Background List
list: API endpoint for returning a list of backgrounds.
retrieve: API endpoint for returning a particular background.
GET /v2/backgrounds/?format=api&ordering=-desc&page=2
{ "count": 58, "next": null, "previous": "https://api.open5e.com/v2/backgrounds/?format=api&ordering=-desc", "results": [ { "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_marauder/?format=api", "key": "a5e-ag_marauder", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Dexterity and one other ability score.", "type": "ability_score" }, { "name": "Adventures And Advancement", "desc": "Allies and informants occasionally give you tips about the whereabouts of poorly-guarded loot. After a few such scores, you may gain the free service of up to 8", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n#### Marauder Connections\r\n\r\n|d10|Connection|\r\n|---|---|\r\n|1|Your nemesis: a naval captain or captain of the guard who thwarted you on several occasions.|\r\n|2|Your mentor: a charismatic pirate captain.|\r\n|3|The stylish highway robber who taught you the trade.|\r\n|4|The local noble who pursues you obsessively.|\r\n|5|The three outlaws who hold the other three pieces of your treasure map.|\r\n|6|The marauder chief who betrayed you and the rest of the gang in exchange for freedom.|\r\n|7|The child you became an outlaw to protect.|\r\n|8|The cleric who converted you to a life of law and faith.|\r\n|9|The scholarly old bandit whose inventions gave you an edge against the pursuing authorities.|\r\n|10|Your best friend—who is serving a life sentence for your shared crime.|\r\n\r\n#### Marauder Mementos\r\n\r\n|d10|Memento|\r\n|---|---|\r\n|1|The eerie mask by which your victims know you.|\r\n|2|The one item that you wish you hadn't stolen.|\r\n|3|A signet ring marking you as heir to a seized estate.|\r\n|4|A locket containing a picture of the one who betrayed you.|\r\n|5|A broken compass.|\r\n|6|A love token from the young heir to a fortune.|\r\n|7|Half of a torn officer's insignia.|\r\n|8|The hunter's horn which members of your band use to call allies.|\r\n|9|A wanted poster bearing your face.|\r\n|10|Your unfinished thesis from your previous life as an honest scholar.|", "type": "connection_and_memento" }, { "name": "Equipment", "desc": "Traveler's clothes, signal whistle, tent (one person).", "type": "equipment" }, { "name": "Secret Ways", "desc": "When you navigate while traveling, pursuers have disadvantage on checks made to track your group. Additionally, you can travel stealthily at a normal pace.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Survival, and either Intimidation or Stealth.", "type": "skill_proficiency" }, { "name": "Tool Proficiencies", "desc": "One type of artisan’s tools or vehicle.", "type": "tool_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Marauder", "desc": "" }, { "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_noble/?format=api", "key": "a5e-ag_noble", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Strength and one other ability score.", "type": "ability_score" }, { "name": "Adventures and Advancement", "desc": "Your family may ask you for one or two little favors: convince this relative to marry a family-approved spouse, slay that family foe in a duel, serve under a liege lord in a battle. If you advance your family’s fortunes, you may earn a knighthood along with the free service of a retinue of servants and up to 8 **guards**.", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n#### Noble Connections\r\n|d10|Connection|\n|---|---|\n|1|Your perfect elder sibling to whom you never seem to measure up.|\r\n|2|The treacherous noble who slaughtered or scattered your family and is now living in your ancestral home.|\r\n|3|Your family servant, a retired adventurer who taught you more about battle than any fancy dueling master.|\r\n|4|The foppish friend you carouse with.|\r\n|5|The common-born sweetheart that your family forbid you from seeing again.|\r\n|6|The fugitive head of your family whose rebellion caused your family’s lands to be seized and titles to be redistributed.|\r\n|7|Your foe, the heir of a rival house, with whom you have dueled twice.|\r\n|8|The crime boss to whom your family is in massive debt.|\r\n|9|The scion of an allied family to whom you were betrothed from birth.|\r\n|10|The eccentric knight for whom you trained as a squire or page.|\r\n\r\n#### Noble Mementos\r\n|d10|Momento|\n|---|---|\n|1|A shield or tabard bearing your coat of arms.|\r\n|2|A keepsake or love letter from a high-born sweetheart.|\r\n|3|An heirloom weapon—though it’s not magical, it has a name and was used for mighty deeds.|\r\n|4|A letter of recommendation to a royal court.|\r\n|5|Perfumed handkerchiefs suitable for blocking the smell of commoners.|\r\n|6|An extremely fashionable and excessively large hat.|\r\n|7|A visible scar earned in battle or in a duel.|\r\n|8|A set of common clothes and a secret commoner identity.|\r\n|9|IOUs of dubious value that were earned in games of chance against other nobles.|\r\n|10|A letter from a friend begging for help.|", "type": "connection_and_memento" }, { "name": "Equipment", "desc": "Fine clothes, signet ring, writ detailing your family tree.", "type": "equipment" }, { "name": "High Society", "desc": "You know of—or personally know—most of the noble families for hundreds of miles. In most settled areas you (and possibly your companions, if well-behaved) can find a noble host who will feed you, shelter you, and offer you a rich lifestyle.", "type": "feature" }, { "name": "Languages", "desc": "One of your choice.", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Culture, History, and either Animal Handling or Persuasion.", "type": "skill_proficiency" }, { "name": "Tool Proficiencies", "desc": "One gaming set.", "type": "tool_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Noble", "desc": "" }, { "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_outlander/?format=api", "key": "a5e-ag_outlander", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Constitution and one other ability score.", "type": "ability_score" }, { "name": "Adventures And Advancement", "desc": "During your travels, wilderness dwellers may come to you for help battling monsters and other dangers. If you succeed in several such adventures, you may earn the freely given aid of up to 8 **warriors**.", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n#### Outlander Connections\r\n|d10|Connection|\n|---|---|\n|1|A tribal chief who owes a favor.|\r\n|2|The chief of a band of marauders who has a grudge against you.|\r\n|3|A hag to whom you owe a favor.|\r\n|4|An alchemist or wizard who frequently gives you requests for rare herbs or trophies.|\r\n|5|A unicorn you’ve glimpsed but never been able to approach.|\r\n|6|Another outlander: your former best friend who is now a bitter rival.|\r\n|7|A wise oracle who knows most of what happens in the wilderness and will reveal it for a price.|\r\n|8|A zany prospector who knows the wild lands almost as well as you.|\r\n|9|A circus or arena owner who will pay for live animals not yet in their menagerie.|\r\n|10|A highly civilized poet or painter who has paid you to guide them to wild and inspiring locales.|\r\n\r\n#### Outlander Mementos\r\n|d10|Momento|\n|---|---|\n|1|A trophy from the hunt of a mighty beast, such as an phase monster-horn helmet.|\r\n|2|A trophy from a battle against a fierce monster, such as a still-wriggling troll finger.|\r\n|3|A stone from a holy druidic shrine.|\r\n|4|Tools appropriate to your home terrain, such as pitons or snowshoes.|\r\n|5|Hand-crafted leather armor, hide armor, or clothing.|\r\n|6|The handaxe you made yourself.|\r\n|7|A gift from a dryad or faun.|\r\n|8|Trading goods worth 30 gold, such as furs or rare herbs.|\r\n|9|A tiny whistle given to you by a sprite.|\r\n|10|An incomplete map.|", "type": "connection_and_memento" }, { "name": "Equipment", "desc": "Traveler's clothes, waterskin, healer's kit, 7 days rations.", "type": "equipment" }, { "name": "Skill Proficiencies", "desc": "Survival, and either Athletics or Intimidation.", "type": "skill_proficiency" }, { "name": "Trader", "desc": "If you're in or near the wilderness and have a trading relationship with a tribe, settlement, or other nearby group, you can maintain a moderate lifestyle for yourself and your companions by trading the products of your hunting and gathering.", "type": "feature" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Outlander", "desc": "" }, { "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_sage/?format=api", "key": "a5e-ag_sage", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Intelligence and one other ability score.", "type": "ability_score" }, { "name": "Adventures And Advancement", "desc": "When you visit libraries and universities you tend to be asked for help in your role as a comparatively rough-and-tumble adventurer. After fetching a few bits of esoteric knowledge and settling a few academic disputes, you may be granted access to the restricted areas of the library (which contain darker secrets and deeper mysteries, such as those answerable with a DC 25 Arcana, Culture, Engineering, History, Nature, or Religion check).", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n#### Sage Connections\r\n|d10|Connection|\n|---|---|\n|1|Your rival who always seems to be one step ahead of you in the research race.|\r\n|2|The college dean who banished you for conduct unbefitting a research fellow.|\r\n|3|A former student of yours who has become a dangerous wizard.|\r\n|4|The professor who took credit for your research.|\r\n|5|The rival sage whose cruel nickname for you has made you a laughingstock.|\r\n|6|The alchemist who will pay for bizarre monster trophies and other ingredients—no questions asked.|\r\n|7|The peer with a competing cosmological theory that causes endless friendly bickering.|\r\n|8|The noble who recognized your intelligence at a young age and sponsored your entrance into academia.|\r\n|9|A talented apprentice who ran away after mastering magical power but not the theoretical foundation to control it.|\r\n|10|The invading general who burned the library that was once your home.|\r\n\r\n#### Sage Mementos\r\n|d10|Memento|\n|---|---|\n|1|A letter from a colleague asking for research help.|\r\n|2|Your incomplete manuscript.|\r\n|3|An ancient scroll in a language that no magic can decipher.|\r\n|4|A copy of your highly unorthodox theoretical work that got you in so much trouble.|\r\n|5|A list of the forbidden books that may answer your equally forbidden question.|\r\n|6|A formula for a legendary magic item for which you have no ingredients.|\r\n|7|An ancient manuscript of a famous literary work believed to have been lost; only you believe that it is genuine.|\r\n|8|Your mentor's incomplete bestiary, encyclopedia, or other work that you vowed to complete.|\r\n|9|Your prize possession: a magic quill pen that takes dictation.|\r\n|10|The name of a book you need for your research that seems to be missing from every library you've visited.|", "type": "connection_and_memento" }, { "name": "Equipment", "desc": "Bottle of ink, pen, 50 sheets of parchment, common clothes.", "type": "equipment" }, { "name": "Library Privileges", "desc": "As a fellow or friend of several universities you have visiting access to the great libraries, most of which are off-limits to the general public. With enough time spent in a library, you can uncover most of the answers you seek (any question answerable with a DC 20 Arcana, Culture, Engineering, History, Nature, or Religion check).", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "History, and either Arcana, Culture, Engineering, or Religion.", "type": "skill_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Sage", "desc": "" }, { "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_sailor/?format=api", "key": "a5e-ag_sailor", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Constitution and one other ability score.", "type": "ability_score" }, { "name": "Adventures And Advancement", "desc": "You and your companions will be able to take passage for free on nearly any commercial ship in exchange for occasional ship duties when all hands are called. In addition, after you have a few naval exploits under your belt your fame makes sailors eager to sail under you. You can hire a ship's crew at half the usual price.", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n#### Sailor Mementos\r\n|d10|Memento|\n|---|---|\n|1|A dagger with a handle carved from a dragon turtle's tooth.|\r\n|2|A scroll tube filled with nautical charts.|\r\n|3|A harpoon (treat as a javelin with its butt end fastened to a rope).|\r\n|4|A scar with a famous tale behind it.|\r\n|5|A treasure map.|\r\n|6|A codebook which lets you decipher a certain faction's signal flags.|\r\n|7|A necklace bearing a scale, shell, tooth, or other nautical trinket.|\r\n|8|Several bottles of alcohol.|\r\n|9|A tale of an eerie encounter with a strange monster, a ghost ship, or other mystery.|\r\n|10|A half-finished manuscript outlining an untested theory about how to rerig a ship to maximize speed.|\r\n\r\n#### Sailor Mementos\r\n|d10|Memento|\n|---|---|\n|1|A dagger with a handle carved from a dragon turtle's tooth.|\r\n|2|A scroll tube filled with nautical charts.|\r\n|3|A harpoon (treat as a javelin with its butt end fastened to a rope).|\r\n|4|A scar with a famous tale behind it.|\r\n|5|A treasure map.|\r\n|6|A codebook which lets you decipher a certain faction's signal flags.|\r\n|7|A necklace bearing a scale, shell, tooth, or other nautical trinket.|\r\n|8|Several bottles of alcohol.|\r\n|9|A tale of an eerie encounter with a strange monster, a ghost ship, or other mystery.|\r\n|10|A half-finished manuscript outlining an untested theory about how to rerig a ship to maximize speed.|", "type": "connection_and_memento" }, { "name": "Equipment", "desc": "Common clothes, navigator's tools, 50 feet of rope.", "type": "equipment" }, { "name": "Sea Salt", "desc": "Your nautical jargon and rolling gait mark you unmistakably as a mariner. You can easily enter into shop talk with any sailors that are not hostile to you, learning nautical gossip and ships' comings and goings. You also recognize most large ships by sight and by name, and can make a History orCulturecheck to recall their most recent captain and allegiance.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Athletics, and either Acrobatics or Perception.", "type": "skill_proficiency" }, { "name": "Tool Proficiencies", "desc": "Navigator’s tools, water vehicles.", "type": "tool_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Sailor", "desc": "" }, { "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_soldier/?format=api", "key": "a5e-ag_soldier", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Strength and one other ability score.", "type": "ability_score" }, { "name": "Adventures and Advancement", "desc": "You will occasionally run into old comrades, some of whom may need favors. If you perform a few celebrated martial deeds your old military outfit (or a new one) is likely to offer you an officer’s rank. You gain the free service of up to 8 guards. Your new commanders will occasionally give you objectives: you will be expected to act independently in order to achieve these objectives.", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n#### Soldier Connections\r\n|d10|Connection|\n|---|---|\n|1|Your old commanding officer who still wants you to rejoin.|\r\n|2|The commander who callously sent your unit into a slaughter.|\r\n|3|Your shady war buddy who can get their hands on anything with no questions asked.|\r\n|4|Your best friend who went missing on the battlefield.|\r\n|5|The comrade who saved your life at the risk of their own.|\r\n|6|The ghost who haunts you.|\r\n|7|The superior officer you punched (for abusing civilians? For insulting your honor? For preventing you from looting?)|\r\n|8|The scary experimental war construct you accompanied on a dangerous mission.|\r\n|9|The golden-armored knight with ridiculously good teeth who was always giving inspiring speeches.|\r\n|10|The enemy officer who captured you.|\r\n\r\n#### Soldier Mementos\r\n|d10|Memento|\n|---|---|\n|1|A broken horn, tooth, or other trophy salvaged from a monster's corpse.|\r\n|2|A trophy won in a battle (a tattered banner, a ceremonial sword, or similar).|\r\n|3|A gaming set.|\r\n|4|A letter from your sweetheart.|\r\n|5|An old wound that twinges in bad weather.|\r\n|6|A letter you're supposed to deliver to a dead comrade's family.|\r\n|7|A horrifying memory you can't escape.|\r\n|8|A horned or plumed helmet.|\r\n|9|The sword you broke over your knee rather than fight for those bastards another day.|\r\n|10|A medal for valor.|", "type": "connection_and_memento" }, { "name": "Languages", "desc": "One of your choice.", "type": "language" }, { "name": "Military Bearing", "desc": "Soldiers recognize their own. Off duty soldiers are usually willing to trade tales and gossip with you. On duty soldiers, while not obeying your orders, are likely to answer your questions and treat you respectfully on the off chance that you’re an unfamiliar officer who can get them in trouble.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Athletics, and either Animal Handling or Intimidation.", "type": "skill_proficiency" }, { "name": "Suggested Equipment", "desc": "Uniform, common clothes, 7 days rations.", "type": "equipment" }, { "name": "Tool Proficiencies", "desc": "One type of gaming set.", "type": "tool_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Soldier", "desc": "" }, { "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_trader/?format=api", "key": "a5e-ag_trader", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Charisma and one other ability score.", "type": "ability_score" }, { "name": "Adventures And Advancement", "desc": "Because of your commercial contacts you may be offered money to lead or escort trade caravans. You'll receive a fee from each trader that reaches their destination safely.", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n#### Trader Connections\r\n|d10|Connection|\n|---|---|\n|1|The parent or relative who wants you to carry on the family business.|\r\n|2|The sibling who inherited the other half of the family business.|\r\n|3|The trading company to which you are indentured until you pay off a debt.|\r\n|4|The powerful merchant who will never forgive the business coup you pulled off.|\r\n|5|The noble whose horse trampled your poor family's vegetable stall, injuring or killing a relative you dearly loved.|\r\n|6|The parent or elder sibling who squandered your family fortune.|\r\n|7|The business partner who cheated you.|\r\n|8|The customs agent who has sworn to catch you red-handed with illicit goods.|\r\n|9|The crime boss to whom you wouldn't pay protection money.|\r\n|10|The smuggler who will pay well for certain commodities.|\r\n\r\n#### Trader Mementos\r\n|d10|Memento|\n|---|---|\n|1|The first gold piece you earned.|\r\n|2|Thousands of shares in a failed venture.|\r\n|3|A letter of introduction to a rich merchant in a distant city.|\r\n|4|A sample of an improved version of a common tool.|\r\n|5|Scars from a wound sustained when you tried to collect a debt from a vicious noble.|\r\n|6|A love letter from the heir of a rival trading family.|\r\n|7|A signet ring bearing your family crest, which is famous in the mercantile world.|\r\n|8|A contract binding you to a particular trading company for the next few years.|\r\n|9|A letter from a friend imploring you to invest in an opportunity that can't miss.|\r\n|10|A trusted family member's travel journals that mix useful geographical knowledge with tall tales.|", "type": "connection_and_memento" }, { "name": "Equipment", "desc": "Traveler's clothes, abacus, merchant's scale.", "type": "equipment" }, { "name": "Skill Proficiencies", "desc": "Persuasion, and either Culture, Deception, or Insight.", "type": "skill_proficiency" }, { "name": "Supply and Demand", "desc": "When you buy a trade good and sell it elsewhere to a community in need of that good, you gain a 10% bonus to its sale price for every 100 miles between the buy and sell location (maximum of 50%).", "type": "feature" }, { "name": "Tool Proficiencies", "desc": "One vehicle.", "type": "tool_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Trader", "desc": "" }, { "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_urchin/?format=api", "key": "a5e-ag_urchin", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Dexterity and one other ability score.", "type": "ability_score" }, { "name": "Adventures And Advancement", "desc": "Street kids are among a settlement's most vulnerable people, especially in cities with lycanthropes, vampires, and other supernatural threats. After you help out a few urchins in trouble, word gets out and you'll be able to consult the street network to gather information. If you roll lower than a 15 on an Investigation check to gather information in a city or town, your roll is treated as a 15.", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "#### Urchin Connections\r\n|d10|Connection|\n|---|---|\n|1|The disreputable thief who taught you thieving skills.|\r\n|2|The saintly orphanage matron who's so proud of how you've grown.|\r\n|3|The misery and cruel orphanage administrator who rounds up urchins and runaways.|\r\n|4|The drunken thief who shared with you what little they could steal.|\r\n|5|The fellow urchin who has some power to make \"bad stuff\" happen to their enemies.|\r\n|6|The thieves' guild contact who will pay well for small folk to wriggle through a window or chimney to unlock a front door.|\r\n|7|The philanthropist (or charlatan?) who took you in, dressed you properly, and tried to teach you upper-class manners.|\r\n|8|The spymaster or detective who sent you on investigation missions.|\r\n|9|The noble whose horse trampled you or a friend.|\r\n|10|The rich family you ran away from.|\r\n\r\n#### Urchin Mementos\r\n|d10|Memento|\n|---|---|\n|1|A locket containing pictures of your parents.|\r\n|2|A set of (stolen?) fine clothes.|\r\n|3|A small trained animal, such as a mouse, parrot, or monkey.|\r\n|4|A map of the sewers.|\r\n|5|The key or signet ring that was around your neck when you were discovered as a foundling.|\r\n|6|A battered one-eyed doll.|\r\n|7|A portfolio of papers given to you by a fleeing, wounded courier.|\r\n|8|A gold tooth (not yours, and not in your mouth).|\r\n|9|The flowers or trinkets that you sell.|\r\n|10|A dangerous secret overheard while at play.|", "type": "connection_and_memento" }, { "name": "Equipment", "desc": "Common clothes, disguise kit.", "type": "equipment" }, { "name": "Guttersnipe", "desc": "When you're in a town or city, you can provide a poor lifestyle for yourself and your companions. Also, you know how to get anywhere in town without being spotted by gangs, gossips, or guard patrols.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Sleight of Hand, and either Deception or Stealth.", "type": "skill_proficiency" }, { "name": "Tool Proficiencies", "desc": "Disguise kit, thieves’ tools.", "type": "tool_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "type": "SOURCE", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Urchin", "desc": "" } ] }