list: API endpoint for returning a list of spells.
retrieve: API endpoint for returning a particular spell.

GET /v2/spells/?format=api&ordering=-duration&page=16
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 1955,
    "next": "https://api.open5e.com/v2/spells/?format=api&ordering=-duration&page=17",
    "previous": "https://api.open5e.com/v2/spells/?format=api&ordering=-duration&page=15",
    "results": [
        {
            "key": "spells-that-dont-suck_reanimation",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Reanimation",
            "desc": "You channel necromantic energy to raise a corpse as an undead servant. Choose a pile of bones or corpse within range, which belonged in life to a humanoid of challenge rating 2 or lower. The target is raised as a skeleton or zombie, respectively, applying the Skeleton or Zombie template to its former stat block.\n\nOn each of your turns, you can use a bonus action to mentally command any or all minions you have created through this spell within 60 feet. You select an action for each creature and where it will move. If you issue no command, the creature moves to attack any creatures hostile to it or takes the Dodge action if it cannot detect any.\n\nThe creature is under your control for 24 hours, after which it becomes hostile to you and all living things. You can control a number of minions up to your proficiency bonus through this spell, but their combined challenge rating cannot exceed 3, and you must wait 24 hours after creating one before you can create another. If you cast the spell while you have any controlled reanimated servants, you may renew the duration of their control rather than creating a new one.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the target’s maximum challenge rating and the combined maximum challenge rating of your minions both increase by 1 for each slot level above 3rd. When you cast this spell using a spell slot of 4th level or higher, you can also reanimate beast corpses. If you use a slot of 5th level or higher, you can reanimate giant or monstrosity corpses.\n\n<h5>Skeleton Template</h5>When reanimated as a skeleton, a creature receives the following modifications:g <ul><li>Its type becomes Undead.g</li> <li>Its Strength becomes 10 if it was lower.g</li> <li>Its Dexterity becomes 14 if it was lower.</li><li>Its Constitution becomes 15, Its Intelligence becomes 6, its Wisdom becomes 8, and its Charisma becomes 5.</li><li>It gains vulnerability to bludgeoning damage, immunity to poison damage, and immunity to the exhaustion and poisoned conditions.</li><li>It has 60-foot darkvision.</li><li>Its hit points become 13 if they were lower than 13.</li><li>Its challenge rating becomes 1/4 if it was lower than 1/4.</li></ul>A reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion. <h5>Zombie Template</h5> \nWhen reanimated as a zombie, a creature receives the following modifications:\n <ul>\n<li>Its type becomes Undead.</li>\n<li>Its Strength becomes 13 if it was lower.</li>\n<li>Its Dexterity becomes 6 if it was higher.</li>\n<li>Its Constitution becomes 16, Its Intelligence becomes 3, its Wisdom becomes 6, and its Charisma becomes 5.</li>\n<li>Its speed is reduced by 10 feet.</li>\n<li>It gains immunity to poison damage, and immunity to the poisoned condition.</li>\n<li>It has 60-foot darkvision.</li>\n<li>Its hit points become 22 if they were lower than 22.</li>\n<li>Its challenge rating becomes 1/4 if it was lower than 1/4.</li>\n<li>It gains the trait: <strong>Undead Fortitude</strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.</li>\n</ul>\nA reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion.\n\n<blockquote>Note that if applied to commoners or other minimal-threat humanoids, these will produce ordinary skeletons and zombies.</blockquote>",
            "target_type": "object",
            "range_text": "10 ft",
            "range": 10,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_reanimation-greater",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "ft",
            "shape_size_unit": "feet",
            "name": "Reanimation, Greater",
            "desc": "You summon a mighty surge of necromantic power to revive the dead as undead servants. Choose a number of bone piles or corpses within range up to your proficiency bonus, which belonged in life to a creature of challenge rating 6 or lower. Each target is raised as a skeleton, zombie, or ghoul, applying the appropriate template to its former stat block.\n\nOn each of your turns, you can use a bonus action to mentally command any or all minions you created through this spell within 60 feet. You select an action for each creature and where it will move. If you issue no command, the creature moves to attack any creatures hostile to it or takes the Dodge action if it cannot detect any.\n\nThe targets are under your control for 24 hours, after which they become hostile to you and all living things. You can control a number of minions up to your proficiency bonus through this spell, but their combined challenge rating cannot exceed 10. You can cast this spell without any targets to renew the duration of control on all your current minions, as well as any created through reanimation. Minions created through reanimation also count towards the challenge rating limit of 10.",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the target’s maximum challenge rating and the combined maximum challenge rating of your minions both increase by 1 for each slot level above 3rd. When you cast this spell using a spell slot of 4th level or higher, you can also reanimate beast corpses. If you use a slot of 5th level or higher, you can reanimate giant or monstrosity corpses.\n\n<h5>Skeleton Template</h5>When reanimated as a skeleton, a creature receives the following modifications:g <ul><li>Its type becomes Undead.g</li> <li>Its Strength becomes 10 if it was lower.g</li> <li>Its Dexterity becomes 14 if it was lower.</li><li>Its Constitution becomes 15, Its Intelligence becomes 6, its Wisdom becomes 8, and its Charisma becomes 5.</li><li>It gains vulnerability to bludgeoning damage, immunity to poison damage, and immunity to the exhaustion and poisoned conditions.</li><li>It has 60-foot darkvision.</li><li>Its hit points become 13 if they were lower than 13.</li><li>Its challenge rating becomes 1/4 if it was lower than 1/4.</li></ul>A reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion. <h5>Zombie Template</h5> \nWhen reanimated as a zombie, a creature receives the following modifications:\n <ul>\n<li>Its type becomes Undead.</li>\n<li>Its Strength becomes 13 if it was lower.</li>\n<li>Its Dexterity becomes 6 if it was higher.</li>\n<li>Its Constitution becomes 16, Its Intelligence becomes 3, its Wisdom becomes 6, and its Charisma becomes 5.</li>\n<li>Its speed is reduced by 10 feet.</li>\n<li>It gains immunity to poison damage, and immunity to the poisoned condition.</li>\n<li>It has 60-foot darkvision.</li>\n<li>Its hit points become 22 if they were lower than 22.</li>\n<li>Its challenge rating becomes 1/4 if it was lower than 1/4.</li>\n<li>It gains the trait: <strong>Undead Fortitude</strong>. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.</li>\n</ul>\nA reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion.\n<h5>Ghoul Template</h5>\nWhen reanimated as a ghoul, a creature receives the following modifications:\n<ul>\n<li>Its type becomes Undead.</li>\n<li>Its Strength becomes 13 if it was lower.</li>\n<li>Its Dexterity becomes 15 if it was lower.</li>\n<li>Its Constitution becomes 10, Its Intelligence becomes 7, its Wisdom becomes 10, and its Charisma becomes 6.</li>\n<li>It gains immunity to poison damage, and immunity to the charmed, exhaustion, and poisoned conditions.</li>\n<li>It has 60-foot darkvision.</li>\n<li>Its hit points become 22 if they were lower than 22.</li>\n<li>Its challenge rating becomes 1 if it was lower than 1.</li>\n<li>It gains a bite attack, which deals 2d6 damage on a hit.</li>\n<li>It gains a claw attack, which deals 2d4 damage on a hit and can use its Dexterity modifier in place of Strength. Additionally, once on each of its turns when it hits with this attack, it can force the target to make a DC 10 Constitution saving throw or be paralyzed for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Elves and the undead are immune to this effect.</li>\n</ul>\nA reanimated creature retains its weapon and armor proficiencies and any damage resistances or immunities. It loses all languages, but can understand its creator’s speech. It retains any natural weapon attacks. Other features are generally lost, but may be retained at your GM’s discretion.\n\n<blockquote>Note that if applied to commoners or other minimal-threat humanoids, these will produce ordinary skeletons, zombies, and ghouls.</blockquote>",
            "target_type": "object",
            "range_text": "10 ft",
            "range": 10,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_thought-wisp",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Thought Wisp",
            "desc": "You touch your head, transferring a thought into a cloud-like wisp, which appears in your hand as a Tiny, weightless, semisolid object. The color of the thought-wisp depends on the thought: ideas are yellow, memories are silver, and messages are blue.\n\nWhen you cast the spell, you can limit who can receive the contents to specific creatures or creature types. A specified creature can use its action to receive whatever the thought-wisp contains, ending the spell. If no limit is specified, any creature can do so.\n\nAny creature who can cast this spell or is concentrating on a spell that allows thought reading (such as detect thoughts or modify memory) can use its action to receive what a thought-wisp contains, ending the spell. A creature concentrating in this manner can also cast this spell to transform thoughts it reads into a thought-wisp. Additionally, modify memory can affect thought-wisps.\n\nA creature can touch a thought-wisp and use its action to disperse it, ending the spell.",
            "level": 0,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "spells-that-dont-suck_wayfinding",
            "document": {
                "name": "Spells That Don't Suck",
                "key": "spells-that-dont-suck",
                "type": "SOURCE",
                "display_name": "Spells That Don't Suck",
                "publisher": {
                    "name": "Somanyrobots",
                    "key": "somanyrobots"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://www.somanyrobots.com/s/Spells-That-Dont-Suck-compressed.pdf"
            },
            "casting_options": [],
            "school": {
                "name": "Divination",
                "key": "divination"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wayfinding",
            "desc": "You name a specific location on the same plane of existence, receiving supernatural knowledge regarding the way between you and the destination. If the destination moves to another plane, the spell fails.\n\nWhen you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one:\n\n -  **Dowsing.** The pendulum tugs in a direction with increasing urgency as you near your destination, informing you of its distance and direction.\n\n -  **Ascertainment.** Whenever you are presented with a choice of paths along the way to the destination, the pendulum points towards the shortest and most direct route (ignoring safety).\n\n -  **Forecast.** The mirror displays images of the next 30 miles on the path to the destination, granting a general awareness of natural hazards or obstacles, such as decaying bridges or cliffs.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "two divinatory tools to indicate direction or display an image, such as a pendulum and a mirror, worth 100 gp",
            "material_cost": "0.00",
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "wz_commanders-pavilion",
            "document": {
                "name": "Warlock Zine",
                "key": "wz",
                "type": "SOURCE",
                "display_name": "Warlock Zine",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Commander's Pavilion",
            "desc": "Creates a command tent 30 feet by 30 feet with a peak height of 20 feet. It is filled with items a military commander might require of a headquarters tent on a campaign, such as maps of the area, a spyglass, a sandglass, materials for correspondence, references for coding and decoding messages, books on history and strategy relevant to the area, banners, spare uniforms, and badges of rank. Such minor mundane items dissipate once the spell's effect ends. Recasting the spell on subsequent days maintains the existing tent for another 24 hours.",
            "level": 3,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Touch",
            "range": 0,
            "ritual": true,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "wz_mirror-realm",
            "document": {
                "name": "Warlock Zine",
                "key": "wz",
                "type": "SOURCE",
                "display_name": "Warlock Zine",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Mirror Realm",
            "desc": "You transform a mirror into a magical doorway to an extradimensional realm. You and any creatures you designate when you cast the spell can move through the doorway into the realm beyond. For the spell's duration, the mirror remains anchored in the plane of origin, where it can't be broken or otherwise damaged by any mundane means. No creatures other than those you designate can pass through the mirror or see into the mirror realm.\n  The realm within the mirror is an exact reflection of the location you left. The temperature is comfortable, and any environmental threats (lava, poisonous gas, or similar) are inert, harmless facsimiles of the real thing. Likewise, magic items reflected in the mirror realm have no magical properties, but those carried into it work normally. Food, drink, and other beneficial items within the mirror realm (reflections of originals in the real world) function as normal, real items; food can be eaten, wine can be drunk, and so on. Only items that were reflected in the mirror at the moment the spell was cast exist inside the mirror realm. Items placed in front of the mirror afterward don't appear in the mirror realm, and creatures never do unless they are allowed in by you. Items found in the mirror realm dissolve into nothingness when they leave it, but the effects of food and drink remain.\n  Sound passes through the mirror in both directions. Creatures in the mirror realm can see what's happening in the world, but creatures in the world see only what the mirror reflects. Objects can cross the mirror boundary only while worn or carried by a creature, and spells can't cross it at all. You can't stand in the mirror realm and shoot arrows or cast spells at targets in the world or vice versa.\n  The boundaries of the mirror realm are the same as the room or location in the plane of origin, but the mirror realm can't exceed 50,000 square feet (for simplicity, imagine 50 cubes, each cube being 10 feet on a side). If the original space is larger than this, such as an open field or a forest, the boundary is demarcated with an impenetrable, gray fog.\n  Any creature still inside the mirror realm when the spell ends is expelled through the mirror into the nearest empty space.\n  If this spell is cast in the same spot every day for a year, it becomes permanent. Once permanent, the mirror can't be moved or destroyed through mundane means. You can allow new creatures into the mirror realm (and disallow previous creatures) by recasting the spell within range of the permanent mirror. Casting the spell elsewhere doesn't affect the creation or the existence of a permanent mirror realm; a determined spellcaster could have multiple permanent mirror realms to use as storage spaces, hiding spots, and spy vantages.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "90 feet",
            "range": 90,
            "ritual": true,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "toh_betraying-bauble",
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Divination",
                "key": "divination"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Betraying Bauble",
            "desc": "When you cast this spell, you touch a pair of objects. Each object must be small enough to fit in one hand. While holding one of the objects, you can sense the direction to the other object's location.\n  If the paired object is in motion, you know the direction and relative speed of its movement (walking, running, galloping, or similar). When the two objects are within 30 feet of each other, they vibrate faintly unless they are touching. If you aren't holding either item and the spell hasn't ended, you can sense the direction of the closest of the two objects within 1,000 feet of you, and you can sense if it is in motion. If neither object is within 1,000 feet of you, you sense the closest object as soon as you come within 1,000 feet of one of them. If an inch or more of lead blocks a direct path between you and an affected object, you can't sense that object.",
            "level": 2,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "toh_convey-inner-peace",
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Convey Inner Peace",
            "desc": "You imbue yourself and up to five willing creatures within range with the ability to enter a meditative trance like an elf. Once before the spell ends, an affected creature can complete a long rest in 4 hours, meditating as an elf does while in trance. After resting in this way, each creature gains the same benefit it would normally gain from 8 hours of rest.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "toh_enchanted-bloom",
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "7 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "180 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "1 year",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Enchanted Bloom",
            "desc": "You spend an hour anointing a rose with scented oils and imbuing it with fey magic. The first creature other than you that touches the rose before the spell ends pricks itself on the thorns and must make a Charisma saving throw. On a failed save, the creature falls into a deep slumber for 24 hours, and it can be awoken only by the greater restoration spell or similar magic or if you choose to end the spell as an action. While slumbering, the creature doesn't need to eat or drink, and it doesn't age.\n  Each time the creature takes damage, it makes a new Charisma saving throw. On a success, the spell ends on the creature.",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of a higher level, the duration of the slumber increases to 7 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year with a 9th-level spell slot.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "toh_wild-hunt",
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Wild Hunt",
            "desc": "While casting this spell, you must chant and drum, calling forth the spirit of the hunt. Up to nine other creatures can join you in the chant.\n  For the duration, each creature that participated in the chant is filled with the fervent bloodlust of the wild hunt and gains several benefits. The creature is immune to being charmed and frightened, it deals one extra die of damage on the first weapon or spell attack it makes on each of its turns, it has advantage on Strength or Dexterity saving throws (the creature's choice), and its Armor Class increases by 1.\n  When this spell ends, a creature affected by it suffers one level of exhaustion.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "strength",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepmx_cosmic-alignment",
            "document": {
                "name": "Deep Magic Extended",
                "key": "deepmx",
                "type": "SOURCE",
                "display_name": "Deep Magic Extended",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/deepmagic"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Cosmic Alignment",
            "desc": "Deep Magic: illumination You arrange the forces of the cosmos to your benefit. Choose a cosmic event from the Comprehension of the Starry Sky ability that affects spellcasting (conjunction, eclipse, or nova; listed after the spell). You cast spells as if under the effect of the cosmic event until the next sunrise or 24 hours have passed. When the ability requires you to expend your insight, you expend your ritual focus instead. This spell must be cast outdoors, and the casting of this spell is obvious to everyone within 100 miles of its casting when an appropriate symbol, such as a flaming comet, appears in the sky above your location while you are casting the spell. Conjunction: Planetary conjunctions destabilize minds and emotions. You can give one creature you can see disadvantage on a saving throw against one enchantment or illusion spell cast by you. Eclipse: Eclipses plunge the world into darkness and strengthen connections to the shadow plane. When you cast a spell of 5th level or lower that causes necrotic damage, you can reroll a number of damage dice up to your Intelligence modifier (minimum of one). You must use the new rolls. Nova: The nova is a powerful aid to divination spells. You can treat one divination spell you cast as though you had used a spell slot one level higher than the slot actually used.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": true,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "intelligence",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepmx_hearth-charm",
            "document": {
                "name": "Deep Magic Extended",
                "key": "deepmx",
                "type": "SOURCE",
                "display_name": "Deep Magic Extended",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/deepmagic"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger"
                },
                {
                    "name": "Warlock",
                    "key": "srd_warlock"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Hearth Charm",
            "desc": "This spell makes flammable material burn twice as long as normal.",
            "level": 1,
            "higher_level": "",
            "target_type": "object",
            "range_text": "25 feet",
            "range": 25,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepmx_move-the-cosmic-wheel",
            "document": {
                "name": "Deep Magic Extended",
                "key": "deepmx",
                "type": "SOURCE",
                "display_name": "Deep Magic Extended",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/deepmagic"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Move the Cosmic Wheel",
            "desc": "Deep Magic: clockwork You wind your music box and call forth a piece of another plane of existence with which you are familiar, either through personal experience or intense study. The magic creates a bubble of space with a 30-foot radius within range of you and at a spot you designate. The portion of your plane that's inside the bubble swaps places with a corresponding portion of the plane your music box is attuned with. There is a 10% chance that the portion of the plane you summon arrives with native creatures on it. Inanimate objects and non-ambulatory life (like trees) are cut off at the edge of the bubble, while living creatures that don't fit inside the bubble are shunted outside of it before the swap occurs. Otherwise, creatures from both planes that are caught inside the bubble are sent along with their chunk of reality to the other plane for the duration of the spell unless they make a successful Charisma saving throw when the spell is cast; with a successful save, a creature can choose whether to shift planes with the bubble or leap outside of it a moment before the shift occurs. Any natural reaction between the two planes occurs normally (fire spreads, water flows, etc.) while energy (such as necrotic energy) leaks slowly across the edge of the sphere (no more than a foot or two per hour). Otherwise, creatures and effects can move freely across the boundary of the sphere; for the duration of the spell, it becomes a part of its new location to the fullest extent possible, given the natures of the two planes. The two displaced bubbles shift back to their original places automatically after 24 hours. Note that the amount of preparation involved (acquiring and attuning the music box) precludes this spell from being cast on the spur of the moment. Because of its unpredictable and potentially wide-ranging effect, it's also advisable to discuss your interest in this spell with your GM before adding it to your character's repertoire.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "120 feet",
            "range": 120,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_animated-scroll",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_1",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_2",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_10",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_11",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_12",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_13",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_14",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_15",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_16",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_17",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "96 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_18",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "96 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_19",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "96 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "player_level_20",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "96 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Sorcerer",
                    "key": "srd_sorcerer"
                },
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animated Scroll",
            "desc": "The paper or parchment must be folded into the shape of an animal before casting the spell. It then becomes an animated paper animal of the kind the folded paper most closely resembles. The creature uses the stat block of any beast that has a challenge rating of 0. It is made of paper, not flesh and bone, but it can do anything the real creature can do: a paper owl can fly and attack with its talons, a paper frog can swim without disintegrating in water, and so forth. It follows your commands to the best of its ability, including carrying messages to a recipient whose location you know.",
            "level": 0,
            "higher_level": "The duration increases by 24 hours at 5th level (48 hours), 11th level (72 hours), and 17th level (96 hours).",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "intricately folded paper or parchment",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_bottled-arcana",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Bottled Arcana",
            "desc": "By touching an empty, stoppered glass container such as a vial or flask, you magically enable it to hold a single spell. To be captured, the spell must be cast within 1 round of casting **bottled arcana** and it must be intentionally cast into the container. The container can hold one spell of 3rd level or lower. The spell can be held in the container for as much as 24 hours, after which the container reverts to a mundane vessel and any magic inside it dissipates harmlessly.\n\nAs an action, any creature can unstop the container, thereby releasing the spell. If the spell has a range of self, the creature opening the container is affected; otherwise, the creature opening the container designates the target according to the captured spell’s description. If a creature opens the container unwittingly (not knowing that the container holds a spell), the spell targets the creature opening the container or is centered on its space instead (whichever is more appropriate). [Dispel magic](https://api.open5e.com/spells/dispel-magic) cast on the container targets **bottled arcana**, not the spell inside. If **bottled arcana** is dispelled, the container becomes mundane and the spell inside dissipates harmlessly.\n\nUntil the spell in the container is released, its caster can’t regain the spell slot used to cast that spell. Once the spell is released, its caster regains the use of that slot normally.\n",
            "level": 5,
            "higher_level": "When you cast this spell using a spell slot of 6th level or higher, the level of the spell the container can hold increases by one for every slot level above 5th.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "an empty glass container",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_brimstone-infusion",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Brimstone Infusion",
            "desc": "You infuse an ordinary flask of alchemist's fire with magical brimstone. While so enchanted, the alchemist's fire can be thrown 40 feet instead of 20, and it does 2d6 fire damage instead of 1d4. The Dexterity saving throw to extinguish the flames uses your spell save DC instead of DC 10. Infused alchemist's fire returns to its normal properties after 24 hours.",
            "level": 0,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a flask of alchemist's fire and 5 gp worth of brimstone",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "dexterity",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_cursed-gift",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "3 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "4 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "5 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "6 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Cursed Gift",
            "desc": "**Cursed gift** imbues an object with a harmful magical effect that you or another creature in physical contact with you is currently suffering from. If you give this object to a creature that freely accepts it during the duration of the spell, the recipient must make a Charisma saving throw. On a failed save, the harmful effect is transferred to the recipient for the duration of the spell (or until the effect ends). Returning the object to you, destroying it, or giving it to someone else has no effect. Remove curse and comparable magic can relieve the individual who received the item, but the harmful effect still returns to the previous victim when this spell ends if the effect’s duration has not expired.\n",
            "level": 4,
            "higher_level": "When you cast this spell using a spell slot of 5th level or higher, the duration increases by 24 hours for each slot level above 4th.",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "an object worth at least 75 gp",
            "material_cost": "75.00",
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_fire-under-the-tongue",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Fire Under the Tongue",
            "desc": "You can ingest a nonmagical fire up to the size of a normal campfire that is within range. The fire is stored harmlessly in your mouth and dissipates without effect if it is not used before the spell ends. You can spit out the stored fire as an action. If you try to hit a particular target, then treat this as a ranged attack with a range of 5 feet. Campfire-sized flames deal 2d6 fire damage, while torch-sized flames deal 1d6 fire damage. Once you have spit it out, the fire goes out immediately unless it hits flammable material that can keep it fed.",
            "level": 1,
            "higher_level": "",
            "target_type": "object",
            "range_text": "5 feet",
            "range": 5,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_forest-sanctuary",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Forest Sanctuary",
            "desc": "While in a forest, you create a protective, 200-foot cube centered on a point you can see within range. The atmosphere inside the cube has the lighting, temperature, and moisture that is most ideal for the forest, regardless of the lighting or weather outside the area. The cube is transparent, and creatures and objects can move freely through it. The cube protects the area inside it from storms, strong winds, and floods, including those created by magic such as [control weather](https://api.open5e.com/spells/control-weather)[control water](https://api.open5e.com/spells/control-water), or [meteor swarm](https://api.open5e.com/spells/meteor-swarm). Such spells can’t be cast while the spellcaster is in the cube.\n\nYou can create a permanently protected area by casting this spell at the same location every day for one year.",
            "level": 9,
            "higher_level": "",
            "target_type": "point",
            "range_text": "300 feet",
            "range": 300,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a bowl of fresh rainwater and a tree branch",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": "cube",
            "shape_size": 200,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_going-in-circles",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Illusion",
                "key": "illusion"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Going in Circles",
            "desc": "You make natural terrain in a 1-mile cube difficult to traverse. A creature in the affected area has disadvantage on Wisdom (Survival) checks to follow tracks or travel safely through the area as paths through the terrain seem to twist and turn nonsensically. The terrain itself isn't changed, only the perception of those inside it. A creature who succeeds on two Wisdom (Survival) checks while within the terrain discerns the illusion for what it is and sees the illusory twists and turns superimposed on the terrain. A creature that reenters the area after exiting it before the spell ends is affected by the spell even if it previously succeeded in traversing the terrain. A creature with truesight can see through the illusion and is unaffected by the spell. A creature that casts find the path automatically succeeds in discovering a way out of the terrain.\n  When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area automatically sees the illusion and is unaffected by the spell.\n  If you cast this spell on the same spot every day for one year, the illusion lasts until it is dispelled.",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Sight",
            "range": 2020,
            "ritual": false,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a piece of the target terrain",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_greater-seal-of-sanctuary",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Greater Seal of Sanctuary",
            "desc": "You inscribe an angelic seal on the ground, the floor, or other solid surface of a structure. The seal creates a spherical sanctuary with a radius of 100 feet, centered on the seal. For the duration, aberrations, elementals, fey, fiends, and undead that approach to within 5 feet of the boundary know they are about to come into contact with a deadly barrier. If such a creature moves so as to touch the boundary, or tries to cross the boundary by any means, including teleportation and extradimensional travel, it must make a Charisma saving throw. On a failed save, it takes 15d8 radiant damage, is repelled to 5 feet outside the boundary, and can’t target anything inside the boundary with attacks, spells, or abilities until the spell ends. On a successful save, the creature takes half as much radiant damage and can cross the boundary. If the creature is a fiend that isn’t on its home plane, it is immediately destroyed (no saving throw) instead of taking damage.\n\nAberrations, elementals, fey, and undead that are within 100 feet of the seal (inside the boundary) have disadvantage on ability checks, attack rolls, and saving throws, and each such creature takes 4d8 radiant damage at the start of its turn.\n\nCreatures other than aberrations, elementals, fey, fiends, and undead can’t be charmed or frightened while within 100 feet of the seal.\n\nThe seal has AC 18, 75 hit points, resistance to bludgeoning, piercing, and slashing damage, and immunity to psychic and poison damage. Ranged attacks against the seal are made with disadvantage. If it is scribed on the surface of an object that is later destroyed (such as a wooden door), the seal is not damaged and remains in place, perhaps suspended in midair. The spell ends only if the seal itself is reduced to 0 hit points.",
            "level": 9,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": true,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "incense and special inks worth 500 gp, which the spell consumes",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "15d8",
            "damage_types": [
                "radiant"
            ],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_hunters-endurance",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Hunter's Endurance",
            "desc": "You call on the land to sustain you as you hunt your quarry. Describe or name a creature that is familiar to you. If you aren't familiar with the target creature, you must use a fingernail, lock of hair, bit of fur, or drop of blood from it as a material component to target that creature with this spell. Until the spell ends, you have advantage on all Wisdom (Perception) and Wisdom (Survival) checks to find and track the target, and you must actively pursue the target as if under a geas. In addition, you don't suffer from exhaustion levels you gain from pursuing your quarry, such as from lack of rest or environmental hazards between you and the target, while the spell is active. When the spell ends, you suffer from all levels of exhaustion that were suspended by the spell. The spell ends only after 24 hours, when the target is dead, when the target is on a different plane, or when the target is restrained in your line of sight.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a fingernail, lock of hair, bit of fur, or drop of blood from the target, if unfamiliar",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_instant-snare",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 6,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 7,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 8,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Instant Snare",
            "desc": "You create a snare on a point you can see within range. You can leave the snare as a magical trap, or you can use your reaction to trigger the trap when a Large or smaller creature you can see moves within 10 feet of the snare. If you leave the snare as a trap, a creature must succeed on an Intelligence (Investigation) or Wisdom (Perception) check against your spell save DC to find the trap.\n  When a Large or smaller creature moves within 5 feet of the snare, the trap triggers. The creature must succeed on a Dexterity saving throw or be magically pulled into the air. The creature is restrained and hangs upside down 5 feet above the snare's location for 1 minute. A restrained creature can repeat the saving throw at the end of each of its turns, escaping the snare on a success. Alternatively, a creature, including the restrained target, can use its action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained creature is freed, and the snare resets itself 1 minute later. If the creature succeeds on the check by 5 or more, the snare is destroyed instead.\n  This spell alerts you with a ping in your mind when the trap is triggered if you are within 1 mile of the snare. This ping awakens you if you are sleeping.",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, you can create one additional snare for each slot level above 3rd. When you receive the mental ping that a trap was triggered, you know which snare was triggered if you have more than one.",
            "target_type": "point",
            "range_text": "120 feet",
            "range": 120,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a loop of twine",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "intelligence",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_killing-fields",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Killing Fields",
            "desc": "You invoke primal spirits of nature to transform natural terrain in a 100-foot cube in range into a private hunting preserve. The area can't include manufactured structures and if such a structure exists in the area, the spell ends.\n  While you are conscious and within the area, you are aware of the presence and direction, though not exact location, of each beast and monstrosity with an Intelligence of 3 or lower in the area. When a beast or monstrosity with an Intelligence of 3 or lower tries to leave the area, it must make a Wisdom saving throw. On a failure, it is disoriented, uncertain of its surroundings or direction, and remains within the area for 1 hour. On a success, it leaves the area.\n  When you cast this spell, you can specify individuals that are helped by the area's effects. All other creatures in the area are hindered by the area's effects. You can also specify a password that, when spoken aloud, gives the speaker the benefits of being helped by the area's effects.\n  *Killing fields* creates the following effects within the area.\n   ***Pack Hunters.*** A helped creature has advantage on attack rolls against a hindered creature if at least one helped ally is within 5 feet of the hindered creature and the helped ally isn't incapacitated. Slaying. Once per turn, when a helped creature hits with any weapon, the weapon deals an extra 1d6 damage of its type to a hindered creature. Tracking. A helped creature has advantage on Wisdom (Survival) and Dexterity (Stealth) checks against a hindered creature.\n  You can create a permanent killing field by casting this spell in the same location every day for one year. Structures built in the area after the killing field is permanent don't end the spell.",
            "level": 5,
            "higher_level": "",
            "target_type": "area",
            "range_text": "300 feet",
            "range": 300,
            "ritual": false,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a game animal, which must be sacrificed as part of casting the spell",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "intelligence",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": "cube",
            "shape_size": 100,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_lair-sense",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "36 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "48 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "60 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "72 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "84 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "96 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "108 hours",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Divination",
                "key": "divination"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Lair Sense",
            "desc": "You set up a magical boundary around your lair. The boundary can’t exceed the dimensions of a 100-foot cube, but within that maximum, you can shape it as you like—to follow the walls of a building or cave, for example. While the spell lasts, you instantly become aware of any Tiny or larger creature that enters the enclosed area. You know the creature’s type but nothing else about it. You are also aware when creatures leave the area.\n\nThis awareness is enough to wake you from sleep, and you receive the knowledge as long as you’re on the same plane of existence as your lair.\n",
            "level": 2,
            "higher_level": "When you cast this spell using a spell slot of 3rd level or higher, add 50 feet to the maximum dimensions of the cube and add 12 hours to the spell’s duration for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "120 feet",
            "range": 120,
            "ritual": true,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "treasure worth at least 500 gp, which is not consumed in casting",
            "material_cost": "500.00",
            "material_consumed": true,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": "cube",
            "shape_size": 100,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_monstrous-empathy",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 6,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 7,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Monstrous Empathy",
            "desc": "This spell lets you forge a connection with a monstrosity. Choose a monstrosity that you can see within range. It must see and hear you. If the monstrosity’s Intelligence is 4 or higher, the spell fails. Otherwise, the monstrosity must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.\n",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher, you can affect one additional monstrosity for each slot level above 3rd.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a morsel of food",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "intelligence",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_not-this-day",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Not This Day!",
            "desc": "The creature you touch gains protection against either a specific damage type (slashing, poison, fire, radiant, and the like) or a category of creature (giant, beast, elemental, monstrosity, and so forth) that you name when the spell is cast. For the next 24 hours, the target has advantage on saving throws involving that type of damage or kind of creature, including death saving throws if the attack that dropped the target to 0 hit points is affected by this spell. A character can be under the effect of only a single **not this day!** spell at one time; a second casting on the same target cancels the preexisting protection.",
            "level": 5,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_sand-ship",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Sand Ship",
            "desc": "Casting **sand ship** on a water vessel up to the size of a small sailing ship transforms it into a vessel capable of sailing on sand as easily as water. The vessel still needs a trained crew and relies on wind or oars for propulsion, but it moves at its normal speed across sand instead of water for the duration of the spell. It can sail only over sand, not soil or solid rock. For the duration of the spell, the vessel doesn’t float; it must be beached or resting on the bottom of a body of water (partially drawn up onto a beach, for example) when the spell is cast, or it sinks into the water.",
            "level": 4,
            "higher_level": "",
            "target_type": "object",
            "range_text": "30 feet",
            "range": 30,
            "ritual": true,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "a boat or ship of 10,000 gp value or less",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_seal-of-sanctuary",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Seal of Sanctuary",
            "desc": "You inscribe an angelic seal on the ground, the floor, or other solid surface of a structure. The seal creates a spherical sanctuary with a radius of 50 feet, centered on the seal. For the duration, aberrations, elementals, fey, fiends, and undead that approach to within 5 feet of the boundary know they are about to come into contact with a deadly barrier. If such a creature moves so as to touch the boundary, or tries to cross the boundary by any means, including teleportation and extradimensional travel, it must make a Charisma saving throw. On a failed save, it takes 10d8 radiant damage, is repelled to 5 feet outside the boundary, and can’t target anything inside the boundary with attacks, spells, or abilities until the spell ends. On a successful save, the creature takes half as much radiant damage and can cross the boundary. If the creature is a fiend that isn’t on its home plane, it is immediately destroyed (no saving throw) instead of taking damage.\n\nAberrations, elementals, fey, and undead that are within 50 feet of the seal (inside the boundary) have disadvantage on ability checks, attack rolls, and saving throws, and each such creature takes 2d8 radiant damage at the start of its turn.\n\nCreatures other than aberrations, elementals, fey, fiends, and undead can’t be charmed or frightened while within 50 feet of the seal.\n\nThe seal has AC 18, 50 hit points, resistance to bludgeoning, piercing, and slashing damage, and immunity to psychic and poison damage. Ranged attacks against the seal are made with disadvantage. If it is scribed on the surface of an object that is later destroyed (such as a wooden door), the seal is not damaged and remains in place, perhaps suspended in midair. The spell ends only if the seal is reduced to 0 hit points.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": true,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "incense and special inks worth 250 gp, which the spell consumes",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "charisma",
            "attack_roll": false,
            "damage_roll": "10d8",
            "damage_types": [
                "radiant"
            ],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_tireless",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Tireless",
            "desc": "You grant machinelike stamina to a creature you touch for the duration of the spell. The target requires no food or drink or rest. It can move at three times its normal speed overland and perform three times the usual amount of labor. The target is not protected from fatigue or exhaustion caused by a magical effect.",
            "level": 1,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": false,
            "somatic": true,
            "material": true,
            "material_specified": "an ever-wound spring worth 50 gp",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "deepm_vital-mark",
            "document": {
                "name": "Deep Magic for 5th Edition",
                "key": "deepm",
                "type": "SOURCE",
                "display_name": "Deep Magic for 5th Edition",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Vital Mark",
            "desc": "You mark an unattended magic item (including weapons and armor) with a clearly visible stain of your blood. The exact appearance of the bloodstain is up to you. The item’s magical abilities don’t function for anyone else as long as the bloodstain remains on it. For example, a **+1 flaming longsword** with a vital mark functions as a nonmagical longsword in the hands of anyone but the caster, but it still functions as a **+1 flaming longsword** for the caster who placed the bloodstain on it. A [wand of magic missiles](https://api.open5e.com/spells/wand-of-magic-missiles) would be no more than a stick in the hands of anyone but the caster.\n",
            "level": 3,
            "higher_level": "When you cast this spell using a spell slot of 4th level or higher on the same item for 28 consecutive days, the effect becomes permanent until dispelled.",
            "target_type": "object",
            "range_text": "Touch",
            "range": 0,
            "ritual": true,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_animal-friendship",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animal Friendship",
            "desc": "You allow your inner beauty to shine through in song and dance whether to call a bird from its tree or a badger from its sett. Until the spell ends or one of your companions harms it (whichever is sooner), the target is charmed by you.",
            "level": 1,
            "higher_level": "Choose one additional target for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_animal-messenger",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "3 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "5 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "7 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "9 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "11 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "13 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "15 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animal Messenger",
            "desc": "You call a Tiny beast to you, whisper a message to it, and then give it directions to the message's recipient. It is now your messenger.\n\nSpecify a location you have previously visited and a recipient who matches a general description, such as \"a person wearing a pointed red hat in Barter Town\" or \"a half-orc in a wheelchair at the Striped Lion Inn.\" Speak a message of up to 25 words. For the duration of the spell, the messenger travels towards the location at a rate of 50 miles per day for a messenger with a flying speed, or else 25 miles without.\n\nWhen the messenger arrives, it delivers your message to the first creature matching your description, replicating the sound of your voice exactly. If the messenger can't find the recipient or reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.",
            "level": 2,
            "higher_level": "The duration of the spell increases by 48 hours for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": true,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_animal-shapes",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animal Shapes",
            "desc": "You transform the bodies of creatures into beasts without altering their minds. Each target transforms into a Large or smaller beast with a Challenge Rating of 4 or lower. Each target may have the same or a different form than other targets.\n\nOn subsequent turns, you can use your action to transform targets into new forms, gaining new hit points when they do so.\n\nUntil the spell ends or it is dropped to 0 hit points, the target's game statistics (including its hit points) are replaced by the statistics of the chosen beast excepting its Intelligence, Wisdom, and Charisma scores. The target is limited to actions that it is physically capable of doing, and it can't speak or cast spells. The target's gear melds into the new form. Equipment that merges with a target's form has no effect until it leaves the form.\n\nWhen the target reverts to its normal form, it returns to the number of hit points it had before it transformed. If the spell's effect on the target end early from dropping to 0 hit points, any excess damage carries over to its normal form and knocks it unconscious if the damage reduces it to 0 hit points.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_arcanists-magic-aura",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Illusion",
                "key": "illusion"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcanist's Magic Aura",
            "desc": "You craft an illusion to deceive others about the target's true magical properties.\n\nChoose one or both of the following effects. When cast upon the same target with the same effect for 30 successive days, it lasts until it is dispelled.\n\n* **False Aura:** A magical target appears nonmagical, a nonmagical target appears magical, or you change a target's magical aura so that it appears to belong to a school of magic of your choosing. Additionally, you can choose to make the false magic apparent to any creature that handles the item.\n* **Masking Effect:** Choose a creature type. Spells and magical effects that detect creature types (such as a herald's Divine Sense or the trigger of a symbol spell) treat the target as if it were a creature of that type. Additionally, you can choose to mask the target's alignment trait (if it has one).",
            "level": 2,
            "higher_level": "When cast using a 6th-level spell slot or higher the effects last until dispelled with a bonus action.",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_guards-and-wards",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Guards and Wards",
            "desc": "You create wards that protect the target area. Each warded area has a maximum height of 20 feet and can be shaped. Several stories of a stronghold can be warded by dividing the area among them if you can walk from one to the next while the spell is being cast.\n\nWhen cast, you can create a password that can make a creature immune to these effects when it is spoken aloud. You may also specify individuals that are unaffected by any or all of the effects that you choose.\n\n_Guards and wards_ creates the following effects within the area of the spell.\n\n* **_Corridors:_** Corridors are heavily obscured with fog. Additionally, creatures that choose between multiple passages or branches have a 50% chance to unknowingly choose a path other than the one they meant to choose.\n* **_Doors:_** Doors are magically locked as if by an _arcane lock_ spell. Additionally, you may conceal up to 10 doors with an illusion as per the illusory object component of the _minor illusion_ spell to make the doors appear as unadorned wall sections.</ li>\n* **_Stairs:_** Stairs are filled from top to bottom with webs as per the _web_ spell. Until the spell ends, the webbing strands regrow 10 minutes after they are damaged or destroyed.\n\nIn addition, one of the following spell effects can be placed within the spell's area.\n\n* _Dancing lights_ can be placed in 4 corridors and you can choose for them to repeat a simple sequence.\n* _Magic mouth_ spells can be placed in 2 locations.\n_Stinking clouds_ can be placed in 2 locations.\n\nThe clouds return after 10 minutes if dispersed while the spell remains.\n* A _gust of wind_ can be placed in a corridor or room.\n* Pick a 5-foot square. Any creature that passes through it subjected to a _suggestion_ spell, hearing the suggestion mentally.\n\nThe entirety of the warded area radiates as magic. Each effect must be targeted by separate dispel magic spells to be removed.\n\nThe spell can be made permanent by recasting the spell every day for a year.",
            "level": 6,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_hallucinatory-terrain",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Illusion",
                "key": "illusion"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Hallucinatory Terrain",
            "desc": "You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain. A small lake could be made to look like a grassy glade. A path or trail could be made to look like an impassable swamp. A cliff face could even appear as a gentle slope or seem to extend further than it does. This spell does not affect any manufactured structures, equipment, or creatures.\n\nOnly the visual, auditory, and olfactory components of the terrain are changed. Any creature that enters or attempts to interact with the illusion feels the real terrain below. If given sufficient reason, a creature may make an Investigation check against your spell save DC to disbelieve it. On a successful save, the creature sees the illusion superimposed over the actual terrain.",
            "level": 4,
            "higher_level": "The spell targets an additional 50-foot cube for each slot level above 4th.",
            "target_type": "area",
            "range_text": "300 feet",
            "range": 300,
            "ritual": false,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_heart-of-dis",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Necromancy",
                "key": "necromancy"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Heart of Dis",
            "desc": "You magically replace your heart with one forged on the second layer of Hell. While the spell lasts, you are immune to fear and can't be poisoned, and you are immune to fire and poison damage. You gain resistance to cold damage, as well as to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered. You have advantage on saving throws against spells and other magical effects. Finally, while you are conscious, any creature hostile to you that starts its turn within 20 feet of you must make a Wisdom saving throw. On a failed save, the creature is frightened of you until the start of your next turn. On a success, the creature is immune to the effect for 24 hours.\n\nCasting this spell magically transports your mortal heart to the lair of one of the lords of Hell. The heart returns to your body when the spell ends. If you die while under the effects of this spell, you can't be brought back to life until your original heart is retrieved.",
            "level": 8,
            "higher_level": "",
            "target_type": "object",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_magnificent-mansion",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Conjuration",
                "key": "conjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Magnificent Mansion",
            "desc": "You conjure an extradimensional residence within range. It has one entrance that is in a place of your choosing, has a faint luster to it, and is 5 feet wide and 10 feet tall. You and any designated creature may enter your mansion while the portal is open. You may open and close the portal while you are within 30 feet of it. Once closed the entrance is invisible.\n\nThe entrance leads to an opulent entrance hall, with many doors and halls coming from it. The atmosphere is welcoming, warm, and comfortable, and the whole place is sparkling clean.\n\nThe floor plan of the residence is up to you, but it must be made up of fifty or fewer 10-foot cubes.\n\nThe furniture and decor are chosen by you. The residence contains enough food to provide Supply for a number of people equal to 5 × your proficiency bonus. A staff of translucent, lustrous servants dwell within the residence. They may otherwise look how you wish. These servants obey your commands without question, and can perform the same nonhostile actions as a human servant—they might carry objects, prepare and serve food and drinks, clean, make simple repairs, and so on. Servants have access to the entire mansion but may not leave.\n\nAll objects and furnishings belonging to the mansion evaporate into shimmering smoke when they leave it. Any creature within the mansion when the spell ends is expelled into an unoccupied space near the entrance.",
            "level": 7,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "300 feet",
            "range": 300,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": "cube",
            "shape_size": 10,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_mass-suggestion",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "A year and a day",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Mass Suggestion",
            "desc": "Creatures that cannot be charmed are immune to this spell. Suggest an activity phrased in a sentence or two. The targets are magically influenced to follow that course of activity. The suggestion must be worded to sound reasonable. Asking the targets to perform an action that is obviously harmful to them ends the spell.\n\nA target carries out the activity suggested by you as well as it can. The activity can last for the duration of the spell, and if it requires less time the spell ends after a target has carried out the activity.\n\nYou may specify trigger conditions that cause a target to perform a specific activity while the spell lasts. For example, you may suggest that the target takes off its clothes and dives the next time it sees a body of water. If the target does not see a body of water before the spell ends, the specific activity isn't performed.\n\nAny damage done to a target by you or an ally ends the spell for that creature.",
            "level": 6,
            "higher_level": "When cast using a 7th-level spell slot, the duration of the spell increases to 10 days. When cast using an 8th-level spell slot, the duration increases to 30 days. When cast using a 9th-level spell slot, the duration increases to a year and a day.",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": false,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_mind-blank",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Mind Blank",
            "desc": "The target is immune to psychic damage, any effect that would read its emotions or thoughts, divination spells, and the charmed condition.\n\nThis immunity extends even to the wish spell, and magical effects or spells of similar power that would affect the target's mind or gain information about it.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_planar-binding",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "10 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "30 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "180 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "A year and a day",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Planar Binding",
            "desc": "The target must remain within range for the entire casting of the spell (usually by means of a magic circle spell). Until the spell ends, you force the target to serve you. If the target was summoned through some other means, like a spell, the duration of the original spell is extended to match this spell's duration.\n\nOnce it is bound to you the target serves as best it can and follows your orders, but only to the letter of the instruction. A hostile or malevolent target actively seeks to take any advantage of errant phrasing to suit its nature. When a target completes a task you've assigned to it, if you are on the same plane of existence the target travels back to you to report it has done so. Otherwise, it returns to where it was bound and remains there until the spell ends.",
            "level": 5,
            "higher_level": "When using a 6th-level spell slot, its duration increases to 10 days. When using a 7th-level spell slot, its duration increases to 30 days. When using an 8th-level spell slot, its duration increases to 180 days. When using a 9th-level spell slot, its duration increases to a year and a day.",
            "target_type": "creature",
            "range_text": "60 feet",
            "range": 60,
            "ritual": false,
            "casting_time": "1hour",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_private-sanctum",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Abjuration",
                "key": "abjuration"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Private Sanctum",
            "desc": "You increase the magical security in an area, choosing one or more of the following:\n\n* sound cannot pass the edge of the area.\n* light and vision cannot pass the edge of the area.\n* sensors created by divination spells can neither enter the area nor appear within it.\n* creatures within the area cannot be targeted by divination spells.\n* nothing can teleport into or out of the area.\n* planar travel is impossible within the area.\n\nCasting this spell on the same area every day for a year makes the duration permanent.",
            "level": 4,
            "higher_level": "Increase the size of the sanctum by up to 100 feet for each slot level above 4th.",
            "target_type": "area",
            "range_text": "120 feet",
            "range": 120,
            "ritual": false,
            "casting_time": "10minutes",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_raise-hell",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Raise Hell",
            "desc": "You transform the land around you into a blasted hellscape. When you cast the spell, all nonmagical vegetation in the area immediately dies. In addition, you can create any of the following effects within the area. Fiends are immune to these effects, as are any creatures you specify at the time you cast the spell. A successful dispel magic ends a single effect, not the entire area.\n\nBrimstone Rubble. You can fill any number of unoccupied 5-foot squares in the area with smoldering brimstone. These spaces become difficult terrain. A creature that enters an affected square or starts its turn there takes 2d10 fire damage.\n\nField of Fear. Dread pervades the entire area.\n\nA creature that starts its turn in the area must make a successful Wisdom saving throw or be frightened until the start its next turn. While frightened, a creature must take the Dash action to escape the area by the safest available route on each of its turns. On a successful save, the creature becomes immune to this effect for 24 hours.\n\nSpawning Pits. The ground opens to create up to 6 pits filled with poisonous bile. Each pit fills a 10-foot cube that drops beneath the ground.\n\nWhen this spell is cast, any creature whose space is on a pit may make a Dexterity saving throw, moving to an unoccupied space next to the pit on a success. A creature that enters a pit or starts its turn there takes 15d6 poison damage, or half as much damage on a successful Constitution saving throw. A creature reduced to 0 hit points by this damage immediately dies and rises as a lemure at the start of its next turn. Lemures created this way obey your verbal commands, but they disappear when the spell ends or if they leave the area for any reason.\n\nUnhallowed Spires. Up to four spires of black ice rise from the ground in unoccupied 10-foot squares within the area. Each spire can be up to 66 feet tall and is immune to all damage and magical effects. Whenever a creature within 30 feet of a spire would regain hit points, it does not regain hit points and instead takes 3d6 necrotic damage.\n\nIf you maintain concentration on the spell for the full duration, the effects are permanent until dispelled.",
            "level": 9,
            "higher_level": "",
            "target_type": "area",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "wisdom",
            "attack_roll": false,
            "damage_roll": "2d10",
            "damage_types": [
                "fire"
            ],
            "duration": "24 hours",
            "shape_type": "cube",
            "shape_size": 10,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "a5e-ag_water-breathing",
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "type": "SOURCE",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Water Breathing",
            "desc": "Until the spell ends, the targets are able to breathe underwater (and still able to respirate normally).",
            "level": 3,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": true,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 10,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_animal-friendship",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_2",
                    "damage_roll": null,
                    "target_count": 2,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": 3,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": 4,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": 5,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": 6,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": 7,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": 8,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": 9,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animal Friendship",
            "desc": "This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.",
            "level": 1,
            "higher_level": "When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A morsel of food.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "intelligence",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_animal-messenger",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "ritual",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_3",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "3 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_4",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "5 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_5",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "7 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_6",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "9 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_7",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "11 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_8",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "13 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                },
                {
                    "type": "slot_level_9",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": "15 days",
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Enchantment",
                "key": "enchantment"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                },
                {
                    "name": "Ranger",
                    "key": "srd_ranger"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animal Messenger",
            "desc": "By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. \n\nWhen the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.",
            "level": 2,
            "higher_level": "If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": true,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A morsel of food.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_animal-shapes",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Transmutation",
                "key": "transmutation"
            },
            "classes": [
                {
                    "name": "Druid",
                    "key": "srd_druid"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Animal Shapes",
            "desc": "Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms. \n\nThe transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells. \n\nThe target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.",
            "level": 8,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "30 feet",
            "range": 30,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": false,
            "material_specified": "",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_arcanists-magic-aura",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Illusion",
                "key": "illusion"
            },
            "classes": [
                {
                    "name": "Wizard",
                    "key": "srd_wizard"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Arcanist's Magic Aura",
            "desc": "You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or worn by another creature. When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled.\n\n**False Aura.** You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.\n\n**Mask.** You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.",
            "level": 2,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Touch",
            "range": 0,
            "ritual": false,
            "casting_time": "action",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A small square of silk.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": false,
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_find-the-path",
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "casting_options": [
                {
                    "type": "default",
                    "damage_roll": null,
                    "target_count": null,
                    "duration": null,
                    "range": null,
                    "concentration": null,
                    "shape_size": null,
                    "desc": null
                }
            ],
            "school": {
                "name": "Divination",
                "key": "divination"
            },
            "classes": [
                {
                    "name": "Bard",
                    "key": "srd_bard"
                },
                {
                    "name": "Cleric",
                    "key": "srd_cleric"
                },
                {
                    "name": "Druid",
                    "key": "srd_druid"
                }
            ],
            "range_unit": "feet",
            "shape_size_unit": "feet",
            "name": "Find the Path",
            "desc": "This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails. For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.",
            "level": 6,
            "higher_level": "",
            "target_type": "creature",
            "range_text": "Self",
            "range": 0,
            "ritual": false,
            "casting_time": "1minute",
            "reaction_condition": null,
            "verbal": true,
            "somatic": true,
            "material": true,
            "material_specified": "A set of divinatory tools-such as bones, ivory sticks, cards, teeth, or carved runes-worth 100gp and an object from the location you wish to find.",
            "material_cost": null,
            "material_consumed": false,
            "target_count": 1,
            "saving_throw_ability": "",
            "attack_roll": false,
            "damage_roll": "",
            "damage_types": [],
            "duration": "24 hours",
            "shape_type": null,
            "shape_size": null,
            "concentration": true,
            "crossreferences": {
                "to": []
            }
        }
    ]
}