Background List
list: API endpoint for returning a list of backgrounds.
retrieve: API endpoint for returning a particular background.
GET /v2/backgrounds/?format=api&page=2
{ "count": 58, "next": null, "previous": "https://api.open5e.com/v2/backgrounds/?format=api", "results": [ { "url": "https://api.open5e.com/v2/backgrounds/toh_monstrous-adoptee/?format=api", "key": "toh_monstrous-adoptee", "benefits": [ { "name": "Abnormal Demeanor", "desc": "Your time with your adopted parents taught you an entire lexicon of habits, behaviors, and intuitions suited to life in the wild among creatures of your parents' type. When you are in the same type of terrain your adopted parent inhabits, you can find food and fresh water for yourself and up to five other people each day. In addition, when you encounter a creature like your adopted parent or parents, the creature is disposed to hear your words instead of leaping directly into battle. Mindless or simple creatures might not respond to your overtures, but more intelligent creatures may be willing to treat instead of fight, if you approach them in an appropriate manner. For example, if your adopted parent was a cloaker, when you encounter a cloaker years later, you understand the appropriate words, body language, and motions for approaching the cloaker respectfully and peacefully.", "type": "feature" }, { "name": "Equipment", "desc": "A club, handaxe, or spear, a trinket from your life before you were adopted, a set of traveler's clothes, a collection of bones, shells, or other natural objects, and a belt pouch containing 5 gp", "type": "equipment" }, { "name": "Languages", "desc": "One language of your choice, typically your adopted parents' language (if any)", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Intimidation, Survival", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "When monstrous adoptees leave their adopted parents for the wider world, they often have a hard time adapting. What is common or usual for many humanoids strikes them as surprising, frightening, or infuriating, depending on the individual. Most make an effort to adjust their habits and imitate those around them, but not all. Some lean into their differences, reveling in shocking those around them. When you choose a creature to be your character's adopted parent, think about how that might affect your character. Was your character treated kindly? Was your character traded by their birth parents to their adopted parents as part of some mysterious bargain? Did your character seek constant escape or do they miss their adopted parents?\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I don't eat my friends (at least not while they are alive). My foes, on the other hand . . . |\r\n| 2 | Meeting another's gaze is a challenge for dominance that I never fail to answer. |\r\n| 3 | Monsters I understand; people are confusing. |\r\n| 4 | There are two types of creatures in life: prey or not-prey. |\r\n| 5 | I often use the growls, sounds, or calls of my adopted parents instead of words. |\r\n| 6 | Inconsequential items fascinate me. |\r\n| 7 | It's not my fault, I was raised by [insert parent's type here]. |\r\n| 8 | I may look fine, but I behave like a monster. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Wild.** After seeing the wider world, I want to be the monster that strikes fear in the hearts of people. (Evil) |\r\n| 2 | **Insight.** I want to understand the world of my adopted parents. (Neutral) |\r\n| 3 | **Revenge.** I want revenge for my lost childhood. Monsters must die! (Any) |\r\n| 4 | **Harmony.** With my unique perspective and upbringing, I hope to bring understanding between the different creatures of the world. (Good) |\r\n| 5 | **Freedom.** My past away from law-abiding society has shown me the ridiculousness of those laws. (Chaotic) |\r\n| 6 | **Redemption.** I will rise above the cruelty of my adopted parent and embrace the wider world. (Lawful) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I want to experience every single aspect of the world. |\r\n| 2 | I rely on my companions to teach me how to behave appropriately in their society. |\r\n| 3 | I have a *sibling*, a child of my adopted parent that was raised alongside me, and now that sibling has been kidnapped! |\r\n| 4 | My monstrous family deserves a place in this world, too. |\r\n| 5 | I'm hiding from my monstrous family. They want me back! |\r\n| 6 | An old enemy of my adopted parents is on my trail. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | What? I like my meat raw. Is that so strange? |\r\n| 2 | I like to collect trophies from my defeated foes (ears, teeth, bones, or similar). It's how I keep score. |\r\n| 3 | I usually forget about pesky social conventions like *personal property* or *laws*. |\r\n| 4 | I am easily startled by loud noises or bright lights. |\r\n| 5 | I have trouble respecting anyone who can't best me in a fight. |\r\n| 6 | Kindness is for the weak. |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "No additional tool proficiencies", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "type": "SOURCE", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Monstrous Adoptee", "desc": "Songs and sagas tell of heroes who, as children, were raised by creatures most view as monsters. You were one such child. Found, taken, left, or otherwise given to your monstrous parents, you were raised as one of their own species. Life with your adopted family could not have been easy for you, but the adversity and hardships you experienced only made you stronger. Perhaps you were *rescued* from your adopted family after only a short time with them, or perhaps only now have you realized the truth of your heritage. Maybe you've since learned enough civilized behavior to get by, or perhaps your *monstrous* tendencies are more evident. As you set out to make your way in the world, the time you spent with your adopted parents continues to shape your present and your future.\r\n\r\n### Adopted\r\nPrior to becoming an adventurer, you defined your history by the creatures who raised you. Choose a type of creature for your adopted parents or roll a d10 and consult the table below. Work with your GM to determine which specific creature of that type adopted you. If you are of a particular race or species that matches a result on the table, your adopted parent can't be of the same race or species as you, as this background represents an individual raised by a creature or in a culture vastly different or even alien to their birth parents.\r\n\r\n| d10 | Creature Type |\r\n|---|---|\r\n| 1 | Humanoid (such as gnoll, goblin, kobold, or merfolk) |\r\n| 2 | Aberration (such as aboleth, chuul, cloaker, or otyugh) |\r\n| 3 | Beast (such as ape, bear, tyrannosaurus rex, or wolf) |\r\n| 4 | Celestial or fiend (such as balor, bearded devil, couatl, deva, or unicorn) |\r\n| 5 | Dragon (such as dragon turtle, pseudodragon, red dragon, or wyvern) |\r\n| 6 | Elemental (such as efreeti, gargoyle, salamander, or water elemental) |\r\n| 7 | Fey (such as dryad, green hag, satyr, or sprite) |\r\n| 8 | Giant (such as ettin, fire giant, ogre, or troll) |\r\n| 9 | Plant or ooze (such as awakened shrub, gray ooze, shambling mound, or treant) |\r\n| 10 | Monstrosity (such as behir, chimera, griffon, mimic, or minotaur) |" }, { "url": "https://api.open5e.com/v2/backgrounds/toh_mysterious-origins/?format=api", "key": "toh_mysterious-origins", "benefits": [ { "name": "Equipment", "desc": "A mysterious trinket from your past life, a set of artisan's tools or a musical instrument (one of your choice), a set of common clothes, and a belt pouch containing 5 gp", "type": "equipment" }, { "name": "Languages", "desc": "One of your choice", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Deception, Survival", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "You may be bothered by your lack of memories and driven to recover them or reclaim the secrets of your past, or you can use your anonymity to your advantage.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I'm always humming a song, but I can't remember the words. |\r\n| 2 | I love learning new things and meeting new people. |\r\n| 3 | I want to prove my worth and have people know my name. |\r\n| 4 | I don't like places that are crowded or noisy. |\r\n| 5 | I'm mistrustful of mages and magic in general. |\r\n| 6 | I like to keep everything tidy and organized so that I can find things easily. |\r\n| 7 | Every night I record my day in a detailed journal. |\r\n| 8 | I live in the present. The future will come as it may. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Redemption.** Whatever I did in the past, I'm determined to make the world a better place. (Good) |\r\n| 2 | **Independence.** I'm beholden to no one, so I can do whatever I want. (Chaotic) |\r\n| 3 | **Cunning.** Since I have no past, no one can use it to thwart my rise to power. (Evil) |\r\n| 4 | **Community.** I believe in a just society that takes care of people in need. (Lawful) |\r\n| 5 | **Fairness.** I judge others by who they are now, not by what they've done in the past. (Neutral) |\r\n| 6 | **Friendship.** The people in my life now are more important than any ideal. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I have dreams where I see a loved one's face, but I can't remember their name or who they are. |\r\n| 2 | I wear a wedding ring, so I must have been married before I lost my memories. |\r\n| 3 | My mentor raised me; they told me that I lost my memories in a terrible accident that killed my family. |\r\n| 4 | I have an enemy who wants to kill me, but I don't know what I did to earn their hatred. |\r\n| 5 | I know there's an important memory attached to the scar I bear on my body. |\r\n| 6 | I can never repay the debt I owe to the person who cared for me after I lost my memories. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | I am jealous of those who have memories of a happy childhood. |\r\n| 2 | I'm desperate for knowledge about my past, and I'll do anything to obtain that information. |\r\n| 3 | I'm terrified of meeting someone from my past, so I avoid strangers as much as possible. |\r\n| 4 | Only the present matters. I can't bring myself to care about the future. |\r\n| 5 | I'm convinced that I was powerful and rich before I lost my memories—and I expect everyone to treat me accordingly. |\r\n| 6 | Anyone who shows me pity is subjected to my biting scorn. |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "One type of artisan's tools or one type of musical instrument", "type": "tool_proficiency" }, { "name": "Unexpected Acquaintance", "desc": "Even though you can't recall them, someone from your past will recognize you and offer to aid you—or to impede you. The person and their relationship to you depend on the truth of your backstory. They might be a childhood friend, a former rival, or even your child who's grown up with dreams of finding their missing parent. They may want you to return to your former life even if it means abandoning your current goals and companions. Work with your GM to determine the details of this character and your history with them.", "type": "feature" } ], "document": { "name": "Tome of Heroes", "key": "toh", "type": "SOURCE", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Mysterious Origins", "desc": "Your origins are a mystery even to you. You might recall fragments of your previous life, or you might dream of events that could be memories, but you can't be sure of what is remembered and what is imagined. You recall practical information and facts about the world and perhaps even your name, but your upbringing and life before you lost your memories now exist only in dreams or sudden flashes of familiarity. You can leave the details of your character's past up to your GM or give the GM a specific backstory that your character can't remember. Were you the victim of a spell gone awry, or did you voluntarily sacrifice your memories in exchange for power? Is your amnesia the result of a natural accident, or did you purposefully have your mind wiped in order to forget a memory you couldn't live with? Perhaps you have family or friends that are searching for you or enemies you can't even remember." }, { "url": "https://api.open5e.com/v2/backgrounds/toh_northern-minstrel/?format=api", "key": "toh_northern-minstrel", "benefits": [ { "name": "Equipment", "desc": "A book collecting all the songs, poems, or stories you know, a pair of snowshoes, one musical instrument of your choice, a heavy fur-lined cloak, and a belt pouch containing 10 gp", "type": "equipment" }, { "name": "Languages", "desc": "One of your choice", "type": "language" }, { "name": "Northern Historian", "desc": "Your education and experience have taught you how to determine the provenance of ruins, monuments, and other structures within the north. When you spend at least 1 hour examining a structure or non-natural feature of the terrain, you can determine if it was built by humans, dwarves, elves, goblins, giants, trolls, or fey. You can also determine the approximate age (within 500 years) of the construction based on its features and embellishments.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Perception plus one of your choice from among History or Performance", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "Northern minstrels tend to either be boisterous and loud or pensive and watchful with few falling between these extremes. Many exude both qualities at different times, and they have learned how and when to turn their skald persona on and off. Like other northerners, they place a lot of stock in appearing brave and tough, which can lead them unwittingly into conflict.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I will accept any dare and expect accolades when I complete it. |\r\n| 2 | Revelry and boisterousness are for foolish children. I prefer to quietly wait and watch. |\r\n| 3 | I am more than a match for any northern reaver. If they believe that is not so, let them show me what stuff they are made of. |\r\n| 4 | I yearn for the raiding season and the tales of blood and butchery I can use to draw the crowds. |\r\n| 5 | Ragnarok is nigh. I will bear witness to the end of all things and leave a record should there be any who survive it. |\r\n| 6 | There is nothing better than mutton, honeyed mead, and a crowd in thrall to my words. |\r\n| 7 | The gods weave our fates. There is nothing to do but accept this and live as we will. |\r\n| 8 | All life is artifice. I lie better than most and I am not ashamed to reap the rewards. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Valor.** Stories and songs should inspire others—and me—to perform great deeds that benefit us all. (Good) |\r\n| 2 | **Greed.** There is little point in taking action if it leads to living in squalor. I will take what I want and dare any who disagree to oppose me. (Evil) |\r\n| 3 | **Perfection.** I will not let the threat of failure deter me. Every deed I attempt, even those I do not succeed at, serve to improve me and prepare me for future endeavors. (Lawful) |\r\n| 4 | **Anarchy.** If Ragnarok is coming to end all that is, I must do what I want and damn the consequences. (Chaotic) |\r\n| 5 | **Knowledge.** The north is full of ancient ruins and monuments. If I can glean their meaning, I may understand fate as well as the gods. (Any) |\r\n| 6 | **Pleasure.** I will eat the richest food, sleep in the softest bed, enjoy the finest company, and allow no one to stand in the way of my delight and contentment. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I have the support of my peers from the skaldic school I attended, and they have mine. |\r\n| 2 | I will find and answer the Unanswerable Riddle and gain infamy. |\r\n| 3 | I will craft an epic of such renown it will be recited the world over. |\r\n| 4 | All my companions were slain in an ambush laid by cowardly trolls. At least I snatched up my tagelharpa before I escaped the carnage. |\r\n| 5 | The cold waves call to me even across great distances. I must never stray too far from the ocean's embrace. |\r\n| 6 | It is inevitable that people fail me. Mead, on the other hand, never fails to slake my thirst. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | Only a coward retreats. The valiant press forward to victory or death. |\r\n| 2 | All the tales I tell of my experiences are lies. |\r\n| 3 | Critics and hecklers will suffer my wrath once the performance is over. |\r\n| 4 | Companions and friends cease to be valuable if their accomplishments outshine my own. |\r\n| 5 | I once burned down a tavern where I was poorly received. I would do it again. |\r\n| 6 | I cannot bear to be gainsaid and fall into a bitter melancholy when I am. |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "One type of musical instrument", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "type": "SOURCE", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Northern Minstrel", "desc": "While the tribal warriors residing in other parts of the wintry north consider you to be soft and cowardly, you know the truth: life in northern cities and mead halls is not for the faint of heart. Whether you are a larger-than-life performer hailing from one of the skaldic schools, a contemplative scholar attempting to puzzle out the mysteries of the north, or a doughty warrior hoping to stave off the bleakness of the north, you have successfully navigated alleys and stages as treacherous as any ice-slicked ruin. You adventure for the thrill of adding new songs to your repertoire, adding new lore to your catalog, and proving false the claims of those so-called true northerners.\r\n\r\n### Skaldic Specialty\r\nEvery minstrel excels at certain types of performance. Choose one specialty or roll a d8 and consult the table below to determine your preferred type of performance.\r\n\r\n| d8 | Specialty |\r\n|---|---|\r\n| 1 | Recitation of epic poetry |\r\n| 2 | Singing |\r\n| 3 | Tale-telling |\r\n| 4 | Flyting (insult flinging) |\r\n| 5 | Yodeling |\r\n| 6 | Axe throwing |\r\n| 7 | Playing an instrument |\r\n| 8 | Fire eating or sword swallowing |" }, { "url": "https://api.open5e.com/v2/backgrounds/toh_occultist/?format=api", "key": "toh_occultist", "benefits": [ { "name": "Equipment", "desc": "A book of obscure lore holding clues to an occult location, a bottle of black ink, a quill, a leather-bound journal in which you record your secrets, a bullseye lantern, a set of common clothes, and a belt pouch containing 5 gp", "type": "equipment" }, { "name": "Languages", "desc": "Two of your choice", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Arcana, Religion", "type": "skill_proficiency" }, { "name": "Strange Lore", "desc": "Your passions for forbidden knowledge, esoteric religions, secretive cults, and terrible histories brought you into contact with a wide variety of interesting and unique individuals operating on the fringes of polite society. When you're trying to find something that pertains to eldritch secrets or dark knowledge, you have a good idea of where to start looking. Usually, this information comes from information brokers, disgraced scholars, chaotic mages, dangerous cults, or insane priests. Your GM might rule that the knowledge you seek isn't found with just one contact, but this feature provides a starting point.", "type": "feature" }, { "name": "Suggested Characteristics", "desc": "Occultists can't resist the lure of an ancient ruin, forgotten dungeon, or the lair of some mysterious cult. They eagerly follow odd rumors, folktales, and obscure clues found in dusty tomes. Some adventure with the hope of turning their discoveries into fame and fortune, while others consider the answers they uncover to be the true reward. Whatever their motivations, occultists combine elements of archaeologist, scholar, and fanatic.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I always ask questions, especially if I think I can learn something new. |\r\n| 2 | I believe every superstition I hear and follow their rules fanatically. |\r\n| 3 | The things I know give me nightmares, and not only when I sleep. |\r\n| 4 | Nothing makes me happier than explaining some obscure lore to my friends. |\r\n| 5 | I startle easily. |\r\n| 6 | I perform a host of rituals throughout the day that I believe protect me from occult threats. |\r\n| 7 | I never know when to give up. |\r\n| 8 | The more someone refuses to believe me, the more I am determined to convince them. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Domination.** With the power I will unearth, I will take my revenge on those who wronged me. (Evil) |\r\n| 2 | **Mettle.** Each nugget of hidden knowledge I uncover proves my worth. (Any) |\r\n| 3 | **Lore.** Knowledge is never good or evil; it is simply knowledge. (Neutral) |\r\n| 4 | **Redemption.** This dark knowledge can be made good if it is used properly. (Good) |\r\n| 5 | **Truth.** Nothing should be hidden. Truth is all that matters, no matter who it hurts. (Chaotic) |\r\n| 6 | **Responsibility.** Only by bringing dark lore into the light can we eliminate its threat. (Lawful) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | One or more secret organizations are trying to stop me, which means I must be close to the truth. |\r\n| 2 | My studies come before anything else. |\r\n| 3 | No theory, however unbelievable, is worth abandoning without investigation. |\r\n| 4 | I must uncover the truth behind a particular mystery, one my father died to protect. |\r\n| 5 | I travel with my companions because I have reason to believe they are crucial to the future. |\r\n| 6 | I once had a partner in my occult searches who vanished. I am determined to find them. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | When stressed, I mutter theories to myself, sometimes connecting seemingly unconnected or random events, to explain my current predicament. |\r\n| 2 | It's not paranoia if they really are out to get me. |\r\n| 3 | I have a habit of lying to hide my theories and discoveries. |\r\n| 4 | I see secrets and mysteries in everything and everyone. |\r\n| 5 | The world is full of dark secrets, and I'm the only one who can safely unearth them. |\r\n| 6 | There is no law or social convention I won't break to further my goals. |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "Thieves' tools", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "type": "SOURCE", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Occultist", "desc": "At your core, you are a believer in things others dismiss. The signs abound if you know where to look. Questions beget answers that spur further questions. The cycle is endless as you uncover layer after layer of mystery and secrets. Piercing the veil hiding beyond the surface of reality is an irresistible lure spurring you to delve into forgotten and dangerous places in the world. Perhaps you've always yearned toward the occult, or it could be that you encountered something or someone who opened your eyes to the possibilities. You may belong to some esoteric organization determined to uncover the mystery, a cult bent on using the secrets for a dark purpose, or you may be searching for answers on your own. As an occultist, you ask the questions reality doesn't want to answer." }, { "url": "https://api.open5e.com/v2/backgrounds/toh_parfumier/?format=api", "key": "toh_parfumier", "benefits": [ { "name": "Aromas and Odors and Airs, Oh My", "desc": "Before you became an adventurer, you crafted perfumes for customers in your home town or city. When not out adventuring, you can fall back on that trade to make a living. For each week you spend practicing your profession, you can craft one of the following at half the normal cost in time and resources: 5 samples of fine perfume worth 10 gp each, 2 vials of acid, or 1 vial of parfum toxique worth 50 gp. As an action, you can throw a vial of parfum toxique up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the parfum as an improvised weapon. On a hit, the target takes 1d6 poison damage and is poisoned until the end of its next turn.", "type": "feature" }, { "name": "Equipment", "desc": "Herbalism kit, a leather satchel containing perfume recipes, research notes, and chemical and botanical samples; 1d4 metal or crystal (shatter-proof) perfume bottles, a set of fine clothes, and a silk purse containing 10 gp", "type": "equipment" }, { "name": "Languages", "desc": "No additional languages", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Nature, Investigation", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "As with many parfumiers with the extensive training you received, you are well spoken, stately of bearing, and possessed of a self-assuredness that sometimes is found imposing. You are not easily impressed and rarely subscribe to notions like *insurmountable* or *unavoidable*. Every problem has a solution.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I do not deal in absolutes. There is a solution to every problem, an answer for every riddle. |\r\n| 2 | I am used to associating with educated and “elevated” society. I find rough living and rough manners unpalatable. |\r\n| 3 | Years spent witnessing the dealings, intrigues, and industrial espionage of the Bouquet Districts' mercantile-elite have left me secretive and guarded. |\r\n| 4 | I have a strong interest and sense for fashion and current trends. |\r\n| 5 | I eagerly discuss the minutiae, subtleties, and nuances of my profession to any who will listen. |\r\n| 6 | I am easily distracted by unusual or exceptional botanical specimens. |\r\n| 7 | I can seem distant and introverted. I listen more than I speak. |\r\n| 8 | I always strive to make allies, not enemies. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Responsibility.** It is my duty to share my exceptional gifts and knowledge for the betterment of all. (Good) |\r\n| 2 | **Pragmatism.** I never let passion, preference, or emotion influence my decision-making or clear headedness. (Lawful) |\r\n| 3 | **Freedom.** Rules, particularly those imposed by others, were meant to be broken. (Chaotic) |\r\n| 4 | **Deep Science.** I live a life based on facts, logic, probability, and common sense. (Lawful) |\r\n| 5 | **Notoriety.** I will do whatever it takes to become the elite that I was witness to during my time among the boutiques, salons, and workshops of the noble's district. (Any) |\r\n| 6 | **Profit.** I will utilize my talents to harvest, synthesize, concoct, and brew almost anything for almost anyone. As long as the profit margin is right. (Evil) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I will return to my home city someday and have revenge upon the elitist perfume consortium and corrupt shipping magnates who drove my dreams to ruin. |\r\n| 2 | I have been experimenting and searching my whole career for the ultimate aromatic aphrodisiac. The “alchemists' stone” of perfumery. |\r\n| 3 | My home is safely far behind me now. With it go the unfounded accusations, spiteful rumors, and perhaps some potential links to a string of corporate assassinations. |\r\n| 4 | I am cataloging an encyclopedia of flora and their various chemical, magical, and alchemical properties and applications. It is my life's work. |\r\n| 5 | I am dedicated to my craft, always seeking to expand my knowledge and hone my skills in the science and business of aromatics. |\r\n| 6 | I have a loved one who is threatened (held hostage?) by an organized gang of vicious halfling thugs who control many of the “rackets” in the perfumeries in my home city. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | I am driven to reclaim the status and respect of the socially and scientifically elite and will sacrifice much to gain it. |\r\n| 2 | I am highly competitive and not above plagiarizing or stealing the occasional recipe, idea, formula, or sample. |\r\n| 3 | I am hard-pressed to treat anyone who is not (by my standards) “well schooled” or “well heeled” as little more than lab assistants and house servants. |\r\n| 4 | A pretty face is always able to lead me astray. |\r\n| 5 | I am secretly addicted to a special perfume that only I can reproduce. |\r\n| 6 | *On a stormy night, I heard a voice in the wind, which led me to a mysterious plant. Its scent was intoxicating, and I consumed it. Now, that voice occasionally whispers in my dreams, urging me to some unknown destiny.* |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "Alchemist's supplies, herbalism kit", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "type": "SOURCE", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Parfumier", "desc": "You are educated and ambitious. You spent your youth apprenticed among a city's more reputable greenhouses, laboratories, and perfumeries. There, you studied botany and chemistry and explored properties and interactions with fine crystal, rare metals, and magic. You quickly mastered the skills to identify and process rare and complex botanical and alchemical samples and the proper extractions and infusions of essential oils, pollens, and other fragrant chemical compounds—natural or otherwise. Not all (dramatic) changes to one's lifestyle, calling, or ambitions are a result of social or financial decline. Some are simply decided upon. Regardless of your motivation or incentive for change, you have accepted that a comfortable life of research, science and business is—at least for now—a part of your past." }, { "url": "https://api.open5e.com/v2/backgrounds/toh_scoundrel/?format=api", "key": "toh_scoundrel", "benefits": [ { "name": "Equipment", "desc": "A bag of 1,000 ball bearings, a pet monkey wearing a tiny fez, a set of common clothes, and a pouch containing 10 gp", "type": "equipment" }, { "name": "Languages", "desc": "No additional languages", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Athletics, Sleight of Hand", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "Despite their poor upbringing, scoundrels tend to live a charmed life—never far from trouble, but usually coming out on top. Many are thrill-seekers who delight in taunting their opponents before making a flashy and daring escape. Most are generally good-hearted, but some are self-centered to the point of arrogance. Quieter, introverted types and the lawfully-inclined can find them very annoying.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | Flashing a big smile often gets me out of trouble. |\r\n| 2 | If I can just keep them talking, it will give me time to escape. |\r\n| 3 | I get fidgety if I have to sit still for more than ten minutes or so. |\r\n| 4 | Whatever I do, I try to do it with style and panache. |\r\n| 5 | I don't hold back when there's free food and drink on offer. |\r\n| 6 | Nothing gets me more annoyed than being ignored. |\r\n| 7 | I always sit with my back to the wall and my eyes on the exits. |\r\n| 8 | Why walk down the street when you can run across the rooftops? |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Freedom.** Ropes and chains are made to be broken. Locks are made to be picked. Doors are meant to be opened. (Chaotic) |\r\n| 2 | **Community.** We need to look out for one another and keep everyone safe. (Lawful) |\r\n| 3 | **Charity.** I share my wealth with those who need it the most. (Good) |\r\n| 4 | **Friendship.** My friends matter more to me than lofty ideals. (Neutral) |\r\n| 5 | **Aspiration.** One day my wondrous deeds will be known across the world. (Any) |\r\n| 6 | **Greed.** I'll stop at nothing to get what I want. (Evil) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | My elder sibling taught me how to find a safe hiding place in the city. This saved my life at least once. |\r\n| 2 | I stole money from someone who couldn't afford to lose it and now they're destitute. One day I'll make it up to them. |\r\n| 3 | The street kids in my town are my true family. |\r\n| 4 | My mother gave me an old brass lamp. I polish it every night before going to sleep. |\r\n| 5 | When I was young, I was too scared to leap from the tallest tower in my hometown onto the hay cart beneath. I'll try again someday. |\r\n| 6 | A city guardsman let me go when they should have arrested me for stealing. I am forever in their debt. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | If there's a lever to pull, I'll pull it. |\r\n| 2 | It's not stealing if nobody realizes it's gone. |\r\n| 3 | If I don't like the odds, I'm out of there. |\r\n| 4 | I often don't know when to shut up. |\r\n| 5 | I once filched a pipe from a priest. Now I think the god has cursed me. |\r\n| 6 | I grow angry when someone else steals the limelight. |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "One type of gaming set, thieves' tools", "type": "tool_proficiency" }, { "name": "Urban Explorer", "desc": "You are familiar with the layout and rhythms of towns and cities. When you arrive in a new city, you can quickly locate places to stay, where to buy good quality gear, and other facilities. You can shake off pursuers when you are being chased through the streets or across the rooftops. You have a knack for leading pursuers into a crowded market filled with stalls piled high with breakable merchandise, or down a narrow alley just as a dung cart is coming in the other direction.", "type": "feature" } ], "document": { "name": "Tome of Heroes", "key": "toh", "type": "SOURCE", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Scoundrel", "desc": "You were brought up in a poor neighborhood in a crowded town or city. You may have been lucky enough to have a leaky roof over your head, or perhaps you grew up sleeping in doorways or on the rooftops. Either way, you didn't have it easy, and you lived by your wits. While never a hardened criminal, you fell in with the wrong crowd, or you ended up in trouble for stealing food from an orange cart or clean clothes from a washing line. You're no stranger to the city watch in your hometown and have outwitted or outrun them many times." }, { "url": "https://api.open5e.com/v2/backgrounds/toh_sentry/?format=api", "key": "toh_sentry", "benefits": [ { "name": "Comrades in Arms", "desc": "The knowing look from the caravan guard to the city gatekeeper or the nod of recognition between the noble's bodyguard and the district watchman—no matter the community, city, or town, the guards share a commonality of purpose. When you arrive in a new location, you can speak briefly with the gate guards, local watch, or other community guardians to gain local knowledge. This knowledge could be information, such as the most efficient routes through the city, primary vendors for a variety of luxury goods, the best (or worst) inns and taverns, the primary criminal elements in town, or the current conflicts in the community.", "type": "feature" }, { "name": "Equipment", "desc": "A set of dice or deck of cards, a shield bearing your previous employer's symbol, a set of common clothes, a hooded lantern, a signal whistle, and a belt pouch containing 10 gp", "type": "equipment" }, { "name": "Languages", "desc": "One language of your choice", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Insight, Perception", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "You're a person who understands both patience and boredom, as a guard is always waiting for something to happen. More often than not, sentries hope nothing happens because something happening usually means something has gone wrong. A life spent watching and protecting, acting in critical moments, and learning the details of places and behaviors; all of these help shape the personality of the former sentry. Some claim you never stop being a guard, you just change what you protect.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I've seen the dregs of society and nothing surprises me anymore. |\r\n| 2 | I know where to look to spot threats lurking around a corner, in a glance, and even in a bite of food or cup of drink. |\r\n| 3 | I hate standing still and always keep moving. |\r\n| 4 | My friends know they can rely on me to stand and protect them. |\r\n| 5 | I resent the rich and powerful; they think they can get away with anything. |\r\n| 6 | A deception of any sort marks you as untrustworthy in my mind. |\r\n| 7 | Stopping lawbreakers taught me the best ways to skirt the law. |\r\n| 8 | I never take anything at face-value. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Greed.** Threats to my companions only increase my glory when I protect them from it. (Evil) |\r\n| 2 | **Perception.** I watch everyone, for threats come from every rank or station. (Neutral) |\r\n| 3 | **Duty.** The laws of the community must be followed to keep everyone safe. (Lawful) |\r\n| 4 | **Community.** I am all that stands between my companions and certain doom. (Good) |\r\n| 5 | **Determination.** To truly protect others, you must sometimes break the law. (Chaotic) |\r\n| 6 | **Practicality.** I require payment for the protection or service I provide. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | My charge is paramount; if you can't protect your charge, you've failed. |\r\n| 2 | I was once saved by one of my fellow guards. Now I always come to my companions' aid, no matter what the threat. |\r\n| 3 | My oath is unbreakable; I'd rather die first. |\r\n| 4 | There is no pride equal to the accomplishment of a successful mission. |\r\n| 5 | I stand as a bulwark against those who would damage or destroy society, and society is worth protecting. |\r\n| 6 | I know that as long as I stand with my companions, things can be made right. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | Sometimes I may overindulge in a guilty pleasure, but you need something to pass time. |\r\n| 2 | I can't just sit quietly next to someone. I've got to fill the silence with conversation to make good company. |\r\n| 3 | I'm not very capable in social situations. I'd rather sit on the sidelines and observe. People make me nervous. |\r\n| 4 | I have a tough time trusting strangers and new people. You don't know their habits and behaviors; therefore, you don't know their risk. |\r\n| 5 | There is danger all around us, and only the foolish let their guard down. I am no fool, and I will spot the danger. |\r\n| 6 | I believe there's a firm separation between task and personal time. I don't do other people's work when I'm on my own time. If you want me, hire me. |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "One type of gaming set", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "type": "SOURCE", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Sentry", "desc": "In your youth, the defense of the city, the community, the caravan, or your patron was how you earned your coin. You might have been trained by an old, grizzled city watchman, or you might have been pressed into service by the local magistrate for your superior skills, size, or intellect. However you came to the role, you excelled at defending others. You have a nose for trouble, a keen eye for spotting threats, a strong arm to back it up, and you are canny enough to know when to act. Most importantly, though, you were a peace officer or a protector and not a member of an army which might march to war.\r\n\r\n### Specialization\r\nEach person or location that hires a sentry comes with its own set of unique needs and responsibilities. As a sentry, you fulfilled one of these unique roles. Choose a specialization or roll a d6 and consult the table below to define your expertise as a sentry.\r\n\r\n| d6 | Specialization |\r\n|---|---|\r\n| 1 | City or gate watch |\r\n| 2 | Bodyguard or jailor |\r\n| 3 | Caravan guard |\r\n| 4 | Palace or judicial sentry |\r\n| 5 | Shop guard |\r\n| 6 | Ecclesiastical or temple guard |" }, { "url": "https://api.open5e.com/v2/backgrounds/toh_trophy-hunter/?format=api", "key": "toh_trophy-hunter", "benefits": [ { "name": "Equipment", "desc": "A donkey or mule with bit and bridle, a set of cold-weather or warm-weather clothes, and a belt pouch containing 5 gp", "type": "equipment" }, { "name": "Languages", "desc": "No additional languages", "type": "language" }, { "name": "Shelter from the Storm", "desc": "You have spent years hunting in the harshest environments of the world and have seen tents blown away by gales, food stolen by hungry bears, and equipment destroyed by the elements. While traveling in the wilderness, you can find a natural location suitable to make camp by spending 1 hour searching. This location provides cover from the elements and is in some way naturally defensible, at the GM's discretion.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Nature, Survival", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "Most trophy hunters are skilled hobbyists and find strange relaxation in the tension of the hunt and revel in the glory of a kill. You may find great personal joy in hunting, in the adoration of peers, or simply in earning gold by selling pelts, scales, and horns.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | Nothing gets my blood pumping like stalking a wild animal. |\r\n| 2 | I like things big! Trophies, big! Food, big! Money, houses, weapons, possessions, I want ‘em big, big, BIG! |\r\n| 3 | When hunting, it's almost as if I become a different person. Focused. Confident. Ruthless. |\r\n| 4 | The only way to kill a beast is to be patient and find the perfect moment to strike. The same is true for all the important things in life. |\r\n| 5 | Bathing is for novices. I know that to catch my smelly, filthy prey, I must smell like them to throw off their scent. |\r\n| 6 | I eat only raw meat. It gets me more in tune with my prey. |\r\n| 7 | I'm a connoisseur of killing implements; I only use the best, because I am the best. |\r\n| 8 | I thank the natural world for its bounty after every kill. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Ambition.** It is my divine calling to become better than my rivals by any means necessary. (Chaotic) |\r\n| 2 | **Altruism.** I hunt only to protect those who cannot protect themselves. (Good) |\r\n| 3 | **Determination.** No matter what the laws say, I will kill that beast! (Chaotic) |\r\n| 4 | **Cruelty.** My prey lives only for my pleasure. It will die exactly as quickly or as slowly as I desire. (Evil) |\r\n| 5 | **Sport.** We're just here to have fun. (Neutral) |\r\n| 6 | **Family.** I follow in my family's footsteps. I will not tarnish their legacy. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I like hunting because I like feeling big and powerful. |\r\n| 2 | I hunt because my parents think I'm a worthless runt. I need to make them proud. |\r\n| 3 | I was mauled by a beast on my first hunting trip. I've spent my life searching for that monster. |\r\n| 4 | The first time I drew blood, something awoke within me. Every hunt is a search for the original ecstasy of blood. |\r\n| 5 | My hunting companions used to laugh at me behind my back. They aren't laughing anymore. |\r\n| 6 | A close friend funded my first hunting expedition. I am forever in their debt. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | I'm actually a sham. All of my trophies were bagged by someone else. I just followed along and watched. |\r\n| 2 | I'm terrified of anything larger than myself. |\r\n| 3 | I can't express anger without lashing out at something. |\r\n| 4 | I need money. I don't care how much or how little I have; I need more. And I would do anything to get it. |\r\n| 5 | I am obsessed with beauty in animals, art, and people. |\r\n| 6 | I don't trust my hunting partners, whom I know are here to steal my glory! |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "Leatherworker's tools, vehicles (land)", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "type": "SOURCE", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Trophy Hunter", "desc": "You hunt the mightiest beasts in the harshest environments, claiming their pelts as trophies and returning them to settled lands for a profit or to decorate your abode. You likely were set on this path since birth, following your parents on safaris and learning from their actions, but you may have instead come to this path as an adult after being swept away by the thrill of dominating the natural world. Many big game hunters pursue their quarry purely for pleasure, as a calming avocation, but others sell their skills to the highest bidder to amass wealth and reputation as a trophy hunter." } ] }