Magic Item List
list: API endpoint for returning a list of magic items.
retrieve: API endpoint for returning a particular magic item.
GET /v2/magicitems/?format=api&ordering=-rarity&page=16
{ "count": 2319, "next": "https://api.open5e.com/v2/magicitems/?format=api&ordering=-rarity&page=17", "previous": "https://api.open5e.com/v2/magicitems/?format=api&ordering=-rarity&page=15", "results": [ { "key": "vom_bear-paws", "name": "Bear Paws", "desc": "These hand wraps are made of flexible beeswax that ooze sticky honey. While wearing these gloves, you have advantage on grapple checks. In addition, creatures grappled by you have disadvantage on any checks made to escape your grapple.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_battle-standard-of-passage", "name": "Battle Standard of Passage", "desc": "This battle standard hangs from a 4-foot-long pole and bears the colors and heraldry of a long-forgotten nation. You can use an action to plant the pole in the ground, causing the standard to whip and wave as if in a breeze. Choose up to six creatures within 30 feet of the standard, which can include yourself. Nonmagical difficult terrain costs the creatures you chose no extra movement. In addition, each creature you chose can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. The standard stops waving and the effect ends after 10 minutes, or when a creature uses an action to pull the pole from the ground. The standard can't be used this way again until the next dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_banner-of-the-fortunate", "name": "Banner of the Fortunate", "desc": "While holding this banner aloft with one hand, you can use an action to inspire creatures nearby. Each creature of your choice within 60 feet of you that can see the banner has advantage on its next attack roll. The banner can't be used this way again until the next dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_bandana-of-bravado", "name": "Bandana of Bravado", "desc": "While wearing this bright red bandana, you have advantage on Charisma (Intimidation) checks and on saving throws against being frightened.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_bandana-of-brachiation", "name": "Bandana of Brachiation", "desc": "While wearing this bright yellow bandana, you have a climbing speed of 30 feet, and you gain a +5 bonus to Strength (Athletics) and Dexterity (Acrobatics) checks to jump over obstacles, to land on your feet, and to land safely on a breakable or unstable surface, such as a tree branch or rotting wooden rafters.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_band-of-restraint", "name": "Band of Restraint", "desc": "These simple leather straps are nearly unbreakable when used as restraints. If you spend 1 minute tying a Small or Medium creature's limbs with these straps, the creature is restrained (escape DC 17) until it escapes or until you speak a command word to release the straps. While restrained by these straps, the target has disadvantage on Strength checks.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_baleful-wardrums", "name": "Baleful Wardrums", "desc": "You must be proficient with percussion instruments to use these drums. The drums have 3 charges. You can use an action to play them and expend 1 charge to create a baleful rumble. Each creature of your choice within 60 feet of you that hears you play must succeed on a DC 13 Wisdom saving throw or have disadvantage on its next weapon or spell attack roll. A creature that succeeds on its saving throw is immune to the effect of these drums for 24 hours. The drum regains 1d3 expended charges daily at dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_bagpipes-of-battle", "name": "Bagpipes of Battle", "desc": "Inspire friends and strike fear in the hearts of your enemies with the drone of valor and the shrill call of martial might! You must be proficient with wind instruments to use these bagpipes. You can use an action to play them and create a fearsome and inspiring tune. Each ally within 60 feet of you that can hear the tune gains a d12 Bardic Inspiration die for 10 minutes. Each creature within 60 feet of you that can hear the tune and that is hostile to you must succeed on a DC 15 Wisdom saving throw or be frightened of you for 1 minute. A hostile creature has disadvantage on this saving throw if it is within 5 feet of you or your ally. A frightened creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, the bagpipes can't be used in this way again until the next dawn.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_bag-of-bramble-beasts", "name": "Bag of Bramble Beasts", "desc": "This ordinary bag, made from green cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, spiky object. The bag weighs 1/2 pound. You can use an action to pull the spiky object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a 1d8 and consulting the below table. The creature is a bramble version (see sidebar) of the beast listed in the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three spiky objects have been pulled from the bag, the bag can't be used again until the next dawn. Alternatively, one willing animal companion or familiar can be placed in the bag for 1 week. A non-beast animal companion or familiar that is placed in the bag is treated as if it had been placed into a bag of holding and can be removed from the bag at any time. A beast animal companion or familiar disappears once placed in the bag, and the bag's magic is dormant until the week is up. At the end of the week, the animal companion or familiar exits the bag as a bramble creature (see the template in the sidebar) and can be returned to its original form only with a wish. The creature retains its status as an animal companion or familiar after its transformation and can choose to activate or deactivate its Thorn Body trait as a bonus action. A transformed familiar can be re-summoned with the find familiar spell. Once the bag has been used to change an animal companion or familiar into a bramble creature, it becomes an ordinary, nonmagical bag. | 1d8 | Creature |\n| --- | ------------ |\n| 1 | Weasel |\n| 2 | Giant rat |\n| 3 | Badger |\n| 4 | Boar |\n| 5 | Panther |\n| 6 | Giant badger | Only a beast can become a bramble creature. It retains all its statistics except as noted below.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_badger-hide", "name": "Badger Hide", "desc": "While wearing this hairy, black and white armor, you have a burrowing speed of 20 feet, and you have advantage on Wisdom (Perception) checks that rely on smell.", "category": { "name": "Armor", "key": "armor" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": { "name": "Hide", "key": "srd_hide", "category": "medium", "ac_base": 12, "ac_display": "12 + Dex modifier (max 2)", "ac_add_dexmod": true, "ac_cap_dexmod": 2, "grants_stealth_disadvantage": false, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny" }, "weight": "12.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_aurochs-bracers", "name": "Aurochs Bracers", "desc": "These bracers have the graven image of a bull's head on them. Your Strength score is 19 while you wear these bracers. It has no effect on you if your Strength is already 19 or higher. In addition, when you use the Attack action to shove a creature, you have advantage on the Strength (Athletics) check.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_ash-of-the-ebon-birch", "name": "Ash of the Ebon Birch", "desc": "This salve is created by burning bark from a rare ebon birch tree then mixing that ash with oil and animal blood to create a cerise pigment used to paint yourself or another creature with profane protections. Painting the pigment on a creature takes 1 minute, and you can choose to paint a specific sigil or smear the pigment on a specific part of the creature's body.", "category": { "name": "Potion", "key": "potion" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_arrow-of-unpleasant-herbs", "name": "Arrow of Unpleasant Herbs", "desc": "This arrow's tip is filled with magically preserved, poisonous herbs. When a creature takes damage from the arrow, the arrowhead breaks, releasing the herbs. The creature must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of its next turn as it retches and reels from the poison.", "category": { "name": "Ammunition", "key": "ammunition" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_armor-of-cushioning", "name": "Armor of Cushioning", "desc": "While wearing this armor, you have resistance to bludgeoning damage. In addition, you can use a reaction when you fall to reduce any falling damage you take by an amount equal to twice your level.", "category": { "name": "Armor", "key": "armor" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": { "name": "Padded", "key": "srd_padded", "category": "light", "ac_base": 11, "ac_display": "11 + Dex modifier", "ac_add_dexmod": true, "ac_cap_dexmod": null, "grants_stealth_disadvantage": true, "strength_score_required": null }, "size": { "name": "Tiny", "key": "tiny" }, "weight": "8.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_anointing-mace", "name": "Anointing Mace", "desc": "Also called an anointing gada, you gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, the ornately decorated head of the mace holds a reservoir perforated with small holes. As an action, you can fill the reservoir with a single potion or vial of liquid, such as holy water or alchemist's fire. You can press a button on the haft of the weapon as a bonus action, which opens the holes. If you hit a target with the weapon while the holes are open, the weapon deals damage as normal and the target suffers the effects of the liquid. For example,\nan anointing mace filled with holy water deals an extra 2d6 radiant damage if it hits a fiend or undead. After you press the button and make an attack roll, the liquid is expended, regardless if your attack hits.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Mace", "key": "srd_mace", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d6", "properties": [], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_angry-hornet", "name": "Angry Hornet", "desc": "This black ammunition has yellow fletching or yellow paint. When you fire this magic ammunition, it makes an angry buzzing sound, and it multiplies in flight. As it flies, 2d4 identical pieces of ammunition magically appear around it, all speeding toward your target. Roll separate attack rolls for each additional arrow or bullet. Duplicate ammunition disappears after missing or after dealing its damage. If the angry hornet and all its duplicates miss, the angry hornet remains magical and can be fired again, otherwise it is destroyed.", "category": { "name": "Ammunition", "key": "ammunition" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_angelic-earrings", "name": "Angelic Earrings", "desc": "These earrings feature platinum loops from which hang bronzed claws from a Chamrosh (see Tome of Beasts 2), freely given by the angelic hound. While wearing these earrings, you have advantage on Wisdom (Insight) checks to determine if a creature is lying or if it has an evil alignment. If you cast detect evil and good while wearing these earrings, the range increases to 60 feet, and the spell lasts 10 minutes without requiring concentration.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_amulet-of-sustaining-health", "name": "Amulet of Sustaining Health", "desc": "While wearing this amulet, you need to eat and drink only once every 7 days. In addition, you have advantage on saving throws against effects that would cause you to suffer a level of exhaustion.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_alchemical-lantern", "name": "Alchemical Lantern", "desc": "This hooded lantern has 3 charges and regains all expended charges daily at dusk. While the lantern is lit, you can use an action to expend 1 charge to cause the lantern to spit gooey alchemical fire at a creature you can see in the lantern's bright light. The lantern makes its attack roll with a +5 bonus. On a hit, the target takes 2d6 fire damage, and it ignites. Until a creature takes an action to douse the fire, the target takes 1d6 fire damage at the start of each of its turns.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_air-seed", "name": "Air Seed", "desc": "This plum-sized, nearly spherical sandstone is imbued with a touch of air magic. Typically, 1d4 + 4 air seeds are found together. You can use an action to throw the seed up to 60 feet. The seed explodes on impact and is destroyed. When it explodes, the seed releases a burst of fresh, breathable air, and it disperses gas or vapor and extinguishes candles, torches, and similar unprotected flames within a 10-foot radius of where the seed landed. Each suffocating or choking creature within a 10-foot radius of where the seed landed gains a lung full of air, allowing the creature to hold its breath for 5 minutes. If you break the seed while underwater, each creature within a 10-foot radius of where you broke the seed gains a lung full of air, allowing the creature to hold its breath for 5 minutes.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "vom_accursed-idol", "name": "Accursed Idol", "desc": "Carved from a curious black stone of unknown origin, this small totem is fashioned in the macabre likeness of a Great Old One. While attuned to the idol and holding it, you gain the following benefits:\n- You can speak, read, and write Deep Speech.\n- You can use an action to speak the idol's command word and send otherworldly spirits to whisper in the minds of up to three creatures you can see within 30 feet of you. Each target must make a DC 13 Charisma saving throw. On a failed save, a creature takes 2d6 psychic damage and is frightened of you for 1 minute. On a successful save, a creature takes half as much damage and isn't frightened. If a target dies from this damage or while frightened, the otherworldly spirits within the idol are temporarily sated, and you don't suffer the effects of the idol's Otherworldly Whispers property at the next dusk. Once used, this property of the idol can't be used again until the next dusk.\n- You can use an action to cast the augury spell from the idol. The idol can't be used this way again until the next dusk.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "Vault of Magic", "key": "vom", "type": "SOURCE", "display_name": "Vault of Magic", "publisher": { "name": "Kobold Press", "key": "kobold-press" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/" }, "crossreferences": { "to": [] } }, { "key": "srd_winged-boots", "name": "Winged Boots", "desc": "While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.\r\n\r\nThe boots regain 2 hours of flying capability for every 12 hours they aren't in use.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_wind-fan", "name": "Wind Fan", "desc": "While holding this fan, you can use an action to cast the _gust of wind_ spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_whip-1", "name": "Whip (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Whip", "key": "srd_whip", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Reach", "type": null, "desc": "This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_warhammer-1", "name": "Warhammer (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Warhammer", "key": "srd_warhammer", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d8", "properties": [ { "property": { "name": "Versatile", "type": null, "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d10" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_war-pick-1", "name": "War-Pick (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "War Pick", "key": "srd_war-pick", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d8", "properties": [], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_wand-of-web", "name": "Wand of Web", "desc": "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the _web_ spell (save DC 15) from it.\n\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.", "category": { "name": "Wand", "key": "wand" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": true, "attunement_detail": "requires attunement by a spellcaster", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_wand-of-the-war-mage-1", "name": "Wand of the War Mage (+1)", "desc": "While holding this wand, you gain a bonus to spell attack rolls determined by the wand's rarity. In addition, you ignore half cover when making a spell attack.", "category": { "name": "Wand", "key": "wand" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": "requires attunement by a spellcaster", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_wand-of-secrets", "name": "Wand of Secrets", "desc": "The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.", "category": { "name": "Wand", "key": "wand" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_wand-of-magic-missiles", "name": "Wand of Magic Missiles", "desc": "This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the _magic missile_ spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.\n\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.", "category": { "name": "Wand", "key": "wand" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_wand-of-magic-detection", "name": "Wand of Magic Detection", "desc": "This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the _detect magic_ spell from it. The wand regains 1d3 expended charges daily at dawn.", "category": { "name": "Wand", "key": "wand" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_trident-of-fish-command", "name": "Trident of Fish Command", "desc": "This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast _dominate beast_ (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Trident", "key": "srd_trident", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Two-Handed", "type": null, "desc": "This weapon requires two hands when you attack with it." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" }, { "property": { "name": "Versatile", "type": null, "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "4.000", "weight_unit": "lb", "cost": null, "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_trident-1", "name": "Trident (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Trident", "key": "srd_trident", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Two-Handed", "type": null, "desc": "This weapon requires two hands when you attack with it." }, "detail": null }, { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" }, { "property": { "name": "Versatile", "type": null, "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_stone-of-good-luck-luckstone", "name": "Stone of Good Luck (Luckstone)", "desc": "While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_spell-scroll-3rd-level", "name": "Spell Scroll (3rd Level)", "desc": "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\\n\\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\\n\\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\\n\\n**Spell Scroll (table)**\\n\\n| Spell Level | Rarity | Save DC | Attack Bonus |\\n|-------------|-----------|---------|--------------|\\n| Cantrip | Common | 13 | +5 |\\n| 1st | Common | 13 | +5 |\\n| 2nd | Uncommon | 13 | +5 |\\n| 3rd | Uncommon | 15 | +7 |\\n| 4th | Rare | 15 | +7 |\\n| 5th | Rare | 17 | +9 |\\n| 6th | Very rare | 17 | +9 |\\n| 7th | Very rare | 18 | +10 |\\n| 8th | Very rare | 18 | +10 |\\n| 9th | Legendary | 19 | +11 |\\n\\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.", "category": { "name": "Scroll", "key": "scroll" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_spell-scroll-2nd-level", "name": "Spell Scroll (2nd Level)", "desc": "A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\\n\\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\\n\\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\\n\\n**Spell Scroll (table)**\\n\\n| Spell Level | Rarity | Save DC | Attack Bonus |\\n|-------------|-----------|---------|--------------|\\n| Cantrip | Common | 13 | +5 |\\n| 1st | Common | 13 | +5 |\\n| 2nd | Uncommon | 13 | +5 |\\n| 3rd | Uncommon | 15 | +7 |\\n| 4th | Rare | 15 | +7 |\\n| 5th | Rare | 17 | +9 |\\n| 6th | Very rare | 17 | +9 |\\n| 7th | Very rare | 18 | +10 |\\n| 8th | Very rare | 18 | +10 |\\n| 9th | Legendary | 19 | +11 |\\n\\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.", "category": { "name": "Scroll", "key": "scroll" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_spear-1", "name": "Spear (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Spear", "key": "srd_spear", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Thrown", "type": null, "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." }, "detail": "range 20/60" }, { "property": { "name": "Versatile", "type": null, "desc": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack." }, "detail": "1d8" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_slippers-of-spider-climbing", "name": "Slippers of Spider Climbing", "desc": "While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_sling-1", "name": "Sling (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Sling", "key": "srd_sling", "damage_type": { "name": "Bludgeoning", "key": "bludgeoning" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Ammunition", "type": null, "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 80/320" } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_sickle-1", "name": "Sickle (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Sickle", "key": "srd_sickle", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d4", "properties": [ { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_shortsword-1", "name": "Shortsword (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Shortsword", "key": "srd_shortsword", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_shortbow-1", "name": "Shortbow (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Shortbow", "key": "srd_shortbow", "damage_type": { "name": "Piercing", "key": "piercing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Ammunition", "type": null, "desc": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way." }, "detail": "range 80/320" }, { "property": { "name": "Two-Handed", "type": null, "desc": "This weapon requires two hands when you attack with it." }, "detail": null } ], "is_simple": true, "is_martial": false, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_scimitar-1", "name": "Scimitar (+1)", "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", "category": { "name": "Weapon", "key": "weapon" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": { "name": "Scimitar", "key": "srd_scimitar", "damage_type": { "name": "Slashing", "key": "slashing" }, "damage_dice": "1d6", "properties": [ { "property": { "name": "Finesse", "type": null, "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." }, "detail": null }, { "property": { "name": "Light", "type": null, "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." }, "detail": null } ], "is_simple": false, "is_martial": true, "is_improvised": false, "distance_unit": "feet" }, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_rope-of-climbing", "name": "Rope of Climbing", "desc": "This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.\r\n\r\nIf you tell the rope to knot, large knots appear at 1* foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.\r\n\r\nThe rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_robe-of-useful-items", "name": "Robe of Useful Items", "desc": "This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.\r\n\r\nThe robe has two of each of the following patches:\r\n\r\n* Dagger\r\n* Bullseye lantern (filled and lit)\r\n* Steel mirror\r\n* 10-foot pole\r\n* Hempen rope (50 feet, coiled)\r\n* Sack\r\n\r\nIn addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly.\r\n\r\n| d100 | Patch |\r\n|--------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\r\n| 01-08 | Bag of 100 gp |\r\n| 09-15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp |\r\n| 16-22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself |\r\n| 23-30 | 10 gems worth 100 gp each |\r\n| 31-44 | Wooden ladder (24 feet long) |\r\n| 45-51 | A riding horse with saddle bags |\r\n| 52-59 | Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you |\r\n| 60-68 | 4 potions of healing |\r\n| 69-75 | Rowboat (12 feet long) |\r\n| 76-83 | Spell scroll containing one spell of 1st to 3rd level |\r\n| 84-90 | 2 mastiffs |\r\n| 91-96 | Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach |\r\n| 97-100 | Portable ram |", "category": { "name": "Wondrous Item", "key": "wondrous-item" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": "0.00", "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_ring-of-water-walking", "name": "Ring of Water Walking", "desc": "While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.", "category": { "name": "Ring", "key": "ring" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_ring-of-warmth", "name": "Ring of Warmth", "desc": "While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.", "category": { "name": "Ring", "key": "ring" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_ring-of-swimming", "name": "Ring of Swimming", "desc": "You have a swimming speed of 40 feet while wearing this ring.", "category": { "name": "Ring", "key": "ring" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": false, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_ring-of-mind-shielding", "name": "Ring of Mind Shielding", "desc": "While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.\n\nYou can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.\n\nIf you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.", "category": { "name": "Ring", "key": "ring" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } }, { "key": "srd_ring-of-jumping", "name": "Ring of Jumping", "desc": "While wearing this ring, you can cast the _jump_ spell from it as a bonus action at will, but can target only yourself when you do so.", "category": { "name": "Ring", "key": "ring" }, "rarity": { "name": "Uncommon", "key": "uncommon", "rank": 2 }, "weapon": null, "armor": null, "size": { "name": "Tiny", "key": "tiny" }, "weight": "0.000", "weight_unit": "lb", "cost": null, "requires_attunement": true, "attunement_detail": null, "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "crossreferences": { "to": [] } } ] }