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If no creature is there to bottle, or otherwise collect, the substance when it is produced, it trickles away and is wasted."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_roachling-scout","name":"Roachling Scout","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Small","key":"small"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":25,"unit":"feet","climb":15},"speed_all":{"unit":"feet","walk":25,"crawl":12,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":12},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":14,"armor_detail":"","hit_points":63,"hit_dice":"14d6+14","experience_points":450,"ability_scores":{"strength":10,"dexterity":18,"constitution":13,"intelligence":10,"wisdom":14,"charisma":8},"modifiers":{"strength":0,"dexterity":4,"constitution":1,"intelligence":0,"wisdom":2,"charisma":-1},"initiative_bonus":4,"saving_throws":{"dexterity":6,"constitution":3},"saving_throws_all":{"strength":0,"dexterity":6,"constitution":3,"intelligence":0,"wisdom":2,"charisma":-1},"skill_bonuses":{"acrobatics":6,"perception":6,"stealth":6,"survival":6},"skill_bonuses_all":{"acrobatics":6,"animal_handling":2,"arcana":0,"athletics":0,"deception":-1,"history":0,"insight":2,"intimidation":-1,"investigation":0,"medicine":2,"nature":0,"perception":6,"performance":-1,"persuasion":-1,"religion":0,"sleight_of_hand":4,"stealth":6,"survival":6},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":10,"truesight_range":null,"actions":[{"name":"Begrimed Dart","desc":"Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.","attacks":[{"name":"Begrimed Dart attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":4,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Begrimed Shortsword","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.","attacks":[{"name":"Begrimed Shortsword attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Keen Smell","desc":"The roachling scout has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Resistant","desc":"The roachling scout has advantage on Constitution saving throws."},{"name":"Stealthy Traveler","desc":"The roachling scout can move stealthily while traveling at a normal pace."},{"name":"Unlovely","desc":"The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_winds-harp","name":"Wind's Harp","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Medium","key":"medium"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":10},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":10,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Common, Infernal","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":12,"armor_detail":"natural armor","hit_points":63,"hit_dice":"14d8","experience_points":1100,"ability_scores":{"strength":10,"dexterity":13,"constitution":10,"intelligence":10,"wisdom":10,"charisma":19},"modifiers":{"strength":0,"dexterity":1,"constitution":0,"intelligence":0,"wisdom":0,"charisma":4},"initiative_bonus":1,"saving_throws":{"wisdom":2,"charisma":6},"saving_throws_all":{"strength":0,"dexterity":1,"constitution":0,"intelligence":0,"wisdom":2,"charisma":6},"skill_bonuses":{"stealth":5},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":0,"athletics":0,"deception":4,"history":0,"insight":0,"intimidation":4,"investigation":0,"medicine":0,"nature":0,"perception":0,"performance":4,"persuasion":4,"religion":0,"sleight_of_hand":1,"stealth":5,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"cold, fire, poison","damage_immunities":[{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Diabolical Countersong","desc":"When a spell is cast within 60 feet of it, the wind's harp devil plays a single, infernal note, interrupting the spell. This reaction works like the counterspell spell, except it only works on spells of 3rd level or lower.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hellish Chorus","desc":"The wind's harp devil creates an infernal cacophony. Each creature within 30 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) psychic damage and 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one. Devils are immune to the hellish chorus.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Infernal Noise","desc":"Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 9 (2d8) psychic damage plus 3 (1d6) thunder damage.","attacks":[{"name":"Infernal Noise attack","attack_type":"SPELL","to_hit_mod":6,"reach":null,"range":60,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The wind's harp devil makes two infernal noise attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"False Appearance","desc":"While the wind's harp devil remains motionless, it is indistinguishable from an ordinary object."},{"name":"Magic Resistance","desc":"The wind's harp devil has advantage on saving throws against spells and other magical effects."},{"name":"Strong Winds","desc":"The wind's harp devil has advantage on attack rolls against a creature if at least one of its allies is an air elemental, wind demon, or similar creature of air, is within 20 feet of the target, and isn't incapacitated. rP"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_bearded-devil","name":"Bearded Devil","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Medium","key":"medium"},"challenge_rating":3.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Infernal,telepathy 120 ft.","data":[{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":13,"armor_detail":"natural armor","hit_points":63,"hit_dice":null,"experience_points":700,"ability_scores":{"strength":20,"dexterity":14,"constitution":18,"intelligence":8,"wisdom":14,"charisma":10},"modifiers":{"strength":5,"dexterity":2,"constitution":4,"intelligence":-1,"wisdom":2,"charisma":0},"initiative_bonus":2,"saving_throws":{"strength":5,"dexterity":2,"constitution":4,"intelligence":-1,"wisdom":2,"charisma":0},"saving_throws_all":{"strength":5,"dexterity":2,"constitution":4,"intelligence":-1,"wisdom":2,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":2,"arcana":-1,"athletics":5,"deception":0,"history":-1,"insight":2,"intimidation":0,"investigation":-1,"medicine":2,"nature":-1,"perception":2,"performance":0,"persuasion":0,"religion":-1,"sleight_of_hand":2,"stealth":2,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"Devilish Resilience","damage_immunities":[],"damage_resistances_display":"Devilish Resilience","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Beard Spines","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 8 (2d4+3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. While poisoned in this way, the target can't regain HP. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.","attacks":[{"name":"Beard Spines attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Enhance Pain","desc":"The bearded devil enhances the pain in one creature it can see within 30 feet of it that is poisoned from the devil's Beard Spines attack or suffering an infernal wound from the devil's Glaive attack. The target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn, as it doubles over in pain.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Glaive","desc":"_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 8 (1d10+3) slashing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 13 CON save or lose 3 (1d6) HP at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 3 (1d6). Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing, provided the target is capable of regaining HP.","attacks":[{"name":"Glaive attack","attack_type":"WEAPON","to_hit_mod":5,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The devil makes two Beard Spines attacks and one Glaive attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Devilish Resilience","desc":"The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."},{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saves against spells and other magical effects."},{"name":"Show Mettle","desc":"While it can see a superior devil, such as a barbed devil, pit fiend, or similar, the bearded devil has advantage on saves against being charmed and frightened."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_boar-giant","name":"Boar, Giant","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Large","key":"large"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"-","data":[]},"armor_class":12,"armor_detail":"natural armor","hit_points":63,"hit_dice":null,"experience_points":450,"ability_scores":{"strength":16,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":6,"charisma":4},"modifiers":{"strength":3,"dexterity":0,"constitution":3,"intelligence":-4,"wisdom":-2,"charisma":-3},"initiative_bonus":0,"saving_throws":{"strength":3,"dexterity":0,"constitution":3,"intelligence":-4,"wisdom":-2,"charisma":-3},"saving_throws_all":{"strength":3,"dexterity":0,"constitution":3,"intelligence":-4,"wisdom":-2,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":0,"animal_handling":-2,"arcana":-4,"athletics":3,"deception":-3,"history":-4,"insight":-2,"intimidation":-3,"investigation":-4,"medicine":-2,"nature":-4,"perception":-2,"performance":-3,"persuasion":-3,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":-2},"passive_perception":8,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Challenging Snort","desc":"The boar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the boar.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The giant boar makes two Tusk attacks. If both attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tusk","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage.","attacks":[{"name":"Tusk attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Charge","desc":"If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the boar takes 10 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_centaur","name":"Centaur","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet"},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":false,"fly":0,"burrow":0,"climb":25,"swim":25},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Elvish,Sylvan","data":[{"name":"Elvish","key":"elvish","desc":"Typical speakers are elves."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":12,"armor_detail":"","hit_points":63,"hit_dice":null,"experience_points":450,"ability_scores":{"strength":18,"dexterity":14,"constitution":14,"intelligence":8,"wisdom":16,"charisma":10},"modifiers":{"strength":4,"dexterity":2,"constitution":2,"intelligence":-1,"wisdom":3,"charisma":0},"initiative_bonus":2,"saving_throws":{"strength":4,"dexterity":2,"constitution":2,"intelligence":-1,"wisdom":3,"charisma":0},"saving_throws_all":{"strength":4,"dexterity":2,"constitution":2,"intelligence":-1,"wisdom":3,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":-1,"athletics":4,"deception":0,"history":-1,"insight":3,"intimidation":0,"investigation":-1,"medicine":3,"nature":-1,"perception":3,"performance":0,"persuasion":0,"religion":-1,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"Monstrosity Resilience","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Defensive Kick","desc":"When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice).","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hooves","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage.","attacks":[{"name":"Hooves attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Longbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage.","attacks":[{"name":"Longbow attack","attack_type":"WEAPON","to_hit_mod":4,"reach":null,"range":150,"long_range":600,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Pike","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 9 (1d10+4) piercing damage.","attacks":[{"name":"Pike attack","attack_type":"WEAPON","to_hit_mod":6,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Monstrosity Resilience","desc":"The centaur is resistant to exhaustion and to the frightened condition."},{"name":"Trampling Charge","desc":"If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. 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The target must succeed on a DC 12 Constitution saving throw or be poisoned until it finishes a short or long rest. Each time the poisoned creature takes poison damage, it must succeed on a DC 12 Constitution saving throw or suffer one level of exhaustion.","attacks":[{"name":"Sting attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":4,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob2_deep-troll","name":"Deep Troll","document":{"name":"Tome of Beasts 2","key":"tob2","type":"SOURCE","display_name":"Tome of Beasts 2","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-2/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","burrow":20},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":20,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Deep Speech","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":63,"hit_dice":"6d10+30","experience_points":1100,"ability_scores":{"strength":18,"dexterity":13,"constitution":20,"intelligence":7,"wisdom":9,"charisma":7},"modifiers":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-2,"wisdom":-1,"charisma":-2},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":1,"constitution":5,"intelligence":-2,"wisdom":-1,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":-1,"arcana":-2,"athletics":4,"deception":-2,"history":-2,"insight":-1,"intimidation":-2,"investigation":-2,"medicine":-1,"nature":-2,"perception":-1,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":1,"stealth":1,"survival":-1},"passive_perception":9,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The deep troll makes two attacks: one with its bite and one with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Malleable Internal Structure","desc":"Provided there is suitable room to accommodate its volume, a deep troll can move at half its burrowing speed through any opening large enough for a Tiny creature."},{"name":"Oozing Body","desc":"When the deep troll takes at least 15 slashing damage at one time, a chunk of its oozing flesh falls off into an unoccupied space within 5 feet of it. This flesh isn’t under the deep troll’s control, but it views the troll as an ally. The oozing flesh acts on the deep troll’s initiative and has its own action and movement. It has an AC of 10, 10 hp, and a walking speed of 15 feet. It can make one attack with a +6 to hit, and it deals 7 (2d6) acid damage on a hit. If not destroyed, the oozing flesh lives for 1 week, voraciously consuming any non-deep troll creature it encounters. After that time, it dissolves into a puddle of water and gore."},{"name":"Regeneration","desc":"The deep troll regains 10 hp at the start of its turn. If the troll takes fire damage, this trait doesn’t function at the start of the troll’s next turn. The deep troll dies only if it starts its turn with 0 hp and doesn’t regenerate."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob_boloti","name":"Boloti","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":1.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","swim":60},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":10,"swim":60},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Common, Primordial, Sylvan","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Primordial","key":"primordial","desc":"Typical speakers are elementals."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":15,"armor_detail":"","hit_points":63,"hit_dice":"14d4+28","experience_points":200,"ability_scores":{"strength":12,"dexterity":20,"constitution":14,"intelligence":13,"wisdom":12,"charisma":11},"modifiers":{"strength":1,"dexterity":5,"constitution":2,"intelligence":1,"wisdom":1,"charisma":0},"initiative_bonus":5,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":5,"constitution":2,"intelligence":1,"wisdom":1,"charisma":0},"skill_bonuses":{"perception":3,"stealth":7},"skill_bonuses_all":{"acrobatics":5,"animal_handling":1,"arcana":1,"athletics":1,"deception":0,"history":1,"insight":1,"intimidation":0,"investigation":1,"medicine":1,"nature":1,"perception":3,"performance":0,"persuasion":0,"religion":1,"sleight_of_hand":5,"stealth":7,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Dagger","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Vortex","desc":"A boloti can transform into a vortex of swirling, churning water for up to 4 minutes. This ability can be used only while the boloti is underwater, and the boloti can't leave the water while in vortex form. While in vortex form, the boloti can enter another creature's space and stop there in vortex form. In this liquid form, the boloti still takes normal damage from weapons and magic. A creature in the same space as the boloti at the start of the creature's turn takes 9 (2d8) bludgeoning damage unless it makes a successful DC 15 Dexterity saving throw. If the creature is Medium or smaller, a failed saving throw also means it is grappled (escape DC 11). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw succeeds, the target is pushed 5 feet so it is out of the boloti's space.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Amphibious","desc":"The boloti can breathe air and water."},{"name":"Innate Spellcasting","desc":"the boloti's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\n\nat will: detect magic, water walk\n\n3/day: control water, create or destroy water, fog cloud, invisibility, see invisibility, water breathing\n\n1/day: wall of ice"},{"name":"Water Mastery","desc":"A boloti has advantage on attack rolls if both it and its opponent are in water. If the opponent and the boloti are both on dry ground, the boloti has disadvantage on attack rolls."}],"creaturesets":[],"environments":[{"name":"Swamp or Marsh","key":"swamp"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob_gnarljak","name":"Gnarljak","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Small","key":"small"},"challenge_rating":6.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"-","data":[]},"armor_class":16,"armor_detail":"","hit_points":63,"hit_dice":"14d6+14","experience_points":2300,"ability_scores":{"strength":13,"dexterity":22,"constitution":11,"intelligence":2,"wisdom":14,"charisma":1},"modifiers":{"strength":1,"dexterity":6,"constitution":0,"intelligence":-4,"wisdom":2,"charisma":-5},"initiative_bonus":6,"saving_throws":{"dexterity":9},"saving_throws_all":{"strength":1,"dexterity":9,"constitution":0,"intelligence":-4,"wisdom":2,"charisma":-5},"skill_bonuses":{"perception":5,"stealth":9},"skill_bonuses_all":{"acrobatics":6,"animal_handling":2,"arcana":-4,"athletics":1,"deception":-5,"history":-4,"insight":2,"intimidation":-5,"investigation":-4,"medicine":2,"nature":-4,"perception":5,"performance":-5,"persuasion":-5,"religion":-4,"sleight_of_hand":6,"stealth":9,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"necrotic, poison, psychic","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"cold, acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target must succeed on a DC 16 Dexterity saving throw or fall prone.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Gnaw","desc":"When a gnarljak knocks a Medium or smaller target prone, it immediately makes three additional bite attacks against the same target and can move 5 feet, all as a bonus action.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob_roachling-lord","name":"Roachling Lord","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Small","key":"small"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":25,"unit":"feet"},"speed_all":{"unit":"feet","walk":25,"crawl":12,"hover":false,"fly":0,"burrow":0,"climb":12,"swim":12},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":63,"hit_dice":"14d6+14","experience_points":450,"ability_scores":{"strength":10,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":10,"charisma":10},"modifiers":{"strength":0,"dexterity":3,"constitution":1,"intelligence":0,"wisdom":0,"charisma":0},"initiative_bonus":3,"saving_throws":{"dexterity":5,"constitution":3},"saving_throws_all":{"strength":0,"dexterity":5,"constitution":3,"intelligence":0,"wisdom":0,"charisma":0},"skill_bonuses":{"acrobatics":5,"stealth":7},"skill_bonuses_all":{"acrobatics":5,"animal_handling":0,"arcana":0,"athletics":0,"deception":0,"history":0,"insight":0,"intimidation":0,"investigation":0,"medicine":0,"nature":0,"perception":0,"performance":0,"persuasion":0,"religion":0,"sleight_of_hand":3,"stealth":7,"survival":0},"passive_perception":9,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":10,"truesight_range":null,"actions":[{"name":"Begrimed Dart","desc":"Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. 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Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.","attacks":[{"name":"Begrimed Shortsword attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The roachling lord makes two melee attacks or throws two darts.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Resistant","desc":"The roachling skirmisher has advantage on Constitution saving throws."},{"name":"Unlovely","desc":"The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings."}],"creaturesets":[],"environments":[{"name":"Caves","key":"caves"},{"name":"Ruins","key":"ruins"},{"name":"Underworld","key":"underworld"},{"name":"Urban","key":"urban"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob_wharfling-swarm","name":"Wharfling Swarm","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Large","key":"large"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","climb":30,"swim":20},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":20},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"-","data":[]},"armor_class":14,"armor_detail":"natural armor","hit_points":63,"hit_dice":"14d10 - 14","experience_points":1100,"ability_scores":{"strength":10,"dexterity":16,"constitution":8,"intelligence":2,"wisdom":12,"charisma":7},"modifiers":{"strength":0,"dexterity":3,"constitution":-1,"intelligence":-4,"wisdom":1,"charisma":-2},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":0,"dexterity":3,"constitution":-1,"intelligence":-4,"wisdom":1,"charisma":-2},"skill_bonuses":{"perception":3},"skill_bonuses_all":{"acrobatics":3,"animal_handling":1,"arcana":-4,"athletics":0,"deception":-2,"history":-4,"insight":1,"intimidation":-2,"investigation":-4,"medicine":1,"nature":-4,"perception":3,"performance":-2,"persuasion":-2,"religion":-4,"sleight_of_hand":3,"stealth":3,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"bludgeoning, piercing, slashing","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, frightened, paralyzed, petrified, prone, restrained, stunned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"},{"name":"Stunned","key":"stunned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bites","desc":"Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. 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Each wharfling inflicts 5 (1d4 + 3) piercing damage at the start of the creature's turns until it escapes from the grapples.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Pilfer","desc":"A wharfling swarm makes 1d6 Dexterity (Sleight of Hand) checks each round against every creature in the swarm's space. The DC for each check equals 10 plus the target creature's Dexterity modifier. For each successful check, the wharflings steal some small metallic object from the target, and the theft is unnoticed if the same result equals or exceeds the target's passive Perception.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a tiny wharfling. 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Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic."}]},"armor_class":14,"armor_detail":"","hit_points":63,"hit_dice":"14d8","experience_points":1800,"ability_scores":{"strength":10,"dexterity":18,"constitution":10,"intelligence":12,"wisdom":16,"charisma":11},"modifiers":{"strength":0,"dexterity":4,"constitution":0,"intelligence":1,"wisdom":3,"charisma":0},"initiative_bonus":4,"saving_throws":{"dexterity":7},"saving_throws_all":{"strength":0,"dexterity":7,"constitution":0,"intelligence":1,"wisdom":3,"charisma":0},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":1,"athletics":0,"deception":0,"history":1,"insight":3,"intimidation":0,"investigation":1,"medicine":3,"nature":1,"perception":3,"performance":0,"persuasion":0,"religion":1,"sleight_of_hand":4,"stealth":4,"survival":3},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The skydancer makes two skysail staff attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Skysail Staff","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skydancer makes this attack while flying, the target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failure or half as much damage on a success.","attacks":[{"name":"Skysail Staff attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slow Fall","desc":"When the skydancer takes falling damage, it may reduce the damage by half.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Evasion","desc":"If the skydancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skydancer instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Flyby","desc":"The skydancer doesn’t provoke opportunity attacks when it flies out of an enemy’s reach."},{"name":"Skysail","desc":"The skydancer flies with a special weapon called a _skysail_ (see pg. 45). While the _skysail’s_ wings are extended, the skydancer can cast _levitate_ at will, and can spend an action to cast _fly_ on itself (no concentration required) for up to 1 minute once per day. This use of _fly_ instantly replenishes when in an area of powerful air elemental magic."},{"name":"Spellcasting","desc":"The skydancer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). 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Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob3_bannik","name":"Bannik","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Medium","key":"medium"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":30,"swim":30},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":30},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Common, Elvish, Sylvan","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Elvish","key":"elvish","desc":"Typical 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Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage.","attacks":[{"name":"Bone Shard attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The bone golem makes two attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Berserk","desc":"Whenever the bone golem starts its turn with 30 hp or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, usually an object smaller than itself. Once the golem goes berserk, it continues to attack until it is destroyed or it regains all its hp. \n\nThe golem's creator, if within 60 feet of the berserk golem, can calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 30 hp or fewer, the golem might go berserk again."},{"name":"False Appearance","desc":"While the bone golem remains motionless, it is indistinguishable from a pile of bones or ordinary, inanimate skeleton."},{"name":"Immutable Form","desc":"The bone golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The bone golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The bone golem's weapon attacks are magical."},{"name":"Necrotic Absorption","desc":"Whenever the bone golem is subjected to necrotic damage, it takes no damage and instead regains a number of hp equal to the necrotic damage dealt."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_dream-wraith","name":"Dream Wraith","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":0,"unit":"feet","fly":60,"hover":true},"speed_all":{"unit":"feet","walk":0,"crawl":0,"hover":true,"fly":60,"burrow":0,"climb":0,"swim":0},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":14,"armor_detail":"","hit_points":60,"hit_dice":"8d8+24","experience_points":1800,"ability_scores":{"strength":6,"dexterity":18,"constitution":17,"intelligence":12,"wisdom":15,"charisma":16},"modifiers":{"strength":-2,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":2,"charisma":3},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":2,"charisma":3},"skill_bonuses":{"stealth":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":1,"athletics":-2,"deception":3,"history":1,"insight":2,"intimidation":3,"investigation":1,"medicine":2,"nature":1,"perception":2,"performance":3,"persuasion":3,"religion":1,"sleight_of_hand":4,"stealth":7,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"necrotic, poison","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"psychic","damage_vulnerabilities":[{"name":"Psychic","key":"psychic"}],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Dreamer's Gaze","desc":"When a creature the dream wraith can see starts its turn within 30 feet of the dream wraith, the dream wraith can create the illusion that it looks like that creature's most recently departed loved one. If the creature can see the dream wraith, it must succeed on a DC 14 Wisdom saving throw or be stunned until the end of its turn.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Sleep Touch","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) psychic damage, and the target must succeed on a DC 14 Charisma saving throw or fall unconscious.","attacks":[{"name":"Sleep Touch attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Steal Dreams","desc":"The dream wraith targets an unconscious or sleeping creature within 5 feet of it. The creature must succeed on a DC 14 Constitution saving throw or be reduced to 0 hp. The dream wraith gains temporary hp for 1 hour equal to the amount of hp the creature lost.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Create Wraith","desc":"Any humanoid that dies at the hands of a dream wraith rises 1 hour later as a wraith under the dream wraith's control."},{"name":"Incorporeal Movement","desc":"The dream wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the dream wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_forest-drake","name":"Forest Drake","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Small","key":"small"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","climb":50},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":50,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Draconic, Druidic, Sylvan","data":[{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."},{"name":"Druidic","key":"druidic","desc":"The secret language of druids. Those who know it can speak the language and use it to leave hidden messages. Those who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":60,"hit_dice":"8d6+32","experience_points":450,"ability_scores":{"strength":16,"dexterity":8,"constitution":19,"intelligence":12,"wisdom":15,"charisma":12},"modifiers":{"strength":3,"dexterity":-1,"constitution":4,"intelligence":1,"wisdom":2,"charisma":1},"initiative_bonus":-1,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":-1,"constitution":4,"intelligence":1,"wisdom":2,"charisma":1},"skill_bonuses":{"athletics":5,"nature":3},"skill_bonuses_all":{"acrobatics":-1,"animal_handling":2,"arcana":1,"athletics":5,"deception":1,"history":1,"insight":2,"intimidation":1,"investigation":1,"medicine":2,"nature":3,"perception":2,"performance":1,"persuasion":1,"religion":1,"sleight_of_hand":-1,"stealth":-1,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"paralyzed, unconscious","condition_immunities":[{"name":"Paralyzed","key":"paralyzed"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Breath","desc":"The drake exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The forest drake makes one bite attack and one claw attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Mighty Leap","desc":"The drake's long jump is up to 30 feet and its high jump is up to 15 feet with or without a running start. Additionally, if it ends its jump within 5 feet of a creature, the first attack roll it makes against that creature before the end of its turn has advantage."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_giant-vampire-bat","name":"Giant Vampire Bat","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Large","key":"large"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":60,"burrow":0,"climb":5,"swim":5},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"-","data":[]},"armor_class":13,"armor_detail":"","hit_points":60,"hit_dice":"8d10+16","experience_points":450,"ability_scores":{"strength":16,"dexterity":16,"constitution":14,"intelligence":2,"wisdom":12,"charisma":6},"modifiers":{"strength":3,"dexterity":3,"constitution":2,"intelligence":-4,"wisdom":1,"charisma":-2},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":3,"constitution":2,"intelligence":-4,"wisdom":1,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":1,"arcana":-4,"athletics":3,"deception":-2,"history":-4,"insight":1,"intimidation":-2,"investigation":-4,"medicine":1,"nature":-4,"perception":1,"performance":-2,"persuasion":-2,"religion":-4,"sleight_of_hand":3,"stealth":3,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Echolocation","desc":"The bat can't use its blindsight while deafened."},{"name":"Keen Hearing","desc":"The bat has advantage on Wisdom (Perception) checks that rely on hearing."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_iron-sphere","name":"Iron Sphere","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Small","key":"small"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","burrow":10,"climb":20},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":10,"climb":20,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"understands the languages of its creator but can't speak","data":[]},"armor_class":16,"armor_detail":"natural armor","hit_points":60,"hit_dice":"8d6+32","experience_points":1800,"ability_scores":{"strength":16,"dexterity":13,"constitution":18,"intelligence":4,"wisdom":10,"charisma":3},"modifiers":{"strength":3,"dexterity":1,"constitution":4,"intelligence":-3,"wisdom":0,"charisma":-4},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":1,"constitution":4,"intelligence":-3,"wisdom":0,"charisma":-4},"skill_bonuses":{"athletics":6,"perception":3},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-3,"athletics":6,"deception":-4,"history":-3,"insight":0,"intimidation":-4,"investigation":-3,"medicine":0,"nature":-3,"perception":3,"performance":-4,"persuasion":-4,"religion":-3,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"lightning, necrotic, poison, psychic, radiant","damage_immunities":[{"name":"Lightning","key":"lightning"},{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"},{"name":"Psychic","key":"psychic"},{"name":"Radiant","key":"radiant"}],"damage_resistances_display":"cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, poisoned, prone","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Blade","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.","attacks":[{"name":"Blade attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Cannon","desc":"The sphere extends a metal rod from one of its many facets and fires a bolt of lightning in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The iron sphere makes three melee attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Piston","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 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