list: API endpoint for returning a list of items.

retrieve: API endpoint for returning a particular item.

GET /v2/items/?format=api&ordering=-rarity&page=7
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 2231,
    "next": "https://api.open5e.com/v2/items/?format=api&ordering=-rarity&page=8",
    "previous": "https://api.open5e.com/v2/items/?format=api&ordering=-rarity&page=6",
    "results": [
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_oathbow/?format=api",
            "key": "srd-2024_oathbow",
            "name": "Oathbow",
            "desc": "When you nock an arrow on this bow, it whispers in Elvish, \"Swift defeat to my enemies.\" When you use this weapon to make a ranged attack, you can utter or sign the following command words: \"Swift death to you who have wronged me.\" The target of your attack becomes your sworn enemy until it dies or until dawn 7 days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. When you make a ranged attack roll with this weapon against your sworn enemy, you have Advantage on the roll. In addition, your target gains no benefit from Half Cover or Three-Quarters Cover, and you suffer no Disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 Piercing damage. While your sworn enemy lives, you have Disadvantage on attack rolls with all other weapons.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_nine-lives-stealer/?format=api",
            "key": "srd-2024_nine-lives-stealer",
            "name": "Nine Lives Stealer",
            "desc": "You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_mirror-of-life-trapping/?format=api",
            "key": "srd-2024_mirror-of-life-trapping",
            "name": "Mirror of Life Trapping",
            "desc": "When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, HP 10, Immunity to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points. If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can take a Magic action and use a command word to activate it. It remains activated until you take a Magic action and repeat the command word to deactivate it. Any creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. A creature that knows the mirror's nature makes the save with Advantage, and Constructs succeed on the save automatically. An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed. If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can take a Magic action to name one creature trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror's surface. You and the creature can then communicate. In a similar way, you can take a Magic action and use a second command word to free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it. Placing the mirror inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_marvelous-pigments/?format=api",
            "key": "srd-2024_marvelous-pigments",
            "name": "Marvelous Pigments",
            "desc": "This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total). Using the brush and expending 1 pot of pigment, you can paint any number of three-dimensional objects and terrain features (such as walls, doors, trees, flowers, weapons, webs, and pits), provided these elements are all confined to a 20-foot Cube. The effort takes 10 minutes (regardless of the number of elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the Cube before the work is done, all the painted elements vanish, and the pot of pigment is wasted. When the work is done, all the painted objects and terrain features become real. Thus, painting a door on a wall creates an actual door, which can be opened to whatever is beyond. Painting a pit creates a real pit, the entire depth of which must lie within the 20-foot Cube. No object created by a pot of pigment can have a value greater than 25 GP, and the total value of all objects created by a pot of pigment can't exceed 500 GP. If you paint objects of greater value (such as a large pile of gold), they look authentic, but close inspection reveals they're made from paste, cookies, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy dissipates as soon as you complete the painting, doing no harm.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_manual-of-quickness-of-action/?format=api",
            "key": "srd-2024_manual-of-quickness-of-action",
            "name": "Manual of Quickness of Action",
            "desc": "This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_manual-of-golems/?format=api",
            "key": "srd-2024_manual-of-golems",
            "name": "Manual of Golems",
            "desc": "This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly by rolling on the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that can't use a *Manual of Golems* and attempts to read it takes 6d6 Psychic damage.\n\nTo create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.\n\nOnce you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. See \"Monsters\" for the golem's stat block. The golem is under your control, and it understands and obeys your commands.\n\n| 1d20  | Golem       | Time     | Cost       |\n|-------|-------------|----------|------------|\n| 1–5   | Clay Golem  | 30 days  | 65,000 GP  |\n| 6–17  | Flesh Golem | 60 days  | 50,000 GP  |\n| 18    | Iron Golem  | 120 days | 100,000 GP |\n| 19–20 | Stone Golem | 90 days  | 80,000 GP  |",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_manual-of-gainful-exercise/?format=api",
            "key": "srd-2024_manual-of-gainful-exercise",
            "name": "Manual of Gainful Exercise",
            "desc": "This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_manual-of-bodily-health/?format=api",
            "key": "srd-2024_manual-of-bodily-health",
            "name": "Manual of Bodily Health",
            "desc": "This book contains health and nutrition tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_horseshoes-of-a-zephyr/?format=api",
            "key": "srd-2024_horseshoes-of-a-zephyr",
            "name": "Horseshoes of a Zephyr",
            "desc": "These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above a surface. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores Difficult Terrain. In addition, the creature can travel for up to 12 hours a day without gaining Exhaustion levels from extended travel.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_helm-of-brilliance/?format=api",
            "key": "srd-2024_helm-of-brilliance",
            "name": "Helm of Brilliance",
            "desc": "This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the Emanation is filled with Dim Light. Any Undead that starts its turn in that area takes 1d6 Radiant damage. Fire Opal Flames. As long as the helm has at least one fire opal, you can take a Magic action to cause one weapon you are holding to burst into flames. The flames emit Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 Fire damage. The flames last until you take a Bonus Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. Taking Fire Damage. Roll 1d20 if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60 foot Emanation originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        {
            "url": "https://api.open5e.com/v2/items/srd-2024_frost-brand/?format=api",
            "key": "srd-2024_frost-brand",
            "name": "Frost Brand",
            "desc": "When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of yourself. Once used, this property can't be used again for 1 hour.",
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                "name": "Weapon",
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                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
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            "key": "srd-2024_efreeti-bottle",
            "name": "Efreeti Bottle",
            "desc": "When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke disappears with a flash of harmless fire, and an **Efreeti** appears in an unoccupied space within 30 feet of you.\n\nThe first time the bottle is opened, the GM rolls on the following table to determine what happens.\n\n| 1d10 | Effect                       |\n|------|------------------------------|\n| 1    | The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic. |\n| 2–9  | The efreeti understands your languages and obeys your commands for 1 hour, after which it returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic. |\n| 10   | The efreeti understands your languages and can cast *Wish* once for you. It disappears when it grants the wish or after 1 hour, and the bottle loses its magic. |",
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                "name": "Wondrous Item",
                "key": "wondrous-item",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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            "url": "https://api.open5e.com/v2/items/srd-2024_dwarven-thrower/?format=api",
            "key": "srd-2024_dwarven-thrower",
            "name": "Dwarven Thrower",
            "desc": "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
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                "name": "System Reference Document 5.2",
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                    "key": "wizards-of-the-coast",
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                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        {
            "url": "https://api.open5e.com/v2/items/srd-2024_dwarven-plate/?format=api",
            "key": "srd-2024_dwarven-plate",
            "name": "Dwarven Plate",
            "desc": "While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
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                "key": "tiny",
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            "weight": "0.000",
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            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
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                    "key": "wizards-of-the-coast",
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                "gamesystem": {
                    "name": "5th Edition 2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        {
            "url": "https://api.open5e.com/v2/items/srd-2024_dragon-scale-mail/?format=api",
            "key": "srd-2024_dragon-scale-mail",
            "name": "Dragon Scale Mail",
            "desc": "*Dragon Scale Mail* is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them. Other times, hunters carefully preserve the hide of a dead dragon. In either case, *Dragon Scale Mail* is highly valued.\n\nWhile wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on saving throws against the breath weapons of Dragons, and you have Resistance to one damage type determined by the kind of dragon that provided the scales (see the accompanying table).\n\nAdditionally, you can focus your senses as a Magic action to discern the distance and direction to the closest dragon within 30 miles of yourself that is of the same type as the armor. This action can't be used again until the next dawn.\n\n| Dragon | Resistance |\n|--------|------------|\n| Black  | Acid       |\n| Blue   | Lightning  |\n| Brass  | Fire       |\n| Bronze | Lightning  |\n| Copper | Acid       |\n| Gold   | Fire       |\n| Green  | Poison     |\n| Red    | Fire       |\n| Silver | Cold       |\n| White  | Cold       |",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
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            "armor": null,
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                "key": "tiny",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_demon-armor/?format=api",
            "key": "srd-2024_demon-armor",
            "name": "Demon Armor",
            "desc": "While wearing this armor, you gain a +1 bonus to Armor Class, and you know Abyssal. In addition, the armor's clawed gauntlets allow your Unarmed Strikes to deal 1d8 Slashing damage instead of the usual Bludgeoning damage, and you gain a +1 bonus to the attack and damage rolls of your Unarmed Strikes. Curse. Once you don this cursed armor, you can't doff it unless you are targeted by a Remove Curse spell or similar magic. While wearing the armor, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api.open5e.com/v2/itemcategories/armor/?format=api"
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            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
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                "key": "tiny",
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            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
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                "key": "srd-2024",
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                    "key": "wizards-of-the-coast",
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        {
            "url": "https://api.open5e.com/v2/items/srd-2024_dancing-sword/?format=api",
            "key": "srd-2024_dancing-sword",
            "name": "Dancing Sword",
            "desc": "You can take a Bonus Action to toss this magic weapon into the air. When you do so, the weapon begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of itself. The weapon uses your attack roll and adds your ability modifier to damage rolls. While the weapon hovers, you can take a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the weapon to attack one creature within 5 feet of the weapon. After the hovering weapon attacks for the fourth time, it flies back to you and tries to return to your hand. If you have no hand free, the weapon falls to the ground in your space. If the weapon has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or are more than 30 feet away from it.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api.open5e.com/v2/itemcategories/weapon/?format=api"
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            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
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                "key": "tiny",
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            },
            "weight": "0.000",
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            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "System Reference Document 5.2",
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                    "key": "wizards-of-the-coast",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_crystal-ball/?format=api",
            "key": "srd-2024_crystal-ball",
            "name": "Crystal Ball",
            "desc": "While touching this crystal orb, you can cast Scrying (save DC 17) with it.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
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            "weapon": null,
            "armor": null,
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                "key": "tiny",
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            "weight": "0.000",
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            "cost": "0.00",
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                    "key": "wizards-of-the-coast",
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                    "key": "5e-2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_cloak-of-arachnida/?format=api",
            "key": "srd-2024_cloak-of-arachnida",
            "name": "Cloak of Arachnida",
            "desc": "This fine garment is made of black silk interwoven with faint, silvery threads. While wearing it, you gain the following benefits. Poison Resistance. You have Resistance to Poison damage. Spider Climb. You have a Climb Speed equal to your Speed and can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free. Spider Walk. You can't be caught in webs of any sort and can move through webs as if they were Difficult Terrain. Web. You can cast Web (save DC 13). The web created by the spell fills twice its normal area. Once used, this property can't be used again until the next dawn.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
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            "armor": null,
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                "key": "tiny",
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            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
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                "key": "srd-2024",
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                    "key": "wizards-of-the-coast",
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                    "key": "5e-2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_carpet-of-flying/?format=api",
            "key": "srd-2024_carpet-of-flying",
            "name": "Carpet of Flying",
            "desc": "You can make this carpet hover and fly by taking a Magic action and using the carpet's command word. It moves according to your directions if you are within 30 feet of it.\n\nFour sizes of *Carpet of Flying* exist. The GM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.\n\n| 1d100 | Size          | Capacity | Fly Speed |\n|-------|---------------|----------|-----------|\n| 01–20 | 3 ft. × 5 ft. | 200 lb.  | 80 feet   |\n| 21–55 | 4 ft. × 6 ft. | 400 lb.  | 60 feet   |\n| 56–80 | 5 ft. × 7 ft. | 600 lb.  | 40 feet   |\n| 81–00 | 6 ft. × 9 ft. | 800 lb.  | 30 feet   |",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
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            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
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                    "key": "wizards-of-the-coast",
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                    "name": "5th Edition 2024",
                    "key": "5e-2024",
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                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_candle-of-invocation/?format=api",
            "key": "srd-2024_candle-of-invocation",
            "name": "Candle of Invocation",
            "desc": "This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.\n\nWhile lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.\n\nAlternatively, when you light the candle for the first time, you can cast *Gate* with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the GM or determined by rolling on the following table.\n\n| 1d100 | Outer Plane    |\n|-------|----------------|\n| 01–05 | Abyss          |\n| 06–10 | Acheron        |\n| 11–17 | Arborea        |\n| 18–25 | Arcadia        |\n| 26–33 | Beastlands     |\n| 34–41 | Bytopia        |\n| 42–46 | Carceri        |\n| 47–54 | Elysium        |\n| 55–59 | Gehenna        |\n| 60–64 | Hades          |\n| 65–69 | Limbo          |\n| 70–77 | Mechanus       |\n| 78–85 | Mount Celestia |\n| 86–90 | Nine Hells     |\n| 91–95 | Pandemonium    |\n| 96–00 | Ysgard         |",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
                "key": "very-rare",
                "rank": 4
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            "is_magic_item": true,
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                "name": "Tiny",
                "key": "tiny",
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            "weight_unit": "lb",
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                "name": "System Reference Document 5.2",
                "key": "srd-2024",
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                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
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                "gamesystem": {
                    "name": "5th Edition 2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_bag-of-devouring/?format=api",
            "key": "srd-2024_bag-of-devouring",
            "name": "Bag of Devouring",
            "desc": "This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn't pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Very Rare",
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                "gamesystem": {
                    "name": "5th Edition 2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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        },
        {
            "url": "https://api.open5e.com/v2/items/srd-2024_animated-shield/?format=api",
            "key": "srd-2024_animated-shield",
            "name": "Animated Shield",
            "desc": "While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api.open5e.com/v2/itemcategories/armor/?format=api"
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                "name": "Very Rare",
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                "gamesystem": {
                    "name": "5th Edition 2024",
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                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
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            "url": "https://api.open5e.com/v2/items/srd-2024_amulet-of-the-planes/?format=api",
            "key": "srd-2024_amulet-of-the-planes",
            "name": "Amulet of the Planes",
            "desc": "While wearing this amulet, you can take a Magic action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence (Arcana) check. On a successful check, you cast *Plane Shift*. On a failed check, you and each creature and object within 15 feet of you travel to a random destination determined by rolling 1d100 and consulting the following table.\n\n| 1d100 | Destination\n|-------|-----------------------------------------|\n| 01–60 | Random location on the plane you named  |\n| 61–70 | Random location on an Inner Plane determined by rolling 1d6: on a **1,** the Plane of Air; on a **2,** the Plane of Earth; on a **3,** the Plane of Fire; on a **4,** the Plane of Water; on a **5,** the Feywild; on a **6,** the Shadowfell |\n| 71–80 | Random location on an Outer Plane determined by rolling 1d8: on a **1,** Arborea; on a **2,** Arcadia; on a **3,** the Beastlands; on a **4,** Bytopia; on a **5,** Elysium; on a **6,** Mechanus; on a **7,** Mount Celestia; on an **8,** Ysgard |\n| 81–90 | Random location on an Outer Plane determined by rolling 1d8: on a **1,** the Abyss; on a **2,** Acheron; on a **3,** Carceri; on a **4,** Gehenna; on a **5,** Hades; on a **6,** Limbo; on a **7,** the Nine Hells; on an **8,** Pandemonium |\n| 91–00 | Random location on the Astral Plane     |",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Very Rare",
                "url": "https://api.open5e.com/v2/itemrarities/very-rare/?format=api",
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            "url": "https://api.open5e.com/v2/items/srd-2024_ammunition-of-slaying/?format=api",
            "key": "srd-2024_ammunition-of-slaying",
            "name": "Ammunition of Slaying",
            "desc": "This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.\n\nAfter dealing its extra damage to a creature, the ammunition becomes nonmagical.\n\n| 1d100 | Creature Type |\n|-------|---------------|\n| 01–10 | Aberrations   |\n| 11–15 | Beasts        |\n| 16–20 | Celestials    |\n| 21–25 | Constructs    |\n| 26–35 | Dragons       |\n| 36–45 | Elementals    |\n| 46–50 | Humanoids     |\n| 51–60 | Fey           |\n| 61–70 | Fiends        |\n| 71–75 | Giants        |\n| 76–80 | Monstrosities |\n| 81–85 | Oozes         |\n| 86–90 | Plants        |\n| 91–00 | Undead        |",
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                "name": "Weapon",
                "key": "weapon",
                "url": "https://api.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
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            "url": "https://api.open5e.com/v2/items/srd-2024_ammunition-1-2-or-3/?format=api",
            "key": "srd-2024_ammunition-1-2-or-3",
            "name": "Ammunition, +1, +2, or +3",
            "desc": "You have a bonus to attack rolls and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical. This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity.",
            "category": {
                "name": "Weapon",
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                "url": "https://api.open5e.com/v2/itemcategories/weapon/?format=api"
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        {
            "url": "https://api.open5e.com/v2/items/vom_zipline-ring/?format=api",
            "key": "vom_zipline-ring",
            "name": "Zipline Ring",
            "desc": "This plain gold ring features a magnificent ruby. While wearing the ring, you can use an action to cause a crimson zipline of magical force to extend from the gem in the ring and attach to up to two solid surfaces you can see. Each surface must be within 150 feet of you. Once the zipline is connected, you can use a bonus action to magically travel up to 50 feet along the line between the two surfaces. You can bring along objects as long as their weight doesn't exceed what you can carry. While the zipline is active, you remain suspended within 5 feet of the line, floating off the ground at least 3 inches, and you can't move more than 5 feet away from the zipline. When you magically travel along the line, you don't provoke opportunity attacks. The hand wearing the ring must be pointed at the line when you magically travel along it, but you otherwise can act normally while the zipline is active. You can use a bonus action to end the zipline. When the zipline has been active for a total of 1 minute, the ring's magic ceases to function until the next dawn.",
            "category": {
                "name": "Ring",
                "key": "ring",
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            },
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                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
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                "name": "Vault of Magic",
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                "display_name": "Vault of Magic",
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                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
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                "gamesystem": {
                    "name": "5th Edition 2014",
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wrathful-vapors/?format=api",
            "key": "vom_wrathful-vapors",
            "name": "Wrathful Vapors",
            "desc": "Roiling vapors of red, orange, and black swirl in a frenzy of color inside a sealed glass bottle. As an action, you can open the bottle and empty its contents within 5 feet of you or throw the bottle up to 20 feet, shattering it on impact. If you throw it, make a ranged attack against a creature or object, treating the bottle as an improvised weapon. When you open or break the bottle, the smoke releases in a 20-foot-radius sphere that dissipates at the end of your next turn. A creature that isn't an undead or a construct that enters or starts its turn in the area must succeed on a DC 13 Wisdom saving throw or be overcome with rage for 1 minute. On its turn, a creature overcome with rage must attack the creature nearest to it with whatever melee weapon it has on hand, moving up to its speed toward the target, if necessary. The raging creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
            "category": {
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wraithstone/?format=api",
            "key": "vom_wraithstone",
            "name": "Wraithstone",
            "desc": "This stone is carved from petrified roots to reflect the shape and visage of a beast. The stone holds the spirit of a sacrificed beast of the type the stone depicts. A wraithstone is often created to grant immortal life to a beloved animal companion or to banish a troublesome predator. The creature's essence stays within until the stone is broken, upon which point the soul is released and the creature can't be resurrected or reincarnated by any means short of a wish spell. While attuned to and carrying this item, a spectral representation of the beast walks beside you, resembling the sacrificed creature's likeness in its prime. The specter follows you at all times and can be seen by all. You can use a bonus action to dismiss or summon the specter. So long as you carry this stone, you can interact with the creature as if it were still alive, even speaking to it if it is able to speak, though it can't physically interact with the material world. It can gesture to indicate directions and communicate very basic single-word ideas to you telepathically. The stone has a number of charges, depending on the size of the creature stored within it. The stone has 6 charges if the creature is Large or smaller, 10 charges if the creature is Huge, and 12 charges if the creature is Gargantuan. After all of the stone's charges have been used, the beast's spirit is completely drained, and the stone becomes a nonmagical bauble. As a bonus action, you can expend 1 charge to cause one of the following effects:",
            "category": {
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        },
        {
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            "key": "vom_worg-salve",
            "name": "Worg Salve",
            "desc": "Brewed by hags and lycanthropes, this oil grants you lupine features. Each pot contains enough for three applications. One application grants one of the following benefits (your choice): darkvision out to a range of 60 feet, advantage on Wisdom (Perception) checks that rely on smell, a walking speed of 50 feet, or a new attack option (use the statistics of a wolf 's bite attack) for 5 minutes. If you use all three applications at one time, you can cast polymorph on yourself, transforming into a wolf. While you are in the form of a wolf, you retain your Intelligence, Wisdom, and Charisma scores. In addition, you don't need to maintain concentration on the spell, and the transformation lasts for 1 hour, until you use a bonus action to revert to your normal form, or until you drop to 0 hit points or die.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_witchs-brew/?format=api",
            "key": "vom_witchs-brew",
            "name": "Witch's Brew",
            "desc": "For 1 minute after drinking this potion, your spell attacks deal an extra 1d4 necrotic damage on a hit. This revolting green potion's opaque liquid bubbles and steams as if boiling.",
            "category": {
                "name": "Potion",
                "key": "potion",
                "url": "https://api.open5e.com/v2/itemcategories/potion/?format=api"
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                    "key": "kobold-press",
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                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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                },
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            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_witch-ward-bottle/?format=api",
            "key": "vom_witch-ward-bottle",
            "name": "Witch Ward Bottle",
            "desc": "This small pottery jug contains an odd assortment of pins, needles, and rosemary, all sitting in a small amount of wine. A bloody fingerprint marks the top of the cork that seals the jug. When placed within a building (as small as a shack or as large as a castle) or buried in the earth on a section of land occupied by humanoids (as small as a campsite or as large as an estate), the bottle's magic protects those within the building or on the land against the magic of fey and fiends. The humanoid that owns the building or land and any ally or invited guests within the building or on the land has advantage on saving throws against the spells and special abilities of fey and fiends. If a protected creature fails its saving throw against a spell with a duration other than instantaneous, that creature can choose to succeed instead. Doing so immediately drains the jug's magic, and it shatters.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
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            "weapon": null,
            "armor": null,
            "size": {
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                "key": "tiny",
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            },
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            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
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                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wisp-of-the-void/?format=api",
            "key": "vom_wisp-of-the-void",
            "name": "Wisp of the Void",
            "desc": "The interior of this bottle is pitch black, and it feels empty. When opened, it releases a black vapor. When you inhale this vapor, your eyes go completely black. For 1 minute, you have darkvision out to a range of 60 feet, and you have resistance to necrotic damage. In addition, you gain a +1 bonus to damage rolls made with a weapon.",
            "category": {
                "name": "Potion",
                "key": "potion",
                "url": "https://api.open5e.com/v2/itemcategories/potion/?format=api"
            },
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                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
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                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_windwalker-boots/?format=api",
            "key": "vom_windwalker-boots",
            "name": "Windwalker Boots",
            "desc": "These lightweight boots are made of soft leather. While you wear these boots, you can walk on air as if it were solid ground. Your speed is halved when ascending or descending on the air. Otherwise, you can walk on air at your walking speed. You can use the Dash action as normal to increase your movement during your turn. If you don't end your movement on solid ground, you fall at the end of your turn unless otherwise supported, such as by gripping a ledge or hanging from a rope.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
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                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
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            "weapon": null,
            "armor": null,
            "size": {
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                "key": "tiny",
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            },
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            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_whip-of-fangs/?format=api",
            "key": "vom_whip-of-fangs",
            "name": "Whip of Fangs",
            "desc": "The skin of a large asp is woven into the leather of this whip. The asp's head sits nestled among the leather tassels at its tip. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using this magic weapon, the target takes an extra 1d4 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api.open5e.com/v2/itemcategories/weapon/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Whip",
                "key": "srd_whip",
                "url": "https://api.open5e.com/v2/weapons/srd_whip/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api.open5e.com/v2/weaponproperties/srd-2014_reach-wp/?format=api"
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_web-arrows/?format=api",
            "key": "vom_web-arrows",
            "name": "Web Arrows",
            "desc": "Carvings of spiderwebs decorate the arrowhead and shaft of these arrows, which always come in pairs. When you fire the arrows from a bow, they become the two anchor points for a 20-foot cube of thick, sticky webbing. Once you fire the first arrow, you must fire the second arrow within 1 minute. The arrows must land within 20 feet of each other, or the magic fails. The webs created by the arrows are difficult terrain and lightly obscure the area. Each creature that starts its turn in the webs or enters them during its turn must make a DC 13 Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature, including the restrained creature, can take its action to break the creature free from the webbing by succeeding on a DC 13 Strength check. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.",
            "category": {
                "name": "Ammunition",
                "key": "ammunition",
                "url": "https://api.open5e.com/v2/itemcategories/ammunition/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_ward-against-wild-appetites/?format=api",
            "key": "vom_ward-against-wild-appetites",
            "name": "Ward Against Wild Appetites",
            "desc": "Seventeen animal teeth of various sizes hang together on a simple leather thong, and each tooth is dyed a different color using pigments from plants native to old-growth forests. When a beast or monstrosity with an Intelligence of 4 or lower targets you with an attack, it has disadvantage on the attack roll if the attack is a bite. You must be wearing the necklace to gain this benefit.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-revealing/?format=api",
            "key": "vom_wand-of-revealing",
            "name": "Wand of Revealing",
            "desc": "Crystal beads decorate this wand, and a silver hand, index finger extended, caps it. The wand has 3 charges and regains all expended charges daily at dawn. While holding it, you can use an action to expend 1 of the wand's charges to reveal one creature or object within 120 feet of you that is either invisible or ethereal. This works like the see invisibility spell, except it allows you to see only that one creature or object. That creature or object remains visible as long as it remains within 120 feet of you. If more than one invisible or ethereal creature or object is in range when you use the wand, it reveals the nearest creature or object, revealing invisible creatures or objects before ethereal ones.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-relieved-burdens/?format=api",
            "key": "vom_wand-of-relieved-burdens",
            "name": "Wand of Relieved Burdens",
            "desc": "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and touch a creature with the wand. If the creature is blinded, charmed, deafened, frightened, paralyzed, poisoned, or stunned, the condition is removed from the creature and transferred to you. You suffer the condition for the remainder of its duration or until it is removed. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a 1d20. On a 1, the wand crumbles to dust and is destroyed.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
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                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
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        },
        {
            "url": "https://api.open5e.com/v2/items/vom_wand-of-fermentation/?format=api",
            "key": "vom_wand-of-fermentation",
            "name": "Wand of Fermentation",
            "desc": "Fashioned out of oak, this wand appears heavily stained by an unknown liquid. The wand has 7 charges and regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand explodes in a puff of black smoke and is destroyed. While holding the wand, you can use an action and expend 1 or more of its charges to transform nonmagical liquid, such as blood, apple juice, or water, into an alcoholic beverage. For each charge you expend, you transform up to 1 gallon of nonmagical liquid into an equal amount of beer, wine, or other spirit. The alcohol transforms back into its original form if it hasn't been consumed within 24 hours of being transformed.",
            "category": {
                "name": "Wand",
                "key": "wand",
                "url": "https://api.open5e.com/v2/itemcategories/wand/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_vestments-of-the-bleak-shinobi/?format=api",
            "key": "vom_vestments-of-the-bleak-shinobi",
            "name": "Vestments of the Bleak Shinobi",
            "desc": "This padded black armor is fashioned in the furtive style of shinobi shōzoku garb. You have advantage on Dexterity (Stealth) checks while you wear this armor. Darkness. While wearing this armor, you can use an action to cast the darkness spell from it with a range of 30 feet. Once used, this property can’t be used again until the next dawn.",
            "category": {
                "name": "Armor",
                "key": "armor",
                "url": "https://api.open5e.com/v2/itemcategories/armor/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": {
                "name": "Padded",
                "key": "srd_padded",
                "url": "https://api.open5e.com/v2/armor/srd_padded/?format=api",
                "category": "light",
                "ac_base": 11,
                "ac_display": "11 + Dex modifier",
                "ac_add_dexmod": true,
                "ac_cap_dexmod": null,
                "grants_stealth_disadvantage": true,
                "strength_score_required": null
            },
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "8.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
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            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_verminous-snipsnaps/?format=api",
            "key": "vom_verminous-snipsnaps",
            "name": "Verminous Snipsnaps",
            "desc": "This stoppered jar holds small animated knives and scissors. The jar weighs 1 pound, and its command word is often written on the jar's label. You can use an action to remove the stopper, which releases the spinning blades into a space you can see within 30 feet of you. The knives and scissors fill a cube 10 feet on each side and whirl in place, flaying creatures and objects that enter the cube. When a creature enters the cube for the first time on a turn or starts its turn there, it takes 2d12 piercing damage. You can use a bonus action to speak the command word, returning the blades to the jar. Otherwise, the knives and scissors remain in that space indefinitely.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
            "weight": "0.000",
            "weight_unit": "lb",
            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
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                    "name": "Kobold Press",
                    "key": "kobold-press",
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                },
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                    "name": "5th Edition 2014",
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                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_verdant-elixir/?format=api",
            "key": "vom_verdant-elixir",
            "name": "Verdant Elixir",
            "desc": "Multi-colored streaks of light occasionally flash through the clear liquid in this container, like bottled lightning. As an action, you can pour the contents of the vial onto the ground. All normal plants in a 100-foot radius centered on the point where you poured the vial become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. Alternatively, you can apply the contents of the vial to a plant creature within 5 feet of you. For 1 hour, the target gains 2d10 temporary hit points, and it gains the “enlarge” effect of the enlarge/reduce spell (no concentration required).",
            "category": {
                "name": "Potion",
                "key": "potion",
                "url": "https://api.open5e.com/v2/itemcategories/potion/?format=api"
            },
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                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
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                "name": "Vault of Magic",
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                    "name": "Kobold Press",
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                },
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                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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                },
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            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_venomous-fangs/?format=api",
            "key": "vom_venomous-fangs",
            "name": "Venomous Fangs",
            "desc": "These prosthetic fangs can be positioned over your existing teeth or in place of missing teeth. While wearing these fangs, your bite is a natural melee weapon, which you can use to make unarmed strikes. When you hit with it, your bite deals piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You gain a +1 bonus to attack and damage rolls made with this magic bite. While you wear the fangs, a successful DC 9 Dexterity (Sleight of Hand) checks conceals them from view. At the GM's discretion, you have disadvantage on Charisma (Deception) or Charisma (Persuasion) checks against creatures that notice the fangs.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
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            "weapon": null,
            "armor": null,
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                "url": "https://api.open5e.com/v2/sizes/tiny/?format=api"
            },
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                "name": "Vault of Magic",
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                },
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                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_umbral-band/?format=api",
            "key": "vom_umbral-band",
            "name": "Umbral Band",
            "desc": "This blackened steel ring is cold to the touch. While wearing this ring, you have darkvision out to a range of 30 feet, and you have advantage on Dexterity (Stealth) checks while in an area of dim light or darkness.",
            "category": {
                "name": "Ring",
                "key": "ring",
                "url": "https://api.open5e.com/v2/itemcategories/ring/?format=api"
            },
            "rarity": {
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                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
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            "armor": null,
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            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
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                    "key": "kobold-press",
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                },
                "gamesystem": {
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                },
                "permalink": "https://koboldpress.com/kpstore/product/vault-of-magic-for-5th-edition/"
            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_umber-beans/?format=api",
            "key": "vom_umber-beans",
            "name": "Umber Beans",
            "desc": "These magical beans have a modest ochre or umber hue, and they are about the size and weight of walnuts. Typically, 1d4 + 4 umber beans are found together. You can use an action to throw one or more beans up to 10 feet. When the bean lands, it grows into a creature you determine by rolling a d10 and consulting the following table. ( Umber Beans#^creature) The creature vanishes at the next dawn or when it takes bludgeoning, piercing, or slashing damage. The bean is destroyed when the creature vanishes. The creature is illusory, and you are aware of this. You can use a bonus action to command how the illusory creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. The creature's attacks deal psychic damage, though the target perceives the damage as the type appropriate to the illusion, such as slashing for a vrock's talons. A creature with truesight or that uses its action to examine the illusion can determine that it is an illusion with a successful DC 13 Intelligence (Investigation) check. If a creature discerns the illusion for what it is, the creature sees the illusion as faint and the illusion can't attack that creature. | dice: 1d10 | Creature |\n| ---------- | ---------------------------- |\n| 1 | Dretch |\n| 2-3 | 2 Shadows |\n| 4-6 | Chuul |\n| 7-8 | Vrock |\n| 9 | Hezrou or Psoglav |\n| 10 | Remorhaz or Voidling |",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
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                "key": "tiny",
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            "document": {
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                "display_name": "Vault of Magic",
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                    "key": "kobold-press",
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                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
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            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_tyrants-whip/?format=api",
            "key": "vom_tyrants-whip",
            "name": "Tyrant's Whip",
            "desc": "This wicked whip has 3 charges and regains all expended charges daily at dawn. When you hit with an attack using this magic whip, you can use a bonus action to expend 1 of its charges to cast the command spell (save DC 13) from it on the creature you hit. If the attack is a critical hit, the target has disadvantage on the saving throw.",
            "category": {
                "name": "Weapon",
                "key": "weapon",
                "url": "https://api.open5e.com/v2/itemcategories/weapon/?format=api"
            },
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                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
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                "rank": 2
            },
            "is_magic_item": true,
            "weapon": {
                "name": "Whip",
                "key": "srd_whip",
                "url": "https://api.open5e.com/v2/weapons/srd_whip/?format=api",
                "damage_type": {
                    "name": "Slashing",
                    "key": "slashing",
                    "url": "https://api.open5e.com/v2/damagetypes/slashing/?format=api"
                },
                "damage_dice": "1d4",
                "properties": [
                    {
                        "property": {
                            "name": "Reach",
                            "type": null,
                            "url": "https://api.open5e.com/v2/weaponproperties/srd-2014_reach-wp/?format=api"
                        },
                        "detail": null
                    }
                ],
                "is_simple": false,
                "is_martial": true,
                "is_improvised": false,
                "distance_unit": "feet"
            },
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
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                "display_name": "Vault of Magic",
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                    "key": "kobold-press",
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                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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                },
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            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_treebleed-bucket/?format=api",
            "key": "vom_treebleed-bucket",
            "name": "Treebleed Bucket",
            "desc": "This combination sap bucket and tap is used to extract sap from certain trees. After 1 hour, the bucketful of sap magically changes into a potion. The potion remains viable for 24 hours, and its type depends on the tree as follows: oak (potion of resistance), rowan (potion of healing), willow (potion of animal friendship), and holly (potion of climbing). The treebleed bucket can magically change sap 20 times, then the bucket and tap become nonmagical.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
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                "key": "tiny",
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            },
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            "cost": "0.00",
            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
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            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_toothsome-purse/?format=api",
            "key": "vom_toothsome-purse",
            "name": "Toothsome Purse",
            "desc": "This common-looking leather pouch holds a nasty surprise for pickpockets. If a creature other than you reaches into the purse, small, sharp teeth emerge from the mouth of the bag. The bag makes a melee attack roll against that creature with a +3 bonus ( 1d20+3). On a hit, the target takes 2d4 piercing damage. If the bag rolls a 20 on the attack roll, the would-be pickpocket has disadvantage on any Dexterity checks made with that hand until the damage is healed. If the purse is lifted entirely from you, the purse continues to bite at the thief each round until it is dropped or until it is placed where it can't reach its target. It bites at any creature, other than you, who attempts to pick it up, unless that creature genuinely desires to return the purse and its contents to you. The purse attacks only if it is attuned to a creature. A purse that isn't attuned to a creature lies dormant and doesn't attack.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
            },
            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
                "rank": 2
            },
            "is_magic_item": true,
            "weapon": null,
            "armor": null,
            "size": {
                "name": "Tiny",
                "key": "tiny",
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            },
            "weight": "0.000",
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            "cost": "0.00",
            "requires_attunement": true,
            "document": {
                "name": "Vault of Magic",
                "key": "vom",
                "display_name": "Vault of Magic",
                "publisher": {
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                    "key": "kobold-press",
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                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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            }
        },
        {
            "url": "https://api.open5e.com/v2/items/vom_thunderous-kazoo/?format=api",
            "key": "vom_thunderous-kazoo",
            "name": "Thunderous Kazoo",
            "desc": "You can use an action to speak the kazoo's command word and then hum into it, which emits a thunderous blast, audible out to 1 mile, at one Large or smaller creature you can see within 30 feet of you. The target must make a DC 13 Constitution saving throw. On a failure, a creature is pushed away from you and is deafened and frightened of you until the start of your next turn. A Small creature is pushed up to 30 feet, a Medium creature is pushed up to 20 feet, and a Large creature is pushed up to 10 feet. On a success, a creature is pushed half the distance and isn't deafened or frightened. The kazoo can't be used this way again until the next dawn.",
            "category": {
                "name": "Wondrous Item",
                "key": "wondrous-item",
                "url": "https://api.open5e.com/v2/itemcategories/wondrous-item/?format=api"
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            "rarity": {
                "name": "Uncommon",
                "url": "https://api.open5e.com/v2/itemrarities/uncommon/?format=api",
                "key": "uncommon",
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            "weapon": null,
            "armor": null,
            "size": {
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            "requires_attunement": false,
            "document": {
                "name": "Vault of Magic",
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                    "name": "5th Edition 2014",
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}