list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=-rarity&page=33
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 2231,
    "next": "https://api.open5e.com/v2/items/?format=api&ordering=-rarity&page=34",
    "previous": "https://api.open5e.com/v2/items/?format=api&ordering=-rarity&page=32",
    "results": [
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_sovereign-glue/?format=api",
            "key": "srd-2024_sovereign-glue",
            "name": "Sovereign Glue",
            "desc": "This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with Oil of Slipperiness. When found, a container contains 1d6 + 1 ounces. One ounce of the glue can cover a 1-foot square surface. Applying an ounce of Sovereign Glue takes a Utilize action, and the applied glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of Universal Solvent or Oil of Etherealness, or with a Wish spell.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_scarab-of-protection/?format=api",
            "key": "srd-2024_scarab-of-protection",
            "name": "Scarab of Protection",
            "desc": "This beetle-shaped medallion provides three benefits while it is on your person. Defense. You gain a +1 bonus to Armor Class. Preservation. The scarab has 12 charges. If you fail a saving throw against a Necromancy spell or a harmful effect originating from an Undead, you can take a Reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. Spell Resistance. You have Advantage on saving throws against spells.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_rod-of-lordly-might/?format=api",
            "key": "srd-2024_rod-of-lordly-might",
            "name": "Rod of Lordly Might",
            "desc": "This rod has a flanged head, and it functions as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below. Buttons. You can press one of the following buttons as a Bonus Action; a button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form: Button 1. A fiery blade sprouts from the end opposite the rod's flanged head. The flames shed Bright Light in a 40-foot radius and Dim Light for an additional 40 feet, and the blade functions as a magic Longsword or Shortsword (your choice) that deals an extra 2d6 Fire damage on a hit. Button 2. The rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic Battleaxe that grants a +3 bonus to attack rolls and damage rolls made with it. Button 3. The rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic Spear that grants a +3 bonus to attack rolls and damage rolls made with it. Button 4. The rod transforms into a climbing pole up to 50 feet long (you specify the length), though the rod's buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form. Button 5. The rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength (Athletics) checks made to break through doors, barricades, and other barriers. Button 6. The rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. Drain Life. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failed save, the target takes an extra 4d6 Necrotic damage, and you regain a number of Hit Points equal to half that Necrotic damage. Once used, this property can't be used again until the next dawn. Paralyze. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failed save, the target has the Paralyzed condition for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on a success. Once used, this property can't be used again until the next dawn. Terrify. While holding the rod, you can take a Magic action to force each creature you can see within 30 feet of yourself to make a DC 17 Wisdom saving throw. On a failed save, a target has the Frightened condition for 1 minute. A Frightened target repeats the save at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.",
            "category": {
                "name": "Rod",
                "key": "rod",
                "url": "https://api.open5e.com/v2/itemcategories/rod/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_robe-of-the-archmagi/?format=api",
            "key": "srd-2024_robe-of-the-archmagi",
            "name": "Robe of the Archmagi",
            "desc": "This elegant garment is made from exquisite cloth and adorned with runes. You gain these benefits while wearing the robe. Armor. If you aren't wearing armor, your base Armor Class is 15 plus your Dexterity modifier. Magic Resistance. You have Advantage on saving throws against spells and other magical effects. War Mage. Your spell save DC and spell attack bonus each increase by 2.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_ring-of-three-wishes/?format=api",
            "key": "srd-2024_ring-of-three-wishes",
            "name": "Ring of Three Wishes",
            "desc": "While wearing this ring, you can expend 1 of its 3 charges to cast Wish from it. The ring becomes nonmagical when you use the last charge.",
            "category": {
                "name": "Ring",
                "key": "ring",
                "url": "https://api.open5e.com/v2/itemcategories/ring/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_ring-of-spell-turning/?format=api",
            "key": "srd-2024_ring-of-spell-turning",
            "name": "Ring of Spell Turning",
            "desc": "While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC.",
            "category": {
                "name": "Ring",
                "key": "ring",
                "url": "https://api.open5e.com/v2/itemcategories/ring/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_ring-of-invisibility/?format=api",
            "key": "srd-2024_ring-of-invisibility",
            "name": "Ring of Invisibility",
            "desc": "While wearing this ring, you can take a Magic action to give yourself the Invisible condition. You remain Invisible until the ring is removed or until you take a Bonus Action to become visible again.",
            "category": {
                "name": "Ring",
                "key": "ring",
                "url": "https://api.open5e.com/v2/itemcategories/ring/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_ring-of-elemental-command/?format=api",
            "key": "srd-2024_ring-of-elemental-command",
            "name": "Ring of Elemental Command",
            "desc": "Each *Ring of Elemental Command* is linked to one of the four Elemental Planes. The GM chooses or randomly determines the linked plane. For example, a *Ring of Elemental Command* (air) is linked to the Elemental Plane of Air.\n\nEvery *Ring of Elemental Command* has the following two properties:\n\n**_Elemental Bane._** While wearing the ring, you have Advantage on attack rolls against Elementals and they have Disadvantage on attack rolls against you.\n\n**_Elemental Compulsion._** While wearing the ring, you can take a Magic action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine what it does with its move and action on its next turn.\n\n**_Elemental Focus._** While wearing the ring, you benefit from additional properties corresponding to the ring's linked Elemental Plane:\n\n**Air.** You know Auran, you have Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover.\n\n**Earth.** You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble, rocks, or dirt isn't Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied.\n\n**Fire.** You know Ignan, and you have Immunity to Fire damage.\n\n**Water.** You know Aquan, you gain a Swim Speed of 60 feet, and you can breathe underwater.\n\n**_Spellcasting._** The ring has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the ring, you can cast a spell from it. Choose the spell from the list of available spells based on the Elemental Plane the ring is linked to, as shown in the following table. The table indicates how many charges you must expend to cast the spell, which has a save DC of 18.\n\n| Plane | Spells (Charges)                                                                                                                |\n|-------|---------------------------------------------------------------------------------------------------------------------------------|\n| Air   | Chain Lightning (3 charges), Feather Fall (0 charges), Gust of Wind (2 charges), Wind Wall (1 charge)                           |\n| Earth | Earthquake (5 charges), Stone Shape (2 charges), Stoneskin (3 charges), Wall of Stone (3 charges)                               |\n| Fire  | Burning Hands (1 charge), Fireball (2 charges), Fire Storm (4 charges), Wall of Fire (3 charges)                                |\n| Water | Create or Destroy Water (1 charge), Ice Storm (2 charges), Tsunami (5 charges), Wall of Ice (3 charges), Water Walk (2 charges) |",
            "category": {
                "name": "Ring",
                "key": "ring",
                "url": "https://api.open5e.com/v2/itemcategories/ring/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_ring-of-djinni-summoning/?format=api",
            "key": "srd-2024_ring-of-djinni-summoning",
            "name": "Ring of Djinni Summoning",
            "desc": "While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points. While summoned, the djinni is Friendly to you and your allies, and it obeys your commands. If you fail to command it, the djinni defends itself against attackers but takes no other actions. After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. Rings of Djinni Summoning are often created by the djinn they summon and given to mortals as gifts of friendship or tokens of esteem.",
            "category": {
                "name": "Ring",
                "key": "ring",
                "url": "https://api.open5e.com/v2/itemcategories/ring/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_plate-armor-of-etherealness/?format=api",
            "key": "srd-2024_plate-armor-of-etherealness",
            "name": "Plate Armor of Etherealness",
            "desc": "While you're wearing this armor, you can take a Magic action and use a command word to gain the effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can't be used again until the next dawn.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_mysterious-deck/?format=api",
            "key": "srd-2024_mysterious-deck",
            "name": "Mysterious Deck",
            "desc": "Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate column of the Mysterious Deck table when randomly determining cards drawn from the deck.\n\nBefore you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.\n\nOnce a card is drawn, it disappears. Unless the card is the Fool or Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)\n\nTable: Mysterious Deck\n\n| 1d100 (13-Card Deck) | 1d100 (22-Card Deck) | Card    |\n|----------------------|----------------------|---------|\n| —                    | 01–05                | Balance |\n| —                    | 06–10                | Comet   |\n| —                    | 11–14                | Donjon  |\n| 01–08                | 15–18                | Euryale |\n| —                    | 19–23                | Fates   |\n| 09–16                | 24–27                | Flames  |\n| —                    | 28–31                | Fool    |\n| —                    | 32–36                | Gem     |\n| 17–24                | 37–41                | Jester  |\n| 25–32                | 42–46                | Key     |\n| 33–40                | 47–51                | Knight  |\n| 41–48                | 52–56                | Moon    |\n| —                    | 57–60                | Puzzle  |\n| 49–56                | 61–64                | Rogue   |\n| 57–64                | 65–68                | Ruin    |\n| —                    | 69–73                | Sage    |\n| 65–72                | 74–77                | Skull   |\n| 73–80                | 78–82                | Star    |\n| 81–88                | 83–87                | Sun     |\n| —                    | 88–91                | Talons  |\n| 89–96                | 92–96                | Throne  |\n| 97–00                | 97–00                | Void    |\n\nEach card's effect is described below.\n\n**_Balance._** You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease another one of your ability scores by 2. You can't decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no effect.\n\n**_Comet._** The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don't choose a foe, this card has no effect.\n\n**_Euryale._** The card's medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the Fates card can end this curse.\n\n**_Fates._** Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.\n\n**_Flames._** A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.\n\n**_Fool._** You have Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesn't count as one of your declared draws.\n\n**_Gem._** Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth 1,000 GP each appear at your feet.\n\n**_Jester._** You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws.\n\n**_Key._** A Rare or rarer magic weapon with which you are proficient appears on your person. The GM chooses the weapon.\n\n**_Knight._** You gain the service of a **Knight**, who magically appears in an unoccupied space you choose within 30 feet of yourself. The knight has the same alignment as you and serves you loyally until death, believing the two of you have been drawn together by fate. Work with your GM to create a name and backstory for this NPC. The GM can use a different stat block to represent the knight, as desired.\n\n**_Moon._** You gain the ability to cast *Wish* 1d3 times.\n\n**_Puzzle._** Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.\n\n**_Rogue._** An NPC of the GM's choice becomes Hostile toward you. You don't know the identity of this NPC until they or someone else reveals it. Nothing less than a *Wish* spell or divine intervention can end the NPC's hostility toward you.\n\n**_Ruin._** All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.\n\n**_Sage._** At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.\n\n**_Skull._** An **Avatar of Death** (see the accompanying stat block) appears in an unoccupied space as close\n\nto you as possible. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you die. If an ally of yours deals damage to the avatar, that ally summons another **Avatar of Death**. The new avatar appears in an unoccupied space as close to that ally as possible and targets only that ally with its attacks. You and your allies can each summon only one avatar as a consequence of this draw. A creature slain by an avatar can't be restored to life.\n\n**_Star._** Increase one of your ability scores by 2, to a maximum of 24.\n\n**_Sun._** A magic item (chosen by the GM) appears on your person. In addition, you gain 10 Temporary Hit Points daily at dawn until you die.\n\n**_Talons._** Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.\n\n**_Throne._** You gain proficiency and Expertise in your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters, which must be cleared out before you can claim the keep as yours.\n\n**_Void._** Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A *Wish* spell can't return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.\n\n> #### Avatar of Death\n> \n> *Medium Undead, Neutral evil*\n> \n> **AC** 20 \n>\n> **Initiative** +3 (13) \n>\n> **HP** Half the HP maximum of its summoner \n>\n> **Speed** 60 ft., Fly 60 ft. (hover)\n>\n> | Attribute | Score | Mod | Save |\n> |-----------|-------|-----|------|\n> | Str       | 16    | +3  | +3   |\n> | Dex       | 16    | +3  | +3   |\n> | Con       | 16    | +3  | +3   |\n> | Int       | 16    | +3  | +3   |\n> | Wis       | 16    | +3  | +3   |\n> | Cha       | 16    | +3  | +3   |\n> \n>\n> **Immunities** Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious \n>\n> **Senses** Truesight 60 ft., Passive Perception 13 \n>\n> **Languages** All languages known to its summoner \n>\n> **CR** None (XP 0; PB equals its summoner's)\n>\n> ##### Traits\n>\n> **_Incorporeal Movement._** The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.\n>\n> ##### Actions\n>\n> **_Multiattack._** The avatar makes a number of Reaping Scythe attacks equal to half the summoner's Proficiency Bonus (rounded up).\n>\n> **_Reaping Scythe. Melee Attack Roll:_** Automatic hit, reach 5 ft. *Hit:* 7 (1d8 + 3) Slashing damage plus 4 (1d8) Necrotic damage.",
            "category": {
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                "name": "Legendary",
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        {
            "url": "https://api.open5e.com/v2/items/srd-2024_luck-blade/?format=api",
            "key": "srd-2024_luck-blade",
            "name": "Luck Blade",
            "desc": "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws. Luck. If the weapon is on your person, you can call on its luck (no action required) to reroll one failed D20 Test if you don't have the Incapacitated condition. You must use the second roll. Once used, this property can't be used again until the next dawn. Wish. The weapon has 1d3 charges. While holding it, you can expend 1 charge and cast Wish from it. Once used, this property can't be used again until the next dawn. The weapon loses this property if it has no charges.",
            "category": {
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        {
            "url": "https://api.open5e.com/v2/items/srd-2024_iron-flask/?format=api",
            "key": "srd-2024_iron-flask",
            "name": "Iron Flask",
            "desc": "While holding this brass-stoppered iron flask, you can take a Magic action to target a creature that you can see within 60 feet of yourself. If the flask is empty and the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has Advantage on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't age and doesn't need to breathe, eat, or drink. You can take a Magic action to remove the flask's stopper and release the creature in the flask. The creature then obeys your commands for 1 hour, understanding those commands even if it doesn't know the language in which the commands are given. If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment. An Identify spell reveals if the flask contains a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the GM.",
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        {
            "url": "https://api.open5e.com/v2/items/srd-2024_horn-of-valhalla/?format=api",
            "key": "srd-2024_horn-of-valhalla",
            "name": "Horn of Valhalla",
            "desc": "You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the **Berserker** stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed.\n\nFour types of *Horn of Valhalla* are known to exist, each made of a different metal. The horn's type determines how many spirits it summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly by rolling on the following table.\n\nIf you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands.\n\n| 1d100 | Horn Type | Spirits | Requirement                          |\n|-------|-----------|---------|--------------------------------------|\n| 01–40 | Silver    | 2       | None                                 |\n| 41–75 | Brass     | 3       | Proficiency with all Simple weapons  |\n| 76–90 | Bronze    | 4       | Training with all Medium armor       |\n| 91–00 | Iron      | 5       | Proficiency with all Martial weapons |",
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            "key": "srd-2024_holy-avenger",
            "name": "Holy Avenger",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage. While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.",
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            "key": "srd-2024_hammer-of-thunderbolts",
            "name": "Hammer of Thunderbolts",
            "desc": "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had the Thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains 1d4 + 1 expended charges daily at dawn. Giant's Bane. While you are attuned to the weapon and wearing either a Belt of Giant Strength or Gauntlets of Ogre Power to which you are also attuned, you gain the following benefits: Giants' Bane. When you roll a 20 on the d20 for an attack roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die. Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30.",
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            "key": "srd-2024_defender",
            "name": "Defender",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.",
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        {
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            "key": "srd-2024_cubic-gate",
            "name": "Cubic Gate",
            "desc": "This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. The cube has 3 charges and regains 1d3 expended charges daily at dawn. As a Magic action, you can expend 1 of the cube's charges to cast one of the following spells using the cube. Gate. Pressing one side of the cube, you cast Gate, opening a portal to the plane of existence keyed to that side. Plane Shift. Pressing one side of the cube twice, you cast Plane Shift, transporting the targets to the plane of existence keyed to that side.",
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                "name": "System Reference Document 5.2",
                "key": "srd-2024",
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                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_crystal-ball-of-true-seeing/?format=api",
            "key": "srd-2024_crystal-ball-of-true-seeing",
            "name": "Crystal Ball of True Seeing",
            "desc": "While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
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            "is_magic_item": true,
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            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
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                "name": "System Reference Document 5.2",
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                    "key": "wizards-of-the-coast",
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                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_crystal-ball-of-telepathy/?format=api",
            "key": "srd-2024_crystal-ball-of-telepathy",
            "name": "Crystal Ball of Telepathy",
            "desc": "While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also cast Suggestion (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this Suggestion to maintain it during its duration, but it ends if Scrying ends. You can't cast Suggestion in this way again until the next dawn.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
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            },
            "is_magic_item": true,
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            "size": {
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                "key": "tiny",
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            },
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                    "key": "wizards-of-the-coast",
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                },
                "gamesystem": {
                    "name": "5th Edition 2024",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_crystal-ball-of-mind-reading/?format=api",
            "key": "srd-2024_crystal-ball-of-mind-reading",
            "name": "Crystal Ball of Mind Reading",
            "desc": "While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you can cast Detect Thoughts (save DC 17) targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this Detect Thoughts spell to maintain it during its duration, but it ends if the Scrying spell ends.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
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                "key": "legendary",
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            "is_magic_item": true,
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            "size": {
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                "key": "tiny",
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            },
            "weight": "0.000",
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            "requires_attunement": true,
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                "name": "System Reference Document 5.2",
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                    "key": "wizards-of-the-coast",
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                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_armor-of-invulnerability/?format=api",
            "key": "srd-2024_armor-of-invulnerability",
            "name": "Armor of Invulnerability",
            "desc": "You have Resistance to Bludgeoning, Piercing, and Slashing damage while you wear this armor. Metal Shell. You can take a Magic action to give yourself Immunity to Bludgeoning, Piercing, and Slashing damage for 10 minutes or until you are no longer wearing the armor. Once this property is used, it can't be used again until the next dawn.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
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            "is_magic_item": true,
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            "size": {
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                    "key": "wizards-of-the-coast",
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                "gamesystem": {
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_armor-1-2-or-3/?format=api",
            "key": "srd-2024_armor-1-2-or-3",
            "name": "Armor, +1, +2, or +3",
            "desc": "You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
                "rank": 5
            },
            "is_magic_item": true,
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            "armor": null,
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                "key": "tiny",
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            },
            "weight": "0.000",
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            "document": {
                "name": "System Reference Document 5.2",
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                    "key": "wizards-of-the-coast",
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                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_apparatus-of-the-crab/?format=api",
            "key": "srd-2024_apparatus-of-the-crab",
            "name": "Apparatus of the Crab",
            "desc": "This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.\n\nThe *Apparatus of the Crab* is a Large object with the following statistics: AC 20; HP 200; Speed 30 ft., Swim 30 ft. (or 0 ft. for both if the legs aren't extended); Immunity to Poison and Psychic damage.\n\nTo be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.\n\nThe apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 Bludgeoning damage each minute from pressure.\n\nA creature in the compartment can take a Utilize action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.\n\nTable: Apparatus of the Crab Levers\n\n| Lever | Up                                                     | Down                                       |\n|-------|--------------------------------------------------------|--------------------------------------------|\n| 1     | Legs extend, allowing the apparatus to walk and swim.  | Legs retract, reducing the apparatus's Speed and Swim Speed to 0 and making it unable to benefit from bonuses to speed. |\n| 2     | Forward window shutter opens.                          | Forward window shutter closes.             |\n| 3     | Side window shutters open (two per side).              | Side window shutters close (two per side). |\n| 4     | Two claws extend from the front side of the apparatus. | The claws retract.                         |\n| 5     | Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. *Hit:* 7 (2d6) Bludgeoning damage. | Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. *Hit:* The target has the Grappled condition (escape DC 15). |\n| 6     | The apparatus walks or swims forward provided its legs are extended. | The apparatus walks or swims backward provided its legs are extended. |\n| 7     | The apparatus turns 90 degrees counterclockwise provided its legs are extended. | The apparatus turns 90 degrees clockwise provided its legs are extended. |\n| 8     | Eyelike fixtures emit Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. | The light turns off. \n| 9     | The apparatus sinks up to 20 feet if it's in liquid.   | The apparatus rises up to 20 feet if it's in liquid. |\n| 10    | The rear hatch unseals and opens.                      | The rear hatch closes and seals.           |",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Legendary",
                "url": "https://api.open5e.com/v2/itemrarities/legendary/?format=api",
                "key": "legendary",
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            "is_magic_item": true,
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            "armor": null,
            "size": {
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                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
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            "requires_attunement": false,
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                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_worry-stone/?format=api",
            "key": "vom_worry-stone",
            "name": "Worry Stone",
            "desc": "This smooth, rounded piece of semiprecious crystal has a thumb-sized groove worn into one side. Physical contact with the stone helps clear the mind and calm the nerves, promoting success. If you spend 1 minute rubbing the stone, you have advantage on the next ability check you make within 1 hour of rubbing the stone. Once used, the stone can't be used again until the next dawn.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
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                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_white-dandelion/?format=api",
            "key": "vom_white-dandelion",
            "name": "White Dandelion",
            "desc": "When you are attacked or are the target of a spell while holding this magically enhanced flower, you can use a reaction to blow on the flower. It explodes in a flurry of seeds that distracts your attacker, and you add 1 to your AC against the attack or to your saving throw against the spell. Afterwards, the flower wilts and becomes nonmagical.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
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                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_whispering-powder/?format=api",
            "key": "vom_whispering-powder",
            "name": "Whispering Powder",
            "desc": "A paper envelope contains enough of this fine dust for one use. You can use an action to sprinkle the dust on the ground in up to four contiguous spaces. When a Small or larger creature steps into one of these spaces, it must make a DC 13 Dexterity saving throw. On a failure, loud squeals, squeaks, and pops erupt with each footfall, audible out to 150 feet. The powder's creator dictates the manner of sounds produced. The first creature to enter the affected spaces sets off the alarm, consuming the powder's magic. Otherwise, the effect lasts as long as the powder coats the area.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
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                "name": "Vault of Magic",
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                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wayfarers-candle/?format=api",
            "key": "vom_wayfarers-candle",
            "name": "Wayfarer's Candle",
            "desc": "This beeswax candle is stamped with a holy symbol, typically one of a deity associated with light or protection. When lit, it sheds light and heat as a normal candle for up to 1 hour, but it can't be extinguished by wind of any force. It can be blown out or extinguished only by the creature holding it.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
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            },
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                    "key": "kobold-press",
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_warding-icon/?format=api",
            "key": "vom_warding-icon",
            "name": "Warding Icon",
            "desc": "This carved piece of semiprecious stone typically takes the form of an angelic figure or a shield carved with a protective rune, and it is commonly worn attached to clothing or around the neck on a chain or cord. While wearing the stone, you have brief premonitions of danger and gain a +2 bonus to initiative if you aren't incapacitated.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
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                "name": "Vault of Magic",
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                "display_name": "Vault of Magic",
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                    "key": "kobold-press",
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                },
                "gamesystem": {
                    "name": "5th Edition 2014",
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-windows/?format=api",
            "key": "vom_wand-of-windows",
            "name": "Wand of Windows",
            "desc": "This clear, crystal wand has 3 charges. You can use an action to expend 1 charge and touch the wand to any nonmagical object. The wand causes a portion of the object, up to 1-foot square and 6 inches deep, to become transparent for 1 minute. The effect ends if you stop holding the wand. The wand regains 1d3 expended charges daily at dawn. If you expend the wand's last charge, roll a 1d20. On a 1, the wand slowly becomes cloudy until it is completely opaque and becomes nonmagical.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-tears/?format=api",
            "key": "vom_wand-of-tears",
            "name": "Wand of Tears",
            "desc": "The top half of this wooden wand is covered in thorns. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and point the wand at a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to cry for 1 minute. Crying doesn't prevent a target from taking actions or moving. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a 1d20. On a 1, the wand transforms into a Wand of Giggles  .",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-resistance/?format=api",
            "key": "vom_wand-of-resistance",
            "name": "Wand of Resistance",
            "desc": "This slim, wooden wand is topped with a small, spherical cage, which holds a pyramid-shaped piece of hematite. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges to cast the resistance spell. The wand regains all expended charges at dawn. If you expend the wand's last charge, roll a 1d20. On a 1, the wand transforms into a Wand of Guidance .",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-ignition/?format=api",
            "key": "vom_wand-of-ignition",
            "name": "Wand of Ignition",
            "desc": "The cracks in this charred and blackened wooden wand glow like live coals, but the wand is merely warm to the touch. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges to set fire to one flammable object or collection of material (a stack of paper, a pile of kindling, or similar) within 10 feet of you that is Small or smaller. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a 1d20. On a 1, the wand transforms into a Wand of Extinguishing.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-guidance/?format=api",
            "key": "vom_wand-of-guidance",
            "name": "Wand of Guidance",
            "desc": "This slim, metal wand is topped with a cage shaped like a three-sided pyramid. An eye of glass sits within the pyramid. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges to cast the guidance spell from it. The wand regains all expended charges at dawn. If you expend the wand's last charge, roll a 1d20. On a 1, the wand transforms into a Wand of Resistance.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-giggles/?format=api",
            "key": "vom_wand-of-giggles",
            "name": "Wand of Giggles",
            "desc": "This wand is tipped with a feather. The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and point the wand at a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to giggle for 1 minute. Giggling doesn't prevent a target from taking actions or moving. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a 1d20. On a 1, the wand transforms into a Wand of Tears.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-flame-control/?format=api",
            "key": "vom_wand-of-flame-control",
            "name": "Wand of Flame Control",
            "desc": "This wand is fashioned from a branch of pine, stripped of bark and beaded with hardened resin. The wand has 3 charges. If you use the wand as an arcane focus while casting a spell that deals fire damage, you can expend 1 charge as part of casting the spell to increase the spell's damage by 1d4. In addition, while holding the wand, you can use an action to expend 1 of its charges to cause one of the following effects: - Change the color of any flames within 30 feet.\n- Cause a single flame to burn lower, halving the range of light it sheds but burning twice as long.\n- Cause a single flame to burn brighter, doubling the range of the light it sheds but halving its duration. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a 1d20. On a 1, the wand bursts into flames and burns to ash in seconds.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-extinguishing/?format=api",
            "key": "vom_wand-of-extinguishing",
            "name": "Wand of Extinguishing",
            "desc": "This charred and blackened wooden wand has 3 charges. While holding it, you can use an action to expend 1 of its charges to extinguish a nonmagical flame within 10 feet of you that is no larger than a small campfire. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand transforms into a wand of ignition.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
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            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-direction/?format=api",
            "key": "vom_wand-of-direction",
            "name": "Wand of Direction",
            "desc": "This crooked, twisting wand is crafted of polished ebony with a small, silver arrow affixed to its tip. The wand has 3 charges. While holding it, you can expend 1 charge as an action to make the wand remember your path for up to 1,760 feet of movement. You can increase the length of the path the wand remembers by 1,760 feet for each additional charge you expend. When you expend a charge to make the wand remember your current path, the wand forgets the oldest path of up to 1,760 feet that it remembers. If you wish to retrace your steps, you can use a bonus action to activate the wand’s arrow. The arrow guides you, pointing and mentally tugging you in the direction you should go. The wand’s magic allows you to backtrack with complete accuracy despite being lost, unable to see, or similar hindrances against finding your way. The wand can’t counter or dispel magic effects that cause you to become lost or misguided, but it can guide you back in spite of some magic hindrances, such as guiding you through the area of a darkness spell or guiding you if you had activated the wand then forgotten the way due to the effects of the modify memory spell on you. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a roll of 1, the wand straightens and the arrow falls off, rendering it nonmagical.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
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                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
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            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
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                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
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            "weight": "0.000",
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            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-depth-detection/?format=api",
            "key": "vom_wand-of-depth-detection",
            "name": "Wand of Depth Detection",
            "desc": "This simple wooden wand has 7 charges and regains 1d6 + 1 expended charges daily at dawn. While holding it, you can use an action to expend 1 charge and point it at a body of water or other liquid. You learn the liquid's deepest point or its average depth (your choice). In addition, you can use an action to expend 1 charge while you are submerged in a liquid to determine how far you are beneath the liquid's surface.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
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            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-air-glyphs/?format=api",
            "key": "vom_wand-of-air-glyphs",
            "name": "Wand of Air Glyphs",
            "desc": "While holding this thin, metal wand, you can use action to cause the tip to glow. When you wave the glowing wand in the air, it leaves a trail of light behind it, allowing you to write or draw on the air. Whatever letters or images you make hang in the air for 1 minute before fading away.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
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            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
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                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_vigilant-mug/?format=api",
            "key": "vom_vigilant-mug",
            "name": "Vigilant Mug",
            "desc": "An impish face sits carved into the side of this bronze mug, its eyes a pair of clear, blue crystals. The imp's eyes turn red when poison or poisonous material is placed or poured inside the mug.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Common",
                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
                "rank": 1
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
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            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
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                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_tracking-dart/?format=api",
            "key": "vom_tracking-dart",
            "name": "Tracking Dart",
            "desc": "When you hit a Large or smaller creature with an attack using this colorful magic dart, the target is splattered with magical paint, which outlines the target in a dim glow (your choice of color) for 1 minute. Any attack roll against a creature outlined in the glow has advantage if the attacker can see the creature, and the creature can't benefit from being invisible. The creature outlined in the glow can end the effect early by using an action to wipe off the splatter of paint.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Common",
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                "key": "common",
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            "weapon": {
                "name": "Dart",
                "key": "srd_dart",
                "url": "https://api.open5e.com/v2/weapons/srd_dart/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
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                        },
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                    },
                    {
                        "property": {
                            "name": "Thrown",
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                        },
                        "detail": "range 20/60"
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                ],
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                "is_martial": false,
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                "key": "tiny",
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                "gamesystem": {
                    "name": "5th Edition 2014",
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_tonic-of-blandness/?format=api",
            "key": "vom_tonic-of-blandness",
            "name": "Tonic of Blandness",
            "desc": "This deeply bitter, black, oily liquid deadens your sense of taste. When you drink this tonic, you can eat all manner of food without reaction, even if the food isn't to your liking, for 1 hour. During this time, you automatically fail Wisdom (Perception) checks that rely on taste. This tonic doesn't protect you from the effects of consuming poisoned or spoiled food, but it can prevent you from detecting such impurities when you taste the food.",
            "category": {
                "name": "Potion",
                "key": "potion",
                "url": "https://api.open5e.com/v2/itemcategories/potion/?format=api"
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                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
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                },
                "gamesystem": {
                    "name": "5th Edition 2014",
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            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_tonic-for-the-troubled-mind/?format=api",
            "key": "vom_tonic-for-the-troubled-mind",
            "name": "Tonic for the Troubled Mind",
            "desc": "This potion smells and tastes of lavender and chamomile. When you drink it, it removes any short-term madness afflicting you, and it suppresses any long-term madness afflicting you for 8 hours.",
            "category": {
                "name": "Potion",
                "key": "potion",
                "url": "https://api.open5e.com/v2/itemcategories/potion/?format=api"
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                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
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                },
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_tailors-clasp/?format=api",
            "key": "vom_tailors-clasp",
            "name": "Tailor's Clasp",
            "desc": "This ornate brooch is shaped like a jeweled weaving spider or scarab beetle. While it is attached to a piece of fabric, it can be activated as an action. When activated, it skitters across the fabric, mending any tears, adjusting frayed hems, and reinforcing seams. This item works only on nonmagical objects made out of fibrous material, such as clothing, rope, and rugs. It continues repairing the fabric for up to 10 minutes or until the repairs are complete. Once used, it can't be used again until 1 hour has passed.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
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                },
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_tactile-unguent/?format=api",
            "key": "vom_tactile-unguent",
            "name": "Tactile Unguent",
            "desc": "Cat burglars, gearworkers, locksmiths, and even street performers use this gooey substance to increase the sensitivity of their hands. When found, a container contains 1d4 + 1 doses. As an action, one dose can be applied to a creature's hands. For 1 hour, that creature has advantage on Dexterity (Sleight of Hand) checks and on tactile Wisdom (Perception) checks.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
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                },
                "gamesystem": {
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_survival-knife/?format=api",
            "key": "vom_survival-knife",
            "name": "Survival Knife",
            "desc": "When holding this sturdy knife, you can use an action to transform it into a crowbar, a fishing rod, a hunting trap, or a hatchet (mainly a chopping tool; if wielded as a weapon, it uses the same statistics as this dagger, except it deals slashing damage). While holding or touching the transformed knife, you can use an action to transform it into another form or back into its original shape.",
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                "key": "weapon",
                "url": "https://api.open5e.com/v2/itemcategories/weapon/?format=api"
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                "url": "https://api.open5e.com/v2/itemrarities/common/?format=api",
                "key": "common",
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            "weapon": {
                "name": "Dagger",
                "key": "srd_dagger",
                "url": "https://api.open5e.com/v2/weapons/srd_dagger/?format=api",
                "damage_type": {
                    "name": "Piercing",
                    "key": "piercing",
                    "url": "https://api.open5e.com/v2/damagetypes/piercing/?format=api"
                },
                "damage_dice": "1d4",
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                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Light",
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                        "detail": null
                    },
                    {
                        "property": {
                            "name": "Thrown",
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                ],
                "is_simple": true,
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                "distance_unit": "feet"
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_sturdy-scroll-tube/?format=api",
            "key": "vom_sturdy-scroll-tube",
            "name": "Sturdy Scroll Tube",
            "desc": "This ornate scroll case is etched with arcane symbology. Scrolls inside this case are immune to damage and are protected from the elements, as long as the scroll case remains closed and intact. The scroll case itself has immunity to all forms of damage, except force damage and thunder damage.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Common",
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_staff-of-minor-curses/?format=api",
            "key": "vom_staff-of-minor-curses",
            "name": "Staff of Minor Curses",
            "desc": "This twisted, wooden staff has 10 charges. While holding it, you can use an action to inflict a minor curse on a creature you can see within 30 feet of you. The target must succeed on a DC 10 Constitution saving throw or be affected by the chosen curse. A minor curse causes a non-debilitating effect or change in the creature, such as an outbreak of boils on one section of the target's skin, intermittent hiccupping, transforming the target's ears into small, donkey-like ears, or similar effects. The curse never interrupts spellcasting and never causes disadvantage on ability checks, attack rolls, or saving throws. The curse lasts for 24 hours or until removed by the remove curse spell or similar magic. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff dissolves into a cloud of noxious gas, and you are targeted with a minor curse of the GM's choice.",
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                "name": "Staff",
                "key": "staff",
                "url": "https://api.open5e.com/v2/itemcategories/staff/?format=api"
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                "name": "Quarterstaff",
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                "damage_type": {
                    "name": "Bludgeoning",
                    "key": "bludgeoning",
                    "url": "https://api.open5e.com/v2/damagetypes/bludgeoning/?format=api"
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_spice-box-spoon/?format=api",
            "key": "vom_spice-box-spoon",
            "name": "Spice Box Spoon",
            "desc": "This lacquered wooden spoon carries an entire cupboard within its smooth contours. When you swirl this spoon in any edible mixture, such as a drink, stew, porridge, or other dish, it exudes a flavorful aroma and infuses the mixture. This culinary wonder mimics any imagined variation of simple seasonings, from salt and pepper to aromatic herbs and spice blends. These flavors persist for 1 hour.",
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                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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