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A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following sunset as a Vampire Spawn under the vampire's control.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":"Bat or Vampire Form Only","usage_limits":null},{"name":"Deathless Strike","desc":"The vampire moves up to half its Speed, and it makes one Grave Strike attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Grave Strike","desc":"Melee Attack Roll: +9, reach 5 ft. 8 (1d8 + 4) Bludgeoning damage plus 7 (2d6) Necrotic damage. 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When the spell ends, the target is unaware it was Charmed by the vampire.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE","param":5}}],"traits":[{"name":"Legendary Resistance (3/Day, or 4/Day in Lair)","desc":"If the vampire fails a saving throw, it can choose to succeed instead."},{"name":"Misty Escape","desc":"If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can't use Shape-Shift, it is destroyed. While it has 0 Hit Points in mist form, it can't return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it regains 1 Hit Point after spending 1 hour there."},{"name":"Spider Climb","desc":"The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check."},{"name":"Vampire Weakness","desc":"The vampire has these weaknesses:\n\n- **Forbiddance:** The vampire can't enter a residence without an invitation from an occupant.\n- **Running Water:** The vampire takes 20 Acid damage if it ends its turn in running water.\n- **Stake to the Heart:** If a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.\n- **Sunlight:** The vampire takes 20 Radiant damage if it starts its turn in sunlight. 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If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. 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Each creature within 10 ft. of the thrall must make a DC 19 Dex save taking 10 (3d6) bludgeoning damage and 7 (2d6) piercing damage on a failed save or half damage if made.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Spines","desc":"Makes one Spines attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"Magically teleports up to 120' to an unoccupied spot it sees.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Spiny Defense","desc":"A creature that touches the sinstar or hits it with melee attack while within 5 ft. of it takes 10 (3d6) piercing damage and if the target is a Humanoid it must make DC 19 Con save or contract the thrall sickness disease (see the Thrall Sickness trait)."},{"name":"Thrall Sickness","desc":"A Humanoid infected with this disease manifests symptoms 1d4 days after infection which include excessive thirst increased desire for exposure to sunlight and the appearance of itchy bumps on the skin. This disease wears down the victim’s psyche while slowly transforming its body. Until the disease is cured at the end of each long rest the infected creature must make a DC 19 Con save. On a failure the creature’s Dex and Int scores are each reduced by 1d4. The reductions last until the infected creature finishes a long rest after the disease is cured. The infected creature dies if the disease reduces its Dex or Int score to 0. A Humanoid that dies from this disease transforms into a star thrall under the complete psychic control of the sinstar that infected it. This otherworldly disease can be removed by the greater restoration spell or similar magic."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob3_torch-mimic","name":"Torch Mimic","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":0,"fly":30},"speed_all":{"unit":null,"walk":0,"crawl":0,"hover":false,"fly":30,"burrow":0,"climb":0,"swim":0},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"understands Common, can't speak","data":[]},"armor_class":12,"armor_detail":"","hit_points":21,"hit_dice":"6d4+6","experience_points":100,"ability_scores":{"strength":7,"dexterity":15,"constitution":13,"intelligence":6,"wisdom":12,"charisma":8},"modifiers":{"strength":-2,"dexterity":2,"constitution":1,"intelligence":-2,"wisdom":1,"charisma":-1},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":2,"constitution":1,"intelligence":-2,"wisdom":1,"charisma":-1},"skill_bonuses":{"perception":1},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":-2,"athletics":-2,"deception":-1,"history":-2,"insight":1,"intimidation":-1,"investigation":-2,"medicine":1,"nature":-2,"perception":1,"performance":-1,"persuasion":-1,"religion":-2,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"fire","damage_resistances":[{"name":"Fire","key":"fire"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[],"traits":[{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary torch."},{"name":"Fiery Soul","desc":"Can ignite or extinguish fire that crowns its head as a bonus action. While ignited it sheds bright light in a 20' radius and dim light for an extra 20 feet. When mimic is subjected to effect that would extinguish its flames vs. its will (ex: submerged in area of create or destroy water or gust of wind spells) mimic must make DC 11 Con save or fall unconscious until it takes damage or someone uses action to wake it. If effect is nonmagical mimic has advantage on the save."},{"name":"Regeneration","desc":"Regains 2 hp at start of its turn. If mimic takes cold this doesn’t function at start of its next turn. Dies only if it starts its turn with 0 hp and doesn’t regenerate."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob3_zilaq","name":"Zilaq","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":4.0,"proficiency_bonus":null,"speed":{"walk":30,"fly":60},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":60,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":15,"armor_detail":"natural armor","hit_points":82,"hit_dice":"15d4+45","experience_points":1100,"ability_scores":{"strength":8,"dexterity":14,"constitution":16,"intelligence":14,"wisdom":10,"charisma":14},"modifiers":{"strength":-1,"dexterity":2,"constitution":3,"intelligence":2,"wisdom":0,"charisma":2},"initiative_bonus":2,"saving_throws":{"intelligence":4,"charisma":4},"saving_throws_all":{"strength":-1,"dexterity":2,"constitution":3,"intelligence":4,"wisdom":0,"charisma":4},"skill_bonuses":{"perception":0},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":2,"athletics":-1,"deception":2,"history":2,"insight":0,"intimidation":2,"investigation":2,"medicine":0,"nature":2,"perception":0,"performance":2,"persuasion":2,"religion":2,"sleight_of_hand":2,"stealth":2,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"thunder","damage_immunities":[{"name":"Thunder","key":"thunder"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[],"traits":[{"name":"Eidetic Memory","desc":"Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks."},{"name":"Two-Headed","desc":"Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_arcamag","name":"Arcamag","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","fly":30,"hover":true},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":true,"fly":30,"burrow":0,"climb":5,"swim":5},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"understands Common but can't speak","data":[]},"armor_class":13,"armor_detail":"natural armor","hit_points":22,"hit_dice":"5d4+10","experience_points":450,"ability_scores":{"strength":7,"dexterity":10,"constitution":15,"intelligence":5,"wisdom":12,"charisma":18},"modifiers":{"strength":-2,"dexterity":0,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":4},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":0,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":4},"skill_bonuses":{"stealth":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-3,"athletics":-2,"deception":4,"history":-3,"insight":1,"intimidation":4,"investigation":-3,"medicine":1,"nature":-3,"perception":1,"performance":4,"persuasion":4,"religion":-3,"sleight_of_hand":0,"stealth":4,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Attach","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one creature that can cast spells. Hit: The arcamag attaches to the target. While attached, the arcamag doesn't attack. Instead, it causes a handful of changes in its spellcaster host (see Changes to the Host sidebar). The arcamag can detach itself by spending 5 feet of its movement. A creature other than the host can use its action to detach the arcamag by succeeding on a DC 15 Strength check. The host can use its action to detach the arcamag only after the host has expended all of its spell slots for the day, including the extra cantrips and spell slots gained from having the arcamag attached. Doing so doesn't require a Strength check. When the arcamag detaches itself or is detached from a host, the host takes 2 (1d4) psychic damage per spellcaster level.","attacks":[{"name":"Attach attack","attack_type":"WEAPON","to_hit_mod":2,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"The arcamag magically teleports up to 60 feet to an unoccupied space. If it is attached to a host when it uses this action, it automatically detaches.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Camouflage","desc":"While attached to a host, the arcamag has advantage on Dexterity (Stealth) checks."},{"name":"Shapechanger","desc":"The arcamag can use its action to polymorph into a small object, such as a ring, wand, orb, rod, or scroll. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. False Appearance (Object Form Only). While motionless, the arcamag is indistinguishable from an ordinary object."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}}]}