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type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Greatclub","key":"srd_greatclub","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 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requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-handaxe","name":"Vicious Weapon (Handaxe)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Handaxe","key":"srd_handaxe","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d6","properties":[{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-javelin","name":"Vicious Weapon (Javelin)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Javelin","key":"srd_javelin","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 30/120"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-lance","name":"Vicious Weapon (Lance)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Lance","key":"srd_lance","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d12","properties":[{"property":{"name":"Special (Lance)","type":null,"desc":"You have disadvantage when you use alance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted."},"detail":null},{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"6.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-light-hammer","name":"Vicious Weapon (Light-Hammer)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Light hammer","key":"srd_light-hammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-longbow","name":"Vicious Weapon (Longbow)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Longbow","key":"srd_longbow","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 150/600"},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-longsword","name":"Vicious Weapon (Longsword)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Longsword","key":"srd_longsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-mace","name":"Vicious Weapon (Mace)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Mace","key":"srd_mace","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-maul","name":"Vicious Weapon (Maul)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Maul","key":"srd_maul","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"2d6","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"10.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-morningstar","name":"Vicious Weapon (Morningstar)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Morningstar","key":"srd_morningstar","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-net","name":"Vicious Weapon (Net)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Net","key":"srd_net","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"0","properties":[{"property":{"name":"Special (Net)","type":null,"desc":"A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.\n\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 5/15"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-pike","name":"Vicious Weapon (Pike)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Pike","key":"srd_pike","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d10","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"18.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-quarterstaff","name":"Vicious Weapon (Quarterstaff)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Quarterstaff","key":"srd_quarterstaff","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d6","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-rapier","name":"Vicious Weapon (Rapier)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Rapier","key":"srd_rapier","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-scimitar","name":"Vicious Weapon (Scimitar)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Scimitar","key":"srd_scimitar","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d6","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-shortbow","name":"Vicious Weapon (Shortbow)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Shortbow","key":"srd_shortbow","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 80/320"},{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-shortsword","name":"Vicious Weapon (Shortsword)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Shortsword","key":"srd_shortsword","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d6","properties":[{"property":{"name":"Finesse","type":null,"desc":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."},"detail":null},{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-sickle","name":"Vicious Weapon (Sickle)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Sickle","key":"srd_sickle","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Light","type":null,"desc":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."},"detail":null}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-sling","name":"Vicious Weapon (Sling)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Sling","key":"srd_sling","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d4","properties":[{"property":{"name":"Ammunition","type":null,"desc":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­‐‑handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.\n\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way."},"detail":"range 80/320"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-spear","name":"Vicious Weapon (Spear)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Spear","key":"srd_spear","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"},{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":true,"is_martial":false,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-trident","name":"Vicious Weapon (Trident)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Trident","key":"srd_trident","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d6","properties":[{"property":{"name":"Two-Handed","type":null,"desc":"This weapon requires two hands when you attack with it."},"detail":null},{"property":{"name":"Thrown","type":null,"desc":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."},"detail":"range 20/60"},{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d8"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"4.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-war-pick","name":"Vicious Weapon (War-Pick)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-warhammer","name":"Vicious Weapon (Warhammer)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"2.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_vicious-weapon-whip","name":"Vicious Weapon (Whip)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"3.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_wand-of-magic-detection","name":"Wand of Magic Detection","desc":"This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the _detect magic_ spell from it. The wand regains 1d3 expended charges daily at dawn.","category":{"name":"Wand","key":"wand"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_wand-of-magic-missiles","name":"Wand of Magic Missiles","desc":"This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the _magic missile_ spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.\n\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.","category":{"name":"Wand","key":"wand"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_wand-of-secrets","name":"Wand of Secrets","desc":"The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.","category":{"name":"Wand","key":"wand"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_war-pick-1","name":"War-Pick (+1)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_war-pick-2","name":"War-Pick (+2)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_war-pick-3","name":"War-Pick (+3)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"War Pick","key":"srd_war-pick","damage_type":{"name":"Piercing","key":"piercing"},"damage_dice":"1d8","properties":[],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_warhammer-1","name":"Warhammer (+1)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_warhammer-2","name":"Warhammer (+2)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_warhammer-3","name":"Warhammer (+3)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Warhammer","key":"srd_warhammer","damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"damage_dice":"1d8","properties":[{"property":{"name":"Versatile","type":null,"desc":"This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."},"detail":"1d10"}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_well-of-many-worlds","name":"Well of Many Worlds","desc":"This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.\r\n\r\nYou can use an action to unfold and place the _well of many worlds_ on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the GM decides where it leads. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. Once _well of many worlds_ has opened a portal, it can't do so again for 1d8 hours.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Legendary","key":"legendary","rank":5},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_whip-1","name":"Whip (+1)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_whip-2","name":"Whip (+2)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_whip-3","name":"Whip (+3)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","category":{"name":"Weapon","key":"weapon"},"rarity":{"name":"Very Rare","key":"very-rare","rank":4},"weapon":{"name":"Whip","key":"srd_whip","damage_type":{"name":"Slashing","key":"slashing"},"damage_dice":"1d4","properties":[{"property":{"name":"Reach","type":null,"desc":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."},"detail":null}],"is_simple":false,"is_martial":true,"is_improvised":false,"distance_unit":"feet"},"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":null,"requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"srd_wind-fan","name":"Wind Fan","desc":"While holding this fan, you can use an action to cast the _gust of wind_ spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.","category":{"name":"Wondrous Item","key":"wondrous-item"},"rarity":{"name":"Uncommon","key":"uncommon","rank":2},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"crossreferences":{"to":[]}},{"key":"vom_aberrant-agreement","name":"Aberrant Agreement","desc":"This long scroll bears strange runes and seals of eldritch powers. When you use an action to present this scroll to an aberration whose Challenge Rating is equal to or less than your level, the binding powers of the scroll compel it to listen to you. You can then attempt to strike a bargain with the aberration, negotiating a service from it in exchange for a reward. The aberration is under no compulsion to strike the bargain; it is compelled only to parley long enough for you to present a bargain and allow for negotiations. If you or your allies attack or otherwise attempt to harm the aberration, the truce is broken, and the creature can act normally. If the aberration refuses the offer, it is free to take any actions it wishes. Should you and the aberration reach an agreement that is satisfactory to both parties, you must sign the agreement and have the aberration do likewise (or make its mark, if it has no form of writing). The writing on the scroll changes to reflect the terms of the agreement struck. The magic of the charter holds both you and the aberration to the agreement until its service is rendered and the reward paid, at which point the scroll blackens and crumbles to dust. An aberration's thinking is alien to most humanoids, and vaguely worded contracts may result in unintended consequences, as the creature may have different thoughts as to how to best meet the goal. If either party breaks the bargain, that creature immediately takes 10d6 psychic damage, and the charter is destroyed, ending the contract.","category":{"name":"Scroll","key":"scroll"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_adamantine-spearbiter","name":"Adamantine Spearbiter","desc":"The front of this shield is fashioned in the shape of a snarling wolf ’s head. Spearbiter (Uncommon). When a creature you can see within 5 feet of you makes a melee weapon attack against you, you can use a reaction to attack the attacker’s weapon, the wolf ’s head animating and snapping its jaws at the weapon. Make a melee weapon attack with the shield. You have proficiency with this attack if you are proficient with shields. If the result is higher than the attacker’s attack roll against you, the attacker’s attack misses you. You can’t use this property of the shield again until the next dawn. Adamantine Spearbiter (Rare). A more powerful version of this shield exists. Its wolf ’s head is fitted with adamantine fangs and appears larger and more menacing. When you use your reaction and animate the wolf ’s head to snap at the attacker’s weapon, you have advantage on the attack roll. In addition, there is no longer a limit to the number of times you can use this property of the shield.","category":{"name":"Shield","key":"shield"},"rarity":{"name":"Rare","key":"rare","rank":3},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_agile-breastplate","name":"Agile Breastplate","desc":"This magically enhanced armor is less bulky than its nonmagical version. While wearing a suit of medium agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 3, instead of 2. While wearing a suit of heavy agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 1, instead of 0.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Common","key":"common","rank":1},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_agile-chain-mail","name":"Agile Chain Mail","desc":"This magically enhanced armor is less bulky than its nonmagical version. While wearing a suit of medium agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 3, instead of 2. While wearing a suit of heavy agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 1, instead of 0.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Common","key":"common","rank":1},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_agile-chain-shirt","name":"Agile Chain Shirt","desc":"This magically enhanced armor is less bulky than its nonmagical version. While wearing a suit of medium agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 3, instead of 2. While wearing a suit of heavy agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 1, instead of 0.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Common","key":"common","rank":1},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}},{"key":"vom_agile-half-plate","name":"Agile Half Plate","desc":"This magically enhanced armor is less bulky than its nonmagical version. While wearing a suit of medium agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 3, instead of 2. While wearing a suit of heavy agile armor, the maximum Dexterity modifier you can add to determine your Armor Class is 1, instead of 0.","category":{"name":"Armor","key":"armor"},"rarity":{"name":"Common","key":"common","rank":1},"weapon":null,"armor":null,"size":{"name":"Tiny","key":"tiny"},"weight":"0.000","weight_unit":"lb","cost":"0.00","requires_attunement":false,"attunement_detail":null,"document":{"name":"Vault of Magic","key":"vom","type":"SOURCE","display_name":"Vault of Magic","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"},"crossreferences":{"to":[]}}]}