list: API endpoint for returning a list of weapons.
retrieve: API endpoint for returning a particular weapon.

GET /v2/weapons/srd_dagger/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "url": "https://api.open5e.com/v2/weapons/srd_dagger/?format=api",
    "key": "srd_dagger",
    "document": {
        "name": "System Reference Document 5.1",
        "key": "srd-2014",
        "type": "SOURCE",
        "display_name": "5e 2014 Rules",
        "publisher": {
            "name": "Wizards of the Coast",
            "key": "wizards-of-the-coast",
            "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
        },
        "gamesystem": {
            "name": "5th Edition 2014",
            "key": "5e-2014",
            "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
        },
        "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
    },
    "properties": [
        {
            "property": {
                "name": "Finesse",
                "type": null,
                "url": "/v2/weaponproperties/srd-2014_finesse-wp/",
                "desc": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
            },
            "detail": null
        },
        {
            "property": {
                "name": "Light",
                "type": null,
                "url": "/v2/weaponproperties/srd-2014_light-wp/",
                "desc": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
            },
            "detail": null
        },
        {
            "property": {
                "name": "Thrown",
                "type": null,
                "url": "/v2/weaponproperties/srd-2014_thrown-wp/",
                "desc": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
            },
            "detail": "range 20/60"
        }
    ],
    "damage_type": {
        "name": "Piercing",
        "key": "piercing",
        "url": "https://api.open5e.com/v2/damagetypes/piercing/?format=api"
    },
    "distance_unit": "feet",
    "name": "Dagger",
    "damage_dice": "1d4",
    "range": 20.0,
    "long_range": 60.0,
    "is_simple": true,
    "is_improvised": false
}