the loop it makes one Spear attack vs. the target with advantage. On a hit the rider rolls damage dice three times. The mount must have a flying speed to use this maneuver.Corkscrew Roll: The mount swims in a corkscrew around the creatures in the line. Each creature in the line must make DC 13 Dex save or be incapacitated with dizziness until the end of its next turn. The mount must have a swimming speed to use this maneuver.Weaving Rush The mount weaves back and forth along the line. Each creature in the line must make DC 13 Str save or take 10 (3d6) bludgeoning damage and be knocked prone."}],"spell_list":[],"page_no":252,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-drake-rider/"},{"slug":"kobold-empyrean","desc":"","name":"Kobold, Empyrean","size":"Small","type":"Celestial","subtype":"","group":null,"alignment":"neutral","armor_class":18,"armor_desc":"natural armor","hit_points":150,"hit_dice":"20d6+80","speed":{"walk":30,"fly":90},"strength":19,"dexterity":18,"constitution":18,"intelligence":17,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":9,"charisma_save":8,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, poison; nonmagic B/P/S attacks","damage_immunities":"radiant","condition_immunities":"charmed, exhaustion, frightened, poisoned","senses":"darkvision 120', passive Perception 19","languages":"all, telepathy 120'","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Claws. Can replace one Claw with Divine Command."},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 13 (3d8) acid cold fire lightning or poison (the kobold's choice)."},{"name":"Invoke the Dragon Gods (Recharge 5-6)","desc":"Exhales elemental energy in 60' cone. Each creature in area: 49 (14d6) acid cold fire lightning or poison (the kobold's choice; DC 16 Dex half)."},{"name":"Divine Command","desc":"Chooses a creature it can see within its Aura of Draconic Virtue and directs a kobold within aura to attack target. Kobold can make one weapon attack vs. target as a reaction."},{"name":"Invisibility","desc":"Magically turns invisible until it attacks/concentration ends (as if on a spell). Items worn/carried are invisible with it."}],"bonus_actions":null,"reactions":[{"name":"Draconic Ascension","desc":"When a kobold it can see is reduced to 0 hp empyrean can reincarnate the kobold as a wyrmling dragon of a type befitting that kobold and its virtues. Empyrean can provide ascension to up to two kobolds each hr with this reaction."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Draconic Virtue","desc":"Kobolds within 30' of an empyrean kobold have advantage on attack rolls and ability checks. At the start of each of its turns empyrean kobold can choose to exclude any number of kobolds from this aura (no action required)."},{"name":"Elemental Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon weapon deal extra 3d8 acid cold fire lightning or poison (included below) kobold's choice."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":253,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-empyrean/"},{"slug":"kobold-ghost-hunter","desc":"","name":"Kobold, Ghost Hunter","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"lawful neutral","armor_class":18,"armor_desc":"studded leather","hit_points":176,"hit_dice":"32d6+64","speed":{"walk":30},"strength":12,"dexterity":22,"constitution":15,"intelligence":14,"wisdom":20,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"","condition_immunities":"charmed, frightened, paralyzed","senses":"darkvision 60', passive Perception 19","languages":"Common, Draconic, + any two languages","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Shortsword or Hand Crossbow attacks. It can replace one attack with Flame Jet attack."},{"name":"Shortsword","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage + 13 (9d8) radiant."}],"bonus_actions":[{"name":"Grappling Hook (Recharge 4-6)","desc":"The ghost hunter launches its grappling hook at a Large or larger object or structure or at a Huge or larger creature it can see within 60' of it and is pulled to an unoccupied space within 5 ft. of the target with o provoking opportunity attacks."},{"name":"Elusive Hunter","desc":"Takes the Dodge or Hide action."}],"reactions":[{"name":"Flame Burst","desc":"When a hostile creature enters a space within 5 ft. of the ghost hunter the hunter can release a burst of fire from its clockwork hand. The creature must make DC 17 Dex save or take 7 (2d6) fire and have disadvantage on the next attack roll it makes vs. the ghost hunter before the end of the ghost hunter's next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blessed Weapons","desc":"Its weapon attacks are magical. When the hunter hits with any weapon the weapon deals an extra 3d8 radiant (included in the attack)."},{"name":"Ethereal Sight","desc":"Can see 60' into the Ethereal Plane when it is on the Material Plane and vice versa."},{"name":"Hidden Hunter","desc":"While the ghost hunter remains motionless it is invisible to Undead."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."},{"name":"Undead Hunter","desc":"Advantage on Wis (Perception) and Wis (Survival) checks to find and track Undead."},{"name":"Hand Crossbow","desc":"Ranged Weapon Attack: +10 to hit 30/120' one target 9 (1d6+6) piercing damage + 13 (3d8) radiant."},{"name":"Flame Jet","desc":"Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) fire. If the target is a creature or a flammable object that isn't being worn or carried it ignites. Until a creature takes an action to douse the fire the target takes 5 (1d10) fire at the start of each of its turns."},{"name":"Holy Strike (Recharge 5-6)","desc":"The ghost hunter flips up its eyepatch to reveal a holy relic embedded within the empty socket. Each creature within 30' of the ghost hunter must make a DC 17 Dex save taking 36 (8d8) radiant on a failed save or half damage if made. If an Undead fails the save it is also stunned until the end of its next turn."}],"spell_list":[],"page_no":254,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-ghost-hunter/"},{"slug":"kobold-planes-hunter","desc":"","name":"Kobold, Planes Hunter","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"breastplate","hit_points":181,"hit_dice":"33d6+66","speed":{"walk":30},"strength":18,"dexterity":17,"constitution":15,"intelligence":14,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, restrained","senses":"darkvision 60', passive Perception 16","languages":"Common, Draconic, + any two languages","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with two hands + 13 (3d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement)."},{"name":"Warping Whirlwind (Recharge 5-6)","desc":"Bends reality around it slicing nearby creatures with sword strikes from across the planes. Each creature within 10 ft. of the planes hunter must make a DC 16 Dex save taking 18 (4d8) slashing damage and 18 (4d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement) on a failed save or half damage if made."},{"name":"Planar Traveler (1/Day)","desc":"Can transport itself to a different plane of existence. This works like the plane shift spell except hunter can only affect itself and can't use this action to banish an unwilling creature to another plane."}],"bonus_actions":[{"name":"Planar Step","desc":"Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this."}],"reactions":[{"name":"Parry","desc":"+ 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Planar Attunement","desc":"At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn."},{"name":"Planar Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below)."},{"name":"Planes Hunter","desc":"Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals."},{"name":"Snaring Blade","desc":"If it scores a critical hit vs. a creature target can't use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":254,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-planes-hunter/"},{"slug":"kobold-sapper","desc":"","name":"Kobold, Sapper","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"lawful neutral","armor_class":15,"armor_desc":"studded leather","hit_points":66,"hit_dice":"12d6+24","speed":{"walk":30,"burrow":10},"strength":7,"dexterity":16,"constitution":15,"intelligence":16,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Draconic","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"3 Mining Picks. Can replace 1 with Throw Explosive."},{"name":"Mining Pick","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage. "},{"name":"Throw Explosive","desc":"Throws a minor explosive at one creature it can see within 30' of it. Target: 9 (2d8) force and is knocked prone (DC 13 Dex half damage and isn't knocked prone)."},{"name":"Explosive Charge (Recharge 5-6)","desc":"Throws a powerful explosive at a point it can see on the ground within 60' of it. Each creature within 15 ft. of that point: 9 (2d8) fire and 9 (2d8) force and is pushed up to 10 ft. away from the point and knocked prone (DC 13 Dex half damage and isn't pushed or knocked prone). If creature fails save by 5+ it is also deafened for 1 min. Alternatively sapper can place the explosive in a space within 5 ft. of it and delay the explosion until end of sapper's next turn or when a creature moves to a space within 5 ft. of the explosive whichever happens first."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Crafty","desc":"The sapper has advantage on ability checks made to pick locks or to detect disarm or set traps."},{"name":"Evasion","desc":"If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":257,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-sapper/"},{"slug":"light-eater","desc":"","name":"Light Eater","size":"Small","type":"Aberration","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":26,"hit_dice":"4d6+12","speed":{"walk":10,"fly":40},"strength":8,"dexterity":14,"constitution":16,"intelligence":4,"wisdom":17,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire, radiant","condition_immunities":"prone","senses":"blindsight 120' (blind beyond), passive Perception 15","languages":"—","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Tentacle","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage."}],"bonus_actions":null,"reactions":[{"name":"Emergency Flare (Recharges: Short/Long Rest)","desc":"When it takes damage can emit brilliant flash of light. Each creature within 30': blinded 1 min (DC 12 Con negates). Blinded creature can re-save at end of each of its turns success ends effect on itself."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal rock."},{"name":"Light Absorption","desc":"When it starts its turn within 5 ft. of a source of light light is reduced while eater remains within 100' of light source. Bright light becomes dim and dim becomes darkness. If eater reduces light source's light to darkness eater sheds multicolored bright light in 20' radius and dim light for additional 20' for 1 hr and light source is extinguished if it is nonmagical flame or dispelled if it was created by 2nd level or lower spell."},{"name":"Light Sense","desc":"Can pinpoint location of any light source within 100' of it and sense general direction of any within 1 mile."}],"spell_list":[],"page_no":262,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_light-eater/"},{"slug":"lobe-lemur","desc":"","name":"Lobe Lemur","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":"","hit_points":93,"hit_dice":"17d6+34","speed":{"walk":40,"swim":30,"climb":40},"strength":10,"dexterity":18,"constitution":15,"intelligence":5,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"understands Common but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Three Claw Swipes or one Face Clamp and two Claw Swipes."},{"name":"Claw Swipe","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."},{"name":"Face Clamp","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) piercing damage and lemur attaches to target's head. If lemur is already attached to the target when it hits with this attack it doesn't deal damage. Instead target is blinded until end of its next turn. While attached to the target lemur can attack no other creature except target but has advantage on its attack rolls. Lemur's speed also becomes 0 it can't benefit from any bonus to its speed and it moves with target. Creature including target can use action to detach lemur via DC 14 Str check. On its turn lemur can detach itself from target by using 5 ft. of move."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Danger From Above","desc":"If it jumps 10 ft.+ straight toward a creature from a higher position than the target such as leaping down from a tree it has advantage on next attack roll it makes vs. that creature."},{"name":"Standing Leap","desc":"Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."},{"name":"Swamp Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in swampy terrain."}],"spell_list":[],"page_no":264,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_lobe-lemur/"},{"slug":"mindshard","desc":"","name":"Mindshard","size":"Small","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"natural armor","hit_points":81,"hit_dice":"18d6+18","speed":{"walk":0,"fly":40},"strength":1,"dexterity":16,"constitution":12,"intelligence":11,"wisdom":15,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":3,"intelligence_save":2,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, frightened, poisoned, prone","senses":"blindsight 60' (blind beyond), passive Perception 12","languages":"Deep Speech, telepathy 60'","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Refracted Light Beam attacks."},{"name":"Refracted Light Beam","desc":"Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 10 (2d6+3) radiant."},{"name":"Light Construction (Recharge 5-6)","desc":"Bends light toward a point it can see within 60' of it creating a colorful pattern on that point. Each creature within 20' of that point: 14 (4d6) psychic and is charmed and incapacitated for 1 min (DC 14 Wis half damage and isn't charmed or incapacitated). A charmed and incapacitated creature can re-save at end of each of its turns success ends effect on itself."},{"name":"Refract Mind (1/Day)","desc":"Pulls a Humanoid with 0 hp into its body refracting creature into fragments of itself. Humanoid dies and 2d4 cultists appear in unoccupied spaces within 15 ft. of mindshard. The cultists which share Humanoid's appearance and memories act as allies of mindshard and obey its telepathic commands. A Humanoid must have an Int score of 5 or higher to be refracted."}],"bonus_actions":null,"reactions":[{"name":"Enthralling Defense","desc":"When a creature the mindshard can see within 30' of it hits it with an attack that creature must make DC 14 Cha save or be charmed until end of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Mindleech Aura","desc":"When a charmed creature enters a space within 15 ft. of the mindshard on a turn or starts its turn within 15 ft. of the mindshard that creature takes 7 (2d6) psychic."},{"name":"Translucent","desc":"Is invisible to creatures more than 60' away from it."}],"spell_list":[],"page_no":271,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_mindshard/"},{"slug":"moon-weaver","desc":"","name":"Moon Weaver","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"neutral","armor_class":13,"armor_desc":"","hit_points":36,"hit_dice":"8d6+8","speed":{"walk":20,"climb":20,"fly":40},"strength":11,"dexterity":16,"constitution":13,"intelligence":10,"wisdom":13,"charisma":14,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Moonsong","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Beak","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage."}],"bonus_actions":[{"name":"Emboldening Song (2/Day)","desc":"Delivers a burst of beautiful song that motivates and emboldens one friendly creature the moon weaver can see within 60' of it. If the target can hear the song it gains one Embolden die a d6. Once within the next 10 min the target can roll the die and add the number rolled to one ability check attack roll or save it makes."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Lubricious Plumage","desc":"Its skin exudes an oil that permeates its plumage. The moon weaver can't be restrained by magical or nonmagical webbing and it ignores all movement restrictions caused by webbing."}],"spell_list":[],"page_no":274,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_moon-weaver/"},{"slug":"myrmex-young","desc":"","name":"Myrmex, Young","size":"Small","type":"Elemental","subtype":"","group":null,"alignment":"neutral good","armor_class":13,"armor_desc":"natural armor","hit_points":54,"hit_dice":"12d6+12","speed":{"walk":30,"burrow":15,"climb":30},"strength":12,"dexterity":13,"constitution":13,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"poison","damage_immunities":"","condition_immunities":"exhaustion, paralyzed, petrified, poisoned, prone, unconscious","senses":"blindsight 60', passive Perception 12","languages":"understands Terran but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +3 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 3 (1d6) poison."},{"name":"Earth Shift","desc":"Ranged Spell Attack: +2 to hit 60' 1 tgt in contact with the ground. Target is pushed up to 10 ft. in a direction of myrmex's choice and its speed is reduced by 5 ft. until end of its next turn."}],"bonus_actions":[{"name":"Earth Manipulation","desc":"Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. Can also choose to make ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Elemental Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Limited Telepathy","desc":"Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."},{"name":"Stone Walk","desc":"Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement."}],"spell_list":[],"page_no":283,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_myrmex-young/"},{"slug":"peri","desc":"","name":"Peri","size":"Small","type":"Elemental","subtype":"","group":null,"alignment":"chaotic good","armor_class":15,"armor_desc":"natural armor","hit_points":60,"hit_dice":"11d6+22","speed":{"walk":30,"fly":50},"strength":9,"dexterity":16,"constitution":14,"intelligence":11,"wisdom":13,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":6,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"lightning, thunder","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 11","languages":"Auran, Common","challenge_rating":"2","cr":2.0,"actions":[{"name":"Wind Slash","desc":"Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice). "},{"name":"Invisibility","desc":"Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it."},{"name":"Storm Wave (1/Day)","desc":"Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Elemental Demise","desc":"If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying."}],"spell_list":[],"page_no":314,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_peri/"},{"slug":"pescavitus","desc":"","name":"Pescavitus","size":"Small","type":"Celestial","subtype":"","group":null,"alignment":"neutral good","armor_class":13,"armor_desc":"","hit_points":44,"hit_dice":"8d6+16","speed":{"walk":0,"swim":60},"strength":12,"dexterity":17,"constitution":15,"intelligence":15,"wisdom":10,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":5,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"radiant","damage_immunities":"","condition_immunities":"","senses":"darkvision 120', passive Perception 10 ","languages":"Celestial, telepathy 60'","challenge_rating":"1","cr":1.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 5 (2d4) radiant."},{"name":"Air Bubble (Recharge: Short/Long Rest)","desc":"Creates an air bubble around the heads of any number of creatures that are touching it. A creature that benefits from an air bubble can breathe underwater and gains swim speed of 20' if it doesn't already have a swim speed. The air bubbles hold enough air for 24 hrs of breathing divided by number of breathing creatures that received an air bubble."},{"name":"Healing Touch (3/Day)","desc":"Touches another creature. Target magically regains 5 (1d8+1) hp and is freed from any disease poison blindness or deafness."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Celestial Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon does extra 2d4 radiant (included below)."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Piscine Curse","desc":"When a creature reduces the pescavitus to 0 hp that creature is cursed for 5 days (DC 13 Cha negates). Cursed creature can be detected as a fiend with spells such as detect evil and good. In addition for the duration cursed creature gains only half the benefit of magic that restores hp and gains no benefits from finishing a long rest. A creature that consumes any amount of the flesh of a pescavitus is automatically cursed. Curse can be lifted by a remove curse spell or similar magic."},{"name":"Water Breathing","desc":"Can breathe only underwater."}],"spell_list":[],"page_no":315,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_pescavitus/"},{"slug":"puffinfolk","desc":"","name":"Puffinfolk","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"leather armor","hit_points":22,"hit_dice":"4d6+8","speed":{"walk":20,"swim":30,"fly":40},"strength":12,"dexterity":18,"constitution":15,"intelligence":12,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 12","languages":"Aquan, Common","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Peck","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) piercing damage."}],"bonus_actions":null,"reactions":[{"name":"Quick and Nimble","desc":"When a creature the puffinfolk can see targets it with melee or ranged weapon attack puffinfolk darts out of the way and attacker has disadvantage on the attack."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blessings of the Sea Gods","desc":"Has advantage on saves while flying over or swimming in ocean waters."},{"name":"Hardy Ocean Explorers","desc":"Considered a Med creature when determining its carrying capacity. Holds its breath 30 min."},{"name":"Oceanic Recall","desc":"Can perfectly recall any path it has traveled above or within an ocean."}],"spell_list":[],"page_no":322,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_puffinfolk/"},{"slug":"pyrrhic-podthrower","desc":"","name":"Pyrrhic Podthrower","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":127,"hit_dice":"17d6+68","speed":{"walk":20,"burrow":20},"strength":15,"dexterity":18,"constitution":19,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, lightning","damage_immunities":"fire","condition_immunities":"blinded, deafened, frightened","senses":"tremorsense 90', passive Perception 10","languages":"—","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Three Grass Blades or two Flaming Seedpods."},{"name":"Grass Blade","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) slashing damage."},{"name":"Flaming Seedpod","desc":"Lobs a flaming seedpod at a point it can see within 60' of it. Seedpod explodes on impact and is destroyed. Each creature within 10 ft. of that point: 12 (5d4) fire (DC 15 Dex half)."}],"bonus_actions":null,"reactions":[{"name":"Unstable Bulb","desc":"When podthrower is grappled and removed from the ground while above 0 hp its bulb bursts. Each creature within 10 ft.: 12 (5d4) fire (DC 15 Dex half)."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from clump of crabgrass."},{"name":"Flaming Seedpod Regrowth","desc":"Has four Flaming Seedpods. Used Flaming Seedpods may regrow each turn. If podthrower starts its turn with less than four Flaming Seedpods roll a d6. On a roll of 5 or 6 it regrows 1d4 Flaming Seedpods to a max of 4."},{"name":"Regeneration","desc":"Regains 10 hp at the start of its turn. If it takes necrotic or if it is grappled and removed from the ground this trait doesn't function at start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":324,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_pyrrhic-podthrower/"},{"slug":"qumdaq","desc":"","name":"Qumdaq","size":"Small","type":"Elemental","subtype":"","group":null,"alignment":"neutral","armor_class":13,"armor_desc":"natural armor","hit_points":18,"hit_dice":"4d6+4","speed":{"walk":30,"burrow":30},"strength":8,"dexterity":14,"constitution":13,"intelligence":6,"wisdom":11,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"exhaustion, paralyzed, petrified, poisoned, unconscious","senses":"darkvision 30', tremorsense 30', passive Perception 12","languages":"Terran","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage."},{"name":"Desiccation Field (1/Day)","desc":"Extends its arms sending sand and grit swirling around itself. Each non-qumdaq creature within 10 ft. of it: 5 (2d4) bludgeoning damage and suffers one level of exhaustion for 1 hr or until it drinks 1+ pint of water (DC 10 Con half damage and isn't exhausted). A creature can suffer no more than 3 total levels of exhaustion from Desiccation Field regardless of how many qumdaqs use the action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Earth Glide","desc":"Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."},{"name":"Elemental Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Final Gift","desc":"When it dies it bursts in a shower of sand. A qumdaq of dying qumdaq's choice within 10 ft. of it regains 5 (2d4) hp or target gains 5 (2d4) temp hp if at its max."},{"name":"Horde Tactics","desc":"Has advantage on attack rolls vs. a creature if 1+ qumdaq's ally is within 5 ft. of creature and ally isn't incapacitated. Also qumdaq's weapon attacks deal extra 2 (1d4) bludgeoning damage on a hit if 3+ qumdaq's allies are within 5 ft. of target and allies aren't incapacitated."},{"name":"Sense Magic","desc":"Senses magic within 60' of it at will. This otherwise works like detect magic but isn't itself magical."}],"spell_list":[],"page_no":326,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_qumdaq/"},{"slug":"rafflesian","desc":"","name":"Rafflesian","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":136,"hit_dice":"16d6+80","speed":{"walk":15},"strength":18,"dexterity":8,"constitution":20,"intelligence":14,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 120' (blind beyond), passive Perception 17","languages":"understands the languages of its host companion but can't speak","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"3 Vine Whips. Can replace 1 attack with Blood Root use."},{"name":"Vine Whip","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 17 (3d8+4) slashing damage."},{"name":"Blood Root","desc":"Launches a root toward one creature it can see within 30' of it. The creature must make DC 15 Dex save or take 14 (4d6) necrotic as the rafflesian drains blood from it. The rafflesian or the host (the rafflesian's choice) then regains hp equal to damage taken."}],"bonus_actions":null,"reactions":[{"name":"Last Resort","desc":"When host dies rafflesian can reanimate it up to 10 days if body is still intact. During this time host protected from decay and can't become undead. Rafflesian can use bonus action to cause host to move as in life but host can't take other actions. If host could speak in life rafflesian can speak with host's voice. Host reanimated this way can be restored to life by any spell capable of that."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Symbiote","desc":"Can bond with willing Humanoid creature that remains in physical contact with it for 10 min. While bonded this way host gains +2 bonus to AC and saves and resistance to all damage and rafflesian's speed is 0 moving with host when it moves. Each time host takes damage rafflesian takes same amount. If host is subjected to effect that would force it to save host can use its save bonuses or rafflesian's. If both are subjected to same effect only one is affected rafflesian's choice. Rafflesian and host otherwise retain their own stats and take separate turns. Rafflesian and host can't be separated unless rafflesian chooses to terminate connection. Rafflesian can detach itself safely from host over course of 1 hr or can detach itself from creature as an action which immediately kills host."},{"name":"Symbiotic Thought","desc":"Bonded it and host communicate telepathically."}],"spell_list":[],"page_no":327,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_rafflesian/"},{"slug":"rakshasa-pustakam","desc":"","name":"Rakshasa, Pustakam","size":"Small","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":15,"armor_desc":"natural armor","hit_points":91,"hit_dice":"14d6+42","speed":{"walk":25,"climb":20},"strength":12,"dexterity":15,"constitution":16,"intelligence":13,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"piercing from magic weapons wielded by good creatures","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Infernal, telepathy 60'","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Claw attacks or uses False Promises twice. It can replace one use of False Promises with use of Spellcasting."},{"name":"Claw (Fiend Form Only)","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (2d4+2) slashing damage + 9 (2d8) psychic."},{"name":"False Promises","desc":"Whispers promises of power and riches in mind of one creature it can see within 60' of it: 18 (4d8) psychic and charmed 1 min (DC 15 Wis half damage and isn't charmed). While charmed creature has disadvantage on saves vs. pustakam's enchantment spells. Charmed creature can re-save at end of each of its turns success ends effect on itself."},{"name":"Spellcasting","desc":"Cha (DC 15) no material or somatic components: At will: detect thoughts mage hand minor illusion3/day ea: command suggestion"}],"bonus_actions":[{"name":"Change Shape","desc":"Transforms into Tiny object or back into true fiend form. Its stats except size are same in each form. Items worn/carried not transformed. Reverts on death."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance (Object Form Only)","desc":"While it remains motionless it is indistinguishable from an ordinary object."},{"name":"Limited Magic Immunity","desc":"Can't be affected or detected by spells of 2nd level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."}],"spell_list":[],"page_no":328,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_rakshasa-pustakam/"},{"slug":"rochade","desc":"","name":"Rochade","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":"","hit_points":27,"hit_dice":"6d6+6","speed":{"walk":30,"climb":20},"strength":10,"dexterity":18,"constitution":12,"intelligence":6,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120', passive Perception 12","languages":"Undercommon","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Thieving Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) bludgeoning damage. Instead of dealing damage can steal one item target is wearing or carrying provided item weighs up to 10 pounds isn't a weapon and isn't wrapped around or firmly attached to target. Ex: it could steal a hat or belt pouch but not a creature's shirt or armor."},{"name":"Rock","desc":"Ranged Weapon Attack: +6 to hit 20/60 ft one target 7 (1d6+4) bludgeoning damage."}],"bonus_actions":[{"name":"Relay","desc":"Teleports one object it is holding that weighs up to 10 pounds into empty hand of one friendly creature it can see within 30' of it. If target isn't a rochade it must make DC 14 Dex save to catch the object otherwise object falls to the ground in a space within 5 ft. of target."},{"name":"Short Step","desc":"Teleports to unoccupied space it can see within 15 ft.."}],"reactions":[{"name":"Switch","desc":"When a creature rochade can see targets it with attack rochade can switch places with any creature it can see within 15 ft. of it. An unwilling creature must make DC 14 Dex save to avoid the switch. If the switch is successful switched creature becomes attack's target instead."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Elusive","desc":"Advantage on saves and ability checks to avoid or escape effect that would reduce its speed. Also nonmagical difficult terrain composed of natural rocks or cavernous terrain doesn't cost it extra movement."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":332,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_rochade/"},{"slug":"scarsupial","desc":"","name":"Scarsupial","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":39,"hit_dice":"6d6+18","speed":{"walk":30,"climb":30},"strength":16,"dexterity":12,"constitution":16,"intelligence":2,"wisdom":13,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) slashing damage."}],"bonus_actions":[{"name":"Scrabble","desc":"Takes the Dash or Disengage action"}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Perfect Landing","desc":"A scarsupial doesn't take damage from falling and is never knocked prone from falling."},{"name":"Vertical Pounce","desc":"If the scarsupial moves vertically such as by falling from a tree 10 ft. towards a creature and then hits with claw attack on the same turn the target must make DC 13 Str save or be knocked prone. If the target is knocked prone the scarsupial can make a bite attack as a bonus action."}],"spell_list":[],"page_no":339,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_scarsupial/"},{"slug":"slithy-tove","desc":"","name":"Slithy Tove","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":91,"hit_dice":"14d6+42","speed":{"walk":40,"burrow":10},"strength":10,"dexterity":20,"constitution":16,"intelligence":5,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"paralyzed, poisoned, restrained","senses":"darkvision 60', passive Perception 14","languages":"understands Common but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Claws or one Claw and one Lick."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (3d4+5) slashing damage."},{"name":"Lick","desc":"Melee Weapon Attack: +7 to hit, 15 ft., one target, 9 (1d8+5) bludgeoning damage and target must make DC 13 Str save or be pulled up to 10 ft. toward the slithy tove."},{"name":"Musk of Clumsiness (Recharge 5-6)","desc":"Discharges musk in 30' cone. Each creature in area: 10 (3d6) poison and poisoned 1 min (DC 13 Con half damage and isn't poisoned). When poisoned creature moves 5 ft.+ on its turn it must make DC 13 Dex save or fall prone stepping in a hole hitting its head on a branch tripping over a rock bumping into an ally or some other clumsy act. Poisoned creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Hidden Step","desc":"Magically teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied space it can see and takes the Hide action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Distraction","desc":"Each creature with Int 5+ that starts its turn within 5 ft. of the slithy tove must make DC 13 Wis save or be incapacitated until start of its next turn as it hears imaginary murmurings and sees movement in its peripheral vision. On success creature has advantage on saves vs. the Distraction of all slighty toves for the next 24 hrs."}],"spell_list":[],"page_no":347,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_slithy-tove/"},{"slug":"stained-glass-moth","desc":"","name":"Stained-Glass Moth","size":"Small","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"","hit_points":45,"hit_dice":"6d6+24","speed":{"walk":20,"climb":20,"fly":30},"strength":10,"dexterity":14,"constitution":18,"intelligence":5,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"bludgeoning, thunder","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60', passive Perception 14","languages":"understands Common but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"Blessed Wings then two Wing Slice or Radiant Wing attacks."},{"name":"Wing Slice","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."},{"name":"Radiant Wing","desc":"Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant."},{"name":"Blessed Wings","desc":"Marks one creature it can see within 30' of it with holy power. If the target is a hostile creature the next attack roll made vs. the target before the start of the moth's next turn has advantage. If the target is a friendly creature it gains a +2 bonus to AC until the start of the moth's next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary stained-glass window or artwork."},{"name":"Flyby","desc":"Doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":353,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_stained-glass-moth/"},{"slug":"stone-eater-slime","desc":"","name":"Stone-Eater Slime","size":"Small","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":90,"hit_dice":"12d6+48","speed":{"walk":20,"climb":10},"strength":16,"dexterity":11,"constitution":19,"intelligence":1,"wisdom":6,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, petrified, prone","senses":"blindsight 60' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) acid. Target petrified 1 min (DC 14 Con). Petrified creature can re-save at end of each of its turns success ends effect on itself."},{"name":"Dissolve Stone","desc":"Touches petrified creature or nonmagical object or structure made of crystal or stone within 5 ft. of it ingesting some. If object isn't being worn or carried touch destroys a 6-inch cube of it and slime regains 10 (3d6) hp. If object is being worn or carried by a creature creature can make DC 14 Dex save to avoid slime's touch. If target is a petrified creature: 21 (6d6) acid (DC 14 Con half). Being petrified doesn't give creature resistance to this damage. Slime regains hp equal to half the damage taken. If object touched is stone armor or stone shield worn or carried it takes a permanent and cumulative -1 penalty to AC it offers. Armor reduced to AC 10 or shield that drops to +0 bonus is destroyed. If object touched is a held stone weapon it takes a permanent and cumulative -1 penalty to damage rolls. If penalty drops to -5 it is destroyed"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":357,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_stone-eater-slime/"},{"slug":"sunflower-sprite","desc":"","name":"Sunflower Sprite","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"neutral good","armor_class":12,"armor_desc":"","hit_points":14,"hit_dice":"4d6","speed":{"walk":30},"strength":8,"dexterity":14,"constitution":10,"intelligence":10,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Radiant Leaf","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) slashing damage + 5 (2d4) radiant."},{"name":"Light Ray","desc":"Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) radiant."},{"name":"Healing Radiance (Recharge: Short/Long Rest)","desc":"Radiates a warm light. Each friendly creature within 10 ft. of the sprite regains 5 (2d4) hp. It can't use this action if it hasn't been exposed to sunlight in the past 24 hrs."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Diurnal","desc":"At night or when underground it has disadvantage on initiative rolls and Wis (Perception) checks."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Speak with Plants","desc":"Can communicate with plants as if they shared a language."},{"name":"Variable Illumination","desc":"Sheds bright light in a 5 ft. to 20' radius and dim light for extra number of feet equal to chosen radius. It can alter radius as a bonus action. It can't use this trait if it hasn't been exposed to sunlight in past 24 hrs."}],"spell_list":[],"page_no":358,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_sunflower-sprite/"},{"slug":"tuberkith","desc":"","name":"Tuberkith","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"any alignment","armor_class":13,"armor_desc":"natural armor","hit_points":22,"hit_dice":"4d6+8","speed":{"walk":30,"burrow":20},"strength":8,"dexterity":14,"constitution":15,"intelligence":10,"wisdom":12,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Sylvan","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Peeler","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."},{"name":"Masher","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Deep Roots","desc":"Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground."},{"name":"Dozens of Eyes","desc":"Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn't blinded creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature."}],"spell_list":[],"page_no":379,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tuberkith/"},{"slug":"veritigibbet","desc":"","name":"Veritigibbet","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":"","hit_points":63,"hit_dice":"14d6+14","speed":{"walk":30,"fly":60},"strength":9,"dexterity":19,"constitution":12,"intelligence":14,"wisdom":11,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks not made w/cold iron weapons","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"passive Perception 10","languages":"Common, Elvish, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Repartee attacks."},{"name":"Repartee","desc":"Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 14 (3d6+4) psychic."},{"name":"Blather","desc":"Asks a question of a creature it can see within 30' of it. Target must make a DC 14 Wis save. Fail: target must either answer the question truthfully and completely or have disadvantage on all attack rolls saves and ability checks for the next 1 hr cumulatively increasing in duration each time the target fails the save and chooses to take disadvantage. If the target chooses to answer the question it can't dissemble or omit information relevant to the question being answered. Success: veritigibbet takes 3 (1d6) psychic. Creatures that are immune to being charmed aren't affected by this."},{"name":"Veiled Escape (1/Day)","desc":"Teleports along with any equipment worn or carried up to 120' to an unoccupied spot it sees. becoming invisible when it arrives at the destination."}],"bonus_actions":null,"reactions":[{"name":"Liar Liar","desc":"When a creature lies while within 30' of the veritigibbet that creature: 3 (1d6) fire and it ignites (DC 14 Dex negates). Until creature uses action to douse the fire target takes 3 (1d6) fire at start of each of its turns."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fortissimo Fibber","desc":"Can't be magically silenced or forced to tell the truth by any means and it knows if it hears a lie."},{"name":"Ventriloquist","desc":"Can make its voice sound as though it originates from any point it can see within 60' of it."}],"spell_list":[],"page_no":384,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_veritigibbet/"},{"slug":"zombie-voidclaw","desc":"","name":"Zombie, Voidclaw","size":"Small","type":"Undead","subtype":"","group":null,"alignment":"chaotic evil","armor_class":14,"armor_desc":"natural armor","hit_points":143,"hit_dice":"26d6+52","speed":{"walk":40,"climb":20},"strength":11,"dexterity":18,"constitution":15,"intelligence":14,"wisdom":6,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic, poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 8","languages":"Common, Void Speech","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Three Void Claw or Void Bolt attacks."},{"name":"Void Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect."},{"name":"Void Bolt","desc":"Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic."}],"bonus_actions":[{"name":"Nimble Fighter","desc":"Takes Dash or Disengage action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Erratic Movement","desc":"Opportunity attacks vs. the voidclaw zombie are made with disadvantage."},{"name":"Turn Resistance","desc":"Advantage: saves vs. turn undead effects."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":401,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_zombie-voidclaw/"},{"slug":"alchemical-skunk","desc":"The large skunk waddles forward, sniffing at a spilled potion. As a sound nearby startles it, the skunk raises its tail, and the stripes on its back change color._  \n**Magical Prank.** The unfortunate result of a magic school prank, alchemical skunks were created when an ordinary skunk was forced to drink a combination of potions. Despite their larger size, alchemical skunks still look and act like ordinary skunks, except for the ever-changing color of the stripes on their backs. Experienced foresters know that the colors on the alchemical skunk’s back indicate which magical malady the creature is about to spray and do their best to avoid aggravating these dangerous creatures.  \n**Laboratory Pests.** Alchemical skunks forage the same as their nonmagical kin, but they are also regularly found scavenging the waste of alchemical laboratories. They enjoy feasting on potions and potion components, much to the dismay of alchemists and adventurers alike.","name":"Alchemical Skunk","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":66,"hit_dice":"12d6+24","speed":{"burrow":10,"walk":30},"strength":13,"dexterity":17,"constitution":14,"intelligence":2,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 10 ft., passive Perception 13","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The alchemical skunk uses its Alchemical Spray. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.","attack_bonus":5,"damage_dice":"2d4+3"},{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.","attack_bonus":5,"damage_dice":"1d6+3"},{"name":"Alchemical Spray","desc":"The alchemical skunk raises its tail and sprays an alchemical mixture. The skunk is immune to its own spray effects and to the spray effects of other alchemical skunks. Roll a d6 to determine the skunk's spray.\n1. Pleasant Mist. The skunk produces a rosy mist. Each creature within 10 feet of the skunk must succeed on a DC 13 Charisma saving throw or be charmed until the end of its next turn.\n2. Shrinking Cloud. The skunk releases a yellow gas. Each creature in a 15-foot cone must succeed on a DC 13 Constitution saving throw or be reduced as if targeted by the enlarge/reduce spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n3. Laughing Gas. The skunk emits a sparkling orange cloud. Each creature in a 15-foot cone must succeed on a DC 13 Wisdom saving throw or become incapacitated as it laughs for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n4. Blinding Spray. The skunk shoots a stream of a green fluid. Each creature in a line that is 30 feet long and 5 feet wide must succeed on a DC 13 Dexterity saving throw or be blinded for 1 minute, or until the creature uses an action to wipe its eyes.\n5. Sleeping Fog. The skunk sprays a sweet-smelling blue fog. Each creature within 10 feet of the skunk must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.\n6. Poison Fog. The skunk excretes a foul-smelling purple fog around itself until the start of its next turn. Each creature that starts its turn within 20 feet of the skunk must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Hearing and Smell","desc":"The alchemical skunk has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Magic Resistance","desc":"The alchemical skunk has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":13,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_alchemical-skunk/"},{"slug":"astri","desc":"Human hands sit at the ends of the raccoon-headed creature’s four short legs. It flicks its banded tail as it turns toward cries for help, setting its vivid blue eyes on those in need._  \n**Good Samaritans.** Astri range the badlands and deserts of the Material Plane, seeking opportunities to assist lost and dying travelers. When an astri encounters people in distress, it works to grant them the assistance they need—be it food, healing, or a safe place to rest—and remains until they no longer require its help.  \n**Bringers of Hope.** When they aren’t helping individuals or small groups, astri quietly watch over villages in their territories. They keep the surroundings clear of threats, aerate the soil, and dig out wells in places with limited access to clean water. Astri become quite fond of the settlements under their protection and take pride in the residents’ successes.  \n**Enemies of Greed.** Mercenary behavior offends the sensibilities of astri, but they understand many people have strong selfish streaks. Astri counter this selfishness by magically enforcing the desire to help others. Before an astri assists an intelligent creature, it asks the creature to promise to do good deeds over the next few weeks. If a creature won’t make the promise, the astri still assists, but the creature must contend with the _geas_ that may be attached to the helping hand.","name":"Astri","size":"Small","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":15,"armor_desc":null,"hit_points":112,"hit_dice":"15d6+60","speed":{"burrow":30,"walk":30},"strength":12,"dexterity":21,"constitution":18,"intelligence":15,"wisdom":16,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":8,"perception":6,"skills":{"perception":6,"stealth":8,"survival":9},"damage_vulnerabilities":"","damage_resistances":"poison; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"charmed, exhaustion","senses":"darkvision 90 ft., passive Perception 16","languages":"Common, telepathy 120 ft.","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The astri makes three bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.","attack_bonus":8,"damage_dice":"1d8+5"},{"name":"Healing Touch (3/Day)","desc":"The astri touches another creature. The target magically regains 14 (3d8 + 1) hit points and is freed from any disease, poison, blindness, or deafness."}],"bonus_actions":null,"reactions":[{"name":"Defensive Counter","desc":"When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Enforce Good Deeds","desc":"A creature that has received assistance, such as food or healing, from the astri must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or exhaustion by alleviating the injury or exhaustion."},{"name":"Helping Hand","desc":"The astri can take the Help action as a bonus action on each of its turns."},{"name":"Magic Resistance","desc":"The astri has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The astri's weapon attacks are magical."},{"name":"Innate Spellcasting","desc":"The astri's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components:\nAt will: create or destroy water, detect poison and disease, produce flame, purify food and drink\n3/day each: bless, create food and water, lesser restoration\n1/day each: remove curse"}],"spell_list":[],"page_no":31,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_astri/"},{"slug":"cave-goat","desc":"Cave goats are the size of a spaniel and have dog-like paws rather than hooves. Despite being quadrupeds, they are accomplished climbers of the steep and uneven confines of the Underworld. Cave goats are loyal, if a bit surly, and strong, making them a favorite companion of Underworld travelers.","name":"Cave Goat","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":11,"armor_desc":null,"hit_points":22,"hit_dice":"4d6+8","speed":{"walk":50},"strength":14,"dexterity":13,"constitution":15,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Ram","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.","attack_bonus":4,"damage_dice":"1d4+2"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Hearing","desc":"The cave goat has advantage on Wisdom (Perception) checks that rely on hearing."},{"name":"Sturdy Climber","desc":"The cave goat has advantage on Strength (Athletics) checks to climb rocky surfaces."}],"spell_list":[],"page_no":389,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_cave-goat/"},{"slug":"derro-explorer","desc":"The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern._  \nDeep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.  \n**Assassins for Hire.** Derro outposts can be found in the slums of many surface cities.","name":"Derro Explorer","size":"Small","type":"Humanoid","subtype":"derro","group":null,"alignment":"any non-good alignment","armor_class":15,"armor_desc":"studded leather","hit_points":44,"hit_dice":"8d6+16","speed":{"walk":30},"strength":13,"dexterity":16,"constitution":14,"intelligence":10,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"athletics":3,"perception":3,"stealth":5,"survival":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 13","languages":"Common, Dwarvish, Undercommon","challenge_rating":"2","cr":2.0,"actions":[{"name":"Scimitar","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.","attack_bonus":5,"damage_dice":"1d6+3"},{"name":"Shortbow","desc":"Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.","attack_bonus":5,"damage_dice":"1d6+3"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Cavern Traveler","desc":"Difficult terrain composed of stalagmites, tight spaces, and other rocky underground terrain doesn't cost it extra movement. In addition, the derro explorer has advantage on ability checks to climb rocky underground terrain."},{"name":"Humanoid Hunter","desc":"When the derro explorer hits a humanoid with a weapon attack, the weapon deals an extra 1d6 damage of its type."},{"name":"Insanity","desc":"The derro has advantage on saving throws against being charmed or frightened."}],"spell_list":[],"page_no":97,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_derro-explorer/"},{"slug":"derro-guard","desc":"The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern._  \nDeep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.  \n**Assassins for Hire.** Derro outposts can be found in the slums of many surface cities.","name":"Derro Guard","size":"Small","type":"Humanoid","subtype":"derro","group":null,"alignment":"any non-good alignment","armor_class":13,"armor_desc":"leather armor","hit_points":18,"hit_dice":"4d6+4","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":12,"intelligence":11,"wisdom":5,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 7","languages":"Common, Dwarvish, Undercommon","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Aklys","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage.","attack_bonus":4,"damage_dice":"1d6+2"},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.","attack_bonus":4,"damage_dice":"1d8+2"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aklys Thrower","desc":"If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target."},{"name":"Magic Resistance","desc":"The derro has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":97,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_derro-guard/"},{"slug":"derro-shadowseeker","desc":"This blue-skinned creature wears leather armor smeared with blood and filth, though the dagger it wields is immaculate. Its milky eyes complement equally white hair, which sprouts chaotically from its head. Its movements are twitchy and unpredictable.  \n_**Erratic Combatants.**_ Derro shadowseekers manifest their insanity in their physicality. They seem to have a continual series of muscle spasms that control their movements. Their apparent randomness is distracting to their foes, which enables them to better land killing blows. The bafflement they cause in combat also allows them to move about the battlefield without heed for their safety, as practiced blows fail to land on them.  \n_**Unreliable Allies.**_ Shadowseekers are aware they are more effective when allying with other creatures, but they detest working with others. If a situation forces shadowseekers to work with allies, they often mock their ostensible partners and work to maneuver their allies into unfavorable positions. A squabbling group of shadowseekers invokes a bewildering array of threats and ridicule that often throws off their foes.","name":"Derro Shadowseeker","size":"Small","type":"Humanoid","subtype":"derro","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"studded leather","hit_points":112,"hit_dice":"15d6+60","speed":{"walk":30},"strength":9,"dexterity":20,"constitution":18,"intelligence":13,"wisdom":7,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":1,"skills":{"acrobatics":8,"perception":1,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 11","languages":"Common, Dwarvish, Undercommon","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The derro shadowseeker makes three melee attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.","attack_bonus":8,"damage_dice":"1d4+5"},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 5) piercing damage.","attack_bonus":8,"damage_dice":"1d8+5"},{"name":"Maddening Convulsions (Recharge 5-6)","desc":"The shadowseeker's body contorts and spasms in bizarre ways, confounding other creatures. Each non-derro creature within 5 feet of the shadowseeker that can see it must succeed on a DC 15 Wisdom saving throw or be affected as if by a confusion spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shadowseeker's Maddening Convulsions for the next 24 hours."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Erratic Movement","desc":"The shadowseeker can take the Disengage or Hide action as a bonus action on each of its turns. In addition, opportunity attacks against the shadowseeker are made with disadvantage."},{"name":"Evasion","desc":"If the shadowseeker is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the shadowseeker instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Magic Resistance","desc":"The shadowseeker has advantage on saving throws against spells and other magical effects."},{"name":"Sneak Attack (1/Turn)","desc":"The shadowseeker deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shadowseeker that isn't incapacitated and the shadowseeker doesn't have disadvantage on the attack roll."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadowseeker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":98,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_derro-shadowseeker/"},{"slug":"flithidir","desc":"The gnome-like creature flutters from tree to tree, sporting colorful, avian features._  \n**Avian Fey.** Flithidirs are small fey that embody the bright, chaotic nature of birds. They are slender and keen-eyed with feathery crests and feathered wings. Flithidirs are creatures of contrasts—loud and lively, yet prone to moments of calm wonder; bold and cocky, yet easily startled; able to sing with breathtaking beauty or confuse their foes with earsplitting noise.  \n**Shapeshifters.** Flithidirs are shapeshifters, able to change into birds or smaller humanoids, and they favor colorful clothes and adornments, even while shapeshifted. Relentlessly curious, flithidirs often take the form of a bird when they encounter strangers, quietly following and studying the creatures. If the strangers are deemed safe and intriguing, the flithidir approaches in a humanoid form to get better acquainted.  \n**Easily Bored.** Flithidirs tirelessly seek out new things. Some desire new experiences—songs and stories, unusual foods, and sudden discoveries—while others are more covetous, ceaselessly collecting objects they find interesting. Sometimes this greed manifests as a magpie-like desire for shiny things, but a flithidir is also just as likely to be fascinated by items of a certain shape, texture, or color. When a flithidir encounters someone who possesses a thing it wants, it may offer something in exchange— usually a splendid song or acrobatic display—or it may simply request the item with great charm, reacting with frustration or rage if the object is denied to it.","name":"Flithidir","size":"Small","type":"Fey","subtype":"shapechanger","group":null,"alignment":"chaotic neutral","armor_class":13,"armor_desc":null,"hit_points":27,"hit_dice":"6d6+6","speed":{"walk":30,"fly":60},"strength":10,"dexterity":16,"constitution":12,"intelligence":12,"wisdom":13,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"acrobatics":5,"perception":3,"performance":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"Auran, Common, Sylvan","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The flithidir makes two melee attacks."},{"name":"Dagger (Humanoid or Fey Form Only)","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","attack_bonus":5,"damage_dice":"1d4+3"},{"name":"Beak (Bird Form Only)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","attack_bonus":5,"damage_dice":"1d4+3"}],"bonus_actions":null,"reactions":[{"name":"Mocking Retort","desc":"When a creature the flithidir can see misses it with an attack, the flithidir can cast vicious mockery at the attacker."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Cacophony","desc":"If three or more flithidirs are within 15 feet of each other, they can use their reactions to start a cacophony. Each creature that starts its turn within 30 feet of one of the flithidirs and that can hear the cacophony must succeed on a DC 10 Constitution saving throw or have disadvantage on its next attack roll or ability check. The DC increases by 1 for each flithidir participating in the cacophony to a maximum of DC 16. To join or maintain an existing cacophony, a flithidir must use its bonus action on its turn and end its turn within 15 feet of another flithidir participating in the cacophony. The cacophony ends when less than three flithidir maintain it. A flithidir can still speak and cast spells with verbal components while participating in a cacophony."},{"name":"Shapechanger","desc":"The flithidir can use its action to polymorph into a Small humanoid, into a Small or smaller bird, or back into its true fey form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. No matter the form, it always has bright or multicolored hair, fur, scales, or feathers. It reverts to its true form if it dies."},{"name":"Innate Spellcasting","desc":"The flithidir's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components.\nAt will: minor illusion (auditory only), vicious mockery\n1/day each: charm person, enthrall"}],"spell_list":[],"page_no":154,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_flithidir/"},{"slug":"fragrant-one","desc":"A pale yellow and green slug-like creature with a benign expression on its round human face sits atop a large mushroom. Long antennae wave atop its bald head as its languid blue eyes observe its surroundings._  \n**Fairytale Fey.** A fragrant one is a whimsical and playful creature whose innocent and friendly demeanor hides a cunning intelligence. Fragrant ones feed on companionship and use their magical pheromones to inveigle themselves into the lives of other creatures, particularly woodland humanoids and giants. Strangely, a fragrant one knows nothing of real commitment or friendship, and all of its relationships are built on lies and deceptions.  \n**Safety in Numbers.** Fragrant ones are relatively weak when alone, barely having enough strength to fend off predators. When in the presence of multiple charmed companions, however, a fragrant one becomes much more of a threat, its body growing thick chitinous plates and its antennae lengthening.","name":"Fragrant One","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":11,"armor_desc":null,"hit_points":45,"hit_dice":"13d6","speed":{"walk":20,"climb":20},"strength":7,"dexterity":12,"constitution":10,"intelligence":18,"wisdom":15,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":6,"wisdom_save":4,"charisma_save":6,"perception":4,"skills":{"deception":8,"insight":4,"perception":4,"persuasion":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"darkvision 60 ft., passive Perception 14","languages":"Common, Elvish, Sylvan, telepathy 60 ft.","challenge_rating":"3","cr":3.0,"actions":[{"name":"Phrenic Antennae","desc":"Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) psychic damage, and the target must succeed on a DC 14 Wisdom saving throw or be incapacitated until the end of its next turn.","attack_bonus":6,"damage_dice":"1d4+4"}],"bonus_actions":null,"reactions":[{"name":"Interpose Ally","desc":"When a creature the fragrant one can see targets it with an attack, the fragrant one can force a charmed ally within 5 feet of it to move between it and the attack. The charmed ally becomes the target of the attack instead. If the charmed ally takes damage from this attack, it can immediately repeat the Fragrant Aura's saving throw, ending the charmed condition on itself on a success."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fragrant Aura","desc":"The fragrant one emits a cloud of sweet-smelling pheromones within 20 feet of it. A giant, humanoid, or beast that starts its turn inside the aura must succeed on a DC 14 Wisdom saving throw or be charmed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nIf a creature fails the saving throw three times in 1 hour, it is charmed for 1 day and obeys the fragrant one's verbal or telepathic commands. If the creature suffers harm from the fragrant one or its allies or receives a suicidal command, it can repeat the saving throw, ending the effect on a success.\n\nThe fragrant one can have no more than six creatures charmed at a time. The fragrant one can end its charm on a creature at any time (no action required). If the fragrant one has six creatures charmed and a seventh creature fails its saving throw, the fragrant one can choose to release its charm on another creature to replace it with the new creature or to have the new creature unaffected by the aura."},{"name":"Strength in Numbers","desc":"The fragrant one grows more powerful when it has charmed allies. For each charmed ally within 20 feet of it, the fragrant one gains 5 temporary hit points, its Armor Class increases by 1, and it deals an extra 2 (1d4) psychic damage when it hits with any attack. Temporary hp gained from this trait replenish every 1 minute."}],"spell_list":[],"page_no":156,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_fragrant-one/"},{"slug":"frost-mole","desc":"Frost moles primarily eat meat and supplement their diets with plants that eke out an existence in arctic climates. Though they can overpower prey with their claws, they prefer to ensnare their victims in pits they dig as traps. Since frost moles build their warrens near farms where they can grab more docile livestock, their lairs present a nuisance to those who work the land during the short growing seasons. Creatures capable of taming frost moles find them extremely valuable. Frost mole masters train the moles to excavate treacherous pits around their lairs, protecting the masters from intruders.","name":"Frost Mole","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":71,"hit_dice":"11d6+33","speed":{"burrow":30,"walk":30},"strength":16,"dexterity":15,"constitution":16,"intelligence":3,"wisdom":13,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"athletics":5,"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 13","languages":"—","challenge_rating":"3","cr":3.0,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.","attack_bonus":5,"damage_dice":"2d4+3"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The frost mole has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Snow Burrower","desc":"The frost mole can burrow through nonmagical snow and ice in addition to sand, earth, and mud."},{"name":"Snow Camouflage","desc":"The frost mole has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."},{"name":"Snow Pit","desc":"If the frost mole moves at least 20 feet straight toward a creature, it can dig a 5-foot-diameter, 20-foot-deep pit beneath the creature. If the target is Medium or smaller, it must succeed on a DC 13 Dexterity saving throw or fall into the pit and land prone, taking falling damage as normal. If the target is Large or larger, it must succeed on a DC 13 Dexterity saving throw or be restrained. If the target is prone or restrained, the mole can make one claw attack against it as a bonus action."}],"spell_list":[],"page_no":390,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_frost-mole/"},{"slug":"garlicle","desc":"The leafy creature chants as it interprets a portent in a column of roiling, acrid smoke. The little creature shouts “Woe!” while pointing a gnarled finger, signaling the other leafy creatures to rise with readied weapons._  \n**Trusted Seers.** In the gardens of the Open Game License","name":"Garlicle","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":12,"armor_desc":null,"hit_points":31,"hit_dice":"7d6+7","speed":{"walk":20,"burrow":20},"strength":6,"dexterity":14,"constitution":12,"intelligence":12,"wisdom":18,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"insight":6,"perception":6,"persuasion":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 16","languages":"Sylvan","challenge_rating":"1","cr":1.0,"actions":[{"name":"Walking Staff","desc":"Melee Weapon Attack: +0 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 1 (1d6 - 2) bludgeoning damage, 2 (1d8 - 2) bludgeoning damage if wielded with two hands, or 8 (1d8 + 4) bludgeoning damage with shillelagh.","attack_bonus":0,"damage_dice":"1d6-2"},{"name":"Cloves of Fate (Recharge 4-6)","desc":"The garlicle plucks cloves from its head and throws them at up to three creatures it can see within 30 feet of it. Roll a d4 for each creature. The garlicles allies have +1 on the roll while its enemies have a -1 on the roll. Determine the result and consult the following table. \n| d4 | Fate |\n|----|------|\n| 0 | Worst Fortune. Whatever the target is holding slips from its grasp into a random space within 5 feet of the target, and the target falls prone as it trips over a rock, rain-dampened grass, its shoelaces, or similar. |\n| 1 | Bad Fortune. The target takes 10 (3d6) poison damage and must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn. |\n| 2 | Adverse Fortune. The target has disadvantage on its next attack roll. |\n| 3 | Favorable Fortune. The target has advantage on its next attack roll. |\n| 4 | Good Fortune. The target regains 5 (2d4) hp. |\n| 5 | Best Fortune. The target's next successful hit is critical. |"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Plant Camouflage","desc":"The garlicle has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life."},{"name":"Tearful Stench","desc":"Each creature other than an alliumite or garlicle within 5 feet of the garlicle when it takes damage must succeed on a DC 14 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites and garlicles for 1 minute."},{"name":"Innate Spellcasting","desc":"The garlicle's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:\nAt will: guidance, shillelagh\n3/day: augury, comprehend languages\n1/day: divination, entangle"}],"spell_list":[],"page_no":162,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_garlicle/"},{"slug":"ghoul-bat","desc":"This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets amongst darakhul and can be found both in colonies and alone throughout the underworld.","name":"Ghoul Bat","size":"Small","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":null,"hit_points":14,"hit_dice":"4d6","speed":{"fly":30,"walk":5},"strength":6,"dexterity":16,"constitution":11,"intelligence":8,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"blindsight 60 ft., passive Perception 11","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving  throw or be paralyzed until the end of its next turn.","attack_bonus":5,"damage_dice":"1d4+3"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Echolocation","desc":"The ghoul bat can't use its blindsight while deafened."},{"name":"Keen Hearing","desc":"The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep."}],"spell_list":[],"page_no":391,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_ghoul-bat/"},{"slug":"giant-armadillo","desc":"Giant armadillos look like a hybrid of aardvark, rhinoceros, and turtle with vicious-looking claws used primarily for burrowing. These creatures are generally placid and seek to avoid conflict whenever possible.","name":"Giant Armadillo","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":10,"hit_dice":"3d6","speed":{"burrow":15,"walk":25},"strength":12,"dexterity":8,"constitution":10,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.","attack_bonus":3,"damage_dice":"1d6+1"},{"name":"Tuck In","desc":"The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can't take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":392,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_giant-armadillo/"},{"slug":"giant-honey-bee","desc":"Giant honey bees congregate in great swarms and fill hollows in rocky hillsides with their massive wax and honey hives. Far more intelligent than their diminutive cousins, giant honey bees sometimes enter into relationships with bearfolk or other creatures who can help protect the hive in exchange for a small share of the bees’ honey. Unlike a normal honey bee, a giant honey bee who stings a creature doesn’t lose its stinger.  \nGiant honey bees are rarely idle, often moving in elaborate, waggling dances of spirals and loops. This “dance” is actually a complex language the bees use to share staggeringly accurate directions and information about nearby threats and food sources with the rest of their hive.","name":"Giant Honey Bee","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":null,"hit_points":9,"hit_dice":"2d6+2","speed":{"walk":10,"fly":40},"strength":8,"dexterity":15,"constitution":12,"intelligence":6,"wisdom":12,"charisma":8,"strength_save":1,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., passive Perception 11","languages":"Bee Dance","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.","attack_bonus":4,"damage_dice":"1d4+2"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":392,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_giant-honey-bee/"},{"slug":"giant-leech","desc":"Giant leeches lurk in placid ponds, babbling creeks, and mighty rivers. They slink through the dark forest waters with their distinctive vertical undulation, following any movement they sense toward fresh blood. Some varieties have adapted to life in the oceans, and a rare few dwell on land, though land-dwelling leeches prefer humid, moist climates.","name":"Giant Leech","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":null,"hit_points":7,"hit_dice":"2d6","speed":{"swim":30,"walk":15},"strength":6,"dexterity":16,"constitution":10,"intelligence":1,"wisdom":10,"charisma":2,"strength_save":null,"dexterity_save":5,"constitution_save":2,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"tremorsense 30 ft., passive Perception 10","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d4 + 3) hp due to blood loss.\n\nThe leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.","attack_bonus":5,"damage_dice":"1d4+3"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The leech can breathe air and water."}],"spell_list":[],"page_no":393,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_giant-leech/"},{"slug":"great-gray-owl","desc":"Great gray owls are stealthy predators, and the largest of the non-giant varieties of owls. Unlike other owls, great grays aren’t territorial—with the exception of females raising young—and don’t flush or spook when other creatures approach. Rather, they remain still on their low perches, often going overlooked.","name":"Great Gray Owl","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":null,"hit_points":10,"hit_dice":"3d6","speed":{"walk":5,"fly":60},"strength":5,"dexterity":16,"constitution":11,"intelligence":3,"wisdom":14,"charisma":7,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":4,"skills":{"perception":4,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 14","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Talons","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.","attack_bonus":5,"damage_dice":"1d6+3"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Keen Hearing and Sight","desc":"The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight."}],"spell_list":[],"page_no":284,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_great-gray-owl/"},{"slug":"harefolk","desc":"What appears to be an arctic hare given humanoid form is clad in leather armor and stands with its shortsword at the ready. Its bright eyes take everything in, while its nose quivers in search of predators._  \n**Werewolf Foes.** Harefolk have a long-standing hatred for Open Game License","name":"Harefolk","size":"Small","type":"Humanoid","subtype":"harefolk","group":null,"alignment":"chaotic good","armor_class":13,"armor_desc":"leather armor","hit_points":18,"hit_dice":"4d6+4","speed":{"burrow":10,"walk":30},"strength":10,"dexterity":15,"constitution":12,"intelligence":10,"wisdom":12,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"Common","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.","attack_bonus":4,"damage_dice":"1d4+2"},{"name":"Shortsword","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.","attack_bonus":4,"damage_dice":"1d6+2"},{"name":"Sling","desc":"Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.","attack_bonus":4,"damage_dice":"1d4+2"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The harefolk has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Ready for Trouble","desc":"The harefolk can't be surprised, and it has advantage on initiative rolls if it isn't incapacitated or unconscious."},{"name":"Shapechanger Sensitivity","desc":"The harefolk has advantage on Intelligence (Investigation) and Wisdom (Insight) checks to determine if a creature is a shapechanger. It automatically succeeds when the shapechanger is a werewolf. In addition, the harefolk has advantage on its first attack roll each turn against a creature with the Shapechanger trait or Change Shape action, regardless of whether the harefolk was previously aware of the shapechanger's nature."},{"name":"Snow Camouflage","desc":"The harefolk has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."},{"name":"Snow Walker","desc":"The harefolk can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."}],"spell_list":[],"page_no":194,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_harefolk/"},{"slug":"hverhuldra","desc":"Steam rises from the top of this bald, green-skinned humanoid with a snake-like torso. The creature sweats profusely, but it doesn’t seem uncomfortable._  \n**Protector of Hot Springs.** Geothermal springs are the only reliable source of warmth in the arctic region, and they often coincide with ley lines. A hverhuldra, an aquatic fey, enjoys the constant heat provided by such springs and is sensitive to the magic power flowing through them. It serves as guardian of these coveted locations, ensuring no particular creature or group takes control of them.  \n**Luxuriating Fey.** Hverhuldras are not stodgy protectors of their homes. They enjoy the feeling of warmth they experience and believe others should be able to revel in it as well. Provided no violence occurs, hverhuldras are gracious hosts to their hot springs. Some may even encourage visitors to engage in dalliances underwater, using their magic to accommodate those unable to breathe underwater.  \n**Inured to Cold.** Despite their preference for warm or hot water, hverhuldras are hardened against cold weather. Their bodies generate incredible heat, and they produce copious amounts of steam when they stand in the cold.","name":"Hverhuldra","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"neutral good","armor_class":15,"armor_desc":"natural armor","hit_points":120,"hit_dice":"16d6+64","speed":{"swim":30,"walk":30},"strength":13,"dexterity":16,"constitution":18,"intelligence":11,"wisdom":15,"charisma":18,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":7,"perception":null,"skills":{"athletics":4,"intimidation":7,"nature":3,"survival":5},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 12","languages":"Aquan, Common, Sylvan","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The hverhuldra makes two steaming fist attacks."},{"name":"Steaming Fist","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) fire damage.","attack_bonus":6,"damage_dice":"2d8+3"},{"name":"Scalding Stream (Recharge 5-6)","desc":"The hverhuldra spits scalding water in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failed save, the target takes 21 (6d6) fire damage and is blinded for 1 minute. On a successful save, the target takes half the damage and isn't blinded. A blinded creature can make a DC 15 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":null,"reactions":[{"name":"Steam Cloud","desc":"When the hverhuldra takes cold damage, it uses the steam from the impact of the cold on its body to magically create a cloud of steam centered on a point it can see within 60 feet of it. This cloud works like the fog cloud spell, except the hverhuldra can dismiss it as a bonus action."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The hverhuldra can breathe air and water."},{"name":"Purify Water","desc":"If the hverhuldra sits in a body of slow-flowing or standing water, such as a hot spring or a small creek, for at least 1 hour, the water becomes purified and rendered free of poison and disease. In slow-flowing water, this purification fades 1 hour after the hverhuldra leaves the water. In standing water, this purification lasts until a contaminant enters the water while the hverhuldra isn't in it."},{"name":"Quick Rescue","desc":"As a bonus action, the hverhuldra gives one willing creature within 60 feet of it the ability to breathe water for 1 minute."},{"name":"Water Protection","desc":"While the hverhuldra submerged in water, it has advantage on Dexterity (Stealth) checks, and it has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. If it takes cold damage, this trait doesn't function until the end of its next turn."},{"name":"Innate Spellcasting","desc":"The hverhuldra's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:\nAt will: create or destroy water, detect poison and disease, purify food and drink\n1/day each: blindness/deafness, protection from poison"}],"spell_list":[],"page_no":206,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_hverhuldra/"},{"slug":"ice-bogie","desc":"A gaggle of mischievous, rime-covered humanoids, one of which is standing on the shoulders of another, paint hoarfrost patterns on a window._  \nWherever the temperature drops below freezing, mobs of ice bogies may appear to unleash their wintry mischief. Enigmatic creatures of ice: the hows and whys of their random arrivals remain a mystery. A group might plague a remote village for an entire winter or pester a yeti for a single afternoon. Whenever frost forms in suspicious places or patterns, ice bogies are likely to blame.  \n**Japes and Vandalism.** Whether pilfering innocuous items, laying slicks of frost across doorways, or freezing a goat’s eyelids shut while it sleeps, the creatures find delight in pranks and making nuisances of themselves. Capricious and gleeful, they are equal opportunists—seeing little difference between humanoids, beasts, or monstrosities. They find pleasure lurking on the edges of civilization, gathering to play their tricks on unsuspecting pioneers before melting back into the frigid wilds without a trace.  \n**Vicious Reprisals.** While ice bogies are known to occasionally help lost travelers or return stolen prizes the next day, they have a dangerous side. When provoked, they swarm their opponents in a series of darting attacks from all sides and are known to pelt their enemies with shards of ice plucked from their own bodies in a flurry of hail.","name":"Ice Bogie","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":12,"armor_desc":null,"hit_points":10,"hit_dice":"3d6","speed":{"walk":25},"strength":7,"dexterity":14,"constitution":10,"intelligence":8,"wisdom":7,"charisma":12,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"cold, poison","condition_immunities":"charmed, petrified, poisoned, unconscious","senses":"darkvision 30 ft., passive Perception 8","languages":"Primordial","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Icicle Fist","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage."},{"name":"Spiteful Hail","desc":"Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn.","attack_bonus":4,"damage_dice":"1d4"}],"bonus_actions":null,"reactions":[{"name":"Frosty Aid (1/Day)","desc":"Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Nimble Escape","desc":"The bogie can take the Disengage or Hide action as a bonus action on each of its turns."},{"name":"Pack Tactics","desc":"The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":209,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_ice-bogie/"},{"slug":"initiate-of-the-elder-elementals","desc":"The kobold stands at the stone altar, chanting words of elemental power. Winds swirl around it, the stone beneath its feet rumbles, and fire ignites in one hand while frost rimes the other._  \n**Elemental Servant.** Serving as part of a secret cabal, the initiate taps into the elemental magic that taints it to serve the four great elemental lords of evil. It often worships in secret underground sites devoted to its dark gods. Service means access to power, and an initiate hopes to use that power to rise in station.","name":"Initiate of the Elder Elementals","size":"Small","type":"Humanoid","subtype":"kobold","group":null,"alignment":"any evil alignment","armor_class":12,"armor_desc":"15 with mage armor","hit_points":33,"hit_dice":"6d6+12","speed":{"walk":30},"strength":9,"dexterity":14,"constitution":15,"intelligence":16,"wisdom":11,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":4,"intelligence_save":5,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"intimidation":3,"religion":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"Common, Draconic, Primordial","challenge_rating":"2","cr":2.0,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","attack_bonus":4,"damage_dice":"1d4+2"},{"name":"Gift of the Elder Elementals","desc":"Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (2d6) acid, cold, fire, or lightning damage, and the target has disadvantage on its next saving throw against any of the initiate's spells that deal the chosen type of damage.","attack_bonus":5,"damage_dice":"2d6"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blessing of the Elder Elementals","desc":"The initiate has advantage on saving throws against spells and abilities that deal acid, cold, fire, or lightning damage."},{"name":"Pack Tactics","desc":"The initiate has advantage on attack rolls against a creature if at least one of the initiate's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the initiate has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."},{"name":"Versatility of the Elder Elementals","desc":"As a bonus action, the initiate can change the damage of a spell it casts from acid, cold, fire, or lightning to another one of those elements."},{"name":"Spellcasting","desc":"The initiate of the elder elementals is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The initiate has the following wizard spells prepared:\nCantrips (at will): pummelstone, light, mage hand, ray of frost\n1st level (4 slots): burning hands, mage armor, tidal barrier\n2nd level (3 slots): gust of wind, misty step, scorching ray\n3rd level (2 slots): lightning bolt, frozen razors"}],"spell_list":[],"page_no":216,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_initiate-of-the-elder-elementals/"}]}