Spell List
list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.
GET /v2/spells/?format=api&ordering=-classes&page=7
{ "count": 1954, "next": "https://api.open5e.com/v2/spells/?format=api&ordering=-classes&page=8", "previous": "https://api.open5e.com/v2/spells/?format=api&ordering=-classes&page=6", "results": [ { "url": "https://api.open5e.com/v2/spells/srd_tiny-hut/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_tiny-hut", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation", "url": "https://api.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Tiny Hut", "desc": "A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.", "level": 3, "higher_level": "", "target_type": "area", "range_text": "Self", "range": 0.0, "ritual": true, "casting_time": "1minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A small crystal bead.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "8 hours", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/srd_tongues/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_tongues", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination", "url": "https://api.open5e.com/v2/spellschools/divination/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Cleric", "key": "srd_cleric", "url": "https://api.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Tongues", "desc": "This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0.1, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": true, "material_specified": "A small clay model of a ziggurat.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/srd_true-polymorph/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_true-polymorph", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "True Polymorph", "desc": "Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation lasts until it is dispelled. This spell has no effect on a shapechanger or a creature with 0 hit points. An unwilling creature can make a Wisdom saving throw, and if it succeeds, it isn't affected by this spell.\n\n**Creature into Creature.** If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality. The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions. The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.\n\n**Object into Creature.** You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.\n\n **Creature into Object.** If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.", "level": 9, "higher_level": "", "target_type": "creature", "range_text": "30 feet", "range": 30.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A drop of mercury, a dollop of gum arabic, and a wisp of smoke.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/srd_true-seeing/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_true-seeing", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination", "url": "https://api.open5e.com/v2/spellschools/divination/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Cleric", "key": "srd_cleric", "url": "https://api.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "True Seeing", "desc": "This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.", "level": 6, "higher_level": "", "target_type": "creature", "range_text": "Touch", "range": 0.1, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "An ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/srd_true-strike/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_true-strike", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Divination", "key": "divination", "url": "https://api.open5e.com/v2/spellschools/divination/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "True Strike", "desc": "You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.", "level": 0, "higher_level": "", "target_type": "point", "range_text": "30 feet", "range": 30.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/srd_unseen-servant/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_unseen-servant", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Unseen Servant", "desc": "This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wind. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.", "level": 1, "higher_level": "", "target_type": "point", "range_text": "60 feet", "range": 60.0, "ritual": true, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A piece of string and a bit of wood.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/srd_vampiric-touch/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_vampiric-touch", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_4", "damage_roll": "4d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_5", "damage_roll": "5d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_6", "damage_roll": "6d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_7", "damage_roll": "7d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_8", "damage_roll": "8d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "slot_level_9", "damage_roll": "9d6", "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Vampiric Touch", "desc": "The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.", "level": 3, "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.", "target_type": "creature", "range_text": "Self", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "3d6", "damage_types": [ "necrotic" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/srd_wall-of-fire/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_wall-of-fire", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation", "url": "https://api.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Cleric", "key": "srd_cleric", "url": "https://api.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Wall of Fire", "desc": "You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save. One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet o f that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side o f the wall deals no damage. The other side of the wall deals no damage.", "level": 4, "higher_level": "When you cast this spell using a level spell slot 5 or more, the damage of the spell increases by 1d8 for each level of higher spell slot to 4.", "target_type": "creature", "range_text": "120 feet", "range": 120.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A small piece of phosphorus.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "5d8", "damage_types": [ "fire" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/srd_wall-of-force/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_wall-of-force", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation", "url": "https://api.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Wall of Force", "desc": "An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side). Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.", "level": 5, "higher_level": "", "target_type": "point", "range_text": "120 feet", "range": 120.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A pinch of powder made by crushing a clear gemstone.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": "sphere", "shape_size": 10.0, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/srd_wall-of-ice/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_wall-of-ice", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation", "url": "https://api.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Wall of Ice", "desc": "You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration. If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save. The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.", "level": 6, "higher_level": "When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th.", "target_type": "creature", "range_text": "120 feet", "range": 120.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A small piece of quartz.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "10d6", "damage_types": [ "cold" ], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/srd_wall-of-stone/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_wall-of-stone", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Evocation", "key": "evocation", "url": "https://api.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Wall of Stone", "desc": "A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall. The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp. If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on. The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM's discretion. If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.", "level": 5, "higher_level": "", "target_type": "point", "range_text": "120 feet", "range": 120.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A small block of granite.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/srd_water-breathing/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_water-breathing", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null }, { "type": "ritual", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Ranger", "key": "srd_ranger", "url": "https://api.open5e.com/v2/classes/srd_ranger/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Water Breathing", "desc": "This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern.", "level": 3, "higher_level": "", "target_type": "creature", "range_text": "30 feet", "range": 30.0, "ritual": true, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A short piece of reed or straw.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "24 hours", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/srd_web/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_web", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Web", "desc": "You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.", "level": 2, "higher_level": "", "target_type": "point", "range_text": "60 feet", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "A bit of spiderweb.", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": "cube", "shape_size": 20.0, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/srd_weird/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_weird", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Illusion", "key": "illusion", "url": "https://api.open5e.com/v2/spellschools/illusion/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Weird", "desc": "Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.", "level": 9, "higher_level": "", "target_type": "creature", "range_text": "120 feet", "range": 120.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": "sphere", "shape_size": 30.0, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/srd_wish/?format=api", "document": { "name": "System Reference Document 5.1", "key": "srd-2014", "type": "SOURCE", "display_name": "5e 2014 Rules", "publisher": { "name": "Wizards of the Coast", "key": "wizards-of-the-coast", "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://dnd.wizards.com/resources/systems-reference-document" }, "key": "srd_wish", "casting_options": [ { "type": "default", "damage_roll": null, "target_count": null, "duration": null, "range": null, "concentration": null, "shape_size": null, "desc": null } ], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Wish", "desc": "Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: \n- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. \n- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell. \n- You grant up to ten creatures you can see resistance to a damage type you choose. \n- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack. \n- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll. \nYou might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner. The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.", "level": 9, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": false, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_adaptation/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_adaptation", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Adaptation", "desc": "You touch a creature, modifying it for a specific environment. The target chooses one of the following options for the duration. It can end one option as an action to gain the benefits of a different one. The spell ends if you cast it again or dismiss it as an action.\n\n - The creature grows gills and webbing between its digits. It can breathe underwater and gains a swimming speed equal to its walking speed.\n\n - The creature grows a membrane between its limbs. When the creature falls, it can use its reaction to subtract up to 100 feet from the fall when calculating falling damage and can glide horizontally a number of feet equal to its walking speed.\n\n - The creature grows a prehensile tail. The tail has a 5-foot reach and can lift a number of pounds equal to five times the creature’s Strength score. It can grasp, lift, drop, hold, push, or pull an object or a creature, open or close a door or a container, grapple someone, or make an unarmed strike.\n\n - The creature’s appearance changes. For the duration, it can use an action to change its height, weight, facial features, voice, hair length and coloration, and distinguishing characteristics. It cannot change its size or number of limbs.\n\n - The creature grows a natural weapon. Unarmed strikes with the weapon deal 1d6 bludgeoning, piercing, or slashing damage as appropriate. The natural weapon is magical and has a +1 bonus to its attack and damage rolls.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the natural weapon’s bonus increases to +2. When you use a spell slot of 6th level or higher, the natural weapon’s bonus increases to +3. Additionally, the target can select one additional option for every two slot levels above 2nd.", "target_type": "creature", "range_text": "Touch", "range": 0.1, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_alter-weather/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_alter-weather", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Cleric", "key": "srd_cleric", "url": "https://api.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Alter Weather", "desc": "You seize the air currents above you, taking control of the local weather. You must have clear sight of the sky to cast this spell, and the spell ends early if you end your turn unable to see it.\n\nWhen you cast the spell, you can choose to shift the precipitation, temperature, and wind each by one stage on the charts below. It takes 30 minutes for the conditions to change, after which you can change them again. The charts suggest weather effects, and your GM may determine any additional effects resulting from the change in weather. Your GM may rule that fire or cold resistance, hot or cold weather gear, or other measures partly or completely protect a creature against the effects. After the spell ends, the weather returns to its original state, changing at the same rate. The spell ends if you cast it again or dismiss it as an action.\n\n##### Precipitation\n\nHigher stages include all the effects of lower stages.\n<table>\n<thead><tr>\n<th>Stage</th>\n<th>Condition</th>\n<th>Effects</th>\n</tr></thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Clear</td>\n<td>—</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Light clouds</td>\n<td>—</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Overcast or ground fog</td>\n<td>The area lacks sunlight, for effects or traits dependent on it.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Rain, hail, or snow</td>\n<td>Objects and creatures are lightly obscured more than 60 feet away.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Torrential rain, driving hail, or blizzard</td>\n<td>Objects and creatures are heavily obscured more than 30 feet away, and all terrain is difficult terrain.</td>\n</tr>\n</tbody>\n</table>\n<h5>Temperature</h5>\nStage 1 includes the effects of stage 2, and stage 7 includes the effects of stage 6.\n<table>\n<thead><tr>\n<th>Stage</th>\n<th>Condition</th>\n<th>Effects</th>\n</tr></thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Unbearable heat</td>\n<td>All creatures must make a DC 10 Constitution saving throw every hour or suffer one level of exhaustion.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Hot</td>\n<td>All creatures suffer disadvantage on all Constitution saves except against weather effects.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Warm</td>\n<td>—</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Pleasant</td>\n<td>—</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Cool</td>\n<td>—</td>\n</tr>\n<tr>\n<td>6</td>\n<td>Cold</td>\n<td>All creatures suffer disadvantage on Dexterity checks.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>Bitter cold</td>\n<td>All creatures must make a DC 10 Constitution saving throw every hour or suffer one level of exhaustion.</td>\n</tr>\n</tbody>\n</table>\n<h5>Wind</h5>\nHigher stages include all the effects of lower stages.\n<table>\n<thead><tr>\n<th>Stage</th>\n<th>Condition</th>\n<th>Effects</th>\n</tr></thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>Calm</td>\n<td>—</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Moderate wind</td>\n<td>—</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Strong wind</td>\n<td>Ranged attacks are made at disadvantage.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>Gale</td>\n<td>All creatures have resistance to damage from ranged attacks.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>Hurricane</td>\n<td>Ranged attacks are impossible, and all movement against the wind costs twice as much.</td>\n</tr>\n</tbody>\n</table>\n<em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 7th level, the duration is 8 hours, and the area increases to a 5-mile radius. When you cast this spell using a spell slot of 8th level, the duration is 24 hours, and the area increases to a 10-mile radius. When you cast this spell using a spell slot of 9th level, the duration is 7 days, and the area increases to a 25-mile radius.", "level": 6, "higher_level": "", "target_type": "", "range_text": "Self (1-mile radius)", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a silver dish and a glass tube filled with quicksilver", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_animal-transformation/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_animal-transformation", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Animal Transformation", "desc": "You gesture at a creature you can see within range, magically molding them into a new form. The spell has no effect on a creature with 0 hit points. An unwilling creature must make a Charisma saving throw or be transformed. At the end of each of its turns, an affected target can repeat the save, ending the spell on a success.\n\nThe transformation lasts for the duration, or until the target drops to 0 hit points. The new form can be any beast whose challenge rating is equal to or less than the target’s challenge rating or level, but no greater than 4. The target’s game statistics are replaced by the statistics of the chosen beast. It retains its alignment, personality, allegiances, and broad plan of action.\n\nThe target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form.\n\nThe creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech. Its items meld into the new form, and the creature can’t activate, use, wield, or otherwise benefit from any of it.", "level": 4, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the new form’s maximum challenge rating increases by 1 for each slot level above 4th.", "target_type": "creature", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a lump of clay", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_arcane-shelter/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_arcane-shelter", "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration", "url": "https://api.open5e.com/v2/spellschools/abjuration/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Arcane Shelter", "desc": "You construct a 10-foot radius dome of arcane energy, centered on yourself. The dome is stationary and disappears if you exit its area. If you cast it in a location without enough space to accommodate it, the spell fails.\n\nTen Medium creatures can fit inside the dome; a Large creature takes as much space as four Medium creatures. You can designate up to ten creatures when you cast the spell who can freely pass in and out of the dome, spending 25 feet of movement to move through the dome. Other creatures cannot pass through.\n\nThe dome is translucent, with only vague shapes visible through it. Projectiles that touch the dome are slowed to a stop, and spells and other magical effects can’t pass through the dome or be cast through it.", "level": 3, "higher_level": "", "target_type": "", "range_text": "Self (10-foot dome)", "range": 0.0, "ritual": true, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a flake of tortoise shell", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "8 hours", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_arcane-wall/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_arcane-wall", "casting_options": [], "school": { "name": "Evocation", "key": "evocation", "url": "https://api.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Arcane Wall", "desc": "An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice which side).\n\nNothing can physically pass through the wall. Each panel has AC 15 and 100 hit points. The wall can’t be dispelled by dispel magic, and is immune to psychic and nonmagical bludgeoning, piercing, and slashing damage. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.", "level": 5, "higher_level": "", "target_type": "", "range_text": "120 ft", "range": 120.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a pinch of powdered gemstone", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_arcanists-sword/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_arcanists-sword", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Arcanist's Sword", "desc": "You create a glowing sword-shaped plane of force that hovers within range for the duration. When the sword appears and as a bonus action on subsequent turns, you can give the sword one of the following commands.\n\n - **Attack.** The sword moves up to 20 feet toward a creature and makes a melee spell attack against it. On a hit, the target takes force damage equal to 3d10 + your spellcasting ability modifier.\n\n - **Guard.** The sword moves up to 20 feet into a creature’s space and grants the creature half cover as it attempts to deflect incoming attacks. The first time a hostile creature comes within 5 feet of the sword, the sword makes a melee spell attack against that creature. On a hit, the target takes force damage equal to 3d10 + your spellcasting ability modifier. The sword cannot attack again until you command it again.\n\n - **Whirl.** The sword moves up to 20 feet toward a point and then begins to spin in a deadly whirl. A creature that starts in the sword’s space or passes within 5 feet of the sword on its turn must succeed on a Dexterity saving throw or take 3d10 force damage.", "level": 7, "higher_level": "", "target_type": "area", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "3d10", "damage_types": [ "force" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_arctic-breath/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_arctic-breath", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Arctic Breath", "desc": "A line of freezing arctic wind 30 feet long and 5 feet wide blasts out from you in a direction of your choice. Each creature in the line must make a Dexterity saving throw.\n\nOn a failure, a creature takes 2d8 cold damage and its speed is reduced by 10 feet until the end of its next turn. On a success, a creature takes half as much damage and isn’t slowed.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.", "target_type": "creature", "range_text": "Self", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "2d8", "damage_types": [ "cold" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_assemble/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_assemble", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Assemble", "desc": "You magically assemble unfinished materials you can see within range that are not being worn or carried into products. With enough unfinished material, you can assemble up to eight nonmagical objects. A Large object (contained within a 10-foot cube, or eight connected 5-foot cubes) counts as eight, a Medium or Small object as one, and a Tiny object as one-eighth. The object cannot be securely attached to a surface or a larger object, and if you are working with metal or stone, the assembled object can be no larger than Medium. Unfinished materials can be raw (freshly felled trees or mined ores) or partlyworked (wooden boards or metal ingots), but cannot be finished goods (a constructed building or suit of armor). Examples include:\n\n - Metals and alloys (such as bronze, iron, or silver)\n\n - Organic byproducts (such as canvas, silk, or wool)\n\n - Plant matter (such as flax, hemp, or oak)\n\n - Stone (such as granite, marble, or sandstone)\n\nYou cannot affect creatures or magic items, and you must have proficiency in the appropriate set of artisan’s tools to create items of commensurate craftsmanship. For this type of artisanal crafting, the spell completes the equivalent of eight hours’ work, which can be part of a longer-term project.", "level": 4, "higher_level": "", "target_type": "object", "range_text": "120 ft", "range": 120.0, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 8, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_befriend/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_befriend", "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment", "url": "https://api.open5e.com/v2/spellschools/enchantment/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Befriend", "desc": "You ensorcel one creature you can see within range, compelling them to like and trust you. For the duration, you have advantage on Charisma (Persuasion) or Charisma (Deception) checks to interact with the target. Afterward, the target is aware you magically influenced it, and becomes hostile toward you. A violent creature might attack you, while others might spread word of your treachery, summon the authorities, or otherwise attempt to thwart you.", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "30 ft", "range": 30.0, "ritual": false, "casting_time": "minute", "reaction_condition": null, "verbal": false, "somatic": true, "material": true, "material_specified": "1 copper piece, which the spell consumes", "material_cost": "0.01", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "10 minutes", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_bewilder/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_bewilder", "casting_options": [], "school": { "name": "Enchantment", "key": "enchantment", "url": "https://api.open5e.com/v2/spellschools/enchantment/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Bewilder", "desc": "You distort and confuse your enemies’ senses, driving them to inexplicable action. Each creature in a 20-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.\n\nAn affected target can’t take reactions. At the start of each of its turns, it must spend half of its movement to move in a random horizontal direction. To determine the direction, roll a d8 and assign a direction to each die face. It then must roll a d4 to determine its actions.\n\n| d4 | Behavior |\n| --- | --- |\n| 1 | The creature is stunned until the start of its next turn. |\n| 2 | The creature treats every other creature as its enemy until the start of its next turn, fighting them with its typical tactics. |\n| 3 | The creature becomes frightened of every other creature it can see until the start of its next turn. |\n| 4 | The creature drops any weapons or items it is holding, and doesn't move or take actions this turn. |\n\nAt the end of each of its turns, an affected target can repeat its saving throw, ending the effect on itself on a success. A creature can also repeat its saving throw any time it takes damage.", "level": 4, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.", "target_type": "creature", "range_text": "90 ft", "range": 90.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a sprig of wormwood", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "wisdom", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_black-ice/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_black-ice", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Black Ice", "desc": "You cause a patch of nearly transparent ice to form on ground that you can see within range. Until the spell ends, the magic ice fills a 5-foot square. Any creature on the ice’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d6 cold damage. If the creature is Medium or smaller, it also falls prone on a failed save.\n\nA creature must also make the saving throw when it moves onto the ice’s space for the first time on a turn or ends its turn atop it.\n\nThis spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", "level": 0, "higher_level": "", "target_type": "area", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "1d6", "damage_types": [ "cold" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_blade-burst/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_blade-burst", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Blade Burst", "desc": "You conjure a ring of blades to slash or stab at your foes. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 slashing or piercing damage (your choice).\n\nThis spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "Self", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "1d6", "damage_types": [ "piercing" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_burst-of-flame/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_burst-of-flame", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Burst of Flame", "desc": "You summon up a fiery explosion, creating light, heat, or smoke. You may conjure the explosion at any point within 60 feet, but it will have added effect if you conjure it atop an existing nonmagical flame (extinguishing up to a 5-foot cube of flame). Choose one of the following effects.\n\n - **Light.** You create a shower of sparks, blinding onlookers. Each creature in a 10-foot radius must make a Constitution saving throw or be blinded until the end of your next turn. If you target an existing flame, the radius increases to 20 feet.\n\n - **Heat.** You conjure a blast of intense heat. Each creature in a 10-foot radius must make a Constitution saving throw. On a failed save, a creature takes 3d6 fire damage, or half as much on a successful save. If you target an existing flame, the damage increases to 4d6.\n\n - **Smoke.** You create a 15-foot radius cloud of thick, oily smoke. It spreads around corners, and its area is heavily obscured. If you target an existing flame, the radius is 30 feet. The cloud lasts for 1 minute or until dispersed by a strong breeze.", "level": 2, "higher_level": "", "target_type": "", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "3d6", "damage_types": [ "fire" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_caustic-quarrel/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_caustic-quarrel", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Caustic Quarrel", "desc": "You conjure an arrow of acid and send it streaking towards a target within range. Make a ranged spell attack. On a hit, the target takes 6d4 acid damage and is coated in acid. An acid-coated target can use its action to wipe the acid off. If not, then at the end of its next turn, it takes an additional 4d4 acid damage.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, both instances of damage increase by 1d4 for each slot level above 2nd.", "target_type": "creature", "range_text": "90 ft", "range": 90.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a bit of fool's gold, sulfur, and water", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "6d4 + 4d4", "damage_types": [ "acid" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_circle-of-protection/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_circle-of-protection", "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration", "url": "https://api.open5e.com/v2/spellschools/abjuration/?format=api" }, "classes": [ { "name": "Cleric", "key": "srd_cleric", "url": "https://api.open5e.com/v2/classes/srd_cleric/?format=api" }, { "name": "Paladin", "key": "srd_paladin", "url": "https://api.open5e.com/v2/classes/srd_paladin/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Circle of Protection", "desc": "You draw a 10-foot radius circular glyph upon the ground, which projects upward into a luminous 30-foot tall cylinder. Select one of the following creature types when you draw the glyph: aberrations, celestials, elementals, fey, fiends, or undead. A challenge rating 5 or lower creature of the chosen type can’t willingly move across the cylinder’s boundary. When the creature attempts to make an attack, cast a spell, use teleportation or interplanar travel, or cause any other effect across the boundary, it must first succeed on a Charisma saving throw.\n\nWhenever you start casting the spell, you can modify it so that it doesn’t require concentration. If you do so, the spell’s casting time becomes 10 minutes for that casting.", "level": 3, "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the maximum challenge rating of affected creatures increases by 3 for each slot level above 3rd. When you cast this spell using a spell slot of 5th or 6th level, the duration is concentration, up to 12 hours. When cast using a spell slot of 7th or 8th level, the duration is concentration, up to 24 hours. When cast using a 9th-level spell slot, the spell lasts until dispelled, and there is no challenge rating limit on affected creatures.", "target_type": "area", "range_text": "15 ft", "range": 15.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a mixture of salt and silver powder worth at least 100gp, which the spell consumes", "material_cost": "100.00", "material_consumed": true, "target_count": null, "saving_throw_ability": "charisma", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": "cylinder", "shape_size": 10.0, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_cold-snap/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_cold-snap", "casting_options": [], "school": { "name": "Evocation", "key": "evocation", "url": "https://api.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Cold Snap", "desc": "With a snap of your fingers, a swirling burst of freezing wind erupts at a point you choose within range. Each creature in a 5-foot radius sphere must make a Constitution saving throw. On a failure, a creature takes 3d8 cold damage and becomes coated in ice, reducing its speed by 10 feet until the start of your next turn. On a success, it takes half as much damage and is not slowed.\n\nThe ground in the area is covered with slick ice and snow, making it difficult terrain until the start of your next turn.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.", "target_type": "", "range_text": "90 ft", "range": 90.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "3d8", "damage_types": [ "cold" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_command-objects/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_command-objects", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Command Objects", "desc": "You magically animate nearby objects, bending them to your will. Choose up to six nonmagical objects within range that are not being worn or carried. All objects must be the same size, and you can animate six Tiny, four Small, three Medium, two Large, or one Huge object(s). Each object animates until spell ends or until reduced to 0 hit points; when an object drops to 0 hit points, any remaining damage carries over to its original object form.\n\n##### Command Objects Statistics\n\n<table>\n<thead><tr>\n<th>Size</th>\n<th>HP</th>\n<th>AC</th>\n<th>Str</th>\n<th>Dex</th>\n<th>Damage</th>\n<th>Speed</th>\n</tr></thead>\n<tbody>\n<tr>\n<td>Tiny</td>\n<td>5</td>\n<td>19</td>\n<td>12</td>\n<td>28</td>\n<td>1d4 + 1 damage</td>\n<td>fly 30 (hover)</td>\n</tr>\n<tr>\n<td>Small</td>\n<td>10</td>\n<td>18</td>\n<td>16</td>\n<td>24</td>\n<td>1d6 + 3 damage</td>\n<td>fly 30</td>\n</tr>\n<tr>\n<td>Medium</td>\n<td>20</td>\n<td>17</td>\n<td>20</td>\n<td>20</td>\n<td>1d10 + 5 damage</td>\n<td>30</td>\n</tr>\n<tr>\n<td>Large</td>\n<td>30</td>\n<td>16</td>\n<td>24</td>\n<td>16</td>\n<td>2d10 + 7 damage</td>\n<td>25</td>\n</tr>\n<tr>\n<td>Huge</td>\n<td>60</td>\n<td>15</td>\n<td>28</td>\n<td>12</td>\n<td>5d12 + 9 damage</td>\n<td>20</td>\n</tr>\n</tbody>\n</table>\nAn animated object has blindsight with a radius of 30 feet and statistics as shown in the table above. The GM might rule an object has immunities, resistances, and vulnerabilities to specific damage types based on its form. If an object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. \nIn combat, an object shares your initiative count, but takes its turn immediately after yours.\nAs a bonus action, you can issue one command to any number of objects within the spell’s range. That command can be to attack, or some other action. Otherwise, the only action an object takes on its turn is the Dodge action. An object may also be commanded to attempt an action available to all creatures, such as grapple or shove, if its form permits it to do so.\nIf commanded to attack, an object makes one melee attack against a target you specify within 5 feet of it. Its attack bonus is equal to your spell attack modifier. An object usually deals bludgeoning damage, but the GM might rule it deals slashing or piercing damage based on its form.", "level": 5, "higher_level": "", "target_type": "object", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 6, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_cone-of-flame/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_cone-of-flame", "casting_options": [], "school": { "name": "Evocation", "key": "evocation", "url": "https://api.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "ft", "name": "Cone of Flame", "desc": "Flames shoot forth from your fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failure, or half as much damage on a success.\n\nThe flames ignite any flammable objects in the area that aren’t being worn or carried.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 and the range of the cone increases by 5 feet for each slot level above 1st.", "target_type": "area", "range_text": "Self", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "3d6", "damage_types": [ "fire" ], "duration": "instantaneous", "shape_type": "cone", "shape_size": 15.0, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_confinement/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_confinement", "casting_options": [], "school": { "name": "Evocation", "key": "evocation", "url": "https://api.open5e.com/v2/spellschools/evocation/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Confinement", "desc": "An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box as you choose. The prison has an AC of 17 and 140 hit points.\n\nA prison in the shape of a cage can be up to 20 feet on a side, is made from 1/2-inch diameter bars spaced a 1/2-inch apart, and provides half cover.\n\nA prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.\n\nWhen you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.\n\nA creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failed save, the magic fails and has no effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.\n\nThis spell can't be dispelled by _dispel magic_.", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the cage’s AC increases by 1 and its hit points increase by 20 for each slot level above 7th.", "target_type": "area", "range_text": "100 ft", "range": 100.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "ruby dust worth 1,500 gp", "material_cost": "1500.00", "material_consumed": true, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "d", "damage_types": [], "duration": "1 hour", "shape_type": "cube", "shape_size": 20.0, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_conjure-herald/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_conjure-herald", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Conjure Herald", "desc": "You create a floating spirit which conveys a message of your choice. The herald appears to be a Medium or Small creature of ghostly form, with you determining its appearance otherwise. The herald knows a fixed message of up to 25 words. When you cast this spell, choose one of the following effects:\n\n - **Ward.** The herald is cast at a particular location, or on a statue or other object with a mouth, and is fixed to that point. It is invisible and motionless until a specific condition is met within 30 feet of its location. When the condition is met, it appears and recites its message. If cast on an object, it moves the object’s mouth rather than appearing directly. You determine whether it does so once or disappears again and repeats the message every time the condition is met. When cast in this way, the herald lasts until dispelled.\n\n - **Announcement.** The herald floats through the air up to 100 feet up and 30 feet per round, repeating its message every round. It traverses an area up to a 5-mile radius around its location, conveying its message to every creature it sees. When cast in this way, the herald lasts for 1 hour.", "level": 2, "higher_level": "", "target_type": "object", "range_text": "30 ft", "range": 30.0, "ritual": true, "casting_time": "minute", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a small silver horn worth at least 10gp, which is consumed", "material_cost": "10.00", "material_consumed": true, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": " specs", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_conjure-minor-fiends/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_conjure-minor-fiends", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Conjure Minor Fiends", "desc": "You recite a dark incantation, summoning a group of minor fiends to do your bidding. You may choose the plane you call them from. The spell conjures two demons which use the Minor Fiend stat block below. Alternatively, your GM may choose any number of fiends whose combined challenge ratings are 2 or lower. In combat, the fiends share your initiative count but take their turns immediately after yours.\n\nThe fiends are friendly to you and your companions and hostile to all other creatures. If you lose concentration on the spell, they do not disappear. Instead, they become hostile toward you and your companions. They can’t be dismissed and last for 1 hour after their summoning. A fiend disappears when reduced to 0 hit points.\n\n**At Higher Levels.** When you cast this spell using a spell slot above 3rd level, the number of minor fiends or the combined challenge rating of the summoned fiends increases by 1 for each slot level above 3rd.\n\n## Minor Fiend\n\nMedium fiend (demon)\n\n* * *\n\n - **Armor Class** 14\n- **Hit Points** 32 (5d8+10)\n- **Speed** 30 ft.\n\n* * *\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) |\n\n* * *\n\n - **Damage Resistances** cold, fire, lightning\n- **Damage Immunities** poison\n- **Condition Immunities** charmed, frightened, poisoned\n- **Senses** darkvision 60 ft., passive Perception 12\n- **Languages** Abyssal or Infernal, understands one language you can speak\n- **Proficiency Bonus** 2\n- **Challenge** 1\n\n* * *\n\n_**Magic Resistance.**_ The fiend has advantage on saving throws against spells and other magical effects.\n\n* * *\n\n<h3>Actions</h3>\n<em><strong>Multiattack.</strong></em> The fiend can make two attacks, only one of which can be Abyssal Bile.\n<em><strong>Claws.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 1d8 + 3 slashing damage.\n<em><strong>Abyssal Bile.</strong></em> The fiend sprays abyssal bile at one creature within 10 feet of it. The target must make a Charisma saving throw against your spell save DC. On a failed save, it rolls 1d4 and is afflicted by a condition according to the result.\n<ul>\n<li>1: The target is frightened of the fiend.</li>\n<li>2: The target is poisoned.</li>\n<li>3: The target is restrained.</li>\n<li>4: The target erupts into black flames, taking 1d6 fire damage at the start of each of its turns.</li>\n</ul>\nThe target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Once a creature successfully saves against this ability, it is immune for 24 hours.", "level": 3, "higher_level": "", "target_type": "", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "100gp worth of incense mixed with humanoid blood, which is consumed in the casting", "material_cost": "100.00", "material_consumed": true, "target_count": null, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_corpse-puppets/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_corpse-puppets", "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Corpse Puppets", "desc": "Your shadow splits, reaching out and reanimating up to five Tiny, Small or Medium corpses of challenge rating 1/4 or higher that you can see within range. Each corpse immediately transforms into an undead creature of the same size, which takes your choice of form (Skeleton or Zombie) using the Corpse Puppet stat block below.\n\nThe puppets are allies to you and your companions. In combat, they share your initiative count, but take their turns immediately after yours. As a bonus action, you can issue one command to any number of puppets within the spell’s range. If you don’t issue a command, they take the Dodge action and use their move to avoid danger.\n\nThe puppets are under your control until the spell ends, after which they become inanimate once more.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, you animate up to two additional corpses for each slot level above 5th.\n\n## Corpse Puppet\n\nMedium undead\n\n* * *\n\n### Skeleton\n\n - **Armor Class** 13\n- **Hit Points** 15 (2d8+6)\n- **Speed** 35 ft.\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 8 (-1) | 5 (-3) |\n\n* * *\n\n### Zombie\n\n - **Armor** Class 8\n- **Hit Points** 25 (4d8+7)\n- **Speed** 20 ft.\n\n| STR | DEX | CON | INT | WIS | CHA |\n| --- | --- | --- | --- | --- | --- |\n| 14 (+2) | 6 (-2) | 16 (+3) | 6 (-2) | 8 (-1) | 5 (-3) |\n\n* * *\n\n - **Damage Vulnerabilities (Skeleton)** bludgeoning\n- **Damage Immunities** poison\n- **Condition Immunities** exhaustion, poisoned\n- **Senses** darkvision 60 ft., passive Perception 9\n- **Languages** understands all languages it spoke in life but can't speak\n- **Proficiency** 2\n- **Challenge** 1/2\n\n* * *\n\n_**Festering Fortitude (Zombie Only).**_ If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC equal to the damage taken, unless the damage is radiant or from a critical hit. On a success, the puppet drops to 1 hit point instead.\n\n_**Seizing Swarm (Zombie Only).**_ The puppet has advantage on its grapple check against a creature if at least one other allied Zombie Puppet is within 5 feet of the creature and the ally isn't incapacitated.\n\n\n<h3>Actions</h3>\n<em><strong>Multiattack (Skeleton Only).</strong></em> The puppet makes two Skeletal Slash attacks.\n<em><strong>Skeletal Slash (Skeleton Only).</strong></em> <em>Melee Weapon Attack</em>: your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 1d6 + 1 slashing damage.\n<em><strong>Body Bash (Zombie Only).</strong></em> <em>Melee Weapon Attack</em>: your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 2d4 + 2 bludgeoning damage.", "target_type": "object", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 5, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_corrosive-burst/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_corrosive-burst", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "ft", "name": "Corrosive Burst", "desc": "You hurl a ball of dripping acid outward, exploding in a 20- foot radius sphere at a point you can see within range. Every creature in the area must make a Dexterity saving throw, taking 8d4 acid damage on a failed save or half as much on a success. A creature that fails the save takes an additional 4d4 acid damage at the end of each of its turns unless it or another creature within 5 feet spends an action to clear the acid off.", "level": 4, "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4 for each slot level above 4th.", "target_type": "point", "range_text": "150 ft", "range": 150.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a handful of saltpeter and some copper shavings", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "8d4", "damage_types": [ "acid" ], "duration": "1 minute", "shape_type": "sphere", "shape_size": 20.0, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_curse-of-weakness/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_curse-of-weakness", "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Curse of Weakness", "desc": "Ghastly energy flickers within a 10-foot radius sphere centered on a point you choose within range. When a creature starts its turn in the area or moves into the area during its turn, it must make a Constitution saving throw.\n\nOn a failure, a creature is cursed with weakness until the end of its turn. While cursed, it has disadvantage on Strength checks and Strength saving throws, it deals half damage with weapon attacks that use Strength, and its speed is reduced by 10 feet.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the radius of the sphere increases by 5 feet for each slot level above 2nd.", "target_type": "creature", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_dazzle/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_dazzle", "casting_options": [], "school": { "name": "Illusion", "key": "illusion", "url": "https://api.open5e.com/v2/spellschools/illusion/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "ft", "name": "Dazzle", "desc": "You throw open your hand and release a disorienting spray of glittering color motes. Each creature in a 20-foot cone perceives your space as heavily obscured and must make a Constitution saving throw. On a failure, it is blinded and its speed is halved. The spell ends at the end of your next turn.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the cone’s size increases by 5 feet for each slot level above 1st.", "target_type": "area", "range_text": "Self", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a small glass prism", "material_cost": "0.00", "material_consumed": false, "target_count": null, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "d", "damage_types": [], "duration": "1 round", "shape_type": "cone", "shape_size": 20.0, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_death-ray/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_death-ray", "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Death Ray", "desc": "You send a beam of negative energy at a creature you can see within range. Make a ranged spell attack. The creature takes 8d10+30 necrotic damage on a hit, or half as much damage on a miss.\n\nIf a humanoid dies from this spell or within 1 minute of being hit by it, it rises as a zombie at the start of your next turn and attacks the closest living creature. The GM may either use the zombie statistics from the Basic Rules, or the zombie template as described in _reanimation_. At the GM’s discretion, other creature types may rise as different undead.", "level": 7, "higher_level": "When you cast this spell using a spell slot of 8th level or higher, the damage increases by 2d10 for each slot level above 7th.", "target_type": "creature", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "8d10", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_deflect/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_deflect", "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration", "url": "https://api.open5e.com/v2/spellschools/abjuration/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Deflect", "desc": "A transparent sphere of arcane force appears, averting incoming attacks. Until the start of your next turn, you have a +5 bonus to AC, to a maximum of 21 AC, including against the triggering attack, and you take no damage from magic missile.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the bonus to AC (and the maximum AC) increases by 1 for every two slot levels above 1st (for example, when cast with a 5th-level spell slot, you have a +7 bonus to AC, to a maximum of 23 AC).", "target_type": "creature", "range_text": "Self", "range": 0.0, "ritual": false, "casting_time": "reaction", "reaction_condition": "you are hit by an attack or targeted by the magic missile spell", "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "d", "damage_types": [], "duration": "1 round", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_devil-binding/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_devil-binding", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Devil Binding", "desc": "You recite a profane chant to summon a devil, which appears in an unoccupied space that you can see within range. The devil’s challenge rating is at least 4 and no higher than 8. The GM chooses the devil’s type, and it is under the GM’s control. If you know a devil’s true name or possess its talisman, you can attempt to summon that devil regardless of its challenge rating.\n\nThe devil typically resents being summoned but will not harm you for the duration. On each of your turns, you can command it. It obeys orders it considers reasonable and fights ruthlessly, but will retreat to preserve its life and rank.\n\nAfter 10 minutes, the devil can ignore your commands and might choose to remain and pursue its own goals. You may attempt to reason with, persuade, or strike a deal that aligns with its interests. If you maintain concentration for the full duration, you may return the devil to whence it came, otherwise, it remains summoned indefinitely.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the devil’s possible challenge rating increases by 2 for each slot level above 5th.", "target_type": "area", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a vial of blood and an obsidian chalice worth at least 665 gp", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_draining-bolt/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_draining-bolt", "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Draining Bolt", "desc": "You sap the vitality of one creature you can see in range. Make a ranged spell attack against the target. On a hit, it takes 1d6 necrotic damage and has disadvantage on the next weapon attack roll it makes before the end of its next turn.\n\nThis spell's damage increases by 1d8 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", "level": 0, "higher_level": "", "target_type": "creature", "range_text": "30 ft", "range": 30.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": true, "damage_roll": "1d6", "damage_types": [ "necrotic" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_drink-life/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_drink-life", "casting_options": [], "school": { "name": "Necromancy", "key": "necromancy", "url": "https://api.open5e.com/v2/spellschools/necromancy/?format=api" }, "classes": [ { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Drink Life", "desc": "You empower yourself with deathly energies, gaining the ability to harvest life from your foes. When you cast the spell, you extend a black tendril out to one creature you can see within range. The target must make a Constitution saving throw. On a failure, it takes 6d8 necrotic damage and has its speed halved until the start of your next turn. On a success, it takes half as much damage and suffers no other effects. You regain hit points equal to half the damage dealt. Until the spell ends, you can use your action on each of your turns to repeat the effect against a creature within range.", "level": 5, "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.", "target_type": "creature", "range_text": "Self (60-foot radius)", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "constitution", "attack_roll": false, "damage_roll": "6d8", "damage_types": [ "necrotic" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_dust-cyclone/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_dust-cyclone", "casting_options": [], "school": { "name": "Conjuration", "key": "conjuration", "url": "https://api.open5e.com/v2/spellschools/conjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Ranger", "key": "srd_ranger", "url": "https://api.open5e.com/v2/classes/srd_ranger/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Dust Cyclone", "desc": "A small cyclone whips up at a point you can see on the ground within range. The cyclone is a 5-foot radius, 30-foot high cylinder centered on that point.\n\nAny creature that starts its turn within the radius of the dust cyclone or enters its radius for the first time during its turn must make a Strength saving throw. On a failed save, the creature takes 1d12 bludgeoning damage and is pushed 5 feet away from the center. On a successful save, the creature takes half as much damage and isn’t pushed.\n\nAs a bonus action, you can move the dust cyclone up to 30 feet in any direction. The first time you pass the dust cyclone through a creature, you can force it to make the saving throw, as if it entered the cyclone’s radius. You can continue to move the dust cyclone, but its strength is exhausted until the end of your turn and subsequent creatures are unaffected by it passing through them.\n\nIf the dust cyclone moves over sand, dust, loose dirt, or small gravel, it sucks up the material and heavily obscures its radius until the start of your next turn.", "level": 2, "higher_level": "", "target_type": "area", "range_text": "60 ft", "range": 60.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a pinch of dust", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "1d12", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_earth-forming/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_earth-forming", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Earth Forming", "desc": "For the duration, you magically command the earth to reshape itself around you. As an action, you can permanently modify up to a 20-foot cube of soft earth you can see within range, such as sand, dirt, or clay, which you can move up to 20 feet over the course of 5 minutes. You can change its elevation or create or destroy trenches, pillars, ramps, walls, or other simple shapes. Because the terrain’s transformation occurs slowly, creatures in the area can’t usually be trapped or injured by the ground’s movement. You can choose a new area to modify at any point, though you can only shape one area at a time; an unfinished formation slowly reverts to its original shape.\n\nThe spell can’t shape stone, metal, or other hard materials. Rocks, plants, and structures shift or move to accommodate the new terrain, and may become unstable or fall.\n\nWhen you cast this spell as a ritual, the silver pickaxe must be worth at least 500 gp and is consumed.", "level": 5, "higher_level": "", "target_type": "area", "range_text": "Self (30-foot radius)", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a tiny silver pickaxe", "material_cost": "0.00", "material_consumed": false, "target_count": 0, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "", "damage_types": [], "duration": "1 hour", "shape_type": null, "shape_size": null, "concentration": true }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_earth-leash/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_earth-leash", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Warlock", "key": "srd_warlock", "url": "https://api.open5e.com/v2/classes/srd_warlock/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "ft", "shape_size_unit": "feet", "name": "Earth Leash", "desc": "You point at one creature you can see within range and send a lashing tendril of earth to haul it to the ground. The target must succeed on a Strength saving throw, or immediately fall prone. If the creature has a flying speed, it loses its flying speed for the spell’s duration, causing it to fall even if it can hover. An airborne creature takes falling damage as normal, up to a maximum of 4d6 points of bludgeoning damage.", "level": 2, "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, the number of targets increases by 1 for each slot level above 2nd, and the maximum damage from falling increases by 1d6 for each slot level above 2nd.", "target_type": "creature", "range_text": "300 ft", "range": 300.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": true, "material_specified": "a tiny orange flag", "material_cost": "0.00", "material_consumed": false, "target_count": 1, "saving_throw_ability": "strength", "attack_roll": false, "damage_roll": "4d6", "damage_types": [ "bludgeoning" ], "duration": "1 minute", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_earth-rumble/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_earth-rumble", "casting_options": [], "school": { "name": "Transmutation", "key": "transmutation", "url": "https://api.open5e.com/v2/spellschools/transmutation/?format=api" }, "classes": [ { "name": "Bard", "key": "srd_bard", "url": "https://api.open5e.com/v2/classes/srd_bard/?format=api" }, { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Earth Rumble", "desc": "You cause the ground immediately around you to shake and roll. Each other creature within 10 feet of you must make a Dexterity saving throw. On a failed save, a target takes 2d6 bludgeoning damage and is knocked prone. On a success, a target takes half as much damage and isn’t knocked prone. If the terrain is dirt or stone, it becomes difficult terrain for creatures other than you for the next hour.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st, and the radius increases by 5 feet for every two slot levels above 1st.", "target_type": "creature", "range_text": "Self (10-foot radius)", "range": 0.0, "ritual": false, "casting_time": "action", "reaction_condition": null, "verbal": true, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "dexterity", "attack_roll": false, "damage_roll": "2d6", "damage_types": [ "bludgeoning" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false }, { "url": "https://api.open5e.com/v2/spells/spells-that-dont-suck_elemental-reflection/?format=api", "document": { "name": "Spells That Don't Suck", "key": "spells-that-dont-suck", "type": "SOURCE", "display_name": "Spells That Don't Suck", "publisher": { "name": "Somanyrobots", "key": "somanyrobots", "url": "https://api.open5e.com/v2/publishers/somanyrobots/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf" }, "key": "spells-that-dont-suck_elemental-reflection", "casting_options": [], "school": { "name": "Abjuration", "key": "abjuration", "url": "https://api.open5e.com/v2/spellschools/abjuration/?format=api" }, "classes": [ { "name": "Druid", "key": "srd_druid", "url": "https://api.open5e.com/v2/classes/srd_druid/?format=api" }, { "name": "Ranger", "key": "srd_ranger", "url": "https://api.open5e.com/v2/classes/srd_ranger/?format=api" }, { "name": "Sorcerer", "key": "srd_sorcerer", "url": "https://api.open5e.com/v2/classes/srd_sorcerer/?format=api" }, { "name": "Wizard", "key": "srd_wizard", "url": "https://api.open5e.com/v2/classes/srd_wizard/?format=api" } ], "range_unit": "feet", "shape_size_unit": "feet", "name": "Elemental Reflection", "desc": "You create an elemental ward, gaining resistance to the triggering damage. When you cast the spell, you can choose to either extend the resistance until the end of your next turn, or you can cause your next weapon attack before the end of your next turn to deal an additional 1d8 damage of the triggering type and an additional effect depending on the triggering damage type.\n\n - **Acid.** The target takes 1d4 acid damage at the end of its next turn.\n\n - **Cold.** The target's speed is reduced by 10 feet until the end of your next turn.\n\n - **Fire.** The attack ignites flammable objects not being worn or carried.\n\n - **Lightning.** The target can't take reactions until the start of its next turn.\n\n - **Thunder.** The target is deafened until the end of its next turn.", "level": 1, "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, the additional damage increases by 1d8 for each slot level above 1st.", "target_type": "creature", "range_text": "Self", "range": 0.0, "ritual": false, "casting_time": "reaction", "reaction_condition": "when you take acid, cold, fire, lightning, or thunder damage", "verbal": false, "somatic": true, "material": false, "material_specified": "", "material_cost": null, "material_consumed": false, "target_count": 1, "saving_throw_ability": "", "attack_roll": false, "damage_roll": "1d4", "damage_types": [ "acid" ], "duration": "instantaneous", "shape_type": null, "shape_size": null, "concentration": false } ] }