list: API endpoint for returning a list of backgrounds.
retrieve: API endpoint for returning a particular background.

GET /v2/backgrounds/?format=api&ordering=name&page=2
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 58,
    "next": null,
    "previous": "https://api.open5e.com/v2/backgrounds/?format=api&ordering=name",
    "results": [
        {
            "url": "https://api.open5e.com/v2/backgrounds/toh_scoundrel/?format=api",
            "key": "toh_scoundrel",
            "benefits": [
                {
                    "name": "Equipment",
                    "desc": "A bag of 1,000 ball bearings, a pet monkey wearing a tiny fez, a set of common clothes, and a pouch containing 10 gp",
                    "type": "equipment"
                },
                {
                    "name": "Languages",
                    "desc": "No additional languages",
                    "type": "language"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Athletics, Sleight of Hand",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Suggested Characteristics",
                    "desc": "Despite their poor upbringing, scoundrels tend to live a charmed life—never far from trouble, but usually coming out on top. Many are thrill-seekers who delight in taunting their opponents before making a flashy and daring escape. Most are generally good-hearted, but some are self-centered to the point of arrogance. Quieter, introverted types and the lawfully-inclined can find them very annoying.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | Flashing a big smile often gets me out of trouble. |\r\n| 2 | If I can just keep them talking, it will give me time to escape. |\r\n| 3 | I get fidgety if I have to sit still for more than ten minutes or so. |\r\n| 4 | Whatever I do, I try to do it with style and panache. |\r\n| 5 | I don't hold back when there's free food and drink on offer. |\r\n| 6 | Nothing gets me more annoyed than being ignored. |\r\n| 7 | I always sit with my back to the wall and my eyes on the exits. |\r\n| 8 | Why walk down the street when you can run across the rooftops? |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Freedom.** Ropes and chains are made to be broken. Locks are made to be picked. Doors are meant to be opened. (Chaotic) |\r\n| 2 | **Community.** We need to look out for one another and keep everyone safe. (Lawful) |\r\n| 3 | **Charity.** I share my wealth with those who need it the most. (Good) |\r\n| 4 | **Friendship.** My friends matter more to me than lofty ideals. (Neutral) |\r\n| 5 | **Aspiration.** One day my wondrous deeds will be known across the world. (Any) |\r\n| 6 | **Greed.** I'll stop at nothing to get what I want. (Evil) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | My elder sibling taught me how to find a safe hiding place in the city. This saved my life at least once. |\r\n| 2 | I stole money from someone who couldn't afford to lose it and now they're destitute. One day I'll make it up to them. |\r\n| 3 | The street kids in my town are my true family. |\r\n| 4 | My mother gave me an old brass lamp. I polish it every night before going to sleep. |\r\n| 5 | When I was young, I was too scared to leap from the tallest tower in my hometown onto the hay cart beneath. I'll try again someday. |\r\n| 6 | A city guardsman let me go when they should have arrested me for stealing. I am forever in their debt. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | If there's a lever to pull, I'll pull it. |\r\n| 2 | It's not stealing if nobody realizes it's gone. |\r\n| 3 | If I don't like the odds, I'm out of there. |\r\n| 4 | I often don't know when to shut up. |\r\n| 5 | I once filched a pipe from a priest. Now I think the god has cursed me. |\r\n| 6 | I grow angry when someone else steals the limelight. |",
                    "type": "suggested_characteristics"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "One type of gaming set, thieves' tools",
                    "type": "tool_proficiency"
                },
                {
                    "name": "Urban Explorer",
                    "desc": "You are familiar with the layout and rhythms of towns and cities. When you arrive in a new city, you can quickly locate places to stay, where to buy good quality gear, and other facilities. You can shake off pursuers when you are being chased through the streets or across the rooftops. You have a knack for leading pursuers into a crowded market filled with stalls piled high with breakable merchandise, or down a narrow alley just as a dung cart is coming in the other direction.",
                    "type": "feature"
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "name": "Scoundrel",
            "desc": "You were brought up in a poor neighborhood in a crowded town or city. You may have been lucky enough to have a leaky roof over your head, or perhaps you grew up sleeping in doorways or on the rooftops. Either way, you didn't have it easy, and you lived by your wits. While never a hardened criminal, you fell in with the wrong crowd, or you ended up in trouble for stealing food from an orange cart or clean clothes from a washing line. You're no stranger to the city watch in your hometown and have outwitted or outrun them many times."
        },
        {
            "url": "https://api.open5e.com/v2/backgrounds/open5e_scoundrel/?format=api",
            "key": "open5e_scoundrel",
            "benefits": [
                {
                    "name": "Equipment",
                    "desc": "A bag of 1,000 ball bearings, a pet monkey wearing a tiny fez, a set of common clothes, and a pouch containing 10 gp",
                    "type": "equipment"
                },
                {
                    "name": "Languages",
                    "desc": "No additional languages",
                    "type": "language"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Athletics, Sleight of Hand",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Suggested Characteristics",
                    "desc": "Despite their poor upbringing, scoundrels tend to live a charmed life—never far from trouble, but usually coming out on top. Many are thrill-seekers who delight in taunting their opponents before making a flashy and daring escape. Most are generally good-hearted, but some are self-centered to the point of arrogance. Quieter, introverted types and the lawfully-inclined can find them very annoying.\n\n| d8 | Personality Trait                                                     |\n|----|-----------------------------------------------------------------------|\n| 1  | Flashing a big smile often gets me out of trouble.                    |\n| 2  | If I can just keep them talking, it will give me time to escape.      |\n| 3  | I get fidgety if I have to sit still for more than ten minutes or so. |\n| 4  | Whatever I do, I try to do it with style and panache.                 |\n| 5  | I don't hold back when there's free food and drink on offer.          |\n| 6  | Nothing gets me more annoyed than being ignored.                      |\n| 7  | I always sit with my back to the wall and my eyes on the exits.       |\n| 8  | Why walk down the street when you can run across the rooftops?        |\n\n| d6 | Ideal                                                                                                                 |\n|----|-----------------------------------------------------------------------------------------------------------------------|\n| 1  | **Freedom.** Ropes and chains are made to be broken. Locks are made to be picked. Doors are meant to be opened. (Chaotic) |\n| 2  | **Community.** We need to look out for one another and keep everyone safe. (Lawful)                                       |\n| 3  | **Charity.** I share my wealth with those who need it the most. (Good)                                                    |\n| 4  | **Friendship.** My friends matter more to me than lofty ideals. (Neutral)                                                 |\n| 5  | **Aspiration.** One day my wondrous deeds will be known across the world. (Any)                                           |\n| 6  | **Greed.** I'll stop at nothing to get what I want. (Evil)                                                                |\n\n| d6 | Bond                                                                                                                                |\n|----|-------------------------------------------------------------------------------------------------------------------------------------|\n| 1  | My elder sibling taught me how to find a safe hiding place in the city. This saved my life at least once.                           |\n| 2  | I stole money from someone who couldn't afford to lose it and now they're destitute. One day I'll make it up to them.               |\n| 3  | The street kids in my town are my true family.                                                                                      |\n| 4  | My mother gave me an old brass lamp. I polish it every night before going to sleep.                                                 |\n| 5  | When I was young, I was too scared to leap from the tallest tower in my hometown onto the hay cart beneath. I'll try again someday. |\n| 6  | A city guardsman let me go when they should have arrested me for stealing. I am forever in their debt.                              |\n\n| d6 | Flaw                                                                    |\n|----|-------------------------------------------------------------------------|\n| 1  | If there's a lever to pull, I'll pull it.                               |\n| 2  | It's not stealing if nobody realizes it's gone.                         |\n| 3  | If I don't like the odds, I'm out of there.                             |\n| 4  | I often don't know when to shut up.                                     |\n| 5  | I once filched a pipe from a priest. Now I think the god has cursed me. |\n| 6  | I grow angry when someone else steals the limelight.                    |",
                    "type": "suggested_characteristics"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "One type of gaming set, thieves' tools",
                    "type": "tool_proficiency"
                },
                {
                    "name": "Urban Explorer",
                    "desc": "You are familiar with the layout and rhythms of towns and cities. When you arrive in a new city, you can quickly locate places to stay, where to buy good quality gear, and other facilities. You can shake off pursuers when you are being chased through the streets or across the rooftops. You have a knack for leading pursuers into a crowded market filled with stalls piled high with breakable merchandise, or down a narrow alley just as a dung cart is coming in the other direction.",
                    "type": "feature"
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "name": "Scoundrel",
            "desc": "You were brought up in a poor neighborhood in a crowded town or city. You may have been lucky enough to have a leaky roof over your head, or perhaps you grew up sleeping in doorways or on the rooftops. Either way, you didn't have it easy, and you lived by your wits. While never a hardened criminal, you fell in with the wrong crowd, or you ended up in trouble for stealing food from an orange cart or clean clothes from a washing line. You're no stranger to the city watch in your hometown and have outwitted or outrun them many times."
        },
        {
            "url": "https://api.open5e.com/v2/backgrounds/toh_sentry/?format=api",
            "key": "toh_sentry",
            "benefits": [
                {
                    "name": "Comrades in Arms",
                    "desc": "The knowing look from the caravan guard to the city gatekeeper or the nod of recognition between the noble's bodyguard and the district watchman—no matter the community, city, or town, the guards share a commonality of purpose. When you arrive in a new location, you can speak briefly with the gate guards, local watch, or other community guardians to gain local knowledge. This knowledge could be information, such as the most efficient routes through the city, primary vendors for a variety of luxury goods, the best (or worst) inns and taverns, the primary criminal elements in town, or the current conflicts in the community.",
                    "type": "feature"
                },
                {
                    "name": "Equipment",
                    "desc": "A set of dice or deck of cards, a shield bearing your previous employer's symbol, a set of common clothes, a hooded lantern, a signal whistle, and a belt pouch containing 10 gp",
                    "type": "equipment"
                },
                {
                    "name": "Languages",
                    "desc": "One language of your choice",
                    "type": "language"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Insight, Perception",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Suggested Characteristics",
                    "desc": "You're a person who understands both patience and boredom, as a guard is always waiting for something to happen. More often than not, sentries hope nothing happens because something happening usually means something has gone wrong. A life spent watching and protecting, acting in critical moments, and learning the details of places and behaviors; all of these help shape the personality of the former sentry. Some claim you never stop being a guard, you just change what you protect.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I've seen the dregs of society and nothing surprises me anymore. |\r\n| 2 | I know where to look to spot threats lurking around a corner, in a glance, and even in a bite of food or cup of drink. |\r\n| 3 | I hate standing still and always keep moving. |\r\n| 4 | My friends know they can rely on me to stand and protect them. |\r\n| 5 | I resent the rich and powerful; they think they can get away with anything. |\r\n| 6 | A deception of any sort marks you as untrustworthy in my mind. |\r\n| 7 | Stopping lawbreakers taught me the best ways to skirt the law. |\r\n| 8 | I never take anything at face-value. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Greed.** Threats to my companions only increase my glory when I protect them from it. (Evil) |\r\n| 2 | **Perception.** I watch everyone, for threats come from every rank or station. (Neutral) |\r\n| 3 | **Duty.** The laws of the community must be followed to keep everyone safe. (Lawful) |\r\n| 4 | **Community.** I am all that stands between my companions and certain doom. (Good) |\r\n| 5 | **Determination.** To truly protect others, you must sometimes break the law. (Chaotic) |\r\n| 6 | **Practicality.** I require payment for the protection or service I provide. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | My charge is paramount; if you can't protect your charge, you've failed. |\r\n| 2 | I was once saved by one of my fellow guards. Now I always come to my companions' aid, no matter what the threat. |\r\n| 3 | My oath is unbreakable; I'd rather die first. |\r\n| 4 | There is no pride equal to the accomplishment of a successful mission. |\r\n| 5 | I stand as a bulwark against those who would damage or destroy society, and society is worth protecting. |\r\n| 6 | I know that as long as I stand with my companions, things can be made right. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | Sometimes I may overindulge in a guilty pleasure, but you need something to pass time. |\r\n| 2 | I can't just sit quietly next to someone. I've got to fill the silence with conversation to make good company. |\r\n| 3 | I'm not very capable in social situations. I'd rather sit on the sidelines and observe. People make me nervous. |\r\n| 4 | I have a tough time trusting strangers and new people. You don't know their habits and behaviors; therefore, you don't know their risk. |\r\n| 5 | There is danger all around us, and only the foolish let their guard down. I am no fool, and I will spot the danger. |\r\n| 6 | I believe there's a firm separation between task and personal time. I don't do other people's work when I'm on my own time. If you want me, hire me. |",
                    "type": "suggested_characteristics"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "One type of gaming set",
                    "type": "tool_proficiency"
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "name": "Sentry",
            "desc": "In your youth, the defense of the city, the community, the caravan, or your patron was how you earned your coin. You might have been trained by an old, grizzled city watchman, or you might have been pressed into service by the local magistrate for your superior skills, size, or intellect. However you came to the role, you excelled at defending others. You have a nose for trouble, a keen eye for spotting threats, a strong arm to back it up, and you are canny enough to know when to act. Most importantly, though, you were a peace officer or a protector and not a member of an army which might march to war.\r\n\r\n### Specialization\r\nEach person or location that hires a sentry comes with its own set of unique needs and responsibilities. As a sentry, you fulfilled one of these unique roles. Choose a specialization or roll a d6 and consult the table below to define your expertise as a sentry.\r\n\r\n| d6 | Specialization |\r\n|---|---|\r\n| 1 | City or gate watch |\r\n| 2 | Bodyguard or jailor |\r\n| 3 | Caravan guard |\r\n| 4 | Palace or judicial sentry |\r\n| 5 | Shop guard |\r\n| 6 | Ecclesiastical or temple guard |"
        },
        {
            "url": "https://api.open5e.com/v2/backgrounds/srd-2024_soldier/?format=api",
            "key": "srd-2024_soldier",
            "benefits": [
                {
                    "name": "Ability Scores",
                    "desc": "Strength, Dexterity, Constitution",
                    "type": "ability_score"
                },
                {
                    "name": "Equipment",
                    "desc": "*Choose A or B:* (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer's Kit, Quiver, Traveler's Clothes, 14 GP; or (B) 50 GP",
                    "type": "equipment"
                },
                {
                    "name": "Feat",
                    "desc": "Savage Attacker",
                    "type": "feat"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Athletics and Intimidation",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Tool Proficiency",
                    "desc": "Choose one kind of Gaming Set",
                    "type": "tool_proficiency"
                }
            ],
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "name": "Soldier",
            "desc": ""
        },
        {
            "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_soldier/?format=api",
            "key": "a5e-ag_soldier",
            "benefits": [
                {
                    "name": "Ability Score Increases",
                    "desc": "+1 to Strength and one other ability score.",
                    "type": "ability_score"
                },
                {
                    "name": "Adventures and Advancement",
                    "desc": "You will occasionally run into old comrades, some of whom may need favors. If you perform a few celebrated martial deeds your old military outfit (or a new one) is likely to offer you an officer’s rank. You gain the free service of up to 8 guards. Your new commanders will occasionally give you objectives: you will be expected to act independently in order to achieve these objectives.",
                    "type": "adventures_and_advancement"
                },
                {
                    "name": "Connection and Memento",
                    "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n#### Soldier Connections\r\n|d10|Connection|\n|---|---|\n|1|Your old commanding officer who still wants you to rejoin.|\r\n|2|The commander who callously sent your unit into a slaughter.|\r\n|3|Your shady war buddy who can get their hands on anything with no questions asked.|\r\n|4|Your best friend who went missing on the battlefield.|\r\n|5|The comrade who saved your life at the risk of their own.|\r\n|6|The ghost who haunts you.|\r\n|7|The superior officer you punched (for abusing civilians? For insulting your honor? For preventing you from looting?)|\r\n|8|The scary experimental war construct you accompanied on a dangerous mission.|\r\n|9|The golden-armored knight with ridiculously good teeth who was always giving inspiring speeches.|\r\n|10|The enemy officer who captured you.|\r\n\r\n#### Soldier Mementos\r\n|d10|Memento|\n|---|---|\n|1|A broken horn, tooth, or other trophy salvaged from a monster's corpse.|\r\n|2|A trophy won in a battle (a tattered banner, a ceremonial sword, or similar).|\r\n|3|A gaming set.|\r\n|4|A letter from your sweetheart.|\r\n|5|An old wound that twinges in bad weather.|\r\n|6|A letter you're supposed to deliver to a dead comrade's family.|\r\n|7|A horrifying memory you can't escape.|\r\n|8|A horned or plumed helmet.|\r\n|9|The sword you broke over your knee rather than fight for those bastards another day.|\r\n|10|A medal for valor.|",
                    "type": "connection_and_memento"
                },
                {
                    "name": "Languages",
                    "desc": "One of your choice.",
                    "type": "language"
                },
                {
                    "name": "Military Bearing",
                    "desc": "Soldiers recognize their own. Off duty soldiers are usually willing to trade tales and gossip with you. On duty soldiers, while not obeying your orders, are likely to answer your questions and treat you respectfully on the off chance that you’re an unfamiliar officer who can get them in trouble.",
                    "type": "feature"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Athletics, and either Animal Handling or Intimidation.",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Suggested Equipment",
                    "desc": "Uniform, common clothes, 7 days rations.",
                    "type": "equipment"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "One type of gaming set.",
                    "type": "tool_proficiency"
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Soldier",
            "desc": ""
        },
        {
            "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_trader/?format=api",
            "key": "a5e-ag_trader",
            "benefits": [
                {
                    "name": "Ability Score Increases",
                    "desc": "+1 to Charisma and one other ability score.",
                    "type": "ability_score"
                },
                {
                    "name": "Adventures And Advancement",
                    "desc": "Because of your commercial contacts you may be offered money to lead or escort trade caravans. You'll receive a fee from each trader that reaches their destination safely.",
                    "type": "adventures_and_advancement"
                },
                {
                    "name": "Connection and Memento",
                    "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n#### Trader Connections\r\n|d10|Connection|\n|---|---|\n|1|The parent or relative who wants you to carry on the family business.|\r\n|2|The sibling who inherited the other half of the family business.|\r\n|3|The trading company to which you are indentured until you pay off a debt.|\r\n|4|The powerful merchant who will never forgive the business coup you pulled off.|\r\n|5|The noble whose horse trampled your poor family's vegetable stall, injuring or killing a relative you dearly loved.|\r\n|6|The parent or elder sibling who squandered your family fortune.|\r\n|7|The business partner who cheated you.|\r\n|8|The customs agent who has sworn to catch you red-handed with illicit goods.|\r\n|9|The crime boss to whom you wouldn't pay protection money.|\r\n|10|The smuggler who will pay well for certain commodities.|\r\n\r\n#### Trader Mementos\r\n|d10|Memento|\n|---|---|\n|1|The first gold piece you earned.|\r\n|2|Thousands of shares in a failed venture.|\r\n|3|A letter of introduction to a rich merchant in a distant city.|\r\n|4|A sample of an improved version of a common tool.|\r\n|5|Scars from a wound sustained when you tried to collect a debt from a vicious noble.|\r\n|6|A love letter from the heir of a rival trading family.|\r\n|7|A signet ring bearing your family crest, which is famous in the mercantile world.|\r\n|8|A contract binding you to a particular trading company for the next few years.|\r\n|9|A letter from a friend imploring you to invest in an opportunity that can't miss.|\r\n|10|A trusted family member's travel journals that mix useful geographical knowledge with tall tales.|",
                    "type": "connection_and_memento"
                },
                {
                    "name": "Equipment",
                    "desc": "Traveler's clothes, abacus, merchant's scale.",
                    "type": "equipment"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Persuasion, and either Culture, Deception, or Insight.",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Supply and Demand",
                    "desc": "When you buy a trade good and sell it elsewhere to a community in need of that good, you gain a 10% bonus to its sale price for every 100 miles between the buy and sell location (maximum of 50%).",
                    "type": "feature"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "One vehicle.",
                    "type": "tool_proficiency"
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Trader",
            "desc": ""
        },
        {
            "url": "https://api.open5e.com/v2/backgrounds/toh_trophy-hunter/?format=api",
            "key": "toh_trophy-hunter",
            "benefits": [
                {
                    "name": "Equipment",
                    "desc": "A donkey or mule with bit and bridle, a set of cold-weather or warm-weather clothes, and a belt pouch containing 5 gp",
                    "type": "equipment"
                },
                {
                    "name": "Languages",
                    "desc": "No additional languages",
                    "type": "language"
                },
                {
                    "name": "Shelter from the Storm",
                    "desc": "You have spent years hunting in the harshest environments of the world and have seen tents blown away by gales, food stolen by hungry bears, and equipment destroyed by the elements. While traveling in the wilderness, you can find a natural location suitable to make camp by spending 1 hour searching. This location provides cover from the elements and is in some way naturally defensible, at the GM's discretion.",
                    "type": "feature"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Nature, Survival",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Suggested Characteristics",
                    "desc": "Most trophy hunters are skilled hobbyists and find strange relaxation in the tension of the hunt and revel in the glory of a kill. You may find great personal joy in hunting, in the adoration of peers, or simply in earning gold by selling pelts, scales, and horns.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | Nothing gets my blood pumping like stalking a wild animal. |\r\n| 2 | I like things big! Trophies, big! Food, big! Money, houses, weapons, possessions, I want ‘em big, big, BIG! |\r\n| 3 | When hunting, it's almost as if I become a different person. Focused. Confident. Ruthless. |\r\n| 4 | The only way to kill a beast is to be patient and find the perfect moment to strike. The same is true for all the important things in life. |\r\n| 5 | Bathing is for novices. I know that to catch my smelly, filthy prey, I must smell like them to throw off their scent. |\r\n| 6 | I eat only raw meat. It gets me more in tune with my prey. |\r\n| 7 | I'm a connoisseur of killing implements; I only use the best, because I am the best. |\r\n| 8 | I thank the natural world for its bounty after every kill. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Ambition.** It is my divine calling to become better than my rivals by any means necessary. (Chaotic) |\r\n| 2 | **Altruism.** I hunt only to protect those who cannot protect themselves. (Good) |\r\n| 3 | **Determination.** No matter what the laws say, I will kill that beast! (Chaotic) |\r\n| 4 | **Cruelty.** My prey lives only for my pleasure. It will die exactly as quickly or as slowly as I desire. (Evil) |\r\n| 5 | **Sport.** We're just here to have fun. (Neutral) |\r\n| 6 | **Family.** I follow in my family's footsteps. I will not tarnish their legacy. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I like hunting because I like feeling big and powerful. |\r\n| 2 | I hunt because my parents think I'm a worthless runt. I need to make them proud. |\r\n| 3 | I was mauled by a beast on my first hunting trip. I've spent my life searching for that monster. |\r\n| 4 | The first time I drew blood, something awoke within me. Every hunt is a search for the original ecstasy of blood. |\r\n| 5 | My hunting companions used to laugh at me behind my back. They aren't laughing anymore. |\r\n| 6 | A close friend funded my first hunting expedition. I am forever in their debt. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | I'm actually a sham. All of my trophies were bagged by someone else. I just followed along and watched. |\r\n| 2 | I'm terrified of anything larger than myself. |\r\n| 3 | I can't express anger without lashing out at something. |\r\n| 4 | I need money. I don't care how much or how little I have; I need more. And I would do anything to get it. |\r\n| 5 | I am obsessed with beauty in animals, art, and people. |\r\n| 6 | I don't trust my hunting partners, whom I know are here to steal my glory! |",
                    "type": "suggested_characteristics"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "Leatherworker's tools, vehicles (land)",
                    "type": "tool_proficiency"
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "name": "Trophy Hunter",
            "desc": "You hunt the mightiest beasts in the harshest environments, claiming their pelts as trophies and returning them to settled lands for a profit or to decorate your abode. You likely were set on this path since birth, following your parents on safaris and learning from their actions, but you may have instead come to this path as an adult after being swept away by the thrill of dominating the natural world. Many big game hunters pursue their quarry purely for pleasure, as a calming avocation, but others sell their skills to the highest bidder to amass wealth and reputation as a trophy hunter."
        },
        {
            "url": "https://api.open5e.com/v2/backgrounds/a5e-ag_urchin/?format=api",
            "key": "a5e-ag_urchin",
            "benefits": [
                {
                    "name": "Ability Score Increases",
                    "desc": "+1 to Dexterity and one other ability score.",
                    "type": "ability_score"
                },
                {
                    "name": "Adventures And Advancement",
                    "desc": "Street kids are among a settlement's most vulnerable people, especially in cities with lycanthropes, vampires, and other supernatural threats. After you help out a few urchins in trouble, word gets out and you'll be able to consult the street network to gather information. If you roll lower than a 15 on an Investigation check to gather information in a city or town, your roll is treated as a 15.",
                    "type": "adventures_and_advancement"
                },
                {
                    "name": "Connection and Memento",
                    "desc": "#### Urchin Connections\r\n|d10|Connection|\n|---|---|\n|1|The disreputable thief who taught you thieving skills.|\r\n|2|The saintly orphanage matron who's so proud of how you've grown.|\r\n|3|The misery and cruel orphanage administrator who rounds up urchins and runaways.|\r\n|4|The drunken thief who shared with you what little they could steal.|\r\n|5|The fellow urchin who has some power to make \"bad stuff\" happen to their enemies.|\r\n|6|The thieves' guild contact who will pay well for small folk to wriggle through a window or chimney to unlock a front door.|\r\n|7|The philanthropist (or charlatan?) who took you in, dressed you properly, and tried to teach you upper-class manners.|\r\n|8|The spymaster or detective who sent you on investigation missions.|\r\n|9|The noble whose horse trampled you or a friend.|\r\n|10|The rich family you ran away from.|\r\n\r\n#### Urchin Mementos\r\n|d10|Memento|\n|---|---|\n|1|A locket containing pictures of your parents.|\r\n|2|A set of (stolen?) fine clothes.|\r\n|3|A small trained animal, such as a mouse, parrot, or monkey.|\r\n|4|A map of the sewers.|\r\n|5|The key or signet ring that was around your neck when you were discovered as a foundling.|\r\n|6|A battered one-eyed doll.|\r\n|7|A portfolio of papers given to you by a fleeing, wounded courier.|\r\n|8|A gold tooth (not yours, and not in your mouth).|\r\n|9|The flowers or trinkets that you sell.|\r\n|10|A dangerous secret overheard while at play.|",
                    "type": "connection_and_memento"
                },
                {
                    "name": "Equipment",
                    "desc": "Common clothes, disguise kit.",
                    "type": "equipment"
                },
                {
                    "name": "Guttersnipe",
                    "desc": "When you're in a town or city, you can provide a poor lifestyle for yourself and your companions. Also, you know how to get anywhere in town without being spotted by gangs, gossips, or guard patrols.",
                    "type": "feature"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Sleight of Hand, and either Deception or Stealth.",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "Disguise kit, thieves’ tools.",
                    "type": "tool_proficiency"
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Urchin",
            "desc": ""
        }
    ]
}